RIP City of Heroes
RIP City of Heroes
But, again pure speculation, he gets his info from the game director who may have always spun things in the best light to his boss. Now that MO’s the game director he’s may now be seeing the actual state of development instead for through a series of rose color glasses (as team leads may have also been spinning things to the previous game director).
RIP City of Heroes
It’s not the weapons but the whole collection/journey/lore story creation. The weapon models and their effects are likely the easiest thing to do.
It may have nothing to do with the legendary team at all but a bottleneck with some shared team at ANet that can’t handle the workload for both living story and legendary journey, a group that can’t be grown quickly. There is a reddit dev post that seems to indicate that may be contributing to the slowness without pointing fingers.
We’ll never know.
RIP City of Heroes
Everyone is turned into quaggans.
RIP City of Heroes
And while you’re at it, make the new precursors and legendaries account bound on acquire. For the old ones it’s too late anyways.
RNG dropped precursors can’t and shouldn’t be account bound because if any of my characters get a precursor long bow drop, it’s entirely worthless, might as well give me rocks. That’s why RNG drops, the TP and it’s usage fees are all interconnected. You need to be able to turn some drop that isn’t useful to you into something that is.
Now Legendaries, oh yeah, they never should have been on the TP.
RIP City of Heroes
I wish it performed on the lowest tier of salvaging. Then, I wouldn’t receive all those Sigils and Runes.
I remember when they “nerfed” it by actually increasing the recovery rate to what it’s supposed to be. Sad times
Hey we fixed a bug. NOOOOOOO!!!! PUT IT BACK!!
I had to laugh that owners complained when the item finally did what the description said.
RIP City of Heroes
I might be wrong here, but a big chunk of the traditional MMO population plays for the addictive feeling of progression and prestige via achievement/grind…..NOT for the gameplay or story. And with more actively engaging games (FIFA, CoD, Destiny, etc.) offering the same progression and grind, people are starting to gravitate away from MMORPGS (WoW, Elder Scrolls Online, GW2, etc.).
If this is the case, I wouldn’t want them to play an MMO I developed or care if they complain about lack of stuff to do after they binged it. They aren’t the players I’m targeting. I want people who are interested in this world I created, not distill it into the mechanics needed to level cap fastest.
RIP City of Heroes
Or since it’s part of a bundle, this price bumps up the pre-discount price of the glider. Maybe they will free the other gliders in bundles by having them at a 500 gem price.
RIP City of Heroes
Only only need to rationalize it for yourself and if it comes up short for you, then don’t buy one.
It’s all about being able to salvage whites/blues and greens and then sending the mats to collections without needing to carry a boat load of basic salvage kits. Combined with a shared slot and now you have unlimited basic salvage on every character you will ever have.
RIP City of Heroes
If you ever looked at a set, it’s almost LEGO like with similar parts and effects across the set, as well as cloning parts from previously released weapons. A legendary needs to look the part. It has to be over the top.
RIP City of Heroes
People have been asking for unbundled outfits and glider skins, heck event the exclusive weapon skins, from the bundles the first day the first one of these bundles were offered. Now slowly they’ve unbundled from the outfit and then both in later bundles but the first couple are still locked up in a set. And I don’t see that changing until those bundles go away for a while. To much grief about buying the bundle but now you are offering the one thing I actually wanted.
RIP City of Heroes
If you use another MMO to highlight something GW2 could do or do differently is different than a veiled promotion of a different MMO to where players should migrate to.
RIP City of Heroes
Except there are exceptions. The pink glider that dropped hearts was only 400 gems. And the ugly wool sweater glider drops “lint” and was part of a slightly more expensive mini. Then there’s the effect laden E-mag glider which was also only 400 gems. Exalted was also 400 gems and it trailed light beams.
Mini prices are also variable but it seems more dart board related than some obvious rule of thumb.
It’s better to not try to find a method to their pricing madness other than if it is also a backpack it’s 300 gems more.
