RIP City of Heroes
RIP City of Heroes
Totally depends on how often you realize while playing on one character than you wished you transferred X from another character to it first. Also depends on what convenience items you have. 6 slots is plenty if you only have copper-fed and something like the airship pass. But if you constantly switch characters farming say Silverwastes or HoT then there are those zone specific “keys” you would want in shared inventory.
I’ve maxed mine out at 14 but I also have the bobblehead table, silver-fed, EM repulser travel item, xp boosters, zone keys and I think a have two empty slots. But I ran with 5 until they bumped it to 10 and then to 13+1. You just have to be choosy and think about what is really convenient to share.
Just remember that gathering tools need to be slotted in the gathering tool slots and can’t be used from the shared slots.
RIP City of Heroes
This is a garbage argument. Increase the choices to five categories and you’ll drastically increase the opportunity for people to get something they like, or at least something better than inventory clutter or 39 silver and 96 copper. The “everyone” argument is nonsense, taking the issue to a level of absurdity because you can’t come up with a coherent argument why adding a couple more categories to the selection wouldn’t be a drastic improvement.
No, the “everybody” comment is appropriate because the percentage of players affected by this is rather small and that there will always be complainers about a free gift short of an legendary weapon and even then there will bound to be someone who got them all already.
So what are your suggestions, taking into account it would likely have to be a gem shop item in the 400 to 500 gem range, but not just gems due to the reasons I stated in my previous post?
RIP City of Heroes
This thread makes no sense. I just checked spidy and ecto prices have been pretty stable overall for more than a year.
Really? Cause you must of looked at something other than ectos. This is the GWTP chart for the last year. 2nd one is from GW2Spidy if you doubt the GWTP one.
RIP City of Heroes
(edited by Behellagh.1468)
Here’s the problem, no matter what they offer along the line of the dyes, there will be some segment who either doesn’t care or has all of X already. You choose your free gifts to benefit most of your playerbase, not the outliers.
Glancing at GW2Efficiency, the only source us players have about others, even players with over 5000 hours in the game, there is still 10% missing 70+ dyes. Even 1% have a few dyes unbought. Conversely there is also 10% that have less than half the dyes and 1% only having 120 dyes.
In the end, there will always be “free” gifts that are worthless to some segment of the population but if the vast majority benefits and likes it, then that’s a good gift.
Not for those who don’t benefit. And it is simple to fix.
With what? An infinite list of possible gifts? Cause 1st they will not make a gift tradable cause that would unbalance the economy. If they give you a choice of 5 things, there will be players who already have or don’t care about any of the five. They will never have an option that’s just gold ($ or gift card birthday gift in RW) cause economy. Not gems cause most would likely be converted into gold, lowering the exchange rate and disincentivize buying additional gems to convert to gold and selling gems for cash is the life blood of the studio.
I have not seen a suggestion in this thread that could satisfy everyone while keeping the game’s economy from getting shocked or cut into ANet’s income stream.
RIP City of Heroes
And once assigned it can’t be moved to another character. Delete that character and it’s gone.
RIP City of Heroes
Here’s the problem, no matter what they offer along the line of the dyes, there will be some segment who either doesn’t care or has all of X already. You choose your free gifts to benefit most of your playerbase, not the outliers.
Glancing at GW2Efficiency, the only source us players have about others, even players with over 5000 hours in the game, there is still 10% missing 70+ dyes. Even 1% have a few dyes unbought. Conversely there is also 10% that have less than half the dyes and 1% only having 120 dyes.
In the end, there will always be “free” gifts that are worthless to some segment of the population but if the vast majority benefits and likes it, then that’s a good gift.
RIP City of Heroes
That ratio has increased a bit as the amount of gold held by the exchange has increased over time. It’s now around 67.3% rather than the old 72.25%.
RIP City of Heroes
There is two possibilities the OP is asking about.
