(edited by Atlas.9704)
I feel like we’ve been here before.
All of this has happened before and will again.
Now I have the urge to rewatch Battlestar Galactica again.
Exactly, if I could wipe my memory and play it again for the first time it would be magical
Could you just not create a new character and start from scratch? Relive the magical feeling again?
Because I get this feeling that some who wanted “GW1 with better graphics” would have still not been pleased with GW2 had it simply been “GW1 with better graphics”.
You had the initial hit, that pleasing feeling, with GW1 and even if GW2 followed that same route all over again, I don’t think it would have been enough.
It’s like Jaws and Jaws 2. The studios wanted Jaws 2 to be Jaws 1 again. The people (well I know the creators) didn’t. We have a reversed situation here.
We have players, granted not all of them praise the Six, who wanted just GW1 again.
ANet created GW2, once again based on what I see, with the mindset that GW1’s time is done. Those stories are now over with. A new generation is upon us.
Please note I’m focusing on things like the Lore and not so much on quality of life stuff or game modes.
(edited by Atlas.9704)
“Excuse me sir, your are being fined 1g 54s for illegally parking your Charr near toilet zone”
They use water closets.
Two different red banners in this thread, things are getting interesting.
Much truth was spoken in that last one, good advice all around.
So, I am required to explore all 4 maps in WvW to obtain a “gift of exploration” if I want to craft a legendary weapon. I play PVE not WvW! Why do we not have a choice to just explore the PVE world? I am not going to spend time struggling in ‘pvp’ mode to get a weapon I want to use in PVE. Note : I am not bashing WvW or the people who enjoy it.
you also need 500 badges of honor so whats your point?
follow a karma train and eventually you will reach all the maps.
Achievement chests take care of badges, or at least supply a fine alternative.
I would say whisper folks that you see who don’t have tags and you’ve pugged around with and realize if they are worth it.
I would get messages from random folks as I enter a map to join their guild, turn them down, and it kept going at a rate in which I just made a self guild tag to repel it.
Also whatever you do, refrain from just inviting a person to your guild without some message.
One guy just kept spamming invites to the point I blocked him after rejecting every one of them.
I don’t see why people talk about Trahearne taking over the personal story. In no Guild Wars game were you really the main hero in the world prior to this.
To which I agree, but I didn’t care much for Trahearne due to all the hype of Destiny’s Edge and how in advertisements they were the focus and we were saddled with him instead for Personal Story.
Now as for the Personal Story, I did care about it the first time I ran through it.
It was my main character and a fine way to get XP, plus we didn’t have a Living Story yet so it was either do the story or I get bored farming.
Afterwards with my alternates I took a slower pace to it, I explored the other orders (the Main took Vigil) and started exploring the other missions I didn’t choose.
Overall my attitude to the story is it works as a long winded tutorial of sorts, but I won’t shed tears if they retool it someday.
I actually enjoyed the Story mode dungeons more at this point.
And yes, I did want GW1 with better graphics! I miss that game but I can’t go back.
You can’t physically log back into GW1? Or is this more of an emotional thing due to completing the stories and such?
Having worked as a survey programmer before I’m of mixed minds when it comes to awarding AP.
On the bright spot it is a way to reward and show the player that the surveys do have some meaning, thus a stimulus to actually do one.
On the other hand you could just as easily have people put down all 1s and 5s, happy to do satisficing just to get extra points. Even though the award might be minimal at best, it still is a reward for just spamming answers quickly.
Also, a simple forum search would provide the devs with some common issues that are very frequently discussed, the fixing of/progress with ANY of which would make people very happy. Pull out the ten topics that seem to be driving people the craziest, volumewise, and use those to start with. It would be plenty to start with.
The forum search finally works now? Color me shocked.
Also: Crazylegsmurphy.6430, excellent mock ups. I applaud that effort!
(edited by Atlas.9704)
Worst case just email the surveys to us, heaven knows I get emails about latest changes from GW2 already.
I would add one thing to Atlas’ list, and that would be Lore Implementation in regards to the Living Story
Good catch, dunno if that should be a subset to it but I’ve added it all the same.
GW2 is supposed to be a sequel. Supposed to expand on the lore already made and include returning elements.
Focusing on the lore part of your post, but I think they’ve approached it decently so far.
