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Honestly I like this forum alot better

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not any better on mobile.

It’s vastly better on a mobile than these forums.

Not really. There’s so much more white space and long quotes just force you to scrolls even more. Actually, I have to scroll even more regardless as to whether there are quoted posts or not.

I don’t know what you’re seeing but the formatting on the new forums is built for mobile browsers unlike the current one.

https://imgur.com/a/0xbdR

vs

https://imgur.com/a/z4zdw

(edited by Ayrilana.1396)

Honestly I like this forum alot better

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not any better on mobile.

It’s vastly better on a mobile than these forums.

Not really. There’s so much more white space and long quotes just force you to scrolls even more. Actually, I have to scroll even more regardless as to whether there are quoted posts or not.

Honestly I like this forum alot better

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s not any better on mobile.

Celebratory Dye Pack color chart

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve seen something like this on the wiki pages for some.

I guess since this thread is a year old…

PoF & Metered Network Connections

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Posted by: Ayrilana.1396

Ayrilana.1396

Hop onto someone’s wifi an hour or so before it goes live. This is when they’ll likely do the pre-release of the game files. It won’t be sooner to prevent spoilers and economy reasons.

PoF stat combos obtainable with Mag Shards?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t see them requiring a new currency. They’ll most likely just lock out the tabs for those that don’t own PoF.

PoF & Metered Network Connections

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Ayrilana.1396

ANet, can you provide any guidance on how much of PoF will be pre-downloaded versus downloaded the day of release? Some of us are on metered internet connections and this would help to determine where we might need to be that day in order to download data files using an alternate internet connection. Any information that can be provided would be appreciated. I am really hoping we have been getting a majority of the downloads as we go but don’t want to assume.

Thanks! (Is it the 22nd yet?)

Last time it was about an hour before release.

Server w/ realistic skin playerbase?

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Posted by: Ayrilana.1396

Ayrilana.1396

Unless you play WvW, server isn’t going to matter. Even then, you’re still going to find people using the skins you dislike.

Living world is forever lock?

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Posted by: Ayrilana.1396

Ayrilana.1396

I agree completely with the OP. I recently returned to GW2 after taking a 5yr break to see if it was worth playing again. I thought I needed to get the lastest expansion just to get an accurate indication of where the game was at now and if PoF would be worth it. It would ATLEAST give me access to all areas/specialisation I needed was the thought process. As a returning player I didnt do too much in terms of research before buying HoT. Why? because could simply go and see for myself after I bought the expansion, and to my surprise I got bitten by that approach. I would never have bought HoT if I knew I would still miss out on potentially important areas of the game (that were for Free for a limited time but cost extra now?!?), or pay extra.

This is an mmo where efficiency matters so having access to be all areas is important and having this information obscured seems misleading to buyers and for meagre financial gain. If they make the new maps accessible at least then I wouldnt have much issues with it cause I dislike the story anyways.

S2 had the same system so anyone that played the game prior to HoT should have been aware that LS3 would likely be the same. If they didn’t play at all during S2, they should have done the due diligence to research h how the living stories were being implemented if it was important to them.

Vinetooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

For the people complaining about the scaling issues, it breaks down as follows to needing to deal 120 break bar damage per player at 5 people and scales up to 180 break bar damage at map cap. So yes the bar damage scales to higher amounts the more people you have, but when skills like Bane Signet do 300 damage so 2 Guardians do the work for 3, it is not that hard to get to the 180 needed per person. The hard part comes from the fact that you don’t get 2/3 of the people throwing CC but only 1/4 of the people, so the bar does not break. If each person threw at least 1 CC each time the bar came up, then bars would break all the time. I am of the opinion the opening instance for HoT should have forces a break to occur in order to get past the instance and into VB.

I could have swore that it did during the beta but maybe I’m mistaken.

Can we have Heroes?

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Ayrilana.1396

I usually find heroes with LFG

And quite often the AI of those heroes are not as good as the GW1 ones.

Poor Rewards for GW2

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I think there’s a disconnect somewhere with some players being under the mistaken impression that an MMORPG is the same as a console RPG.

Siren's Landing Makes Me Hate Other Players

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Ayrilana.1396

I can add to this.

