Showing Posts For Aza.2105:

Simple Fix to Turret Problem

in Tequatl Rising

Posted by: Aza.2105

Aza.2105

Definitely sounds like a good idea.

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Tpvp Scoreboard Overhaul Needed

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Posted by: Aza.2105

Aza.2105

This is definitely on our radar and we’ve talked about it multiple times. This would also useful for spectators to get an overview of match stats per team.

This is great!

Imo the current leaderboards doesn’t represent the game well at all. It seems like its more for a free for all style match than anything. I say this because it only shows your wins and loses. But ultimately this doesn’t mean much.

I say this because a player can perform exceedingly well but lose because other members of the team didn’t hold their own.

A better score board would indicate what the OP mentioned. In fact most of the stats already exist in game: Top stats, top captures, top revives, svanir/chieftan kills. Following those stats would give a much better indication of where the player stands and what kind of player they are.

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Make dragons guild missions

in Tequatl Rising

Posted by: Aza.2105

Aza.2105

Keep the mechanics, keep the difficulty, but make it into a guild mission that you do once per week. That way guilds can actually coordinate the encounter.

People keep mentioning how players need to coordinate to beat teq, but this is impossible and a high expectation for people who play just to do their own thing. There will always be lots of people who do not cooperate. What will you do? Kick them? You can’t, you must deal with them being there.

This encounter is designed for coordination, not casual open world stuff.

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Can we Improve Might and Vulnerability?

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Aza.2105

Yes, HGH engis permanently throwing grenades at 25% frenzy is a really good idea.

Thank you based daecollo.

Lmao!!!!

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Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Aza.2105

Aza.2105

Rocky launch

Difficulty spikes

Inadequate rewards

Can’t farm

Also, I’m bad at the maths.

I hate to say it, but its true.

As much as I enjoyed W1, I just can’t seem to enjoy W2. For the reasons you said.

Remember the days of nes, how sometimes the games would just cut out and you would lose your progress? And sometimes even saved games would erase. It made me very paranoid…just as I was about to beat the game, boom someone slams the door and the nes game goes out and cycles over and over to the title screen. Yeah…..

Thats how it feels with w2, I’m always very edgy because at any moment I can get a internet outage, a error 7 crash or anything that disrupts progression. After that its GG and I have to start alllllllllll the way over again. Quite frustrating.

A lot of the enemy mechanics are too unforgiving. Ninja’s knockdown is op, because its seems random and you can’t dodge it (because there isn’t very much room to dodge in most parts) and they go invul. I was thinking back about the days of ninja gaiden (nes). All the enemies could knock you back but they also died in one hit. So if you memorized the patterns of the enemies and their lay out on the level, it was possible to go through the entire stage without getting touched.

I don’t like the bauble achievement either, because you must do the entire stage without d/c to earn it. If it was done in the same way as the secrets achievements, were it has a counter then it would be ok.

Darts should be nerfed too, its very punishing for something so unsuspecting.

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So thieves get nerfed

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Aza.2105

All glass cannons are squishy.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

Keep in mind Monk’s focus scales 40% with healing power now.

What IF we went 20/0/30/15/5 with zerker trinkets, celestial gear, divinity runes and traited meditations. Wouldn’t we get healing, DPS, burst AND tanking all in 1 build?

Dodge healing should be close to 1k, prot and regen from virtues. We get some small sustain from zealous blade. Fury from meditations, about 90%+ crit dmg…

Just some small brain storming but I can see this opens up some possibilities.

Fury isn’t an offensive buff man. Didn’t you know?

You’re clueless. Your post history says so.

He is right, fury is a offensive buff. Its a big buff, right handed strength trait is good right? I know I can see a difference in damage with it.

The way I see it is that every one of guardian’s utility skills are support oriented except meditations, signets and somewhat spirit weapons. So I don’t really see the problem with buffing one of the only skill types that are self sustaining.

I’m not sure want anet to do to be honest. I’m not sure what you are running in wvw? Is it shouts, meditations, signets or consecration or spirit weapons?

