(edited by Ayrilana.1396)
@Linken – Yea, I’ve had conversations in Toypocalypse before, but you have to use team chat or say chat instead of party chat since you aren’t in a party.
@Dawnbreaker – It is a rather large limit, but that doesn’t make it any less annoying when upgraded siege is destroyed because someone wants to build a new, T1 snowman somewhere.
Upgrading siege is unnecessary. Three basic level catapults do more damage than a fully upgraded one. Your goal is to get as much catapults out there to do enough AoE damage that the waves dies before they get to middle if they don’t just die as they spawn.
My guess is that it’ll be a weapon type that’s rarely used.
Perhaps the OP isn’t aware that there are no Christians in the world of Tyria, and therefore no Christmas?
Read the lore before coming to the forum and showing that you haven’t looked into it. Wintersday was the struggle between Dwayna and Grenth. Whoever won got to either bring spring early or extend winter.
What an insane coïncidence that it happens right at the same time as the Christmas holidays and that it’s even said “Merry Wintersday” just like “Merry Christmas” and not “happy wintersday” or something?
Also, again I’m atheist, I just have respect for our culture unlike SJWs.
Aspects in games often mimic/mirror those in the real world. The development of Wintersday gained inspiration from Christmas but was made to fit within the game world of Tyria.
https://wiki.guildwars2.com/wiki/Wintersday
Wintersday is an annual special event which celebrates the Tyrian New Year according to the Mouvelian calendar and Dynastic Reckoning. It is the celebration of the end of the Season of the Colossus and the beginning of the Season of the Zephyr. During Wintersday, snow covers the lands and the Snowmen and Grentches appear to spread their versions of the celebration across the land, through giving and destroying presents respectively.
@OriOri: I agree the current price is too high, but surely there can be a middle ground between 1g and making it a 3s trash item again.
There is by farming them using the available acquisition methods. You can get at least 48 every 28 days which is arguably reasonable.
There are more mystic coins being created than are being consumed.
Players can earn at least 48 mystic coins every 28 days with slightly more spending on the number of mystic forge dailies. Unlike before, players also earn 2G from completing their dailies so this means that they can get another two mystic coins per day compared to before. There are also WvW/PvP reward tracks that award mystic clovers as well as the final chest on the 28th day from the login rewards.
(edited by Ayrilana.1396)
It’s not that insane of amount and pay homage to the GW1 achievement. You have to realize that not all achievements are required to be done with little effort and that the total cost is comparable to other auras.
Birthday/Celebration Booster + AB Octovine while tagging all 4 sides should get it done.
Tagging all sides hasn’t done anything since like before the April update.
If you have HoT, a single run through Dragon’s Stand will get it for you.
The Bitter Cold is a general disappointment. Once you are done with the story and a few single-run account bound achievements, there is no reason to go back there, ever. That the mechanics behind the zone are so broken that they cause this much trouble in spite of this is all the more ludicrous.
There are many other zones that are exactly the same. On the other hand, the zone is a great way to farm ascended accessories.
I never got to complete Winter’s Presence and all I have to do is complete the JP achievement.
Will I be able to continue on that? Or is it canceled for 2016’s Wintersday
Getting sweet tooth and Spirited drinker was tough (and expensive) enough…
I’d like to think my efforts for the shoulder skin weren’t in vain.
Yes. It will be recycled content so you’ll still be able to get it.
As far as I know the policy of Anet is that afk farming is allowed, but they working on different logout timers, since they do not want people to do this.
On the other hand botting is not allowed and results in a ban, so if those people are still there, then I assume they are not botting. In others do not expect a ban.
Actually, AFK farming isn’t allowed if you AFK in a location that is advantageous (i.e. You get loot, currency, etc) and are unable to respond to GM’s attempts to contact you.
With most of the game consisting in the open world, and no option to select difficulty levels in instances, Anet has to design AI that doesn’t encumber the majority of the player base. Unfortunately the skill level of the player base as a whole is low enough that you get brain dead enemies that follow an often predictable script.
They convert the unbound magic.
See the common thread in these? You have to go to the effort to collect mats and somehow add some value in order to get some profit.