While doing the Reclaim the undead thing, I’d take down some bodies, then go in search of a ley organ. Well, during that time, I’ll see another player just sweep in and Reclaim it. Pretty rude, honestly.

You can still reclaim them after someone else does if you’re referring to the melandru shrine heart.

This. In fact, it’s my typical way of getting through it. One person gets the kill, others reclaim, hopefully the person who did the killing gets the opportunity to reclaim the corpse as well before it disappears. Next up, someone else does the killing.

Frankly, I’m more worried about getting the story step at Melandru done once PoF hits and Siren’s is no longer the newest, shiniest map. Losing most if not all of your offensive capability when carrying an organ makes it a PITA to get the kill and manage to reclaim it before the body disappears, and the story step requires you to reclaim bodies (where at most other reliquaries, I mostly complete the heart by channeling ley energy.

There’s are two spots where you can aggro a bunch on top of the scavenger. I’ve completed the heart a few times in single reclaim this way.

GIFT OF BATTLE

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Ayrilana.1396

“Needing to put in a few hours to complete the track is not in any way unfair. Players who attempt to complete the track, will. The vagaries of WvW matches will have little to no impact.”

So it’s ok that WvW players can buy tons of waypoints, even all of them, towards the PvE Gift of Exploration, using what they earned in WvW, but totally wrong that PvE players earn something in PvE and use it towards the WvW Gift of Battle?
Couldn’t disagree more.

What waypoints?

If Anet can make this possible..

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Ayrilana.1396

That would create a lot of issues.

GW2 lacks basic RP tools

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Ayrilana.1396

One of the great challenges that we faced with chairs, and this is kind of ironic, is that because we put in five different races of differing heights into the game, we found we had to make every chair uniform and have everyone always sit on them the exact same way or build an entire system that recognizes the height of the chair and appropriately animates your character.

We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.

https://www.usgamer.net/amp/colin-johanson-talks-dungeons-dragons-and-chairs

Or

https://www.google.com/amp/www.usgamer.net/amp/colin-johanson-talks-dungeons-dragons-and-chairs

Living world is forever lock?

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Posted by: Ayrilana.1396

Ayrilana.1396

You realize that not everyone understands what you mean by “DLC” or “Expansion” — I certainly don’t. The entire game is downloadable and full of content, so why isn’t that all “downloadable content” aka DLC? And what is an expansion other than a bunch of DLCs bundled into a package for easier marketing?

If you play any game that has expansions or DLCs, you know the difference.

Expansions are basically half-games, while DLCs are even smaller. It’s like comparing flash fiction to short stories to novels (DLC to expansion to stand alone game respectively).

And there is no one who is not aware of this if they spend 10 minutes to look at it.

And of course, this is ignoring the fact that ArenaNet explicitly states that they’re selling Heart of Thorns and Path of Fire, not Season 2, Heart of Thorns, Season 3, and Path of Fire. And no “not knowing terminology” is going to make that confusing.

Sorry, no. I see people referring to HoT as “DLC” — the terms aren’t used with a universal definition. I certainly had no idea what “Dragon’s Age: Origins” meant by DLC, since that was the first time I had seen the term. And I still feel the distinction is entirely arbitrary on the part of publisher — all content is downloadable to me, some of it is bundled and some of it isn’t, including stuff that can be labeled “DLC”.

While it’s true that a little bit of research will uncover what ANet offers for free, what if includes in the the price of each expac, etc, I’m sure you’re aware that not everyone follows the fine print.

So my point remains: it’s not obvious to everyone.

I don’t agree with critics who say that ANet misled them deliberately or that it’s unfair. I’m just saying it’s understandable that some people are confused the first time they run into this, potentially for each game.

I’m glad it’s easy for you and some other posters to understand without effort what is and isn’t included. I just ask that you consider that not everyone has the same innate understanding of game industry jargon.

People are referring to HoT as a DLC as a sort of attack towards that expansion based on it not containing X number of maps that they felt it should have, not including a new race, and so on. It’s all based on some biased list because WoW provided such and such in theirs.

