RIP City of Heroes
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I don’t consider it an exploit because the reward is so small. The best key runners were doing 3, maybe 4 keys an hour for repetitive mindless play. Who am I to judge how you want to play for such paltry rewards.
If anything it’s an indication that the rewards from the BLTC were so paltry that this type of gameplay is more desirable than the price of keys. Isn’t it curious that players are reporting a massive boost in tickets and scraps since the patch now that keyrunning is even slower?
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You are all under the impression that this is a democracy. It’s not. All we can do with any media is opt in or opt out. They are under no obligation to respond to a popularity pole.
It’s not an exploit but I’m sure the devs didn’t expect anyone would be doing it. And since it’s not a game play mode that they expect there is no reason for them to go out of their way to preserve it.
Just to clarify: my main objection is the placement of the button not its existence per se – it takes up space in the most valuable area of the UI.
Under your gold amount is “most valuable area of the UI”? Right …
It may simply be cached locally.
What does “Total Price” mean when selling an item? Why is it called the “Total Price,” when it is not the total of any prices?
If I buy apples, and the price is .89 per apple…and I buy one of them, the price is 89 cents per apple. If I buy 100 of them, the price is…..89 cents per apple.
Cost, well that’s something else. Sounds like nit-picking, but it’s little things like that, added up, that make the new TP very confusing.
When selling, “Total Price” is neither the price, nor is it the total. Nor is it the net profit. It is the amount of money that the buy will pay for your stuff. I don’t care what the buyer pays, I care how much money I get. Break out the calculator.
Because total price is your total price. If you buy 10 with a MAX price of 1s and the first 4 is 89c, 1 for 92c and 5 for 95c then your total price is 9.23s.
The old TP didn’t have a max price filter. You just said you wanted 10 and it automatically checked off all the prices that would be required to buy 10 and gave you a total to OK. Now if you didn’t notice that there was a price jump from 89c to 1.2s after 4, too bad. Of course that overlooks the notion that you didn’t care, quantity was more important than price. You wanted 10 now regardless of the price.
Because 2 1/2 tickets out of 25 keys is crap, right? That’s 150g for two chaos skins. 3g for the dyes.
And you mean Black Lion Salvage Kits right?
The logic behind the original settings of the new TP was to raise the high bid and lower the low sell price and at the same time make and save more coin for the player. If you could have sold something for 50s but instead you sell it immediately for 40s, that’s 10s (well 8.5s after fees and taxes) that you are chucking and conversely if you are buying something for 50s that you could have bought for 40s that’s 10s you are throwing away. The only cost is to be patient.
Now they’ve changed selling to default to high bidder from low seller because of the outcry.
Filtering quantity by price first is another change, mainly to protect a buyer from times where the price suddenly increases. That’s why max price is there. It won’t let you buy quantity X unless X is less than your max price limit.
So what we need are settings on the TP which include the follow, please add in any others you think is necessary.
Default Sell price – high bid or low sell
Default Buy Price – high bid or low sell
Order Priority – Price or Quantity
Auto Bid Generation – Yes/No – This means if you sell more to high bid than high bid wants, you get an sell order for the remainder at that price. Right now I think you can only sell the quantity the high bid wants. It doesn’t generate a sale order or continue to sell to the next highest bid until the quantity you are selling is gone.
And the max price entry under the quantity won’t let you set the price to 1g so there’s more than enough quantity for a stack?
Now I understand why they filter by max price first, so you don’t end up buying a few at a low price and not notice the price jump. Same with selling to high bid. You can’t dump and have the game automagicly make a sell order of the remaining amount at the previous high bid price. They want the player to be aware when these things happen. It’s only when you don’t care about the consequences that the new TP gets to be annoying.
Yes TP, I am aware of what will happen if you do as I ask, take off the safeties and let me do it.
Listen, this was a major feature patch. Numerous aspects of the game were completely overhauled. No matter how much testing a QA department can do, there is no way they could test it the same way as unleashing a hoard of players on it to rely check all the nooks and crannies, trying to use things like the TP in ways they never imagined, etc.
