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New fractal (Nightmare fractal)

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Ayrilana.1396

Nightmare Fractal coming with S3 E3

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Sad. Again refurbished and rewarmed stuff.

Fractals based on LS1 events have been requested by players. If you don’t like it then you don’t have to play it.

Adventures for collections

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I think only Hivemaster requires silver as all the others you can get copper in. Since Hivemaster is simply optional, needing silver adds to the prestige.

Hivemaster, Astralaria, HOPE, Nevermore, all require Silver but none of those require silver in Sanctum Scramble.

Which are for prestige items and no sort of progression.

Feel cheated and/or deceived

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Unless they were specifically listed as a pre-purchase bonus, then I don’t know what you are complaining about.

https://www.guildwars2.com/en/news/guild-wars-2-heart-of-thorns-is-available-for-pre-purchase/

Adventures for collections

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Ayrilana.1396

I think only Hivemaster requires silver as all the others you can get copper in. Since Hivemaster is simply optional, needing silver adds to the prestige.

Adventures for collections

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Ayrilana.1396

Then players would purposely fail it repeatedly rather than actually attempt to succeed. Giving players a “gold star” for effort isn’t the best way to go. The trick to that adventure is to make use of the skills and not treat it as simply a jumping puzzle.

[Discussion] Your Main Issues With The Game?

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Ayrilana.1396

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

I think you’re playing the wrong genre. Aside from that, most events that don’t have a champ can be done solo. I’ve ran through all of VB and TD events solo. I’ve done a handful of the AB events without much issue although east may be an issue at the first event.

yes you can solo them as i said the free the camps thing in VB or TD events can’t be called “events”…. but you have to admit that they are group focused… the entire HoT exp is group focused as he said…. BUT…. it’s too much group focused….. zerg are the norm in those maps. where you go there is a blob of people running around doing events like a giant halloween lab. and that’s what i don’t like. as the Devs said:

Current Hot Maps seems to push players to just do group event content rather than free-form exploration. That is not our intention. When we make maps we try to make them great both group events and exploration.
Players should not have to take part in multiple hour long zergs. There’s a lot of content in HoT and we’re trying to make it rewarding to play in a variety of play styles.
With HoT we leaned more heavily on the organized content unfortunately at the cost of more casual experience. This is something that we plan on making adjustments to and are taking into account as we develop maps in the future.

enjoy

There’s a thing called scaling which makes it so that you don’t need to Zerg. Almost every event chain can be done with a group (5) players. In most cases, they can be done with less than that. Keep in mind that Zerging is where a very large group of players stick together which tends to make things take forever. The only map that comes close to needing a “Zerg” is DS.

Players do not need the help of other players in order to do events just like they don’t for core Tyria maps. Yes, some events will be difficult to solo in HoT but that’s really no different than some events in core Tyria. There will be meta event chains that players cannot completely do solo in HoT just like there are meta event chains that players cannot solo in core Tyria such as Orr temple chains.

Your dev quote was also pre-April. The April update changed the reward structure so players could do individual events on the first three maps and be able to make progress. No longer were they forced to do an entire meta cycle to get most of the rewards. Completing the the full meta event cycle is no longer a requirement other than for the hhabdfull of things that are specifically tied to them.

[Discussion] Your Main Issues With The Game?

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Ayrilana.1396

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

I think you’re playing the wrong genre. Aside from that, most events that don’t have a champ can be done solo. I’ve ran through all of VB and TD events solo. I’ve done a handful of the AB events without much issue although east may be an issue at the first event.

HoT Expansion on Sale - 50% Off

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http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.heartofthorns

The sale runs from the 15th through the 22nd although I see it available now.

Season 3 Episode 3 ! When ?

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Well, SPVP S5 will probably come tomorrow, if the episode 3 does not come tomorrow I guess it will be on December.

Edit: This is my opinion, considering the fact that next week is thanksgiving (aka black week) and a lot of employees will be with their families.

Season 5 will definitely not begin tomorrow. There’s always a blog about it and I don’t remember seeing a date listed under ranked on the PvP match queue.

Themal Vent Arrows wrong

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Checked a bunch and they all shoot you off in the direction that the arrow points on the map.

On Size and Expansion vs Substance

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HoT maps may have been smaller when viewed from the world map but they had considerably more going on within them than core maps.

