Showing Posts For Auesis.7301:

RIP shortbow

in Thief

Posted by: Auesis.7301

Auesis.7301

I enjoyed pretending that I had a 1200 range weapon, even if it did take about 3 years to hit at maximum distance.

/salute

Gnome Child [Gc]
Resident Thief

Thief: the ONLY prof without 1200 range

in Thief

Posted by: Auesis.7301

Auesis.7301

ps; you can steal at 1500 range.

Yeah a skill that plants you directly in the enemy’s face after one use and is on an unmodified CD of 35 seconds, that’s a viable 1200+ ranged option.

Do QQers even kittening try anymore?

Gnome Child [Gc]
Resident Thief

30 points in trickery

in Thief

Posted by: Auesis.7301

Auesis.7301

It feels good because I can now use Steal like an actual central/profession skill and not as an occasionally-useful teleport/Fear/Whirl.

Gnome Child [Gc]
Resident Thief

Math on steal cooldown?

in Thief

Posted by: Auesis.7301

Auesis.7301

Tooltip says 17.5 seconds. It is not 17.5 seconds. Therefore, it needs to be changed. That’s the end of it.

Gnome Child [Gc]
Resident Thief

Post patch New meta

in Thief

Posted by: Auesis.7301

Auesis.7301

Pretty much – but also depends on how S/P has been updated (Pistol Whip in the “leaked” patch notes has been sped up between the stun and the flurry? Depends how much faster that is). S/P might well work too if the change is any good.

I would assume lots of zerk, if not all.

Gnome Child [Gc]
Resident Thief

Post patch New meta

in Thief

Posted by: Auesis.7301

Auesis.7301

10/30/0/0/30

Steal every 18 seconds for 10s F/M/S, 15s Vigor, steal 2 boons for the team, gain 3 ini to supplement LS AND daze. Furious Retaliation for extreme Fury uptime on top. Mug just for some more damage or Sundering Strikes for some longer condition cover time.

IMMENSE potential.

But you are lacking durability … they should put something more universal like thoughness or vitality to the trickery trait line =/

You don’t need durability – high Vigor uptime and plethora of evasive abilities on weapons/blinds etc. It’s more active than playing a Guardian who can tank everything, sure, but it’s no less effective when played right.

Gnome Child [Gc]
Resident Thief

Post patch New meta

in Thief

Posted by: Auesis.7301

Auesis.7301

sundering stikes ? big deal thats an extra 20 dmg for 2 stacks of vulnerability lol. wooooooooooooo!

That’s not what I meant. Vulnerability is a nice condition cover. You can prevent bleeding/burning from others from being cleansed as quickly if you keep up applications.

Did you never play GW1?

Gnome Child [Gc]
Resident Thief

Post patch New meta

in Thief

Posted by: Auesis.7301

Auesis.7301

10/30/0/0/30

Steal every 18 seconds for 10s F/M/S, 15s Vigor, steal 2 boons for the team, gain 3 ini to supplement LS AND daze. Furious Retaliation for extreme Fury uptime on top. Mug just for some more damage or Sundering Strikes for some longer condition cover time.

IMMENSE potential.

Gnome Child [Gc]
Resident Thief

Leaked Patch Notes

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Posted by: Auesis.7301

Auesis.7301

Either i’m bugged or these notes are pretty obviously faked.

Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.

This skill has never been a stun breaker.

It always has been a stunbreaker. Since day-one release. Go check in-game and figure it by yourself if you don’t believe it.

Just exited the game, it works exactly as I described. Doesn’t work on KD’s, Knockbacks, interrupts, or boss stuns. It does “work” on direct stuns from players as it removes the stun and allows me to move, but none of the abilities reset so I have to wait the full stun duration before being able to attack again anyway.

Wrong. Wrong. Wrong.

It works on every single one of them. I’m doing it right now.

Knockdown by Icebrood Wolf – Shadow Return, skills return, stun is broken.
Knockback by Icebrood Goliath – Shadow Return, skills return, stun is broken.
Launched by Veteran Saboteur – Shadow Return after landing – skills return, stun is broken.
Interrupted by all 3 of the above, worked in the exact same way.

Boss stun makes no sense, because there is no difference against any other stun.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Leaked Patch Notes

in Thief

Posted by: Auesis.7301

Auesis.7301

People crying about thiefs are people who only do PvE with them. What a shame. This forum is Hilarious. Everything needs a buff, everything needs a nerf.

