Resident Thief
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Just brainstorming, not thinking of all the balance implications it would have, but:
What if it did something like:
Endurance regeneration decreased by 50%; 50% of non-critical hits are glancing blows, and critical chance is reduced by 20% (or insert other value here).
It could essentially become the opposite of Fury with the added non-crit mitigation.
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1) Thief: Be Quick or Be Dead
2) Guardian: Save The Population
3) Elementalist: Not An Angel
4) Mesmer: You Think You Know
5) Ranger: Vicarious
6) Warrior: Metal Militia
I got it by random chance – I don’t know how it triggers, but the only sure-fire way I got it was to not touch any lava on the outside of the island or any of the puddles AND never stop moving so I don’t get any burns. I can only assume you have to fulfill all 3 of those criteria at minimum, but there might also be other parts of the dungeon that affect it eg. getting burned by the trails left by the boulders.
Not particularly “evil”, more of a “don’t mess with this person” vibe.
That’s the sort of vibe I go for with all my characters, though my Guardian is just a big blob of handsome and not intimidating at all…
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The writing isn’t that bad.
I wouldn’t mind him so much if his voice actor wasn’t so drab, and if the story had simply been called “Campaign” instead of Personal Story. After Claw Island, there’s nothing “Personal” about it.
It’s even worse than before. I’m even starting to get affected by it even in PvE now…
I’d love to have GW1 Assassin back, if Thief was totally scrapped and re-done from the ground up rather than just bandaged over for an awkward transition.
I can only imagine how hilarious Critical Strikes/Agility and Flashing Blades would be if they translated over right now.
I have no idea where this notion of preparation comes from to specifically face a Thief. My Guardian almost always uses a Shield, so if I happen to come across a Thief who attempts to hide, SoA will send him flying out of it. My Mesmer always has a Greatsword, because Greatsword is awesome on Mesmer, so if I happen to come across a Thief who tries to hide, IW also sends him flying out of it. I also use Focus for walls of keeps and various other utilities, but I didn’t have ITV specifically for SR – it just happens to be useful against it. I don’t have those weapons because Thieves exist. I have them because they’re good weapons for those classes.
I would be rather surprised if someone legitimately pre-plans their entire setup for Thieves and Thieves alone. A good majority of skills that are effective against Thieves are almost always some of the best skills to have regardless of the situation.
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The only real pet peeve I have with dungeons is partly the aforementioned HP bars, but I feel that those HP bars were put in place as a necessity because the AI of the enemy mobs is frighteningly stupid. They have no awareness of enemy or ally positioning, skill usage, movements, anything. GW1 packs felt like they were actually reacting to you. GW2 packs just lob everything they have at you whenever it is off cooldown.
Most glaringly obvious example of this lack of intelligence:
MF – In general, this dungeon was an improvement over the norm, but – Molten Protector – his shield negates damage to allies. Pull him away from the group before he uses it, and he will not approach. Instead, he will simply use the shield, while alone, in the corner of the room. WHY?! Your friends are over here!
There are many other examples, but that’s the key problem in a nutshell right there. In exchange for dumbing down how mobs react to players, their HP and damage are artificially inflated to compensate. Then, since they are so dumb, they are easily torn to shreds by a party of Berserkers once they get piled together in a brainless heap of meat.
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To what tragic situation? The fact that you are actually serious?
Do you even understand what “full on nudity” actually is? Because that isn’t it.
Wow.
Just…
…wow.
How did this thread even get traction with a single response?
This is absolutely pathetic.
You realise that not all disconnects are intentional? Unless a proposed system managed to completely separate intentional from accidental disconnects (ISP cutoff, crash, server failures) and it was completely foolproof in that people that cannot help being disconnected are NOT punished in any way whatsoever, then I refuse to support such a system.
I also never see that happening.
Strange – I’ve never seen any fractal 30+ or 40+ group specify a need for Warriors, only Guardians.
I wonder why that is.
cough projectiles cough
Only played FotM on my Thief. Got the following:
Dagger (first ever 20 run, shocked and amazed)
Pistol (22 run the next day, even more shocked and amazed)
Shortbow (first 28 run, mind blown)
Greatsword (meh)
Rifle (influenced me to finally roll Warrior after I put it off, to put the GS + Rifle on her)
Focus (gave to ele)
Rifle (not rolling an Engineer – salvaged it)
I got all those weapons within the space of 3 weeks from the Dagger. After that, all weapon drops went completely dead. It’s been 5 months and since then, I’ve just got nothing but rings. Currently almost 2 bank tabs of the stupid things.