Hot maps may look smaller and they may seem larger due to it’s vertical nature. However a simple look at the first map shows the problems with that statement within minutes of exploring. Most of the ground floor you can’t explore nothing but veins that will instantly kill you. The mid is filled with holes to allow people to get to the bottom pockmarked across the entire map it creates a series of hallways. The top area is are a few floating land marks in the clouds with primarily empty skies. The amount of non traversable or empty space along with constant narrow passages more than puts the original maps above them. Even more so that we can glide in the original maps.

Even desert borderland falls flat due to locking people in paths among other things

As opposed to all of the empty space in core Tyria maps?

On Size and Expansion vs Substance

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Ayrilana.1396

HoT maps may have been smaller when viewed from the world map but they had considerably more going on within them than core maps.

True, but some players like to explore larger zones, that also have less mob density. Personally I don’t mind the HoT zones, but I still believe that having a variety of different zone structures is best. Having every new zone be a dense meta map can get repetitive if done too much. These kinds of maps also compete with each other for players who want to choose a meta to run at a certain time. If you introduce too many, you will dillute the population too much to complete some of them. In HoT release every single map was a dense meta map, which was a mistake in my opinion.

Yeah. It doesn’t hurt to have variety.

Statistic of the GW2

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I asked John Smith this in that one AMA thread of his and I think he said it would be difficult to pull that info. Hard to remember since it was over a year ago.

stone dwarf thumb

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You can delete it as you can get another by going back or at least that’s what I remember when I went there without it in my inventory.

[Discussion] Your Main Issues With The Game?

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For me, it’s the change of overall philosophy and* lack of constant updates*. More than anything, the updates kept me interested for years. And then the expansion came. And then the content drought. And then the copy and paste job for events.

It’s ironic. The very reason I didn’t stick with other MMOs and stayed with Guild Wars 2 is now the reason I’m playing other games more instead of this one.

How it went from the champion of casual games to a grindy, raid infused, PvP will balance everything MMO mess is beyond me.

And I’m hating it.

Lack of updates is pretty much why I only log in to do my daily routine before logging off. I miss S1.

The Music during the recapture of Arah

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[Discussion] Your Main Issues With The Game?

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Ayrilana.1396

All MMO’s have grind and that’s what keep players playing. GW2 has far less grind than other games and the grind that we have is for the most part optional. HoT is hardly a grind unless you make it out to be one.

Error

Gw2 has grinds for even the smallest of rewards

People like to be rewarded in games and in other MMO’s a simple task may unlock a skin and the loot tables for mobs are quit massive dropping all sorts of goods. Their are easy rewards and their are grindy rewards whether it’s cosmetic or not doesn’t matter as long as the player feels they are being rewarded.

Games like WoW and FF14 have grinds yes but not all their rewards require heavy grinds in fact you can get mounts and mini pets just for playing the main story through.

GW2 has grinds and collections on top of collections you may think your getting a reward but that item is actually part of a collection that serves no purpose other than being part of a collection. Even the most mundane of items can take days of grinding to collect. The reward system for GW2 doesn’t vary it’s either an RNG so horrendously small that items like Queen bee end up being sold well beyond the price range of your typically player. Also that people will literally grind gold instead of crafting or trying to roll the dice or the item is pilled under bags and bags of items used to unlock multiple collections then requiring a heavy gold and mat deposit to get anywhere.

GW2 falls under the modern korean grinder in terms of its reward structure it will never reach higher numbers of that of more open MMO’s with the stance the developers have taken especially with HoT.

Nothing you stated went against what I said.

On Size and Expansion vs Substance

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Ayrilana.1396

HoT maps may have been smaller when viewed from the world map but they had considerably more going on within them than core maps.

Season 3 Episode 3 ! When ?

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What were they working on? Why make something like raid rather than this, which all people could experience?

Two different teams.

Leyline Crystals shortage

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I earned them pretty quickly doing the Gerent meta or from events in general.

[Discussion] Your Main Issues With The Game?

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All MMO’s have grind and that’s what keep players playing. GW2 has far less grind than other games and the grind that we have is for the most part optional. HoT is hardly a grind unless you make it out to be one.

