Resident Thief
Resident Thief
Duelist (1s cast time, 75s cooldown):
Contact. Summon a slippery duelist contact who will damage opponents from range with various types of ammunition. Chains to Tag Team.
Damage: Medium-High
Bleeding (3s): Medium
Chill: 5s
Poison: 10s
Torment (3 stacks): 5s
Range: 900
Duration: 20 seconds
? Tag Team (10s cooldown)
Contact. Swap places with your contact via shadowstep, blinding each destination.
Breaks stun
Blind: 5s
Radius: 180
Range: 1200
He spawns with Pistol/Pistol at maximum possible range from the target and fires off multiple Pistol shots. Each type of ammunition has individual cooldowns, and he will use them as soon as they are available. He also has a version of Unload available which augments already relatively high damage (though not as high as Ambush), usually used once he has put conditions down range or after he has shadowstepped. When a target gets within melee range, he will do a very telegraphed crouch and then shadowstep further away, which also has a cooldown attached. The bleeding is part of his normal attacks – the Poison, Chill and Torment are part of the cooldown ammunition. He’s not glassy, but not tanky like the Swindler either. He can take decent punishment, though.
Tag Team is where this one gets interesting. Naturally, it’s only usable if you can keep him alive, but it introduces a new dynamic of positioning with him.
Resident Thief
Swindler (1s cast time, 60s cooldown):
Contact. Summon a swashbuckler contact who will steal boons from targets and share them with allies while distracting them. Chains to Plant.
Damage: Pitiful
Immobilise: 3/4s
Cripple: 5s
Duration: 20 seconds
? Plant
Contact. Your swindler takes conditions from allies and gives them back to the opponent. Ends business with the contact. Refreshes cooldown if used.
This Thief does almost no damage at all, but is very beefy, which goes nicely with his evasive skills. He wields Sword/Dagger and his main attacks are Infiltrator’s Strike (which has no Return component for him), with a shorter Immobilise, and Flanking Strike to Larcenous Strike, which has the same evade component and the same boon removal aspect, but he cannot spam it. The ICD of his boon stealing move is a few seconds or so, in between which he will throw a Dancing Dagger (that has no bounce component) or use IS depending on opponent’s distance and ICDs on those skills. If those are all on CD, he will do a dodge manoeuvre not unlike bandits in low level areas. If everything is on CD, he will simply whittle away with the Sword auto-attack chain, that has no conditions attached. I mention that Plant refreshes the CD because these kind of summoning skills in GW2 are active even as the cooldown ticks, so you will be forced to wait another 60 seconds if you want to use him again, instead of the 30-40 seconds if you just left him to do his work before departing naturally.
Resident Thief
Ambush (1s cast time, 60s cooldown):
Contact. Designate an area for your contact to ambush trespassing enemies, dazing them with the surprise attack before heavily incapacitating them. Chains to Rush.
Damage: Very High
Daze: 1.5s
Weakness: 5s
Blind: 5s
Radius: 600
Duration: 20 seconds
? Rush
Contact. Force your contact to finish the job, smashing the opponent across the face and knocking them out, dealing heavy damage.
Damage: High
Knockdown: 2s
This Thief is very glassy. Around the same health as a Fire Elemental. He wields Dagger/Pistol. He will not appear until a target enters the circle. As he comes out of the shadows, he fires a strengthened Headshot (the longer Daze) and then gets up close with Blind fields and the auto-attack chain (as fast as a player uses it, instead of the other Thief). The third strike deals the Weakness instead of Poison. He moves quite fast and uses Shadow Shot if the opponent gets too far away. Instead of the usual trap rectangle, you designate a big circle with 600 radius, and he always appears in the direct centre of the circle if terrain allows, which means he will usually follow up with Shadow Shot once he has dazed the target. The circle is not visible to foes. Rush is half of a Pistol Whip on steroids. Instead of a sword flurry, the Thief quickly advances forwards and hurls the end of the gun across the opponent’s face with immense force before he leaves.
Resident Thief
(edited by Auesis.7301)
In the wake of the 2013 blog post, bringing in new skills is on the table at some point. Here is my initial thoughts on how Thief can be spiced up a little.
Remember, this is entirely concept-level. No doubt there are balance nuances to take in to account eg. cooldown lengths, statistical strengths, secondary abilities on each skill. The values are not going to be perfect, not even close. Just consider the concept without worrying too much about numbers, secondary effects etc. if you can.
