Personally, I’d hate to see adventure:
- They take people out of the MMO part of the game.
- They run the same regardless of profession.
- If I wanted to play console games, I would, you know, buy a console.
However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.
Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.
Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).
Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.
No, any new content won’t do the same thing. New content, an expansion for example, will change the distribution of players in the open world but it won’t take players out of the open world. Mini-games and other instanced activities will take players out of the open world. That’s what I was talking about. And, I said I actually don’t have a general problem with mini-games—at all—as a thing in themselves. I wasn’t familiar with adventures in HoT because I don’t play platformers. But, if they award mastery points, i.e., are core game by definition, then I would be opposed to them. Mini-games, of any type, jumping puzzles, and the like should be there for those who enjoy them. But, they should not be a vehicle for advancing the core game. Those who don’t like them should be able to avoid them entirely without penalty or opportunity cost. In other words, they should be exactly what they were in GW2. GW2 got it right. HoT was, and is, a completely different game.
IIRC, only a few adventures were in an instance separate from the open world map.
Whether or not mastery points should be rewards from adventures is a matter of opinion and will be nothing more than that. We each have our own opinion. There’s nothing stating what should and shouldn’t be included in PvE progression. That’s entirely up to Anet.
For those curious about one of the PoF adventures:
Whether or not mastery points are awarded for side content is not a matter of opinion. It is, rather, whether or not the core game is advanced by niche content that some enjoy and others detest. Arenanet had an answer for this.
Let me put it into perspective from an arenanet interview pre-release:
“There is, however, a fine line to walk here, and ArenaNet’s fully aware that one wrong move could wreck the nice balance of different elements Guild Wars 2 currently has going for it. So, for now, platforming’s a sideshow – not an individually viable means of progression.”
This was stated many times by Arenanet directly because it was of concern to many of us. These games within the game would be there on the side but wouldn’t be used to advance the core game—what is called a “viable means of progression” above. Mastery points would represent character progression.
I would prefer it that PoF stood on the shoulders of GW2 and extended it rather that continuing down the road of HoT.
This worked brilliantly in GW2. In HoT it is a constant irritant to the extent that many of us simply don’t play it.
It is a matter of opinion unless you can provide a factual source to support your claim. There are no rules on what can and cannot be in MMO’s as well as what can and cannot be used for progression. That’s entirely up to the developer which is what I said. The players’ say in this is nothing but opinion.
That quote of yours wasn’t actually stated by an Anet employee but the interviewers takeaway. Also note that the article was from mid 2012 and things can change over seven years.