RIP City of Heroes
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Just make them able to be use in the forge.
So many people left already XD I wonder why…
Because bigger companies like Microsoft, Google and Amazon can offer developers more money than Anet who has made two games in a single franchise and has no other income. Most of the people who left recently were hired away by bigger publishers who have deeper pockets. If you worked for Anet, even if you loved it there and someone offered you a salary that was 30-50% more than you were making, what would you do?
Well there’s that but after X years, something new sounds fun.
so how much gold per 1 million karma this way?
Probably only a 100 gold.
Well, that’s AMD/ATI for you, they don’t identify the actual model when asked but the family. You have to look at the number of SPs and the like and then wiki it for an actual model number.
The streamer/YouTuber BogOtter has a series about returning players. The most recent covers the latest changes to traits aka specializations.
https://www.youtube.com/playlist?list=PLMgOinWh2Y7FbZyBhlqgHoPI2w8_76_1w
As for money, avoid selling to an NPC vendor unless there isn’t anyone willing to buy what you got as drops on the TP, and even then salvaging and selling the resulting mats on the TP. Basic gathering materials in the lower tiers are in demand.
Level 80 rare armor will run you around 2.5 gold and a set of exotic less than 10 gold.
As for tips in HoT. Take it slow, the mobs are a lot tougher so you really need to grok pulling and kiting as well as knowing your character well.
You are reading into it too much. Even at 5 minute intervals between samples, that’s a lot of time where other things may be happening.
I use the supermarket analogy. You walk down the cereal aisle and count the number of boxes of say Capt’n Crunch. You then walk around the for 5 minutes and come back and count them again. Now whatever the difference between the counts, you weren’t there to witness why they change. You could take an educated guess but that’s it. You may be right but unless you witness it, you don’t know for sure.
You see the number of bids constant while the price rises and came to a conclusion that someone is bidding up on their own. It could also be multiple players outbidding one another while pulling their previous bids so the overall count is the same. Two interpretations of the same facts.
Bids are more difficult to analyze than sell orders due to the nonrefundable nature of a sell order. When we see the total number of orders go down and the current low go up, it’s likely a sale rather than someone pulling their order. However the number of bids can change irregardless to them being filled as players reclaim old underbids because they found a better use of that capital.
First rule of TP fight club is not to talk about your markets. Even ones that currently aren’t profitable because everything is cyclical and may once again be.
I’m not Wanze. I’m small fry and I’ll tell you that in the last week I made roughly 100 gold on the TP. That said I made 25 of that gold yesterday. I’m getting into a new market and I’m getting far better at turning over bids compared to when I started a few days ago. But I still play and not simply live on the TP. I do roughly 3 passes a day, when I get up, when I get home and when I go to bed. And the more I get into a rhythm and streamline analyzing and setting up the bids for the day, the more time I have to play.
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By the evidence you produced to support your claim that it’s needed, you you do look like a player who doesn’t know trading post mechanics or at least the scope of how many players are using it as well as methods they use to “tag” their bid and websites that provide notifications about being outbid.
Read it again carefully please, you can also check the graph. Is it a human like behaviour to overbid your own bids 52 times when there are no other bidders? I know the possibilities of GW2 api, but then this shouldn’t happen. Can you explain it?
There are not as many players as you think. Mithril ore and elder wood log can be sold in seconds but these daggers have very low supply and demand.
Except I don’t see the pattern you think you are seeing.
Bidding a specific number of items or always having your bid end in “3” are ways players tag their bid if they aren’t using a legit site that uses their API key to track their bids and audibly notify and highlight when they are out bid. If they use such a site it’s easy to update the ones that are outbid. Now depending how much gold they have on hand they may not go back and remove their old bid as that takes time and may only clear out old bids at the end of their session or trading period or if they have a better use for that gold. After all they may be actually playing the game if they have a notifier website up in the background and only have time to outbid.
There are a lot of players in this game and it’s inevitable that you will be competing for some TP niche with others. And in all likelihood you will run into players who are watching their bids like hawks and are willing to one up you indefinitely including wiping out all profit in hopes that you lose interest in that market and move along. That’s the PvP nature of TP play.
By the evidence you produced to support your claim that it’s needed, you you do look like a player who doesn’t know trading post mechanics or at least the scope of how many players are using it as well as methods they use to “tag” their bid and websites that provide notifications about being outbid.
Good luck Jeff.
And this is the 2nd ANet person who left for Amazon in the last 6 months.
Only heard of Eric Flannum.
You have to have unlocked the basic glider mastery in HoT so you will need at least one level 80 to start HoT maps. That first mastery unlocks rather quickly, it’s just the getting your first character to 80 may take a bit of time.
Good luck Jeff.