This new type, Contacts, is inspired by Ambush and Thieves Guild. I felt that those two skills, apart from the boon stealing capabilities and Steal itself, made Thief feel like an actual Thief. Professional thieves are going to have contact with other thieves in the “business”.
Contact skills are high cooldown, incredibly potent Thief allies that provide different battlefield advantages depending on the type of ally called to assist you. They wear the same sort of equipment that Ambush and Thieves Guild summons do, with differences depending on the skill. Rather than being dependent on your stats, they have characteristics of their own, be it glassy, tanky or otherwise.
Thieves Guild would become a Contact type, and Ambush would cease to be a Trap and instead be a Contact. A different trap can be put in Ambush’s place. So, the Contact skills would be something like what follows.
Resident Thief
(edited by Auesis.7301)
Guardian – Spear ala Paragon
Thief – Kusarigama
Resident Thief
Resident Thief
Nope they need to be harsher. Over-achiever and no lifer come to mind.
Anyone who plays less than me is a noob.
Anyone who plays more than me is a no-lifer.
Resident Thief
Yeah, I hate the titles right now. Just “Respected” or “Acclaimed” would be a million times better, and I might actually equip one at some point.
Resident Thief
Brian Blessed or go home.
Resident Thief
That’s why I run fractal 38 multiple times per day as a thief with 0 problems.
Step up your game.Congratulations, just because you have no problems doesn’t mean nobody else does either. If you’re saying that a melee thief, built for toughness, is just as survivable as a guardian or warrior in a lvl 38 fractal, I call bullkitten on that, especially considering all the stuff that can 1-shot you at.
Melee Thief here, running 48s with no problems. Dodge, blind, LOS, interrupt. Swap to Shortbow and spam Clusters/Area Weakness when sensible eg. some Ascalon Fractal spots with too much crossfire to safely prevent, or when kiting the final boss in the Dredge Fractal.
Thieves don’t survive by sponging like a Warrior or Guardian. They survive by not getting hit at all.
If you build for Toughness, you’re doing absolutely everything wrong.
First off, spamming SB clusters isn’t melee. Just incase you didn’t know, melee means face to face combat, not ranged combat. Secondly I’m sure Anet would love to hear that making a thief with toughness is playing the game wrong. I’m pretty sure they multiple viable builds, not just 1-2 for each class.
Using a ranged weapon isn’t melee? REALLY!? ARE YOU MAD?! Yes, I am well aware. It is a rare occasion where an entire party can go in to melee range in every encounter in the entire game at 48+. I provided examples of the very few places where melee is not the ideal solution, but apart from that, melee is the way to go.
It essentially is. Look at the nature of the class. The majority of skills blind, evade or displace you, and even an entire trait line is dedicated to boosting evasive capabilities, as well as another traitline that’s dedicated to the ability to remove aggro for periods of time. The entire ethos of Thief is mobility and elusiveness, and by extension, avoiding getting hit. Not only does investing in Toughness increase aggro on you from all trash and make your life just a little more difficult, it also cuts in to your outgoing damage by a noticeable amount. If I wanted to balance out Toughness, I’d just take my Warrior, but it doesn’t matter. At L48+ Fractals, defensive stats become mostly worthless – you dodge or you die. It’s a good thing that Thieves have so many ways to mitigate damage without physically beefing themselves up. 2.3k-2.4k Armor is about the maximum I would ever suggest when investing in Toughness. Heavy investment becomes a waste for Thieves.
Resident Thief
(edited by Auesis.7301)
Burnfall, I thought Thieves were Arenanet’s favourite? If I recall, they “got whatever they wanted”? You seem to change your mind quite a lot about the OP flavour of the day.
I wish people were stupid enough to stand underneath my Meteor Shower, naked and boon-less to take 13k-20k damage. I really do.
Resident Thief
The last thing I want is more Greatswords, for anyone. Starting to get sick of them.
so what? you are one of a few, as for everybody else, they want to wear GS, stop wanting to be the only one, the “special” ones who get to wear the shinies.