If we go by the phrasing “downloadable content”, pretty much every expansion for any game can be consider a DLC if it can be downloaded instead of needing a disc. However, if we use DLC in the way that it’s traditionally been used, HoT doesn’t qualify nor do other downloadable expansions.

(edited by Ayrilana.1396)

GIFT OF BATTLE

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Ayrilana.1396

Ideally you should be using an EXP booster (50%) and your guild hall booster (10%) to get more reward track progress. Yes, there are other boosts but those are harder to get.

XP boosts don’t affect the reward track points. I tried them. They give you more XP, but that doesn’t seem to translate into more reward track progress.

Or, am I wrong?

Specific ones do.

https://wiki.guildwars2.com/wiki/Experience_Booster

will there be legendary weapon for pof?

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Posted by: Ayrilana.1396

Ayrilana.1396

We’re waiting on:

  1. Greatsword
  2. Dagger
  3. Longbow
  4. Warhorn
  5. Focus
  6. Scepter

All of these are highly likely to come with LS4. You will need to have HoT in order to craft these though and you will not be required to own PoF in either.

Siren's Landing Makes Me Hate Other Players

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Posted by: Ayrilana.1396

Ayrilana.1396

I can add to this.

While doing the Reclaim the undead thing, I’d take down some bodies, then go in search of a ley organ. Well, during that time, I’ll see another player just sweep in and Reclaim it. Pretty rude, honestly.

You can still reclaim them after someone else does if you’re referring to the melandru shrine heart.

Best Way to Top of Siren's Landing Waterfall

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

The spider up there is not the one that you need for the collection. You want to do the power up event for the Lyssa shrine as the boss at the end is the correct one.

This is assuming that you’re trying to get up there for the legendary trinket collection.

Story missions too unfair for solo players

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Posted by: Ayrilana.1396

Ayrilana.1396

The reason you don’t see a lot of posts is: part of the solo players frustrated with some annoying missions moved on (from the game or from doing those mission) and some of them will not post this as the forum responses can become quite toxic: lazy, just bad, playing with the monitor turned off… and so on.

Most of the hardcore players on this forum are EXTREMELY lacking in empathy or they wouldn’t say that type of thing in the first place. And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

People claiming that a small number of players admitting to having trouble on the forums means that only a small number of players are actually having trouble are themselves having trouble in the logic department.

Just as the VAST majority of players not experiencing issues will not be saying so either. It’s not about a lack of empathy for them. There are situations where rules are rules, or in this case, what’s better for the community overall. Nerfing the game down so that ALL players can complete content with easy is not the best way IMO.

Path of Fire Stress Test September 7

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Ayrilana.1396

Anet . .

Please consider eliminating the story step to enter the city.
It wastes a bit of otherwise useful test time. Plus, I’m less inclined to bother with the chore of getting a mount again first.

^ THIS

Seriously, ANet, if you are only going to have us do stuff for two hours, might as well have it be all in the open world rather than a good chunk of it in the instance. It worked for the preview weekend and will be fine for the full release since those have less time constraints, but it is utterly counterintuitive for a stress test.

One of the points of the stress test is to have all players go through the same actions that they would do on launch day which includes that first story instance.

Solution to getting to raid problem

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Posted by: Ayrilana.1396

Ayrilana.1396

If it’s such a problem, why don’t those players form their own group? Clearly there must be a lot of them if it’s a problem.

Because effort and leadership skills aren’t core tenants of group content /s

wipe out the elitism and the I am so pro thinking like this and take away all dps meters from the game add ons . and make the players use the dps meters in the game the game came with .

and give better rewards and let players of all types of play do the raid . they fail or they will make it . but as it stands now raids with all its problems is not even worth bothering with at all .

Create your own group that play, think, and are as experienced as you. This is what I’ve been telling people to do for years who were upset about skipping and speed runs in dungeons.

Q:WvW/PvP Legendary Armor Set Skin.

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Posted by: Ayrilana.1396

Ayrilana.1396

When leg armor coming out, many people asking why leg armor only on pve, many people want it on pvp and wvw because they want it for the ability change sigil and they can’t get it cause the LI requiment, and now when they give pvp/wvw player to craft leg armor with same ability they want the skin?

Give them an inch and they’ll take a mile.

Vinetooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I’ve seen it killed a couple times without breaking the bar. Both times the squad was split into sub squads of five each to spread out boons evenly. Perhaps the commander can do this to make things easier. It definitely works for Gerent as I think it was [LUCK] that uses it to do the single burn runs and this is mostly with pugs.

Q:WvW/PvP Legendary Armor Set Skin.

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Posted by: Ayrilana.1396

Ayrilana.1396

If you want the PvE skins, do PvE.

The PVE leg Arm is Awesome as i said. doesn’t mean i want it.

So why does all the legendary back is awesome in all path? Why not for armors too?

Why not? why? lol

Because they do not require the same amount of work. It’s easier to develop a back item that looks good and has minimal clipping than it does to do the same for six armor pieces across two genders across five races across three weights.

Story missions too unfair for solo players

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Ayrilana.1396

Games should not be catered to the lowest denominator

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

If your game population is really low because you only have hardcore fans – you’re missing the point on having a viable product that generates enough revenue so it doesn’t shut down.

I’m fairly casual with this title but I do pay for expansions, living world content and character slots (without mentioning trivial things like makeover kit :P)

I find it hard to believe that for you, a veteran player, those story missions are the main content that you like to play… over and over again. And even if you did that it still doesn’t explain why you would be against having a difficulty slider for those missions.

You’re missing the point of what I was saying. It has nothing to do with a game population being low to the point that there’s only hardcore players. It’s no more that than having a game with a population so low because of terrible players that struggle at everything.

They’re two ends of a spectrum and I was saying that the game should not be balanced to either despite some people thinking that it should be balanced around the lowest end. All it does is alienate the players between the two spectrums who tend to make up the majority of players.

Story missions too unfair for solo players

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Posted by: Ayrilana.1396

Ayrilana.1396

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

Are you saying that players who have trouble with boss fights are a “very small minority” and how do you know that?

Lowest common denominator is by definition a minority. Games should not be balanced around them just as they shouldn’t be balanced around elite players.

Is “lowest common denominator” really a minority “by definition”? The lowest common denominator of any game playing capability is those people who don’t even know the rules – want to take a guess at the percentage of the world population who don’t know the rules for any given game? Think that’s really a minority?

No, it isn’t always the case.

There’s majority and there’s minority. Are the majority of people struggling or is it the minority of players that are?

Q:WvW/PvP Legendary Armor Set Skin.

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Posted by: Ayrilana.1396

Ayrilana.1396

They’ve said no. With how much work it took for the PvE ones, I don’t blame them.

Oh, for the straight answer. they got lazy.

Oh well, always PVE when the name of the game is guild wars. ahaahahaha!

Thanks for the info.

It took them how many months to develop just the PvE ones? It’s not about lazy but being more practical with their resources.

Q:WvW/PvP Legendary Armor Set Skin.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

They’ve said no. With how much work it took for the PvE ones, I don’t blame them.

should just shared the skins

No. Those skins are PvE only. WvW/sPvP got legendary armor because a lot of players were demanding it.

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

Are you saying that players who have trouble with boss fights are a “very small minority” and how do you know that?

Lowest common denominator is by definition a minority. Games should not be balanced around them just as they shouldn’t be balanced around elite players.

Living world is forever lock?

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Ayrilana.1396

Only false advertisement if they had advertised those two seasons with the expansions which they didn’t.

Q:WvW/PvP Legendary Armor Set Skin.

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Posted by: Ayrilana.1396

Ayrilana.1396

They’ve said no. With how much work it took for the PvE ones, I don’t blame them.

Story missions too unfair for solo players

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Ayrilana.1396

I’ve had a problem with most of the story missions for HoT because I was in zerk’s gear, kitten the people who say use zerks by the way. You’re just bad if you die in zerks… no the lot of you are being unrealistic because I know for a FACT you’re not getting out of that clean. Otherwise you wouldn’t hear people complaining so much about pocket raptors and mushrooms.

Lots of high damage mobs and AOE fields, can easily get one shotted by bosses. Or get hit with some unusually long chains of CC so you can’t do kitten.

When I swapped to something Like marauders that could stay a little healthier when getting swarmed by a bunch of high damage mobs… it got a lot easier.