Look how many players ran into problems just installing/patching the game this time. All centered around the coherent component not being to access the Internet due to unusual proxy configs or normally benign adware scripts from other software. There’s bound to be bugs as well as a few major ones. We’ve had 5 patches so far and I expect a more between now and a week from now.
But yes, based on a few rumors and stoked by anecdotes and a lack of reliable, valid information, a lot of us, me included, jumped on the “OMG What did you do to my game!” bandwagon. From leveling to suppressing pets when it gets crowded but not unsuppressing them when the crowd passes, only checked when you zone in. People don’t like change and developers who have been living with these changes on their internal test builds may have already acclimated to the changes and simply can’t grasp how players would react.
What they really need to do is fix the vet experience when playing a new character. We don’t need the same info dump a first time player has. Give us an option to skip the info dumps and info removal, like map locations of mat nodes, for vets. You already said that vets will have the WvW and PvP icons unlocked in the upper left if you are a vet rolling a new character, but you need to remove all of that simplification of information for a vet. We’ve handled it well without all this and for most, on some level, understand you need to do this for the uninitiated MMO newbie but treat the vets like vets.
Then why did you say this then?
If by “dancing chest” you mean “a huge text window that covers your entire screen” then, yes, the new level-up pop-up is a dancing chest.
That’s always a problem with tutorials, popup “help” or “explanations” in combat. I’ve only been running 80s since the patch so I don’t know how level rewards are handled but I hope it’s just a dancing chest so you can look at it during a lull in playing.
If by “dancing chest” you mean “a huge text window that covers your entire screen” then, yes, the new level-up pop-up is a dancing chest.
So it’s like the personal story rewards screen. That’s dumb. At least with the PS the action is over, mid battle it would be horrible. It should just be a chest drop, jiggling in the corner of the screen with just a “Leveled Up” that floats away like damage numbers.
That’s always a problem with tutorials, popup “help” or “explanations” in combat. I’ve only been running 80s since the patch so I don’t know how level rewards are handled but I hope it’s just a dancing chest so you can look at it during a lull in playing.
Hopefully things like that are the things that will be suppressed now that you’ve seen it once. A check box to disable the tutorial info drops is even better.
I would imagine we’ll be seeing a two week free trial before Thanksgiving. Stoke the box sales for the holiday.
I’m all for SAB to be open year round. They feel that we wouldn’t want it unless it had something new. There are a lot of us who barely had a chance to play it on top of all the other things we had to do during the first LS. Not to mention how much special SAB currency we needed to get even one skin. 12,500 baubles. I think I get less than 100 after playing for an hour.
As experienced MMO players or have at least two characters here after playing this game for some time, of course it seems to easy to us. But we aren’t the ones the NPE is aimed at. And once they get the suppression fixed for vet players, it won’t seem bad, just different. I’m actually looking forward to starting characters in other professions so I can get a grasp on the differences quicker by being exposed to the various skills slowly.
As for WvW, I like the weekly rewards because this way I can commit only playing during one of the weeks as oppose to the entire tournament. WvW is enjoyable but it’s not my first choice in gameplay modes and not something I want to do every night for a month. And achievements I can actually achieve without being a devoted WvW player. For players who binged on WvW, they feel it’s stale now. But for someone like me who is 95%/5% PvE/WvW, please give me a reason to play WvW. I don’t mind getting owned, just make it a little more rewarding for the casual WvW player.
No, they said they didn’t see a way to work the SAB into the current living story line.
Did they make Laurels level gated too!?
No, they just don’t tell you about them until you are level 11.
ya anyway, I know the author of extra credit is a game designer, but I’m not sure why he get so much credit.
Besides you have a bunch of people linking his video and says GW2 is terrible because they dont’ follow extra credit, and you have a bunch of people linking his video and says GW2 is great because they follow his video…
All I can say is the eyes sees what they want to see…
Well that was interesting. Thread got moved while reading it.
Anyways Extra Credits at least tries to inform people about game design and theory. It’s no different than a non-developer reading Gamasutra or reading general books on video game design.
