Mesmer/Thief
NSP
I know it’s not ‘all’ of Devona by any means… but those groups in devona exploiting into our garrsion to keep taking/trying to take the orb…. It’s lame, stop that, and yes, I have it on fraps twice.
Right? lol. That’s my thoughts, mesmer is 10 times more difficult to play, yet my only bow from anyone ever, is my first time on my thief in months. And I’m much better on my mesmer than my crap armor, half spec’d thief, lol.
http://www.youtube.com/watch?v=X4OPhT6xTM4
http://www.youtube.com/watch?v=B4xzVcJuiLI
http://www.youtube.com/watch?v=5rZ-h0UgaQw
Why can I kill tons of Dev n Kain on my Mesmer, and no one has ever bowed to me ever if I finally get zerged and die. But I log on my alt thief 1 day in months, and I get in 1 good fight, then get zerged, and the rezzed guys all come back and bow.
Truly, thank you to those who did, I never get that in return. But honestly… do people just hate mesmers that much?
bump. Any comments? Suggestions? Ye, Neh?
This one isn’t like any other game system I know of to date.
On Ferg we haven’t had anyone transfer in that I’ve noticed. Had a large amount transfer out is all. Ya need to stop making accusations of us doing something with the orb, we’ve never done it before, we have no new players, the game has glitches. All servers here have had glitchy orb issues since that last patch. We can’t even place our own orb half the time.
If you wanna fix the orbs, write the gw2 team, not us.
To add to this idea… Adding names to people in WvW would be beneficial as well. reason being, allot of people like to get recognized for what they do… create rivalries… etc.
Also… The sPvP kill spam? That should be added to WvW as well imo.
These kinda things give people reason to try and build a reputation, of whatever kind they want.
Some people love to be hated, some love to be loved, but as of right now… There’s just nothingness.
Yes, it’s needed… badly. I’ve even seen commanders who’ve spent $500+ on this game get bored, having nothing left to accomplish, and leave the game. I made this suggestion in someone else’s post awhile back, but felt it needed it’s own thread, allot of people ended up liking the idea, so here it is.
Get points based off of: Kills, Supply used (both building and repairs), Siege placed, Healing done. Balance the amount gained between all things.
If you have 50 people kill 1 guy, the amount gained is diminished. If you kill 50 people with 1 guy (unlikely, lol) you get a larger amount of points.
If you die alot, you’re worth a less amounts of points (this is to keep people from farming points off newer players and friends).
Doing the average point worthy task, is worth about 5-35 points.
These points, can either be traded in for w3 badges, for exotic gear, prolly 8-10k points would be enough for an average 1 piece of gear.
Or, you can save these points, and after about 50k or so, get a small ability buff. Not a new ability, Not added permanent stat points. But a very small ability buff.
————————————————————————————————————————————————
For example:
Shadow Refuge (for those who don’t know, this utility skill heals and stealth in an AoE effect).
Spend 50k points: and now Shadow Refuge heals for 50 more health.
————————————————————————————————————————————————
Example 2:
Spend 75k points: your character now has 50% less repair costs in WvW.
————————————————————————————————————————————————
Example 3:
Spend 100k points: (costs more to add to an elite skill) Lich Form has a 180sec cooldown; reduce cooldown by 3 secs, now 177 secs.
————————————————————————————————————————————————-
Something small, but nice to have. Not easy to get, and not game breaking, but people still want it. It’ll keep us here, trying to progress, but it won’t be anything game changing enough to actually affect an outcome.
(edited by Balidore.2790)
Looking for more active players. We mainly recruit Good pvprs, but we bring in friends too, we like to kill people laid back, lol.
Pretty much anyone in the guild is capable of 1v3 or better.
At the same time, we don’t act hardcore, don’t ‘require’ people to do anything but have fun with slaughtering 2-5 times our numbers, lol.
If that sounds like your style? You’re more than likely welcome to join us
Why Fergy? Small community, but the high quality of players who have stuck threw it, shows.
