RIP City of Heroes
RIP City of Heroes
Just hope they dont abandon the game for a year again while thy make next expansion…
Which is why the division of devs is 2/3 live – 1/3 expansion.
RIP City of Heroes
Just when I started to have some faith in A.Net restored by their latest decisions and actions we get this…
- We learnt the lesson. A second expansion is in work and will be released as soon as possible.
Is it just me or is anyone else having a baaaad feeling about those two statements right after one another…?
I hope those learnt lessons confine on map design, boring map meta events as endgame content and to not gate story/content behind mastery grind and not the “difficulty” increase.
But this announcment somehow smells like the next xpac will be a precipitous and unfinished one
Remember back in 2012 and 2013, NCSOFT conference calls said an expansion was coming only to have to walk it back when ANet told them no it wasn’t. The purpose of these calls is to make analysts feel that the company knows what it’s doing and things are fine. I don’t expect the expansion this year. And I don’t expect the kind of content drought we had last year when it does get announced.
RIP City of Heroes
I would say we saw the lesson they learned in this April’s patch which tried to address the issues with HoT.
If you watched the Guild Chat about the April patch you would have learned that it was members of the 2nd expansion group coming back to fix the 1st expansion. Hopefully they took the reasons behind the changes to HoT into the next expansion design.
Haven’t listened to the conference call yet but I’m going to guess the analyst who asked about HoT last call asked what’s been done.
Sounds like the “everyday in March” sale worked. Also makes me wonder how much they get from the iam8bit merch like the quaggans and t-shirts.
RIP City of Heroes
The question is, is Dx11/12 a selling feature? Because there is a cost to rebuilding the engine. A cost a developer normally pays when developing a new game. If they design the engine to make it easy to add new graphic APIs then that could possibly be added on the fly. But it’s at a cost, unless a developer is drowning in cash.
So maybe GW3.
RIP City of Heroes
There are two ways Boogie, leveling crafting or buying them from players who crafted them. There are a few minor ways to get some bags.
RIP City of Heroes
Dev: It can’t be done
Forum Person : pages and pages of how I feel I know better than you./end
Yup, you’re right…
/end
You were more patient than I as. I salute you.
RIP City of Heroes
As long as your PSU can handle the extra load, sure for $30.
RIP City of Heroes
There is so much wrong with what you just said it’s clear now that there is no way to educate you about the factors involved with 64-bit code. Believe what you believe. It’s wrong but whatever.
RIP City of Heroes
If an account has been terminated, then maybe … but that’s like the only case. And since I would guess most terminated accounts are gold seller advertisers with names like ljhafdshdsf, I don’t think anybody is waiting for that one.
RIP City of Heroes
First @stephanie wise, learn to use the quote system so it’s clear what is a quote from another poster and what’s your comment. Walls of text is confusing.
I agree with you 64 bit fix those problem also. but the game with the hot expansion use more memory. I have seen some one in game having issue. I asked is your system and os 64 bit and did you try the 64 bit client? the answer was yes problem still there. I asked how much memory do you have on your system? the answer was 4gb. told the person to put more memory in the system since 64 bit use more then 4 gb of memory.
so if the 64 bit client with 4 gb of memory does not solve the issue it means that the game use more then 4 gb of memory. or need the extra memory to solve that fragmentation problem that you get with 32 bit. in one case or the other you need more then 4 gb of memory.
Here’s an analogy. Think of memory as pages in a book and program data words on a page. Going from 32-bit to 64-bit is like having a book printed using a larger font. Same number of words but needs more pages to hold it.
The “get more than 4GB” is due to how an OS handles a limited resource like system memory and how it’s shared among all the software that is currently running, assuming we aren’t also talking about shifting from a 32-bit to a 64-bit version of an OS, that the OS could always handle more than 4 GB of system memory.
An Operating System’s (OS) primary purpose is to let one program think it has access to the entire resources the PC has. But since other programs are also running, the OS supervises, to the best of it’s ability, the sharing of common resources. Like which thread gets a chance to run, sharing of I/O (keyboard, graphics, disk) and memory.
Now what happens when the programs you have running wanting more memory than you actually have in the system, the OS juggles what data is actually in system memory (those are the sticks of RAM by the way) and what data is temporarily stored on disk based on how frequently that data is accessed and if needed again will read it off the drive. It does this anyways even if you have plenty of memory but it gets very aggressive if you are close to filling all of the system memory all the time. All this reading and writing of data onto the drive will significantly slow software down, to a virtual standstill in extreme cases. All that said, adding more system memory means this worse case is less likely to happen. And since the 64-bit client will use more memory, cause “bigger font analogy”, you would encounter that worse case sooner than in the 32-bit client. It’s just the 32-bit client has that OOM issue that, yes, crops up more frequently on HoT maps.
