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Did GW2 lose its identity?

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t mind raid, but I DO mind when raid had become the main focus and we only get other stuff every 2-3 months rather than a few weeks.

I also mind some mini/skins, or even stories were locked for raid.

Raid has not become the main focus. There are four raid wings since the start of HoT and there have been four episodes of the living world. Given that everything else in HoT/PvE was available at HoT’s launch and raids weren’t, given that there are also PvE festivals, new & revamped fractals, and current events and other things going, Raids are clearly not the major focus of releases. Take into account the fact that Raids also require far, far fewer resources, it should be clear that Raids get the smallest possible share of focus.

Every game mode has locked skins; I’m not sure why you think Raids shouldn’t get the same treatment.

One game mode should never have exclusive access to Legendary equipment.

Why?

The raids need an easy "story mode"

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

How about instead of a story mode, just create an NPC outside of the instance to replay all of the cutscenes?

Been proposed and discussed. There is already access to cutscenes on youtube. Adding them in game doesn’t really do anything (neither does a cleared instance) – and more importantly, it doesn’t provide a gaming experience or sense that the player is living through the story.

In the game’s current form, part of the PVE end user experience – and part of the story experience (no matter how small or how secondary) – is currently limited based on playstyle and build/stat preferences. After 3+ years of experiencing a game that didn’t have that kind of segregation, it’s hard not to think things have changed for the worse.

It shuts down the argument for easier raids on the basis of missed story content. I’m not at all surprised that it’s been discussed before since we’ve had how many threads? If players want to feel like they’re playing through the story then they can do the actual raid in the manner in which it was intended.

Things have not changed for the worst just because content was designed for a subset of the players that wanted something a little more challenging. No one player can say that the entire games revolves around their preferred way of playing. Adding aspects that apply to different types of players is a move in the right direction. It expands the breadth of the game and add to its appeal.

Make Birthday Gifts Apply To Account Age

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Posted by: Ayrilana.1396

Ayrilana.1396

So people now want even more free rewards given to them?

The raids need an easy "story mode"

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

How about instead of a story mode, just create an NPC outside of the instance to replay all of the cutscenes?

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I can agree only that this game has lost its “vision”, or identity as some would say.

GW2 used to be a Multi Character friendly Game, thats not about Gear grind to be competitive everywhere in the Game.
Now you need for Fractals, Raids and WvW to stay competitive and to be able to play that End Content at all, or you will most likely find no peole that are willing to take you with them, unless you are in an active Guild or you have the luck to find enough peopel by the LFG that share the same problem with you. Or are in general willing to help others.

Raids need a rework of their Game Design.
They have been designed from begin on like cheap wannabe Dungeons 2.0 due to the recruited person for them having now clues about it, what Raids actually are and him having had at that time only Dungeons in the game as a comparison of what he was recruited for to work on for just 10 people instead.
If that theory is right, then they should do their job at least right and implement into Raids as a simple solution like already suggested several times by several people a “Story Mode” to raids, just like simple Dungeons also have a Story and an Exploration Mode.
The exact same way can work raids.
Story Mode = Significantly decreased or No Rewards, just Story & Achievements
(Normal)Exploration Mode = No Story, Rewards & Achievements with no stupid DPS Pressure
Hard Mode = No Story, Increased Rewards, Time Trial Achievements & DPS Pressure.

Then we would have finally Dungeons again ..err Raids (sry) with Raids beign accessible for everyone, without that people with different interesnts get themself into interest conflicts due to one side wanting to do them only for story and achievement,s and the other elitist nature of the side wanting to do them mainly only for profits and rewards and that as fast as possible.

Shouldnt be really wished too much to make such a simple, but very effective fix to the game, that would make Raids as a Feature much better for simply EVERYONE.

Raid were meant to be challenging group content from the start. A story mode is unnecessary. This has been brought up almost daily in the raids subforum.

Ascended equipment is fairly easy to obtain. The bulk of the stat increase comes from trinkets and the backpacks which are even more incredibly accessible than before.

Weapons provide another 5%(?) increase which can be obtained randomly from fractals or by crafting. You can get cheaper versions if a few from the latest current event that let’s you change stats/types very cheaply. This of course requires crafting to get the initial weapon(s). All crafts can be gotten to 500 with 110G each or less. Definitely less depending on how patient you are.

Ascended armor provides only 2% boost with a little more if you use full infusions. It’s it’s the most expensive and yet most unnecessary ascended equipment provided you don’t do high tier fractals where you need the extra six AR slots.

On top of that, ascended equipment is account bound which makes it very multi character friendly. You can just swap them to another class assuming they are the same weight type (for armor) and stat combo.

(edited by Ayrilana.1396)

Make Birthday Gifts Apply To Account Age

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Posted by: Ayrilana.1396

Ayrilana.1396

No. I like that I’m rewarded for every character that I have which has been the case since GW1. Just look at those dyes that we got. Would you want only one or as many as you have characters that are that old?

Question on Wooden Potatoes newest video

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Posted by: Ayrilana.1396

Ayrilana.1396

Ascended weapons are no longer worth getting from the PvP/WvW vendors as you still need to do most of the crafting.

Berry farming is from the 3rd episode of LS3 which is the map above Frostgorge. Essentially you go around to all of the berry nodes as well as doing the hearts too if you wish. The berry nodes are character bound so you just hop onto another character and repeat the process.

The attached image is from user Raboni on Reddit.

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Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s often a DPS loss to revive someone when they’re dead vs having them WP and run back. Especially if they’re one of the ones that can’t stay alive. There are also times where players should just WP regardless such as at the towers in DS.

This attitude existed well before HoT.

This existed during world bosses at the start of the game.

That’s because running back from a wp was quick and your wp wasn’t contested.

