Windows 10
Windows 10
Healing Breeze is a very under used skill guardians have, we’ve so far to my knowledge have had two patches that have attempted to make healing breeze a skill to considered taking. Imo, both patches have failed. Increasing the cone radius did nothing and the boost to ally healing while great has not made the skill more attractive.
Why? I have a theory. Which is the skill being a cone doesn’t fit guardian’s playstyle. Think about it. In most cases guardian is either in the front or allies are surrounding them. Its very rare for a guardian to actually be in the back lines. Healing breeze only works when we are behind allies.
My suggestion to anet would be to change it into a circle field, maybe as a consecration or a symbol. The healing could stay the exact same, so could the cooldown. I’m sure it would see a lot more use if it was this way.
Again, this is just my opinion. Others could differ in their perspective. So does anyone use healing breeze as their main heal? Are any of you comfortable with the way healing breeze works now?
Windows 10
Hey Colin,
I would like to see Anet address the insane particle effects.
I can never anticipate when to dodge the statue of dwayna attacks because of this. You can barely make out the enemy model. Particle effects are nice and all, but in gw2 they are overly done. I don’t think I’ve ever seen this issue in any mmorpg I’ve played.
I’m in favor of toning down the particle effects, but a screenshot where your camera is shoved behind a single flame is not valid evidence.
Actually your screenshot did make me notice the jigsaw puzzle particles to the right, which look really cool. I must not play with my animations up high enough to see those.
The entire fight was that way, not just a single frame. The flame you see is sigil of fire proc I believe. Tons of people had them, so they just kept exploding giving off a type of a effect that may give a seizure.
I took the screenshot because I think dwayna is ridiculous because of all the particles going on. I just wondered if Anet even acknowledged that stuff like that is a serious problem.
Windows 10
-snip-
Aegis, blinds, and protection are great. However they do nothing for conditions. Also, regen helps but not enough… plus warrs can get regen too.
Also, kinda unfair that our elite skill Renewed Focus only gives us 2 seconds of invuln as compared to the warrior utility skill with 4 seconds, a stun break, and 30 second quicker activation time. Yeah, we get an extra block and get our passive heal back but it still doesn’t add up.
Guardians do have access to a lot more condition cleansing abilities, primarily due to the low base health they have. Is it enough when conditions are reapplied faster then they can be removed? Probably not. I think now warriors have similar options to condition removal that guardians do which is rather odd. I can think of quite a few off the top of my head…
Shake it off, Shrug it off, doly sig, cleansing ire, traited warhorn and that one heal trait that removes movement impairing effects, mobile strikes… just to name a few. These are mostly reactive though and not passive.
Renewed Focus is like Berserker’s Stance + Endure Pain for 2 seconds. Nothing gets through except current conditions.
I won’t argue that VoC is pathetic. Aegis itself is rather lackluster and should either grant 2 blocks in a row or grant protection for x amount of seconds after breaking or regen. The cooldown should probably be dropped to 60 seconds also with an activation period of 20 seconds on the passive.
Renewed Focus is worse than both Zerker stance and endure pain. I say this because you can’t attack while using it, some will argue that its powerful because it renews virtues. I’d agree with this if virtues were good, but they aren’t.
Renewed focus blocks conditions, however if you already have conditions on you, it won’t stop them from ticking damage.
Like your idea for aegis, its good.
Windows 10
If that’s the case, talk about epic fail with implementing changes but not changing the tooltip.
EDIT: Double checked the patch notes.
Healing Breeze: Doubled the base heal when healing allies. Scaling from healing power has been increased from 20% to 40% when healing allies.
How does this make even any sense?
Does this mean the base heal is 3450 + (0.40 * Healing power) ?
Yes, I believe so. With 1500+ hp my healing breeze was healing for around 1200-1400 per tick I believe. I think it ticks 5 times, so when I match that with the numbers Tarsius provided, its very close.
Its a good buff btw, but healing breeze will still be unused due to the nature of how guardian plays.
Windows 10
VofC (aegis) is on a longer cd than any of the Pain skills… just sayin.
Apparently Aegis is more powerful than being completely immune to physical damage for 5 seconds twice (traited) with a 60 sec cd.
Windows 10
Tooltip display is wrong, Tarsius is right.