RIP City of Heroes
(edited by Behellagh.1468)
No, just some items aren’t available to buy or sell.
RIP City of Heroes
GW2 has more that one thread, 3 major ones actually and a slew of lesser ones (this is in terms of overall CPU %). It’s just the renderer thread isn’t the slowest. And the slowest thread governs framerate and a thread’s performance is limited to the performance of a single core. Doesn’t mean a thread is tied to a specific core, just bouncing between cores won’t make the thread run any faster than if it ran only on one core. Which is why people keep saying single core performance matters, not that the game runs on a single core, but like any program, it’s overall performance is limited by it’s slowest thread which is determined by the performance of a single core. It’s just other game engines that slowest thread is the rendering one where the GPU factors the threads overall performance.
RIP City of Heroes
(edited by Behellagh.1468)
If Vulkan is simply an alternative to Dx12 and runs as well as Dx12, why not, from a player perspective, use Dx12?
There is limited reasons for GPU developers to spend time develop decent enough drivers to challenge Dx12 you need to popular games that have Vulkan as an option. But why would developers include Vulkan unless it performs as well or better than Dx12? Chicken … egg.
RIP City of Heroes
(edited by Behellagh.1468)
Yes and no about the game using more memory. From a layperson it certainly appears to use more memory but a portion of that is because a type of data called pointers, which are memory addresses, are now double the size and it’s the nature of Object Oriented Programming that it uses tons of pointers.
What 64-bit did was prevent Out Of Memory errors due to not being as concerned with memory fragmentation. I call it “swiss cheesing” (yes Quantum Leap reference) of the memory pool where you have chunks of unused memory available but the chunks are too small to satisfy the program’s request for a block of memory and due to 32-bits the memory pool can’t be extended anymore. It’s a natural result of software that requests and release memory frequently and/or is running for a long time. That’s all 64-bit bought, a memory pool that is substantially larger where having a failed memory request is virtually unlikely. Now whether ANet upped any internal limits to how much of what data type they can keep track up in the 64 Vs the 32 bit version, don’t know.
RIP City of Heroes
Are we playing different games?
Before HOT elder wood = 15c each
After HOT elder wood = 2s 21cI’m not sure how its taken a dive as you put it. The market for wood is massive and prices are still at all time highs. And will continue to be that way for another year or so until most have gotten their guilds/legendary done.
There has been no secret that wood and leather prices are at all time high since hot and other mats like potent venoms etc took a dive since hot. So I’m not sure your post was justified.
The video wasn’t about elder wood, it was about farming Hard and Seasoned wood quickly, so was the reddit thread the video was based on. And it’s not about HoT but the patch the 19th of April.
RIP City of Heroes
(edited by Behellagh.1468)
Originally it was a China only mini and not available here. So it became the carrot for setting up 2FA. Cost nothing to develop since it was already done.
Plus it’s cool.
RIP City of Heroes
Aww, TP flippers are losing money… how bad. What would this game be without those fairy-like creatures hoarding tons of gold…
I’d rather say that some of those “whales” that had hoarded wood logs did panic after WP released his video and sold all of his wood.
I hope WP releases videos on other “niche markets” aswell.
First it isn’t flippers, it’s farmers. Or really it’s speculators because someone sucked up the majority of the supply hours before the Apr 19th patch in hopes to make a killing on spirit wood required T3 & T4 mats.
Second in the big picture his video helped restore the price of those mats near where they were before someone(s) tried to corner the market.
Third, it highlights that not only T6 mat runs are a viable mat farm. Even before the Apr 19th patch you could earn a fair amount of gold for a little bit of work without the hassle of finding a good SW map or SR dungeon group and a method oft forgotten when the question of “easy gold” comes up.
RIP City of Heroes
(edited by Behellagh.1468)
Tier 3 and 4 mat runs (plus iron) will always be profitable due to the ascended/legendary crafting. 6 to 7 gold in 20 minutes isn’t anything to poo-poo either which is where it was before the April 19th patch, but post patch the spike made them even more attractive to those who never considered a wood farm before.
And as to his impact, this is the Hard Wood price chart for the last month.
RIP City of Heroes
Not as 3 packs for 300 gems anymore, although I think they returned during a sale once I think. But there is a Toy Mini Egg that drop from Black Lion Chests.
RIP City of Heroes
The funny thing is even “tanked”, while it’s no longer the “10 gold in 20 minutes” it’s still 6-7 gold which is nothing to sneeze at. And while the waypoint codes in guild announcements may be old, it’s a reason to make a personal guild post HoT.
It’s just funny that he, a YT with 100K subscribers who focuses a fair amount of videos on GW2 didn’t think the video would impact the price.