In HoT where travel times are worse and EPA are often contested your better off reviving that person. Not only will it takes ages for them to get back if they ran straight back to the event they’ve pulled half the map with them or arrived damaged by those mobs.

Completely different situation pre and post HoT thus revive the downed to have a smoother time in HoT

Specifically where is it better to revive someone that is dead?

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s often a DPS loss to revive someone when they’re dead vs having them WP and run back. Especially if they’re one of the ones that can’t stay alive. There are also times where players should just WP regardless such as at the towers in DS.

This attitude existed well before HoT.

This existed during world bosses at the start of the game.

Yep. I remember seeing this at Shatterer.

Did GW2 lose its identity?

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Posted by: Ayrilana.1396

Ayrilana.1396

There are not multiple fallacies there, or at least not blatant ones. I never said that HoT changed whether we needed ascended or not for fractals. Fractals were introduced at the same time that ascended armor was introduced. And yes, for high level fractals you NEED ascended gear with AR. Yes, there is tier 1 that you can do, but most people do higher level fractals for achievements and rewards. When they are not running fractals for dailies, a lot of the people in my guilds do upper level ones.

As for story, no, I haven’t finished it. I have time constraints in RL that don’t let me play as often as I’d like. I still have no idea what is going on and why it is happening, and I do not skip cutscenes, so, there’s something somewhere that I have missed.

EDIT: Yes, they are gating content, because if I could play in those higher level fractals without AR then I wouldn’t need Ascended Gear, would I? The fractals might be the same story, but the fact that you NEED a certain set of armor to play in these upper level fractals and it is not reliant on skill is worrying. What will they gate behind armor next, like I said before?

And if they are dead they should WP…….this is the kind of attitude I am talking about! This attitude never used to be around, and now its “You’re dead, WP.” Some people won’t even help downed players anymore, they let them die and tell them to WP. I am not saying rez them when it’s dangerous, but when you are able to, and you need people to help finish, making them run back from a WP is time consuming.

BUT to get the thread back on track, YES, I think that GW2 has definitely lost its identity over time. For multiple reasons. It’s still fun, but it’s definitely NOT the same game I bought when it was released, many, many moons ago.

It’s often a DPS loss to revive someone when they’re dead vs having them WP and run back. Especially if they’re one of the ones that can’t stay alive. There are also times where players should just WP regardless such as at the towers in DS.

This attitude existed well before HoT.

Time for a New Computer

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Ayrilana.1396

Finally found what I needed online but I don’t know how to remove this topic. It is a laptop with Intel® Core™ i7-7700HQ (2.8 GHz, up to 3.8 GHz, 6 MB cache, 4 cores) + NVIDIA® GeForce® GTX 1070 (8 GB GDDR5 dedicated) and SSD HD. It is $1700 US!! Thank the 6 Gods for credit cards. LOL

You can report your post and ask for it to be removed in the comment box.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Of course before HOT many people were complaining the game was too easy. And yes, HoT is not friendly to new players…because it’s not meant to be new player content. It’s meant to be end game content.

You may be 100% correct, yet the “problem” persists!

Some customers (however few) leave – Even fewer joins: This is a VERY real problem for any entity outside the non-profit realm!

edit: Heck, even non-profit org’s offer less with fewer followers ;-)

Do you have sources to back this up? I don’t remember Anet public ally releasing active players counts on a regular basis and especially not with it segregated by new va old players. In fact, have they ever released any numbers since the infographic from 2012?

Does he really need to support a statement that essentially says that in general the player base declines as a game ages?

Unless they blame it on HoT rather than the decline that most games naturally have over time.

Edit: Missed their clarification post

(edited by Ayrilana.1396)

LS3 - Episode 5 Release date?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

I’m thinking there is no gaming company in the world that can release updates fast enough to please all the players. It will always take months to produce, test and release something players consume in a fraction of that time.

Especially when you have players who take the entire day off, which has a scheduled release, so they can burn through the content that day.

Not our fault that we enjoy the content so much…
Maybe if ArenaNet stopped making their games fun then we wouldnt need to take of entire day off work to play their release date on time.

Need isn’t the same as want. The content is permanent or at least until the servers go away. There’s no difference between doing it all that day vs over the course of a few days or weeks. The issue is when those players that rushed through the content then complain about a lack of things to do.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Of course before HOT many people were complaining the game was too easy. And yes, HoT is not friendly to new players…because it’s not meant to be new player content. It’s meant to be end game content.

You may be 100% correct, yet the “problem” persists!

Some customers (however few) leave – Even fewer joins: This is a VERY real problem for any entity outside the non-profit realm!

edit: Heck, even non-profit org’s offer less with fewer followers ;-)

Do you have sources to back this up? I don’t remember Anet public ally releasing active players counts on a regular basis and especially not with it segregated by new va old players. In fact, have they ever released any numbers since the infographic from 2012?

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I am not sure. I had heard that Legendary would have better stats than ascended armor, probably on these forums somewhere. If this is wrong, then I apologize, and disregard that part of my post. The rest still stands, though. Story gating sucks, gating content behind hard to get gear sucks.

The community is more toxic now too. Someone in our group at Vinewrath told a new person asking for guidance “Google is your friend!” as if they were supposed to suddenly open google in the middle of the champion fight. A quick “Stand on the flowers when X happens” or whatever it was would have gone a long way. I would’ve told the new person but I couldn’t remember when to do it, it had been so long since I had done Vinewrath. NO ONE knew what to do, except a couple of people, and Vinewrath failed because they wouldn’t tell the rest what to do. When I said that we might have had a chance had someone rezzed the first few people that went down, so they could rez others, the response was “We can’t rez. Just stand where you’re supposed to.” Uhh…rezzing is pretty necessary at almost all world bosses, to complete it. Claw of Jormag, I’m looking at you. Most of what I do at world bosses is actually just running around rezzing people, unless I am down myself. There is just a very unhelpful and “every man for themselves!” vibe with some of the events sometimes and it didn’t used to be that way.