We do help the server as well, not just small scale pvp, we’ll help the zergs when they fight. Even when we do small scale we like to attract attention by stealing all the camps, maybe a tower or 2 for good measure.
I didn’t want to make this post until I made a wvw video with all of us on it… After we did, now it won’t load to youtube for reasons I haven’t figured out. So just gonna post a couple vids with us in it Once I get a grp pvp vid that’s working properlly, I’ll post that as well.
You’ll see WetWilly in this first Vid, he doesn’t have the tag yet, but he’s in Envy now as well.
Don’t mind the music… or lack there of lol. I get lazy on video loading unless it’s a big deal.
Ah yes… and we have Guild Bank, Emblem, Guild Weapons and Armor, Vent server, Website http://www.enviousguild.com/forums/
Also would like to add… if you feel you have potential to be a good pvpr, but feel you’re just missing something. Check us out, Envy is a great place to pick up the missing pieces. We’re knowledgeable on all classes. .
(edited by Balidore.2790)
Looking for more active players. We mainly recruit Good pvprs, but we bring in friends too, we like to kill people laid back, lol.
Pretty much anyone in the guild is capable of 1v3 or better, some of us have done 1v6’s n 1v8’s etc…
At the same time, we don’t act hardcore, don’t ‘require’ people to do anything but have fun with slaughtering 2-3 times our numbers, lol.
If that sounds like your style? You’re more than likely welcome to join us
Why Fergy? Small community, but the high quality of players who have stuck threw it shows.
We do help the server as well, not just small scale pvp, we’ll help the zergs when they fight. Even when we do small scale we like to attract attention by stealing all the camps, maybe a tower or 2 for good measure.
I didn’t want to make this post until I made a wvw video with all of us on it… After we did, now it won’t load to youtube for reasons I haven’t figured out. So just gonna post a couple vids with us in it Once I get a grp pvp vid that’s working properlly, I’ll post that as well.
Don’t mind the music… or lack there of lol. I get lazy on video loading unless it’s a big deal.
We got good and bad apples like anyone else. Thanks though, I like ferg mainly due to our large number of respectful players. I know a few of us have gotta sick of giving Devona 1v1 rights this week due to being zerged allot though. That… and allot of Devs new comers seem to run from any fair fight anyway tbh.
Why not just remove it from wvw/pvp though? It can stay in pve.
@Sirenic
When we took that orb, your guys keep lord was bugged too. Not sure why tbh. We ended up having to take the orb, and leave the keep, lol. He had that same invincibility buff that you get when players are standing at the spawn for some reason.
Yeah, server hopping kinda ruins the point of winning atm, and that’s bad, but not pathetic. Know what is truly pathetic though? When a guild that has more wvw numbers than all 3 servers combined, come in to that wvw match up, claim it’s some sort of even fight, then, on top of that, even team up with another server, to fight one they already outnumber by 2-3 times. That’s the only pathetic thing I’ve seen.
Took me awhile, but I finally found a perfect example. Didn’t wanna use any old example, because I didn’t want people to try and claim it was just a class thing.
Here’s a video of me on my mesmer, fighting 4 other mesmers. It’s proof that this so called pvp game, has a skill cap due to combat rezzing, for those who didn’t understand what I meant.
As long as there’s a skill cap like this combat rezzing mechanic, it can never be called a pvp/wvw game, it’s just a simple zerg fest.
It’s cool Allot of us on Ferg perfer to be outnumbered. Much less boring that way, lol.
Edit: And a very large force of Devonas was definitely in EB last night, they nearly took our spawn keep. I ran up top and started killing Devs, there were 2 trebs up there and a Commander, I remember the commander cuz he backed up from me and I knocked him off the ledge. Don’t recall the guild though, just remember seeing the Comm Icon.
(edited by Balidore.2790)
Spawn camping is bad for ya!
Thanks, Darkhaven, that was fun =)
Funny… I thought badge farming and stopping your reinforcements while our other forces take your entire map was a good thing… lmao.
You all on mag claim to ‘know tactics,’ yet you don’t seem to even understand it.