Windows 10
I’m not surprised at all that BG and JQ decided to double team SoR. It would be great if wvw was actually 1v1. Because 2v1 happens much too often. I find it odd that there is even a tournament structure for a three way fight. Its impossible to tell which server is the clear winner when at any time one of them can get 2v1ed.
Windows 10
Hey Colin,
I would like to see Anet address the insane particle effects.
I can never anticipate when to dodge the statue of dwayna attacks because of this. You can barely make out the enemy model. Particle effects are nice and all, but in gw2 they are overly done. I don’t think I’ve ever seen this issue in any mmorpg I’ve played.
Thank you for posting this! Temple of Dwayna event seems bugged because the effects are 1000000000000x it’s normal size and flashes on the screen at an obscene rate, I’m really surprised no one has had a seizure.
I know its bad, when Anet told us about the new option that will limit particle effects I was excited. But when I actually tried it, I found it no different than it was before. Its quite disappointing.
There are no casting bars in gw2, so anticipating when to dodge is done by looking at the enemy’s animations. Unfortunately this is proven to be impossible when you have particle effects on bosses like the screenshot I posted.
Windows 10
Hey Colin,
I would like to see Anet address the insane particle effects.
I can never anticipate when to dodge the statue of dwayna attacks because of this. You can barely make out the enemy model. Particle effects are nice and all, but in gw2 they are overly done. I don’t think I’ve ever seen this issue in any mmorpg I’ve played.
Windows 10
Of course there is a lot of exaggeration but it doesn’t mean that it doesn’t contain truth in it. Because it does.
I feel there is too many passive and fire and forget mechanics with warriors. But this applies to many classes/builds in the game as well.
There is too big of rewards vs little risk. Become immune to conditions for 8 secs, what is the risk other than the cd? In gw1 you would of become immune to conditions for 8 secs but at the cost of something else important.
Perhaps going immune to conditions for 8 secs would half your damage for the duration. With more risks involved it forces intelligent decision making instead of just doing things because your choices really do not matter.
Windows 10
I honestly think it branches more than just Resolve. As I’ve said before, if you invest 30 into Virtues, your passives become even more useless than they already are. Virtues, by nature, should provide a significant buff to the player and if activated a decent buff to yourself and allies while sacrificing that powerful passive. As it stands currently, the passives are so bad that you’ll always pop the active.
I don’t foresee Anet making any changes to virtues, I could be wrong though. I just wish they could see that virtues are only signets with a different name and worse effects.
Windows 10
Has anyone tried it after this patch? With the changes to prioritize party members over allies outside your group Merciful Intervention works. I’m not 100% sure but I believe when used I teleported to the member with the lowest health.
Someone else could check to be sure if they want. Either way, the change is pretty good.
Windows 10
The Good
- Stun break now breaks launches
- New condition floaters
- Traits now show a lot of information and are applied to skill tooltips
- Guardian consecration buffs
- Sigil of Paralyzation fix
- The possibility of more viable builds
- Stealth counter play is nice and needed, hopefully more classes get something similar.
The Bad
- Warrior’s insane regen still exists, wouldn’t be a problem if healing power had to be invested in to achieve the numbers
- Guardian’s area control feels weak and restricting. Symbols need to be made more powerful. Guardian’s area control needs to become mobile, ex. traits that turn symbols and consecrations into auras.
- New tab targetting feels no different than the old one
- Still plenty of useless traits
- No changes to transformation elites (weaken them and make them like engi toolkits!)
- Skill template feature from gw1 still missing! :<
Overall I think it was a positive patch from Anet. Before I felt Anets baby steps were bad for the game. But now I feel the small changes to classes are really effective. I just wish the changes came more frequently. When was the last balance patch? Four months ago?
Windows 10
Simple, Gold. Since its the currency for everything in game. Gold buys gems, gold buys in game items etc.
Windows 10
Aegis is fine.
Why make it OP?
Compared to blind, aegis is weak. Both negate a single attack, however blind can be used much more often.
There aren’t many ways to apply aegis and the skills that do apply it have hefty cooldowns:
http://wiki.guildwars2.com/wiki/Aegis
Relative to the cooldowns, I’d say Aegis isn’t that strong. Negate one attack every 60secs+, but blind a enemy to negate a attack every 20secs or less.