It’s a series of 5-7 minute videos with a clever art style talking about the a myriad of aspects about game design. Sure it’s one person’s point of view but one person who’s been in the belly of the beast and not just a coder but as a designer. Insights, like metrics, is open to interpretation and while you might not agree with the conclusions, it does present the choices that go into game design. It’s not a review show.
I think we are more bound by connection and server speed than our CPUs. If you watched the PoI video last week that showed off the UI, it was very quick but that was over a local network (likely 1Gb) on a private TP with limited player load (likely none). If resources are being pulled from the game files then drive performance may also be an issue (I imagine their setups are on SSDs).
If you bought something for $10 that you could have bought for $8, you lost $2.
If you sold something for $8 that you could have sold for $10, you lost $2.
Where does that $2 end up, the the hands of a TP user who knows players are just to darn impatient to wait for that extra $2.
You sure your level was high enough when you completed it?
I got 10 laurels when I got my monthly last night or the night before. And laurels are always rewarded, just not talked about until Level 11.
When I watch this video I see the opposite from what the OP sees. I feel that the game mostly is doing what they suggest, making players want to spend money because of the convenience/cosmetic aspects of the cash shop. Sure we have boosters and RNG grab bags but there’s a reason the Gold to Gem rates spike when new armor/outfit is released. We had a small kick up in rates when the finishers were put on sale. Remember that the Gold to Gem crowd represents the paupers and Scrooges out there and not the player who doesn’t mind dropping cash for gems. There’s a reason most everything at the shop is 800 gems or less and it’s because that’s only $10.
ANet made around $20 million last quarter in sales on the model of people voluntarily paying them. Not a monthly commitment they forgot to cancel. Sure some of that was box sales but I’ll wager 75% or more is from gem purchases.
As for failure case one from that episode, that by not paying the game is more interesting, that might be true with boosters but there is no real shortcuts for sale in our cash shop. You can’t buy better gear. You can’t buy achievements (well you indirectly can now with the BL Collections but it’s not that many point for the money you would have to spend) short of Golden. You can’t buy a level to 80 token or buy a pile of dungeon currency or unlock all way points for sweet, sweet lucre.
And the video’s 2nd failure condition, change for everything is clearly not being done either. There isn’t any content that we are locked out of unless we pay. And that’s the advantage of B2P, we all sort of already ponied up that cost up front.
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@Vayne.8563
Constructive answer/feedback usually require question. It is a sort of social agreement.
This is basicaly like a difference between a gentelman which ask you in the pub if you you would like to get involved with him erotically – and one which forcefully sodomize you in dark alley and ask “Do like it?”…
ArenaNet does not deserve constructive feedback (yes, this is something one need to actually deserve)
People payed them for something (some handsomly -.-) and not it is being taken from them. Not in 20 years, not in 10 or 5. In 2 years.They are turning it into grindy pay-2-win it is in china, and are not duing it for our satisfaction. They are not doing it to improve it as well – they are doing it for money! They deserve sh?t they get ->TO THE FULEST<-
spit-take
Paid them handsomely? Ha! Most of the complainers here only paid for the game, some when it was on sale, has never bought a gem with cash in the game’s life yet demand that ArenaNet needs to EARN constructive feedback??? Try paying $144-225 a year into a subscription game, on top of the cost of the game. That’s paying handsomely.
It’s up to you the consumer, if you want a better product, to give constructive feedback. If you don’t give a crap about making the product better for you, then you don’t. It has nothing to do with the company needing to EARN anything. It’s entirely on your shoulders.
If you place a buy order at highest bid and it gets fulfilled you save coin over buying it immediately. Just like selling an item at lowest seller price rather than selling it immediately earns you more coin.
At the very least it removes a player from being a supplier and customer of players that some call “evil TP flippers” who rely on players immediate gratification to earn what some think is an unfair amount of coin. Coin that individual players could keep if they simply tempered their tendencies.
Yes, selling on the old TP defaulted to high bid and buying defaulted to low seller, the opposite to the new TP when if first rolled out Tuesday.