Ogden acknowledges that there was a group of heroes who stopped the Destroyers from rising up fully, Jora’s statue shows how she went on to become a big darn hero to Norn in this generation, we even see a descendant of hers in the Vigil.
Going further back, the White Mantle are mentioned in a Human Personal Story.
Durmand went to create a whole new order based on what he did best in old Lion’s Arch.
There are plenty of old places you can visit, granted some are under water.
Even Pyre Fierceshot gets a statue in Charr lands.
We see the graves of many old warriors from GW1, we even see some of their descendants (or even folks inspired by them design wise) if you talk with some NPCs.
Even Elona has their little section of DR and the Gates of Ebonhawke tease us with access to the Crystal Desert. Yes they are closed, but it is acknowledged.
For a game where they are focusing on Tyria continent first and well over two centuries into the future of the first title, they have a decent start in showing that this game has a history. The thing I like about it is even though the history is recognized, it isn’t hamstringing this title from trying to make its own history as well.
(edited by Atlas.9704)
So what i am asking you guys and gals to think about is how do you want to go about choosing the list for WvW, PVE, and PVP
Ah! Now I get it. (Sokath his eyes uncovered!)
I’m at a disadvantage with PvP so I’ll not even attempt to list anything there, as for WvW I only knew a part of it just for map completion.
WvW:
1. Interaction with PvE, or “Why should PvE’ers care?”
PvE:
1. Living Story (and the Lore implementation as suggested by GussJr.1643)
2. Class balance
3. Personal Story (The Orders within if I need to be specific)
4. Soulbound versus Accountbound
5. Open world raid, such as Tec and the invasions
6. Home Instances
7. Dungeons
8. Guild Halls
Those were the top 8 I could think of for PVE. If you needed a smaller list, such as top 5, I’ve organized them by how important I would like to discuss them.
(edited by Atlas.9704)
I will try to respond as much as i can today and will update on my actions later today or tomorrow. Meanwhile let’s discuss how best to prioritize topics?
Topics should be broken down into levels of importance based on how they affect the game and the enjoyment of such game.
-Topics dealing with stuff that literally breaks the game should be top priority. Connection/Disconnects/Server discussions/constant bugs that haven’t been tackled yet.
-Topics dealing with the direction of the game such as Living Story and such. After all if the game is stable, the next question for some would be “where are we going?” in the near future.
-Topics dealing with current gameplay situations should be afterwards. Zerk versus everyone else, why no Carrion or Valk items for whatever situations the more knowledgeable forumites can illuminate. That sort of thing, because once the game is stable and we know a rough map of where to go we need to know how the vehicle is handling now.
-From there I’d suggest topics based on the far future. Hopes and dreams you (ANet) have but can’t necessarily confirm yet. Hopes that you have dealing with us the players. This group is separated from the Living Story and near future stuff because its all theory.
That’s how I would hope the priority would go.
If you really feel you are open enough with the answers to the community questions, then why don’t you make them clear like “yes” or “no” instead of using the so-well-known phrase “it is not out of the question but it is not in our current schedule either”?
Companies, yes I’ll paint them all with one brush, tend to get allergic over crystal clear answers like “Yes” and “No”.
If they say No to something now then come back and do it, they’ll get backlash.
Corporate structures change, the guy in charge now who decreed No could drop off the face of the org chart and be replaced with a guy who says Yes now.
I’ve seen it with other games as well, they’ll go back on something and reply with “we’ve changed focus” or “re-evaluated” or “shift in goals” insert other phrasing.
Then they get backlash because apparently they “promised” something in a post or web article many years ago when the focus was different at that time.
Right now they may not be focused on tackling whatever problem someone asked them about, but they will get to it in the future. So that’s at least one reason why you might bet run-around answers as such.
As a Guild Wars 1 fan, it would make me very happy if they brought back Nicholas the Traveler.
http://wiki.guildwars2.com/wiki/Gravestone_
Very difficult to bring him back considering he’s in the grave.
Now someone like him, the idea of a traveling merchant hiding around certain parts of Tyria would be fun.
Heck I thought they would do that with Ameranth!
http://wiki.guildwars2.com/wiki/Ameranth
Her and her hound walking around Tyria giving us things from her travels if we help trade.
If their hugging is so destructive then I realized the end goal of GW2.
All the Dragons, from big Z to Bubbles, were trained by Elmyra from Tiny Toons.
“Hug and squeeze into itty bitty pieces! RRRAAAAWWWRRRRR!”