Sure in pve, bosses have immunity, in pvp there is condition removal. Despite the draw backs of blind, its still vastly superior. I personally think a one second invulnerability for aegis is too strong. I’m not sure what they could do about the multi hit problem.
Windows 10
Healing Signet is op yeah, only reason it is because it doesn’t need healing power to scale. But then again, neither does AH. Perhaps what anet should do is remove healing power all together or somehow bake it into traits.
Windows 10
I’d like if they removed transformation elites, they are horrible. They would be better if their effects were toned down and the skill works similar to a engi weapon kit. So transformation elites would become like a 3rd weapon set to classes who have them.
Windows 10
perfect inscription + purity + signet of resolve was potential 3 clear every 10 seconds…that was pretty strong even though no one really ran that. Sad to see that go
Huge nerf I feel.
Definitely, its one of those unnecessary changes Anet makes. There has never been a single complaint about perfect inscriptions before. I can understand the change, I just feel it wasn’t needed.
Who runs perfect inscriptions? Probably very few.
Windows 10
Another thing that annoys me with the patch is that Signet Mastery with Signet of Resolve was always meant to grant you 2 condition cleanses every 10 seconds, but I’ve tested this in the mists and it’s just 1 condition cleanse every 8 seconds now.
This is a big nerf. I was wondering what the change log meant because it always removed 2 conditions with perfect inscriptions. The change makes sense because its in context with the 20% boost to signet passives. But still, it was one of the only things good about using perfect inscriptions.
Windows 10
self: 7825
allies: 5925Check Here for more detailed stats ( I’ve changed the HP to 1300 for you )
Handy! Thanks brother.
Windows 10
Not entirely correct.
The patch notes stated the base heals to allies was doubled. However at level 80 this seems to be an increase of 93%, not 100%.
The healing co-efficient was increased to 0.4 ( from 0.2 ) – note the self heal is still 0.2.
With 0 healing power, allies with receive 5×665 vitality over 2 seconds.
How much would this be with 1300 healing power?
Windows 10
I thought it was buffed? My tooltip showed the exact same info as it was before the patch. Does anyone know?
Windows 10
proof will follow soon since i know it looks weird when i always claim to know stuff and dont really show proof
still i need to talk to others first so i get a variety of ideas from others as well
Will you post a scan of the master’s degree you earned in Guild Wars 2 pvp?
Windows 10
Hmmm it always felt like 2 secs to me.
Windows 10
i agree with what you said and yes you don’t have to be a top player to say new game modes etc
but then i see others doing videos and posting it on the forums saying stuff like make mesmers gs close ranged ..and something like that … it just seems like some people don’t have enough knowledge of pvp and the problem is people agree with them because they know as little as they do and then the devs will start thinking about it since a lot of people agree..
Even if they did end up with “make mesmer gs short-ranged”, which is a ludicrously tight avenue to actually gain any real support as this seems to be a vote as to which topics to discuss, there’s nothing to imply that they’ll actually think about acting on the request. This is just starting discussions, not actually deciding what to do. It’s stage two in a four/five stage procedure.
yea this was one example of what i read or see on the forums and i just couldn’t watch it and say nothing so i will also make a video and see if people agree
actual u are just 1 of the 90% who thinks only his suggestions are the right one and all others are wrong. thx for the showcase!
have you ever played one single team q?
how can you judge me and my knowledge about pvp when you don’t even play it
Just like you judge people you don’t even know. What is the difference?
Windows 10
I can confirm, they last 3secs. I’ll check shortly in pve.
Edit: But when I use all 3, the fury duration is around 11 secs. So that seems right. Hmmm
Windows 10
Here is the thread I think we are all talking about
https://forum-en.gw2archive.eu/forum/professions/guardian/Fix-most-broken-autoattack-in-game/first
I’ll take a look at how it compares to Necro staff auto. I will say that when this does hit it is the highest DPS #1 skill in the game. We wanted it to feel this powerful but difficult to land but the effect may be too exaggerated. I’ll play some PvE and PvP scepter Guardian later today.
Jon
Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.
I’m guessing he meant ranged auto. Glad this is getting looked at, I enjoy scepter but it’s weak atm
Yes ranged auto. Sorry.
So that is what was said about 6 months ago…
Yea that is the post.
