I highly doubt it
Oh boy~
You mean something that hasn’t been mentioned yet?The rework they mentioned in the livestream does not end with the couple changes they noted. I know there’s more to it than that, just not what the actual changes themselves are because they are still WIP. Suffice it to say that it should be good and fit in the offensive support category.
Any more hints you could offer us? :>
Anyway, I can speak for ANet a little bit here when I say that they agree with Spoj’s opinion, and they are currently making some changes I think you guys will like.
Oh boy~
You mean something that hasn’t been mentioned yet?
If we had gotten shouts inspired by GW1’s orders instead of underwhelming offensive ones, I would be satisfied
So I know I’ll still be trash in dungeon running, but, well, at least I’ll have fun fighting other trash in Orr. Great.
Ehh, probably going to be pretty high DPS for bosses. under 50% hp you ll be doing pretty large dmg if you take power.
100% crits, high dmg skill with no recast/low recast and 20% dmg boost under 50% hp.
and what they claim will be the highest DPS AA,with mes quickness? yeah doesnt look bad.
might be a little to simple to do 2 skills for the win, but eh.I don’t know… Is high DPS enough for them to be viable suddenly? Even if they had the highest DPS, it would usually be better to take a class with group support, I would assume.
I’m no dungeon expert, mind you, so forgive me if I’m wrong.depends what you got.
if you already got those things capped, more dps could be good.
Even if you have 1 Ele, Guardian, Thief and Warrior, wouldn’t it better to just take another Ele or, if not, maybe a Ranger for frost spirit?
I guess it’s hard to tell before we get some actual numbers, but it’s a little far-fetched to assume their DPS is that good.
EDIT: Not to mention we haven’t seen all the specializations yet. Engineers or Rangers could become top-tier in dungeons for all we know
(edited by Axelwarrior.9084)
So I know I’ll still be trash in dungeon running, but, well, at least I’ll have fun fighting other trash in Orr. Great.
Ehh, probably going to be pretty high DPS for bosses. under 50% hp you ll be doing pretty large dmg if you take power.
100% crits, high dmg skill with no recast/low recast and 20% dmg boost under 50% hp.
and what they claim will be the highest DPS AA,with mes quickness? yeah doesnt look bad.
might be a little to simple to do 2 skills for the win, but eh.
I don’t know… Is high DPS enough for them to be viable suddenly? Even if they had the highest DPS, it would usually be better to take a class with group support, I would assume.
I’m no dungeon expert, mind you, so forgive me if I’m wrong.
So I know I’ll still be trash in dungeon running, but, well, at least I’ll have fun fighting other trash in Orr. Great.
Simply put, there are more pressing matters to attend to.
I see your dissenting opinion and raise you Lion’s Arch, Kessex Hills, Gendarran Fields, Divinity’s Reach, and all of the other left-over Living Story Season 1 content that has yet to be cleaned up, removed, addressed, or otherwise looked at.
What’s that about “cleaning up” maps? As far as I’m aware, the only map problem is LA being empty during personal story episodes and that’s getting fixed before the expansion. Care to explain?
And I don’t see how you’re arguing against his opinion by offering evidence for his argument?
Waiting at a safe range from a boss while he is stuck in combat with you and can’t hit you or reset his hp looks kinda fishy to me. Unless it is arah where designers forgot to replace placeholders with actual bosses that fight back.
In the case of Vallog, it’s just bad design. He can’t move from his spot, so if you hide behind a corner i ncombat range he can’t hit you.
The exploit would be something like the coral at the ooze from Arah p1 (that got removed)
how much are you selling it for?
I presume you are in EU. selling path isn’t as popular in NA. People mostly only sell arah here.
Yes I am. I used to sell it at 2g per spot. P2 is kinda harder, so I might sell it at 2.5g or even 3g per spot
you can play a guardian and just wall and shield. but that might kill the boss.
and oxtred have the answer there I think. All you need to do is keep shifting left and right and the boss range attack won’t hit you.
This is an elementalist solo video done by someone. Fast track to 19 minutes and watch him just move left and right.
I already know how to solo him and I know how to avoid his fireballs. What I’m looking for is a boss I can literally stand still and browse the TP or something.
If I wanted to bore myself to death, I’d just do world bosses all day :P
Looks like CM P2 is my best choice… But I hate soloing that path >__<
Well, thanks for the info anyway
Before the changes to dungeon instances I used to sell paths a lot and now finally I think I might start doing it again.
The problem is, I usually only sold CM P3 because, well, it was easy and I could keep the boss at 1% HP while waiting for people to join.
Now I can’t really do that (easily), because they changed the dumb Vallog and now he’s actually moving around and stuff.
So, my question is: are there any other soloable paths with bosses you can easily keep at 1% without using exploits?
