Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Oh, come on! Some of you guys really think you’re the center of the universe… Newsflash: the world doesn’t revolve around the thief.
This new trap’s main purpose is to stop the Veil-zerg; nothing more.
Shortsighted much? Ranger cat pets? Thieves? It effects many things.
I said main purpose. L2read.
This new trap’s main purpose is to stop the Veil-zerg; nothing more.
http://wiki.guildwars2.com/wiki/Veil
The thief isn’t the center of the universe.
Oh, come on! Some of you guys really think you’re the center of the universe… Newsflash: the world doesn’t revolve around the thief.
This new trap’s main purpose is to stop the Veil-zerg; nothing more.
They are ‘friends’ until they outnumber you 4 to 1.
It would absolutely need to differ from it for OP reasons, but what the weapon did was as follows:
1) Stun target (1/2 cast no CD, no damage, obviously would need to be altered)
2) Cause the target to attack their allies, is also considered an ally to you (so it will gain buffs that you give) (1s cast 15s CD lasts 10s, if you used it in a 1v1 it made both of you regen as if you were out of combat instantly)
3) Essentially gave them fear, same cast and CD as above, lasted 2s
4) created a clone.Obviously it can’t be the same, but something similar would be cool.
Hmmm, the abilities do sound pretty neat; yet I fear a lot would be a little too much from a balance and ‘is it fun?’ perspective.
As you already stated, the #1 would be way over the top as it’s basically a permanent stun, so ANet would be better served to have a regular autoattack sequence that simply deals damage (with maybe something like 1 stack of bleeding on the final shot)
On to #2. In general, abilities that cause you to lose control briefly can be annoying. But losing control for a prolonged period of time could be considered an ‘un-fun’ mechanic as well as potentially prone to exploits when enemies can be turned into allies.
The #3 ability could work as an actual ability as we don’t have anything that grants fear. However, we are masters of illusion and mindtricks. So creating some kind of illusionary horror (see image) to instill fear in the minds of others sounds pretty reasonable.
At any rate, there is lots of potential for the mainhand pistol which would make for a perfect addition to our (currently limited mainhand) arsenal.
Ranger was downed underwater, pet started to heal him, tried to kill the pet, the pet was unkillabe, the healing was insane… so fast so much, I downed that ranger more than 3 times when he got up in the end I gave up and went to beach and dock, the ranger was holding ruins the entire time.
Yes, please fix this.
Sorry, but I think it went more like this:
1. Ranger went down underwater
2. My brain shut down for over 20 seconds
3. Pet started to heal him
4. I tried to kill pet
5. I should have used an interrupt instead
Auto attack will not follow through Stealth. You may have been shot by an arrow that was already in the air before you used Stealth.
Rapid Fire will track you in Stealth if the Ranger activated the ability before you went into Stealth.
Who else would love it if the skills for the MH pistol were very similar to the Toypocalypse one? IE almost no damage but ridiculously high amounts of support.
Please refresh my memory Durzlla, as I always ran around with a rifle so don’t have a clue what the pistol actually did.
Outmanned has nothing to do with how many players are around you. Outmanned buff triggers when one of the opposing servers has more players on the current borderland than you your server does. So if you’re fighting 6 players alone and not outmanned, then your server has players somewhere on the map.
Well, that’s just the point. It was our own borderland which was being overrun by the other 2 servers. During the battle for the Garrison we had the Outmanned buff (stands to reason as it was about 20-25 vs 60). But after that defeat, the only spots left were the Citadel and one tower; with around half our people having left. So in total we had around 10-12 dots on the map. Yet we did not have the Outmanned buff for the defense at the tower (10-12 vs 30).
So unless we had 20 people having a bbq in the jumping puzzle, it does make you wonder how effective this Outmanned buff really is and how it is calculated.
And this was not an isolated incident. On numerous occasions in the past when severely outmanned the buff did not show up. At other times it flickered on and off at random for no apparent reason. Then there were times where I had the Outmanned buff, but my guildmates reported that they did not have it or vice versa.
But I’d love to hear an official word on this, as currently the mechanic seems to behave in a very erratic fashion. So I hope you won’t mind that I’m not convinced that it works as you say it does. It may work as you state in theory, but in reality it doesn’t feel like it’s working as intended.