I read posts from beta players that scepter use to be a 900 range weapon. But the changed it to 1200 range due to guardian not having a real range weapon option.
From my experiments I will say scepter is a better melee weapon than it is range. If orb of light was fixed then staff could be a strong range weapon. But it has many issues, like orbs being stuck in the terrain and orbs vanishing as you strafe and attack.
Windows 10
Lol, this conversation inspired me to go back and look at the guardian traits and weapons.
Ran across the description of scepter orb of wrath “Fires a slow-moving orb at your foe.”
That made me cry a little on the inside, it was purposefully made to be easy to avoid.
I haven’t logged in for the last month though, so I know the tooltips have been updated. Wonder if it still says “slow moving”.
Its still the same.
And yes it was purposely made that way. Around the time when guardians were begging for scepter to be buffed a dev finally got back to them. I remember him saying (to paraphrase) scepter is the strongest ranged weapon in the game. So it has a cost to its strength.
Windows 10
I do see your point that gs and sword can be redundant, and sword does not bring a whole lot to the table that can’t be augmented by other weapons.
I think the reason why a lot of people like that combination is the readily available gap closer when we are admittedly easy to kite.
Also, the layer of blinds help survival to a degree as well. So sword/gs is still useful, but maybe not optimal in terms of damage?
Your point of pulling away from radiance and 1h strength is a valid one, and will allow for more freedom of stat distribution, and zeal already has gs as well as scepter, so it is a logical choice.
Still, there are problems with scepter, and most find zeal lackluster in terms of effectiveness versus traiting into other trees. Hence the disagreements.
Just kind of devil’s advocate is all.
I’m of the opinion that Scepter is a melee weapon first, that so happens to be able to extend beyond melee range. When you look at it from that perspective, scepter is quite good. If you try to use it as a ranged weapon then problems start coming up.
In regards to zeal, its our worst trait line. I’m not sure why Mr.Big is using zeal over radiance. Zeal doesn’t have much to offer, besides scepter power and +10% dmg against burning targets (which most guardians get anyway). Outside of that, radiance is vastly superior. +10% dmg against targets with conditions, radiant fire, +5% dmg on swords, right handed strength.
The odds are grossly in radiance favor in regards to choices. And once more radiance offers more choices if you want to build outside of a 1h weapon. Zeal on the other hand has many traits which aren’t practical. Like I said though, if spirit weapons were better designed then zeal might actually be a good trait tree.
Windows 10
First of all you absolutely wrong and LOL if you think scepter is anywhat viable at the top level as a dps guardian. I am not talkin about a support class. Im talking pure dps. Trust me I play at a high level and have been the only one for the past 7 months doing so besides one or 2. But that is besides the point. The builds I have been running, have worked consistently all the time. If you think you dont need any kind of points in radiance for spvp you are dead wrong. The main reason you should even go into radiance is for the blinds. Fury alone did not do much. I have always had the tools to be somewhat viable, and this has helped. But the fact is I have to allocate my traits to the same exact traits for most dps builds. The amount of damage we can do is not the issue but more our consistency of landing it without having to rely on judges. I stated that earlier. The fact that I have 3 up on my sword to burst a target down but cannot use it to burst someone whos at 20% is mind boggling. I have to wait for a cd I just used to help burst someone down. If I had some sort of chill or immob/cripple, this would not be an issue. All im really asking for is some sort of cc.
What you really meant to say is that you don’t know how to use scepter, not that scepter isn’t viable. Who cares about you playing top level? As if all players who can pvp want to participate in that. You are only using it to negate other people’s perspective and force your own. Which leads to the problem on how you already think you know and that others can’t show you anything, hence your constant mentioning how you are on top.
When you think you know, there is nothing to actually learn. You are your own problem, not the class.
Windows 10
First of all I would like to point out that we have one build for dps. That is stupid considering anet’s always wants us to have options. Secondly, I never said dps guard wasn’t strong at all, we just need improvements because our consistency at a high level is not where it needs to be. Thirdly, FOR all of you saying im using the wrong weapons or that I
don’t know about dps guardian well enough, PLS don’t make me laugh. None of you even play at a high level in tPvP or are anywhere close to the same level as me when it comes to that. DO not bring that into this discussion because that was not the discussion to begin with.Sword and gs are by far our most damage and to say im using the wrong weapons shows you yourself dont even know about dps guardian lol. I have been playing dps guardian at a high tPvP level longer than anyone besides kaypud and we have already had this conversation. What needs to happen is one of us needs to be brought onto sotg so we can speak directly with a dev. 90% of the traits/skills we have are absolutely useless for dps in tPvP. I would love to have the option of running more builds or a consistency when landing my burst without relying on a meditation to do so.