Not entirely true. There are some markets in which you can buy the raw materials and convert them into items that yield profit. Such as the market for Ancient Staff Shafts. As of right now if I bought Ancient wood logs, converted them to ancient wood planks and then converted them into Ancient staff shafts I can make 14silver profit per shaft.
Which then sell very slowly.
For now, I am assuming legendary armor will have each piece cost as much time and gold/materials as a legendary weapon.
The entire set will cost roughly the amount of a legendary weapon. This has pretty much already been proven.
It’s been stated as such, but no promises have been made. Until it’s in the game (and maybe even after), things can change.
Doubtful with how far players can already progress towards it.
Luckily I heard about all this on the forums before I played this Episode. So I made a list of everything to do in the Bitter Cold and did it all when I was there the first time. Done and never going back.
If Anet hadn’t made the process of going there so tedious, that area of the map would get more use…
There’s no reason to go there once you’ve gotten everything from that area. It would likely get as much use as it does now even if it were easier to get cold resistance.
Don’t forget, the playerbase asked (for a long time) that Armor Sets be removed from the Gem Store. ArenaNet acquiesced.
actually if i remember correctly we all asked for some in-game acquirable armours, because back then the only armours getting added were all gemstore armours.
Anet took the kitten literal approach and utterly stopped making gemstore armour
since then the number of armour sets getting added took a massive dive.21 gemstore sets of armour were released were before outfits were added.
(clearly debunking the old “it takes 9 months to make an armour set!” nonsense.)since the introduction of outfits in 2014, Anet have churned out around 35 of them…
promising to sell outfits, and make armour only available as ingame rewards.
that decision was the death of character customisation.
People were asking for them to not be in the gen store too.
Sorry for this really dumb question, but some of the events in HOT give as a reward for doing them a little chest which appears on the right hand side of the screen and if you open it and click accept you get some items and some XP.
There is also a small tick box called save for later.
If you click this box how long will the contents of the box be saved for?
Reason for asking is that Ive run out of enuf mastery points to train the next mastery level, but dont really want to waste the XP by hitting the accept box until Ive got enuf mastery points to use the XP.
They’ll be saved forever or at least until you acquire enough boxes to push its contents into your inventory.
Wiki is still down but it’s been asked before and someone made an excerpt:
Huh? I thought once one character got there all your characters got in so you do not have to repeat the story? You mean they found ANOTHER way to gate it? Kitten.
Why would they make part of the LS account bound?
Well they did make the ability to collect unbound magic account bound…
Which has nothing to do with the story. The stories have always been character bound. Loot and such varies and the choices made for specific ones, such as unbound magic, are separate from that made for the story.
The ability to collect unbound magic and the elixir are pretty much the same. In both cases it requires doing part of the story to discover how some other group has been doing it. White Mantle for unbound magic and Svanir for the elixir.
Oh, I didn’t notice that it was part of the story as I had completed that first. I personally don’t have an issue with the recipe being character bound or account bound. I can understand why access was restricted through the story as it was likely a design choice.
Anyway, it’s now account bound once you’ve earned it after doing the story step after the fix went into place. The issue brought up by the OP has been resolved.
(edited by Ayrilana.1396)
Huh? I thought once one character got there all your characters got in so you do not have to repeat the story? You mean they found ANOTHER way to gate it? Kitten.
Why would they make part of the LS account bound?
Well they did make the ability to collect unbound magic account bound…
Which has nothing to do with the story. The stories have always been character bound. Loot and such varies and the choices made for specific ones, such as unbound magic, are separate from that made for the story.
If you do the PS or LS with a character you only get an achievement for doing it once, not twice. For example, you do not get both the achievements for doing the norn PS and the charr PS.
In the first two chapters the big thing was access to the zone. They sold teleport scrolls so you you only had to do it with one character. It was my understanding that once one character could use the zone portal for the chapter 3 zone any of your characters could.
True, in chapter 2 if you do not have the dwarf thumb you can not get into the area with the head but that is hardly something major. After you do the story there is not much need to go in there again unless you want to wake the skritt that are there.
All achievements are by default account bound. The achievements themselves are not a function of the LS although they can be completed within them. In other words, the system for achievements operates independently of the one for the LS.
All of your characters can access the map by using the portal scrolls. I’ve ran several alts through map completion and berry farming. This is just a design choice by Anet to restrict access behind the story.
