RIP City of Heroes
RIP City of Heroes
WvW reward tracks as well. Between WvW, login rewards and converting writs from dailies into tomes, I get roughly 10 per week if not more. Use them for leveling up my weekly key farmer.
RIP City of Heroes
But it does appear outside of a package at times as well.
RIP City of Heroes
If you open black lion chests for any reason other than a lark “lets see what I get” then you only have yourself to blame by being disappointed. Not everything is a measure of gold.
RIP City of Heroes
Havok is only the physics engine, the the game engine.
And even GW1 wasn’t built on any version of UE except possibly for a show demo. There is no DNA of any commercial game engine in GW and GW2, it’s made of whole cloth by ArenaNet. They primary change between the GW and GW2 engine is Dx9 Vs Dx8 and requiring the game to run on dual core or better.
RIP City of Heroes
New Dungeons? Hot has no new dungeons.
Honestly they killed off dungeons and made it clear that no dungeon development will ever be done again before they even announce HoT.
RIP City of Heroes
“Fair market value per stone”
Lets see … 10 master kits is 1.536 gold Vs 3 MFS and one fine, journeyman and master kit for 26.24 silver. So that’ll put the “value” of each stone at 42.45 silver. So you are simply comparing the cost of the master kit with this “value” to the silver fed kit. In that case it takes 942K salvages to “break even”.
Currently 500 gems is around 135-136 gold. Using that price a mystic kit costs about 14.75 silver per use so it pays itself off in under 1000 uses.
RIP City of Heroes
(edited by Behellagh.1468)
Because Anet likes to use cannons to kill flies.
I wouldn’t call a 17 million glut at 9c “flies”. They just didn’t need to implement all the ways to reduce the glut at the same time.
RIP City of Heroes
Really…this makes no sense…
Anyone know why?
HoT created patches which required leather which there was a glut of at the time to help decrease the glut. They also upped the cost of a thick square from 3 to 4 sections for the same reason. Glut vanished in weeks.
RIP City of Heroes
In terms of utility, the salvage kit is pretty awful because mystic kits are way more cost efficient and have 250 charges already. Mystic forge stones also really aren’t good for doing anything else besides making kits. You could in theory save 30s using a stone as substitute for mystic forging, but in practice that’s pretty awful given that the mystic stone counts as a random item, making it worse than an actual rare and useless for precursor aiming. Not to mention a lot of exotics sell at junk prices now. That pretty much relegates it to cheaply forging useless soulbound exotics
And regardless, the need to salvage rare items isn’t nearly as much as lesser items. One is mostly buying it for the look and those extra sounds— which unfortunately are the same as the copper one.
And yes I have one, bu I bought it purely for style. I wouldn’t recommend it unless you are truly out of Mystic Stones/kits and probably won’t earn any future AP
As for myself, I use mystic kits when I’m idling in town and are clearing things out after opening bags. The characters that I play don’t carry the kits anymore. I have them in either my bank or on my bag opener character.
That assumes you have plenty of mystic forge stones that cost you nothing and you don’t use up mystic salvage kits at an absurd rate. The 500 gems for for silver-fed versus 135-150 gems per mystic salvage kit if you are out of mystic forge stones.
RIP City of Heroes
Why would he lie to you? Why would all of us lie to you? You don’t want to listen to us. Maybe it’s the obvious language difference that’s going on but if you don’t like the answer you’re getting, you aren’t going to get a better one.
RIP City of Heroes
The difference is if you leave your home instance the return trip is canceled. I have no idea why that item would be preferred because I can do nothing worth while in my home instance so why would I need an item to port me there and back. At least there’s a few things I can do in a Guild Hall.
There is only a limited merchant (sell) in DR. When you are a human.
If you rather sell stuff to an NPC vendor then great, I prefer to actually make money, or restock on gathering tools and salvage kits (well not anymore but at one time). Short of one time gathering of nodes you bought, your traveling to and from your home instance is fairly pointless.
A number of people have home instances with a variety of gathering nodes. It’s possible for these people to do a fast daily using the home instance. In that case the home portal stone is a convenience item that allows the person to be able to pop into the home instance from wherever they are in the map, harvest, get the daily and return to where they were. Like all conveniences some will like it and some will find it pointless. The home portal stone is for those that like this convenience.