And this is the 2nd ANet person who left for Amazon in the last 6 months.
Oh sorry, thought you were talking about the new legendaries because of mastery track. Forgot there are still players who are willing to go on the journey to craft the precursors for the original legendary weapons.
A long time ago in a galaxy far, far away…
Game designers used to spend all of their time making a great game. They also made enough money by charging around fifty bucks for said game. You could buy this game, take it home and play it as much as you wanted. This is when gaming was great, because the designers were just making a great game. Not designing a game to milk the customers out of every dime they can.
And that works, just not for MMOs. For an MMO to have any lasting following new story, maps, creatures, “quests”, and items need to be added over time. This development isn’t free and needs to be paid for with as it’s being done, like with a cash shop or subscription, or post completion, like an expansion. But at the end of the day it’s a business and it’s all about cash flow and reserves.
Sure it would be nice to earn a skin reward in game. Except ANet’s fallback position has always been the gold to gem exchange, letting players trade in their in game earnings to buy items at the cash shop.
IIRC there’s only been 7 armor sets for each weight in the gem shop Vs 59 acquirable in game from drops, crafting, dungeon tokens, order, race, region, etc.
Oh God no to capcha. Most of the money that players make on the TP is because other players let them by selling to highest bidder rather than placing a sale as well as buying lowest sale item rather than placing a bid.
I place bids, collect purchases, manipulate what I just bought (salvage, craft, promote, unbundle) and place sell orders with what I get when I’m done manipulating. Simply taking advantage of the gap between buy and sell (aka flipping) isn’t the only or most profitable way to “play” the TP. It’s more than three dozen and that doesn’t include the items I get while playing that I sell.
This is yet another “I can’t/don’t want to use the TP to earn money so lets punish those that do” thread. It’s been a while.
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I assume you don’t mind having any of them because it’s not like you can sell them.
I got the whole set, I liked it so much. Except for the easy to get Halloween set with only six skins, it’s the only BL set I’ve gotten.
My Rev uses the Axe. ^^
At least I know what to use as a base if I ever want to make a proplica.
Think of skinning as taking an item to a craftsman to alter it’s look. You can’t just take that off and move it to another object.
And yes that’s why outfits are popular while leveling. Here is a coherent look that’s sticky as you constantly swap out armor pieces with drops you get until you are 80.
Love the pistol. Only “bad” skin is the pizza peel axe. I can’t unsee the pizza peel because of the blade’s shape.
I play the game and occasionally farm the TP, and by farming I mean buying items, salvaging them and selling the salvage for profit. No different IMO as farming the open world or gathering mats. It is a form of flipping with some form of manipulation added in but nothing someone could do on their own rather than selling their loot to the highest bidder at 60 copper to the silver.
Just increase the timer to two hours on HoT maps. Problem solved.
There isn’t a separate server for HoT. It’s all maps or no maps. And if you don’t kick there will be players who will never leave.
Now the force restart nuking your login, that needs to be fixed unless people think that’s ANet being passive/aggressive with the stubborn few.
If you can master the contorted skill mapping and enjoy fighting games ala Street Fighter/Tekken you may like it.
As an MMO, there is only one quest line so it’s riding on a rail. Clans start with a limit of 50 characters and costs gold in a game that drops only copper to upgrade eventually a whole 80. Everything is character based including server and clan membership.
They avoid the zerg framerate issue we have be heavily culling other players.
So it’s different and I don’t think it’s a direct threat to GW2. Now that said every thread about BnS have been closed here so I will assume this will be as well.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
The same can be said with MMO balance between classes. There will always be people who will think of interactions between traits, skills and the game’s mechanics that the devs will have never considered. Always. And it’s more advantageous to those players to keep that knowledge than share it with the developers. That’s why a PvP test server would never work, because once someone discovers an issue they will tuck it away until it goes live.
The only achievable balance is to remove the build meta. Everyone plays the same thing. Skill one weapon attacks regardless of class or weapon does the same thing. Everyone has the same stats and HP. Etc. Because as soon as you start to differentiate there will be situations where one profession is better than another. But that makes it a really boring MMO for the rest of us non PvPers.
Poison slows down revival rate because it’s POISONING YOU. It’s not an issue about speeding up or slowing down time it’s slowing down healing.
- How does this game make money?
- Is it primarily through the cash shop?
- Is it through the initial sales?
- A bit of both?
There are so many complaints everywhere on the forums and yet minimal progress is experienced.
- How many people are employed at anet?
- Why does it take so long for them to do things?
There are so many people unhappy with the game I’m just trying to understand why or how the game can tolerate such bad PR. And whether it is even in the financial interests of the company to spend money fixing things.