My fav was when you guys backed up off Sunnyhill attempting to drag us from our siege. We knew you were, even said it in vent, so we ‘took the bait,’ then blew you all off the cliff you ran to, hahaha.
Do wish we had more on vent though, would have been even easier than it already was. Always somethin to work on though.
Just fought a thief and a guardian. I killed the thief. Guess what? The guardian did nothing else but sit there and rez the thief. I did nothing but straight dps to the guardian, weapon swapping, perfect timing, everything. This defensive spec’d guardian combat rezzed the thief before I could drop the guardian. And even though I killed one fully dead, they were both back up, literally invincible because of this idiotic, game breaking mechanic.
It ruins any and all purpose of skill in this game.
The OP, is an absolute genius.
Who derailed my thread? lol.
This has nothing to do with downed state.
This is purely speaking dead, fully dead.
This is purely speaking, while still in combat.
The suggestions were…
Limit amount of combat rezzes, per time in combat.
Add a cooldown to combat rezzing.
Or remove it, and you can only rez if you’re out of combat status.
edit: Quit saying it’s not possible, because it is. You can’t argue a fact, and the fact is, it’s been done. Problem being… then the same poeple come back, and realize they can rez all day, and the lower numbers can’t, cuz they have to keep moving to fight and live. If you’re only argument is “I don’t think it’s possible anyway.” Then you’ve been proven wrong. Use something logic, or just stop.
Balidore in which zone? I was on last night and we (Ferg) were getting pushed back by Kaineng [War] and company. About 30-35 Kaineng vs 15-20 Ferg in the langdor before we left the tower since we were out of supply and were getting pounded by seige from the kaineng keep and the invulverable zone with mortars and trebs respectively. Honestly, I think WvWvW population depends on each server having different peak hrs. Like now I am at work for my 10 hrs or so.
It was 2-3am cst. Kaineg Border. They took it back with 35-40 at about 7am though, lol.
It was 3-6 of us the entire time that took the supplies, towers, the keep and orb haha.
It’s not reality. I’ve won 3v10. I’ve won 1v6. And I’ve won 9v20-25. It does happen, in my groups, we do it. But that’s the max, after that, they can constantly rez eachother faster than we can kill them, No matter how bad they suck, they simply can’t lose because they can rez faster than they can die. It’s a skill cap, this is a pvp game, it shouldn’t exist.
Not to mention… why ‘should’ it exist? Everything, everyone here has said, that have an opinion aginst it, says they feel it makes no difference in most battles, so why not give this one to the outnumbered people who perfer to use skill over zergs? It’s clearly not hurting the zerg. In fact, the only viable arguement is that it helps the zerg even more. So why make a skill cap on pvprs that want to get better?
Combat rezzing creates a skill cap on how well a player, or group of players can do. This is a pvp game. I don’t see why the conversation would ever even need to go farther than that. Having a direct skill cap, in a pvp based game, is wrong.
I have to admit I don’t see this. If the numbers are close you’re not going to stop to combat rez someone unless you want a big, juicy target on your back. If the numbers are so imbalanced that combat rezzing is easy to accomplish then it’s really irrelevant to the fight as a whole.
You can use combat rezzing against the team doing it. They’re taking themselves out of the fight to try and rez someone, and if successful the person rezzed is at half health. There are opportunities to be had!
You’re missing what I’m sayin. in 10v30. Example… the 10 kill 3 people, they’re still fighting 27, 7 stop to rez the 3 in a few secs, while the 10 are still fighting 20…. then it’s back to where it began. 10v30, even though the 10 are better, killed more, and deserve to win.
This chain continues.. till the 10 r just flat out overwhelmed by never being able to accomplish anything because of this mechanic.
side note @ some guy above. Yes, I have fought 1v8 on open ground, and I’ll tell u what happened…. I killed 1, kept fighting, 2-3 rezzed the 1 while i fought the others, just as i killed another, they kept rezzing, and had him/her up before i could kill the next one. Literally, fully killed atleast 5 or more, but since they kept rezzing the entire time with their numbers, I never got anywhere. When I finally died, they were all alive.