When you die, you lose it. It takes some time to reapply.
How long is ‘some time’? Because during big fights (die/respawn/runback) I keep the buff on me. Yet at other times we’re clearly outnumbered greatly, but never get the Outmanned buff.
Just tonight we were trying to defend a tower with 8 people where the opponent had over 30. Yet at no point during those 30 minutes of fighting did I get Outmanned.
So I’m just wondering if this thing is even working properly.
I’ve noticed something peculiar with this supposed ‘buff’. Sometimes you are clearly outnumbered, but do not get the buff at all.
So is this thing even working? Or does it only kick in when you’re at a 6-to-1 disadvantage or something?
If they ever add a main hand pistol it should be a condition weapon or at least have a decent length channeled auto attack to use with sharper images.
Personally I would disagree with it being made a condition weapon as the Scepter (broken as it may be) seems to have been intended as the ranged condition damage mainhand. The one we are missing at the moment is a ranged direct damage mainhand in my humble opinion; in which the Pistol would be a perfect candidate.
I find mesmer dual pistols takes away from the sophisticated style of the mesmer, the mainhand sword + offhand pistol is classic dueling, with double pistols I end imagining the mesmer sliding down a hill on their back while holding the pistols sideways and firing. Leave such action hero antics to the thief imo.
Some might wish to run Pistol/Pistol (like me), but it’s not like all other offhand combinations would suddenly become obsolete. Want to run Pistol/Sword or Pistol/Torch or Pistol/Focus? With a mainhand Pistol you could.
Part of me strongly agrees, however there’d be nothing really to stop one from fielding Pistol/X (for example Pistol/Sword).
Exactly!!
My quip has a story!
You stole it from a legendary clown at the carnival in Divinity’s Reach last summer?
At the moment the effect of Signet o/t Wild counts as a ‘transformation’. As such you can’t finish people or revive allies or interact with objects like siege whilst under the effects.
So if you were mainly using Stability for spiking an opponent, Signet o/t Wild will not serve your purpose unfortunately.
I’m a full zerker Mesmer with centaur runes and mirror; running around mainly in WvW with a GS/SW+Pi setup (hoping for Pi+Pi some day).
It’s pretty doable, so long as you keep at range, keep moving constantly, watch your health and don’t get dropped on by a thief. :P
Personally I would rather have both Player Housing (with features like displaying mini’s on a table or weapons in a rack) and Guild Halls.
A few more shots taken today at Penitent Camp event. Please fix this as this is beyond ridiculous. As you can see we were with only ~15 people there…
Thanks!!
If you want to fight opponents with a ‘personality’, ANet should show their character names like in PvP instead of ‘<insert server here> Invader’. If they had their own names, that would be much more personal.
Whisper from <B0B dA l33t pVp pWn3r>: “Looool U SO BAD scrub, go l2p lolololololol, U can kill ski113d pr0 like me only with 10ppl LOL u rly BAD suxx0r lol”
Correct, that might happen as a result. However, ANet implemented 2 very nifty features:
1. Report
2. Block
Happy gaming.
@Blackwyn.8127
If you want to fight opponents with a ‘personality’, ANet should show their character names like in PvP instead of ‘<insert server here> Invader’. If they had their own names, that would be much more personal.
Then the WvW ranks could be listed beneath their name (as PvE/PvP titles have little meaning in WvW in my humble opinion). And it would also make it easier to report people who use exploits/cheatprograms.
Seeing 30 Combat Healers, 10 Volunteers, 5 Apprentice Toymakers and an Emperor does not add anything; least of all personality. All it does is add additional strain to your system and clutter up the screen with meaningless information.
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Like the current “fix,” this could both not cleanly fix the problem and also result in unintended consequences. If they don’t want siege to be built in certain areas they should strive to write code that prevents exactly that. Nothing more, nothing less. Seemingly eaasier said than done, but as already pointed out , you often pay double for for shortcuts in the long run.
From what I observed and tested, the only reason siege showed up in spots where they were not supposed to show up was because of the 1200 throw distance. As such I offer a suggestion for a potentially clean alternative which ANet could look into. And also because it makes no sense that I can throw siege as far away as I can shoot an arrow.