I think your standards are set way too high and its leading you to become very disappointed. Make your expectations much lower so when changes happen you aren’t that disappointed.

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(edited by Aza.2105)

Hallowed ground change from leaked notes

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Posted by: Aza.2105

Aza.2105

Hallowed Ground: This skill now increases boon duration for allies who remain inside the consecration’s area.
/Discuss my fellow guardians.
I think it providing stability is a better effect. If the boon duration is a additional effect then its a welcome change. However, imo they should of made hallowed ground a stun breaker.

As the devs warn this change may or may not be in the final build!

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The Holy Trinity... is missed.

in Guild Wars 2 Discussion

Posted by: Aza.2105

Aza.2105

I definitely don’t miss the trinity.

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A idea for future elite skills

in Guild Wars 2 Discussion

Posted by: Aza.2105

Aza.2105

Compared to the original gw, elite skills are boring and their is a lack of variety. I’m not sure if this has ever been mentioned before, but what about giving classes elite skills depended upon their weapon equipped?

For example a 1h sword would have three elites to choose from. So what happens if you swap weapons? Like sigil cooldowns, the elites will share a cd to prevent chaining them. So the new system would look like this:

General elites, the ones we have now. They can be used with any type of weapon.

Then weapon specific elites, that can only be used with the associated weapon.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Aza.2105

Aza.2105

Mr. Sharp,

One really underused guardian skill that comes to mind is bow of truth. No one really uses it, its very ineffective and clunky. The heal is weak and doesn’t scale with healing power. The condition removal is not under your control. There is no reason to ever take the weapon what so ever.

What if bow of truth was reworked into something different? Maybe a spirit weapon that provides cc and other unique effects.

Maybe it can do damage and chill and blind the target for each hit. Its command skill could be a damaging aoe, aoe chill and gives targets the reveal debuff. Making it a anti stealth tool.

I also feel that its still a bit too punishing to be a spirit weapon user. The durations are very short, compared to the other summon classes. And without the trait they die on command. Could their durations be increased to actually last a while? In pve the duration should be indefinite.

They die easily and have a long cooldown, so there already exists a window to punish the summoner.

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(edited by Aza.2105)

October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

The Key to that quote: SUPPORT.

We are already 1 of the best support classes in the game: Ele is probably the second.

We don’t need ~more~ support.

Well, that’s a perception issue … players have to recognize the concept of the class. Fundamentally, it’s support and the devs are going to push that as long as they think that’s what they want the class to do. It’s a natural progression.

“Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory.”

No where in this quote does it say we are fundamentally a support class.

It says we protect and smite.

Currently, we’re all protect.

Don’t tell me it’s a “perspective” issue.

Yeah by reading that description it gives the idea that guardian has a dual function. They can smite while at the same time supporting allies. For example we do have some skills that smite/hinder enemies while supporting allies. Ray of judgment comes to mind, it has a dual function.

However when you look at most of the other guardian skills, that theme tends vanishes leaving the class with primary support.

This patch would be a perfect time for them to do the OPPOSITE of what they’re doing to every other class…. buff our offense, as we’re already one of the (if not ~the~) best defensive class.

I don’t foresee it happening unfortunately. Anet hasn’t really lived up to the promise that any class can fill any role. Its not just a problem with guardian. But I think guardian has it the worst.

Guardian and every other class should be able to play any role effectively. If a dps sacrifices the ability to heal and mitigate damage. Then they should have the tools to make sure their role is fulfilled. This is rarely the case in this game though, which is the reason why classes tend to get locked into certain roles.

Guardian’s biggest problem dps wise is that their over all design makes no sense. Who designs a melee class with no type of consistent snare, no type of way to keep pressure on the enemy? Who designs a melee oriented class to sit on one point? The design is counter productive and its easily seen how counter productive it is when you move guardian into open pvp.

Point denial is bunker tools, which are generally useless to dps builds.

