Is it mobile and does it have flurry attacks and can evade attacks?But i thought it has heavy armor.I wanted something like a light armor sword/sword mobile and can evade attacks and maybe even solo small bosses in dungeons. Is there something like that?
Your best bet is Mesmer, then. Unless the clones and phantasms are too distracting for your pseudo-SAO experience…
Except the numbers weve been comparing have always been average sustained dps. If we had included Icebow burst in those comparisons ele would be quoted as 60k dps instead of 15-18k (which is just staff by the way). And necro would have been quoted as higher dps. But we dont. We compare sustained dps. Usually over 30 second periods or repeatable rotations. Even though in reality burst is more important currently. Ironically the sustained dps comparisons has lead us to pick the best comps for bursting as well.
Plus what i find hilarious is that warriors burst dps is exactly the same as their sustain dps. Its the one class that is almost completely constant regardless of encounter length. And then you compare it to necro burst and make claims as if the warrior was bursting and had the advantage. The numbers were severely skewed in the necros favour and they still lost to a phalanx build. Just proves that what we have been saying since the beginning was right all along.
Besides im sure weve told you this countless times before but the meta isnt about dps. 2 eles and a warrior is enough to completely cover dps. The main time saves come from utility and tactics. Which is why necro is excluded. Because they take a slot, dont buff like warrior and dont do as much sustained or burst damage as ele. And they certainly dont have utility like mesmer/thief/guard/engi. So really what are you trying to prove? Your reasons for why you get kicked from groups is completely false. Its nothing to do with damage.
And yes icebow is broken. But thats just beating a dead horse with a stick. Noone disagrees with that. And its almost always excluded from dps comparisons for obvious reasons. No idea what you were trying to achieve in this video other than spreading misinformation and riling up your blind followers.
It’s weird to see you reply seriously to Nemesis again.
Aren’t you bored yet? It’s already clear that he’s not planning on taking this seriously, all he’ll do is spout some nonsense about “part 2, heuheueheuheu, I’m such a special snowflake”.
I knew you were bad at math, but I didn’t know you were bad at reading too.
He clearly said that what he posted was your DPS in 30 seconds.Well maybe I should calculate the dps of a phalanx warrior/staff ele when he is dead for 30 seconds. The number will be quite enlightening. Circumstance do matter for dps calculations.
Not sure what point you’re trying to make.
I mean they according to nem the first poster of the numbers took a (bad) case scenario (above 50% health which is a 20% dps loss, with weakness at the wrongtime, …) and impies it as “the dps of the build” that’s not a good reference, like I said the dps of a staff ele in a worst case scenario is 0, is it fair to refer it as “the dps” of the staff ele?
No, he said his DPS over 30 seconds was 8.2k, not “the DPS of the build” in general. Hence what I pointed out to Nemesis in my first post.
That, by the way, is why we calculate DPS in an ideal and controlled enviroment, to find a profession’s “true” DPS.
Well he compared it to the dps that happened over the entire fight. Also “controlled circumstances” how feasable is this scenario to occur and how much is the dps loss of each class in case it isn’t? I’m not saying it isn’t a valuable number but a lot of (bad) players use these (unrealistic) numbers to defend/choose their build.
The other fight took less than 30 secs, which is around how long most fights take when you properly use meta tactics. That’s the amount of time DnT usually uses for their DPS calculations, AFAIK.
The reason we assume an ideal enviroment when calculating DPS is to eliminate the “player skill” and “random” variables from the equation. Sure, bad players will most likely not do well with meta builds, but that’s not something we particularly care about. What we’re looking for is the optimal efficiency when clearing dungeons. When the player’s skill is sub-optimal, no build will magically make him do good clear times.
In the end, all we can control when making a build is its own effectiveness. That’s why it needs to be efficient, regardless of other factors.Hope that explains it well.
Oh, like I said I have nothing against people using these numbers smartly or the numbers themsleves. Also I understand the use of them. The problem is that people use these numbers to justfy their behavior while they don’t even apply for these numbers.