What? My main is a Thief. I don’t even use a Greatsword. However, I am totally sick of the obsessive love over that weapon type. Everyone and their mother has Sunrise or Twilight and it seems to be the only weapon type people care about. If any weapon comes to Ele, it should be Sword. Apart from that, some original weapons, please. It won’t be long before every class calls for Greatsword and then we will have absolutely zero variety because GS LOL SO KEWL LOL.
Resident Thief
(edited by Auesis.7301)
That’s why I run fractal 38 multiple times per day as a thief with 0 problems.
Step up your game.Congratulations, just because you have no problems doesn’t mean nobody else does either. If you’re saying that a melee thief, built for toughness, is just as survivable as a guardian or warrior in a lvl 38 fractal, I call bullkitten on that, especially considering all the stuff that can 1-shot you at.
Melee Thief here, running 48s with no problems. Dodge, blind, LOS, interrupt. Swap to Shortbow and spam Clusters/Area Weakness when sensible eg. some Ascalon Fractal spots with too much crossfire to safely prevent, or when kiting the final boss in the Dredge Fractal.
Thieves don’t survive by sponging like a Warrior or Guardian. They survive by not getting hit at all.
If you build for Toughness, you’re doing absolutely everything wrong.
Resident Thief
(edited by Auesis.7301)
The last thing I want is more Greatswords, for anyone. Starting to get sick of them.
Resident Thief
“What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming. Finally those level 80s you’ve been hoarding will get some use, as they’ll be adding more and more skills and traits to the game for years to come and on a regular basis for players to obtain.”
So…Staff Thief anyone?
What do you think? Any ideas for what could be done with each weapon?
Naturally I would say Sword off-hand would be a start, with a swashbuckler style, and Staff could become a martial weapon (top-weighted martial style).
Resident Thief
So all I need to finish this title is 4 exotics (50/54 including the Balthazar one).
Might be a silly request, since I’m guessing that all of them combined might only make enough for 1, maybe 2 of the exotics if I sold them, but since I only need them for the title, I don’t plan on keeping any of them.
If anyone is willing to lend the exotics to me just for the title, I’d be perfectly happy giving away any of the other minis that you need for yours. You can have your exotics back along with any requested minis for your own title.
I’m making this thread simply because I had the idea of sharing minis with a guildie, who would get the exotics and I would get everything else and we should share through the guild bank, but he hasn’t logged in for a long time.
I recognise that there are trust implications doing something like this, but I I don’t plan on throwing away an account with 8.8k points for something as petty as that. Write down my account name, whatever measures you want to take. Probably doesn’t mean much over the internet, but you have my word.
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(edited by Auesis.7301)
My current build will go with me to the grave.
Resident Thief
I don’t care who you vote for, but if you’re voting for Kiel only because of waypoint reduction for a pitiful 4 weeks and no other reason, you’re doing it totally wrong and you should be ashamed.
Resident Thief
I can’t take seriously anyone who votes for Kiel because of WP discounts.
Take away my Abaddon Fractal and there will be hell to pay. HELL. I can’t experience Orr in its former glory with the human gods, because some people want to save a couple of silver. Ergh.
Resident Thief
http://i44.tinypic.com/2akmgeb.jpg
What the hell. I think I’ll be going with hellfire…
http://i.imgur.com/H1Xo1v1.png
Well, I think my character looks fabulous in white…
I’d like to see you make a sylvari look like that.
No, seriously, I can’t think of any way to get this armor to not look horrible and disproportionate on either my male or female sylvari.
I quite like my Sylvari’s final look with it…
Resident Thief
It has everything to do with the topic. You said it yourself.
It was so unbelievably unrealistic and gimmicky, and completely useless for anything real world stealth would be used for. It just plain wasn’t stealth. It was a cheap parlor trick that was a slap in the face to anyone that even had a slight clue how stealth really worked.
First thing you do is complain that it’s unrealistic and not like stealth in other mediums or reality. I have explained that it was not meant to be. End of discussion. It would be impossible for you to “break” the lore, because of how open-ended and mysterious Guild Wars magic is lore-wise (we only really know about the four types and how they came to be), but you approached Stealth from the wrong angle altogether in your OP, seemingly because of your total ignorance on what it actually was at the fundamental level or more likely because you decided to ignore the lore for sake of personal bias, hence why I had to elaborate on it.
As for not contributing, see above.