You could do it in zerks and not die. But it’s boring because it requires you to play safer by taking a couple at a time.

Anyways… Season 3 and HoT is not friendly to anyone who is squishy as heck. Get some vitality or toughness on you.

I see more people dying because they try to run through pocket raptors while ignoring them. Just about every enemy has at least one mechanic which makes fighting them easier. For example, you can potentially avoid all damage from those veteran vinetooths in AB by simply running through them to behind them at the proper time. In most cases, you’ll only take damage from the first swing.

Not complaining about the individuals. Individually, they are easy to deal with.

Mushrooms are easily kited, use a ranged weapon.
Chaks are fairly squishy pressure them will normally do the trick. For energized ones you need to be patient or eat some damage.
Snipers give you a sign that you’ve been locked on, and will fire around the time the mark disappears. (The shot can be reflected but the part that hurts the most will not and continue going)
Shadowleapers are countered by Nuhok stealth detection.
Including a swarm of pocket raptors, which you just need to cleave.

But when there’s plenty of crap that you need to worry about, you’re taking a lot of damage regardless of what you do. Especially when you need to deal with Six second long cool knock downs that may or may not get chained on you because you forgot to bring something that removes knock down OR because it’s chained you burn your only escape and get knocked down again.

Which doesn’t ever happen if they manage their aggro. It’s a skill many learned in GW1 but isn’t exclusive to that game.

Solution to getting to raid problem

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Posted by: Ayrilana.1396

Ayrilana.1396

If it’s such a problem, why don’t those players form their own group? Clearly there must be a lot of them if it’s a problem.

Path of Fire Stress Test September 7

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Ayrilana.1396

I think he/she is right, I tried to tell myself it was to help them testing their servers but it couldn’t help, it was too much boring and repetitive and I dropped after 20 min.
For these reason I think I won’t play the second stress test but if you put even a few new events or a single new area, that could bring more players (including myself).

The point of the stress test isn’t to entertain players.

Game forgets where I logged out

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

Repairing the client doesn’t fix this as I still run into it immediately after. I just hop onto another character, go to character screen, and then back to the original character to prevent this.

PoF and Gen 2 Legendaries

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Ayrilana.1396

They’ve been releasing one with every LS episode so far and have said they’ll continue to do so with LS4. There’s no reason at the moment to believe this to be untrue.

Path of Fire Stress Test September 7

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Ayrilana.1396

Could we have somenthing new in the map? Like a single new area? Or a single new event? It’s becoming boring to me to play always the same things in the small portion of the new map, I’ve already did everything more than once.

I suggest reading the first post in the thread which details the purpose of this. Subsequent red posts in the thread also elaborates on it.

Story missions too unfair for solo players

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve had a problem with most of the story missions for HoT because I was in zerk’s gear, kitten the people who say use zerks by the way. You’re just bad if you die in zerks… no the lot of you are being unrealistic because I know for a FACT you’re not getting out of that clean. Otherwise you wouldn’t hear people complaining so much about pocket raptors and mushrooms.

Lots of high damage mobs and AOE fields, can easily get one shotted by bosses. Or get hit with some unusually long chains of CC so you can’t do kitten.

When I swapped to something Like marauders that could stay a little healthier when getting swarmed by a bunch of high damage mobs… it got a lot easier.

You could do it in zerks and not die. But it’s boring because it requires you to play safer by taking a couple at a time.

Anyways… Season 3 and HoT is not friendly to anyone who is squishy as heck. Get some vitality or toughness on you.

I see more people dying because they try to run through pocket raptors while ignoring them. Just about every enemy has at least one mechanic which makes fighting them easier. For example, you can potentially avoid all damage from those veteran vinetooths in AB by simply running through them to behind them at the proper time. In most cases, you’ll only take damage from the first swing.

Season 3's story was promising but fumbled

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

/shrug

Everything made sense to me when combining the living story and current events.

Story missions too unfair for solo players

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Posted by: Ayrilana.1396

Ayrilana.1396

Games should not be catered to the lowest denominator

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Half tempted to solo the last instance of HoT without armor and no traits allocated just to prove a point on how soloable it is.