For instance I’m not a great player I can’t run a phalanx warrior in fractal lvl 50 without swapping signet of rage for endure pain, run rifle instead of axe mace and even then I get downstate/ dead. I can never proclaim DnT numbers or whoever calculated them as my own kittene them to kick necromancers, the said thing that based on these numbers players/classes are kicked/excluded from the game. Even worse most players don’t even know the numbers, they just hear DnT say “necro is bad” (they might even folow with in perfect PvE) and then kick every necro they see.
I do not judge the DnT’ers for using these numbers, I judge the “scrubs” (for a lack of better word) for using these numbers wrongly.
If I understand correctly, you only have beef against half-baked elitists. The kind that makes LFGs with AP requirements and claims all Rangers and Necromancers are scrubs.
If so, then why are you siding with Nemesis, who specifically attacks the people forming the meta and making all these DPS calculations?
All this talk about Elites got me thinking… I know this isn’t the Ele forum but what if they just swapped FGS and Ice Bow, FGS now is quite a weak elite, it’s nice for mobility and has a few DPS things to drop, but overall is pretty “meh” while Ice Bow is powerful. Ice Bow on a few minutes reuse makes sense with it’s potential power and would certainly quench the over-reliance on it quite a bit. Just a thought.
Bro, this is such a good idea.
I wish they’d make conjure weapons in general a bit more balanced, as they currently only have 1 or 2 useful skills generally…
I knew you were bad at math, but I didn’t know you were bad at reading too.
He clearly said that what he posted was your DPS in 30 seconds.Well maybe I should calculate the dps of a phalanx warrior/staff ele when he is dead for 30 seconds. The number will be quite enlightening. Circumstance do matter for dps calculations.
Not sure what point you’re trying to make.
I mean they according to nem the first poster of the numbers took a (bad) case scenario (above 50% health which is a 20% dps loss, with weakness at the wrongtime, …) and impies it as “the dps of the build” that’s not a good reference, like I said the dps of a staff ele in a worst case scenario is 0, is it fair to refer it as “the dps” of the staff ele?
No, he said his DPS over 30 seconds was 8.2k, not “the DPS of the build” in general. Hence what I pointed out to Nemesis in my first post.
That, by the way, is why we calculate DPS in an ideal and controlled enviroment, to find a profession’s “true” DPS.
Well he compared it to the dps that happened over the entire fight. Also “controlled circumstances” how feasable is this scenario to occur and how much is the dps loss of each class in case it isn’t? I’m not saying it isn’t a valuable number but a lot of (bad) players use these (unrealistic) numbers to defend/choose their build.
The other fight took less than 30 secs, which is around how long most fights take when you properly use meta tactics. That’s the amount of time DnT usually uses for their DPS calculations, AFAIK.
The reason we assume an ideal enviroment when calculating DPS is to eliminate the “player skill” and “random” variables from the equation. Sure, bad players will most likely not do well with meta builds, but that’s not something we particularly care about. What we’re looking for is the optimal efficiency when clearing dungeons. When the player’s skill is sub-optimal, no build will magically make him do good clear times.
In the end, all we can control when making a build is its own effectiveness. That’s why it needs to be efficient, regardless of other factors.
Hope that explains it well.
I knew you were bad at math, but I didn’t know you were bad at reading too.
He clearly said that what he posted was your DPS in 30 seconds.Well maybe I should calculate the dps of a phalanx warrior/staff ele when he is dead for 30 seconds. The number will be quite enlightening. Circumstance do matter for dps calculations.
Not sure what point you’re trying to make.
I mean they according to nem the first poster of the numbers took a (bad) case scenario (above 50% health which is a 20% dps loss, with weakness at the wrongtime, …) and impies it as “the dps of the build” that’s not a good reference, like I said the dps of a staff ele in a worst case scenario is 0, is it fair to refer it as “the dps” of the staff ele?
No, he said his DPS over 30 seconds was 8.2k, not “the DPS of the build” in general. Hence what I pointed out to Nemesis in my first post.