Resident Thief
(edited by Auesis.7301)
no one can turn into a tornado in real life, nor transform into animals, nor any of the other things you’ve mentioned. therefore fantasy has to substitute for it. however, people certainly can hide in real life, just like they can stab and shoot people. however, there’s no skill to curve bullets around corners, is there? no, because it would be ridiculously unrealistic. the same way mcstealth currently is. yet, one is acceptable, and one isn’t. a glaring double standard, don’t you think?
What? I see no double standard. I literally have no idea what on earth you’re trying to say in this paragraph. All I got out of that was that some things are unrealistic and some are not…hence, double standard?
Again, what?
After the lore has already explained everything behind how Stealth operates, how can you still pursue the realism argument when it means nothing at all in the game’s context?
As for the proposed change to stealth – promoting stationary gameplay for the class that centres around mobility is quite possibly the worst thing I could ever see implemented for it. The huge reduction in mobile stealth is stupidly harsh, wrecking the only survival specifications Thieves have that isn’t cheesy infinite dodge builds, and Stealth “mode” is totally and utterly pointless for ANYTHING that isn’t solo WvWing. Don’t even get me started on how awful the new /p is. Your 3600 hours must be spent heavily idling, because no experienced Thief on this planet would want to get rid of Head Shot. Even then, it’s for a single-target 5 second cripple? You know, the thing that Dancing Dagger does, but bouncing 3 more times?!?! Go ahead and destroy the best PvE support a Thief can get on a weapon with those AoE blinds, too. The new P/P dual skill will have no use anywhere, ever. New D/D dual skill is intriguing at best.
I pray that literally none of this happens, barring P/D torment. That’s it.
Resident Thief
(edited by Auesis.7301)
You realise that Stealth is not a literal in-game representation of stealth techniques, but an illusion effect from the Denial branch of Bloodstone magic, the same magic branch that Mesmers use? So that’s the entire realism/authenticity notion out of the window right there.
Even if lore couldn’t back it up, I still wouldn’t be able to take any of that argument seriously. Have you seen any other aspect of the game? Like, at all? I can become a tornado, transform in to animals, pull turrets out of my ears, raise/control the dead, conjure massive spiritual weapons to fight by my side…but to go invisible through the use of illusionary spells?
ARE YOU MAD?!
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(edited by Auesis.7301)
Had to slot in my sword and backpiece to the preview window as well as the armor for some reason, but here is what the final look will be. 200 points until 9k. Can. Not. Wait.
Resident Thief
Eden is a guild created to bring together a host of skilled and friendly players.
A large portion of our members are heavily focused on group PvE content so you will feel right at home if PvE is your thing, but we are also looking to further diversify our advertisement as a PvX guild. We would like to expand our presence in WvW and we would also enjoy the company of players that sometimes indulge in PvP and would like to team up with like-minded guildies.
In summary, we have a large PvE focus at the moment and hope to bring in a fresh batch of players to spice up our composition to bring something for everyone, as well as strengthen our current path.
We have all guild upgrades and do missions regularly every Sunday, catching up for those who missed them on the following Saturday. We would appreciate more participants in these missions!
We have no special requirements other than being moderately active (full representation is not necessary), friendly and chilled. We pride ourselves on having a relaxed, mature social atmosphere. We want to continue to be a guild that you look forward to talking to, not just an LFG list. That’s all we ask!
If you’re interested, you can whisper Auesis.7301, riwinu.7192 or Zong Zongo.6591 in-game for an interview. The interview will use the application form from our website, which is unfortunately rather faulty and not sending out validation emails to most people, and we’re looking in to trying to fix it. If you want to try, you can find us and apply at http://www.eden-guild.com/
I will also be here regularly to answer any questions you may have!
Resident Thief
(edited by Auesis.7301)
It’s a mechanic to make you melee them.
Well it fails at that, because when I jump up to melee them they are still invulnerable for 30 seconds and above while I’m wailing on them with a dagger. Sometimes they just don’t stop being invulnerable at all.
Resident Thief
Poyaqui is going away with the Zephyr Sanctum. This is known and it’s best to get the achievements while he’s here.
Each Living Story section will have achievements that will come and go with the new content.
Not going to change.
This was actually mentioned in an interview with one of the developers a week or two ago.
Why are they doing it like this? Well, it’s to keep the game living, fresh, and exiting for those playing it. To entice new and old customer to come see what’s happening in GW2 while it happens. But, more importantly, this is the the “carrot-on-a-stick” without having some crazy power creep like other games. Instead of players chasing the next +2 Power item, they’re chasing the +5 Achievement Points activity. Get it? Okay, good. This will not change.