This is why I’m saying it creates a skill cap. A player is not allowed to progress in skill past the point of numbers that combat rez eachother constantly.
(edited by Balidore.2790)
I was just on…. kaineg took the orb in a 35-40 vs 4 ferg, rofl.
Also… I was at the original siege u talked about. Just a flat lie on all angles. It was 10-12 vs 10-12, and we only tried twice. Reason being, we dont have EU players, we just have a couple night owl AM. Anyone who’s ever fought us will confirm that, literally anyone. Also, we were well aware we could have taken out the 10ish ballista u had in the lord room by dropping a treb, uve never had any chance of fighting us on equal ground, so defending wouldnt have been an issue. We just went to bed instead, I was talking to the commander the entire time, could have beat u there on equal ground, same as we always have, and still do. You made all that crap up, just to get more members, which was fine, till you took it too far.
We took ur orb a few hrs ago. I know this, cuz I lead the (i kid u not), 3-6 people on average against u, and maintained the 3 bottom camps on ur server, took all lower towers, then a keep, and ur orb, with 3-6 people the entire time. Your server had 5-10, they just ran all night.
I’ll tell u why many that came, left so quick, cuz they realized u were lying. You never had any ‘glorious last stand against 20 to 1.’
Since you started making these posts, your server has constantly had the number advantage, and we’re ‘still’ winning. By allot.
And numbers? You literally had 35-40 people on, on all borderlands at the same time after you made that first post, and we beat ya then too, with 15-20 on ferg n EB, 8-10 on kain n devona.
Combat rezzing creates a skill cap on how well a player, or group of players can do. This is a pvp game. I don’t see why the conversation would ever even need to go farther than that. Having a direct skill cap, in a pvp based game, is wrong.
Seriously… This mechanic creates a skill cap in the game. I know most people won’t relate ont his. But I promise you, it’s literally impossible to kill more than 8 people at at time by urself. And it has nothing to do with not having the skill. It’s purely because the larger group can rez, faster than the solo or smaller group can kill.
It puts a limit on skill, in a pvp game, it needs to go.
For the record…. This OP has nothing to do with downed.
This case is purely talking, someone completely dead.
Larger grp clearly holds the main part of the field in 90% of cases. It’s obviously a massive zerg advantage over the smaller numbers.
Also like to point out to people on here who are giving their opinion, yet have obviously never been outnumbered before… If you’re badly outnumbered, you don’t have time to stop and rez, period.
If people run, they’re opponent is out of combat, and can rez again. It wouldn’t change anything but the current fight, once someone runs, they’re all out of combat, and can rez again, same as always.
It wouldn’t support hit and run.
Allot of you guys seem to be missing the point. It has nothing to do with “if playing better, you can win.” It truly has nothing to do with that.
Problem is, it’s incredibly easy, to be good on a thief. Thieves accomplish using 2 buttons, what other players have to use there full range of abilities to accomplish, counting weapon swaps. I’d be willing to bet, I kid u not, there r some thieves that don’t even know what their weapon swap button is. I know this, cuz my first character was a thief, and I could never remember what it was, honest fact. Why? cuz simply put, I didn’t need to.
Player skill aside.
Average skilled guard, will lose to an average skilled thief.
Average skilled ele, will lose to an average skilled thief….
I think u know where this is going, it’s the same for every class.
Heck, it’s probably not far off to say that any non-thief, average player, will even lose to any, below average thief.
Tomnus from Ferg. Knows tactics, and can win a 1v10. Great leader, and a pro PvPr.
I haven’t seen any other topics on this. Crazy to me, since this has been my most hated mechanic in this game since Beta. Now… I know all the people running around in zergs, who can just nearly instantly rez one of their members, before the smaller team can kill any more like this mechanic. But seriously? What about the rest of us who nearly never have numbers? I’m not saying remove it, but change it so the smaller force has a chance. I promise you, when you’re fighting outnumbered, there’s absolutely zero chance of rezzing anyone.