PvE Thief needed a nerf?

Guess I’ll stick with my Warrior then. 50% Whirling Axe buff? Lol. Yes please.

Gnome Child [Gc]
Resident Thief

Enemies done right

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

Depends what you mean by “done right”. They may have different abilities, but if it’s anything like the Molten Facility, they won’t use them intelligently – they’ll just spam whatever is available as soon as the internal cooldown is gone. Take the Molten Protectors – you could pull them to the corner of the room, and they would then use the shield…alone. No allies to benefit from it, no approaching danger. Totally brainless.

Gnome Child [Gc]
Resident Thief

How about giving venoms activation charges

in Thief

Posted by: Auesis.7301

Auesis.7301

venoms are terrible. With this now instead of doing crappy damage or effects all at once I can choose when to do crappy damage? What does this solve?

Why are you associating Venoms with damage? They’re not meant to do damage.

Like Soft said, you would be able to maintain the Venom effects on a target much more easily, particularly a target with lots of cleanses, and you can co-ordinate Devourer a lot better. Same with Basilisk.

Gnome Child [Gc]
Resident Thief

Painted Character Portraits

in Community Creations

Posted by: Auesis.7301

Auesis.7301

These are amazing! Is there room in the queue for another commission?

As soon as I get word from you, I’ll send over the 15g!

I tried to get a shot of every possible angle of the armor/weapons and face for you.

Gnome Child [Gc]
Resident Thief

Leaked Patch Notes

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Posted by: Auesis.7301

Auesis.7301

I used to be able to pretend I had a 1200 range land weapon.

NOPE. nerfbat

Gnome Child [Gc]
Resident Thief

6/20 Blog: Getting access to new condition

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Posted by: Auesis.7301

Auesis.7301

Allegedly, just Skale Venom, replacing Weakness. Worthless and stupid.

Gnome Child [Gc]
Resident Thief

Sea of Sorrows Scavenger Hunt—Begins June 25

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

No it’s not. It’s to do with the book. Nothing about precursors.

Gnome Child [Gc]
Resident Thief

Torment - Dont run from thieves?

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

Yay! Ignorance and paranoia! Let’s all rage wildly about something we know nothing about! Everyone welcome on the bandwagon! Hurrah!

Things we know about Torment:

  • it was designed as a condition primarily for Necros to solve the problem of people easily running away from them without giving them significant mobility as well.
  • ANet decided it would effectively compliment other classes, namely Thieves and mesmers.

That’s it. We don’t know how powerful it’ll be. We don’tknow scaling, cooldowns, durations, potential interactions with traits… nothing.

In fact, the only educated guess we can make is that it’ll scale with condition damage, since it’s a condition designed originally for Necros. And even that is tentative at best. How many thief or mesmer condition builds do you know that are really all that right now?

Yeah… calm the kitten down. Tim foil hats back in their drawers, and fingers off the fire alarms please. Jeeez…

But Proxy, you’re supposed to overreact and claim one of the extreme ends of the spectrum!

DO YOU NOT KNOW HOW THE INTERNET WORKS?!

GG ANET

Gnome Child [Gc]
Resident Thief

Torment - Dont run from thieves?

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

Apparently Thief burst builds also have high condition damage.

Nice, OP. I learn something new every day.

/sarcasm

Gnome Child [Gc]
Resident Thief

6/20 Blog: Getting access to new condition

in Thief

Posted by: Auesis.7301

Auesis.7301

Trying to brainstorm where Torment will fit in to skills.

I have a sneaky feeling that both Body Shot and Dancing Dagger will get it. A few traps might – the trait changes may include applications of Torment for a prerequisite, like % of HP or something along those lines.

Gnome Child [Gc]
Resident Thief

Lag / Long Loading and Error: 7:11:3:189:101

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

I should have my daily lag by now – I don’t. This is a good sign.

Gnome Child [Gc]
Resident Thief

Torment

in PvP

Posted by: Auesis.7301

Auesis.7301

Why do thieves, one of the most mobile classes that gets to strike you while essentially following you while moving get a skill that will essentially force you to stop moving negating the only chance you have to stop their burst via dodging? Cause they needed more help to kill targets?

Sounds legit.

Really?

Condition damage and burst can not be attained at the same time, with perhaps the exception of an Engi’s ability to stack Might and to a much lesser extent Ele. No backstab Thief on the face of this planet will be able to incorporate Torment in to a build.