Signet of Inspiration

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So Anet decides that Revs provide too many stacks of might to groups so they nerf the max number of stacks that a Rev can generate to 6. Groups then take two Revs. Anet needs it again to just 3 stacks so players had more Revs.

Just because players add more of a class to compensate for a nerf doesn’t make said nerf ineffective.

The fact that you can still keep perma boons up in WvW and that the change to SoI now allows raid parties to have perma quickness and alacrity (whereas before perma alacrity was not guaranteed, hence why it was always labeled the “unrealistic buffs”) means that the change was ineffective. It didn’t stop people from running around with perma boons, it merely made it more inconvenient to achieve. In the end, mesmer was nerfed to fix a problem that didn’t originate from mesmers in the first place, and so the problem itself wasn’t fixed.

That makes it an ineffective change. The only OP thing about SoI pre nerf was that it was cast on phantasm summon with Illusionary Inspiration. That needed to be nerfed for sure. But other than that, all SoI did was just a fantastic job at highlighting the actual problems of classes farting out boons every other step for no reason. That aspect, the core of the problem, was not truly addressed.

It now requires having more than one Mesmer to produce the same or greater effect.

A single mesmer can still output 100% quickness even after the nerf. And regardless, this doesn’t change the fact that perma boons are still possible, because the base problem wasn’t addressed. The core of the problem behind perma boons is twofold

  • All classes have insane access to the most powerful boons in the game, and even more access to the other boons
  • Boon duration is trivial to obtain now due to Revs and the new concentration stat.

Of those, only the Revs passive boon duration was nerfed. On top of that Mesmer was nerfed because why the hell wouldn’t mesmer get nerfed? The nerf to SoI did not solve the problem because it didn’t address the core of it. Classes, including chronomancer, still fart out the most powerful boons all the time without any effort. There was no nerf to concentration, the boon duration cap wasn’t lowered, no food that grants boon duration was nerfed, Leadership runes weren’t nerfed, sigil of concentration wasn’t nerfed. The patch was a deliberate nerf to a unique mesmer skill yet didn’t even accomplish the goal of making perma boons impossible to achieve. Since perma boons are entirely possible in WvW and raids still that makes this change to SoI ineffective

Thread is about SoI and its usefulness as seen in the OP. If you want to discuss this there’s the following thread:

https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-Diversity-is-now-Dead/page/8#post6395561

+25% movement speed ideas!

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Ayrilana.1396

Movement speed has applications while in combat. There will be a difference between those that have it and those that do not.

Aside from while in combat, there is little need for all characters to receive another flat increase to movement speed. There are already numerous ways for players to obtain this while out of combat.

You are still conflating, and thus arriving at an incorrect conclusion.

I am not but go ahead and keep on going on with that belief.

Movement speed while in combat is wholly unrelated to movement speed while out of combat. Using balance in one to deny convenience in another is a conflation of two wholly unrelated issues, and is thus an incorrect conclusion on your part.

There’s the base movement speed which is what you see while in combat and then there’s the increase that you see while being out of combat. All of the existing methods to increase movement speed apply to both. Movement speed has a benefit in and out of combat.

If movement speed is solely a covenience, shouldn’t Anet have removed everything that provided it in GW1 and instead apply a flat percentage to all characters? Surely some builds in GW1 were built around having some form of movement speed. Really no different than choosing a utility, trait, consumable, and so on over another in GW2.

Whether used in combat or out of combat, it’s a trade-off.

+25% movement speed ideas!

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Ayrilana.1396

Movement speed has applications while in combat. There will be a difference between those that have it and those that do not.

Aside from while in combat, there is little need for all characters to receive another flat increase to movement speed. There are already numerous ways for players to obtain this while out of combat.

You are still conflating, and thus arriving at an incorrect conclusion.

I am not but go ahead and keep on going on with that belief.

+25% movement speed ideas!

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Ayrilana.1396

Movement speed has applications while in combat. There will be a difference between those that have it and those that do not. Other aspects of builds have opportunity costs too. Should I sacrifice a little offensive for more vitality? There’s opportunity. It’s in that. Does that mean that the additional vitality should be added to everyone?

Aside from while in combat, there is little need for all characters to receive another flat increase to movement speed. There are already numerous ways for players to obtain this while out of combat.