That, by the way, is why we calculate DPS in an ideal and controlled enviroment, to find a profession’s “true” DPS.
I knew you were bad at math, but I didn’t know you were bad at reading too.
He clearly said that what he posted was your DPS in 30 seconds.Well maybe I should calculate the dps of a phalanx warrior/staff ele when he is dead for 30 seconds. The number will be quite enlightening. Circumstance do matter for dps calculations.
Not sure what point you’re trying to make.
Just in case anyone’s interested, this is the total damage done by nemesis in 30 seconds : http://imgur.com/sYg0Xwi,bG9OS74#1 which means his DPS was http://imgur.com/sYg0Xwi,bG9OS74#0, not 14.7k .
Oh my god… seriously… OH MY GOD… i have no absolutely no words to describe this…
Are you seriously going to put the calculator on TOP of the boss’s HP so we won’t notice he is actually at half HP… in the first fight (as you can see by the party members on the left), which was the weakest one because i had weakness on as i was doing my highest burst, and i posted it on purpose just to bait people in… since i knew that’s what people were expecting… and after the screen goes black… i proved your expectations wrong…
You’re going to calculate my DPS for half a fight… before i even go in Lich Form under Timewarp ?…
Necromancer’s DPS increase by 20% after the boss goes under 50% health… and i saved up Lich Form and Timewarp to skyrocket my DPS towards the end…
I am speechless… i can’t believe the lengths at which you people go just to invent bullkitten about my video…
HAHAHAHAHA… OH MY GOD !… HAHAHAHAHA…
I saw how people are already laughing because they believe it ahahahahaha… SPOJ ACTUALLY BELIVED THAT… HAHAHAHA…Dude… thank you… just got home, checked the forums… hahahaha… can’t stop laughing…
I knew you were bad at math, but I didn’t know you were bad at reading too.
He clearly said that what he posted was your DPS in 30 seconds.
Though I like the idea of a support Necromancer with Orders, I don’t like the idea of making an elite spec heavily related to vampirism, as we already have Blood Magic.
They’ll come spinning the same story of how armor is going to be exclusively in-game rewards but fail to acknowledge that since launch we’ve received 2 additional armor sets.
Lies, so the rest of your statement does not event matter. I will only list the three quick ones that come to mind.
Carapace set
Luminescence set
Glory SetCarapace and Luminescent is the same set. I will concede that I forgot about the glorious set. So Carapace, Glorious and Ascended. 3 sets since launch.
My statement stands true minus one mistake. You have failed to provide any real rebuttal aside from refusal to admit fact.
Plus all the armor sets in the Gem Store and the armor sets from achievement point rewards.
Nerfed? You mean bug fixed and hopefully given some actual survivability to compensate.
No, he means the bug left ignored and Reaper gets nerfed to compensate.
Oh no, I feel so bad for you guys… You got interrupted while trying out your favorite elite specs…
<——— Guy who couldn’t pre-purchase HoT in time for the beta
I have to say I laughed at the beginning, good job :P
Would probably require too much work, which most players would prefer for Anet to put in finishing HoT instead.
You can’t follow the meta when you’re practically unable to do decent DPS. Therefore, no stacking and you’re more than likely gonna need that dodge button.
More Necromancer solos, pleaaaase~
Currently, GS is used for AoE LF and Gravedigger for the 50% mark. Gravedigger alone makes it fantastic, and will make it meta for pve easy. It also offers a nice built in blind with Nightfall which is very awesome (For 50 fractals that’s very nice)
RS is starting to come together, I still think It needs a buff but It’s getting close. Matched with Dhuumfire/Reaper’s Onslaught the damage is pretty nice. You also can maintain 25 stacks of vuln in reapers shroud.
To wrap this up, DO NOT use GS auto for most of anything besides gaining LF in AoE fights. It’s melee is just too slow to beat out RS auto, It has better damage plain and simple.