Truly I am scared for the end times, because she will hug you deep into your soul.
I want to echo the people who have recently been requesting in-game polls. Since currently there has been no real acknowledgement or response to player dissatisfaction with the pace of Living Story releases, I have chosen to simply not log in at all to avoid being counted as a “satisfied customer” in your concurrency metrics.
An in-game poll where I would have the chance to have my opinions actually be counted would be something worth logging in for.
I think this is an idea worth discussion for sure. But i have a question:
Would in game polls affect the immersion for the player?
Chris
I can only answer it with this:
Did the surveys for each event during beta affect the immersion?
Yes it might have for some, but others could see that they had the chance to voice their opinions at that time.
I see the idea of polls as no different.
Though I do give props to whoever thought pigeon mail as an idea, very good thinking!
(edited by Atlas.9704)
More than happy for any topics to be put forward. I will do my best to feedback but at the same time i hope people will respect the fact that there are just some things i won’t be able to go into.
Chris
Agreed, but one day I would love to see a general questions of GW2 thread. Because I’m dying to know why WvW achievements are in PvE lists.
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
It would be interesting at least. I’ll make the prediction right now that at least 20 posts will say something dealing with Cantha or Elona.
(Snipping the condescending tone)
Thank you for your input but it seems you do not understand what I am trying to convey.
I was not trying to create any argument.
In no way was I saying Risen, Dragons, or any of the high level NPCs were “realistic for NPCs to overcome” so stop trying to put words in my mouth.
We are talking about how the NPCs die to wildlife, simple bandits, and other things. You know, things that if this were a real world they would be reasonably expected to overcome?
Oh you mean the same dangers that when real people in the real world encounter they usually get help? Yes even trained people get killed by animals like wolves, it sucks but that’s life.
“dirp NPCs should realistically kill the game boss!?! U so sillay!”
Cute. Wrong. Clearly miscommunication on both sides. Moving on.
A world where trained soldiers are killed by a wolf is immersion breaking and silly. I don’t expect every single thing that happens in real life to be modeled here but I expect what can and is modeled in to be realistic for the world it is in.
Wild animals get the best of people sometimes, both in real and fantasy worlds.
That’s the breaks to living, deal with it. NPCs are comically weak because you have to be the hero.
That’s the point I was getting at and by the numerous ? marks you’ve posted as replies it seems I needed to clarify this for you.
Not all of us want to be the only competent existence in the game universe. That just makes the world a joke.
And yet in this game and others we are. If that isn’t pleasing to you then chances are you will have a bad time.
I’m going to just wrap this post up with the main point: NPCs are weak because they need to be in order for you to be the hero.
Is it stupid they sometimes die because of a wolf or spider? Yes, but if they were as competent as you were then you wouldn’t have much to do in that map.
If you don’t like it then I’m sorry the game mechanics aren’t up to your standards.
Thank you and good bye.
You (We) are the heroes and heroines in this game. The NPC’s need our help to overcome threat.
Except they apparently need us to solve all of their problems, even ones they realistically should overcome.
It seems to me like the entirety of Tyria would be wiped clean of sentient life in a day if not for our hero…
Every MMORPG has that problem.
I’ve yet to find a game that starts you killing the game boss right out of the beginning.
Even though I get your meaning with “realistically” I still laugh because this game is anything but that. Which is good, if I wanted to conquer things realistically I’d go outside. However the respawn rate is still bugged out there, so I’m content with this game.
Yes technically a farmer could handle wurms by him/herself but considering that’s the gimmick to get you leveling up, I like to think the farmers were busy at the time.
Is it heroic? Not on the same scale as killing the Claw, but like one of the beginning NPCs said I’m helping around the community and inspiring others to do like wise.
Thank you for the response. That sounds like a lot of fun. Who exactly is the mad King? Is he evil or is he kind of a comedic character?
Think of a bad stand up comic serial killer.
He’ll kill you, bring you back, then share a drink and laugh over that one time you went “Help Help Help!” imitates you falling over dead
Risen children get “slurried” up and molded into the Risen Abominations. Hence their name.
That is horrible but creative.
Extra points if the Abominations start asking “Are you my mommy?” like the creatures in Doctor Who.
I wanted a pumpkin helmet.
“Never fear! Guardian Jack O’Lantern is here!”