RIP City of Heroes
So much for Wooden Potatoes not thinking revealing a hot market in Hard and Seasoned wouldn’t destroy it in a matter of hours. Both markets took a major dive in sell prices around the time his video was published discussing a “quick way for 10 g in 20 minutes”.
Dude, come on now. It’s obvious now that your vids have a bigger impact than a reddit thread.
Rule One of TP fight club, don’t reveal your niche unless it’s already tapped out.
RIP City of Heroes
(edited by Behellagh.1468)
Ah … no, it’s not the equivalent to an i5, more like an i3.
It’s GPU would be considered low end of the video card field right now but not too terrible, better than what you find on an i3/i5. You aren’t going to be running on high and crowds will still gut performance, mainly because of the low performance of the A10/Bulldozer CPU architecture, but you should be able to find a reasonable set of settings to get 30 FPS running around on your own and you won’t be on all low to do so.
RIP City of Heroes
Death to tiny bugs!
RIP City of Heroes
Cause RNG doesn’t know it’s broken. Or did you think they manual set the daily … daily?
RIP City of Heroes
And of course we get it twice in a row.
RIP City of Heroes
Before HoT there was a regular fight club on the Tier 1 cluster in an out of the way area of the map. No reason for any zerg to pass through there. Doesn’t bother me that they aren’t participating in WvW and if they aren’t there’s no reason to target them.
RIP City of Heroes
Except you can just get a portal to the end of most jumping puzzles. The only exception that I believe we had so far to that would be yesterday’s since you had to collect all of the orbs.
Except I consider portals “cheating” if I’ve never completed it on my own first. Call me weird.
RIP City of Heroes
At worst, you just missed it and need to wait 2 hours for a world boss. In my case a JP can take much, much longer to finish than 2 hours.
RIP City of Heroes
Adding in my two copper, isn’t working unless there’s something that we aren’t being told to do as well.
RIP City of Heroes
I wouldn’t get in their grill for it but it is a touch annoying. All we can do, useful that is, is to /bug it.
RIP City of Heroes
I’ll leave this here.
https://forum-en.gw2archive.eu/forum/game/gw2/There-is-Luck-and-then-there-is-RNG-Luck/2924633
Looks like they dialed back the kittenizer in those cases since then.
RIP City of Heroes
(edited by Behellagh.1468)
AMD doesn’t have all that great single core performance which is important as the limiting factor in this game is the performance of the game’s main thread. Threads can’t exceed the performance of a single core which is why, even though the game is multi-threaded, single core performance is so important.
As for those two Intel CPUs, I would favor the i3-6100 because it does have slightly better performance but mainly because there is a better upgrade path with it.
http://www.cpu-world.com/Compare/408/Intel_Core_i3_i3-4170_vs_Intel_Core_i3_i3-6100.html
RIP City of Heroes
I’ll leave this here…
Fly Opus fly
RIP City of Heroes
No, it saved my bacon with rares and exotics more than once.
I could support a temporary suspension that resets upon closing the inventory screen. But not a permanent setting.
RIP City of Heroes
People spend millions on lottery tickets twice a week where doubling the ticket price is one in 38 and a chance to win anything is one in 25.
Now ticket scraps drop frequently enough that getting enough for a ticket, cumulatively is also one in 25. Plus not everyone considers make over kits, minis, mail delivery and dye packs worthless. $10 of gems will get you 5 keys and, as of writing this, 50 gold.
RIP City of Heroes
forge upgrading is a gamblers method. sometimes you get lucky and you’re much better off than buying.
Yes but rarely. If you use one of the handy sites that track promotions and do it enough times it averages out to the published average. However the median amount is below the average while “paydays” bring the average up. But with even a fair number of times, I do 30 a night, I still get times that are +/-15% around the “average”.
RIP City of Heroes
Always am. Players have been trolling with what they got from boss chests with chat codes since the chat codes got published.
Does anyone really think someone always get’s a precursor from every boss event?
RIP City of Heroes
Yep, also an issue with promoting fine mats. Would like to load the slots and spam the forge button until I need to reload a slot.
RIP City of Heroes
Nobody is forcing anyone to gamble. But if you were flushing rares for a precursor, here’s something that’s also valuable other than yet another 2 g exotic.
It’s increasing supply which is increasing supply and driving down the price of the skin on the TP. It actually may be cheaper off the TP than the number of pulls you would need to do on the MF to get one.
RIP City of Heroes
Yes but I’m talking about the 99.9% of the time you want them so you leave it on and when the 0.1% happens you curse yourself, the devs, anyone in earshot …
RIP City of Heroes
Problem with “automatics” is the one time you didn’t want it to be “automatic”.
RIP City of Heroes
Because when the Bandit bundle came out, they weren’t doing that yet. Retroactive adjusting like splitting off the outfit and glider skin from bundles isn’t one of ANet’s strong suits.