I understand that, but it’s a one time thing. The thread is about the displeasure that the royal terrace pass doesn’t return you like the noble one does and someone brought up the home instance portal stone. But the home instance one is pointless if returning to a city to unload/restock is your motivation. As soon as you leave your home instance the return trip is lost. People don’t use the royal terrace pass just to farm their home instance.
RIP City of Heroes
(edited by Behellagh.1468)
Honestly, trying to rationalize the cost of an item based on gold bought gems is never favorable, even when it came out. Even for a modest mat farmer like me (around 11.4K masterwork or less in the last week).
Silver fed is a little tougher to analyze if you include the mystic salvage kit into the calculation due to the mystic forge stone requirement.
As for a straight up analysis of silver vs copper on rares, well if the rare has an upgrade it’s worth it due to the improved upgrade yield and price you can sell the upgrade for, even to an NPC, although most sell for more on the TP. But for masterwork, not worth it. For me silver-fed is only for rare items.
RIP City of Heroes
(edited by Behellagh.1468)
The difference is if you leave your home instance the return trip is canceled. I have no idea why that item would be preferred because I can do nothing worth while in my home instance so why would I need an item to port me there and back. At least there’s a few things I can do in a Guild Hall.
There is only a limited merchant (sell) in DR. When you are a human.
If you rather sell stuff to an NPC vendor then great, I prefer to actually make money, or restock on gathering tools and salvage kits (well not anymore but at one time). Short of one time gathering of nodes you bought, your traveling to and from your home instance is fairly pointless.
RIP City of Heroes
Like all the other convenience items, buy them if you think they are useful for the price. That price is different for every player. I have found them to be a godsend even though sharing unlimited gathering tools requires extra work.
But for keys and zone specific currencies that aren’t in the wallet yet, I find shared slots invaluable but it is a pricey addition.
The only complaint I have is ANet adding them in 3s so you can’t get the best bulk price break.
RIP City of Heroes
The difference is if you leave your home instance the return trip is canceled. I have no idea why that item would be preferred because I can do nothing worth while in my home instance so why would I need an item to port me there and back. At least there’s a few things I can do in a Guild Hall.
RIP City of Heroes
I would love it if they had the option to buy the outfits as armor sets. The outfits are great for leveling, due to gear constantly being updated for leveling, but by the time I get to 80, I’m tired of seeing them. The models are already in the game, they would only need to work out the separation of the pieces. It would be great to mix and match, or even just alter the outfits, like not showing the shoulders, or gloves etc. Make them a separate purchase, label them appropriately so purchase mistakes will be made less (huge letters at the bottom of saying outfit or armor, even though that won’t stop all mistaken purchases), and boom, you tripled the number of armor sets you can buy.
And that’s one of the issues, the separation of the pieces and how they interact with other pieces from other armor sets.
RIP City of Heroes
UK/French Vs US spelling. Since ANet is US …
RIP City of Heroes
fact that DX11 and DX12 is out and useable and the fact another company has a game that
has been out since November 23, 2004 and now uses DX11 fully . unlike GW2 that
thanks to Anet is still stuck in the stone ages of DX9 !! and has no intent to change that
or bring it up with the times of the latest gaming technologies. makes me now look
for other new games that use this latest gaming technologies !! while i still love to
somewhat play GW2 . i fully belive and think Anet will never change as a gaming
company and stay stuck in the old days of gaming technologies.
ANet hasn’t made over 10 billion dollars for subscriptions and can afford staffing a team to build a new game engine that’s still compatible with all the existing art assets in a reasonable amount of time as well as a team to improve those assets as well.
10 billion dollars for subscriptions ??? really the only subscriptions i paid for is when
i bought the game .and no one has me for money . and nor have or do i spend
real world money on games at all other then buying the game itself for its
enjoyment factors for me !!
. not only that but if Anet really wanted to giving that
number your giving us all they now got more than enough to rebuild and even remake
the game itself into HD even. and then some and even patches to boot to end lag
and make sure it is not hackable . and even update this website too . after all it,s only
software . and its not like you need trees or steel to get the job done
You were talking about an MMO from late 2004 who revamped their engine, which is Obviously WOW, that’s the game who had billions of income.
RIP City of Heroes
fact that DX11 and DX12 is out and useable and the fact another company has a game that
has been out since November 23, 2004 and now uses DX11 fully . unlike GW2 that
thanks to Anet is still stuck in the stone ages of DX9 !! and has no intent to change that
or bring it up with the times of the latest gaming technologies. makes me now look
for other new games that use this latest gaming technologies !! while i still love to
somewhat play GW2 . i fully belive and think Anet will never change as a gaming
company and stay stuck in the old days of gaming technologies.