To quote a favorite character from a TV Show: “…I can’t recall the last time I was in a fight like that. No moral ambiguity, no … hopeless battle against ancient and overwhelming forces. They were the bad guys, as you say, we were the good guys. And they made a very satisfying thump when they hit the floor.”
RIP Andreas Katsulas.
Agreed.
Him, Zack, Zathuras, and the good Doctor now explore the Outer Rim together.
Well, given their rabidly misogynistic ideals, I’d find it VERY odd if a Son of Svanir were to willingly follow Scarlet.
The entire organization? Sure
Individuals? Not so much, like another poster said if I’m getting paid, given power, or just basically not killed I’d follow along.
The point is (Norn) moot though because he’s not Svanir.
I take it he addressed the nature of her medical emergency
I’ll just…leave this here:
After watching that, I’m just going to quote Dethklock here:
“Hamburger time” lol
The communication pipeline in most part lacks one very important component. Specifically, ArenaNet having more time to feedback on your ideas, concerns and our own plans.
Hi and thank you, I also agree that sometimes it feels that ANet does not have enough time to respond with feedback to our ideas or concerns. In many posts I’ve seen the standard answer formed something like this:
(Acknowledgement that Anet is moving towards fixing/resolving this, usually in one line)
(Link provided to the blog post made about how GW2 is moving toward overall goals for this year).
Problem is sometimes that form of answer doesn’t necessarily address the problem in that thread. The link is the “5,000 mile view” of what GW2 is doing.
On the flip side we’ve had great answers from you folks in red about the UI for Living Story and how to bring in the recap ideas we’ve pitched. It wasn’t in exact minutia but it did overall show that just slapping in a “Here’s the story” does take work and will take quite a bit of time.
So there is some progress for certain topic communications, but others might need some refocusing.
ArenaNet has been extremely busy of late listening to you all
(snipped text)
We are also trying to forge a truly ‘Living World’. Therefore with your continued support, and patience we can continue to break new ground. Not just with world of Tyria, but with the method by which we build worlds ‘together’.
ANet is busy, the more sensible posters here realize that. You can actually learn from the community and engage in building a world together with us. For example: Lost Shores was a bust, then SouthSun made it a bit more fun or at least redeemed the new zone in my eyes. Flame and Frost moved so slowly at the beginning, but you folks at Anet said to wait a bit and now I love Rox and Braham.
The problem is with some of the extra irons in your fires we still don’t know where they are going. What is Kiel doing now? Is Gnashblade planning anything after the elections? How is the new Fractal coming along? What were you thinking with Scarlet? Now that last one isn’t put to a mocking tone, but really what is the thought process in creating her? Could we have someone in the Lore team or whatever departments take some time and write up a blog entry about some things they did with her?
Sometimes seeing a character from not only the In Universe view, but also the Behind the Scenes view helps folks enjoy or at least understand the journey more.
Maybe tell us what’s in testing phase 2 or 3 at the moment? Basically leak to the forums before reddit or some other site gets a hold of the info. Yes the virulent members of the forum might still complain, but honestly they could go sip tea with Shiro for all I care.
Could we see another form of the beta survey for certain events in game? I’d love to see something like that for, say, Twilight Assault. This way you can get direct data from us as we just finished it and we get that feeling we’ve contributed.
Therefore you have to ask yourself: Is this a journey you want to take? ….
I can answer that I don’t mind the journey, but I’m tired of hitting the same potholes all the time with ANet. I understand that development takes time. I also understand that your teams are cycling through releases. I also acknowledge and praise the hard work they do. I develop software as well so sometimes we do get that dreadful feeling of wondering “why are we still doing this same mistake?” Only to realize its the time crunch that kills us.
With that said, I hope ANet does publically acknowledge some day that maybe some releases shouldn’t just have a shelf life of two weeks. At a compromise one could call a specific release Part 1 of (insert number) showing us that there’s a progression of story and it will continue next release.
Maybe for the more grand releases they still continue in game for the month and another smaller release is played out later or ties with it. Two releases tied together as one and lasting a month can be done. We’ve seen how Super Adventure Box still continued while “Boss Week” (clever pun) was going on.
I love the game, I’ve defended it, and I have also not agreed with some things.
When ANet said “Hey we’re releasing two week content” I grabbed the popcorn because I thought this would be an interesting experiment. Some releases worked well, some needed more time to play out or more time to debug.