Gnome Child [Gc]
Resident Thief

6/20 Blog: Getting access to new condition

in Thief

Posted by: Auesis.7301

Auesis.7301

Is this going to be a trend every patch thieves get a new mechanic?

So you ignored that Mesmers and Necros are getting the mechanic too, and the blog post emphasised the Necro side of it. Gotcha.

necros needed a new condition (WHICH BTW IS NOT TORMENT), mesmers dont have a good condi build, but oh thieves on the other hand..

“In looking to expand the condition diversity of thieves and mesmers, we decided to include Torment skills for those two professions as well.”

AS WELL. Simple reading comprehension.

Gnome Child [Gc]
Resident Thief

Revamp and we still can't range-steal...

in Thief

Posted by: Auesis.7301

Auesis.7301

This may change with the trait changes, but you can increase your steal range with VI in trickery.

Or do you mean literally that you want to do away with the shadowstep, and just steal bundle skill from them at range? I’d be against that personally.

I think he was hoping for a Shadowstep of sorts being attached to Steal (option to teleport back to origin after you Steal, like a Shadow Return).

Gnome Child [Gc]
Resident Thief

Upcoming weakness change

in Thief

Posted by: Auesis.7301

Auesis.7301

Yeah, duration changes inbound for sure. I imagine Lotus Poison will become 2 seconds instead of 3 at least. I don’t see much point in the Sword weakness being reduced, it’s hard enough landing a full auto chain against a competent opponent face-to-face.

Gnome Child [Gc]
Resident Thief

6/20 Blog: Getting access to new condition

in Thief

Posted by: Auesis.7301

Auesis.7301

Is this going to be a trend every patch thieves get a new mechanic?

So you ignored that Mesmers and Necros are getting the mechanic too, and the blog post emphasised the Necro side of it. Gotcha.

Gnome Child [Gc]
Resident Thief

6/20 Blog: Getting access to new condition

in Thief

Posted by: Auesis.7301

Auesis.7301

I know it won’t happen in a million years, but if Torment was attached to Caltrops I would laugh and laugh and laugh.

Sounds promising, though. Will have to see how it plays out.

Oh god please let this happen. I will love anet again.

New trait – Bleeding causes Torment.

Condi Thieves become new meta.

I don’t even care. It would be hilarious.

Gnome Child [Gc]
Resident Thief

6/20 Blog: Getting access to new condition

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Posted by: Auesis.7301

Auesis.7301

I know it won’t happen in a million years, but if Torment was attached to Caltrops I would laugh and laugh and laugh.

Sounds promising, though. Will have to see how it plays out.

Gnome Child [Gc]
Resident Thief

Thief with Dual Incinerators Dreamer and Bolt

in Thief

Posted by: Auesis.7301

Auesis.7301

Bolt, Incin, Quip and Dreamer here:

http://imgur.com/a/T3km9#0

Would have got a 2nd Incin, but I want the unique 5 Legendary achievement (Sunrise for Mesmer is last).

Gnome Child [Gc]
Resident Thief

Asurans Clear PvP Advantage...

in PvP

Posted by: Auesis.7301

Auesis.7301

New toggle in F11 – “standardise player size.”

All allies and enemies now appear as humans to you. Cultural armor becomes human cultural armor of the same tier.

Gnome Child [Gc]
Resident Thief

Are you a flavour of the month player?

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

I’ve managed to land 15k-ish with Churning Earth – while not necessarily the best for sustain, it’s so fun to see big numbers Which is also why I’m running that Thor-esque lightning hammer build that DnT showed off. Hilarious.

The only class I can’t play right now is Ranger – I feel too useless in dungeons (we always go for speedy runs in our guild groups). Warrior, Guardian, Thief, Ele and Mesmer are fair game though.

Gnome Child [Gc]
Resident Thief

Need a Hot fix for Thief damage...

in Thief

Posted by: Auesis.7301

Auesis.7301

Warrior is hands down the best class for 1v1 encounters in WvW.

Not sure I agree with this statement…

Why? Because Thieves can run away? Big deal. You run, you’ve lost.

Gnome Child [Gc]
Resident Thief

Need a Hot fix for Thief damage...

in Thief

Posted by: Auesis.7301

Auesis.7301

What? That’s just not possible. Switching from full Berserker to Soldier, my Warrior becomes totally unkillable. Thieves hit like a wet noodle and drop like flies.