(edited by Ayrilana.1396)

+25% movement speed ideas!

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And makes a lot of consumables, traits, signets, and so on useless. It takes away the variability of builds since it removes the trade-off that players make in regards to increased movement speed or something else with their build. The increases movement speed is simply a bonus.

Or we can just remove the increase in movement speed that players are already getting for being out of combat and then tack on your 25% increase.

(edited by Ayrilana.1396)

[Suggestion] New item to help new toons.

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Ayrilana.1396

If all waypoints are unlocked then it should negate that character from ever earning gifts of exploration.

I don’t have an issue if only a single WP next to a predetermined (by Anet) zone portal was unlocked similar to what they’ve done with the starter zones. It makes it easier for players to play a specific map but doesn’t give them an advantage when actually completing a map.

(edited by Ayrilana.1396)

Matrix Cube Key Cool Down.

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And there are many that purposely troll/grief the event just so those that finish the FE event can’t access the Steam Ogre. I often feel that are the majority that open the event before FE. They could come anytime to use one of their keys but chose to do it before FE.

It only prevents those players who do FE from doing the steam creature within at most a 15 minute window. All players are able to do the event after the cool down provided that one of them has the completed key.

You don’t even need the key anymore …

I didn’t account for the rifts because we do not know how long they will be available.

+25% movement speed ideas!

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Ayrilana.1396

The +25 is for out of combat travel. Limiting our in combat effectiveness for an out of combat perk is bad game design and should be scuttled.

Luckily players can swap parts of their build before they enter combat.

The fact that a clunky work around exists does not negate the fact that it is bad design.

It’s not bad design because you don’t like it.

It’s not good design because you roll over for it, either.
I’m not willing to accept “perfect imbalance” on this one, and no one with game design experience should accept it.

There should be one, standardized way to obtain an out of combat movement speed bonus. The Enrichment slot idea is actually pretty excellent for it. Right now, it serves very little purpose and exists and an artifact of the older Ascended trinkets. I’m willing to agree that +25% might be a bit much for that slot, but even a +15% does wonders for the otherwise glacial pace that characters walk without it. It was a fault from the very beginning that was never corrected properly. Instead, we got a smear of gimmicks that some-but-not-all classes can use for passive boosts, while others have to utility, trait, or both for an acceptable non-combat movement speed.

And unless a build template can be designed to swap immediately as something tags me into combat, it’s not a solution.

The player is making the choice to build for movement speed through the various means that they have available to them. Movement speed isn’t a requirement and it’s not bad design for players to make the choice in regards as to whether they want that bonus in their build or not.

People have become so accustomed to it due to how readily available it is that they assume that they must always have it. In GW1, you had skills that gave movement speed boosts as well as consumables. Really no different than now other than having many many more options available.

Signet of Inspiration

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They failed because they weren’t able to predict the obvious response of the players. Therefore, due to their bad judgement, the nerf helped to reduce the diversity in Raid Squad’s composition, instead of adding diversity, which should have been the objective of the balancing measures in the first place.

TLDR: more of the same class = wrong balance measure.

That’s your opinion on what the change to SoI should have done. Not all changes revolve around raids and what may or may not impact the meta.

+25% movement speed ideas!

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The +25 is for out of combat travel. Limiting our in combat effectiveness for an out of combat perk is bad game design and should be scuttled.

Luckily players can swap parts of their build before they enter combat.

The fact that a clunky work around exists does not negate the fact that it is bad design.

It’s not bad design because you don’t like it.

+25% movement speed ideas!

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Ayrilana.1396

The +25 is for out of combat travel. Limiting our in combat effectiveness for an out of combat perk is bad game design and should be scuttled.

Luckily players can swap parts of their build before they enter combat.

Maybe a better solution would be to request build templates which has been requested numerous times.

(edited by Ayrilana.1396)

Signet of Inspiration

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So Anet decides that Revs provide too many stacks of might to groups so they nerf the max number of stacks that a Rev can generate to 6. Groups then take two Revs. Anet needs it again to just 3 stacks so players had more Revs.

Just because players add more of a class to compensate for a nerf doesn’t make said nerf ineffective.