Melee dps needs: Snares, roaming tools and retreating tools.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

The Key to that quote: SUPPORT.

We are already 1 of the best support classes in the game: Ele is probably the second.

We don’t need ~more~ support.

Well, that’s a perception issue … players have to recognize the concept of the class. Fundamentally, it’s support and the devs are going to push that as long as they think that’s what they want the class to do. It’s a natural progression.

“Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory.”

No where in this quote does it say we are fundamentally a support class.

It says we protect and smite.

Currently, we’re all protect.

Don’t tell me it’s a “perspective” issue.

Yeah by reading that description it gives the idea that guardian has a dual function. They can smite while at the same time supporting allies. For example we do have some skills that smite/hinder enemies while supporting allies. Ray of judgment comes to mind, it has a dual function.

However when you look at most of the other guardian skills, that theme tends vanishes leaving the class with primary support.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

No offensive guardian traits into zeal.

I don’t know what you are smoking, but I don’t want any lol. Fiery wrath says hello. Not many players from any class will turn down 10% additional damage if they are going dps.

Thats not what I meant, the person I responded to was saying that guardians spec into power and crit for dps. Meaning specing into the entire zeal tree, fiery wrath is good. Its the only good thing about the zeal tree.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

Extremely disappointing but it is what I should expect from anet.

Still would love to see shield skills improved, cool downs reduced. Have shield 4 apply weakness and an anti stealth debuff like the wvw trap.

And it would be awesome if our save your selfs was a true counter to necro’s pull all conditions off our allys and transfer them to our target.

It is all well and good to be forced to be support although our support is far to weak. With heavy targets 3.5k plus armor getting hit rapidly for 8k hits of damage we can not keep them up. healing needs to be a viable counter to damage.

Thats why every class has their own self heal.

Guardian’s aren’t suppose to be healers….and save yourselves wouldn’t make sense to transfer conditions to the target. Thats what necromancer does, not guardian.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

The changes to Meditations also show that they’re trying to at least throw offensive Guardians a bone, so we’ll see if any more changes cater to that style.

Based on this preview, I’d say that overall, it looks like an exciting patch for Guardians. Once the condition meta settles down a little bit, I’ll be looking forward to pulling out my Meditation Guardian in SPvP again, and hopefully we’ll see at least some diversification in viable playstyles across the board. My only concern at this point is power creep – they didn’t talk about nerfing very much in the preview, and a lot of things need to be brought down before the game can truly start to be healthy again.

Honestly….making changes to meditations does not show any intent to “throw offensive guardians any bone”. Offensive guardians do not trait for toughness. Offensive guardians trait for power and critical chance…and grab at least 5 in virtues and honor for vigor and inspired virtues.

If they want to throw offensive guardians a bone…they will either move all of that mandatory symbol stuff out of zeal to accommodate players using weapons that don’t have access to symbols…or they will make symbols available for all weapons. They will finally grant combo field finishers for 1h sword and give us some mobility without having to use 2/3 utility slots to get mobility. They will add some sustain to offensive guardian traits or make the addition of symbols/combo finishers for the currently excluded guardian weapons provide sustain. They will provide an offensive elite that doesn’t lock out your normal skills.

About this power creep that people are mentioning. Attempts to equalize (somewhat) damage out put between professions or between builds within a profession does not constitute power creep. It would be different if the top damage professions were being boosted..but that does not appear to really be the case. Many mmos have learned the hard way that balancing does not mean that every time you buff something…something else has to be nerfed. There is such a thing as just correcting an inequity and there not being anything else that is wrong after that inequity has been corrected.

I’m also not excited at yet another semi mandatory utility slot that groups will be demanding me to use to hold their hands in dungeons/fractals. I don’t mind using stab or wor…and I always slot save yourselves just for the group condi clear/swiftness/stun break….but now I’m looking at purging flames being the new demanded utility slot. Got to say…that does not excite me.

No offensive guardian traits into zeal.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

And yet, none of you could point out I can’t spell October? fixed title…cause I is are dumb.