The first is the current exchange rate of roughly 26 gold per 100 gems is high to them. Since the exchange is set up to automatically adjust the exchange rate to reflect the amount of gold Vs gems flowing into the exchange, the setting of the rate can’t be anything but fair. More gems flow out than in, the rate goes up, more flow in than out, rate goes down. It’s impossible for a cartel of players to manipulate it for profit. The real issue is that there are players who understand how to make gold in the game and who have played for a very long time. They may have a pile of gold which they can drop into the exchange for gems when new outfit/glider/pet gets introduced. Now if they are new to the game, nearly 200 gold for an outfit seems pretty high. And that’s because they think the exchange is there as an alternative to buy gems with cash and that’s where they are wrong, more on that later.
The second possibility is the asymmetrical exchange rate. While it costs currently 207g for 800 gems, those 800 gems will only get you 139 gold. That’s due to the exchange also being a gold sink which folds into the true purpose of the exchange.
The exchange is to provide a legit gold buying service. One where you simply can’t get your account stolen, credit card info stolen or gold removed by ANet when they follow the gold when they shut down a gold seller’s account. However to prevent the gold they are selling from upsetting the economy, instead of creating the gold from thin air, they get it from willing players for gems. A chunk of that gold is removed from the game forever while the rest is remains to buy gems from players, players who bought those gems with cash because the exchange rate is so asymmetrical that unless you were holding gems for years, it wouldn’t be advantageous to sell back gems you bought with gold.
And that’s what we have. ANet gets to provide a legit gold buying service for players who don’t mind dropping cash on the game (which is also why there’s always something new/returning/on sale in the gem shop), financed by players who have a lot of earned gold in game.
RIP City of Heroes
(edited by Behellagh.1468)
Needed for leveling crafting. Converted into T6 dust which is used in T5→T6 mat promotion. T6 fine mats needed for specialty infusions. Plus there’s ecto gambling …
RIP City of Heroes
Usually any JP that is up only, doesn’t have gliding disabled since it doesn’t provide an advantage.
RIP City of Heroes
New stuff means influx of returning players which means loads more drops which will yield loads more supply. It or it’s salvage will get dumped onto the TP. A supply spike will drive down prices if it exceeds daily demand.
RIP City of Heroes
New 80 map plus quick salvage = flood of ectos and enhancements. Rare enhancements are near NPC value on many.
Insta-sell drives down the buy order price quickly and the sell price follow down to stay attractive.
RIP City of Heroes
Well I’ve been getting it.
RIP City of Heroes
This freed up nearly an entire bank slot for recipes dropped on me for crafting disciplines I didn’t have on any character yet. So I really like this change.
RIP City of Heroes
It’s the mix and match requirements of armor as well as the 27-30 versions (since Asura ones tend to be unisex) for a particular armor set release that is the problem. And every time they add another set, the combinations that need at least a cursory check for gross clipping issues goes up exponentially.
An outfit can be a relatively simply full model replacement, can be tested as a single unit and simply needs to be tweaked for Charr since their animation rig is somewhat different than the other four races (plus tail issues).
Simply we got spoiled in that first year. The game shipped with a fair number of armors or armor pieces attainable in game. There were a few armor sets dropped into the gem shop in those days of “cheap” gold bought gems. But there were missteps when they shortcut Flamekissed by cribbing human cultural and the questionable boob coverage on the Zodiac set. Gem shop refunds are a CS pain.
But what really killed it off was the introduction of the wardrobe. Now if you like a set, you only needed to buy it once and 800 gems simply didn’t cover the manpower cost of creating a full set for one weight across all races. And they can’t really do one weight or one race releases because the salt that would be generated about not providing one for “my” profession or “my” race.
RIP City of Heroes
Until you use the Level 80 boost, the free shared inventory slot is “locked” out. That is so you can’t accidentally delete the boost.
Details on what the Level 80 boost does (it’s not just a level 80 scroll like the level 20 or 30 ones) is found in the wiki.
RIP City of Heroes
Also Legendary items allow you to change the stats on them for free outside of combat where Ascended you need to craft (relatively cheaply) and use the mystic forge to alter the stats.
Exotic weapons and armor are very cheap compared to the cost of ascended gear which you will need to craft yourself or get a drop. Legendary weapons costs even more but you can buy them from the Trading Post as well as craft them. Legendary Armor isn’t quite in the game yet.