ANet hasn’t made over 10 billion dollars for subscriptions and can afford staffing a team to build a new game engine that’s still compatible with all the existing art assets in a reasonable amount of time as well as a team to improve those assets as well.
RIP City of Heroes
Well I see it as HoT polarizing the player base and a segment simply walked away. P4F players can’t post in the forum so we don’t see any new people trying out the game until they buy a copy of HoT.
RIP City of Heroes
This has been asked frequently and has been answered in the various AMAs after updates. An armor set, three weights, 5 races, two genders, takes around 9 months to create and takes 10x the effort than an outfit.
The price for a single weight armor skin is 800 gems vs 700 gems for a one size fits all outfit. Since the primary source of cash flow is the gem shop, any thing offered for sale needs to be cheap to create so it’s development cost is quickly paid off so additional sales goes into paying for the game’s development rather than the item’s development. This is likely the reason they announce in early 2015 that armor sets will only be in game rewards tied to new content, read expansion, rather than offered in the gem shop.
This hasn’t stopped them from offering individual pieces like gloves, boots, shoulder and head pieces that are universal, same piece for all races, genders and armor weights. But just look at what they are charging for those items. Extrapolate that and would you be okay with 2000 gem armor sets?
RIP City of Heroes
Development seems more directed and up front with us. I like the Reddit AMAs after each major update. Expectations are more realistic. And ANet has made some of it’s usual forum naysayers eat their words. We are seeing work being done in all game modes of the game so no one area feels ignored for what seems to be years.
RIP City of Heroes
- Massively decreased leather salvage rates to be nearly 0
Funny, I salvaged 13.7K leather from 6.2K pieces of medium armor last week. Made around 260 gold doing so. But keep believing that, it keeps me in gold.
The rates were increased in the April patch iirc. Before that they were just awful
I’ve been doing this for well over a year now, haven’t really noticed a shift.
RIP City of Heroes
- Massively decreased leather salvage rates to be nearly 0
Funny, I salvaged 13.7K leather from 6.2K pieces of medium armor last week. Made around 260 gold doing so. But keep believing that, it keeps me in gold.
RIP City of Heroes
See, I know what I’m getting into when I acquire keys. It’s simply for the enjoyment of opening chests and see what I got.
I key farm every week, only buy keys when they are on sale and I buy gems every week around the lowest exchange rate for that day for impending sales.
RIP City of Heroes
Here’s my 25 key haul. I’m pretty happy with it.
RIP City of Heroes
A long time ago a guild could have a chapter on each server and players on that server would only have access to that server’s bank and bonuses. With megaservers they eventually “merged” all the server chapters where all members could access a unified bank and bonuses.
https://www.guildwars2.com/en/news/the-megaserver-system-guilds-and-the-future/
https://www.guildwars2.com/en/news/continued-improvements-to-the-megaserver-system/
RIP City of Heroes
No, previous iteration of BL Chests always had a booster in the first slot and during events we got a 4th slot with the seasonal event item.
RIP City of Heroes
So out of 189 it broke down the following
Seasonal Item
189 – Large Personalized Wintersday Gift
Common Convenience Item
38 – Bank Access Express
38 – Trading Post Express
25 – Merchant Express
38 – Transmutation Charge
24 – Teleport To A Friend
26 – Revive Orb
Common Account Progression Item
9 – Black Lion Miniature Claim Ticket
31 – Tome of Knowledge
24 – Unidentified Dye
25 – Toy Miniature Egg
21 – Guaranteed Wardrobe Unlock
81 – Black Lion Claim Ticket Scrap
Uncommon
3 – Black Lion Claim Ticket
3 – Glint’s Winter Dye Kit
Rare
1 – Wintersday Weapon Skin
Super Rare
1 – Zodiac Weapon Skin
14 – Keys For Duplicate Account Bound Items
Minor inconsistency with the Common Account Progression Item, I count 191 Vs 189
Not sure if if you get 2 keys for a duplicate or 1.
It would mean you got either 15 or 22 4th slots out of 189.
It seems from this, my own and other openings that scraps drop just as much or a little more than before.
RIP City of Heroes
Guilds are server and region wide.
