RIP City of Heroes
RIP City of Heroes
Open the map. In the lower left corner there is an eye. Click on that and select what icons you want to see.
While Danikat is right, the game now tries to not info dump on a new character, it doesn’t mean that they are completely denied.
RIP City of Heroes
You are the one Ohoni that is suggesting that ANet needs to “fix profession loot” drops. It was added so when leveling you are more likely to get loot useful to you. Is it your profession’s fault that the primary component for their armor isn’t as useful a profession that uses light armor and therefore cloth? No, the game’s loot mechanism isn’t balanced around the current TP value of salvage components of item drops.
I remember a while back when heavy armor was the most desirable for salvage but that was before the onslaught of ascended armor crafting.
RIP City of Heroes
I’m with Vayne on this. I play games to relax and enjoy myself, not to treat it as a job or as a way to measure my self-worth.
RIP City of Heroes
Simple solution.
Have 3 tiers of MegaServers: Low Pop, Medium Pop, and High Pop. Each has appropriate maximum and minimum populations.
But that also defeats the purpose of reducing hardware costs or sharing of hardware across NCSOFT MMO titles housed at the same facility, aka WildStar.
If you haven’t been following the news, WildStar is switching to “megaservers” as well. But then again rumors indicate a major collapse in their hardcore playerbase. Doesn’t seem that just focusing on the hardcore can support a modern subscription MMO.
RIP City of Heroes
(edited by Behellagh.1468)
No contest: my Dragon Emblem T-Shirt won as a prize during Pink Day in LA. (An in-game item that is a T-Shirt with the GW2 Dragon Logo on it). It garnered more attention than a Legendary Weapon, and was far more rare. Now it is a horribly matched full set of clothing in TONIC form that embarrasses me to wear (it has been paired with bright red boots now). If they would at least turn those Tonics into Outfits, then I could salvage something of it with a little dye.
Hey, Tyria has a Hooters.
RIP City of Heroes
And in only a few days Copper Ore prices went up 20%, Bronze Ingots up 24% and Iron Ingots down by 5% and all profits are wiped out of this little niche until enough players get burned and forget about it again.
RIP City of Heroes
You won’t get help in-game, you would need to file a support ticket. Also it’s likely a tech issue and not an account one.
RIP City of Heroes
Items in the Gem Shop are priced in terms of cash bought gems which has not changed since launch (800 gems or $10, 10€, 8.50£), not gold bought which floats based on player activity on the exchange.
RIP City of Heroes
(edited by Behellagh.1468)
Norn cultural T3.
Heavy armor as well.
RIP City of Heroes
Only know of an indirect and imprecise way but you need to know your prices and then use gw2tp.com and see if the price, when selling, is now above yours and price buying is now below yours.
RIP City of Heroes
Maybe after this free trial they would survey the free account users about their experiences and tweak it further.
RIP City of Heroes
I cant even understand this solution of middle ground, it wasn’t broken why brake it now after all this time, just revert it back to how it was before patch, period, punctum!
agree, surely it’s a mistake…though makes me wonder why it’s not been hotfixed?
Because it’s not game breaking for the free trial.
RIP City of Heroes
Ah … thieves use medium armor. Medium armor uses leather to make and therefore you get leather from salvage. My level 80 thief has been getting silk as well so I must be getting light armor drops as well. I normally play in zones well below the level where bag drops and salvage drops contain or breakdown into silk.
RIP City of Heroes
This was a change before the new TP to mess with those trying to take advantage of a posting fee bug. You see there was a “bug” that you could significantly reduce the posting fee yet still sell it to the high bidder.
Let’s say that the high bid was 1g. Normally you would pay a five silver posting fee but if instead you set your price to 20c you would have paid 1c to post, it would have been sold to the 1g buyer and the seller would get 90s yet cost him 1c to post.
The “fix” was now the seller would still pay 1c to post but now would only get 18c while the buyer gets the item and a 99s80c refund.
RIP City of Heroes
(edited by Behellagh.1468)
All tools have been account bound for a long while now. You can exchange soul bound ones for account bound ones and when that first happened you could get a refund.
RIP City of Heroes
Yea, you have to go into the buy/sell screen and poke at individual listings to see the price in the min/max price field.
Or use gw2tp.com which also now lists all buyers and sellers.
RIP City of Heroes
If a player posts on the boards about how much this game isn’t WoW and would be so much better if it had more WoW in it then this isn’t the game for them.
RIP City of Heroes
GPU has never been the problem with GW2 for what passes for a mid range card or higher nowadays, which your old GTX 570 was already. Therefore something uber like the GTX 970 (which is better than the GTX Titan at 1/3rd of the price) isn’t going to affect frame rate all that much.