Dungeons and Fractals are 5 man instances while raids are 10 man. Raids are VERY mechanics oriented and requires a lot of coordination. Dungeons and Fractals can be pugged rather easily.
Dungeons are found in the PvE maps. They consist of either a “story” mode or multiple “paths” you can choose to do in each one. First story dungeon unlocks at level 30 while the paths open at 35. Most dungeons are still run by level 80s as the game will scale you down automatically but a scaled down 80 is still better stat wise than a native minimum level player.
Fractals have a portal in Lion’s Arch to get to them. Note this patch just overhauled the interface, for the better, for fractals so the wiki article is a touch out of date for how you select the which fractal and degree of difficulty to run. Fractals have a mechanic called agony which is a constant tick of damage that you can slot against. Those special slots are found in Ascended and higher gear.
Raids have a portal in the first HoT map as well as Lion’s Arch to get to them and are level 80 content.
The Wiki is your friend when it comes to details about each of these modes.
https://wiki.guildwars2.com/wiki/Dungeon
RIP City of Heroes
First you need to own HoT. Then with a level 80 character you need to do the 1st one (or two, it’s been a while) HoT story steps to unlock the mastery system. It should select gliding as the mastery you are training (mastery selection is on your hero panel). Once you get the XP bar full, you will need to spend a mastery point earned from the HoT area to unlock gliding on your account.
It’s easier than it sounds.
RIP City of Heroes
It’s a chicken/egg problem. Quite possible that PC gaming in general doesn’t do well enough in Brazil in terms of income to encourage companies to do a localization there which then may improve sales and in turn make it worth while. Ideal general solution is for games to allow at least expose a method for 3rd party localization mod for text.
But that is often a decision at design time and not something added later.
RIP City of Heroes
From the most recent AMA on Reddit about this patch.
Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it’s like developing 30 sets. It takes nine months to develop. (That’s for a normal armor set — legendary is much longer.) It’s not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.
RIP City of Heroes
I would like to note that if you buy individual chapters from the story tab on the Hero panel, yes it’s 200 gems for each of the 8 episodes. However if you buy the package deal, which prorates depending how many of the episodes you already have is 20% off. Just recently it was 40% off.
Now do I think it should have come with HoT, heck yes. Is it worth $16€/1280 for the bundle? Hmm, I can go both ways. I thought it was more personal/engaging than LWS1 which is more a cog in the events. It’s necessary to get the mats to craft Mawdrey/Mawdrey II and the two “precursor” back pieces/skins. If you are into “Lore” then maybe but the bombs dropped during the LWS2 doesn’t have the impact now that HoT is out. Even if you don’t get it you do have access to the two small maps that came with it, Dry Top and Silverwastes so you aren’t missing any of the open world events and rewards from the maps introduced with LWS2.
Your call.
RIP City of Heroes
This isn’t an issue with your PC. It’s GW2’s horrible optimization. I have the exact same specs, except a GTX 1080, and I get terrible FPS in events and cities as well.
It’s been a strongly desired feature that anet put in DX11 at least so it would be more GPU reliant rather than CPU, but they have yet to do anything about it.
So all those parts you have for your new PC? Practically useless in this game. Anyone who says “I get 60 FPS in populated areas and events on high” is a complete liar. =\ Just look it up a little bit on these forums, you’ll see.
It that is the case why do players with less impressive rigs get considerably higher framerates? No, there is something not quite working with that rig and this game. Often it’s the GPU not waking up from x1 mode or a thermal throttling issue.
RIP City of Heroes
However to your point, as cultures interact with one another they do “borrow” elements from one another, easiest being clothing, jewelry and hairstyles.
RIP City of Heroes
I have allot of hairstyle images on hard drive but i can’t add more then one per post
You can but it’s not intuitive. You have to preview after each attachment to attach the next picture. For example.
RIP City of Heroes
do you need to have the raid masteries for it to consider the Heart of Maguuma masteries unlocked and completed or just the ones outside of raids?
Well that is a good question. Someone should ask on reddit.