It’s done this way to prevent new accounts from abusing auto-loot with bots. This was confirmed by ANet back when it was released.
Adding a link that includes the livestream and summary in case someone questions you.
http://dulfy.net/2015/08/07/gw2-central-tyrian-masteries-livestream-notes/
Title says it all. Especially for players like myself that own HOT, it should come free with the expansion at the very least and lock it out from free to play players.
Why should people that bought the base game before it went FTP and own the expansion still not have access to this feature thats locked behind senseless GRIND.
People have given you an explanation. At this point, you’re saying you don’t agree with ANet’s design decisions, which is your right. However, if you want to convince them to change their mind about this, I recommend taking the time to understand their point of view.
I don’t think it takes that long to acquire enough masteries to get the critical unlocks and I like that once I do, I’m covered for every toon I have and every new one I create.
I understand the principle you are arguing for — after all, I was among the first people in these forums asking for “true autoloot” since the first BETA. I think it should always be default with any new game, regardless of whether it’s an industry standard. All the same, I also acknowledge that ANet has legitimate reasons for introducing masteries and especially for ensuring that we have some really good ones to work on. (All the Core ones have some really useful, ongoing benefits; a lot of HoT ones have only niche value.)
tl;dr for better or worse, ANet’s chosen their approach and isn’t likely to change just because a few folks are impatient to have the utility.
It is nonsensical to grant access to this type of game mechanic through character progression. That’s like locking the ability to toggle off your head item behind progression (hmm, they did that too). Every character should have the ability to autoloot. The fact that Anet couldn’t think of more appropriate things for character progression isn’t the players’ fault.
It’s a quality of life upgrade. Many games offer these type of upgrades as part of progression. Progression doesn’t have to be focused solely on your character but can also include your experience playing as well.
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.
This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.
I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that k.
I think the point of the MP’s was to get players to do various content on the expansion maps rather than just grind XP on a single map and not really touch the others. The majority of the MP’s are fairly reasonable to obtain.
I’m sure they are, but I don’t want to play adventures, or chase achievements, yet if I want to "P’s, they where put in to adventures so people would play them, its the only reason people play them, and that none have been added since.
It’s more than just getting players onto the maps. You are free to skip all mastery points from adventures as there are more than enough available mastery points to do so.
So your telling me, that I can walk around a map and channel MP’s and have enough to fill everything out, I don’t have to do achievements at all? I’m going to call lies on that. The adventure achievements are some of the “easy” options according to some. I’m not seeing your point here at all. MP are unnecessary.
That’s not what I said and you know it. It’s easy to call lies on something that you made up. There are 37 excess mastery points in Maguuma which is increasing with each LS episode. If there are specific ones that you don’t want to do, such as adventures, you have the flexibility to skip them.
And my point about MP is that i don’t want to chance achievements to get them, yet your telling me they are easy to get achievements are not easy to get for everyone. The fact that MP block progression is the reason XP is getting wasted. I don’t find grinding out achievements fun at all. That’s why in all my time playing since launch I’ve only just got over 15k ap.
I never said they were all easy so please read my post again. The word I specifically used was reasonable. According to this thread, it seems the reason that XP is being wasted is not because of MP acquisition but raid mastery line unlock.
You’ll have to accept that mastery points are part of the mastery system and that it is very highly unlikely that this will change. Not all of them are going to be communes either although quite a number of the ones from the LS episodes are as such. You may prefer masteries to just be another leveling system like you did to get to level 80 but Anet has addtional goals with this post-80 system. It was designed to accomplish those goals.
Huh? I thought once one character got there all your characters got in so you do not have to repeat the story? You mean they found ANOTHER way to gate it? Kitten.
Why would they make part of the LS account bound?
Well they did make the ability to collect unbound magic account bound…
Which has nothing to do with the story. The stories have always been character bound. Loot and such varies and the choices made for specific ones, such as unbound magic, are separate from that made for the story.
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.
It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.
This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.
I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that would have done it, and at first it wasn’t too bad. But when the choice is, do achievements to “progress” and get nothing for the effort for the most part, or do events and not just be doing the same adventure or achievements over and over just to get it right that one time so you can “progress” I know I’m going to chose to spend my time having fun in the game, not make my game time miserable by banging my head against a wall having to do the same instance over and over just to get one MP. It’s a floored system, that should never have been. But that’s just what I think.