PVE is cooperative! No one is stealing anything from you if you help them back up!

EDIT: It isn’t better stats. But, you can change your stat combos, so this is what would make it more appealing to people! Sorry for the confusion! I knew that I had heard it would be “better” somehow.

Changing stats doesn’t matter as people can easily leave all instances (except for the story ones) to change characters/gear/whatever so long as they have an anchor to keep the instance open.

The community isn’t any more toxic than it has been in the past.

For rezzing, it’s not a core thing of world bosses. If they’re dead, they should WP. If they’re downed then you should revive them if it’s safe to do so. Some bosses have mechanics which make it unsafe to do during certain times such as at VW.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

For me, GW2 HAS lost it’s identity. This used to be a game to play when you wanted to, and put down when you wanted to, with no real consequences to your characters. If you wanted to take a month off, you could still go back and do all the stuff that you missed later. You didn’t need a certain gear. You didn’t need a certain weapon. If other people played longer, they’d just have more gold to play with.

NOW, you NEED ascended to do fractals. You cannot do upper level fractals without agony resistance, and that goes in ascended gear. In order to get ascended gear, you have to have a maxed out crafting on one or more category. You also need a ton of materials to make this gear, and some of the things you are crafting is time-gated to one a day, which will take a while, or is expensive to buy. Now there will be Legendary armor coming out, with better stats than ascended.

That doesn’t sound like the start of a gear treadmill to anyone else? Because it does to me. What happens when we’ve had Legendary out for a while and they require it somehow for some other game mode? And then once “everyone” has that, will they put something else out, that’s got more stats than Legendary armor, so the players have something else to reach for? I’m thinking they will. It hasn’t started with weapons yet, but it is a matter of time.

I am not saying that we shouldn’t have anything to work for ever, or that there shouldn’t be more challenging content! Far from it! When they first revamped Teq, it was simply to increase hitpoints so it was almost unkillable and then dusted off their hands like “Our job here is done!!” Teq is one of the most popular world bosses there is, along with Karka Queen. Player dissatisfaction was LOUD and CLEAR that just upping the hitpoints was not the way to go. The new Shatterer design is a lot better, and more in line with the “improvements” that should be made. Before the revamp, we stood on a hill in a group and just fired stuff at it. That was all.

HoT was a dramatic increase in skill needed. I still haven’t completed it all, because you need masteries and you have to kill things for masteries. Story is gated behind these masteries and if you don’t have them, you can’t do the story! I HATE STORY GATING!! I hate it with a passion! Story is what I enjoy most about this game, and they gated story behind not only masteries, but they did the lead-in to Living Story Season 3 behind raids! How many people knew what was going on in the story, without looking at you-tube? Be honest with yourselves. The majority of players did not know, because the lead-in story was gated behind raiding, which the majority of players do not do!

I am not saying to not have raids. I am not saying to not have challenging content. I am saying that this started as a more casual and relaxed atmosphere, and now it is turning into a grindfest, either for masteries, or for gear. Leveling is easy, thank goodness. The real grind begins at level 80 for most people!

TLDR: Yeah, GW2 has definitely lost it’s vision.

You needed ascended to do high level fractals before unless you relied on that exploit at Maw. AR is part of the progression for fractals. This hasn’t changed.

Legendary gear have the same stats as ascended gear. I’m fairly certain that you know this so I don’t know why you even brought it up.

Umm… people still stand on a hill and fire at Shatterer like before. Very little maps attempt to break the bar which is easy to do.

The skill level increase with HoT wasn’t dramatic unless you already found the skill level needed for core Tyria to be high. Enemies have mechanics which are fairly easy to learn.

The story isn’t gated by any masteries that are deep within any of the mastery lines. I think they are all the first tier ones except for needing updrafts. There are plenty of easy mastery points to unlock these and XP isn’t that difficult to get. An hour of the centaur farm provides enough XP for all of them.

The lead in to LS3 wasn’t locked behind the raid. If you had done the living story, you’d know this. Both episode 1 and 4 show that the raid story was just a side story. No more a requirement than Rogue One is for the first Star Wars.

LS3 - Episode 5 Release date?

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m thinking there is no gaming company in the world that can release updates fast enough to please all the players. It will always take months to produce, test and release something players consume in a fraction of that time.

Especially when you have players who take the entire day off, which has a scheduled release, so they can burn through the content that day.

Legendary Crafting

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I just did the collections for the four HoT legendaries over the past week. To be honest, the journey wasn’t all that great. It’s essentially a checklist to do already existing content which you’ve likely already done several times. One of the reasons why I did the four legendaries at the same time as there’s overlap. I’ve looked at the collections for the others, aside from the few I had also done, and any story was nonexistent.

The only legendary that had any form of a story was the new HoT short bow and that was primarily contained within the journals.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding them to hero chests will increase the number that come into the system that supply will easily outmatch the demand for them even with the current event.

But only until their price dips below amalgamates. After that, the supply will go back to the previous situation, because people will stop choosing them. The demand seems to be high enough that the initial glut on the market should be cleared in relatively short time.

Yes, there will be one big dip in price, but it’s going to stabilize shortly after.

Why exactly is lilies dropping to be equivalent to the other HoT crafting materials bad, again?

Most likely because someone is profitting from their scarcity and would like to profit more. So, obviousy, it’s bad for everyone. [/sarcasm]

And what makes you think that?

Before the recent current event, supply was relatively stable with buy/sell orders not fluctuating all that much. Any change was likely the result of the AB farm which could especially be seen within the weeks leading up to its nerf. What players needed for WvW appeared to match with what was being farmed.