So your problem with it is that it’s too easy to do? But isn’t every dungeon tactic about trivializing mechanics and 100-to-0-ing enemies as fast as possible? Not being condescending, I’m not saying it’s a bad thing. But why is this particular tactic worse?
Once you start a forum thread you don’t get to control where the conversation flows to after you hit ‘submit.’
I obviously don’t have the power to stop you from derailing my thread, but that doesn’t make it right for you to do it.
Guys, please don’t argue, especially for matters irrelevant to the thread.
It does matter in the end.
Lines must be drawn to judge what’s “bad design”, what’s an “exploit” and what is “working as intended”.Here’s the problem, though: As far as dungeons go, it’s pretty much anarchy right now in that regard, because anet doesn’t (seem to) give clear answers anymore, so everyone comes up with their own rules and different interpretations of the word “exploit”.
For example, i draw the line, when something’s clearly glitching, like noclips and the use of third-party-tools (technically, memory hacks) to get access to informations, someone normally wouldn’t have, like exact DPS and enemies current HP/max HP.
Only once, we’ve gotten that issue out of the way, you can get a clear answer to your initial question.
I have the feeling, that this won’t be straightened out anytime soon, though.
But you’re discussing the matter in regard of speedclears and on a specific “tactic”.
My questions were more general.
Guys, please don’t argue, especially for matters irrelevant to the thread.
I think you guys are going really off-topic, so maybe start a new thread to discuss that?
I guess to answer your question in short. If you could get banned for doing it then its an exploit. If you wont get banned but might get a queer look then its just exploiting bad design.
Yes, but my question is what would you consider a harmless and a not-harmless exploit, disregarding what GMs think and do. If you had absolute power over what is an offense and what isn’t (and what needs to be fixed/changed or not), how would you define it?
dlonie: I’m surprised to see a dungeon-dweller talking down on FGS so much. I was pretty sure everyone was defending it before its nerf.
But the Deep Freeze tactic is neither unintended nor an exploit, right? It’s simply… overpowered. You’re pretty much only using skills with their intended purpose, just combining them in a most likely unforeseen (by ANet) way. At least it won’t work with the changes to defiance.
Jerus, dlonie: So, you don’t really care if others are using it, you just find it unfun and that’s why you don’t do it yourself. And you also don’t think that it’s any more “exploit-y” than the other typical tactics used in dungeons? You want it to stop because you don’t like it, not because you think it’s particularly bad for the game?
I was with you until that last line. I do think it’s bad for the game, I don’t think that gamer’s are particularly bad for using it (though many that do only use it because they can’t beat it without).
I think it’s bad for the game just like I thought FGS was bad for the game and the current IB is bad for the game.
If players had self control however, it’d be fine, but we don’t, and if something as powerful as these things are allowed to remain, we’ll use them and just become bored with the game, and being bored is bad for the game, I mean it’s a game and meant to entertain right?
Yeah, by “particularly bad” I meant moreso than FGS, more like game-breaking bad/why is this still in the game/let’s riot. Maybe like the AC skipping exploits that a lot of people sold some time ago. That was pretty ridiculous.
Jerus, dlonie: So, you don’t really care if others are using it, you just find it unfun and that’s why you don’t do it yourself. And you also don’t think that it’s any more “exploit-y” than the other typical tactics used in dungeons? You want it to stop because you don’t like it, not because you think it’s particularly bad for the game?
Interesting, I was expecting everyone to be a little more up in arms about it. Thanks for the replies.
A few more questions:
spoj: How do you perceive “exploits” being different from “exploiting bad design”, then?
dlonie, Jerus: But why would you call this specific… tactic… “unfun”? As a side note, aren’t most dungeon-dwellers against condemning something because it’s not fun for them, specifically? That’s usually your counter-argument when people call speed-running “unfun”…
Sorry if I’m making it sound passive-aggressive, it’s really not :P
Because you have push/noclip half his body into a wall to be able to place WoF above lupis head.
But you also push him into the wall to make him spawn locusts on the other side. Do you also disapprove of that?
And why is it not just “bad design”?
First of all, I’m not here to hate or anything like that, just curious. So let’s keep everything peaceful, mmk?
Why does everyone consider the infamous WoR “tactic” to be an inexcusable exploit? In general, how do you define the line between “bad design” and “exploit”? (“bad design” as in “it’s okay to take advantage of it”).
I hope we get something to make us viable in PvE. WP’s speculation video sounded pretty promising, so I’m hoping it comes true.
Though, obviously, I’ve learned not to be too hopeful about Necromancer changes.
And particularly 10 seconds of revealed which is gonna get so much thief QQ it’s not even funny.