I seen it, but this isn’t english class man. As long as I can understand what you are saying there are no problems.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Aza.2105

Aza.2105

So guardians will finally be given fury but warriors can’t have protect? Seems fair.

They’ll get it when they lose their 20k-30k hp. Guardians have low hp because of protection.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

I don’t understand the rage. They aren’t making our damage ability or options any worse, they just aren’t making them any better. They will address the other lines when they get to it. These things are done in waves. They won’t change everything at once.

By not making them any better and the focus of the entire “balance update” is around increasing “Support” (ie, sustain), what do you thinks going to happen to our lack luster dmg?

Again after again, the devs are not directly nerfing us.

They are just ~buffing~ everyone else, which in turn, nerf’s us.

As for the perception issue of the class Obtena, GW2 clearly laid out that they will not pigeon hole people into specific roles (no holy trinity)…

There is still a Trinity: Dmg, CC, Support.

“our lackluster dmg”
are you talking about pve or pvp here?

Most complaints will be about pvp.

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October 15th balance/skills updates preview.

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Posted by: Aza.2105

Aza.2105

Mr. Sharp,

I feel the guardian changes are very positive. The proposed change to the focus mind trait will give guardian the ability to aggressively push while having access to mobility and superior healing capabilities.

The change to purging flames is a amazing counter play tool for the current condition meta. It not only removes conditions from allies but it takes it one step further by introducing a new mechanic that lowers condition duration. Definitely a good change.

Things to take into consideration:

1. Power of the Virtuous is considered a weak grandmaster trait. In a already non damage oriented trait line. In most circumstances one will never be able to maintain enough boons to see any significant benefit from the trait. It probably will be better to award the player the extra 10% damage as long as they have any boon on them.

2. Unscathed contender is more like a gimmick. Its nearly impossible to maintain the extra 20% damage since aegis only last for one attack. It should be changed into something that is less situational, something players have direct control over. My idea is for each virtue you have active you do 6.5% extra damage. So when all three are active you do a extra 20% damage.

Looking into the future, I feel the Zeal and Radiance tree need to be reworked so that they both become relevant. While Radiance would benefit from minor tweaks, Zeal needs a total redo. The trait line has no coherent theme and it seems like its home to a bunch of random traits that have no synergy together.

My suggestion would be to make Zeal focused on spirit weapons. Merge improved spiritual weapons duration from the virtues line with spirit weapon mastery in Zeal. Make it a Tier 1 trait. Merge A fire inside from the Radiance line with Eternal Spirit from the Zeal line and make it a Tier 2 trait.

There aren’t many universal traits in zeal compared to the ones present in other lines. Radiance has this problem to a degree, just not as bad. More traits that can be used regardless of what kind of build you run would make the tree more viable.

Re-examine the adept, master and grandmaster zeal traits. For example, symbolic exposure would be more beneficial if it applied pulses of chill instead of vulnerability. The grandmaster trait could use a damage boost.

Overall I’m happy with the changes to come, definitely a step in the right direction.

The game is in desperate need for more counter play options and build variety.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

The problem with triple meditation builds is you lack speed boosters.
Unless you go with full Rune of the Traveler, anyone with a brain can kite you easily.

Then its a problem with the individual’s build, not meditations.

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Guardian Discussion

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Posted by: Aza.2105

Aza.2105

Guards always been a brain dead class. Low skill floor, low skill cap, high reward. I don’t think they should be tweaked in all honesty because anyone can pick up a guardian and be good at it the moment you know how to peel for your allies and pay attention to your allies hp and conditions.

Supports in most games are just meant to be easy and effective. They really shouldn’t touch Guardian anymore unless every class has to be touched for more variety.

This describes every class in game currently. Low skill floor, high reward.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

Valor already had defensive/heals/crit damage/some crit chance based off of toughness.

After that you had 40 more points to put somewhere.

MF is ok on burst healing, but not so much on sustained. Short duration fights and skirmishes with a healing over time of about 90-110 hp per second?