1. This mechanic heavily favors the massive zerg. Being as they’re already the massive zerg, why are we adding insult to injury?
2. If someone dies in a fight, as-in, a fight that’s still going on, they should be dead, right? Atleast until one side has won, and the fight is over.
3. It really shatters the feeling of accomplishment, when you take 6-7 players into a massively outnumbering zerg, skillfully kill someone or a couple people, then manage to make it out alive to wait for cooldowns and healing up, while still kiting…. Just to turn around and see that person is rezzed already and trying to kill you again, and all you accomplished, was absolutely nothing.
That being said… I’d perfer rezzing while in combat to be flat out removed. I know the zerglings might complain about that, but at the very least give it a cooldown or something. People should only be able to rez everyone from completely dead, after the battle is won.
Edit: wanted to add this to the OP. proof
(edited by Balidore.2790)
Look, everyone’s happy that Kaineg has allot more players now… but seriously? Stop all the lying about Ferg, you’re about to be called out. Happy about your number increase, but you’re going too far.
OP is right. Just totally owned this guy on me thief. He was snaring, chilling, kiting… you know, all the stuff skilled players do? Luckily, these things have no affect on a thief. It scared me a little though, so I had to close my eyes. Fortunately, my finger was already on the 2 button, just spammed it as fast I could. Total epic win.
Just gonna add…. the term ‘zerg’ came from starcraft. it has nothing to do with a large amount of players. it means a large amounts of players that suck, and only win because of numbers. IE: Zerglings from the Zerg race of Starcraft.
I like the OP idea. I just don’t see ‘cool looking stuff,’ as actual time worthy character progression.
What would be, then?
Well, people don’t like my answer. lol. but I’ll say it anyway I guess…
Get points based off of: Kills, Supply used (both building and repairs), Siege placed, Healing done. Balance the amount gained between all things.
If you have 50 people kill 1 guy, the amount gained is diminished. If you kill 50 people with 1 guy (unlikely, lol) you get a larger amount of points.
If you die alot, you’re worth a less amounts of points (this is to keep people from farming points off newer players and friends).
Doing the average point worthy task, is worth about 10-35 points.
These points, can either be traded in for w3 badges, for exotic gear, prolly 2-3k points would be enough for an average 1 piece of gear.
Or, you can save these points, and after about 10k or so, get a small ability buff. Not a new ability, Not added permanent points. But a buffed ability of some sort.
For example:Shadow Refuge (for those who don’t know, this utility skill heals and stealth in an AoE effect).
Spend 10k points, and now Shadow Refuge heals for a little more. Or maybe stealths you for another second… etc.Something small, but nice to have. Not easy to get, and not game breaking, but people want it.
You’re right, I don’t like it… lol.
I stand opposed to any mechanical advantage given to senior players over less senior players, outside of simple player skill & knowledge.
My side is… If someone can’t overcome a 50 extra healing… Then they weren’t that skilled to begin with.
Sure, that might be a valid thing to say.
But think about it the other way. If you have an extra 50 healing, how can you ever truly brag about winning or being skilled.
I would rather we have a level playing field, and wins or losses hinge on skill instead of possibly a smattering of little stat boosts which may or may not have contributed anything.
I played DAoC for 6 yrs man. On my 4th yr I rerolled. Went from RR1 to RR7 mostly solo.
The reason you’re not gonna convince any of the DAoC vets, that what you’re saying is true, is because we’ve all done it. Killing a rr12 wasn’t much different than killing a rr5. Those small gains get easily overcome with skill.
So to answer your question…. yes, I’ve spent yrs being the guy on the other side, lol. It’s not a big deal. Hardly noticeable watching someone heal for 1050 rather than 1000. Crit 3% more often… etc.
Well, then why does it matter? Were those little boosts really that important?
It seems to me, as someone who never got into DAoC much, that the most important things you guys mention is the Realm Rank. RR7, RR10, RR12… those are really what matters to you now all these years later, and I would wager those are really what mattered to you back then.