You can use the wiki to identify the various gray dyes and then preview those. But generally the purer or primary colors tend to be more expensive.
Proxy currencies are here to stay. It allows companies to simplify their cash shop to world currencies if everything in there is listed with proxy Vs multiple world currencies.
Also by prepackaging proxy amounts it forces the player to buy more than they want and either buy more and get additional items from the shop or convert the remainder to gold thus helping the gold to gem rates. So few seem to hold onto the remainder so they don’t need to convert or buy as much for the next time.
This is the grief they get when trying to improve the amount of gold a seller can get or save a buyer some coin.
But some players, having been trained for up to two years to let coin slip through their fingers, complain that their immediate gratification is no longer immediate.
Noticed they muted the color and decreased the size of the text.
1) I don’t want the TP to guess what I want to do, just remember what my preference of the two is.
2) Old TP didn’t show profits the way some wanted. Here they’ve eliminated confusion entirely but not providing any but provide both the posting fee and sales tax.
3) Old TP defaulted (at a rep) to the search page that had the four lists.
4) Click at the right end of the slider to max, although it should be more obvious.
5) You must type really long search strings.
6) If you haven’t noticed, all list lengths are limited size including history and current buyers and sellers.
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Honestly. When we turn character quality down so everyone’s generic, we are still rendered in our full glory. How hard is it to allow our own mini to be seen by just by us these times you culled mini’s from others? As nice as it would be to see other player’s minis, for the most part we don’t care, we just want our own visible to us.
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It’s not time but number of entries. Note that if you bought stacks of mats and they dribbled in a few at a time, each one of those is a entry. My sales history goes back around 8 days buy my buy history is barely two, because of all the mats I buy, coming in a few at a time.
The best self contained liquid coolers are the ones with larger radiators with twin fans. This means it has both a larger amount of coolant to hold heat and a more effective way to transfer the captured heat out of the coolant. The most basic single fan models aren’t all that much better at cooling than a similarly priced multi-heatpipe/fin air coolers.
FrostyTech is a good place to see cooler reviews.
Now a custom liquid cooling set up with an external radiator, that’s a whole different level of commitment.
So have all of you who are experiencing this problem submit a support ticket yet?
All I can say it works for me. A 4 second count down after login is complete and bam, game starts.
Because you where told to submit a support ticket. This forum is not support.
Problem with testing the new player experience is that we are all not new players. Actually the opposite. We survived our lack of a meaningful tutorial, figured out stuff on our own. Learned to rely on 3rd party sites or forum posts to enlighten us. See the OMG sticky in the Player Helping Player board. The features in this game are now 2nd nature to us. Start a new character, buy one of each weapon the profession can use and quickly level each weapon up to skill 5. We’ve become proficient at dodging, well mostly, and swapping between weapons like experts.
We are exactly the WRONG people to ask about modifying the new player experience. The only people worse to ask are the devs themselves because they’ve been living with this game for years. You don’t get perspective because you are to close to it.
Now asking us what we would like to see turned off once we leveled our character to 80 or just past each of the gates, we’re the right guys to ask.
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Why did they revert it? I thought it was an improvement made to the tp.
The speed runners and train passengers complained when they went to empty their haul between runs/events. Loudly because of all the extra clicks required now.
They made it clear it wasn’t only China where the testing took place and that they were surprised by the results.
I understand they need to make money etc, but i don’t see how it will attract new players? or make them more money
It’s not trying to attract new players, it’s trying not to drive off new players because everything gets introduced at once.
The game had a distinct lack of CONGRATS YOU’VE LEVELED, feeling to it. Every so often you’ll notice the Hero panel icon is lit because you had skill and trait points to spend. Maybe a new utility slot became available. I don’t even remember if we were told we got weapon swap before. Other than trying to swap weapons and being told I’m not high enough level yet. My stats increased but I didn’t know by how much for each level. And once you had unlocked the elite skill slot at level 30, now 40, you don’t notice leveling from 30 to 80. Other than noticing you now get green or yellow items at drops there was really no indication that anything changed. Even worse if you are playing mostly in lower level areas because you are always leveled down to match the map.