GS auto outDPS’ses reaper auto. It’s just harder to land in pvp and with CC heavy mobs.
If you’re using reaper shroud for DPS, you’re gimping your DPS.
Have you done proper testing to back this up?
I’m not about to dig a thread 1-2 pages back because you people won’t bother looking up the recent coefficient postings be they by Silverkey or spoj, Red Archnid also did some as well.
You could simply say “yes”.
Brazil has been using RS instead of GS autoattacks in his Reaper videos, but I guess it could be for might and vuln generation.
Currently, GS is used for AoE LF and Gravedigger for the 50% mark. Gravedigger alone makes it fantastic, and will make it meta for pve easy. It also offers a nice built in blind with Nightfall which is very awesome (For 50 fractals that’s very nice)
RS is starting to come together, I still think It needs a buff but It’s getting close. Matched with Dhuumfire/Reaper’s Onslaught the damage is pretty nice. You also can maintain 25 stacks of vuln in reapers shroud.
To wrap this up, DO NOT use GS auto for most of anything besides gaining LF in AoE fights. It’s melee is just too slow to beat out RS auto, It has better damage plain and simple.
GS auto outDPS’ses reaper auto. It’s just harder to land in pvp and with CC heavy mobs.
If you’re using reaper shroud for DPS, you’re gimping your DPS.
Have you done proper testing to back this up?
Still have the same problem, even though Support sent me an e-mail saying it’s been fixed.
Probably because as far as the game is concerned Reaper’s Shroud is a hammer (you get hammer kill achievements for reaper shroud kills), hence weapon swap, whereas Death Shroud’s old spaghetti code originated as a downed state.
Omg we got hammer AND greatsword
I’M A REAPER AND AN ARCHDIVINER, KITTENS
Hey guys, I’m trying to pre-purchase HoT and I’m getting this message: “Payment Authorisation Failed”.
I’m using a debit card, so that might be the problem, though I read somewhere that I could use that instead of credit… Does anyone know why else I could be getting this error?
Only brutally stupid.
Well to be fair, the reason Ele is there is because it has (or had I’m not sure of current DPS listings) the highest DPS. Which means if your build doesn’t have any unique support, it has to be the highest DPS in the game as its “niche”, which so far doesn’t happen. With 10 people in a group it might actually be possible to devote a few people to max DPS duty if a DPS-only build actually had insane DPS, but I don’t see how Necromancer would get that role.
Also, they mention that you need survivability, but the reality is people are more than capable of doing the current most difficult content with berserker gear, so it might be that ANet is just too bad to deal with it.
If Ele only had the highest DPS it would be fine, but it also has amazing utility and support on top of that…
Of course, back when FGS was a thing, it was even more ridiculous.Btw, do we know what our DPS after Robert’s recent changes to Reaper? Is it possible that it has gotten impressive?
Also, in raids, reviving might be more relevant, so Blood Magic Necromancer would be slightly more useful…
Though, I guess, Blood Magic will most likely be replaced by Reaper if we want good DPS?I hope people realize that necromancers aren’t the only profession that has rez traits. The only differences is that ours help person being rezzed…the other professions traits help the rezzer not die while doing the rez. That being said, I would never play or invite a class just for the purpose of rezzing…that’s just a defeatist mentality to assume that you are going to have a bunch of fails to have to compensate for.
Thinking that “I shouldn’t ever be getting downed” is a dungeon mentality and a testiment to how easy PvE is.
I see no problem with getting downed and being in danger in raids. Why not have a boss target a few members of the party and instantly downing them before preparing his next attack? Sounds like a reasonable mechanic to me.In GW2, losing all your HP doesn’t mean you have failed. Because down state is a mechanic.
That’s more PvP challenge type PvE pales to it bosses have far less potential then players and are usually 1v5 or 10 for raids. You need damage to win down state is a damage loss maybe not with necro lol didn’t test so every comp will always focus and adapt to not getting downed even if the devs try to enforce it. Rest of the game of the game is way too easy and different for players to suddenly accept that in raids for now.