The only data we have is ANet’s direct sales income which is reported in NCSOFT’s financials. It does not include China as that is a royalty situation and NCSOFT mixes all royalties into a single reported item.
ArenaNet makes their money from sales of GW and GW2 along with income from both game’s cash shops. They also earn royalties from GW2 in China which is run by KongZhong. I imagine they now also get a little from their merch sales through iam8bit.
It’s reported that ANet has roughly 300 employees. We have no idea how many are programmers, artists, animators, etc.
Things take a long time because they do. Software development and maintenance as well are developing game assets aren’t quick. Read this – http://www.lizengland.com/blog/2014/04/the-door-problem/
There are always comments and complaints from both sides of an issue and therefore any fix would likely tick off the group that “lost”. So there will always be a group complaining about any so called “fix” in the game. This also slows down implementing any fix if group A say do one thing while one or more other groups have their preference about fixing the issue. Who is “right”? What is the best fix that would annoy the fewest? This isn’t a snap judgement and often requires prototypes of each (which takes time) and then internally play tested which may yield none are descent enough to be done officially.
Last year and a half I would say the majority of the game’s personal were working on making the Oct drop dead deadline for the expansion to come out in 2015. Which is why we didn’t get a lot of new content pushed to live and what we did get were completed systems that would be a major feature for the expansion (Traits 3.0).
The whole point of an external frame limiter utility is that the game can’t do anything about it. Blaming the game for not working with a 3rd party utility seems silly.
Those work by preventing a game engine from rendering more than one frame ahead. I think GW2’s game engine does that by default. We have good old fashion server/client lag here.
Ohoni, what they really need to do is if you send an unused gem store outfit with baked in transmute charges to the wardrobe, it credits you with the charges still baked in.
People seek conformity. They want their opinions validated. If their ego is big enough, they believe their opinion is the right one and will freely tell everyone around them that they are wrong.
Many complaints stem from their belief what the game should have been. A false construction based on what they picked and choose and read into from the news and rumors. And when the game doesn’t resemble this ideal image in their mind, they feel betrayed even though it was of their own doing.
Honestly their should be a Psych or Soc class on game forums.
So easy to strip mine now without looking at mini map
It just is absurd that they can claim that “it is working” when there is no real way to determine if it really is working to bring in new players. You don’t exactly have players signing up because they were watching GW2 PvP very often and I’m sure the number of viewers on stream supports that.
Except that ANet can track every player in the game. If a player starts and plays PvP and later buys HoT if they were P4F, that counts toward success. If players returned to participate in the leagues, that’s a success because players just playing is MMO content for PvP.
Welcome to MMOs, every class will always get balanced every so often so the only thing constant is change. If you think your class is awesome, or you picked it because everyone is saying it’s awesome, then there’s a good chance at some point it’s going to get nerfed. Plan for it, expect it sooner than later.
Meanwhile tons of thieves came out of hibernation…
Yay! I may be relevant and invited to raids … but who are we kidding.
Nobody likes it when their OP character’s profession gets adjusted to be not so OP.
More mechanics. We’ll see if once the zone is no longer filled and I get a frame rate that’s in double digits, even on low settings.
There is no such thing as an “Unlucky” account. Each roll of the dice is a completely separate event that is not dependent on anything that has happened before it.
That being said, I get your frustration. But the whole point of the MF is to remove gold from the economy which benefits everyone, and it does that bloody superbly (don’t talk to me about how many rares and exotics I’ve flushed chasing Dusk which I DO NOT EVEN WANT! lol)
I’ve never known a computer game that didn’t operate on RNG for loot.
Just stick with it, you never know, you might finish it off in the next stack!
P.S Luck is just what overly optimistic or pessimistic people call probability.
Your initial premise is wrong. Anet has acknowledged there are ‘outlier’ accounts on both the positive and negative side. They MAY be rare, but they do exist in this game. Anet just hasn’t figured out what to do with them.
No, ANet admits that there would be outlying accounts because probability says there will be outlying accounts.
Your GPU is running at x8 and not x16. You might need to reseat it, or check for dust.
He’s running dual video cards so on most motherboards that aren’t socket 2011, two video cards are supported by spliting the x16 PCIe to the CPU into two x8.
What you get is a distribution whose AVERAGE is 1 in 300, to use @Fowidner’s odds. In 1000 trials you actually have a 2.06% chance to get 8 or more but a 3.55% chance of getting nothing. That’s the nature of probability of independent trials.
The push to esports along with P4F was done to bring in new players to at least try the game in hopes that some P4F would convert to full versions of the game as well as purchase gems.
As for advertising I see a whole lot of HoT ads on game sites and YouTube. This isn’t like Clash of Clans or Candy Crush bringing in a $1 million a day in sales and can do TV spots on major networks or sporting events.