Does it upset you that people who you consider beneath you told you to go out and explore the class more?
Windows 10
DPS guard is fine. I run it with 10/25/30/0/5 and Scholar runes. Great part about dps Guard is you still have decent survivability.
I do wish they would buff the Zeal line, but other then that I’m quite pleased with it.
Zeal would be good if spirit weapons were good.
Windows 10
Haha I clicked on this thread thinking “here’s the first qq thread about dps guardians being OP.” And it turned out to be the opposite. I guess the qq won’t start for a bit longer.
Yup they haven’t figured it out yet.
it will happen soon, don’t worry
It will take awhile, most guardian players are convinced that Anet doesn’t play the class nor cares. And they don’t address issues they perceive guardian to have.
Many guardian players don’t think outside of the box and get stuck into trying to make weapons like Mace, Shield, Hammer, GS perform in a way they aren’t designed to. Weapons like Scepter, Sword and Torch are generally perceived as being bad weapons and go unused. But its those weapons that have the solutions to many problems guardians feel the class have.
You are exactly right when you say dps guardian is amazing, its true. This patch has gave dps guardians a extraordinary boost.
Windows 10
Haha I clicked on this thread thinking “here’s the first qq thread about dps guardians being OP.” And it turned out to be the opposite. I guess the qq won’t start for a bit longer.
Yup they haven’t figured it out yet.
Windows 10
Its was a bug, I main guardian and I have no problems with the fix what so ever. If you want to remove 2 conditions use soldiers rune set, thats how it was before pov broke.
Guardian also has purging flames to cleanse conditions now.
Windows 10
This patch was a big boost for dps guardians. Seems like you guys complaining need to start exploring and discovery how to make dps guardian work for you.
Windows 10
@Aza Technically I will do group blinds no mattr the build I run because I like blind Exposure too much in PvE. MI isn’t going to be that useful in a zerk build but kitten you never know. I do not feel limited but there are some clear trade offs in terms of boon support.
@Oxxy that would be incorrect burst wise it does factor. If you are GS/Sword you can pulls off your burst combo that quick. WRR with judges. Additionally the 30% crit damage factors (quite a bit actually due to traits having relatively cheap crit damage investment in stat optimization). The fury itself as far as traiting it for the group there is no good way to do it. Even if you did it would be pointless because it is so short it would really only help in any real way your burst and your burst alone. If you are running purging flames why go more than 10 points into virtues?
Edit:
@Cat Has Ducks Not true. Actually in almost all dungeon builds you should be trying to maximize DPS while retaining group support if needed. Theoretically any dungeon like COF I would run that build just for the increased damage which is noticeable due to the 30 crit damage you get out of it (see above). If you are going to put points in Virtue and Honor then you have to put them there realizing the opportunity cost in reference to your DPS. The reason you have to put them there has to be so good you are willing to kitten your DPS in effect (something as i said I wonder is really worth it in a competent group with 1 free utility spot for support skills). Remember you can trade out utilities up to 2 slots because smite conditions is on a low CD.
Try using torch for condition removal on allies.
If you want my opinion, you have to consider fury a added bonus. Monk’s focus is the real reason to take meditations. I feel it fits more of a pvp environment than a pve one, but it can be used in both.
Consecrations are very good for support too. Especially with the changes. You can use shielded mind as your group stun breaker and hallowed ground for group stability. Like Like someone mentioned, purging flames is great too.
Windows 10
Are still unusable and bad. How come?
I mean, how hard could it possibly be fix them?Here’s a quick idea.
Remove the duration, increase the HP, make them x3 powerful.
From the Oct 15th patch notes:
All player-controlled minions, excluding mesmer phantasms and clones because they were already increased in a previous patch, now have 71.43% more hit points in PvE maps.