RIP City of Heroes
(edited by Behellagh.1468)
I love how all will be forgiven and we will stoop negatively commenting on GW2/Hot if they just give us free stuff.
That’s called extortion in some circles.
Did ANet overpromised? Oh hell yeah. Were new legendary weapons weapons a major feature? No, the precursor crafting system was. Even back at the HoT announcement they said it was going to be a stepped release for the new ones. At least they got the old precursor crafting done.
Too many are presenting the notion that Heart of Thorns had a “: New Legendary Weapons Edition” tacked on the name. Other than the failure that was the WvW update, they pretty much delivered on everything they stated in that January 2015 announcement.
Were some of those things terribly well thought out? No according the the 400 gold wooden chair you can craft for your guild hall that you still can’t sit in. There may have been a lot of good ideas on paper that simply did not end up as compelling and fun when delivered. I’ll say it again, they remade Orr, the least popular place, for me, to revisit once you finished your Personal Story.
RIP City of Heroes
There’s a convergence. FPS is cherry picking gear grind from MMOs and MMOs are cherry picking more action style combat.
And WoW basically defined MMOs for a decade. It was a more polished version of Everquest.
BnS for example was developed around a PvP fighting engine first demoed way back in 2008 I think. Still didn’t come out in Korea until 2012 and is just making it here in NA/EU. Now BnS is really a WoW style MMO in terms of it’s quest/story structure. Except it has an advantage over a lot of newer MMOs in NA/EU because it has 4 years of content that had been added in Asia being dribbled out here every month, giving the illusion of rapid content development to those who don’t know how old the game really is and the game is just playing catch-up. I don’t know if it’s “it’s not a subscription” VIP system is truly worth the $12 now that the launch queues are gone.
Traditional MMOs are one of the most difficult and expensive kind of game to develop. The most vocal members of an MMO community are the same ones who will rip through the content that took years to develop in a matter of weeks and then complain that there’s nothing to do. Devs can’t satiate them and never can. We are now a culture of binging and speed running. Story is fairly unimportant to this crowd as any text or audio will simply be clicked past. Audio that cost money to create, that bloats game’s footprint yet not having it would be panned.
So yes, MMOs are on a downward path. But games like GW2 that broke away from the mold are in a better position to survive than some that have been released since GW2.
RIP City of Heroes
People have been asking for non-conventional winged gliders. So we have this and the e-mag one now. I’m waiting on a ton of balloons but there is a glider suggestion thread here, somewhere.
RIP City of Heroes
“Suspended indefinitely” means we have no clue when or if we can get back to them. Because if MO said “we’ve stopped development for now” the next question from the masses is “for how long”.
Bog Otter is one of the Twitch streamers/YouTube video creaters they tap to do the pre and post show stream for various ANet events. He’s been covering the game from early beta and had worked as a Games Vlogger for what is now defunct game sites including hosting a weekly show on GW2 many years ago. This gives you a bit of background on the man.
Now since he’s considered “chummy” with ANet by those who never found anything positive to say about GW2, many simply dismiss him as a ANet “stooge”. He’s not but he is a glass half full kind of guy which annoys many.
The point he was making with the numbers that he admit he pulled out of the ether is ANet didn’t pick the new legendary development to stop out of a hat or a dart against a wall. They, ANet have the metrics to see if there were enough players taking advantage of the precursor collections in the last roughly six months to see if this was a good use of personal that could be better used on parts of the game that more players interact with. Period. Which is logically sound if ANet is trying to return the game to it’s former days of relatively routine content updates. Also show some long needed attention to WvW. Sorry I think PvP has gotten enough love for now, besides quarterly balancing to make try and make core professions relevant again in PvP.
But those enraged aren’t interested in discussing this or hearing someone with a bit more positive spin on it. Vocal members of the GW2 community want to be outraged, even if they never had any intention of getting a new legendary.