Yeah, slight problem there.
“You’ve Got The Moves” is listed under the Activities tab for Belcher’s Bluff, not Living Story. It’s alongside Keg Brawl, and is not connected directly to the Zephyr Sanctum at all.
Resident Thief
I’ve transmuted 4 Legendaries to Berserker stats so far. All 4 are still purple, do not show up on vendors, and have “Transmuted” instead of “Legendary”, but apart from that, no difference.
Resident Thief
Are you implying that I’m not already there? Most of this junk is from dailies/monthlies and the events.
I am lost for words as to how people can complain about this. 500 points is NOTHING.
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(edited by Auesis.7301)
It’s 500 points, max. You can get as many points as you want in this game, thousands upon thousands.
Get over it.
Resident Thief
There are no skills in GW2 that are any better/worse than others.
This is the outcome of the lower number of skills put into the game; with too many skills there is no balance, but with the system currently there is 100% balance.
AHA.
…wait, you’re serious?
Resident Thief
Change it to something like “Diversion Bomb”
Go in to Stealth for 3 seconds and summon a Thief to aid you.
The spawned Thief would always be the melee one with Scorpion Wire, prioritising the target closest to you.
Keep Smoke Bomb in PvP for all I care. In PvE it’s useless.
Resident Thief
i swear mmo nerds these days… You bought the game to PLAY it and earn items with time, he buys the game then wastes 3k on pixels lol pathetic no matter how many millions you’re making per year
As opposed to wasting 3k hours.
Time and money have different values to different people.
Resident Thief
It’s the lighting in the room. I don’t know who thought it was a good idea to put essentially floodlights in all corners to shine off of the polished floor tiles, but it masks all of the circles because of the brightness.
Either un-polish that floor, or take away some of the lighting.
Resident Thief
Mai isn’t the only one. Aetherblade swashbucklers also use the same animation.
Resident Thief
I’ve had a few reports of validation emails not being received. This seems to be a common problem, and I’m currently unable to get a hold of the site admin. As a temporary solution, I’ll start using the application form as an interview. You can whisper Auesis.7301, riwinu.7192 or Zong Zongo.6591 in-game. I won’t be as active for most of next week, so riwinu.7192 will be your best bet after tomorrow.
Resident Thief
Eden is a guild created to bring together a host of skilled and friendly players.
A large portion of our members are heavily focused on group PvE content so you will feel right at home if PvE is your thing, but we are also looking to further diversify our advertisement as a PvX guild. We would like to expand our presence in WvW and we would also enjoy the company of players that sometimes indulge in PvP and would like to team up with like-minded guildies.
In summary, we have a large PvE focus at the moment and hope to bring in a fresh batch of players to spice up our composition to bring something for everyone, as well as strengthen our current path.
We have all guild upgrades and do missions regularly every Sunday, catching up for those who missed them on the following Saturday. We would appreciate more participants in these missions!
We have no special requirements other than being moderately active (full representation is not necessary), friendly and chilled. We pride ourselves on having a relaxed, mature social atmosphere. We want to continue to be a guild that you look forward to talking to, not just an LFG list. That’s all we ask!
If you’re interested, you can find us and apply at http://www.eden-guild.com/
I will also be here regularly to answer any questions you may have!
Resident Thief
When Ascended weapons come out, Legendaries will be bumped up to those stats, but other than that, nothing will change.
I speculate that this will not happen. Ascended weapons (when they arrive) are bound to be hidden behind some meaningless, boring, inane token requirement…something like “get 60 laurels, get ascended weapon”.
So why is it fair that someone will automatically get that? Especially when the only thing they have differentiating them from the rest of the population is that they got lucky? Or in some cases that they flat out cheated the system early in the game, in others they just bought it off the TP because they spent the last 4 months playing stock market on the TP.
I for one, will not be happy about that. Because you could apply the same logic to T3 cultural weapons or anything else in the game that has required effort to get (ie. everything).
And yes, I know Arenanet have said this will happen. But then they have said many, many things that didnt.
I also specualte that if they do introduce it, it wont work for people who have transmuted their legendaries (the vast majority of people I suspect, as the stats on legendaries are not all berserker).