Raids are supposed to change what we take for granted in dungeons today.
Well to be fair, the reason Ele is there is because it has (or had I’m not sure of current DPS listings) the highest DPS. Which means if your build doesn’t have any unique support, it has to be the highest DPS in the game as its “niche”, which so far doesn’t happen. With 10 people in a group it might actually be possible to devote a few people to max DPS duty if a DPS-only build actually had insane DPS, but I don’t see how Necromancer would get that role.
Also, they mention that you need survivability, but the reality is people are more than capable of doing the current most difficult content with berserker gear, so it might be that ANet is just too bad to deal with it.
If Ele only had the highest DPS it would be fine, but it also has amazing utility and support on top of that…
Of course, back when FGS was a thing, it was even more ridiculous.Btw, do we know what our DPS after Robert’s recent changes to Reaper? Is it possible that it has gotten impressive?
Also, in raids, reviving might be more relevant, so Blood Magic Necromancer would be slightly more useful…
Though, I guess, Blood Magic will most likely be replaced by Reaper if we want good DPS?I hope people realize that necromancers aren’t the only profession that has rez traits. The only differences is that ours help person being rezzed…the other professions traits help the rezzer not die while doing the rez. That being said, I would never play or invite a class just for the purpose of rezzing…that’s just a defeatist mentality to assume that you are going to have a bunch of fails to have to compensate for.
Thinking that “I shouldn’t ever be getting downed” is a dungeon mentality and a testiment to how easy PvE is.
I see no problem with getting downed and being in danger in raids. Why not have a boss target a few members of the party and instantly downing them before preparing his next attack? Sounds like a reasonable mechanic to me.
In GW2, losing all your HP doesn’t mean you have failed. Because down state is a mechanic.
Buying Heart of Thorns with a pre-paid card?
in Account & Technical Support
Posted by: Axelwarrior.9084
It’s probably a bit of a dumb question, but can I pre-purchase HoT using a pre-paid Mastercard or Visa, in the “Credit Card” Payment Method?
Well to be fair, the reason Ele is there is because it has (or had I’m not sure of current DPS listings) the highest DPS. Which means if your build doesn’t have any unique support, it has to be the highest DPS in the game as its “niche”, which so far doesn’t happen. With 10 people in a group it might actually be possible to devote a few people to max DPS duty if a DPS-only build actually had insane DPS, but I don’t see how Necromancer would get that role.
Also, they mention that you need survivability, but the reality is people are more than capable of doing the current most difficult content with berserker gear, so it might be that ANet is just too bad to deal with it.
If Ele only had the highest DPS it would be fine, but it also has amazing utility and support on top of that…
Of course, back when FGS was a thing, it was even more ridiculous.
Btw, do we know what our DPS after Robert’s recent changes to Reaper? Is it possible that it has gotten impressive?
Also, in raids, reviving might be more relevant, so Blood Magic Necromancer would be slightly more useful…
Though, I guess, Blood Magic will most likely be replaced by Reaper if we want good DPS?
(edited by Axelwarrior.9084)
Tbh, if their statement about Condition Builds being a thing in raids is true, I think Necromancer will most certainly have a place there, due to Epidemic.
Unless conditions are only relevant in single-enemy encounters.
If boons share to the entire 10 man raid then you’d actually see that a Necromancer and Ranger would be brought to every organized run if only for their specialty buffs. That’s something I’d love to see.
Please yes. This is all I want from raids.
GG.
Hail Minions!
Here’s the VoD from the finals for folks interested. It’s muted tho :P Should get more than 360p over time.
Bhawb, I guess you like it
Bhawb liking my MM gameplay would be like a dream coming true :P
Thanks a bunch for uploading it, a guildmate wanted to see this~
Might be a bug, I suppose
Question: Is the winner of each match-up decided from one round?
Scepter is pretty much the only option for full condi builds, but it’s not really a good weapon generally. Thankfully, a developer (Robert Gee) has confirmed that he’s working on improving it soon.