RIP City of Heroes
Just an idea, what if… some of the people on the gemstore team, were moved to other teams, I mean, we get more gliders and outfits than we know what to do with, while the teams on the Legendaries and Fractals (among others) appear to be having trouble.
Granted, I don’t know what’s goin on behind the scenes, all I know is what I see coming out every week or 2.Don’t get me wrong, I love this new bubble glider, but I’d gladly trade it for fractal updates:)
And new gem shop swag is what pays the monthly bills. Plus artist/modelers can’t be converted into story writers, collection designers, script writers at a drop of the hat. Certain members on the dev team have very specific wheelhouses they are working from. So they have a modeler or two, or maybe they rotate through people so everyone can contribute to a glider design or weapon skin set connected to the Gem Shop team who tries to figure out when to pull items, return items, put them on sale, introduce something new, so the income the gem shop generates is relatively constant. Or with the March sale (and other quarterly sales), gin up the quarterly income numbers for NCSOFT.
RIP City of Heroes
These are the same people who were leaving when Ascended tier were announced in November 2012 and every other time there was something to ticked them off.
And who knows, maybe they did leave in 2012 but the nature of a B2P MMO is they have forum access forever so they could simply come back here to make more noise.
RIP City of Heroes
They seem to just brush this off by saying that making these takes alot of time and work but they seem to have the time to make MANY cash shop skins.
But as for the topic, they should have some light coats not just robes and some heavy armour that covers the butt.
And as it’s been said time and time again armor is many, many times harder than an outfit due to it’s mix and match, piece meal nature.
It’s harder to fly into outer space than it is to fly around the Earth. So, let’s not fly into space then? What the hell, just give us our real armour! Nobody cares “how hard it is”. There is no substitute for quality
It’s a manpower issue. If you only sell X amount of an armor set for $10 you have to keep the development costs (talking manpower) roughly half of $10 times X. Outfits which take less time to do because it’s all or nothing at $8.75 is likely very profitable.
At the end of the day, ANet needs to pull in income to pay the bills and it would be stupid of them to devote resources on developing a gem shop item that isn’t as profitable as it needs to justify the time invested. It’s a cold equation but for us to play the game, there has to be a company there tomorrow.
RIP City of Heroes
Gemstore skins are what fund the company and asking them to stop making them is akin to asking a subscription mmo to stop charging subscriptions.
Gemstore was what USED to fund the game before they decided to fund it by selling at $50 expansion. They are required to provide the content they sold to us by any means necessary. They made the decision to shift away from the gemstore when they started focusing on making us pay for content instead. They now need to provide that content.
The cash shop funds the monthly cash flow needs of ANet. The expansion provides a spike of cash for the rainy day fund. They didn’t switch from cash shop to the expansion as their primary income source. And if we go back a few years the original cost of the game paid back 5 years of NCSOFT funding GW2’s development which looking at the audit reports I estimate to be in the $50-70 million dollar range. Now it probably paid it off rather quickly but it wasn’t long after that NCSOFT decided to package up all their NA studios and operations into the holding company which now hides ANet’s annual numbers since they are co-mingled with Carbine and the support teams for AION, L2 in NA and BnS localization costs.
RIP City of Heroes
(edited by Behellagh.1468)
To comment on what was said during the AMA, the division between live and expansion is reasonable in my mind. The game needs expansions sooner but NOT at the cost of a complete content drought on Live which is what we had last year. Those are the only numbers we got.
Now the numbers that ANet sees from their live metrics should guide them to areas that need attention because those areas are seeing fewer players than pre HoT or even the start of the year.
As a software developer who work in an environment where you sell and support your software product to customers, I can totally understand where MO is coming from. He/ANet has a diverse set of customers, all clamoring for attention on what is important to them, exaggerating the importance of some features that they really have no interest in and threatening to walk if their issue is resolved ASAP. That’s why they fall back to objective metrics however metrics can’t tell them the whys behind the numbers they are seeing.
TL;DR – The rough 2 to 1 split between live and expansion seems fine to me. Software development is hard and software customers love to threaten.