So yeah, ALL my luck congregated in to a short space of time, then disintegrated.
The removal of repair cost is great – it encourages less confident players in that they can take more risks with less consequence. They may not sit at the back and take potshots quite as often, and might instead get stuck in to the thick of it.
The rest is pure garbage, though. I think the old Orb of Power bonuses should be granted (+50 to all stats and +5% max HP) on that one map. I think more would be required, but it’s a good start.
It was Crusader Hiroki. Now it’s her or Lady Kasmeer.
Pick one.
Or both. /purr
Thieves are a total menace – if played right.
I guess that person was bitter that he came across a pub stomper who thought he could play with the big boys and failed, and has held that anti-Thief grudge ever since.
Just adding on to the Smoke Screen point – last time I played Fractals, 42 I believe it was, you were able to plant the Smoke Screen directly on top of him such that the projectiles would get absorbed from all angles. Not sure if it’s still possible or if Smoke Screen even works now – it’s been a while.
If you don’t have much in the way of stopping the projectiles, you can also go for a ranged approach by the consoles for the crystals. There’s a lot of nooks and crannies in those corners that you can use to shelter from any shots that come your way, and you can still shoot away safely.
Add .html to that. Censoring destroyed it for some reason.
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Run it multiple times since the patch – felt no difference.
I should probably clarify that I agree with everything that has been said – my post was making a mockery of the people that say that, hence “misses the point entirely”.
(mandatory post that talks about how it was meant to target Veil bombs and misses the point entirely)
I would honestly suggest mix-and-match runs. Pick the easier paths from each one and cycle between them all. Unless you have an organised group, that would be a safer route for PUGing.
You’ll get enough tokens for various pieces from each vendor as you go. It’s more refreshing that way, too. I get sick of seeing CoF when getting berserker gear for alts, so I’ll run CoE and Arah too.
That strategy would work…on lemmings.
Wait – one of the achievements is to be the last man standing holding a crab – how are you ever going to get that achievement if you’re the only one being targeted?
we’re talking about hatchlings, not the big ones that oneshot
Ah, makes sense.
Wait – one of the achievements is to be the last man standing holding a crab – how are you ever going to get that achievement if you’re the only one being targeted?
I would convert it to a “Flare Trap”, or something with a similiar name. When triggered, it explodes loudly and fizzles like the end of a sparkler, brightly lighting the area. Stealthed enemies become silhouettes, identical to what a player looks like to themselves, but with more refraction/shadow from the light.
You wouldn’t be able to target them, but you can still clearly see them and hit them with anything you want, be it melee cleaves, AoE, whatever.
The key would be the sound and bright light. It would become a “LOOK HERE, SOMEONE IS TRYING TO SNEAK PAST” trap, instead of a “completely shut down any player trying to use stealth until they die or run” trap.
I thought of trying out WvW for a change of pace.
Now I will never go there in a million years.
GG.
Both be 4 seconds?!?!?!?!?!?!
lol that will make us comletly broken again!I put both options as the change didn’t affect me really.. As long as you are aware of when to restealth/counted number of attacks before; it wasn’t a major issue.
It WAS a major issue – DPS dropped like a brick for any stealth builds in PvE for no reason whatsoever.
The difference between the two isn’t that bad to get used to. A good player will be making a decent effort in disrupting your stealth->hit->combo->stealth routine anyway.
If it goes back up to 4 in PvE, I am done with the game.
I don’t really care for PvE. This thread is about WvW and Spvp. I’m not saying isn’t hard to to cope with. I’m just saying it’s a pain to constantly switch between 3 and 4 seconds.
I’m sure you don’t, but Arenanet consider WvW a PvE environment. So until they actually split it, you have to deal with it.
If you tested that in Heart of the Mists, it is still 3 seconds there, but 4 in actual matches.
Both be 4 seconds?!?!?!?!?!?!
lol that will make us comletly broken again!I put both options as the change didn’t affect me really.. As long as you are aware of when to restealth/counted number of attacks before; it wasn’t a major issue.
It WAS a major issue – DPS dropped like a brick for any stealth builds in PvE for no reason whatsoever.
The difference between the two isn’t that bad to get used to. A good player will be making a decent effort in disrupting your stealth→hit→combo→stealth routine anyway.