RIP City of Heroes
And of course I’ve noticed a spike in copper ore and bronze ingot (in an attempt to shortcut) prices and a depression in iron ingot prices since this method’s been discussed.
And players wonder why others don’t like to share their methods of earning a little extra coin.
RIP City of Heroes
What confuses me is that there was an OK button on the old TP as well. Maybe you could have bypassed clicking on that by selecting another item to sell but now the buy/sell UI “window” obscures the remaining items in your inventory.
RIP City of Heroes
Sounds more like the UI ran out of space.
RIP City of Heroes
We aren’t showing a disrespect but legitimate issues with the bureaucracy that consoles have in place for pushing out major updates as well as hardware limitations.
Now hardware limitations can be worked around if the game was first designed with these consoles in mind. It is easier to port a console release to the PC than an original PC exclusive to console and it’s best to start with all three targets in mind and using cross platform tools to ease development. And that usually starts with a game engine that’s already been ported across all targeted hardware. Then it’s a matter of confining the assets the game uses to the limitations of those platforms and allowing you to scale them up depending on the platform.
And this is one of the reasons it will be especially difficult to do is, and it’s my unfounded belief, that they choose ease of asset development over providing a silky smooth frame rate. They let their artists and animators with few restrictions a let 3rd party tools like Umbra to handle the messy job of reducing the polygon complexity that’s being fed through the renderer rather than running a strict budget to ease the renderer’s job. It’s a trade of pretty over engine efficiency and engine efficiency matters on consoles due to their low end hardware.
Both new gen consoles (sorry WiiU) have roughly 1/2 the CPU performance of an FX-8350. And no amount of limit OS/API to improve efficiency can alter the fact that any single thread is limited by the performance of a single core so multi-threaded balance of workload is very, very important to squeeze every last bit of performance out of the hardware.
RIP City of Heroes
There isn’t any real reason for Anet not to add these things so the only defense players have against them is to try and force players to leave the game. Games evolve after release, things they tried didn’t work, they can change the original design to improve the game. Ascended gear is a prime example of this. The game was plummeting into failure so they changed their position on gear and saved the game.
Other than it’s not part of their vision for the game.
As for Ascended gear they’ve said it was already in development before the game went live. Now they have shifted gears before the game went live and experimented with ways to get players into underpopulated zones with LS content back in LS1 and have settled somewhat with megaservers attempting to keep the player numbers in each zone instance up and isolating the LS2 content into mainly a new level 80 zone.
NPE is the result of them trying to figure out why their casual or at least not hard core MMO was losing players during the early levels of player’s first characters. But really that’s a tweak to mechanics, not a shift in vision.
RIP City of Heroes
This last time it was 40% off, the two times before that was 20% off. So no, it varies.
RIP City of Heroes
No I think Bellizare meant seeing them flooding a free trial is an indicator of a healthy MMO and when they don’t bother coming it’s a sign that the end is nigh.
RIP City of Heroes
I didn’t realize that there was a range so I never bothered to look at it and stuck to promoting other items.
This is a big problem with the wiki that I’ve complained about and been told by the editors that (for reasons I don’t quite understand) they can’t display the range.
Right …
http://wiki.guildwars2.com/wiki/Iron_Ingot#Recipes
http://wiki.guildwars2.com/wiki/Iron_Ore#Mystic_Forge
http://wiki.guildwars2.com/wiki/Mystic_forge#Common_crafting_materials
Looks like ranges to me.
RIP City of Heroes
I was doing fine materials but this was quite some time ago so i don’t remember what i got per sp. I don’t remember it being anywhere near 3G/sp though.
It’s not anywhere close unless you are very picky about buy and sell prices. The example I gave costs you 5 SP for 6g.
RIP City of Heroes
I imagine the reason for the hour is if it’s two and that map contains a boss chest event, it will never close. This consolidates those now mostly empty maps into a few until the next event in an hour or two. If not you end up having X low pop maps and one map where new players are added as they zone in for the 15 minutes the event isn’t going on.
RIP City of Heroes
Yes, you need to convert only one of each to add them to your wardrobe and then you can sell the excess non-account bound ones.
RIP City of Heroes
Note that tier 6 conversion is a lot less than tier 2 to tier 5. Otherwise that mithril ore glut would be long gone by now.
RIP City of Heroes
(edited by Behellagh.1468)
Of course, I was just illustrating the difference in profit between not promoting and promoting.
And while gold is more profitable per convert from silver, but silver doesn’t drop as fast as copper or gold sell as fast (jewelry) as iron (every crafting specialty but chef).