I hope that as we move into the new year with the current stable of seasonal releases under your belt now we can move on to bigger releases. Hopefully the two week time table could be stretched a bit for some; allowing folks the proper time and scale to appreciate where not only the story, but the game itself, is going.
Not even in the same class as Cantha. Nightfall’s flavor and environments were the weakest.
There wasn’t a single place in Nightfall or Prophecies as bad as Kaineng City. That place was gross.
(fist bump)
Thank you!
Such a depressing place, yes once you get past that you have a Jade Sea and lots of trees. Just billions of them, oh and forced PvP because you gotta have them Faction points!
Meanwhile in Elona you are given a vast expanse to explore, a wonderful desert environment, and a God to overthrow.
Elona > Cantha all day long and twice on Sunday.
Great now I’m imagining Tim Curry saying “You want a Button Mushroom? They all float down here and you will too!”
Just great, that means I’m responsible for hungry quaggan on my browsing.
I need to get into the game and help out a few families.
Main:
-Dungeons whenever the feeling takes me, so PUG galore there and I don’t mind.
-Sometimes the daily
-Living Story
-Crafting
-Helping out guilds that want extra muscle for something or other, I don’t care I got paid from the mission
Alts:
-Achievement hunting like Slayer stuff
-Dailies and the occasional Champ hunting
-Some Crafting
-Activities like Keg Brawl or Sanctum Sprint
-Map Exploration (Main already completed his)
Chances are he could have stole a kid, warped the poor soul, and turned him into a “son” like the Joker did Robin in the Animated Series.
This is the second home instanced reward, there’s not much reason for folks to go back home.
Sure there is: ERP.
If ANet ever did start offering that I wouldn’t know whether I should applaud their initiative or weep for humanity.
With that said: I’m not complaining if Eir drops by the Salma District.
This is the second home instanced reward, there’s not much reason for folks to go back home.
The mini thing was a bit predictable I’ll give you that.
Because Zergs are easy in easy out type game play, you join when you want to get your loot (carrots) then leave when you feel like it, you don’t affect anyone else.
Raids require coordination, setting up, getting everyone online at the right times etc and can be huge hassles and commitments, not to mention massive dramas..
That’s my take on why the latter doesn’t work at least in GW2.
Pretty much this, a +1 for you.
I barely have the chance to help within a 12 man fight in another game because everyone’s schedules are so messed up. However in GW2 all I need to do is hop on the Champ train for a short while, pop a few of them, probably get my daily, and then hop off to sell everything quickly.
There’s no worries over Player C’s schedule and that Player X won’t make it, Player D is usually the guy that coordinates but his kid is crying so he’s out for an hour.
The train is eternal (until new patch notes say otherwise) the train is continuous, the train will keep you and release you whenever you want, the train is good.
Now it isn’t coordinated at all, I’ll grant you that.
Nice…
Sweet Rewards: Players completing the Blood and Madness meta achievement will receive a Mini Candy Corn Elemental, while following the storyline can earn players a Candy Corn node for their home instance.
Finally! Candy Corn node! More stuff for the home instance I say! MOAR!
Oh also “Mad King Says” is sometimes a fun diversion.
GW1’s Vizier Khilbron was an amazing villain. You knew he had a very defined goal, even though it wasn’t disclosed, and I enjoyed the fact that he didn’t disclose himself as a villain to the player until very late in the story…even though we all had his cards marked as evil by the end of Sanctum Cay.
The presentation of Vizier bored me, as soon as I heard him speak one thought popped in my mind: “Okay when am I going to be betrayed?”
Every mission he was in “I’ll be betrayed soon.”
Then when it happened my character looked so shocked, all I could do was the Nicholas Cage “You don’t say?!” face.
They could have done better with him.
Now Joko, even though he’s a King Thorn with no entertaining puns, was presentable and I’ll admit I do miss him. Even though you knew he was evil right off the bat, there was still entertainment with him.
I think that’s why I don’t mind Scarlet. At the moment she’s a mad dog killer type who needs to be put down. There’s nothing particularly tragic about her, she doesn’t need multiple facets, and she doesn’t need to be a complex character.
To quote a favorite character from a TV Show: “…I can’t recall the last time I was in a fight like that. No moral ambiguity, no … hopeless battle against ancient and overwhelming forces. They were the bad guys, as you say, we were the good guys. And they made a very satisfying thump when they hit the floor.”
