RIP City of Heroes
RIP City of Heroes
True but all starter zones have a crafting area and through there you can access your bank slots and material storage. But they are in the higher level areas of the zone and by the time you feel comfortable traveling there you will likely also be high enough level to enter the race cities on a P4F account.
RIP City of Heroes
Celestial gear seemed to be as the prototype framework for ascended gear, a base time gated material and the final armor being account bound requiring the owner to craft it themselves.
It appears the lesson ANet learned from this was to add a second material that used the time gated material but could then be sold on the TP so the Daddy Warbucks of Tyria could at least shortcut around the time gate while providing a lucrative crafting item.
RIP City of Heroes
Guildwars 2 Account Suspended. I need help!
in Account & Technical Support
Posted by: Behellagh.1468
G2A is what we call a “fence” much like shady pawn shops and don’t look too closely at where the goods come from as long as it’s cheap and then feign innocence when it turns out the codes they sold are no good.
RIP City of Heroes
Traits got changed into “Specializations” so wiki that as well. The new WvW maps were rotated out mid April and if the polls are any indication they will be returning in some form, possibly as a mix of Alpine with Desert in the Borderlands.
RIP City of Heroes
Empty threat if you didn’t do anything wrong.
RIP City of Heroes
Is the PvP season over? If not then no. If it is then maybe.
RIP City of Heroes
Try making like 42K silk. It’s one of those things where you leave your character for a few hours and just check back every 50 minutes to move them a bit so they don’t get bumped to the login screen.
And there is a logical reason why you needed to craft that much silk bolts all at once? You are outside of 3 sigma of the general population who craft in terms of amount, too bad, your needs don’t get catered to.
RIP City of Heroes
Even after reading all this, I still don’t know what the point was. I got confused by the history lesson with the mile-wide generalisations of people and the presumption that the most ‘worthwhile’ rewards are in pvp/wvw, which somehow leads to the game needing more wealthy players who will presumably spend more in the gem store and generation 1950/1960 are those players? My head is spinning.
I assumed it was because us old folks don’t have lightning quick reactions anymore and may also be suffering maladies associated with our advance age. :p
RIP City of Heroes
Did you buy just “codes” or do you have a physical card? If you bought just “codes” it may not be from a legit dealer.
RIP City of Heroes
I’m one of those people the OP describes. I simply don’t do PvP and I accept being ganked in WvW because there are things about WvW I enjoy that isn’t ganking other players.
First PC in college was an Atari 800.
RIP City of Heroes
I don’t see a content drought because the April patch has made a number of areas of the game I never had any interest in … interesting. But I’m a filthy casual and didn’t grin & bear it in the weeks after HoT released to burn through that content.
RIP City of Heroes
Moral of the story, don’t plan to craft a large amount unless you are looking to kickback for a bit.
RIP City of Heroes
So likely mid to late July. I would expect LW – Season 3 considering all these little events we’ve been having.
RIP City of Heroes
This might have been a response due to too many skins being hoarded by too few people to keep the TP price high. That’s probably not what ANet was going for when they made the skins tradable.
So lets see about a skin that will always be 1 ticket but not tradeable does. Other than the warhorn and the HP wand scepter, and maybe the wood inlay shield, the set is meh for me.
RIP City of Heroes
(edited by Behellagh.1468)
Really can’t answer any of your questions about RP and crafting is relatively straightforward but mostly unprofitable until you cap it.
The biggest difference between GW2 and other MMOs I’ve played is the lack of a more traditional quest/mission and more about exploring and finding events. Also GW2 was designed so players shouldn’t be afraid when they see another player in PvE. Everyone who do a fairly small amount of damage is rewarded full XP and loot. Material nodes are instanced so EVERYONE can get it and lastly just about every activity gives XP.
So enjoy.
RIP City of Heroes
It’s my belief that a version of the Raid areas will be in LWS3 as an area to explore, clean up stragglers and let non-raiders catch up on the lore found there.
RIP City of Heroes
Also there’s a report that the 970/980/980Ti are being discounted by $25/$75/$125 respectively.
http://www.tweaktown.com/news/52671/nvidia-reduces-price-geforce-gtx-970-980-ti/index.html
RIP City of Heroes
It depends on the size of each chapter. LWS1 or 2 chapter length won’t cut it with a 2-3 month release cycle but if we get 3 times the length, I think that’ll be acceptable. Plus it doesn’t mean we won’t keep seeing these micro events like we’ve been having in between chapters.