RIP City of Heroes
(edited by Behellagh.1468)
the output is 40-200 ingots.
I spent several thousand skillpoints promoting t1 mats since the start of the year and my average profit per skillpoint is beyond 3g.
Ingot conversion is a bit of a crap shoot for one stack but if you convert enough of them they do average much higher than minimum. I converted 8 stacks of silver ingots into gold ingots. First 4 gave me 220, next 4 gave me 605. You are dependent on the law of large numbers to achieve a favorable average yield.
12.5K of copper ore is 50 stacks.
1 stack of copper ore is 1/2 stack of Bronze Ingots so 25 stacks of bronze ingots.
I common average I’ve seen is twice minimum or 80 stated as “average yield” so 8 stacks of iron ore from 50 stacks of copper/25 stacks of bronze.
Each stack of bronze ingots cost 4s of tin.
Each promote is around 5 piles of shimmering dust or around 65c.
The 1st iron ingot is a catalyst and you set aside one to always bootstrap the process.
So copper ore is 41c each for a buy order so let’s say you are impatient so up it to 42c each. So the two stacks of ore is 2.1g plus 4 silver for tin plus 65c for shimmering dust making your cost 2.1465g for 40-200 iron ingots. Using the GW2spidy average 24 hour sell price of 3.51s per and deducting the 15% means you will get between 1.1934 – 5.9670g for your 2.1465g of investment. Means your average needs to be 72 per promote to break even. An average of 80 iron ingots per stack will give you about 6g profit per 12.5k of ore.
Due note that every copper less you pay for ore is an additional 1.25g in profit and every copper more you get from iron ingots is 0.17g of profit. The inverse is also true.
If you are just going with selling off the bronze ingots, taking no chance with the MF and bad luck the 24 average selling price is 1.08s per ingot so 2.14g (no dust needed) cost per copper stack yields a profit of 15.5s or 3.875g profit per 12.5K of ore.
The key here is to promote a lot of stacks to achieve a reasonable average, otherwise you will focus on the time when the odds weren’t in your favor and to be very aware about the cost of your mats as well as the eventual selling price. But if you get into the habit of putting in an order for mats at “your” preferred price after you post your night’s promotion, it can be a very steady income stream and that’s the point.
RIP City of Heroes
(edited by Behellagh.1468)
There are so many fundamentally different takes on the EQ/WoW MMO model that are core to this game. Suggesting elimination or major changes to any of them to make it more like X will get you a “maybe GW2 isn’t the game for you”.
For instance, the PvE is designed to be as co-op friendly as possible therefore asking for dueling in PvE isn’t going to happen.
The fact that the waypoint system is laid out so you aren’t more than a minute away from any other waypoint means you don’t need mounts other than bragging rights. True you must find them first before using them and it costs a token amount based on the distance traveled and your level but that simply encourages exploration.
The fact that the best rewards aren’t tied to events which interleaves into the lack of a traditional raid endgame and no shared loot pool. There isn’t a need to run the same content over and over and over for the chance to get your very own “Golden Sword of Battle” or any other BIS item.
The lack of “traditional” MMO triad of tank/healer/dps and it’s default tactic of “tank ’n spank”.
These are just a few of the fundamental differences that was intentionally baked into GW2. Any suggestion to majorly overhaul any of these will still boil down to “change this game to be more like that one” and therefore will get the dreaded “maybe GW2 isn’t for you”.
I’m sorry.
RIP City of Heroes
Oh Gods sun beads. On one hand the annoying nature of getting them does limit the supply of items made from them which helps keep the price up. But if any NPC vendor item that needs a bulk purchase option this is one, but the downside is it will kill the price as all those items become way easier to make.
RIP City of Heroes
The twitch stream is like watching people herd cats for the first 25 minutes.
RIP City of Heroes
(edited by Behellagh.1468)
I’ve always have a mixed opinion of preventing trial accounts from using a zone wide chat. Yes it’s a vector for RMT accounts flooding the airways but it does inhibit a player on trial, out on a world map from asking for help or simply asking a question about how things work. Hopefully the NPE will alleviate the need for asking the more obvious questions but trial players really need to stick with other players.
RIP City of Heroes
We use to have a confirmation on selling on the old TP and sometimes it took a long while to acknowledge we clicked OK a 2nd time. Right now what makes it annoying for me is it takes a bit to draw it the first few times.
RIP City of Heroes
It has been mentioned, asked for and basically (as far as I know), ignored by Devs.