All it’s gonna do for stealth thieves is make them avoid standing next to a certain spot for 10 seconds. Even if you set the trap off when you go in for a backstab, you just need to back off, wait for the reveal to end (like you would anyway, just 1 second longer) and re-stealth away from the trap.
At best, you might be forced to use a utility slot to be safe. Honestly, Sic ’Em is much more dangerous to stealth thieves and nobody even cares about that anyway.
I don’t hate that it’s an outfit, I hate that they made it so you can’t control which parts of an outfit you have on.
Why choose to make outfits all one piece when they could easily give us all the little tabs with a checkmark we can turn on or off?
I’d literally just wear the top part and turn the rest off so I can have my pants. I hate those stupid skirts attached to 95% of the armors in this game.
Dude, you’re literally saying “I don’t care that it’s an outfit, I hate that it has all the properties of an outfit”
That was the strategy I used in my solo a long while ago, but I’ve since just started los’ing her around trees. You sacrifice a bunch of init to keep her interrupted and you can psudo-extend the cd of her symbol by cnd right before she would symbol (usually after 2 sword summons).
Ah, thanks for the advice~
I tried your way it was certainly much easier. She’s still pretty freaking annoying, but at least I don’t need to keep track of her cooldowns constantly
Necromancer D/W being the best multiple target sustain and burst damage in the game after 100B is news to me.
Unfortunately, the only unique thing about Necromancers is their ability to survive a fall from any height. No matter how heavily you spec in one thing, a different class will do it better.
The inquest are NPCs, so it’s not an “exploit”, it’s bad design.
Alpha not attacking you while the path isn’t selected is also bad design. You’re clearly not supposed to go through and attack him before the path is selected, so ANet didn’t bother making a different switch for “activating” him.
You could also argue, of course, that taking advantage of bad design isn’t an exploit, but I’d say that’s debatable.
Alpha seems to just be standing there until they choose a path, so it looks like an exploit to me.
Thanks for the info~
So I’m trying to do a thief solo of p2, but I’m a little stuck at Bridgette.
Basically my tactic is using D/P to interrupt her symbols while attacking at max melee range. The problem is that her cast time is kinda short and it’s catching me off guard. Even though I can react to them fast enough, sometimes she does it while I’m finishing my dagger combo, at which point I can’t daze her fast enough.
TL;DR: What is the cooldown on her symbol?
So I took a break for a month or two, I was wondering if dungeon selling is still dead. And by “dead” I mean “only possible if you take extreme measures to avoid griefers”.
I pretty much haven’t bothered with selling since they made the changes to instance ownership. Were there any changes?
Huh. So even you guys have a line with these things.
There’s not much you can do about people ignoring the LFG title, beside playing with your own friends.
Quite enjoyable to read and actually has meaning, unlike other fanboy-ish comparisons
I must note that you didn’t comment on the community and/or the game’s mechanics for allowing players and groups of players to interact with each other
+1 either way
Seeing and using utilities is one thing, but weapon skills? That truly makes DS just another health bar.
A more interesting concept would be changing DS skills based off of weapon set.
I would rather having a separate skill (could be F2-F3) that’s only available in death shroud and changes based on your weapon set, instead of replacing the DS skills
I’d say more footage is always welcome! Thanks for doing that~
I like soloing them (or trying to, at least)
Yup, they should make more “respectable” finishers.
The Valkyrie suggestion sounds awesome.
So I noticed that those two don’t seem to work together anymore after the patch.
This change isn’t mentioned in the patch notes from what I can see, so is it a bug? Do we know if it’s gonna be changed/fixed soon?
It’s been dead for months actually.
How so?
Sigh… ANet is ruining my favorite classes. And they also ruined levelling for me, so I can’t even do that now… Not to mention dungeon selling.
I wouldn’t say that’s a solution, he’s basically suggesting dungeon sellers get a guild instead of adding each other in their friend list. It’s still the same “get a filler” solution, which is definitely not fullproof anymore.
So we quite clearly expressed our concerns on the forums about the removal of instance ownership, yet ANet didn’t seem to do anything about it
Have people found any way to sell safely yet? I was thinking we could make a guild where dungeon sellers and frequent dungeon buyers would join. But that would require buyers to actually join the guild, which is probably unlikely…
Anyway, have the ANet employees posted anything related to the issue in the forum recently? Are they even aware of it?
I will probably really get into collecting minis now. ANet doesn’t like it when I have a lot of gold :P
They wouldn’t really be Fractal weapons if you could get them outside of Fractals
I meant, different ways through fractals. Like 20 pristine fractal relics or like 2k normal fractal relics, just a different way to get them other than JUST drops in fractals.
Oh, sorry then.
That does sound good, then. It’d also allow players to get the specific weapons they want.