We’re now a couple weeks past the current event which added another minor use for them. Buy/sell orders increased but they’re still relatively stable now as before. There’s not a huge number of players going for them to cause any large fluctuations in those numbers. The current method of obtaining them is more or less meeting what is needed.

If you add thousands of supply into that do you really think that that glut would go away in a timely manner that players would not get impatient? Exactly what are you using to base it on being a “short time”? Everything is stable right now with the only method of acquisition being from harvesting.

I’m not against the price going down. I’m against the suggestion given because it adds too much too soon. Just increasing the harvest rate would be sufficient.

(edited by Ayrilana.1396)

Price of Maguuma Lily

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Posted by: Ayrilana.1396

Ayrilana.1396

Why would players pick maguuma flowers over amalgated gemstones if the price is lower, jsut to up supply and get less money?

That’s not at all what I said (if this was directed at me).

It was just posing an additional question on your theory. It seemed to me to be a huge factor yet you dont seem to mention it.

I did in my first paragraph. I’ll add another sentence at the end to make sure it’s clear.

People would choose them up to the point that they’re equal to amalgamated gemstones. Once they went lower, they’d stop going for them. What will drive the price further down would be the large surplus of supply that’s slow moving due to so few uses. Players would get impatient and undercut each other in order to sell the items rather than have them remain on the TP.

But there wouldn’t be undercutting, as noone would pick lilies over amalgamates at that point (and their influx from current sources is negligible).

I had covered this in my post. It’s not about choosing it from the daily chest once it hit or went below the price of the amalgamated gemstones.

You might have a point if it was worthless before Caladbolg reforging event got introduced. It wasn’t. It was anything but worthless then.

So, if they would be selectable from the metaevent boxes, their price could at worst drop to the price of amalgamates. It would not drop significantly below it. If anything, it might even cause the price of amalgamates to rise a bit.

@Ayrilana – I see where your argument is coming from, but I have to disagree with it. Maguuma lilies are needed for trailblazer gear, which at the moment is one of the strongest gear sets in WvW due to giving you extremely high condi damage alongside extremely high personal sustain.

However, like Astralporing pointed out, Maguuma Lilies have had a high price long before the new content came out, which indicates that the demand is fairly constant. Short of a “panic” after the July 2016 patch that changed a lot of builds, the price hasn’t dipped below 7 gold each since Feb 2016, and even then they hovered right around 6-7 gold each since early Jan 2016. Putting them in the heros choice chest will lower the price significantly, but it won’t crash it.

If you look at the number of sell listings, they were fairly stable with buy listings being the same but twice as much. That’s before the current event added more demand for them. So just because it’s used in WvW doesn’t mean much since that was the only use. The price was high due to how difficult it was to farm them more than their use in WvW.

Adding them to hero chests will increase the number that come into the system that supply will easily outmatch the demand for them even with the current event. Any large scale impact from the current event has likely already passed so any significant drop in supply from it probably isn’t going to happen. Getting those five weapons isn’t that much cheaper and it requires players to have gone through the HoT story on a character so they’re limited by the number of characters that they have and how much effort they want to expend running those that have not gone through it.

When you add it to the hero chests, this gives the entire player base access to them by simply doing any of the metas on the four maps. If you assume that 2,000 players participate in a single meta, that’s pretty much four times the current supply being added in that instance. Chances are there will be more than that number of players and many of them would be doing more than just one map’s meta. This will quickly increase supply with players trying to undercut each other.

Just because the price hit the amalgamated gemstones price, doesn’t mean the price will suddenly stop going down. Since it moves so slow compared to how much supply as added, it’ll continue to go down as players try to get some gold. You’ll see this especially among those whose sell orders are buried behind many other sell orders.

Price of Maguuma Lily

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Posted by: Ayrilana.1396

Ayrilana.1396

I presume you meant 2.5%, not 25%?

I meant somewhere upwards to 25% at most. It all depends on how often the jungle plants get harvested. It definitely doesn’t need to go the route of black diamonds.

Price of Maguuma Lily

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Posted by: Ayrilana.1396

Ayrilana.1396

Why would players pick maguuma flowers over amalgated gemstones if the price is lower, jsut to up supply and get less money?

That’s not at all what I said (if this was directed at me).

It was just posing an additional question on your theory. It seemed to me to be a huge factor yet you dont seem to mention it.

I did in my first paragraph. I’ll add another sentence at the end to make sure it’s clear.

People would choose them up to the point that they’re equal to amalgamated gemstones. Once they went lower, they’d stop going for them. What will drive the price further down would be the large surplus of supply that’s slow moving due to so few uses. Players would get impatient and undercut each other in order to sell the items rather than have them remain on the TP.

I don’t think that’s likely, removing something from the tp to undercut someone eats your own profit (with the high listing fee). As for new postings they will undercut one another by 1 copper at a time and then supply and demand should balance out. The problem with the current situation where there is low supply and relatively high demand (at the moment there are 554 on the market with a demand of 1099 and the price is rising) is that it is easy for one person to corner the market and set the price to whatever they want it to be. I don’t know about you but I dislike that kind of market manipulation in a game.

However, having a dependable once-daily source for these kinds of items would insulate them from price fixing as well as give people an in game way of getting their own that doesn’t rely on a less than 1% drop rate.

Versus having something sit on the TP and not sell? Players will undercut by more that 1 copper in order to get a quick sale. Also think about individual players undercutting each other.

The issue is that by adding so much supply, and it being in low demand, sell orders will not move fast enough. With each meta completion for everyone per day, they add more to that surplus that will not lose as much supply as it gains. Eventually it’ll hit the point where its price equals that of amalgamated gemstones.