If it goes back up to 4 in PvE, I am done with the game.
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This might sound like a niche suggestion, or in fact it might even be possible in-game and I haven’t noticed, but anyway:
I’d like a way to have different control schemes set up for each individual character. For example, I like R to be my F1 profession skill on my Thief (Steal), but I like 1234 to be F1-4 profession skills on my Elementalist (Attunements). As it stands, switching from my Thief to my Elementalist leaves the Attunement bar as R-2-3-4.
I think you understand where I’m coming from with this. Just having a tick-box in the control section saying “current character only” when applying your changes or something would be nice. Currently, I have to manually change things around every single time I change character.
Unless I’m missing something, and this is possible to do currently – please let me know asap. Thanks.
yeah, you’ll get scaled up to level 80 for the duration of the story.
What is the point of leveling a toon to 80 in this game than ? if you’ll get upleveled to 80 anyway !!!
A true level 80 performs multiple times better than an upscaled. Gear, traits and experience.
The only reason I would use a title at all is to show something prestigious or at least something that displays that I’ve put time and effort in to the game. Stuff like Golden, Dungeon Master, Been There Done That etc. although none of those are really that special. A few more wins and I’ll have Champion Shadow, so I’ll just use that. I rarely see those kinds of PvP titles in PvE, so it might be refreshing.
I guess I also should have mentioned that I was referring to more grounded situations. Standing around in a lobby grabbing Stability from Mortar is comical, but not exactly realistic.
I used the part with the Champion and constantly spawning adds from the vehicle for my example. Just noted the highest it got to by the end.
Also, MSPaint skills → off the charts.
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Run the Dredge Fractal.
My record:
Protection: 8 minutes+
Swiftness: 6 minutes+
Regeneration: 8 minutes+
Might: Close to perma-20 stacks while in combat unassisted (doesn’t last after a fight is finished like the other boons do)
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I love these threads. I know exactly who to block so I never have the misfortune of bumping in to them in-game.
I was never here. Continue. Grabs popcorn
The only complaint I have with Rangers is that in some cases, I’ve been attacked on Far by a pet owned by a Ranger on Close.
That’s just dumb. It’s not OP or anything, just…irritating. Like swatting a fly out of the air and finding it buzzing around your ear a minute later.
Currently, it looks really weird, twirling with arms outstretched while bolt upright, at least, on a human. Some more dynamic movement within the animation would be welcomed, in whatever form that is.
Humans, because I’m still stuck in a GW1 era of hate for other races.
CITIZENS! COMING SOON, THE NEWEST AND MOST DESTRUCTIVE POWER SUIT IN ALL OF TYRIA! BROUGHT TO YOU BY THE CONSORTIUM!
launches missiles at players
I’d buy more volumes if they brought GW1 dances back. Item-based or not, I just want to dance like my old Ritualist and Necro.
That’s not a particularly impressive shot – my Unloads have dealt 80-90k+ quite consistently, and Heartseeker just gets ridiculous when he’s low.
Only just saw that response crouze – makes sense, I just went the opposite direction. Thanks for that!
Bolt.
The aura, the sounds, and the death animations (spasms from electrocution).
Nuff said.
I was about to post the same thing, evil :P
Don’t get it. You achieved nothing, and if any one of them had a single brain cell, they could have ruined you within half a second. They could have just walked off, but they were too stupid to do even that, let alone just shut you down within an instant.
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Assassin was basically Thief without Stealth and more focus on enchantments and disenchantments, essentially where Arenanet went with Larcenous Strike but on a much larger and broader scale. In GW2 terms, that would be effects while targets had boons or conditions and removing boons. They also had a lot of access to Shadowstep, moreso than Thief does now. They also had a lot of condition removals, blocks and more. They were a lot more self-sustaining than Thieves are without the need for a mechanic like Stealth.
I just wanted Assassin from the beginning. I dislike Stealth and the gameplay that it entails. Assassin was much more interesting and engaging, and if boons had a bigger part to play in GW2, I could see Assassin fitting in just fine, depending how it was implemented. I’m not sure skills like Critical Defenses (75% chance to block attacks for extended periods, refreshed on Critical hits) or Flashing Blades (basically a very powerful, potentially permanent Retaliation and Aegis combo) could return in the original form, but I’d like to see the GW2 rendition of it. It would be much more interesting than Thief is right now.
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