RIP City of Heroes
I run with Bitdefender and it has yet complained about GW2 so I don’t know what you are seeing. Running 1.0.21.1109
RIP City of Heroes
If Apple stopped selling woefully underpowered, in terms of graphics, laptops as desktops then maybe Mac gaming could go somewhere. But gaming was never a big thing for Apple. It was considered beneath them. PCs were tools to make your life better, to open up your own creativity, not whiling away your time shooting space marines or pummeling orcs.
If you are going to make an argument, compare PC/Mac numbers between Sims 3 which is a cider port to Sims 4 which is native. But we’ll never see those numbers from EA. Like we will never see the numbers of PC vs Mac in WoW.
RIP City of Heroes
Also they didn’t hire 70 people, they assigned 70 people to start working on the next expansion while around twice that number work on polishing up the existing game and expansion. Because static content is death in an MMO. We don’t want another year of barely anything new to do, at least for us long time PvE players.
HoT zones was essentially another Orr, and I don’t know about you all but Orr was a one and done. I don’t know anyone who hangs out in Orr or enjoys playing there. They added these mini-games but they always seem closed when you go to them unless you check the timer first. These aren’t bosses or metas, they are activities that should always be open.
I don’t bemoan Raids. I think they are a positive for organized guilds, giving them some content that can be done weekly.
WvW was another example where phased release of a larger revamp failed miserably. It was like the fractal reset because of leaderboards that were coming shortly but never materialized.
PvP eSports doesn’t bother me. It’s an attempt to make PvP interesting to those who don’t. Along with the P4F it was meant to be a gateway to buying the full game. Problem is the Elites are virtually making it a requirement to buy the full game and that’s a turn off. In the investor’s conference call, NCSOFT said the conversion of P4F to paid is where they fell short in HoT sales. It’s also the reason I believe we got gliding in core Tyria so quickly. “Want to glide, buy the game.”
RIP City of Heroes
The raids didn’t cost you anything.
6 devs in a Legendaries team. 6 devs working on a single raid wing. They could have pulled either team, but they decided on legendaries. So yeah, legendary set was worth a raid wing.
But we are talking one team 2/3rds of the way done with it’s promised content Vs another team that’s only 1/3rd done which at their current pace may be done in 2019. They’re only equivalent as bullet points on a promised feature list.
RIP City of Heroes
As soon as you introduce the new precursors as RNG or MF drops, then you need to be able to trade them. This opens up the whole argument about TP price manipulation by the 1%ers and what not, the very thing that the “journey” was attempting to prevent by putting the power in the hands of those that want the precursor and not the ones who happen to have them.
Sure they were still expensive but because they use a range of mats that are frequently used elsewhere, it’s more difficult for other players to dictate the price. It also eliminated the notion of “luck”. Players who were “lucky” and the rest who were “unlucky”. Nobody wants to be in the 2nd group. Collections brought a sense of fairness, as everyone who wanted X didn’t need RNGesus to smile upon them or feel the need to farm up a ton of gold to TP one (just the mats for the collections that you could, in theory simply collect on your own).
RIP City of Heroes
Be angry about legendary weapons, sure, but how about the recent drought of content? That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires.
If the team is spread to thin isn’t that really a sign that the team is too small to handle the scope of the game and that more should be hired?
Then it’s a matter of income supporting the size of the team. This looks simply a case of believing they could deliver on all of this and falling way, way short thus the prioritizing of what will keep a majority of players playing rather than devoting manpower to creating additional “legendary journeys” cause we can see how relatively quickly they can come up with weapon skins. Okay legendary weapons have a lot more visual bells and whistles like footfalls and attack effects but if it was just skins from a precursor and it’s legendary, they wouldn’t have to pivot.
Sounded like a great idea at the time when they started with the older legendary precursors, then it just went all katamari damacy with resources and time. Plus I bet they have metrics that are showing a relatively low percentage of players doing these and thus goes back to putting the personal on content that caters to the most players in PvE (since these collections are PvE content).