There will be players that are impatient who see that their sell orders have so many in front of theirs that they decide to take a hit on potential gold and list it at the current sell price in order to get something out of it. These players will compete with each other and drive the price further down.

The better option would be to just increase the drop rate.

If it was a significant drop rate increase then that’d be fine. Although if it was a significant drop rate increase then everything you think will happen if it was added to the daily chest will happen anyway.

If it were increased enough to drop commonly then yes. I don’t see an issue with it being increased to 25% at the most. At least through this method it requires players to actively farm them.

(edited by Ayrilana.1396)

Price of Maguuma Lily

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Posted by: Ayrilana.1396

Ayrilana.1396

Why would players pick maguuma flowers over amalgated gemstones if the price is lower, jsut to up supply and get less money?

That’s not at all what I said (if this was directed at me).

It was just posing an additional question on your theory. It seemed to me to be a huge factor yet you dont seem to mention it.

I did in my first paragraph. I’ll add another sentence at the end to make sure it’s clear.

People would choose them up to the point that they’re equal to amalgamated gemstones. Once they went lower, they’d stop going for them. What will drive the price further down would be the large surplus of supply that’s slow moving due to so few uses. Players would get impatient and undercut each other in order to sell the items rather than have them remain on the TP.

I don’t think that’s likely, removing something from the tp to undercut someone eats your own profit (with the high listing fee). As for new postings they will undercut one another by 1 copper at a time and then supply and demand should balance out. The problem with the current situation where there is low supply and relatively high demand (at the moment there are 554 on the market with a demand of 1099 and the price is rising) is that it is easy for one person to corner the market and set the price to whatever they want it to be. I don’t know about you but I dislike that kind of market manipulation in a game.

However, having a dependable once-daily source for these kinds of items would insulate them from price fixing as well as give people an in game way of getting their own that doesn’t rely on a less than 1% drop rate.

Versus having something sit on the TP and not sell? Players will undercut by more that 1 copper in order to get a quick sale. Also think about individual players undercutting each other.

The issue is that by adding so much supply, and it being in low demand, sell orders will not move fast enough. With each meta completion for everyone per day, they add more to that surplus that will not lose as much supply as it gains. Eventually it’ll hit the point where its price equals that of amalgamated gemstones.

There will be players that are impatient who see that their sell orders have so many in front of theirs that they decide to take a hit on potential gold and list it at the current sell price in order to get something out of it. These players will compete with each other and drive the price further down.

The better option would be to just increase the drop rate.

Unlocking Raid Mastery Track

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

You have to kill a major boss.

Siege the Stronghold should have counted.

https://wiki.guildwars2.com/wiki/Heart_of_Maguuma_mastery_tracks#Forsaken_Thicket

The OP should submit a customer service ticket if they had participated in the Siege the Stronghold event and didn’t get credit for the mastery track unlock.

About AFK farming

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You can’t stay logged in. You have to use a skill or you get kicked out.

All players have to do is be close enough to press 1 button every 15 minutes or so. And according to the rules laid out by the dev, they can AFK farm as much as they want as long as they respond to a dev message asking if they’re AFK. Set up your AFKer and then go do some housework, play another game in the background, solve world hunger…the sky is the limit!

Auto heal

Doesn’t work as you still get timed out for not moving.

About AFK farming

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You can’t stay logged in. You have to use a skill or you get kicked out.

All players have to do is be close enough to press 1 button every 15 minutes or so. And according to the rules laid out by the dev, they can AFK farm as much as they want as long as they respond to a dev message asking if they’re AFK. Set up your AFKer and then go do some housework, play another game in the background, solve world hunger…the sky is the limit!

And that’s assuming all of those AFK’ers are actually near their computer.

There’s also the matter of what exactly is the timeframe that GM’s give people to respond before calling them a bot and taking action? 10 min? 20 min?

Players who are not using 3rd party programs to stay logged in have to hit a movement key every 50 minutes. Chances are they could get a whisper in between this even if they do it twice every 50 min.

(edited by Ayrilana.1396)

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Why would players pick maguuma flowers over amalgated gemstones if the price is lower, jsut to up supply and get less money?

That’s not at all what I said (if this was directed at me).

It was just posing an additional question on your theory. It seemed to me to be a huge factor yet you dont seem to mention it.

I did in my first paragraph. I’ll add another sentence at the end to make sure it’s clear.

People would choose them up to the point that they’re equal to amalgamated gemstones. Once they went lower, they’d stop going for them. What will drive the price further down would be the large surplus of supply that’s slow moving due to so few uses. Players would get impatient and undercut each other in order to sell the items rather than have them remain on the TP.

But there wouldn’t be undercutting, as noone would pick lilies over amalgamates at that point (and their influx from current sources is negligible).

I had covered this in my post. It’s not about choosing it from the daily chest once it hit or went below the price of the amalgamated gemstones.

(edited by Ayrilana.1396)

Minigames! What the french, toast.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

GW2 has had jumping since it launched in 2012. It’s not unreasonable for some things in the game to require it. A lot of vistas required jumping puzzles which were required for map completion.

I like most of the adventures except I don’t do them because I already have all the rewards for them and competing on the leaderboards isn’t appealing to me.

Many MMO Fantasy games have mini games. GW1, lthough technically not an MMO, had several including polymock. WoW even has them from what I have heard.

LS3 - Episode 5 Release date?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

If it’s like last year, SAB will launch for April 1st and last until April 18th, which is where episode 5 will come in.

If they delay LS for SAB then I really suggest anet get their priorities straight.
SAB is a secondary minigame without any relevance to the actual game, I mean,
its fine they have it for the sake of diversity, but it shouldn’t affect their regular
schedules in any way

If you look at the release schedule of previous releases, it being released at the end of the SAB festival isn’t out of the question nor the result of SAB pushing it back.