Really, how do you have trouble on a Warrior? Warrior is hands down the best class for 1v1 encounters in WvW. 2 Warriors should completely shut down a single Thief the second he unstealths. You have a plethora of CC and follow-up sustain, as well as immense amounts of emergency self-preservation.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Official response on the Lag issues please?

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

The lag hit again today, on cue, at ~8pm (half an hour ago). The pattern has been consistent for the past week now. Unplayable at this exact time for the next few hours at the least. Only GW2 suffers from this problem.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Which legendary weapon are you going for?

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

Bolt, Incinerator, Quip and Dreamer for my Thief so far. No other unique legendary I want to get for her though, so Sunrise will be the final one for my Mesmer for the achievement.

Got Gift of Sunrise yesterday, most of Fortune, Dawn and another map completion to go.

Bolt. By miles.

Rather swell.

Gnome Child [Gc]
Resident Thief

Does /Laugh help you win?

in Thief

Posted by: Auesis.7301

Auesis.7301

I never /laugh. However, I do /shrug if I get jumped by someone and manage to kill them after they blow everything in an attempt to kill me immediately.

Gnome Child [Gc]
Resident Thief

Official response on the Lag issues please?

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

This is obscene now. This HORRIFIC lag occurs at EXACTLY the same time, every single night, without fail.

Gnome Child [Gc]
Resident Thief

Silly reasons you won't play a race or class?

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

I refuse to play anything except Human or Sylvari, because Sylvari are as close to humanoid as possible. Norn are just comically large.

Reason? GW1 made me racist.

Gnome Child [Gc]
Resident Thief

Official response on the Lag issues please?

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

Game played perfectly fine since midday, crisp, not even a slight amount of excess ping, flawless – as soon as 8:30pm hit (40 minutes ago) – INSANE lag. Game isn’t even close to playable.

Same pattern every single day for the last 3 weeks. This needs a fix.

Gnome Child [Gc]
Resident Thief

Favorite running music for my Thief

in Thief

Posted by: Auesis.7301

Auesis.7301

Iron Maiden – Be Quick or Be Dead

This song alone has driven me to win fights I should otherwise lose.

Gnome Child [Gc]
Resident Thief

No Aegis on Jade Shild

in Bugs: Game, Forum, Website

Posted by: Auesis.7301

Auesis.7301

I actually like Aegis on the Jade shield – the dragon encircling it looks cool.

Gnome Child [Gc]
Resident Thief

How can I get charged lodestones..

in Players Helping Players

Posted by: Auesis.7301

Auesis.7301

Farm CoE and pray you get good luck, as well as buying more with profit. That’s as good as it gets, unless you want to play the TP or farm CoF p1 to death (CoE > CoF in terms of being able to bear the torture).

Gnome Child [Gc]
Resident Thief

lag and skill delay

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

It’s obscene now – I could barely cope with it the past week or 2, but now I am stuck in place for minutes at a time with rapid time speedups. Entire fights go past in dungeons and I don’t even see them until they’re over, at 20x the speed. Every other game plays perfectly fine, connections are stable, everything except GW2 functions properly.

This HAS to stop – it has nothing to do with me – it is purely on Arenanet’s side, and it needs a fix NOW. The game is literally unplayable.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Thank you, Snowcrash/ANet!

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

Like Gaile Grey, Regina and others used to in GW1 LA. I miss that.

Gnome Child [Gc]
Resident Thief

Connecting to NA IPs (EU)?!

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

I’ve been having horrendous lag (added to the big thread already), but I’ve noticed something strange.

After testing everything, I decided to trace the IP I was connecting to in-game. I found that I was connecting to an NCSoft IP in Austin, Texas.

I have an EU account. I was under the impression that EU servers were somewhere in Frankfurt. Is this what’s causing my horrible lag?

Gnome Child [Gc]
Resident Thief

Lag / Long Loading and Error: 7:11:3:189:101

in Account & Technical Support

Posted by: Auesis.7301

Auesis.7301

Only started happening in the past couple of weeks – only GW2 has this problem, with nothing else being affected.

Location: York, United Kingdom
ISP: University of York

Attachments:

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Thieves and their restricted weaponry.

in Thief

Posted by: Auesis.7301

Auesis.7301

HERE IS MY SOLUTION!

Offhand light (aka no offhand weapon) replaces off hand skills as well. These offhand skills should be based on the mainhand weapon as well.

This would give you less stats though. Since 2h weapons give more stats. It’s somewhat wierd since it would thief-specific and what could you do with one dagger that you can’t do with two, for example? Doesn’t sound all too inovating but that’s me.