RIP City of Heroes
Pretty much this:
https://forum-en.gw2archive.eu/forum/game/gw2/Living-World-Season-Three/first
MO clearly states they will be similar to the “quarterlies” but they will try and do better/sooner. So to me that’s 3-4 months.
Lets see.
A year is 12 months.
A quarter of that is 3 months.
More frequently than quarterly means less than 3 months. MO even capped the most as 6 times a year, at best, which is every 2 months.
So, no idea how you got 4 months out of that post. Which is why people are questioning you.
RIP City of Heroes
This doesn’t seem to be a new install issue because if it is then the OP downloaded the wrong client as the download page clearly lists 64-bit and an optional 32-bit one (and Mac).
RIP City of Heroes
Yes. If you are at max level and all your masteries are maxed you will now get a “bag” of spirit shards every 260K or so XP. Note that XP in HoT and Core game is still tracked separately so it’s tripping the level bar in either area.
RIP City of Heroes
Doesn’t mean other stuff won’t be released inbetween. Today’s AMA indicated that WvW changes are coming in a month.
RIP City of Heroes
I think this problem goes back to the ill advised “rename the 64-bit beta exe” way back when. When ANet made it official and chained the two exes, it’s assumed everyone still had the 32-bit exe and simply made a new shortcut to the 64-bit.
RIP City of Heroes
The patching process downloads individual files and then applies the patch for each one. Lots of small files will reduce the download rate considerably while large files will download at a fairly good rate. Remember that the download server CDNs don’t have infinite network capability so when everyone tries to download at the same time, it’s likely configured to cap the transfer rate at the server end to allow more players to fetch the download at the same time.
Sorry it took a whole 6-7 minutes to get that patch for you (assuming 2 megabytes per second), it took me and my tiny pipe around 45 minutes.
RIP City of Heroes
That was underwhelming in size. Once again gated to a mastery to proceed beyond the first chapter. Lore bombs aside … I was expecting more story, like at least two LWS2 episodes worth of story.
Remember this?
Some of you may look back nostalgically at 2013 when we shipped updates every two weeks. That year we shipped a wide variety of things: nine or ten releases that we’d today call a Living World episode, plus updates to systems and content for other parts of the game, plus festivals. So it was the extreme unbundled version of this. It was nice that there was always something new, but I’m personally not wistful of that cadence, because we sacrificed so much to be able to ship that frequently. With Season 3 our goal is to deliver content sustainably, at quality, establishing a pattern we don’t have to take breaks from.
When I read “extreme unbundled” of “nine or ten releases that we’d today call a Living World episode, plus updates to systems and content for other parts of the game, plus festivals” I expected that a less extreme unbundle version would contain several episodes of content as well as system updates, not just one.
RIP City of Heroes
So yeah, when is WvW going to get a map? eotm is for pve people, desert boarder was a fail, and now we are stuck again with alpine boarder. Wich is ofc better then desert boarder, but after 4 year I expected something new. PvP has a new map, wich is cool. 2 new pvp maps in 48 months is very good in Arenanet terms. Also, If Arenanet wants to make it e-sport, then why does pve and the gemstore get the most updates? Is this the reason why we always see less then 40 people watching the gw2 twitch? Just wondering
See the new Reddit AMA or read the summary on Dulfy. Looks like end of next month for significant WvW changes.
RIP City of Heroes
Works fine here. Don’t know why it doesn’t work for you.
RIP City of Heroes
I’ll say this again. Chests are samplers of what’s available in the gem shop. So if you don’t care about about the booster and two random, likely relatively inexpensive gem shop bric-a-brac that simply isn’t exciting to most.
Now I’m about to play a LS instance where I will likely frequently die repeatedly so in this case, I’m happy to have all those repair canisters.
RIP City of Heroes
To pummel home the point, here’s what Process Explorer is saying about it. Note the thread list shows total CPU . Because I’m running on a 4 core/4 thread system, no thread can exceed 25.
RIP City of Heroes
The issue I have is the time to record, edit, encode a video like this is considerably more than simply typing out a guide in the forum. I see this board about players being altruistic about their help, not trying to make money off of it. So he isn’t going to get a view from me even to down vote it on principle.