RIP City of Heroes
Never seen it that high. Above 40g per 100 during the anniversary sales but nowhere near 100g per 100 gems. Currently it’s 23-26g to buy 100 gems.
RIP City of Heroes
If you look at this chart, updated every 30 minutes or so, you get an idea about the ebb and flow of the exchange.
Large upward spikes come from new, returning items, sales which cause players to rush and exchange gold which in turn raises the rate sharply. For instance last weekends bag and character slot sale. Tuesday’s weekly update with the ice crown and Scruffy backpack wasn’t as interesting so rates return to their daily rhythm and range.
RIP City of Heroes
If you are in a team or squad and your mates aren’t in the same instance of the map you can right click on another party member and join them in the instance they are in. But cross zone then there’s “Teleport to a Friend” item.
Edit: their/there/they’re failure
RIP City of Heroes
(edited by Behellagh.1468)
Short of some town clothes, they all come back periodically. The trick is to check on Tuesdays, Fridays in case of a weekend sale and daily when they have a big multi-week TP sale since sometimes items are only back for a day.
And if you can’t login you can check this thread – https://forum-en.gw2archive.eu/forum/game/gw2/Gemstore-items-new-sales-discounted-prices
RIP City of Heroes
Elite specialization is just than a specialization which you can swap into or out of while not in combat for free. Of course if you don’t have it as one of the three specializations in the build you lose the elite weapon.
RIP City of Heroes
I often “hear it” from the royal terrace in Divinity’s Reach.
RIP City of Heroes
I couldn’t wait until Marjory’s outfit came out. Still haven’t gotten it. Do you know when I will? When there’s a 24 hour count down timer on it.
It’s not that they don’t tell us when an item is being removed, they give us a 7-day countdown with the only exceptions being flash sales that last a day.
RIP City of Heroes
Looking at the charts for both the rune and sigil it’s my impression that players simply did not take advantage of the low prices for both before Wintersday started. It’s not like this was an unknown quantity, the collection for the shoulder piece hadn’t changed and you could craft the gifts off season.
Did players honestly think the price was going to drop below the 25-30s each once Wintersday started, that was last year’s price.
One possible positive outcome is since fewer players are able to progress with the gifts, the drinks are now extremely cheap. It’s quite possible that overall the cost of Winter’s Presence is actually cheaper now than before Wintersday started.
RIP City of Heroes
I’ve been playing for four years and haven’t finished the story other than LWS2. Makes me wonder now where my 5600 hours went.
RIP City of Heroes
They were working on a native Mac client, which means they’ll need to rewrite the graphics engine. Since they’d need to do it anyways, it’d be the best time upgrade, but don’t expect to see anything until the 3rd expansion.
They’ve already stated that the native Mac port will not result in any changes to the PC engine.
RIP City of Heroes
That’s okay, the thing is it’s easy to imbue a bot with actions that would make it nearly impossible to distinguish from a player therefore putting a transaction rate limiter as a bot defense makes no sense.
RIP City of Heroes
The TP intentionally is slow with a lot of clicks, to thwart spammers.
Source?
Gryphon is still under the notion that TP performance issues are a design feature to combat bots. It isn’t according to John Smith (see link below). I’ve always contend that selling an item “costs” more than a query or a bid since it must contend with manipulating an item rather than just a numerical gold value.
https://forum-en.gw2archive.eu/forum/game/gw2/This-is-getting-annoying/first
RIP City of Heroes
(edited by Behellagh.1468)
I’m for loading up the mystic forge with mats and be allowed to keep crafting until there isn’t enough of something to continue. I promote fine mats every night to use my daily spirit shards. That’s 4 clicks to load for each promotion. If it didn’t clear each time I could load 3 of the slots up with dust, phil stones and output material once and load the input mat once for every 5 promotes. For me that would reduce the clicks from 120 (30 promotes) to 9.
RIP City of Heroes
Need a screenshot because the only pointy ear player characters are the Sylvari (aka the Tree People). Unless you saw the Festive Lord Faren mini.
https://wiki.guildwars2.com/images/1/10/Mini_Festive_Lord_Faren.jpg
RIP City of Heroes
You say having a less intrusive cash shop is the answer, so if expansions cant’ be made as quickly, how are you planning on paying rent, insurance, electricity and 300 plus employees?
That’s because @Devata believes at the core of his being that ANet “could” do it.