AH provided potential 70ish – 350 hp per second depending on how many people are around you. Or if you have hammer and empowering might it would be 2 boons per second times 5 people that could be something like 700 healing per second…IF you are in a zerg.

So AH provides better self sustain in groups, MF is giving us a little more burst while solo I guess.

Same trait line so easy to flip between.

That said, we already HAD that. So again, I feel the change is nominal at most. 20% more crit chance when in a build that already stacks crit chance to at least 40% if not 50-60%.

The damage will go up a little bit, but the sustain didn’t change for that build…a build that we are ALREADY using….so much for build diversity.

If they had improved the base heal per second of VoR, writ of the merciful, or even zealous blade, that would have been an interesting change that would inspire build diversity. Or even something completely off the wall that we haven’t seen before that I couldn’t fathom at this time.

What they did is give us what we already have with a nice new wrapper and somehow we are happy with it.

I agree with some of the things you are saying here, its what I said as well. That they still haven’t buffed unused trait lines to make them attractive to use. Valor was already good, now its even better.

I can see what you are saying about MF vs AH, but this depends if you are looking at it from a pvp perspective or a pve one. With pve, AH could be better since the chances of you having allies next to you constantly is much higher than in pvp.

I don’t think its fair to compare retributive armor to fury, its like a poor man’s fury. With 1400 toughness it gives around a 3% extra crit chance. It benefits characters with high toughness more, but zerker builds don’t have high toughness.

But also note, my perspective is coming from pvp. But I run meditations in pve as well and I haven’t felt a performance drop in doing so.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

Late in the commenting game, but I disagree with this. There are some builds that could use a damage boosting (Virtues imo) that when you invest into them heavily, you end up gimping your dps.

Same coin, different sides.

Trying to clarify:

We give up too much damage to go defensive, or we give up too much defense to go offensive.

Either give offensive guardians better sustain, or give defensive guardians better damage?……or maybe both?

@timidobserver
I guess my issue is that it isn’t really going to make an impact and I feel a minor change if anything… I admit I could be wrong, but those are just my initial feelings.

Well now you go valor for defense, heals, crit damage and crit chance. I’d say that is pretty good.

But now they will have to make changes to zeal and radiance to make them attractive.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

10% burning, 10% conditions
10% if low on energy
OR
9% with full boons on and another 20% if aegis is on.

So either potential 30% burning/conditions/energy
or
49% burning/conditions/full boons/aegis.

Two of the tree damage modifiers are extremely situational. And its a very narrow perspective of what you are giving up. I know you can make a real comparison of the pros and cons. I know I can see some.

Valor offers you: Block on might, which is a dps boost. Monk’s focus offers you chunky heals while giving you instant damage with smite condition and over all great condition removal. Judges intervention gives you superior mobility.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

Traits are just a means to an end. You can make a very high PVE DPS build with a number of combinations of traits.

ofc but i wouldnt give up like 30% overall bonus dmg just for a bit of fury.

30% bonus damage from where?

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Aza.2105

Aza.2105

Mr. Sharp,

I’m confused about monk’s focus, does it no longer heal? Or does it give fury and heal? And what replaces the focus mind trait? Its the trait that makes meditations instant.

Mr. Aza,

Just fixed it to Focused Mind. Now going to another meeting.

Sorry for the confusion.

J

Thank you sir!

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

We knew we were support oriented, but didn’t think we were that pigeon holed

I like the idea that purging flames removes 3 on cast, instead of one and then having to run in and out of it, the condition duration while in it is ok I guess, not huge.

meditations giving fury I don’t think is going to be as crucial is it sounds. High crit chance was never really an issue for guardians.

It depends on the gear and build. With a consistent fury it makes it possible to focus on other stats with out much sacrifice. Its a good change imo.

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October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

Do tell aza, what do you like/dislike?

At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.

We already knew guardian was support oriented, so that’s nothing new.