They are trying to make it more Skinner Boxish with reward notifications. I think Colin said that leveling to 40 to unlock the elite skill now takes about the same number of playing hours that it took to get to 30 before, because 1-15 so much faster. I’m planning on starting an elementalist soon so I can try this out first hand to see if it’s true.
Before it was usage based unlocks of the 2-5 attack slots for each weapon. Now it’s level based unlocks for all weapons. No need to acquire and use each weapon to unlock all of it’s skills. No slotting some new weapon only to find you hadn’t unlocked that weapon type yet. No swapping a weapon from primary to off hand and find you need to unlock slots 4 and 5. If they add more weapon types usable for your profession, then those will also be unlocked as well. So I can understand why they did that for weapons.
Usually TP updates are Tuesday and Friday at midnight Pacific time, or usually taken down. But any item that’s vanishing gets at least a 24 hr count down timer if not a “limited time” or days left. If you check the promotions tab daily, you will see what’s going away soon.
Post this over on the Account forum.
third day and still nothing… the window is freezed and i don’t know what to do.
These are my last days of holidays, so the last days that i could play in peace, but i can’t play… This is frustrating
Did you bother to open a ticket with support?
Yes, last night’s patch changed it back to how the old TP defaulted.
I’m all for the TP to have memory, at least for the gaming session if not permanent.
Selections on each of the buy, sell and transaction screen need to be sticky. If I was looking at the items I’m currently selling on the transaction screen, switch to the buy or sell screen and go back to the transaction screen it should still be on the currently selling filter and if I go back to the buy screen those previous filters should still be set.
Vayne’s point is as players we see details. That all we normally care about is how some change affect us and our characters and don’t really give a darn about how this impacts other players. But as developers ANet has to look at the big picture and figure out what is best for the game as a whole without wholesale alienation of their current customers.
And that’s what the mighty M word can provide, a look at all players and not one subset at a time and when properly used, can help figure out priorities as to what to fix first when a problem is detected.
The API is in the API section of the board with the documentation in the wiki.
https://forum-en.gw2archive.eu/forum/community/api/The-Commerce-APIs-are-now-live/4376329
http://wiki.guildwars2.com/wiki/API:Main#Trading_post
GW2TP.COM seems okay if you want to look at that site.
Metrics are only good when the right things are measured and the right conclusions drawn. Otherwise they just paint the wrong picture.
Word on the street is that Anet management are overly obsessed with their graphite dashboards and the continued misreading of same is why the game continues its march into mediocrity.
If you can do any better, give it a try. Make a game and see how many people you can get to play it. See if you can put enough financing into it to make it financially viable for one year, let-alone the two that GW2 has already existed for. Go ahead. Try it. I’ll wait.
This is the worst argument I ever see to threads like this. You don’t have to be able to poor hundreds of thousands of dollars into a game and/or be able to design one to see how bad or good a game is. All you have to do is play it. Stop acting like people have to be able to create a better game in order to critique the one they are playing.
But scerevisiae wasn’t critiquing, but slamming ANet management as a bunch of money counting Scrooges. Show me the “evaluate in a detailed and analytical way” presentation that defines a critique.
Metrics are tools, nothing more. It allows them to see what everyone is doing and not doing, not just forum posters. It gives they information as to where to look for improvements. Now what they do with this information and how to interpret it can be problematic. Not metrics themselves.
The issue with metrics is that they don’t show why we’re doing things.
But it shows where and what to investigate to understand the why.
Does the same thing as moving your mouse left a bit and click on the Gem Exchange tab. Nothing more. Doesn’t even put you on the Gem to Gold side of the exchange. But like the Tuesday Evon blog posts that for a short time talked about exchanging gems for gold, it is a use for purchased gems that hadn’t been pushed by ANet until the price became “attractive”.
ANet would also like to get a slice of the cash for gold trading that happens in every MMO ever. Also if players use this then the gold for gem prices drops for the gem shop for “free” users.
Someone noticed an adware injection script on their PC was messing things up. I suggest people should scan their system for ad/malware with something like Malwarebytes.
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