So let’s make both of us happy. Implement all the cosmetic/aesthetic/reputation type rewards you want AND maintain the level playing field.
What if the exact same RR system was here, but instead of boosts you got access to cosmetic things NOBODY else could. Obvious things. Cool things.
The reason we like it, is because after 2-3yrs… 4-5yrs… etc… of playing. That’s the only form of pvp progression. It makes it so… everytime you accomplish something in w3, it just gives you that much more reason to want to do it.
There r tons of things in daoc i would like to see in other games, this is just the important one that made everyone want to continue playing, and continue to always better themselves.
No one is gonna go outta their way to figure out new pvp strategies, and new wvw tactics, just cuz of a cool looking sword. We need something personal out of it to continue on for a long time. A reason to strive to get better.
Yes… there is single skills/classes that allow that much damage. The other day my thief friend with 2.4k armor and 23k hit points got backstabbed for 16k damage, then spam heartseeker for 6k each. In sPvP.
Before that… An ele friend in WvW. I don’t know his exact vit n tough, but I know he has tough and vit in his spec stacked. A warrior with all 3 orbs hit him for 21k in a single hit. Literally 1 shotted him, lol.
I like the OP idea. I just don’t see ‘cool looking stuff,’ as actual time worthy character progression.
What would be, then?
Well, people don’t like my answer. lol. but I’ll say it anyway I guess…
Get points based off of: Kills, Supply used (both building and repairs), Siege placed, Healing done. Balance the amount gained between all things.
If you have 50 people kill 1 guy, the amount gained is diminished. If you kill 50 people with 1 guy (unlikely, lol) you get a larger amount of points.
If you die alot, you’re worth a less amounts of points (this is to keep people from farming points off newer players and friends).
Doing the average point worthy task, is worth about 10-35 points.
These points, can either be traded in for w3 badges, for exotic gear, prolly 2-3k points would be enough for an average 1 piece of gear.
Or, you can save these points, and after about 10k or so, get a small ability buff. Not a new ability, Not added permanent points. But a buffed ability of some sort.
For example:Shadow Refuge (for those who don’t know, this utility skill heals and stealth in an AoE effect).
Spend 10k points, and now Shadow Refuge heals for a little more. Or maybe stealths you for another second… etc.Something small, but nice to have. Not easy to get, and not game breaking, but people want it.
You’re right, I don’t like it… lol.
I stand opposed to any mechanical advantage given to senior players over less senior players, outside of simple player skill & knowledge.
My side is… If someone can’t overcome a 50 extra healing… Then they weren’t that skilled to begin with.
Sure, that might be a valid thing to say.
But think about it the other way. If you have an extra 50 healing, how can you ever truly brag about winning or being skilled.
I would rather we have a level playing field, and wins or losses hinge on skill instead of possibly a smattering of little stat boosts which may or may not have contributed anything.
I played DAoC for 6 yrs man. On my 4th yr I rerolled. Went from RR1 to RR7 mostly solo.
The reason you’re not gonna convince any of the DAoC vets, that what you’re saying is true, is because we’ve all done it. Killing a rr12 wasn’t much different than killing a rr5. Those small gains get easily overcome with skill.
So to answer your question…. yes, I’ve spent yrs being the guy on the other side, lol. It’s not a big deal. Hardly noticeable watching someone heal for 1050 rather than 1000. Crit 3% more often… etc.
No Stiv…. The most recent played gets pushed to the left. I haven’t logged my thief in about a month.
I’ve figured it out…. 3 orbs, is roughly the equivalent of every single npc and player on an entire servers stacking “15 Superior Runes of Divinity” extra, on top of all their current gear, and the opposing team having nothing, lol. That’s allot, I don’t care who ya are. A couple good players won’t change fighting an entire server with that advantage.
but yeah.. the issue still stands that people are leaving the game and/or going inactive from it.
However you look at it, the orbs create a snowball effect pushing the game into a state that nobody enjoys.
^^^ Exactly
I like the OP idea. I just don’t see ‘cool looking stuff,’ as actual time worthy character progression.
What would be, then?