Going off the date that the last episode should have launched, April 11th would be 63 days and the 18th would be 70 days. They said they would release the episodes every 2-3 months. So 63-70 days falls within that timeframe.

(edited by Ayrilana.1396)

Minigames! What the french, toast.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I did it over the weekend after not touching it since October 2015. You can get silver by using the jump ability twice. I used it at the start after you make the climb and again above where you fight one of the bosses. It’s very tight, time-wise, but can be done by simply running and using the speed mushrooms.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Why would players pick maguuma flowers over amalgated gemstones if the price is lower, jsut to up supply and get less money?

That’s not at all what I said (if this was directed at me).

It was just posing an additional question on your theory. It seemed to me to be a huge factor yet you dont seem to mention it.

I did in my first paragraph. I’ll add another sentence at the end to make sure it’s clear.

People would choose them up to the point that they’re equal to amalgamated gemstones. Once they went lower, they’d stop going for them. What will drive the price further down would be the large surplus of supply that’s slow moving due to so few uses. Players would get impatient and undercut each other in order to sell the items rather than have them remain on the TP.

(edited by Ayrilana.1396)

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Why would players pick maguuma flowers over amalgated gemstones if the price is lower, jsut to up supply and get less money?

That’s not at all what I said (if this was directed at me).

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding it to the chest would add at most 1 per day as you would only be able to get one for the Chak Gerent, it would encourage partipation in these metas and will pretty much be required once the next expac drops, I think.

It’ll still drive the price down to less than a gold if not further. There only sink for it is the armor/weapon and the new current event. With players having the option to get it on a wide scale, even if 1 per day, you’d eventually create a large surplus and drive it down. Currently this provides a great opportunity for farmers or players just casually playing on those maps.

No, it wouldn’t. Stop spreading lies. Every single heros choice chest has an amalgamated gemstone in it, which are hovering 1.90 gold each. As soon as the price of lilies dropped below this, people would stop picking it from the chest if they were just trying to sell the reward, as the amalgamated gemstone would then be more lucrative.

It provides a perfect floor (in the sense that its been at a steady price for a long time now) to how low lilies would drop in price. They would by no means drop to below 1 gold each

Gemstones have a much greater demand as you need them for crystalline ingots among others. They’re nowhere near the same level as Maguuma lilies. So no, I’m not lying.

Yes, you are. Yes, amalgamated gemstones have a substantially higher demand than lilies do. But for people who are selecting the rewards from the chest for the purposes of making a profit, they will choose the gemstone as soon as the price of a lily drops below that of a gemstone. And that price is hovering at just under 2 gold each. So no, lilies wouldn’t drop to below 1g just by being added to heros choice chests

Here’s my reasoning as it really had nothing to do with the amalgamated gemstones. Yes it would tie its price to them as nobody would choose the cheaper item. However, I don’t think that it would simply stop at that price. Certainly players would stop choosing it at price point but it could still go down much further. Players would stop choosing them when they went below the price of amalgamated gemstones but something else will take over to drive the price further down.

What I believe would happen would that within the next few days of that change, players would do the HoT maps to get that item to sell (if not use for themselves first). There’s no doubt that there will be a fairly large spike in supply followed with a drop in price. That’s fairly obvious and I don’t believe that we’re disputing that.

My basis on it going much further below the amalgamated gemstone as to do with its demand. There just really isn’t any. Orb of Essence only uses one and it takes four to get every weapon. Players could get more if they choose but they’re limited by the number of characters that they have that have gone through the HoT story and as well as the effort to get any other characters up to that point whether existing or newly created.

Look at the trend of listings for buy orders before the release and you’ll see that it was fairly stable throughout that time. Even with the spike in supply from during the time players were grinding AB before the change, the number of buy orders did not change. Not even when the price went down considerably. At that time, the only use for it was for trailblazer insignias and inscriptions which require three lilies each. Trailblazer isn’t meta and it’s mainly for niche builds.

On the day of the release, you’ll see a very large spike in the number of sell and buy orders followed by it dropping back down and leveling off slightly higher than it once was. I will make the disclaimer that there is a limitation with using buy order quantities but it does give you a reasonable indication on what to expect.

The price will drop further as players would increase supply so much that they don’t have time to react to the price rapidly dropping. There will be players that undercut who then get undercut themselves. Those who put up their listings will relist so they can get something out of it rather than have it sit on the TP and never sell at all. It’s because of this that it will drop down below amalgamated gemstones and I don’t see sub-1G prices being out of the question depending on the number of players that _farm" them. Since there’s very little demand for them, the price won’t change anytime soon.

(edited by Ayrilana.1396)

LFM and LFG for raids

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Should be fixed with the patch today.

What is that annoying ambient music?!?!?!

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Hey guys!

I’ve been having this on and off for like 3-4 months (or maybe longer?). I have sent a question to ANet but never got any reply.

Every once in a while there is this really, really depressing background music playing. I have ALL the music off in my settings, yet this one keeps on coming back (I think, mostly when I don’t fight) Dooohhhhh…dooohhhhh… dooohhhhhhh… gaaah! It is absolutely NOT my kind of background music.

The only way to not hear it is when I set the master volume to OFF, but then I can’t hear anything from the game ;<

What kind of bug/glitch is this and how I can turn it off? All it does is make me feel depressed and annoyed in the same time.

Aaarghh!

In Rata Sum?

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding it to the chest would add at most 1 per day as you would only be able to get one for the Chak Gerent, it would encourage partipation in these metas and will pretty much be required once the next expac drops, I think.

It’ll still drive the price down to less than a gold if not further. There only sink for it is the armor/weapon and the new current event. With players having the option to get it on a wide scale, even if 1 per day, you’d eventually create a large surplus and drive it down. Currently this provides a great opportunity for farmers or players just casually playing on those maps.