The fact that you can still keep perma boons up in WvW and that the change to SoI now allows raid parties to have perma quickness and alacrity (whereas before perma alacrity was not guaranteed, hence why it was always labeled the “unrealistic buffs”) means that the change was ineffective. It didn’t stop people from running around with perma boons, it merely made it more inconvenient to achieve. In the end, mesmer was nerfed to fix a problem that didn’t originate from mesmers in the first place, and so the problem itself wasn’t fixed.

That makes it an ineffective change. The only OP thing about SoI pre nerf was that it was cast on phantasm summon with Illusionary Inspiration. That needed to be nerfed for sure. But other than that, all SoI did was just a fantastic job at highlighting the actual problems of classes farting out boons every other step for no reason. That aspect, the core of the problem, was not truly addressed.

It now requires having more than one Mesmer to produce the same or greater effect.

+25% movement speed ideas!

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I don’t understand the issue. +25% movement speed is available for classes from specific runes, signet passives, and traits. Adding more sources just invalidates the things listed for no gain.

The point of the 25% movement speed Enrichment is to use it freely by any profession without taking away an important utility skill, trait or rune slot.

If movement speed is more important then they’ll go with that. If another utility, trait, runs is more important then they’ll go with that. It’s simply a tradeoff which allows for variability in builds.

Matrix Cube Key Cool Down.

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And there are many that purposely troll/grief the event just so those that finish the FE event can’t access the Steam Ogre. I often feel that are the majority that open the event before FE. They could come anytime to use one of their keys but chose to do it before FE.

It only prevents those players who do FE from doing the steam creature within at most a 15 minute window. All players are able to do the event after the cool down provided that one of them has the completed key.

+25% movement speed ideas!

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Isn’t this a worse idea than simply increasing base movement speed? It basically allows L60+ toons to move faster than any sub-L60, without any sacrifices. More importantly, what problem does this solution address? It takes minutes to traverse even the longest/widest maps.

Impatience. That’s what it comes down to. The problem is that if Anet increases movement speed then soon enough people will be asking for more increases.

+25% movement speed ideas!

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I think a better idea is to standardize access to 25% across classes. Pick either trait, utility, or rune and let all classes access it via the same method.

I think we shouldn’t waste utility / trait / rune slots on running faster. I use the 25% signet on my Necro but I would like to use something more useful while keeping my 25% passive speed. That’s why I recommended an amulet enrichment. I’m glad some people like the idea. c:

I’d say no more than 15% if from an enrichment.

Then it’s not worth it, lol. Everyone would just stick with the signets for 25%…

It should not replace existing runes, signets, and traits.

Signet of Inspiration

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So Anet decides that Revs provide too many stacks of might to groups so they nerf the max number of stacks that a Rev can generate to 6. Groups then take two Revs. Anet needs it again to just 3 stacks so players had more Revs.

Just because players add more of a class to compensate for a nerf doesn’t make said nerf ineffective.

Revtastic.

ArenaNet is nerfing for the worst reaso nand they fail at doing it. Do they love a comp of tempests, chronos, ps warr and druids or what?

And what is this worst reason that you speak of? How are they failing at it? As I said before, just because players can stack the same class to compensate, doesn’t mean the nerf was ineffective.

+25% movement speed ideas!

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I’d say no more than 15% if from an enrichment.

Signet of Inspiration

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Ayrilana.1396

So Anet decides that Revs provide too many stacks of might to groups so they nerf the max number of stacks that a Rev can generate to 6. Groups then take two Revs. Anet needs it again to just 3 stacks so players had more Revs.

Just because players add more of a class to compensate for a nerf doesn’t make said nerf ineffective.

Matrix Cube Key Cool Down.

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Ayrilana.1396

The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.

Generally speaking, sure. However this particular event has spawned a wave of event griefers who intentionally trigger the event within a certain time frame in a direct attempt to prevent all of the world boss train players from being able to participate. The masses have a larger right to participate in this event than any single player does, and the game designers have a responsibility to ensure that that larger right is protected against intentional abuse.

So is it griefing to do events out of order in FGS when there’s a group of players farming them? No player or group of players hold ownership of events including when they can be done. This particular event is on a 15 min timer so if players really must do it then they can wait. Whether or not someone does it during the pre-events doesn’t matter. Now if they verbally brag about it in map/local then you can report them.

When a player consistently triggers events in a targeted effort to deny other players access to content, it is griefing whether they brag about it or not.