It’s very, very easy to boost transmuted stats to Ascended rank. Every weapon has a major stat bonus and two minor stat bonuses of a given rarity, the only exception being Celestial trinkets. All that has to be done is a scalar increase of the major and minor stats to Ascended rank if the weapon is registered as Legendary (purple name denotes that the system has recognised that the end product of the transmutation has involved a Legendary-tier skin).
And the comparison of a Legendary to T3 gear is ridiculous. The amount of effort/investment someone has to go to to obtain a Legendary weapon is far and beyond ANYTHING else in the entire game. The only one that comes anywhere close is Mjolnir. An Ascended weapon will end up costing less than half of what was required for a Legendary. If they don’t boost them and they end up not being the best in slot by default, they are total morons. I hate to throw the jealousy card, but there is no real reason for you to be against it.
And why do you consider making profits from the trading post a bad method? Because you’re too impatient to do it? Too bad for you, I guess.
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(edited by Auesis.7301)
Ummm it and EVERY other legendary in the game. Besides the “oooo shiney” factor there is absolutely nothing different between the stats of a legendary and that of an exotic weapon except for the promise that someday they will be best in slot.
Erm, they already are best-in-slot. Exotic IS best-in-slot. When Ascended weapons come out, Legendaries will be bumped up to those stats, but other than that, nothing will change. And that’s good. You give Legendaries boosted stats and you introduce a TRUE gear treadmill. They should have no advantage, period.
Resident Thief
This dungeon was labelled as challenging and it is. It is only hard because people do not know the tactics. If you go into CoE without knowing the tactics it can seem impossible but nowadays everyone assumes that everyone knows the tactics and that every CoE run will be easy.
Oh god I can’t emphasise this enough. I remember when everyone cried about Subject Alpha and how his AoE was impossible to avoid and that the entire dungeon needs to be nerfed to the ground. Now, I can look up an lfg for all paths and run it with a Berserker Warrior, Thief or anything else really and nail all 3 paths in 90 minutes maximum.
Give it 1 or 2 days and this dungeon will be farmed like CoE is.
Resident Thief
Has everyone forgotten that you can just, you know, NOT overlap your combo fields? If you care so much about your precious combos, communicate with your teammates. That chat window isn’t there just to look pretty, and you’re not entirely incapable of voice communication either.
Resident Thief
This dungeon is ridiculous for anyone not rocking a guardian or warrior. I’m running a fullvit toughness thief and between the bots pulling me into the lasers on the first boss and mia’s undodgeable shadowshot it’s a slow and agitating death. Meanwhile i watched a guardian solo Mia almost to death on the last phase between the armor and healing they could pump out.
I have a feeling the people claiming this dungeon is fine aren’t playing the squishy classes.
Erm. Thief main here, 2.3k armor + 13k HP. Cleared it with no problem, melee against Trin most of the time and melee everywhere else pretty much 100% of the time.
Resident Thief
Just for the record, you can’t stealth the whole team – they will just reset on the top of that platform. We stealth 4 of the team and just one will run around the room maintaining aggro with reduced threat from cannons.
Resident Thief
Passive is 33% stronger, but the tooltip doesn’t say so. It definitely has changed, though.
Resident Thief
It should also be mentioned that Stealth will prevent the cloaked player from being targeted by any cannons. Refuge + Powder + Smokescreen + Finisher etc.
good to know, guess I’ll just perma stealth my group when the cannon phase starts.
Would be interesting to know if there will be any fire xD
Exactly what I did. Absolutely no fire.
Just need to be sure to jump on Mai sharpish when she comes back
Resident Thief
Both The Lover and Spark took 3 attempts with rares for me. Zap dropped from the Ancient Karka event ages ago, and Chaos Gun took about 40g.
Dawn is currently at ~50g.
That 5 legendary achievement is in sight
Resident Thief
It should also be mentioned that Stealth will prevent the cloaked player from being targeted by any cannons. Refuge + Powder + Smokescreen + Finisher etc.
Resident Thief
God forbid it takes any amount of effort to beat a dungeon.
Seriously, people like you are dumbing down this game. The promised “raid-like” content mentioned a few times is going to be another variation of CoF P1 at this rate.
If you want everything handed to you on a silver platter, I suggest trying Hello Kitty Roller Rescue.
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(edited by Auesis.7301)