RIP City of Heroes
I normally do the wargs by first going to the map where my server starts in the sw corner. The vet warg spawns in a local that few players of the other two server groups frequent.
RIP City of Heroes
It will take 72 hours before you get them, as stated in the description of that version of HoT.
RIP City of Heroes
Can’t wait to see Legendary Butt Capes. Unless as you craft the butt capes eventually vanish for legendary.
RIP City of Heroes
Likely designed so large guilds would take months to get them all.
RIP City of Heroes
And enough with the butt capes.
Wait till you get a load of the Medium Envoy armor.
Buttcape for miles.
Oh I’ve seen the bug butts.
RIP City of Heroes
While true with mats, there shouldn’t be a financial penalty for playing one profession over another when it comes to crafting Ascended armor. Now they’ve tried to fix that by making the disparity less between the three weights. However heavy will always have an advantage due to the fact those mats are straight up gathering nodes.
RIP City of Heroes
The problem is that gem sales are dropping, which means both less $ for Anet, and higher gold-to-gem conversion rates.
But it might not be. The only thing needed for the exchange price to go up is more gems are pulled out of the exchange than put in. That’s it. Players could be buying gems and NOT converting them to gold but actually buy stuff at the shop. An increase in gold coming into the game plus the increasing rate may discourage converting left over gems into gold.
It’s just there is a number of scenarios that don’t mean gem sales are dropping. I’m expecting another $25-30 million quarter for 2Q.
RIP City of Heroes
And enough with the butt capes.
RIP City of Heroes
They didn’t say that, they said that 64-bit would only help in delaying the memory fragmentation problem, not make the game faster which the questioner suggested. And that’s what the 64-bit client did. It was the easier solution than messing with alternate memory allocation libraries, each with their own set of issues, trying to reduce the OOM errors caused by memory fragmentation.
RIP City of Heroes
Here’s another take on the direction of the exchange rate. It’s gone up because more people are playing. People have come back after the missteps of HoT. Spring patch fixed a lot of problems with HoT and some of the things they changed in core Tyria. WvW is partially revitalized. We are seeing fractals reworked. We are seeing better rewards for our limited game time.
RIP City of Heroes
Because those material were worthless previously, and thus said worth (or lack thereof) created a glut.
How does that answer the OP’s question? He was asking why there is such a disparity between recipes using salvaged materials, which are rarer due to RNG, versus ones using gathered materials which have a 100% guaranteed drop rate at the right node/tree/plant.
Regardless of the TP glut, that doesn’t excuse the bad design in recipe materials.
No, he asked why some ascended mats at their base mat requirements, need very different amounts of T2/3/4/5 mats. And Inculpatus answered that. There was a time before ascended mats when mats like silk and hard leather had millions available on the TP at their minimum price. You actually made more money, before they fixed the TP minimums, selling those mats to NPC vendors. We are talking 8 copper each.
So knowing how much of those mats were being generated combined with the glut on the market, the recipes were adjusted to reflect that. First silk went from 2 to 3 scraps to one bolt. Then Damask needed twice the number of bolts Vs leather squares needed for Elonian. Lastly with HoT, the changes to armor recipes to incorporate more leather and bumping the thick leather square from needing 3 to 4 thick leather sections.
It was also an attempt to bring the crafting cost of the various weights closer to one another as before HoT ascended light armor costs were much higher compared to the other two weights.
RIP City of Heroes
Well how many months ago did we get Bunny Ears? Take the time between these two and I would guess it’ll be that long until we see the next “lost” head gear that didn’t transition when the wardrobe dropped.
RIP City of Heroes
Post in the Player Helping Player board.
RIP City of Heroes
Food is the primary source of buffs in this game and is sorely underused except by those in the know. But like a lot of crafting, not a lot is profitable as a source of income as oppose to providing common buffs to your party/guild/raid group.
RIP City of Heroes
I have a tough time believing that 30 seconds at most between major fights to flush out their inventory is too much work or takes too long. Slow down, don’t speed run it.