What got my attention is the rework of monk’s focus or does it he means focused mind? Granting fury when using meditations makes them very attractive. Especially for dps builds.

The purging flames change is nice too and a definitely a good step to combat the condition meta. Before purging flames was weird, you would have to move in and out of the circle to remove conditions. The proposed change is so much better and I’d say makes it valuable. Now only if they reworked hallowed ground and sanctuary.

I also wanted to add:

With the change to meditations it makes valor even better. While radiance and zeal still lacking in comparison to virtues, honor and valor.

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(edited by Aza.2105)

October 15th Balance - Skills Updates

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Posted by: Aza.2105

Aza.2105

I’m speechless.

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October 15th balance/skills updates preview.

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Posted by: Aza.2105

Aza.2105

Mr. Sharp,

I’m confused about monk’s focus, does it no longer heal? Or does it give fury and heal? And what replaces the focus mind trait? Its the trait that makes meditations instant.

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Josh forgot to add SAB death music

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Aza.2105

Thought I’d link it for you guys!

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Will Spirit Weapons be fix/improve?

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Aza.2105

I do not believe developers kept watching the situation spirit weapons are in after they ‘nerfed’ it by making them killable. Because if they did, they could easily see that they are the least used utility skill type, like, in the game. That’s why I think they are not planning anything for those blue things; but still, forums are for this and we can pull their attention to this matter.

In my opinion, the only viable way to make them useful is to make them permanent. Use once to summon, get a new skill in that slot for that weapon, get out of combat to change utility and unsummon; simple as this. Plus, this was the biggest disappointment about spirit weapons during the beta and release; then they nerfed them to the ground; now the only usable one is the Shield, and even that one is extremely situational.

With making them permanent; we could even get some traits like ‘’commanding spirit weapons gives you a boon (sword-might, hammer-protection, shield-stability, bow-regen)’’ or something, I don’t know; anet comes up with pretty neat thing when they really want…

Who wouldn’t want a character like this?
I know I would…

I was going to post of picture of that hours ago, but decided not to. Yeah, its a total misrepresentation of guardian. It gives people the idea that spirit weapons are a integral part of guardian and that hey are actually good.

I remember when I seen the picture, I was like whoa! Guardian is like a monk, ritualist and a warrior combined. Cool! And I unlocked spirit weapon skills and thought that either they get better when you level or they are a joke. Turns out to be a the latter. And the most funny part is, they are actually better when you are lower level since they don’t instantly die lol.

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Guardian Mace needs love.

in Guardian

Posted by: Aza.2105

Aza.2105

Can Guardian’s mace have a Knockdown/More Healing, perhaps even self protection?

It already has healing power if you trait it.

Problem with mace imo is the slow wind up time for the auto attack 3rd swing. In pvp you usually will not land it, due to moving targets, evade etc. They need to decrease the wind up time greatly.

The mace is a highly immobile weapon which is ironic, since gw2 is a highly mobile game. Bad design choice if you ask me.

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Anet - Why would you...

in Guardian

Posted by: Aza.2105

Aza.2105

Anet doesn’t create the meta, no develorper does, actually, that’s all on the players. Trust me i played LoL.
Anyhow, i do think anet failed here (o c’mon in a game with 8 classes why only one doesn’t have access to steady conditions?), both for not predicting and not fixing this.

I agree and thats why I feel they need a test server open to the players.

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SAB 2-2

in Super Adventure Box: Back to School

Posted by: Aza.2105

Aza.2105

Very unforgiving design. At least ninja gaiden had infinite continues and a password system in part 3 (japanese version).

Part of the problem with the design as people said, its extremely long. And to get the achievements you must backtrack at times, but the problem is the check point system negates backtracking.

The design of sab isn’t totally like traditional nes games. Most nes games were very linear, with no focus on collecting items SAB is a hybrid between nes games and free roaming games like Mario 64.

Because of this needs some sort of system that saves your progress OR the dev could at the very least change the way baubles are calculated for the achievement. It would be much more forgiving if you didn’t have the go through the whole level to collect the bauble achievement. Rather it should save your bauble progression so you can go get ones you missed.