Unfortunately I don’t think the health boost applies to spirit weapons. Mine got destroyed by a karka near instantly. lol
Windows 10
Yea or Nay?
The way I see it running meditations is selfish to a degree. You aren’t bringing the group utility of PoV or AR. The fury can feel like over kill when running it with Right-Hand Strength and the DPS boost nigh unnoticeable due to fury’s short duration.
On the other hand you could boost your burst and how much are PoV and AR needed now anyways. Now class in PvE should have heavy issues with condis now and you can always substitute CoP for WoR and SYG when needed.
Right now I am running 10 25 30 5 0. So far I find it good on burst but not insanely better than 10 30 0 30 0. Personally I could go either way.
If you feel you are being selfish then use merciful intervention. You also have weapons that remove conditions: Focus and the under appreciated Torch which has a very good condition removal. If you are using radiance then you again assist the party with providing aoe blinds with virtue of justice.
There are choices, just don’t limit yourself. Try new things and you may find something you really like.
Windows 10
Oct 15 update notes say:
Healing Breeze: Doubled the base heal when healing allies. Scaling from healing power has been increased from 20% to 40% when healing allies.
I checked in game, but my healing breeze is the exact same way it was before the patch. Which reflects this page: http://wiki.guildwars2.com/wiki/Healing_Breeze
Which was last updated in May. So I’m guessing the Healing Breeze update didn’t make it into the patch?
Windows 10
Maybe Anet doesn’t read the guardian forums very often. But I would like a official answer to this question.
Windows 10
(edited by Aza.2105)
Going to put my 2cents out here. The fury on Meditations is too short, if it were a group-wide buff of fury then that might make sense but seeing as it only applies to the user, 4 seconds is too short considering 3/4 meditations are on long cool-downs.
The changes to Hallowed Ground aren’t worth taking because the Cool-down is still too long and promotes stagnant game play. I can see myself possibly running Purging Flames but again, stagnant game-play comes into it and makes it that much less desirable.
Look at fury on meditations like this, it gives you the opportunity to land some mean burst damage. Its meant to be timed, so if you mess up your rotation and strategy, you use up your fury. It synergizes well with judges intervention and smite condition, less so with cop and merciful intervention because of how you use them.
1h sword, scepter and torch already hit hard in pvp. Now you have a extra 20% crit rate on demand to land big hitters.
Both hallowed grounds and purging flames have a lot of potential that players will eventually discover.
Windows 10
The fury change to meds is a joke for spvp where you cant get any kind of real buff or fury duration and where you cant get 15 seconds of fury easily from Save yourselves + buffduration.
Are you really saying that SY is “better” than the new focused mind? I mean, SY is ok and all but right now using SY in a teamfight means, most likely, death. Unless you’re running bunker. Anyhow, if you want a safe source of fury without having to change your runes, focused mind does the trick.
Its definitely not, fury on meditations is extraordinary in pvp. Save yourselves cd is much too long to be used consistently.
Windows 10
IMO they have two main reasons to balance the game around tpvp:
- Building a healthy pvp environment (which is more important than pve)
- They still want to make an Esport out of GW2
Not going to disagree with any of this. Its unfortunate though, tpvp is vastly different than wvw/pve.
Windows 10
But it is obvious that anet balances this game around tpvp, not wvw or pve.
I can kind of agree with what you are saying, I only say kind of because its strange how tpvp isn’t very popular to wvw/pve. Yet they balance classes around it.
It could be that since tpvp doesn’t have overpowered items and consumables making it easier to see a broader perspective on were each class stands.
Windows 10
Pure of voice was in the fix suggestion post for 3 months+ in the guardian forums, any guardian who didn’t see this coming (you guys know you were removing 2 instead of 1) are just dumb and was enjoying the free ride. How is any guardian surprised to see this, especially ones that should be keeping up on their own traits?
It will take awhile for guardian players to catch on to the significant changes presented in this patch.
Windows 10
It’s a legacy from early beta – it means 322 health over 3 seconds – in other words 107 per second
Thanks for the clarification!
Windows 10
What does "Virtue of Resolve (3s) 322 health means? My VoR certainly doesn’t heal for that much.
Windows 10
Bump, can anyone from Anet confirm if spirit weapons received the pet health buff? Because I sure can’t see it.
Windows 10
Huge nerf I feel.