RIP City of Heroes
While useful for an individual to see how well their rotation is with their current stats, in less than friendly groups it will be used to exclude and ridicule.
RIP City of Heroes
In the past we wouldn’t hear about this until months after the decision was made and devs were moved. Now they are trying to tell us they bit off way more than they can chew, because they decided they wanted this legendary journey for the new legendary pre-cursors and now realize it’s taking WAY more time, which is the primary resource in software development, and make the hard decision to shift those resources to other aspects which is likely also taking more time than expected.
If you haven’t figured, developers don’t apply the Scotty rule when guesstimating the time required to do X. Maybe they thought once they figured out the first couple the remaining “journeys” would be quicker to do. But whatever the reason they are telling us NOW and the reasoning behind it instead of players asking “what ever happen to …” 6 to 9 months down the road. And ANet IIRC doesn’t encourage death marches to meet deadlines.
ANet can’t win for losing. If they keep quiet until they are sure they have something to deliver, we complain about the communications black out. If they tell us upfront as they pivot resources because they need to get content for a wider player base done, we throw a fit.
Either way, it’ll be done when it’s done. It’s not canceled, just delayed.
RIP City of Heroes
It’s for April’s fool when they turn us all into quaggans.
RIP City of Heroes
It’s nice, classic plate armor. So much so I expect to see it as a decoration in a hall somewhere.
RIP City of Heroes
Well the times I’ve tried it I never got one that was worth more than the ones I’ve tossed in, not to mention the few that are auto account bound. I’ll say that either the odds are in your favor or wasn’t in mine. The cost to perform a large enough scale test to get a firm grip on the odds and distribution of superior upgrades from the MF is prohibited, for me. Unless you have a ready free source of majors, I’m figuring you’ll need to do roughly 10000 promotions to get enough data to start to converge on the approximate output distribution to start to overcome RNGesus’s runs of bad and good luck.
I’ve done over 2600 mat conversions in the last 90 days to validate the conversion number I use to determine if it’s worth doing on a type of mat. And that number is very different from the numbers often given by various TP sites (for instance GW2Shinies conversion ratio is 7% higher than what I’m seeing).
So before I would even suggest others to do this, I’m going to need hard data to show me it’s actually worth doing from an ROI/time standpoint because right now my small sample isn’t showing “enough color in the pan” to be worthwhile.
RIP City of Heroes
(edited by Behellagh.1468)
Didn’t read the thread but only OP post.
I agree what Vayne said, and my conclusion is that MMOS aren’t for you. People who like playing MMOS like to compete against other players ….
I disagree with that notion 10 fold.
I love MMOs, I love being surrounded by other flesh and blood players to chat with. But the only competition I’m having is myself vs the game world. I have no compulsion to compete with other players which is why I love GW2. No KS, no rush to the new mat node first, no loot or XP sharing. This game’s PvE is designed to NOT be a competition. You want to compete, go play PvP. Heck go play an FPS or whatever version of sport console title you can school each other in. The only competition you have in PvE is keeping up with the Logan’s in terms of fancy skins or titles or AP or swanky rewards anyone can get if they do content X, that you can wave around in front of one another.
There is a non-insignificant population here that cares squat about PvP or WvW and are simply here for the story, the world, and the ability to interact with it and each other. MMOs aren’t just online versions of playing King of the Mountain when you were 8.
RIP City of Heroes
You can mystic forge the major runes and sigils with a 20 or so percent chance to upgrade to a random exotic version. So I don’t know what you’re taking about.
Same for minor to major btw.
This.
Fwiw, the major runes/sigils sell for anything from 1.5 to 2.5 silver. This leads me to think there are people doing the major-superior MF rather frequently.