Simple – the main-hand weapon would be increased to a 2h stat equivalent, whether that’s automatic or via a trait, perhaps replacing Improvisation or something.

Also, using one weapon leaves the other hand free for more agile moves, for example, using only Dagger main-hand can leave the other hand to be used for more acrobatic purposes eg. using it to flip away, towards or over an opponent for direct damage versions of Death Blossom, evasive jumps or agile techniques like intercepting attacks by avoiding the initial hit, catching the attacker’s arm and holding them still while you counter with your main weapon. I can see Pistol/Light having some interesting skills like #3 being a Western-style, bleeding version of Unload with the free-hand pulling the hammer back, channeling for as long as you can keep it active (draining initiative slowly as you fire it), and the off-hand skills focusing on slowing the opponent down eg. knocking them back with a swift uppercut at point-blank range. Sword would result in more of a fencer style, with dirty tactics from the free hand when an enemy gets too close for comfort.

I am all for the idea and made a thread about something like this a while back now.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

[Planning] shingeki no kyojin MAD

in Community Creations

Posted by: Auesis.7301

Auesis.7301

I’d help out – any excuse to show off my characters.

On Gandara – EU

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Revealed: Rebooting shortly need PVE thief

in Thief

Posted by: Auesis.7301

Auesis.7301

I already sent you a PM on here Markus, but you can also get in touch at auesis@gmail.com if you want to know anything else, or just send a PM on here as well

Gnome Child [Gc]
Resident Thief

So I saw this video

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

Since you’re such a kitten list all skills in this video.

Elementalist:
1) A Glyph of some sort (early cast animation copied the current Empower, Ether Renewal etc), followed by Meteor Shower
2) Phoenix
3) Static Field -> Chain Lightning
4) Water Trident
5) Churning Earth

Warrior:
1) Eviscerate, with a Chop
2) Stomp and Savage Leap
3) Sever Artery->Gash->Final Thrust and Shield Bash
4) Arcing Arrow
5) Shield Stance and Mace Bash->Mace Smash->Pulverise

Ranger:
1) Barrage + Moa/Bear attack chains
2) Hunter’s Call, Slash->Kick
3) Bonfire, Poison Volley
4) Serpent’s Strike, Hornet Sting, Crippling Talon
5) Whirling Defense

Necromancer:
1) Unidentified Mark (effects heavily modified for release version since this video), Doom
2) Bone Minions, Putrid Explosion
3) Grasping Dead
4) Unholy Feast (early version), Locust Swarm
5) Life Siphon

Guardian:
1) Orb of Wrath, Shield of Absorption
2) Leap of Faith, Strike->Vengeful Strike, Virtue of Courage
3) Zealot’s Defense, Flashing Blade
4) Banish, Wall of Reflection
5) Hammer of Wisdom->Command, True Strike->Pure Strike-> Faithful Strike

Thief:
1) Unload, Scorpion Wire, Pistol Whip
2) Cluster Bomb->Detonate Cluster, Infiltrator’s Arrow
3) Dancing Dagger, Death Blossom, Heartseeker
4) Shadow Shot, Caltrops, Roll for Initiative (early version without the roll), Body Shot
5) Flanking Strike, Hide in Shadows, Steal (early version)

Engineer:
1) Throw Mine, Rifle Turret, Hip Shot
2) Poison Dart Volley, Glue Shot, Big Ol’ Bomb
3) Jump Shot, Net Shot, Hip Shot
4) Poison Grenade, Freeze Grenade, Flash Grenade, Slick Shoes, Grenade
5) Drop Bandages, Magnetic Shield (early version split in to 2 stages where you could fire the stored projectile a few times)

Mesmer:
1) Mass Invisibility, Spatial Surge, Ether Bolt
2) Mirror Images (early version with longer cast), Mind Wrack, Temporal Curtain, Mind Slash
3) Chaos Storm, Blink, Winds of Chaos
4) Phantasmal Duelist (early version), Ether Feast, Mind Wrack
5) Portal, Spatial Surge

There ya go.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Silly comments about thieves

in Thief

Posted by: Auesis.7301

Auesis.7301

Pretty much anything from the op in this thread. It’s pretty hilarious.

https://forum-en.gw2archive.eu/forum/professions/thief/The-Cheapest-Class/first#post2169944

We have a winner.

Gnome Child [Gc]
Resident Thief