(edited by Atlas.9704)
The hyped was the same as every other content update
In some cases it was hyped up even less than something like the Jubilee or Dragon Bash.
I don’t remember any of the press getting some goody or trinket to show off the Dungeon path.
(oh, almost forget she… where is she now ?)
Doing politics stuff, when you get stuck in an office you can’t do much field work.
Which, in a funny irony, means Kiel supports like me just found a way for Anet to write her off for a few months when you put it all together.yah . Kiel is pretty much in the dark so to speak. If there was a larger story involving Kiel you would have some people getting agitated at the Living Story just like how some people don’t want to see Scarlet anymore, or at least have that story come to a quick and short close.
Meh, people are going to grumble about stories regardless.
EN could be a language code for English, after all there is “Coming Soon” as text on it.
(oh, almost forget she… where is she now ?)
Doing politics stuff, when you get stuck in an office you can’t do much field work.
Which, in a funny irony, means Kiel supports like me just found a way for Anet to write her off for a few months when you put it all together.
I honestly question those that claim to be “vets” and don’t feel the same way. I’m sure there’s some that enjoy the new approach, but from what I see here in the community, and from the people I’ve talked to in-game GW1, it is the majority, not the minority that dislike it.
There’s a perfectly reasonable hypothesis staring right at you about that.
The vets who actually do like, or don’t mind the changes, are playing GW2 at the moment.
If you go to GW1 of course the dislikers will be the majority.
Comedy shows can have good characters.
Just calling her a “joke” kind of kills the progression of the character.
Personally I find it offensive that only “scarred and ugly” women are supposed to have deep voices. That’s rather shallow thinking because it is possible for a beautiful woman to have a voice that isn’t some high pitched Pekingese (yeah hyperbole I know), the proof is in Claudia’s work.
You talk of taking norn females seriously, yet you are comfortable sticking them in a box which says “you can’t have a voice that makes me feel icky”. Maybe this isn’t directed to you, Rainbow, but it is directed to the folks who do act like this.
Now would it be ultra sweet if this game had a pitch slider or something to alter the voice on creation? Heck yeah, but I like that idea from a pure creation standpoint (I was addicted to the Sims in my younger years) alone.
Maybe that’s why I like the Norn women as they are.
In gaming women are either all hot or completely horrid, there’s few that walk the fine line of being a character.
Yet in this game her legend is formed by what she does.
(edited by Atlas.9704)
As a GW1 fan, I bought this because of the following that I knew at the time:
- It is set 250 years into the future, so now the game could have a fresh start while still giving the chance to incorporate older stuff when need be. It didn’t have to cling completely to the first GW1.
- The graphics are beautiful and there’s no instanced maps like in GW1. I could roam around wherever I please and have more freedom compared to the predecessor.
- They were going to focus on Kryta and the Tyrian continent more than Cantha and Elona. At the time I didn’t know if they were going to ever add them or not, but it didn’t bother me.
- The game promoted Destiny’s Edge, a guild, instead of Rurik who I didn’t really value too much. Granted then the game really showed that Trahearne had more focus in the storyline, I was underwhelmed by him.
I wouldn’t call their art in GW2 “atrocities”, because that is hyperbolic nonsense.
It demeans the actual word atrocity, if folks don’t like the art that’s all due to taste.
It’s not appropriate to have such a deep voice when the game allows me to make a really cute norn, seriously it just don’t fit. I could understand if I made one with the scarred face and made her ugly.
You should really watch Venture Bros if you think the Norn are a problem.
The Norn woman voice is nothing compared to Dr Girlfriend.
9. Map travel is free.
Actually the cost was being forced into missions you may not have wanted to take because you couldn’t explore unless those were done.
Nightfall had those problems and if I remember right Prophecies had some too.
In GW2 I can walk around darn near everywhere without being forced in a mission.
2. Thousands of skills per profession.
So does that include the Cantha/Elona skills that were basically the same ones from Prophecies but with different text?
3. Secondary professions = endless build options per profession.
Which was true, but also some professions either competed with each other for energy or had little to no synergy. Oh you could do something with those, but you were really handicapped at times.
18. No Heroes.
Thank the spirits and the six for that!
Don’t get me wrong they were handy sometimes, but ultimately grouping up in GW1 was rare unless you were in a guild that liked doing it.