Because getting d/c in 2-2 is GG. Thats crazy.

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(edited by Aza.2105)

SAB team mate d/c

in Super Adventure Box: Back to School

Posted by: Aza.2105

Aza.2105

If a team mate disconnects but one player still remains in the instance, does the person who d/c lose their achievement progress?

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Make all health 15k in SPVP only.

in PvP

Posted by: Aza.2105

Aza.2105

That’d have been a good idea (like GW1) if everything else had been built with this in mind. But no, so no.

It wouldn’t be good for WvWvW/PvE, but be very good for SPVP. It would make the amulets true balanced.

It would make classes like necro and warrior underpowered. Thief, Ele and Guardian probably would probably become slightly op.

Unlike gw1, the health pool of each class is part of their strength and weakness.

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How to adjust Warrior sustain properly

in Warrior

Posted by: Aza.2105

Aza.2105

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.

Are you sure you are responding to me? Because it has nothing to do with my post what so ever. Why don’t you list a unbiased pros and cons of warrior and guardian if you can.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

How to adjust Warrior sustain properly

in Warrior

Posted by: Aza.2105

Aza.2105

If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?

Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.

Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.

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Juggernaut at night

in Crafting

Posted by: Aza.2105

Aza.2105

I wish the dev in charge of adding special effects to the juggernaut could give it a visual boost when its wielded at night and indoor dungeons. Because it looks very very dull, making it hard to appreciate the awesomeness of super shiny armor.

Other than how it looks at night, juggy is one of my favorite legendaries. But one more thing, I’m jealous that The Dreamer got sounds to its footfall effects. Can we get like, the sound of the earthshaking under your feet as you walk with juggy wielded?

Amd Ryzen 1800x – Amd Fury X -64GB of ram
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Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

Bunker Banner warrior is OP too guise. There has to be a way to destroy that banner of defense and tactics.

According to warrior players, the class can’t bunker.

I find it funny that they keep saying they are missing protection boon, when they have around 2x hp as guardian.

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Time to evaluate spirit weapons

in Guardian

Posted by: Aza.2105

Aza.2105

I tried spirit weapons briefly in WvW and found them wildly ineffective. They felt like the turrets of guardians, and like turrets, badly in need of a buff and a reworking.

well since they nerfed spirit weapons they are really only good in spvp. so.. i would expect as much ive made a spirit wep build for the guardian that was actually verry effective but.. when they were on cooldown.. yea.. ur nothing but a guardian without utilitys.. its pretty funny.. yet a spirit ranger.. can have theres out.. and keep bringing them out everytime their time expires.. -_- Good balance anet. good balance.

Well ranger spirits are more in line with guardian spirit weapons now. Well sort of.

My suggestion for spirit weapons is:

1. Increase the duration of them.
2. Re-evaluate bow of truth, I never see anyone use it. And I can understand why.
3. Consolidate spirit weapon traits to one tree. Maybe zeal could become the spirit weapon tree.
4. To elaborate on the above, merge improved spirit duration with spirit weapon mastery and a fire inside with eternal spirit.
5. Increase the amount of health spirit weapons have.

With those changes I think spirit weapons would be in a ok spot.

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Prediction: another 2 months of fail and why

in PvP

Posted by: Aza.2105

Aza.2105

Casting bars would fix the asura and animation issue, but Anet seems hesitant to add them. It would make the game way better though.

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My concerns

in PvP

Posted by: Aza.2105

Aza.2105

may be it is GW2 PvP +WvW.
It has to be.

Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.

If you ever have time, I’d love to hear the reasons why gw2 was made. I believe you that people tend to look at gw1 through rose colored glasses, I think that I’m one of them hah.

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Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

A warrior with Healing Signet (and possibly Adrenal Health) can have protection and regeneration put on top of all that to make him a very difficult target to kill. Other classes do not have the same level of access to passive health recovery in the form of non-boons that stacks with boons.