Another suggestion. Please change the throw distance of siege build sites from 1200 to 200. That would probably be a much cleaner and more effective method if you were looking at preventing people from throwing siege back up into their (invulnerable) starter zones.
There really is no need to be able to throw siege build sites 1200 range away from you.
We looked into this specific spot and it looks like some of our bosses aren’t scaling properly. We’ve got our QA team investigating to figure out what’s going on here, it’s limited to relatively few spots.
Thanks for your response, I appreciate it.
Champion Risen Wraith
Champion Risen Spider
Champion Risen Chicken
Veteran Risen Chicken
From the events that I played, at least those 4 types of mobs seem to have severe issues at the moment. A Champion Wraith with a 20s long 1200 range AoE lifesteal, a Champion Spider that deals massive damage with 1 egg injection and the Champion and Veteran Chickens who shoot eggs at you for 12-22k+ each.
But I believe other people also reported on a Champion Risen Jester able to oneshot people in rapid succession. So you might wish to check up on all event related spawning veterans and champions.
Thanks.
(edited by Aveneo.2068)
Ah, Warrior Daecollo graced us with his presence and brought his warped views of reality again I see…? What happened? Did you have a bear chasing your kitten in WvW and now you’re making stuff up just to see it nerfed?
Make a video of these pets being supposedly invincible and show it to us or go away. But none of these figments of your imagination and no photoshopped images! kkthxbai
I was wondering if ArenaNet would ever consider adding the Ascended Quiver as a skin to use as a PvP back item. Maybe through a recipe in the the PvP Mystic Forge?
The only current quiver that can be used as a PvP skin is the Rox’s Quiver, but I personally find that one too bulky.
Using Dwayna for my BM/Regen build.
Come on guys, I just want to be able to say ‘Continue with the operation; you may fire when ready’.
And what better way to stop the zerg/blob mentality than with an Asura Mega Laser being able to instantly destroy a blob in 1 shot. This would force a more tactical approach with smaller squads and siege being spread out where people have to think about where to deploy siege and troops instead of the mindless “May the Zerg be with us”.
We don’t need silly gimmick traps; what we need is an Asura Mega Laser. Can be built as an upgrade in the spire of Stonemist Castle and Keeps for 3000 supply with 12000 range.
Destroys all enemy siege and troops in a 600 radius AoE with 1 shot and deals massive damage to walls. Recharge time inbetween shots 10 minutes.
Structure Upgrades:
Tier 1: Build Cannons and Mortars – 90 silver + 1750 supply (merged)
Tier 2: Build Waypoint – 1 gold 50 silver + 2500 supply
Tier 3: Build Asura Mega Laser – 2 gold +3000 supply
We don’t need silly gimmick traps; what we need is an Asura Mega Laser. Can be built as an upgrade in the spire of Stonemist Castle and Keeps for 3000 supply with 12000 range.
Destroys all enemy siege and troops in a 600 radius AoE with 1 shot and deals massive damage to walls. Recharge time inbetween shots 10 minutes.
Structure Upgrades:
Tier 1: Build Cannons and Mortars – 90 silver + 1750 supply (merged)
Tier 2: Build Waypoint – 1 gold 50 silver + 2500 supply
Tier 3: Build Asura Mega Laser – 2 gold +3000 supply
To me it’s a little odd why the refresh needs to be so long. If the buff just keeps on applying itself, couldn’t they just lower the refresh rate?
So instead of applying it every 12s, it would apply every 3s or something? That way you could still have an occassional illusion missing the buff, but the rate at which the buff gets applied will be a lot faster.
Ofcourse giving them the buff at the same time they’re created would be a LOT better. But if that proves to be technically impossible, shortening the refresh rate should at least make the signet perform a little better.
why would we need to wait any kind of refresh rate? You’re running the sig to give your illusions more health, if it fails to do so then its a waste of utility slot even if refresh rate is 2sec. Should be instant as you’re equipping signet of domination.
You misunderstand. I would very much like it to be instant (just like the other buffs that apply to illusions through traits). But if that would not be possible, the least I expect them to do is shorten the refresh rate.
Don’t think there will be a lot of migration from VS, but guilds will (or had) just stop the game a while, waiting for a descent opponent to fight with. and if that never come, then hey … Wildstar and ESO will come a day !