Except only a few superior are worth the 16 major on average to get a superior. That’s 24 to 40 silver in opportunity cost hoping you will get the one of the 30 or so out of 80 or so that’s worth more than that. It’s still a crap shoot in the MF, you don’t get a superior X by tossing in 4 major Xs. You have to be dedicated to get past the number of times you burn though 10 gold of majors to only get 1 gold or less of superiors.
RIP City of Heroes
Mystic coins are still PvE dailies, you get one for the MF daily when it comes up, which on average is about 1/4 of the time. Plus we still get 20 every 28 daily logins.
I have 932, bit of a pack rat.
RIP City of Heroes
They seem to just brush this off by saying that making these takes alot of time and work but they seem to have the time to make MANY cash shop skins.
But as for the topic, they should have some light coats not just robes and some heavy armour that covers the butt.
And as it’s been said time and time again armor is many, many times harder than an outfit due to it’s mix and match, piece meal nature.
RIP City of Heroes
I too think the density is fine. The major issue I have with HoT is that it’s too densely packed.
RIP City of Heroes
From the daily sales proper I’ve only bought mini Rox and Braham and 5 keys. I’ll probably get the wizard’s head item before it’s gone Tuesday, it’s only 200.
RIP City of Heroes
I too am from the “old days” of PnP RPG. I play for the enjoyment of the story and world, not being a cost accountant and use reward per hour of play to dictate what aspect I play.
I prefer games where teaming is NOT mandatory because if you are forced to team, the team lets one member dictate that play session. Of course I’m talking about PUG teams, friends can debate and agree, in PUGs the dissenters are kicked. It was worse in older MMOs with traditional quest logs and nobody wants to help you with yours vs theirs but that’s not the issue here.
In the three years, 2700+ hours prior to HoT I essentially soloed which means no dungeons, no fractals, no large organized events (TTW, Teq) that you couldn’t simply wing it. So I’m quite disappointed that so many core Tyria master points are tied up in the activities I never had the motivation to do. This includes the personal story because I like to make up my own head cannon although I do enjoy the LW stories.
I’ve only stepped into HoT at launch and it was a lot more, intense, than anything I experienced in core Tyria. Waypoints are few and far apart, there are virtually no “safe” areas you could hold up in to go AFK for a few minutes without returning to a body, which means another trek from one of those few waypoints to get back to where you were.
I don’t mind the improved AI and some difficulty but it’s night and day from core Tyria. It’s intense and not relaxing with the lack of lulls in action. Plus HoT is less about flash mobbing events than running in a group simply to transverse the map.
But I never harbored resentment for Raiders, PvPers, Dungeon speed runners. Those are legit communities and I can see why they occasionally need dev love.
I’ve seen friendly guilds who enjoy raiding as an activity to be done weekly and not as an efficiency exorcise. Nobody is punished for messing up, nobody is ejected for not running a specific load out on specific professions or elites. That isn’t always the case and some raid teams, like dungeon teams before them are quite militant about maximizing their performance. And those groups aren’t for me.
The issue on the forums is players believe that “everyone” plays the game just like them and if you disagree or downplay that aspect of the game is a personal affront. Lighten up Francis. Just realize not everybody is as much of a zealot for X or dismissive of Y as you are and everybody can get along.
RIP City of Heroes
It was a bonus code handed out in the real world during launch week and at Gamescon 2012. So I would say it’s unlikely that such an exclusive item would be made available in the gem shop.
RIP City of Heroes
(edited by Behellagh.1468)
The big thing about this game is that you aren’t pushed along to level. While there is a personal story, it’s really not a requirement to follow right away. Since the game will down level you in lower level areas while still giving you XP rewards that are based on your actual level (although slightly less) maps don’t become obsolete as you level.
Just about everything in PvE will give you XP from exploring the map, gathering materials, rezing fallen players/NPCs (which everyone can do). A tip about XP from critters is that those who’ve spawn a while ago have considerable bonus XP so hunting off the beaten path can help you level quicker than just picking off critters adjacent to the obvious paths.