Just because some people can run 100 meters under 10 seconds does not mean everyone can. Or should, considering this is a game that is suppose to be about having fun, and not about misery and suffering.

Just request Anet to make a mote for an infantile mode where the enemies hit with a wet noodle. That mission is only difficult for a subset of players and chances are they’re the same ones struggling with the rest of the game.

Wow, your ego level is over 9000. Different people enjoy different things, this is the reason that a lot of games include a difficulty level named Story.

Also, there are MMOs out there that let you choose your difficulty level for the story missions. If we could have that, you could brag that you completed them on Master level or whatever makes you feel good about yourself.

If I’m trying to see how the story unfolds and it’s mostly about my character I shouldn’t be forced to group with other players OR suffer a miserable time trying to complete them. I didn’t finish the HOT story because it was too kitten annoying.

This has nothing to do with ego. I just don’t want things dumbed down further. Games should not be catered to the lowest denominator otherwise everyone else suffers. Imagine if everything was made to die in one hit (disclaimer: the exaggeration isn’t my point). How would you feel about the gameplay?

I don’t think many players would find enemies that deal little damage to you, bosses that you can just stand next to and facetank, and without any mechanics very enjoyable.

(edited by Ayrilana.1396)

Fragmented Anomaly bugged.

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

If you’re referring to the stacks you see once the DPS phase starts, they don’t matter.

The initial 10 stacks don’t matter to the achievement. Also, only fragments matter for this achievement, coalescences (the orange bar) have no impact.

I wanted to give an update. Fix still hasn’t been found, in large part because we just figured out how to reproduce it (which I’ll explain in a moment). I do want to clarify some points about how the achievement is scripted.

  • When the anomaly spawns into the map it sets a flag that says “I haven’t absorbed any fragments.”
  • When the fragments spawn in, they path to the anomaly, if they get to it, they apply the Leyline Accumulation Buff, unset the flag, and destroy themselves. (this is the only thing that unsets the flag)
  • If the event succeeds, and that flag is still set, everyone who participated in the event gets the achievement.
    My suspicion had always been around the pathing of the fragments to the anomaly. As you may have seen in our game, sometimes when NPC can’t get where it is trying to go it just teleports there. It turns out this is sort of what is happening here (and thanks to our QA representative Brett for actually finding this).

The actual bug is: if the fragments get stunned immediately when they appear, and stay stun locked for too long, they will just teleport to the anomaly and finish up their scripting.
We’re still trying to figure out why they are doing that, or at the very least, how to prevent them from doing that. I’ll update again as soon as I have more info.

(edited by Ayrilana.1396)

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Half tempted to solo the last instance of HoT without armor and no traits allocated just to prove a point on how soloable it is.

The two biggest barriers to completing such content are twitch skill and willingness to experiment to find something that works. You cannot teach twitch skill, but you can show people builds that work. Removing your build would simply be demonstrating your twitch. All you’d be doing was proving someone wrong on the internet. That would not be helpful.

Except twitch skill isn’t really needed for that instance. Content can only get dumbed down so much before it becomes a detriment to the other players. It should not be balanced around the lowest denominator.

So, what, it’s all about build, then? How is doing the instance without a build going to help?

To show how soloable it is. The same way that you could show that anyone could do dungeons way back when without needing exotic gear. You handicap yourself to the point where it’s obviously soloable with regular gear and builds.

And the people who think it’s too hard will learn nothing, because they will assume that you are just a better player than they are. Your video would just prove their point in their own minds. If all you would be doing it for was to prove them wrong in your own mind, or blow your own horn, that’s fine. If you’re trying to prove something to those complaining, it won’t work.

You’re probably right that it’d be ineffective.

I just feel that content should be nerfed so that to the lowest denominator. Now if the main issue is like what the poster above you said was theirs, perhaps Anet could implement something where an NPC gives hints if you don’t make progress after awhile or something. At least that way you would sit fighting a boss for 20+ min without any progress and getting frustrated if you couldn’t figure out the mechanic.

I assume you meant “…shouldn’t be nerfed to the lowest common denominator.” in the first line.