I think the point of the MP’s was to get players to do various content on the expansion maps rather than just grind XP on a single map and not really touch the others. The majority of the MP’s are fairly reasonable to obtain.
I’m sure they are, but I don’t want to play adventures, or chase achievements, yet if I want to “progress” I don’t have a choice. That’s my point, you might find it trivial, but having to do something I don’t want to just do I can finish a mastery. Meta events are what get people playing maps, not MP’s, they where put in to adventures so people would play them, its the only reason people play them, and that none have been added since.
It’s more than just getting players onto the maps. You are free to skip all mastery points from adventures as there are more than enough available mastery points to do so.
So your telling me, that I can walk around a map and channel MP’s and have enough to fill everything out, I don’t have to do achievements at all? I’m going to call lies on that. The adventure achievements are some of the “easy” options according to some. I’m not seeing your point here at all. MP are unnecessary.
That’s not what I said and you know it. It’s easy to call lies on something that you made up. There are 37 excess mastery points in Maguuma which is increasing with each LS episode. If there are specific ones that you don’t want to do, such as adventures, you have the flexibility to skip them.
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.
It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.
This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.
I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that would have done it, and at first it wasn’t too bad. But when the choice is, do achievements to “progress” and get nothing for the effort for the most part, or do events and not just be doing the same adventure or achievements over and over just to get it right that one time so you can “progress” I know I’m going to chose to spend my time having fun in the game, not make my game time miserable by banging my head against a wall having to do the same instance over and over just to get one MP. It’s a floored system, that should never have been. But that’s just what I think.
I think the point of the MP’s was to get players to do various content on the expansion maps rather than just grind XP on a single map and not really touch the others. The majority of the MP’s are fairly reasonable to obtain.
I’m sure they are, but I don’t want to play adventures, or chase achievements, yet if I want to “progress” I don’t have a choice. That’s my point, you might find it trivial, but having to do something I don’t want to just do I can finish a mastery. Meta events are what get people playing maps, not MP’s, they where put in to adventures so people would play them, its the only reason people play them, and that none have been added since.
It’s more than just getting players onto the maps. You are free to skip all mastery points from adventures as there are more than enough available mastery points to do so.
Huh? I thought once one character got there all your characters got in so you do not have to repeat the story? You mean they found ANOTHER way to gate it? Kitten.
Why would they make part of the LS account bound?
Other than organized maps, in my experience VB is pretty bad at being filled with a bunch of people doing their own little thing (usually on their way to map completion)
It is those kittening adventures. Recently I went there for a VB daily and almost everyone on it was doing the adventure daily. It was a slog for awhile (with people complaining about the adventure) but eventually we all started going to the same events so we could get our 4.
Adventures have to be among the worst thing that happened to HOT maps. Only surpassed by crashing after spending over an hour doing a meta.
You’ll find that on any of those three maps when the daily is an adventure that isn’t instanced. You are more likely to have more random players doing map completion, including hero points, over those doing adventures.
I personally found the adventures to be enjoyable for the most part except for the mushroom one in AB with the buggy skills.
So in short, they don’t have the time to create something that will bring money and they just create something faster and easier to pump trash content. In my opinion the shop is really bad, could have been much better monetarized.
Outfits bring in money too. One thing to take into consideration is how much additional cost would be spent making armor over costumes and whether the armor would generate enough additional revenue over costumes to offset that additional cost.
You have to physically go to the WP next to each dungeon. If you have teleport to friend stones, you can. It down on that time spent walking there.
Story mode only unlocks the PvP/WvW reward track if it’s the first time that you account is doing it or unlocking the ability of that character to start the explorable instance.
I don’t find it annoying and gaining a level after reaching level 80 has always rewarded a spirit shard (or skill point) since launch with the exception being the time period when they switch to hero points and added the new mystic forge currency being gained upon leveling when masteries were maxed.