But she asks for loads of things to be from ANet, she was just as surprised that something would be done because of this as anyone and she walked back the request the moment she heard that ANet was going to do something because it would inconvenience too many players.
Her request was done for humorous effect, as an “entertainer” while streaming the game as she’s done several times previously about QoL issues. She was just as confused as anyone why ANet would change something that’s been there since launch if not before because of her passive/aggressive rant.
But the comments that rant generated in her stream, YouTube, reddit threads, made Rubi investigate. Faulting the streamer’s fault that Rubi went Nancy Drew to see if something could be done.
Turn Send to Collection and Compact into toggles that would do that every time you open your inventory window. The other options under the gear are toggles.
I’m talking about armor pieces clipping each other, certainly not the hair. Especially since hair and hat/helms are mutually exclusive.
Google manhwa which is Korean comics. The current style is very similar as some Japanese manga has quite the following in Korea. The character designer for BnS is a well known manhwa artist in Korea.
To prepare the Japanese market for the game’s release there in 2014, NCSOFT had Studio Gonzo do a 13 episode anime that started to air a month or so before launch.
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Perhaps, but only if it’s a bug that disrupts game play, there’s a lot of “here here” from other players and the fix turns out to be trivial. There aren’t a lot of complaints that fit that narrow set of criteria.
Look before they changed it, the guild screen had the represent button to close to the quit with no confirmation button. Now how many players lost their personal guild bank when they accidentally clicked the wrong button? Got to type out the name of the mostly useless orphan letter to delete it but dissolving a guild is a one misclick away? And maybe it still is, not having a confirmation. But that’s another instance of a UI issue. Heck there is even a TVTrope about these kind of things.
http://tvtropes.org/pmwiki/pmwiki.php/Main/CapsLockNumLockMissilesLock
This fix if it’s coming, since upon the news the streamer immediately asked ANet not to, it was low hanging fruit. A quick fix that can make players happy and make ANet look responsive to player issues. Like the toggle they are adding so players don’t have to hold down the control key to see interactive objects. Cheap QoL fix.
It’s also like adding gliding in core Tyria. All they needed to do was to add some trip wires tied to shutting off the glider around the JP rewards and they get to deliver something that players with HoT have been asking for since HoT and ANet gets to tease players without HoT by having gliders overhead.
But of course we’ll have players doing videos complaining about balance, clipping, animations, content, rewards, etc. Stuff that should be obvious as non-trivial issues.
BnS is top Twitch because it released this week in NA/EU and NCSOFT paid a lot of popular Twitch streamers to stream the game X hours a week for the next two weeks starting with the head start. This included head start and a couple founder packs for them to give away to their followers.
Also the art style is more Chinese/Korean rather than Japanese. The story is Wuxai based which means it’s all about revenge and honor. If you’ve ever watched any Chinese period piece movies, perhaps best known in the western hemisphere is Crouching Tiger, Hidden Dragon but there are so, so many more.
Nothing to see here but an endorsement deal for the new F2P kid on the block trying to draw as many eyeballs as possible so the F2P queues take an hour to log in while the “it’s not a subscription” premium service gets on immediately in hopes that frustrated F2P players will drop kitten for the week long premium trial.
First I would contact their support to see if you can get a refund before you go the the extreme of a charge back, that is the very last thing you should ever do.
ArenaNet is fairly independent for a NCSOFT subsidiary, evident by the fact that GW2 isn’t under NCSOFT’s global account or GW2’s forums look nothing like the other NCSOFT game forums or the game doesn’t use NCoins as the proxy currency.
You can’t separate software from hardware when you are talking performance. They go hand in hand. But the only thing a player has control over is their hardware so why not choose the hardware that runs the client the best?
Guessing fewer guilds needing it. Or did you think coarse sand would always be needed?
Looking at the charts it appears that supply has now exceeded demand by a wide margin. Go Dry Top/Silverwastes Farmers? Supply on the TP is now 3x the demand. So prices fall. Econ 101 teaching moment strikes again.
Only reason that ANet is doing it is
And if you didn’t see my previous post the original streamer upon hearing that ANet was going to do something begged them not to on stream because it would mess up too many people who like compact right were it is. We are talking within a minute upon hearing second handed what Rubi just finish saying in Guild Chat. The streamer didn’t think that her “passive aggressive rant” about something that’s been in game since launch would rally ANet to action. It was only highlighted and uploaded to YouTube because her followers thought it was funny and wanted a persistent copy of it, because Twitch purges.
So assuming ANet hears from her how she didn’t mean it, nothing is going to change but it raised their awareness that it’s an issue players come across every now and then and it can be aggravating.
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