I’m of two minds about ANet putting hints in the game. They tried that with some of the old world bosses. I’m not sure how effective that was, or if people who might have needed such were paying attention. My question would be, “Would enough people use the hints to make putting them in worthwhile?” If so, I’d like such hints not to be obtrusive for people who like figuring such things out.

The issue is that there are different types of people involved. Some like encounter mechanics and harder bosses. Others just want more of what they’re used to and like, which is showing up and kicking the NPC’s butt without changing build, struggling with mechanics, etc. The issue is exacerbated because much of the core game and Personal Story encourages just that type of gameplay.

For those who want the latter, maybe it’s enough that there be walk-throughs on the wiki or Youtube. The problem with that, of course, is that some really don’t want to use those resources. I doubt ANet is going to change existing story instances up. Who knows what we’ll see in PoF?

Yeah, I meant shouldn’t. Half-tempted to turn off auto-correct as it changes some typos to the dumbest of things.

Well I know that some of the complaints from LS3 could have been resolved with additional hints such as in the last instance of episode 1 involving the special action ability and again in that first instance of episode 6 with the puzzle. As for Caudecus, well… I doubt hints would help as the main issue is to avoid the red/orange circles.

Path of Fire Stress Test September 7

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Info from previous test, which should still apply:

  • The test will likely run about two hours
  • Your feedback would be welcome in this thread
  • If you run into a bug, use /bug and fill out a report
  • Demo characters will be wiped in preparation for launch
  • If you see an existing demo character on your account, it would be helpful if you would please delete it or at least play on a new demo character

Thanks again!

Could another wipe be done after the stress test too? Some people are having difficulties changing servers by deleting all of their characters and it’s being theorized that the beta characters are counting against them which they have no way of deleting.

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Half tempted to solo the last instance of HoT without armor and no traits allocated just to prove a point on how soloable it is.

The two biggest barriers to completing such content are twitch skill and willingness to experiment to find something that works. You cannot teach twitch skill, but you can show people builds that work. Removing your build would simply be demonstrating your twitch. All you’d be doing was proving someone wrong on the internet. That would not be helpful.

Except twitch skill isn’t really needed for that instance. Content can only get dumbed down so much before it becomes a detriment to the other players. It should not be balanced around the lowest denominator.

So, what, it’s all about build, then? How is doing the instance without a build going to help?

To show how soloable it is. The same way that you could show that anyone could do dungeons way back when without needing exotic gear. You handicap yourself to the point where it’s obviously soloable with regular gear and builds.

And the people who think it’s too hard will learn nothing, because they will assume that you are just a better player than they are. Your video would just prove their point in their own minds. If all you would be doing it for was to prove them wrong in your own mind, or blow your own horn, that’s fine. If you’re trying to prove something to those complaining, it won’t work.

You’re probably right that it’d be ineffective.

I just feel that content should n’t be nerfed so that to the lowest denominator. Now if the main issue is like what the poster above you said was theirs, perhaps Anet could implement something where an NPC gives hints if you don’t make progress after awhile or something. At least that way you would sit fighting a boss for 20+ min without any progress and getting frustrated if you couldn’t figure out the mechanic.

(edited by Ayrilana.1396)

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Half tempted to solo the last instance of HoT without armor and no traits allocated just to prove a point on how soloable it is.

The two biggest barriers to completing such content are twitch skill and willingness to experiment to find something that works. You cannot teach twitch skill, but you can show people builds that work. Removing your build would simply be demonstrating your twitch. All you’d be doing was proving someone wrong on the internet. That would not be helpful.

Except twitch skill isn’t really needed for that instance. Content can only get dumbed down so much before it becomes a detriment to the other players. It should not be balanced around the lowest denominator.

So, what, it’s all about build, then? How is doing the instance without a build going to help?

To show how soloable it is. The same way that you could show that anyone could do dungeons way back when without needing exotic gear. You handicap yourself to the point where it’s obviously soloable with regular gear and builds.

Fragmented Anomaly bugged.

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

We got a fix weeks ago.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-8-2017-3/first#post6700890

Fixed a bug in which anomaly fragments could be absorbed by the Legendary Anomaly at long range if they were stunned immediately after spawning.

(edited by Ayrilana.1396)