I suspect there is something going on with hardcore traders (who HAVE mentioned they don’t need it) and I can only think it has to do with hoping more casual traders make a mistake in the math and they can profit from said mistakes.
If that’s true, I have no idea why the Devs would support making it easier for casual traders to screw up and increase other players profits as a result.
How can a casual trader screw up? Using a calculator is a sign of not being casual?
Like I’ve been asking, why does it matter? You know you will be getting less than what you set the price for and it’s the same percentage loss every … single … time.
Your choice is simple. Not sell an item and get 0g. Sell it to a vendor, assuming they take it, for a pittance. Or sell it on the TP where now you can’t price it so it would have been better to sell it to a vendor. And the sell screen now shows the “top” 20 buy now/sell now prices to help you set the price. You should be setting your price to sell the item because a price too high is worse than not selling it at all due to the bid fee.
It’s all about turnover. By all means don’t go for the cheap buck and sell to the high bidder but don’t tie up those lovely stand-ins for coin by setting the price too high simply because you want the “profit” to be some amount.
RIP City of Heroes
I can’t understand why players are complaining because it’s totally useless IMO. Unless you are picking your price based on “the profit”.
Please someone explain WHY this is so important.You just answered your own question.
But who in their right mind does that? It’s like picking items at a store so when it’s rung up at the register, including tax, it comes out an even number of dollars. Nobody shops that way.
RIP City of Heroes
Does it really matter? Don’t you trust the calculations the TP makes? I sell something for 4g21s. I know I’ll get less than that at pickup and already forked up the money to list it. Unless I’m doing a %profit analysis based on my cost of raw mats, which the TP doesn’t know, I don’t really care if it cost me 21s5c to post or that I’ll get 3g78s90c at pickup.
The key for me is the item(s) sold and the money is flowing in.
RIP City of Heroes
I can’t understand why players are complaining because it’s totally useless IMO. Unless you are picking your price based on “the profit”. See I pick my price based on how “quickly” I think it’ll sell relative to the current trading range, favoring the high end of the range.
If you are flipping then you are going to break out the calculator and divide by 0.85 to define your lower limit.
You don’t need to worry about getting less than the vendor amount any longer.
And give me an example, other than being … retentive, that you want an exact amount back as “profit” and set your unit price from there? What kind of OCD trader cares that it’s a specific amount? The market is dynamic, everything is always in a state of flux with the exception of vendor merch.
Please someone explain WHY this is so important.
RIP City of Heroes
Well you didn’t say NA or EU. There is a fairly large EU thread. If you are NA then it may be a regional or ISP thing since all paths to the servers aren’t equal. If it was purely their end then everyone would be complaining.
I assume you open a ticket and provided them tracert output or whatever tool they recommend to evaluate your connection.
RIP City of Heroes
Did you buy the gems with cash first? If you did then it’s roughly 7-8g per dollar/euro/0.85 pound.
RIP City of Heroes
(edited by Behellagh.1468)
Bug all instances where there use to be a sound but now it’s clipped entirely or only play for a very short moment. I think they have a problem with the “new” audio library.
I lost the voice off of the Copper-Fed Salvage Kit.
RIP City of Heroes
Read these.
https://forum-en.gw2archive.eu/forum/game/bltc/Home-Instance-Services-Regulation
https://forum-en.gw2archive.eu/forum/lore/asura/Asuran-Home-Instance-unfairness
https://forum-en.gw2archive.eu/forum/game/bltc/Home-Portal-Stone
https://forum-en.gw2archive.eu/forum/game/bltc/Home-Portal-Stone-Question
https://forum-en.gw2archive.eu/forum/game/gw2/home-portal-stone-explained
When they first introduced it, not a lot of players liked it. IIRC the return function only works if you don’t leave the home instance. So yes it does get you to your race’s city. But if you leave the instance and waypoint to where your services are, you will have to make your way back to where you were “manually”.
It’s like using the PvP icon to get to LA quickly. As long as you don’t leave the PvP area pressing the PvP icon will return you to where you were but once you exit to LA, there is no return trip.
RIP City of Heroes
This is a rehash from a month ago when the video was new.
RIP City of Heroes
As a Thief using D/P, Shadow Shot lets me jump from one critter to another, going from outside their aggro range to getting the first few attacks in. If things get intense, then I weapon swap to P/D (yes that’s one of my setups) and use Shadow Strike to stab and jump away and start shooting at range.
RIP City of Heroes
I’m just use to picking up items from the mail. I wrongly assumed the two weeks start the first time you use it.
RIP City of Heroes
But still better than the near infinite range of configurations that exist in the PC world once you take hardware, OS and 3rd party software running into account.
RIP City of Heroes