The gear on your inventory screen triggers a drop down where the first item is “Send to Collection” which will dump materials directly into your bank. Also you can sell almost any drop directly on the player trading post from anywhere (O). You can only pick up items and coin when you visit them (or by use of a Gem Shop item) but it with the send to collection means you can manage your inventory in the field fairly well and not needing to run back to a vendor, TP merchant or delete something to make room.
Due to the action-ish nature of combat, where moving and dodging is the way to mitigate damage rather than relying on massive armor, HP pool and a healer. Every character have minor self heals, buffs, debuffs available so it’s not just a straight up face punching exorcise to see who lasts longer.
With the exception of Dungeons, Fractals and Raids, you can solo core Tyria as major dynamic events players in the area will simply show up like a flash mob with swords and spells to finish an event and then go their separate ways.
Remember one of the core tenants of the game is that players shouldn’t be afraid of seeing another player in PvE. Everyone has the same material nodes, no first come first serve, everyone gets the same XP and loot roll as long as you participate some minimal amount. There is no tagging a critter first to get you some additional credit. So when you see someone fighting, simply run up and help. See a player down, run up and rez them. See an ore node, no need to race another player there.
Can’t address PvP or Necro.
So kick back and enjoy the game. It’s mellow nature will spoil you when you try out another MMO.
RIP City of Heroes
I think they were first offered during this last Halloween. But be on the lookout during the daily March sales, they may make a reappearance for one day.
RIP City of Heroes
Only entry point to Fractals in is LA. Fort Mariner Waypoint is the closest to the Fractal portal.
RIP City of Heroes
How far can you get in the game without doing like, story quests and stuff? I’m not one for story at all in almost all games so I don’t really feel like doing story quests or anything, is it still possible for me to play “properly”?
Actually it’s quite easy, just explore, engage with anything that openly attacks you and join in on any dynamic event you stumble upon. I’ve never finished the personal story.
The downside is that ANet decided that some core Tyria mastery points are tied to personal and living story content. So now after some 3 plus years I’m finally doing my personal story and paying attention to the LS2 achievements to earn additional mastery points.
Now if I was only slavishly devoted to linear story telling I would have autoloot by now.
RIP City of Heroes
http://www.gw2armorgallery.com/index.html
You could try this one in conjunction with the argos-soft one and the wiki. Problem is it’s difficult to gain access to all the armors and do the work to snapshot each one. You can always go to the bank and check out the wardrobe there.
RIP City of Heroes
There’s been changes to how filtering work and sometimes it doesn’t display the list at all or I don’t have a scroll bar with items clipped off. Especially if I’m filtering my current trading history, like what I’m currently bidding on. I would have to toggle one of the filters and reapply to get the list to display correctly.
And again, it would have been nice to have a post here about these stealth changes ANet.
RIP City of Heroes
The question is how do you decide what should go on sale? Is it stuff that only sells well when it’s on sale? Stuff that only sells well if it returns for a day? Is it stuff that never sells? Do you put stuff on sale that sells okay when it’s not?
There is part of me that’s thinking internally at ANet, when the devs play together they may just love the repair canister and boosters.
Now if they surprise us with the now missing formerly PvP armors and the missing town head gear that’s only been grandfathered in as armor skins, I think there might be a lot of happy people.
And of course at some point we well have at least one Key sale. 20% off any package and just maybe the super discount 5 pack again.
RIP City of Heroes
This issue is due to ANet trying to appeal to a wide variety of player types. The downside is when something is released to one group, all the others gripe about how they didn’t get anything. Next time we get a PvE update, WvW and PvPers will complain. When the inevitable WvW update comes, and if it’s good, PvE and PvPers will complain. We get LS, Fractal and Dungeon players will complain.
The only way to vaguely win is with an expansion that has content for everyone but then the cry is it’s too little. Maybe it’s trying to be too much of a Jack of all Trades.
RIP City of Heroes
I needed them for one of the LW2 chapters against the dragon at the Pale Tree. First time I tried when I gave up I turned up without pants.
RIP City of Heroes