You’ve got the wrong snake there friend, it’s the other two who are hoping for a decent fight.
^ This. Angelyne must be the most delusional forum warrior I’ve ever met. Let’s just say I’ll be glad when I no longer have to fight Vizunah as they are one of the least decent opponents to fight.
To me it’s a little odd why the refresh needs to be so long. If the buff just keeps on applying itself, couldn’t they just lower the refresh rate?
So instead of applying it every 12s, it would apply every 3s or something? That way you could still have an occassional illusion missing the buff, but the rate at which the buff gets applied will be a lot faster.
Ofcourse giving them the buff at the same time they’re created would be a LOT better. But if that proves to be technically impossible, shortening the refresh rate should at least make the signet perform a little better.
Thanks to everyone who ran with us on Eternal Battlegrounds tonight! We had a blast, numerous of amazing fights and great achievements! Tomorrow evening again? Nonetheless, goodnight!
Thanks for leading Grotesque!
Yay, what fun. Vizunah zoomhacking with their arrowcarts in EB again. I’m praying for the day when ANet can scan for people using such exploits and ban them from the game.
Even when it’s 50 vs 5 at Durios they still need to cheat. Pathetic…
Looking for a casual, friendly guild for PvE/WvW?
Highly Over Powered Explorers – [HOPE] is accepting new members.
[HOPE] is not a large guild (nor do we intend to become a large guild) as we value individual quality over mass quantity.
[HOPE] has its own Mumble voice communication and generally partakes in Dungeons, Fractals, WvW or just hanging out doing whatever we feel like.
Whilst we place value on our members representing our guild, we do not require or demand 100% representation nor do we force people to be present for specific events.
So if you’re looking for a small casual guild to hang out with on Desolation EU, whisper/mail me ingame for additional information or an invitation.
I’m assuming that’s sarcasm(if not, then sorry) and that’s not what I’m saying at all. If our damage is split and we have two health bars to manage, why shouldn’t 30 points in marksmanship add 300 power to the ranger and the pet? That way when I trait my ranger for the damage/survivability I want, my pet is similarly built. The main drawback is that you won’t have bunker rangers that have good condition damage and power/precision pets that eat people’s faces.
That need not be the case. If ANet were to rework (very unlikely) the existing pet mechanics and traits into new pet mechanics and traits; they could rework 3 traits for pets to boost a certain area of expertise: Damage/Support/Survival. This way people selecting either of those traits could give their pets an additional boost in certain areas.
It’s a shame to see these ‘No Stealth’ mechanics being relegated to traps and arrowcarts.
To me we need more of a class mechanic to provide a ‘hard counter’; like giving Engineers and Rangers an ability that lets them see stealthed opponents. Engineers could have a technological devive (X-Ray goggles?) where Rangers would have their keen senses and pets to track opponents.
How are cats squishy? Because they have the less armor/health compared to other pets. Did you really need me to tell you that?
The ability to micromanage your pet and have it survive in a certain scenario has nothing to do with how ‘squishy’ a pet is.
Ursine: 29982 health – 2061 armor
Dog: 14868 health – 2061 armor
Cat: 14868 health – 1374 armor
Devourer: 14868 health – 2748 armor
Bird: 14868 health – 1374 armor
Drake: 22425 health – 2061 armor
Spider: 22425 health – 1374 armor
Pig: 22425 health – 2061 armor
Moa: 22425 health – 1374 armor
Armor Fish: 22452 health – 2748 armor
Jellyfish: 22425 health – 1374 armor
Shark: 22425 health – 2061 armor
So to me this thread is rather pointless. Would be the same if I would call my Mesmer not squishy just because I survived a zerg in berserker gear by using my abilities.
(edited by Aveneo.2068)
Eir’s Longbow is basically a random drop. So your best bet at obtaining one without being subject to RNG would be to simply buy one off the TP as they usually sell for under 5g.
I kind of felt like he was just looking for a thief pity party….
This was most likely the case because apparently a few of them see the damage nerf to Mug as the end of the world or something.
So it seem some have resorted to pointing fingers to Mesmers and pulling random numbers from dark places with an outdated video from 5 or so months ago as ‘evidence’. I’m amazed they didn’t include a (photoshopped) picture too.