Why are hard-core farmers or casual players (or indeed anyone else) more deserving than the person who just wants to craft a suit of armour? I mean, simply having a desire to craft a specific armour set says nothing about your bank balance.

It goes both ways.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding them to the hero’s chest will make them worth barely anything.

At the rate of one per meta per person, the supply won’t become big enough to make them completely worthless.

Not immediately.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding it to the chest would add at most 1 per day as you would only be able to get one for the Chak Gerent, it would encourage partipation in these metas and will pretty much be required once the next expac drops, I think.

It’ll still drive the price down to less than a gold if not further. There only sink for it is the armor/weapon and the new current event. With players having the option to get it on a wide scale, even if 1 per day, you’d eventually create a large surplus and drive it down. Currently this provides a great opportunity for farmers or players just casually playing on those maps.

No, it wouldn’t. Stop spreading lies. Every single heros choice chest has an amalgamated gemstone in it, which are hovering 1.90 gold each. As soon as the price of lilies dropped below this, people would stop picking it from the chest if they were just trying to sell the reward, as the amalgamated gemstone would then be more lucrative.

It provides a perfect floor (in the sense that its been at a steady price for a long time now) to how low lilies would drop in price. They would by no means drop to below 1 gold each

Gemstones have a much greater demand as you need them for crystalline ingots among others. They’re nowhere near the same level as Maguuma lilies. So no, I’m not lying.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding it to the chest would add at most 1 per day as you would only be able to get one for the Chak Gerent, it would encourage partipation in these metas and will pretty much be required once the next expac drops, I think.

It’ll still drive the price down to less than a gold if not further. There only sink for it is the armor/weapon and the new current event. With players having the option to get it on a wide scale, even if 1 per day, you’d eventually create a large surplus and drive it down. Currently this provides a great opportunity for farmers or players just casually playing on those maps.

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

This comes up a lot so I’m going to jump in quickly since it’s a new post.

Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.

Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.

Bolded a specific sentence I felt was important to point out.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding them to the hero’s chest will make them worth barely anything.

That, I do believe, is exactly the point.

Why not make everything in the game that way then where everything has little value? What makes lilies any different?

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I’m really not sure what this total aversion to taxiing is.

Eh, to be fair, I don’t like to taxi, either. I prefer to warp into a zone, do whatever I came to do (whether goal-oriented or without any specific ideas), and move on. At launch and for months afterward, we could do that. However, that hasn’t been mathematically realistic since probably late 2013.

Once a Zone is full enough for the meta (or world boss etc)…
-> It attracts taxi-using players.
-> It reaches the soft cap.
-> New players entering the zone are dropped in new instances.
-> The taxi-using among them move to the first map, which becomes hard capped.
-> Players who don’t taxi are extremely like to end up in seemingly-empty zones.

So regardless of whether we prefer LFG or prefer to find our events more organically, in this game, it’s an essential tool. Those who use it will be playing a different sort of game than those who don’t, which is why we end up having some of these “there’s no one there” | “yes, there are people there” conversations.

There’s a difference between not preferring something and total aversion.

There have been people on these forums who refuse to use LFG and say that the situation we have isn’t good enough, and then complain they can’t do content. To me, that’s like shooting yourself in the foot. The solution exists, and while it’s not necessarily optimal, it’s not the end of the world either.

Some people don’t use timers, as well, thinking it breaks their immersion to leave the game, or look at a website.

I wonder how many of those players go online to use guides…

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Adding them to the hero’s chest will make them worth barely anything.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t understand why the same group of people in this thread and other difficulty threads insist over and over that HoT is not actually difficult and that it is solo-able.

Those of us who have trouble know whether we are able to solo the content and know whether or not we are having difficulty with it. BY DEFINITION if players are finding it difficult, it IS IN FACT difficult for those players. No amount of saying that it isn’t actually difficult will change how WE experience it.

Because all too often those claiming that it is not soloable claim to be speaking for “casual” players as a group rather than just themselves.

I dont doubt that some (casual) players cannot solo in HoT, but I also know for a fact that others can.

If someone says, “I cannot solo in HoT,” my inclination is to try to help them.

When someone says that casuals (of which I am one) cannot solo in HoT, I contest their position because they are making claims about me, my friends, and untold numbers of other people that they do not know. If one chooses to claim to speak for me, expect me to respond if the claims are inaccurate.

the fact, that you can, and will solo HoT makes you hardcore
if it was casual, you can bet , that more people would have liked it
HoT hurt this game , it polarized the playerbase, and caused many of the vets to leave
dont believe me? look at the numbers
“but its to be expected as the game gets older”..yea..but some older games have more players
they can still save it..new races, new level cap, new classes
but they have to work on the bread&butter content to do it

So the new definition of casual is that it’s someone who cannot solo HoT? Gotcha.

youre welcome , next time just use a dictionary instead
semantics is one thing, but it is hard to fight reality in the long term, yes?
and reality only points in one direction, despite your attempts to muddy the waters

My post was actually sarcastic. Just because someone can solo HoT doesn’t mean that they’re casual. You can argue it’s all semantics but you’re missing the term in a way to defend your argument that there’s something inherently wrong with the HoT maps as they’re not solo friendly.

HoT has the convenience of a korean F2P grinder coupled with the obscurity of bigfoot
compared to the rest of tyria, it was almost like a new game
many of us didnt want a new game..we just wanted more like queensdale
a good mmo has a little of everything, but they need a ton of players to pay for it all
more players=more money= more content
that is the simple formula for WoWs success
and dont tell me to get back to WoW, after thousands of hours im simply burned out on that

Core Tyria had really no form of challenge as the enemies had pretty much no mechanics. HoT added this so by your statement this makes GW2 a good MMO. It has a little bit of everything. Something for those that you deem casual players and something for those that you seem hardcore players.

