I think this rotation was a good idea. They will always have enough players because everyone isn’t scattered to too many minigames at once. Also the minigames wont get too boring when you can’t repeat them all the time.
Yay, more unfounded and speculation based commentary from someone who doesn’t engage in this part of the game frequently enough to make accurate commentary on it.
I will never understand how you can prefer to be forced not to be able to play something at all for a large period of time than having the freedom to choose when you want to play.
You’re gonna have a bad time if you think this is Minigame Wars 2. With the rotation they added I do that activity once a day or more if it’s sanctum sprint because I love that.
And how can you even judge people like that? Saying that we aren’t allowed to express our opinion because we don’t do something enough daily? Seriously you need to take a break.
I will never accept rng to obtain precursor. Rather wait for the precursor hunt and gather the items to create it so I can truely be proud of it than some silly luck.
Could be anet just missed some champs, bug report should help to find those critters. Some like claw of jormag’s champions (which spawn just too commonly) are meant not to give any reward than exp.
How about -50% endurance generation for dps focused players. That surely will fix everything. Anyway I hope they add/rework monsters that wont simply go down before they even move and also should have some survivability checks opposed to dps checks.
There’s only one explanation for this. While you were playing good on the previous character and suddenly badly next morning on a different one, it simply means you woke up from your dream and reality hit you.
And no.
I think this rotation was a good idea. They will always have enough players because everyone isn’t scattered to too many minigames at once. Also the minigames wont get too boring when you can’t repeat them all the time.
Is there “offering of ascension”? That be actually useful for fractal token mystic toilet recipes.
Well not everyone got time to stay in one dungeon for too long. Rather just do the fastest and move on.
SE P2 disagrees.
Surely you wont do all paths in one day? All we need is proper reward scaling for rest of the dungeons than just ac or arah.
One shots are a terrible design. There should be heavy damage shots instead, so those with weak armor feel the risks and those with some armor wont be punished for lacking dps too. Maybe one day all gear types will be useful.
Steal the poor dog’s meat.
Repeating one simple task multiple times is very very bad.
What if I told you that these bugs are actual game mechanics to give you the illusion of “challenge”?
Nah just joking. Fix them please.
You’re missing the point here. We could have a proper boss with actual mechanics but no you just keep trashing everyone who has enough brains to vote for a change. Game breaking reflects and massive dps before boss uses any move is simply preposterous and should be punished severely.
Why not a simple design (this is including maw):
1-9 = 1g
10-19 = 1,5g
20-29 = 2g
30-39 = 2,5g
etc
Kinda silly if you have to bypass the whole boss by reflecting and dpsing the boss down before it moves.
People who buy these services are bad and should feel bad.
Let’s see here..
Why ress is good?
- Good for community.
- No need to run a ridiculously long way up.
- No need to pay for waypoint.
Why ress is pointless?
- Waypointing back to center will let you choose npc bonus (endurance, regen etc).
Why ress is bad?
- Queue gets full and you’ll have to wait forever for you turn.
No for nerf.. Yes for fix. Obstructed orbs? Terrible visibility?! Fix those and maybe this boss will actually be better and more enjoyable.
Keep watching the skies.
Well, that was ominous.
Ominous winds are blowing…
A wild Shatterer appeared!
- Magic Find Armor/Weapons because it hasn’t been fixed yet.
“Fixed”. :P
Anyway great guide especially why killing Sparcus is the most important thing ever.
And sometimes a silly commander gets lost in there too so follow it.
Elementalist.
Some wannabe condition build with rare condition gear.
0/0/30/10/30
Scepter and dagger (afterwards I think maybe focus be better choice actually)
FRUSTRATING, too much random visibility issues and requiring to use cheap tricks like always picking up the npc boon and forcing to change build to something you have never played before.
AOE circles r bad.
More action on the open world please. The thing with the pirate airships is that you can actually see them from far away causing trouble to poor balloons.