At any rate, my Mesmer is full zerker in WvW (GS/SW+PI) and I can tell you that I never came close to 34k. 18-20k maybe, but that would be pushing it and only happens when the gods smile on me.
So to me, this 34k number might have happened in those 2 weeks or so when a Mesmer could get 3 stacks of might per shatter. 25 stacks of Might may have allowed a Mesmer to reach those numbers. But Shattered Strength was quickly changed by ANet because “that’s crazy damage”.
Another thing that might have happened is a ‘shatter bug’ (which was given a bandaid fix resulting with the 0.25s delay between shatters) where you could have 3 ilussions and tell them to shatter, summoning in 3 more illusions before the previous group reached your target and tell them to shatter too; and the game would calculate it as having 6 clones on the field.
(edited by Aveneo.2068)
This basically gives them the capability to move around unseen and pick their targets. It also gives them a means to escape if it looks like they are about to die. However, it also means that in order for them to actually fight someone, they have to stay visible and fight them. Their means to avoid damage is now through the use of evades.
In exchange we want more HP and more damage. You take away from our survival and burst mechanics, we want something back.
How about more HP and more mobility instead; as your damage is already more than enough. I personally wouldn’t want to see the Stealth mechanic vanish entirely, just reworked into the F2-F3 and merging some of the traits so its function becomes more tactical.
I’ve added another thread on the topic below, as not just the Champion Wraith has gone haywire with its seemingly permanent 1200 range AoE Life Transfer, but things like Champion (and Veteran) Chickens now shoot eggs at you with no warning for 11-22k damage a pop. It’s beyond ridiculous.
One moment the chickens come in, the next moment I’m downed instantly because the Champion Chicken apparently hit me for 34000 damage (2 eggs) and then his Veteran buddies finished me off a heartbeat later with another 45000 damage (3 eggs).
Did one of the devs accidentally add another digit to the damage output?
https://forum-en.gw2archive.eu/forum/game/events/The-adds-in-Orr-events-are-off-the-charts/first
(edited by Aveneo.2068)
What happened to the “bad pic” that we were supposed to get? Find out that it was more than just “floaters”?
Same as usual. After weeks and months of no communication, they show up for 2 minutes and then they stop communicating for another few weeks until they can drop another carrot of hope in front of us.
Come on guys, cut him some slack. He said he ‘may try and make a bad pic tomorrow’. He didn’t promise anything.
Here’s another picture of a Champion Wraith. It was performing a continuous lifestealing (1200 range AoE apparently) that lasted 20 or so seconds every time. How are you supposed to fight that?
To me it sounds more and more that an extra digit was put behind all veterans and champions. By accident? I really hope so, because if it was intended ANet just killed Orr.
I mean, getting hit by a few eggs for 1-2k a pop, that’s reasonable considering the number of mobs during these events. But getting hit for 10-20k (some even dealing 30-40k in one shot) several times in a row without being able to do anything about it is not!
Thats fine, but give us 5K more base HP at the least.
That would be no more than reasonable I guess, as then you’d have about the same base health as the Ranger.
Have to agree, the banner should be larger and should sit higher so it’s actually above the character.
That’s odd… I could have sworn ‘On my mark’ always had 900 range. Maybe ANet updated the tooltip to 1200 but didn’t increase the actual range?
But let’s not forget Mesmers. Heck, they can even attack while maintaining stealth, as phantasms do not count as an attack apparently.
Just wanted to comment on this as Mesmers only have a very limited amount of stealth; all of them on long cooldowns and most of them only available throuh utility slots/elite. They can’t zip in and out of stealth like a Thief, chain-stealth or have innate smoke+finisher combos.
The Prestige (3s) – 30s CD
Decoy (3s) – 40s CD
Veil (4s) – 90s CD
Mass Invis (5s) 90s CD
So you actually help to prove a point on how the concept of stealth actually works better with Mesmers as their stealth options are very limited; forcing a more tactical approach in its usage. Because how does the Mesmer use Stealth? Either for setting up an ambush to open a fight, or use it in an attempt to escape.
(edited by Aveneo.2068)
It gives you and allies 10s of Quickness.
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