Well, people don’t like my answer. lol. but I’ll say it anyway I guess…
Get points based off of: Kills, Supply used (both building and repairs), Siege placed, Healing done. Balance the amount gained between all things.
If you have 50 people kill 1 guy, the amount gained is diminished. If you kill 50 people with 1 guy (unlikely, lol) you get a larger amount of points.
If you die alot, you’re worth a less amounts of points (this is to keep people from farming points off newer players and friends).
Doing the average point worthy task, is worth about 10-35 points.
These points, can either be traded in for w3 badges, for exotic gear, prolly 2-3k points would be enough for an average 1 piece of gear.
Or, you can save these points, and after about 10k or so, get a small ability buff. Not a new ability, Not added permanent points. But a buffed ability of some sort.
For example:Shadow Refuge (for those who don’t know, this utility skill heals and stealth in an AoE effect).
Spend 10k points, and now Shadow Refuge heals for a little more. Or maybe stealths you for another second… etc.Something small, but nice to have. Not easy to get, and not game breaking, but people want it.
You’re right, I don’t like it… lol.
I stand opposed to any mechanical advantage given to senior players over less senior players, outside of simple player skill & knowledge.
My side is… If someone can’t overcome a 50 extra healing… Then they weren’t that skilled to begin with.
I like the OP idea. I just don’t see ‘cool looking stuff,’ as actual time worthy character progression.
What would be, then?
Well, people don’t like my answer. lol. but I’ll say it anyway I guess…
Get points based off of: Kills, Supply used (both building and repairs), Siege placed, Healing done. Balance the amount gained between all things.
If you have 50 people kill 1 guy, the amount gained is diminished. If you kill 50 people with 1 guy (unlikely, lol) you get a larger amount of points.
If you die alot, you’re worth a less amounts of points (this is to keep people from farming points off newer players and friends).
Doing the average point worthy task, is worth about 10-35 points.
These points, can either be traded in for w3 badges, for exotic gear, prolly 2-3k points would be enough for an average 1 piece of gear.
Or, you can save these points, and after about 10k or so, get a small ability buff. Not a new ability, Not added permanent points. But a buffed ability of some sort.
For example:
Shadow Refuge (for those who don’t know, this utility skill heals and stealth in an AoE effect).
Spend 10k points, and now Shadow Refuge heals for a little more. Or maybe stealths you for another second… etc.
Something small, but nice to have. Not easy to get, and not game breaking, but people want it.
Edit: just went back and looked at it. It would have to be more like 10k for a piece of gear, and 50k for a small skill buff. but ya get the idea.
Then take this idea, and add it to the OP idea.
(edited by Balidore.2790)
That’s because people don’t know how to fight Mesmers. With Thieves, there’s no defense for most classes at all.
101 on how to kill a Mesmer: The clones only use auto attack, also, they only either stand still, or move towards the target. Clones can’t dodge, they can’t weapon swap, can’t even pretend they’re using a different ability. In other words… Attack the one that’s not auto attacking., Clones can also be ignored, they do about 3-4 dmg a hit, lol. Also…. when ya down em, they’re gonna make a clone, but when they do, it’ll teleport their char towards u, so they won’t go far. All ya need to watch for, is they’ll vanish, then one will pop, then a second after, another will pop, kill the second one, that’s the mesmer.
There ya go. Now every class here is able to kill a Mesmer, as long as they’re paying attention
I like the OP idea. I just don’t see ‘cool looking stuff,’ as actual time worthy character progression.
10 players and 5 ballistas in pangloss, the perfect place to build them, and you can easily kill 25 newbs.
If you only had 5 ballistas though, your problem was no arrow carts. You’ll need at least one to help corral them.
I think I’ve put down 10-15+ ballistas in that place.
If the enemy has siege in there, playing around will get you killed if they know what they are doing.
Funny to see both sides questioning the tactic. !
If you’re replying to me. You need to re-read the post man. And as for us… there was no time to build that many, we got 1 ballista and 3 carts up before they rolled in. You’re tactical imagination is clearly not on a timeline, lol.