Yes, so I can avoid every elitist having it.
Anyone else tired of these aoes you can’t even see? Pirate boss at the pavilion is one good example: There’s lots of aoe attacks that goes UNDER THE WATER. Can we see them? No! Enjoy being dead or downed!
Or how about the gauntlet? Fancy cool looking ground with holes. Let’s put visually bad designed aoe rings there for the “lulz”. Oh you wanted to see them? Too bad, the ground is more pretty this way.
I think it’s time to re-redesign the aoe field rings. They are simply terrible. This latest patch just proves it once again. (Not that aoe isn’t terrible in existing content and all…)
edit: And accidentally the title.
What about pristine relics? Those are “permanent”.
Apparently only the middle one counts.
Now that’s even worse…
Well it’s kinda cool unlike some.. -points at staff-
It clearly says “Complete ONE Beacon of Kryta runs.” I still had to do all FOUR of them in order to get it. What’s even more misleading is after completing 1/4 torch runs, the daily % stays at 0!
People are very confused about this in the map chat. :c
You can replace as many as you want.
This may sound weird but I hope there’s somekind of DR system against farming one champion.
You can still use AR infusion on utility slot. And at 20-29 15 AR is the minimum to survive any agony without healing.
Even if the bonus reward wont effect fractals, there’s still the champion bonus and fractals have those.
I hope the very long ones are worth the 3g. 50s for se story is a rip off though.
I think people are too picky in these forums. They say one class fails most because of MINOR details. All professions are fine, some just wont fit in certain player’s needs though (I want to see BIG HITS, I want to move fast, I want to look amazing etc).
In general light armor professions are weak against damage. this makes you adapt alternative ways to survive instead of facetanking with a heavy class.
Here’s what I think about these:
Guardian – As the name suggests, a guardian that protects your teammates by hoarding all the damage to himself and giving useful protective boons/heals on allies.
Elementalist – Fun nicely looking spell animations wizkid that can do offensive support, healing, speed bonuses, control effects and even protection. Not the best in any of these but still IT HAS THEM ALL. <3
Mesmer – The best jumping puzzle profession ever.
Engineer – Haven’t played yet but throwing grenades and using flamethrower seems nice and not depending that much on your actual weapons.
(Please don’t say ‘because you don’t like Evon’ – this isn’t for voting and is strictly based on you, as a person viewing the writing, liking Kiel for who her character is.)
Umm because of this?
You’re gonna have a bad time if you think that pve/wvw/pvp are equal in this game.
Hallelujah!
and something for 15 characters.
Sometimes you get 0 drops in one run.. sometimes ever 4 of them. If you ever want to upgrade anything with those materials, do 20+ fracts for crystal essence and then break it down to globs and vials at mystic forge. After all, which do you prefer: 50 vial drops or 5 crystals? (random numbers but the point stays.)
Maybe now people will actually (try to) kill the champion risen abomination in coe.
Aside from the usual QQ/op wants stealth nerf (DOES IT REALLY LOOK LIKE IT?)/etc, I still see no reason why this shouldn’t be implemented.
After the upcoming patch lauches, will you ever ever skip those annoying trashmob champions in dungeons anymore? Finally these will be worth the kill! There’s only one downside in this.. now we will keep skipping elites (silver).
More depth in dynamic events where failing or winning actually makes a difference for a while and not just some lame contested wp. Also somekind of reward system for variety of events done in one day wouldn’t hurt either.
Do you remember when the game is started and the areas had a lot of player? I want it back!
Posted by: Bambu.4270
Support for underflow. Must be very terrible play on empty maps, (I’m currently in high populated pve server so it’s fine for me.)
Oh well.. another upcoming nerf, thanks to greedy farmers.
I recommend doing 20+ fractals for crystal drops and then making those into globs and vials. Less quantity for same rng is always the better idea. Also kills lots of mobs instead of skipping.