I might be wrong. We do however know that their current approach was good for the first 1,5 year or so and then started to drop off more thenthey had hoped.
Didn’t want to resort to this. Air the dark dirty secrets of ArenaNet but if this doesn’t change your mind I don’t know what will. All you have to do is examine the audited annual reports from NCSOFT which breaks out the income and profit of their subsidiaries including ArenaNet.
Looking at the audited annual reports reveals an ugly truth. ArenaNet as an entity never made a profit from Guild Wars.
In 2005 GW sold 41,308 million KrW. ArenaNet only saw 10,608 million KrW of that and almost made a profit, their loss was only 168 million KrW.
In 2006 GW sold 52,560 million KrW. ArenaNet only saw 13,400 million KrW of that and their loss was 2,022 million KrW.
In 2007 GW sold 42,058 million KrW. ArenaNet only saw 12,020 million KrW of that and their loss was 2,975 million KrW.
In 2008 GW sold 26,228 million KrW. ArenaNet only saw 8,131 million KrW of that and their loss was 10,148 million KrW.
In 2009 GW sold 17,127 million KrW. ArenaNet only saw 5,254 million KrW of that and their loss was 21,658 million KrW.
ArenaNet had to pay off the development cost of GW just like an author or a band paying off their advance. And in 2009 they announced work on GW2. [sarcasm]It sure looks like that box expansion plan for GW really worked out for them.[/sarcasm] By the end of 2012, the last time ANet was broken out as it was “absorbed” into NC West Holdings along with NC Interactive and Carbine, ANet had liabilities, aka debt, of 128,000 million KrW. That’s the year GW2 sold 164,854 million KrW and ANet saw 68,000 million of that and actually had a profit of 28,000 million KrW.
This is part of the reason they decided that to maintain their B2P/no subscription approach, went with the cash shop.
Edit: This also makes the taking over of distribution by ANet for HoT a lot of sense so they could book more of that income without letting NC Interactive suck up a sizable cut.
You have a source for that? While it’s mainly interesting to see the development-cost vs the profit. You want to know the nett profit, not what part did go to NCsoft or what part did go to ArenaNet. Was the model profitable or not is the question. As far as I know development-cost have never been disclosed. So I wonder what you base your numbers on.
Like where in those reports. I would like to have a look at it.
It would also be interesting to see those numbers with all the results. Just to see how well the game is really doing.. or not doing. How do these dropping results really effect the game / ArenaNet. Maybe they are losing money right now as well?
How good is your Korean? I’ve been following NCSOFT since 2004 and they use to have the audit reports on the global site in English but now they only exist on the Korean site in Korean, in a PDF so even Google Translate can’t “read” them for you".
http://kr.ncsoft.com/korean/board/downloadlist.aspx?BID=ir_audit
EDIT: —-————————————
Well look at that, NCSOFT’s global site no longer has a navigational link to audit reports in English in the menu but they did leave the location to the English versions in the sitemap.
http://global.ncsoft.com/global/board/downloadlist.aspx?BID=ir_audit
The numbers I used were the sales income that ArenaNet got to book as income in comparison to the income NCSOFT stated the game made that year, and the profit/loss after expenses on the condensed income statement. Overall debt can be seen in the condensed balance sheet. As the years go by, the format and data required to be reported about the subsidiaries got more and more condensed. Last few years before the folding into NC West Holdings was pretty much bottom lining assets, debts, sales and profits.
RIP City of Heroes
(edited by Behellagh.1468)
At least @Seera you aren’t shouting L2P! at us who for whatever reason this is a problem for.
RIP City of Heroes
I also think it may be an animation issue if everyone is wearing capes while zerging or boss fights. The engine has enough issues in crowds already.
RIP City of Heroes
It’s not only a L2P issue but is also potentially a hardware issue. I’ve tested on my keyboard hopping to a metronome. At 100 BPM I don’t jump about 20% of the time when I simply do a quick tap. Poor keyboard, physical disability, whatever to make jump work 100% of the time I’m really close to the timing that triggers the glider.
RIP City of Heroes
Also don’t underestimate that some players have iffy keyboards where the spacebar doesn’t always trigger right away when tapped so there’s a need to press and hold until they see their character jump. Or keyboards that can’t reliably chord some combinations of keys.
Not everyone owns a gamer keyboard with real switches but the mushy keyboards that came with their system.
RIP City of Heroes