Also… with the render issue, they were standing on top of the siege before it fired. 10 vs 35 is just not possible to defend for in a min or 2
Had to give it a different name. Because it seems they keep deleting every orb thread. I know this has been talked about allot, but seriously… I just need to know if the GW2 Team is gonna do anything about it. Nearly my entire WvW guild has already left the game or gone inactive over it. Most my server hasn’t played in the past 2 weeks because of it. 2 weeks ago, we had all 3 orbs, and it was such a pointless ez-mode slaughter, it wasn’t fun. This week an opposing team has all 3 orbs, and that’s such a slaughter that it’s no fun either (and I know it’s the orbs, cuz we were beating them before they had em). I’m not gonna say his name, in case he comes back, but one of our commanders even went back to League of Legends because of the orbs already. I actually haven’t seen any of our commanders on all week. I don’t think it’s worth explaining why orbs are bad… it’s kinda obvious at this point. Regardless if anyone likes em or not, the fact is, hardly anyone’s playing anymore because they exist, and many others have quit completely because of this issue, and they’ll be more to leave if it continues (10/11/2012).
Any plans to make the orbs inner zone only? Or anything for that matter?
Does the GW2 Team/Dev Team have anything to say on it? It’s an honest question that deserves an honest answer. And I know for a fact that I’m not the only one asking.
I love all these x-thieves that stopped playing the class because they were kicking way too much tail and come to the boards to cry nerf. I’m sure that’s exactly how it went down.
Yep. It’s that sad and easy to play. It’s truly boring easy.
Let me explain last nights wvw so people get the picture….
Pretty much only our best pvprs so still fighting at this point, so we only had about 10 people in our entire borderland, but all really good pvprs. So… we decide to take godsword. We took our 10, and killed nearly 20 darkhaven in gods, and they even had 6 arrow carts, and 2 ballistas up. Not to mention 3 orb advantage.
So… we held gods, built siege, upgraded the defenses… Know what happened? They came back with 35 people and wiped most of us before they even rendered.
This is obviously not a skill issue…
(edited by Balidore.2790)
Seriously, I might as well delete my thief because it seems the profession attracts braindead people with superiority complex “look at me im super turbo cool awesome and skilled, I kill people in 2sec i rule”. It’s like that guy hacking orb who thinks he’s a Superman. Except he isn’t, it’s just the mechanics he uses that make him powerful.
The reason I stopped leveling up my thief long ago.
The class is unreasonable easy to play and ridiculously rewarding for that. It literally has “make me win and save my neck” skill, which I’m finding most disgraceful to all other classes.
^^ I did this exact same thing. Flat out, easy-mode win class.
Thieves.
Why? Because my first char was my lvl 80 thief, and I promise you. It takes absolutely no skill at all, once so ever to kill 90% of people with a Thief. Literally… I kid you not, simply stealth, backstab, and spam the 2 button till you get carpo tunnel. 90% of poeple will die. Doesn’t matter if they’re snare, have defenses…. Whatever they wanna do, it makes no difference. First hit’s was free, heartseeker cant be snared, and doesnt have a cooldown to slow. No brain killing, it’s why I rerolled.
Effective pvp classes r fine… but not ones that take no skill.
Us DAOC players came to gw2 as it was hyped up to be similar to daoc… which it is!
IMO whats holding anet back is all the carebears saying " i cant play the game 40 hours a week like X does so he shouldnt beable to be better than me QQ"
Well i dont play 40 hours a week, i still want players to be better than me! if someone has worked hard getting a high rank then good on them!! get more people and go smash him up!
Also to the people moaning that daoc failed due to rr progression you are wrong… plain and simple!!!! Me and 7 guild mates pl’ed a group setup, got them all geared, went into big boy rvr at rr1… and got 30k rps/ hour consitantly!!
TACTICS win games not one guy who is high rank.. stop thinking that better is worse and you may get better yourself
^^^I went rr1 to rr9 solo. There was nothing op or gamebreaking about rr. Was just fun to achieve.
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