One last question. I’m still in level 39 rare berzerker gear right now. Will I run into trouble in the higher level zones using just level 39 gear? I assume I will want to upgrade at some point. I’m not keen on buying an exotic set pre-80, and funds are tight right now
I typically upgrade weapons every five levels and armor every ten levels. Trinkets can be done every fifteen or twenty levels. I wouldn’t bother paying the premium for rare quality gear as greens are just fine.
World/map completion is the quickest way to level without spamming consumables or crafting. If you follow the map completion maps, you can generally have world completion done in about 30 hours; much less depending on how skilled you are. You’ll hit level 80 before you finish world completion.
As mentioned, it doesn’t hurt to kill the mobs with the yellow text as they are often ignored by everyone else and yield greater bonus experience as a result.
And how many other masteries would people go to say that they should have outright thus stripping any purpose or need in mastering masteries.
Ah. Gotcha.
As far as the greatsword, I hope they release it soon rather than wait. It’s probably one of the more popular weapon types so would have greater appeal to players.
You marked this thread as asking a question but where is your question?
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.
It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete. You need 127 HoT mastery points to max every HoT mastery line. The 3 new releases in LWS3 have provided you with 18 of those, almost 10% of what you need, and almost all of them require 0 effort to achieve.
This argument is quite simply no longer valid. According to the Wiki there are 165 HoT mastery points available, of which you only need 127. Of those 165, only 0 are obtained through adventures (which is what most people complain about when they say MP are too hard to get), which leaves you with 8 extra Mastery Points available. Even if you don’t want to do Migraine mode on Hearts and Minds, or do skip up the volcano you can still max your mastery points without ever even touching an adventure.
I see you missed my post where I said I hate grinding out achievements just to “progress” on ANet answer to a higher level cap. They where added to stop people maxing them the first week of HoT and to drag out the content, we know there are players out there that would have done it, and at first it wasn’t too bad. But when the choice is, do achievements to “progress” and get nothing for the effort for the most part, or do events and not just be doing the same adventure or achievements over and over just to get it right that one time so you can “progress” I know I’m going to chose to spend my time having fun in the game, not make my game time miserable by banging my head against a wall having to do the same instance over and over just to get one MP. It’s a floored system, that should never have been. But that’s just what I think.
I think the point of the MP’s was to get players to do various content on the expansion maps rather than just grind XP on a single map and not really touch the others. The majority of the MP’s are fairly reasonable to obtain.
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.
Fortunately there are 37 excess MP so players have a choice regarding whichs ones they go for. This excess number is increasing with each LS episode.
It appears to be happening to some people, but I can’t identify a common pattern. In /map last night, nearly everyone responding to one person’s frustration had no issues. All of those who had issues (other than the original ‘poster’) resolved them without too much trouble.
So if there’s a bug, it’s a narrow set of circumstances. It might be confined to characters who started the story before yesterday’s patch and/or who got halfway through making the elixir before it.
My assumption is that the fix didn’t give back the recipes if they were previously removed by restarting the story. Those that had the recipe will no longer lose it when they restart the story. Those that newly acquire it will not lose it when they restart the story.
Not to mention the 3 new living story maps are better designed than the original 4 HOT maps.
Really???
Bitterfrost Frontier has only 2 waypoints, bad means of map traversal and an isolated southeastern area.
It’s a matter of personal preference. For example, I find the new map to be rather dull without the meta doing anything meaningful.
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
You claim that the nightmare fractal is a step back in design because it encourages players to stack and burn. How is it a step back when all of the other bosses are pretty much the same in fractals and dungeons?
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
The hardest part is the first boss and especially since they buffed Eir with a patch a while back making it more difficult than before. The forums is probably your best bet to get that achievement nowadays as that achievement was difficult to get a full party for even when the expansion was a couple months old.
It’s likely not available because the bug wiped knowledge of the recipe being unlocked from your account when the story was restarted. The fix prevents this from happening again but it doesn’t retroactively unlock the recipe for those that had it before.
End of January most likely will be the earliest. I don’t think they’d lump it with Wintersday but you never know.
For now, I am assuming legendary armor will have each piece cost as much time and gold/materials as a legendary weapon.
The entire set will cost roughly the amount of a legendary weapon. This has pretty much already been proven.
They’ll offer another set of armor that has a different skin. Each raid, or set of raids in this case, will have a theme. This was stated in the stream that they did before HoT launched.