RIP City of Heroes
Yes but on a multicore system, the OS will schedule threads across all available cores. And since the game engine requires two cores, single core systems aren’t even an issue.
RIP City of Heroes
Can we please get a working Mac Client [Merged]
in Account & Technical Support
Posted by: Behellagh.1468
It sure would be nice to have actual support for Mac, specially 4 years after the release.
Blizzards games have mac ports that work flawlessly, maybe you could ask them to help you or study their methods.
That’s because Blizzard supported Macs going back to the earliest days of the first Warcraft RTS. It’s a lot easier when you’ve always had devs specializing in the nuances of other platforms so in the design phase the game engine is as platform neutral as possible.
RIP City of Heroes
If you double the rate crafted then you double the demand for the raw materials used. The reason the ascended price is so high is because these materials are in relative short supply compared to demand. Doubling demand will spike those prices though the roof. Leather and cloth is limited by mid-level drops that are salvaged. Drops that aren’t being created by those at 80 looking to craft those ascended materials.
This isn’t just about crafter’s profits.
RIP City of Heroes
(edited by Behellagh.1468)
HoT mat collecting can be done in your Guild Hall if you have it built out.
But the issue I have is the assumption that since you have HoT, you must have a character that have mapped out HoT and you are familiar enough to do all those activities. If you are a total newb to HoT you are sort of stuck with PvP and WvW for the dailies when 3 of the 4 PvE is tied to HoT.
RIP City of Heroes
The major issue with OpenGL in Windows is for consumer level drivers is optimized around DirectX while OpenGL is given the short end of the stick. Use to play City of Heroes which used OpenGL in Windows. Except it kept breaking, being fixed, breaking again on seemingly every driver update. So if you were in the habit of updating your driver for “latest hot game” driver patch, roll dice if OpenGL still worked. ATI/AMD was better than nVidia at the time with it’s OpenGL support in the consumer driver.
Now there are commercial drivers for the “professional” graphics cards that were targeted for CAD and the like but while their OpenGL works it wasn’t necessarily optimized for speed.
So really the issue is about decent graphic driver support for OpenGL in Windows and as long as that is iffy, most developers will still use DirectX.
RIP City of Heroes
Depends on if you have DDR3 memory you wish to reuse or you are building entirely, well the guts (CPU/Motherboard/RAM), from scratch.
DDR4 is the future for now and that’s 6th gen. Not sure the OC potential difference between 4.5th gen (Devil’s Canyon version) and the 6th.
RIP City of Heroes
The game has multiple threads therefore it runs on multiple cores. However whatever thread takes longest to run in a fixed amount of time becomes the limiting factor and that is tied to the core’s performance.
Even Dx11 is limited to a single core once you are down at the driver’s kernel level code. That is one of the major differences in Dx12 over Dx11, it moves a lot of that code out to the user level of the driver which can run on multiple cores, assuming the calls to the driver occur across multiple threads.
RIP City of Heroes
The two things I personally have left is the 5 fractal relics and the foxfire cluster/clump/whatever you get from defeating the dragon that attacked the Pale Tree. Other than that everything else is ready to go.
RIP City of Heroes
If you simply want an assembly order, GW2Efficiency.
https://gw2efficiency.com/crafting/calculator/66999-Mawdrey-II
RIP City of Heroes
Days? Try weeks. I run SETI@HOME when I’m not playing which pegs all cores. I only time I reboot is due to Window updates. If you cooling system can’t handle that, fix your cooling system.
RIP City of Heroes
Crash logs only takes minutes to send to ANet. When the crash occurs you are prompt whether to send it or not. All you need to do is click on send.
RIP City of Heroes
In the 4Q15 NCSOFT Power Point presentation, it was stated that “In 4Q royalty revenue enhancement was driven by B&S China and GW2 China”.
But what defines failure? It sounds like NCSOFT isn’t upset with the royalties (China GW2 is booked as royalties, not as GW2 direct income) from China, so was it a failure? Or are we talking “failure” in terms of the game as a whole?
RIP City of Heroes