Overall, I still think Healing Signet needs a small nerf, and ANet need to fix Sigil of Paralyzation.

It needs a big nerf. Its passive heal should be mediocre unless geared for healing power. If it required a lot of healing power to reach the numbers it currently has, then I would say that is balanced.

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+25% Movement Speed

in Guardian

Posted by: Aza.2105

Aza.2105

As much as I would LOVE to have a rune set with 25% runspeed attached, there’s no way in hell I would give up Melandru or Water/Monk for it. There’s way too many far superior runes.

If they rework the 1/3/5 bonuses to something more reasonable then maybe. But as it stands… egh. Nope.

And guys, remember: EVERYONE can use this. Including classes that can already use runspeed bonuses. Now they don’t have to give up utilities for it. In other words, this isn’t going to make you faster – it’s going to make everyone else faster.

It doesn’t stack with run speed passives. So they will be the exact same speed as they have always been.

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Shelter is not balanced

in PvP

Posted by: Aza.2105

Aza.2105

I read a comment 1 minute ago, and i suddenly saw the light.

SHELTER IS ABSOLUTELY NOT BALANCED.

You can’t interrupt this healing skill, and on a full cleric guardian it heals for about 50% of its HP.

While blocking everything for more than 1 sec.

A guardian will heal no matters as hard EVEN 3 PEOPLE are focusing him ( the only way to stop it is with an unbloackable reaper mark).

This skill should be removed: this is one of the main reasons( along with bunker guard great support) why a guard has been there at the top of the food chain from day 1.

Signet of Strength and other unblockable skills like LS/FS.

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Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——->

http://wiki.guildwars2.com/wiki/Flashing_Blade
http://wiki.guildwars2.com/wiki/Leap_of_Faith
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
http://wiki.guildwars2.com/wiki/Justice_is_Blind

So is skull crack considered spammable then?

Yes, and it should probably get nerfed.

However Skull Crack is a ST ability that doesn’t leap you, its also easy to avoid (Less your an Asura and it looks like the auto-attack.)

Mace mainhand has no gap closers, nothing to help you get close to the target. It is also mostly single target. The Current Meta-game is AOE.

At least you aren’t being partial.

With the blinds you named, you would of been better of saying chained instead of spam. Because you can’t use them over and over again due to cooldowns.

Back to what I was saying. I’m not making a bunker comparison, if you see that in what I’m saying then its your business. What I’m saying is liken to guardian being able to do dodge rolls, regen, healing with dps gear.

There is no doubt that everyone would say that is op. But there is a choice to heal for more or sacrifice healing ability for damage. Healing signet has no sacrifice, it scales very little with healing power.

Also you said warrior theoretically heals for 64hp more. Symbols have cds and its impractical to depend on writ of the merciful because of this and the fact that you have to stand in it.

Warrior remains highly mobile with high regen and no cleric gear.

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Warrior Discussion

in Warrior

Posted by: Aza.2105

Aza.2105

Can not compare Warrior’s regen with Guardian’s regen directly. A warrior does not have protection and access to the many boons a guardian has access to.
A Guardian is more sustainable than a Warrior, that is why Guardians are better bunkers.

Hes also comparing Healing Skills to a Class Skill and Traits.
Guardian Hp/s: 448 (adding the healing ability!)
Warrior Hp/s: 512

Guardians have Protection, Blind, Vigor, Aegis, Invulnerability built in.
Warriors have: More Hp/s (without cleric gear) and 2x more health, 3sec stun on a 7 1/2 sec recharge, Zerker stance, Defy Pain both on a 60sec cd and a traited one.

Sounds like a fair trade off to me.

Btw guardian has no spammable blind. Thief is this way —-——->

http://wiki.guildwars2.com/wiki/Flashing_Blade
http://wiki.guildwars2.com/wiki/Leap_of_Faith
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
http://wiki.guildwars2.com/wiki/Justice_is_Blind

So is skull crack considered spammable then?

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10