This is the whole problem right here. Players who want cash shop items for free, so they only do the most gold/hour content to gather as much gold they can to exchange for gems which in turn raises the cost of conversion so they need to grind even more. So when they shut down dungeons you all left cause you couldn’t get the gold so you could avoid spending cash. Cut back on the energy drinks and coffee shop chain fancy coffees and use that cash to buy gems. Then you don’t have to care about only doing the content with the highest gold/hr.
No, this is not the problem at all. People don’t want things for free, people want things at a fair price. I want to support the game buying gems with RL money, but right now I’m not doing it, because there’s no way I’m willing to pay 15€ for a couple of bank tabs or almost 10€ for a shared inventory slot.
I’m not saying this out of greed, I honestly believe ANet could make much more money if these items looked cheaper in RL money compared to buying them through gold.
I don’t want cash shop items for free.
I just don’t think $15 for 3 bag slots or nearly $10 for a single bank slot is reasonable.
I spent $50 on the cash shop last month. I am a supporter of buying things for real money and help anet fund the game.
Just this. +1
But those prices haven’t changed in 3 1/2 years, other than going on sale once in a while. And it’s 600 gems for a bank slot not 800 so $15€ will buy you either 3 bag slots or 2 bank slots. Storage expanders and character slots on the other hand are 800 gems or $10€.
RIP City of Heroes
I have a tough time believing that 30 seconds at most between major fights to flush out their inventory is too much work or takes too long. Slow down, don’t speed run it.
This is the whole problem right here. Players who want cash shop items for free, so they only do the most gold/hour content to gather as much gold they can to exchange for gems which in turn raises the cost of conversion so they need to grind even more. So when they shut down dungeons you all left cause you couldn’t get the gold so you could avoid spending cash. Cut back on the energy drinks and coffee shop chain fancy coffees and use that cash to buy gems. Then you don’t have to care about only doing the content with the highest gold/hr.
RIP City of Heroes
… sigh … yet another “those kitten flippers”.
You want to stop flippers, stop selling immediately at the TP. Salvagers, container openers and yes flippers, all put in bids so a profit can be made from selling the salvage, contents or the item for a profit. This is coin other players for whatever reason decide they can’t be bothered to put in a sale order or understand the true value of the item they are dumping quickly. Those selling may see only a few silvers or coppers difference in price but for those who end up buying 100s daily, that difference adds up quickly.
RIP City of Heroes
It’s going to come to a point where only farmers will be able to purchase anything from the gem store
What about accountants and lawyers?
Oh wait.. you mean with in-game gold, I see.
You can still a) do without yet another glider skin
Or you can b) use rl cash and support the gameOr you can wait until they level out again, they may even reduce a bit.
In the meantime the free gold from doing the daily should be worth a couple of gems a week at least.140 gold for 400 gems / 2 gold per day from dailies = 70 days to buy 400 gems.
2 gold per day from dailies * 400 gems / 140 gold = 5.7 gems per day
5.7 gems per day * 7 days in one week = 40 gems per week
So yeah, technically you’re right, dailies will give a couple gems per week.
All because they don’t want to spend $5€ for 400 gems. Of course you can only buy $10€ worth of gems at a time so that 400 gem goody and either save that other 400 gems for next time or convert it to 80-90 gold since it seems players can’t/won’t save gems.
RIP City of Heroes
He’s not running out of memory @Pookie, memory is getting corrupted, plus he has 16 GB of system memory
Plus all that utility does is force the OS to push everything to the page file it can from every application currently running. That’s going to only give you short term gains when you start a new program up because the OS doesn’t need to make room for it on the fly.
RIP City of Heroes
Click on “More Posting & formating options…” and attach the image. If you want to attach more than one you need to first preview and you will be given the option to attach another image. Repeat for all images in a single post.
And yes the picture must be uploaded locally, you can’t simply give it a URL to where it’s hosted.
RIP City of Heroes
(edited by Behellagh.1468)
Well that’s the only thing I could see unusual on how the game is normally played. I’m spitballing here since these type of errors are often heisenbugs that go away when you look for them. So anything that uses the memory pools that normally isn’t can cause a race condition to appear, or disappear locally so no harm giving it a try.
Plus @Inculpatus, a dollar for “but it works on my system” jar.
RIP City of Heroes
The only problem I see are players who don’t understand the primary purpose of the gold<=>gem exchange. It’s not to make it easy for players to not spend actual money for items in the cash shop. It’s true purpose is to provide the gold that players receive when they exchanged cash bought gems while not creating a gold faucet.