If they don’t brag, you can’t really report them, but you can ask for some common-sense modifications to the game to make this form of griefing impossible.

Players are only being denied the ability to do that particular event immediately after FE. That’s it. If they wait ~15 min then they can do it.

Right, during the ~15 minutes when people are actually on that map…

Well if they need/want to do that event then they can wait. No different than any other event that has a cool down after it has been completed.

Matrix Cube Key Cool Down.

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Ayrilana.1396

The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.

Generally speaking, sure. However this particular event has spawned a wave of event griefers who intentionally trigger the event within a certain time frame in a direct attempt to prevent all of the world boss train players from being able to participate. The masses have a larger right to participate in this event than any single player does, and the game designers have a responsibility to ensure that that larger right is protected against intentional abuse.

So is it griefing to do events out of order in FGS when there’s a group of players farming them? No player or group of players hold ownership of events including when they can be done. This particular event is on a 15 min timer so if players really must do it then they can wait. Whether or not someone does it during the pre-events doesn’t matter. Now if they verbally brag about it in map/local then you can report them.

When a player consistently triggers events in a targeted effort to deny other players access to content, it is griefing whether they brag about it or not.

If they don’t brag, you can’t really report them, but you can ask for some common-sense modifications to the game to make this form of griefing impossible.

Players are only being denied the ability to do that particular event immediately after FE. That’s it. If they wait ~15 min then they can do it.

I am against a player, or group of players, who believe that they can dictate to others when an event or boss can be done beyond what Anet has already implemented into the game. Changing the behavior of something specific, in this case the steam Minotaur, in order to dictate this is no different.

(edited by Ayrilana.1396)

Matrix Cube Key Cool Down.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.

Generally speaking, sure. However this particular event has spawned a wave of event griefers who intentionally trigger the event within a certain time frame in a direct attempt to prevent all of the world boss train players from being able to participate. The masses have a larger right to participate in this event than any single player does, and the game designers have a responsibility to ensure that that larger right is protected against intentional abuse.

So is it griefing to do events out of order in FGS when there’s a group of players farming them? No player or group of players hold ownership of events including when they can be done. This particular event is on a 15 min timer so if players really must do it then they can wait. Whether or not someone does it during the pre-events doesn’t matter. Now if they verbally brag about it in map/local then you can report them.

(edited by Ayrilana.1396)

Suggestion: Change Display Name

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Display names are typically changed if they violate the naming policy. I remember a year or so ago a user was posting on here who had an offensive account name and it got changed to crimson squirrel or something. Their reaction on the thread was priceless.

It’s likely easy enough for them to change account names on the very rare occasion rather than open it up to everyone which increases the possibility of something to go wrong.

(edited by Ayrilana.1396)

+25% movement speed ideas!

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It wouldn’t because for one you would be sacrificing something the runes currently provide in order to give the 25% movement speed. It invalidates a lot of other existing methods that players can use to acquire the movement speed. Swiftness is accessible to every class.

(edited by Ayrilana.1396)

Matrix Cube Key Cool Down.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The Steam creature event is just something that players decided amongst themselves to do after FE since the fire portion of the key typically gets completed then. It should not be locked to the FE event. Players are free to do it whenever they want.

Signet of Inspiration

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s useless now. Change it back into the old Signet of Inspiration.

It’s far from useless.

Connection Error 3005:1056:2:522

in Account & Technical Support

Posted by: Ayrilana.1396

Ayrilana.1396

I was cycling through accounts for daily rewards and got error code 3005:1056:2:522 part way through. I waited a bit and was able to get onto the account but then I got it for the next.

I also recently moved and am establishing each account as being trusted on the new network. Is this related to SMS? I seem to recall not having this issue a couple months ago when my IP changed due to a modem reset.

EDIT:

The error is because of Anet putting a time-gate on SMS messages that can be sent. If you get the error, you’ll have to wait 10 minutes before it’ll let you log in and receive the SMS code to authenticate.

If you have a lot of accounts, it’s best to find an alternate method than SMS as you’ll just waste time whenever your IP changes.

(edited by Ayrilana.1396)

Are There Gonna Be Anymore Raids?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

They started doing testing some months ago. We’ll probably see it at the beginning of next year.