Plus they probably don’t want the flood of people to CS wanting refunds for buying the bundle but only wanting the outfit or glider.
RIP City of Heroes
I think of it as just another thing I can do if bored. Plus I did it a long time ago and a lot of maps I never really explored beyond getting the map and area completes. I mean actually spend time looking around.
RIP City of Heroes
Someone suggested that ANet should investigate if they can make a “your choice” bundle package. You get a choice of immortal weapon skin, a total makeover kit, your choice of Gem Shop exclusive dye pack, your choice of pure glider (not a combo backpack one) and your choice of outfit for the 2000 gems price. Of course that means unbundling those outfits and glider skins and make them available as well. Then they can see what the true “value” of bundling to players rather than to ANet.
RIP City of Heroes
Honestly I can’t get anyone to do the Skritt Queen, they all just want to stealth in for the rich quartz node and leave while I want/need the MP. It’s frustrating.
RIP City of Heroes
Answering the OP
1) I disagree with ANet’s take on this. Yes they probably couldn’t (and to my knowledge didn’t) fix it before SAB went away but saying it’s okay simply encouraged it while if they said it wasn’t wouldn’t have stopped it but it wouldn’t have blown up so big.
2) I have no problem with them returning skins that had yet return since they were pulled or were last available. This includes things such as event specific minis. No player should ever believe that any item on the TP is a long term investment due to new supplies being non-existent. It’s not like ANet broke the mold on the Limited Edition Rytlock Plate from the Franklin Mint. ANet has no obligations to keep those items indefinitely unavailable to newer players who can’t ever play the content that rewarded them. I’m looking forward to the armor sets that vanished with the introduction of the wardrobe to return.
That said, I don’t have problems with exclusive skins that require completing X to get it, as long as it can’t be sold. Now if the skin is tied to an item and that item has unique mechanics, that’s a different story.
For instance as it stands, legendary armor will only be available via raids. But I would like to see it available in PvP, WvW and even PvE but each with a unique skin only attainable for each of those game modes.
RIP City of Heroes
On these forums (en) there are 172887 posters, 53608 of which were active in the last year, 8501 in the last 30 days and 2551 in the last 7 days.
The most posts of 2015 goes to:
That’s interesting, of course it only shows forum activity but still.
… with a total of 7802.
All time stats:
1. Inculpatus cedo (18347)
2. Vayne (17893)
3. Konig Des Todes (9315)
4. Gaile Gray (8651)
5. Bhawb (8399)
6. lordkrall (8073)
7. spoj (8029)
8. Just a flesh wound (7817)
9. Behellagh (7623)
10. Astral Projections (7088)1. Vayne (10804)
2. lordkrall (5138)
3. Konig Des Todes (3585)
4. Bhawb (3572)
5. Inculpatus cedo (3407)
6. spoj (3400)
7. Ayrilana (3012)
8. Gaile Gray (2999)
9. Tobias Trueflight (2848)
10. Just a flesh wound (2572)1. Knighthonor (1024)
2. Daecollo (597)
3. mrauls (426)
4. Chaos Archangel (420)
5. runeblade (419)
6. Kain Francois (390)
7. circuitnerd (376)
8. Deimos Tel Arin (361)
9. Lord Kuru (348)
10. Deified (348)1. /game/gw2/Thoughts-on-Ascended-Gear-Merged-threads (11084)
2. /support/support/Tickets-for-Review-3-days-and-older-merged (4340)
3. /professions/thief/The-thief-and-its-gameplay-Your-feedback-Merged (3799)
4. /game/gw2/Suggestions-Gemstore-Items (3537)
5. /game/gw2/The-Cantha-Thread-Merged (2721)
6. /support/support/Blocked-Suspended-Terminated-Player-Comments (2499)
7. /support/support/Network-Lag-Merged (2418)
8. /game/gw2/Post-a-pic-of-your-character-only-if-your-armor-is-mix-n-match (2383)
9. /game/wuv/Arrowcarts-merged (2361)
10. /game/cdi/Collaborative-Development-Topic-Living-World (2253)
Oh God, I’m Forum Cartel here as well.
RIP City of Heroes
We have no idea what actual supply was tied up in player inventories. How many of them wandered off and then return for HoT or whatever patch that made news, sees the price of this/these items in inventory and decided to dump them for sweet sweet gold. How many were sold directly to high bidders who accumulated them to keep the price under “control”. And when AMA indicated that old skins may be coming back, time to divest.
RIP City of Heroes
It’s highly suggested as a way to combat account theft. WinAuth is painless if your IP is relatively stable. This is true for a lot of players.
Now if you are willing to opt out and accept a much longer turn around to restore your account if you’re account is compromised, then fine.
RIP City of Heroes