You mean you can’t change the ‘400’ to ‘1’? It works fine for me.
IMO, the problem isn’t as much with Necromancer, as it is with the way PvE is designed. Pretty much all the support we bring is unnecessary or useless in dungeons.
Robert doesn’t want to just give Necros a bunch of blast finishers and make them a conventional support. And I agree with that decision. What they need to do is make our strengths more relevant in PvE.
This isn’t true though. The support we bring is blind, weakness, boon corruption, and condi removal/transfer. The only one of those that isn’t used much is boon corruption. All the others are used regularly, but necros aren’t good enough at that and dps to justify bringing them. Other classes do necros utility just as well while still bringing damage.
I wouldn’t even consider blind to be something we specialize in. All we have is pretty much well of darkness.
And weakness isn’t really popular. When was the last time you thought “Hey, we should bring someone to apply weakness?”. At best you’ll be using that consumable in high level fractals.
The “unique” support we bring is condi manipulation and boon removal (I’d say weakness too, I don’t think any other class does it better). Those aren’t useful, so we’re not useful either. That’s my point.
IMO, the problem isn’t as much with Necromancer, as it is with the way PvE is designed. Pretty much all the support we bring is unnecessary or useless in dungeons.
Robert doesn’t want to just give Necros a bunch of blast finishers and make them a conventional support. And I agree with that decision. What they need to do is make our strengths more relevant in PvE.
Id be so happy to see this. But our damage is still inferior as well.
Id love to see HoT enemy conditions to be really dangerous so we can cleanse people and get damage by shoving it on them instead. Vulnerability needs to be as lucrative as might as well
The main problem with our damage, AFAIK, is the lack of damage modifiers. Unfortunately we’re unlikely to get more, since the last trait update was done recently. (Unless they change something in the Reaper traitline)
IMO, the problem isn’t as much with Necromancer, as it is with the way PvE is designed. Pretty much all the support we bring is unnecessary or useless in dungeons.
Robert doesn’t want to just give Necros a bunch of blast finishers and make them a conventional support. And I agree with that decision. What they need to do is make our strengths more relevant in PvE.
Don’t believe it.
To be honest, this instability is entirely broken in Cliffside and Dredge.
I suggest you skip 39 and just do 40 instead…
You can read about Lich Form’s abilities here:
https://wiki.guildwars2.com/wiki/Lich_Form
Leeto is one of my favorite Necro players. Here’s his channel:
https://www.youtube.com/user/Leetyo/videos
Still not enough.
More Necro manmodes please~
Dragonhunter replaces the Guardian’s mechanic too, no?
I’d love for a debuffing Necro build to use in fractals. Maybe one day.
Concentrate guys, I’m not saying the evade should be straight-up removed, nor am I saying the damage should be low.
I’m saying they should add more depth to the skill, in order to allow counterplay, but also require a certain level of skill to use properly. Retaliation is hardly enough.
There should be plenty of ways to do that without hurting the skill, I’ve already given a few suggestions myself.
blurred frenzy, pistol whip; same kategory of skills. all of them are evades and all of them have the same counter: retaliation.
Those are stationary. Whole different category. Require stuns/immobilize to land, which can be broken/cleansed.
Spreading the damage among a lot of targets doesnt’t mean the skill does less damage – it’s not a weakness. That’s saying an AoE skill is weak because it does medium damage to a lot of people instead of high damage on one person.
The skill has a low cooldown to compensate for the energy cost.
Stealth bursts don’t have much counterplay either, but at least you can reveal them or counter them. And, besides, I’m not saying stealth bursts are okay or better than this.
Like I said, I’m not saying it shouldn’t be an evade – I’m saying the current version has no counterplay to it, whether it’s 1v1 or not.
Halfway through reading this, I got the strong impression that you’re making a very tasteless joke, so I have to ask… source?
EDIT: Nvm, just noticed the thread. This is a godsent- or rather, grenthsent
(edited by Axelwarrior.9084)