As players who think they are shafting ArenaNet/NCSOFT of money exchange their gold for gems, that action causes the exchange rate to increase and thus making it more attractive to exchange gems for gold. The asymmetrical exchange rate discourages using gems as a inflation hedge while also doubling as a gold sink. And of course this legitimate way to buy gold, by first buying the proxy currency is a thorn in the heart of RMT sellers. (sorry, couldn’t resist)
Problem now is since April’s quarterly update, the gold faucets are open and if you can complete the daily, well daily, that’s roughly 60 gold a month. Add in the new repeatable dungeon paths reward, improved fractal rewards, etc, there is a lot of gold flowing into the game. And that gold is being tossed at the exchange which caused the roughly 50-60% increase in the exchange rate. Players are simply buying gold with gems faster than players selling gems for gold.
We were sort of at an equilibrium before that patch. Well to be truthful we had a period where the exchange rate plummeted by 25% since HoT which meant more gems were being exchanged for gold than the other way. The GH construction and scribe costs along with turning off the dungeon gold faucet drained the GW2 excess liquid gold from the game. Without that being converted into gems, the exchange rate fell. Between a couple of attractive gem store sales plus returning items and the AMA and discussions of what was coming bolstered the exchange rate back to it’s pre-HoT level of around 20 gold per 100 gems just before the 2nd quarterly update hit.
Oops, forgot the visual aid. Gold to Gem exchange rate from HoT to 2nd quarterly update.
RIP City of Heroes
(edited by Behellagh.1468)
That looks like a bug to me. Basically it says to access a location in memory that isn’t assigned to the game, likely because the location that stored the address wasn’t initialized or got overwritten with garbage. Generally these type of errors are rather difficult to reproduce and thus difficult to find and fix.
I assume when you were prompted by the OS to send an error report to ANet you said yes.
Do you experience this when starting the game without all the command line chaff, especially -maploadinfo as the rest simply speed startup? Saying this cause most don’t run with -maploadinfo and play longer than 90 minutes without issues.
RIP City of Heroes
Everything sells like hotcakes in the gem store, why would the devs put effort into a complex keyring when they can just sell a hat or a dagger for many times the return on the investment..
Also it shouldn’t be a gem shop item, it’s such a huge QoL issue it should be in-game for everyone.If Anet was using that logic they’d never have made the shared inventory slots, or the storage expander, or custom mail carriers, or any of the other things in the gem store that aren’t purely cosmetic.
Since they have made all those things I think it’s pretty clear they’re not purely focusing on items that require the least time to produce (even if those do have a greater return on investment) and we shouldn’t assume they’d be unwilling to make other more complicated items in future.
On that note does anyone know if Anet have said why they’re not planning to work on this? If it’s simply that they have too many other things to do then it may be considered in future (maybe after the next expansion?), whereas if they’ve explained that they don’t think it’d be right for the game it’s a lot less likely to ever happen.
All MO said was they already have a full plate. They likely have scheduled at least 6-12 months in advance.
RIP City of Heroes
If anything I would say it’s a technical/thematic issue. Items either have a stack count or a use count but not both.
RIP City of Heroes
When quartz was added to the game it was used to make celestial stat armor. I feel it was timegated and account bound so older wealthier players couldn’t get the new set ASAP but would have to work for it. This was before ascended armor was added.
RIP City of Heroes
Here’s a chart since the Spring Update. The sharp change in price is mostly due to the last two BLTC updates plus one earlier.
The other grid line is 30 gold
RIP City of Heroes
Next quarterly update is July, not August. Last one was April.
RIP City of Heroes
Well then what about all the complaints that the low pop WvW experience was terrible even before HoT? So who do you satisfy?
It’s like the megaservers or the issue of server mergers. Some communities love the low population like some people like living in the country. Unfortunately WvW needs a minimum level of active participation otherwise it’s just people passing through doing dailies or everyone on the center map.
RIP City of Heroes
(edited by Behellagh.1468)
With the next Raid wing starting next week, the next quarterly update likely in July and these micro content drops we’ve been getting every two weeks or so … I’m going to guess LS3 will start with the next quarterly update. We know that episodes won’t be dropping every two weeks so maybe once a month.
RIP City of Heroes