(edited by Ayrilana.1396)

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t understand why the same group of people in this thread and other difficulty threads insist over and over that HoT is not actually difficult and that it is solo-able.

Those of us who have trouble know whether we are able to solo the content and know whether or not we are having difficulty with it. BY DEFINITION if players are finding it difficult, it IS IN FACT difficult for those players. No amount of saying that it isn’t actually difficult will change how WE experience it.

Because all too often those claiming that it is not soloable claim to be speaking for “casual” players as a group rather than just themselves.

I dont doubt that some (casual) players cannot solo in HoT, but I also know for a fact that others can.

If someone says, “I cannot solo in HoT,” my inclination is to try to help them.

When someone says that casuals (of which I am one) cannot solo in HoT, I contest their position because they are making claims about me, my friends, and untold numbers of other people that they do not know. If one chooses to claim to speak for me, expect me to respond if the claims are inaccurate.

the fact, that you can, and will solo HoT makes you hardcore
if it was casual, you can bet , that more people would have liked it
HoT hurt this game , it polarized the playerbase, and caused many of the vets to leave
dont believe me? look at the numbers
“but its to be expected as the game gets older”..yea..but some older games have more players
they can still save it..new races, new level cap, new classes
but they have to work on the bread&butter content to do it

They put in a new level cap, they’ll have a war on their hands. You think that’ll save the game? I"m guessing you haven’t seen the popular reaction to that.

You have no real evidence why HOT didn’t do as well as expected, except your own perception of it’s difficulty.

There were other issues besides difficulty that could have weighed in a lot more, including launch problems with character slots, the way timers and LFG work and the lack of tutorial for using them, and mostly the PR and word of mouth by angry people who didn’t like the grind. No one can say definitively there would be more people if HOT were easier.

newsflash, they already raised the level cap once, and no wars erupted over that
the first things they did after HoT launch was :
1. fire the boss
2. nerf it
does that sound like a successful launch to you?
youre right, no one can say it definitively , but all the clues point in that direction
you only have the same handful of hardcores to back you up

How long have you been playing this game? The level cap has been level 80 since launch in 2012. It’s still level 80 today with no hints of ever changing.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t understand why the same group of people in this thread and other difficulty threads insist over and over that HoT is not actually difficult and that it is solo-able.

Those of us who have trouble know whether we are able to solo the content and know whether or not we are having difficulty with it. BY DEFINITION if players are finding it difficult, it IS IN FACT difficult for those players. No amount of saying that it isn’t actually difficult will change how WE experience it.

Because all too often those claiming that it is not soloable claim to be speaking for “casual” players as a group rather than just themselves.

I dont doubt that some (casual) players cannot solo in HoT, but I also know for a fact that others can.

If someone says, “I cannot solo in HoT,” my inclination is to try to help them.

When someone says that casuals (of which I am one) cannot solo in HoT, I contest their position because they are making claims about me, my friends, and untold numbers of other people that they do not know. If one chooses to claim to speak for me, expect me to respond if the claims are inaccurate.

the fact, that you can, and will solo HoT makes you hardcore
if it was casual, you can bet , that more people would have liked it
HoT hurt this game , it polarized the playerbase, and caused many of the vets to leave
dont believe me? look at the numbers
“but its to be expected as the game gets older”..yea..but some older games have more players
they can still save it..new races, new level cap, new classes
but they have to work on the bread&butter content to do it

So the new definition of casual is that it’s someone who cannot solo HoT? Gotcha.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

After struggled for weeks, for me HOT is unplayable by casual players for majority of classes. Only one that can be soloed to some degree and to play personal story are revenant and guardian. I loved original Gw2, now I’m sorry I have spent money on HOT. They have ruined completely idea of original game. If you wish you play solo, if not, you group. Now is group only. And has nothing to do with LTP.

For now I’m done for long time again with Gw2, “playing” is actually not what should be, now it is just pure frustration.

All casual relates to is investment in the game which often means time spent pkaying during a given timeframe. It does not relate to skill level although there is some correlation. There are people who describe themselves as casual who perform very well in the game. There are people who do not describe themselves as casual and perform very poorly in the game.

HoT is very well possible to solo on any class. Like in a previous thread I saw, if it’s labeled as a “group event” then don’t expect to solo it. A large percentage of events within the HoT maps can be done solo. The entire HoT story can be done solo using pretty much any build.

After so many class nerfs

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t remember them speaking about meta builds. Core builds may not be as strong as elite builds but they’re far from useless.

You also need to realize that the game will continue to grow. They cannot keep segmenting builds with each expansion soon to keep the various populations within those segments happy. It’s near impossible to balance as well.

I understand that. In order to achieve a more manageable balancing they even took out 80% of the complexity caused by trait points (remember 30/30/0?).

However, the fact that releasing elite specs seems to prevent the combat system growth indicates the current trait system isn’t self-sustainable, therefore unreliable mechanism to balance classes. Have you ever wondered how different things would be if they decoupled elite specs from traits? They centralized a lot of the balance around this fragile system, and that might be the cause it takes so much from them to fix long standing issues such as necro vs. other classes.

It will continue to worry me how they devalue certain gameplay aspects in order to keep balance, because of their trait system.

Prevent combat system growth how? Nerfs happened throughout the time between launch and HoT. Was combat growth stopped/reduced then as well? How about all of the other MMO’s that do class balance updates?

After so many class nerfs

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t remember them speaking about meta builds. Core builds may not be as strong as elite builds but they’re far from useless.

You also need to realize that the game will continue to grow. They cannot keep segmenting builds with each expansion soon to keep the various populations within those segments happy. It’s near impossible to balance as well.

(edited by Ayrilana.1396)

Crafting guide

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396