RIP City of Heroes
RIP City of Heroes
And thieves, elementalists and rangers can do short range ports. Mesmers can drop a field to run through that boosts speed, etc. Most professions have traits that can improve speed. It’s not clear cut which profession can cover the most ground the quickest.
RIP City of Heroes
It’s always one booster and two other things. It bugs me when people are annoyed that they get what’s a guaranteed drop.
RIP City of Heroes
Obviously an SSD and video card are stuff you can carry over to a newer platform later. Even an upgraded power supply can be reused.
As it is the major “organs” of a PC are usually upgraded together due to shifting standards of type of RAM that the CPU needs. Right now it’s DDR4 which is a 6th gen Intel and motherboard. AMD’s next CPU will also use DDR4, it’s just not out yet. So type of RAM dictates CPU and type of RAM and CPU socket dictates motherboard.
It’s just that a “heart/lung” transplant will cost you between $250-800 or thereabouts. You could always reduce that price by going for a compatible low end CPU to start with and upgrade that later as well as going for more economical motherboard and sanely priced RAM.
RIP City of Heroes
Depends how often you salvage rares and how much inventory space or frequency you visit someone you can buy master kits from; or how many mystic forge stones you got for free.
Last 30 days I salvaged a bit over 900 rares. Lets call it 1000 cause that’s 4 Mystic Salvage kits.
- Master – 6.1440 gold
- Mystic – 1.0496 gold and 12 Mystic Forge Stones (540-600 gems if you had to buy them)
- Silver-Fed – 6.0000 gold and 500 gems
First, master kits are the cheapest by a long shot but I have to always carry two to be able to handle my average daily rare salvage. That’s an extra inventory space that Mystic and Silver-Fed doesn’t need.
As for comparing Mystic and Silver-Fed it comes down to the drop rate of free Mystic Forge Stones and for me, it’s nowhere near 12 a month.
Now assuming you are buying Mystic Forge stones then the comparison between Mystic and Silver-Fed is trivial. In that first month while I save nearly 5 gold in salvage costs with the Mystic kit, it also costs me 40 to 100 gems more than the one time cost of a Silver-Fed in the first month and 540 to 600 gems every month after. Even at pre-sale exchange rate of 25 gold for 100 gems, Silver Fed wins hands down, IF you have to buy Mystic Forge stones.
So in the end it’s about frequency of salvaging rares, spare inventory space, and your supply of Mystic Forge stones. At my rate of salvaging rares and current supply of Mystic Forge stones, I found it worth it. But everyone’s circumstances are different.
RIP City of Heroes
(edited by Behellagh.1468)
It’s one per account.
RIP City of Heroes
You are still making that error. You buy gems with gold from the right column where you enter the amount of gems you want to buy and it tells you the cost in gold. The cost to buy 1575 gems from the exchange is over 600 gold. 400+ gold is what you get SELLING 1575 gems to the exchange and you have to hunt and peck to get the price just under 1575 to find out how much gold you can get.
As I said, the exchange is backwards to how most people think about exchanging X of something for Y of something.
When you travel and exchange currency you don’t ask for the cost in the local currency in your currency you ask for as much local currency you can get for a fix amount of your currency. You don’t ask to “buy” 100 Euros, you offer to “sell” $100 US dollars.
1575 gems is the 400g+ as we discussed. As i said when i started, using a CC. So the cost of gems in gold is irrelevant. You are repeating exactly what I did and are getting the same number. Where is the mistake?
Sorry mate, though you were still saying it COST 400+ gold to buy 1575 gems.
RIP City of Heroes
Well the 3GB GTX 1060 is not quite a full GTX 1060. nVidia disabled 10% of the CUDA cores a 6GB GTX 1060 has (1152 vs 1280). It’s still considerably faster than the GTX 950. Heck it still beats out the 970 in most 1080p benchmarks.
http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia-geforce-gtx-1060-3gb-vs-6gb-review
RIP City of Heroes
ya sorry i asked a guildy to check for me as I wasnt on . They didn’t read it right.
I checked my self. Its actually only about 421g ,but it keeps changing, which is still more than enough for multiple skins. But everything still applies. Costs well outweigh the value of what you’d receive before obtaining a contract.
You are still making that error. You buy gems with gold from the right column where you enter the amount of gems you want to buy and it tells you the cost in gold. The cost to buy 1575 gems from the exchange is over 600 gold. 400+ gold is what you get SELLING 1575 gems to the exchange and you have to hunt and peck to get the price just under 1575 to find out how much gold you can get.
As I said, the exchange is backwards to how most people think about exchanging X of something for Y of something.
When you travel and exchange currency you don’t ask for the cost in the local currency in your currency you ask for as much local currency you can get for a fix amount of your currency. You don’t ask to “buy” 100 Euros, you offer to “sell” $100 US dollars.
RIP City of Heroes
(edited by Behellagh.1468)
This is assuming that you buy with CC.
IMO no. Any of the costly items are quite rare. The chances are too low. If you want a Black Lion skin you are better off buying them on the TP. I don’t fall for their “discounts”. Their promo is 25@1575 gems. Those same gems will sell back for 600g+. That’s about 3 skins, or6 Bloodstone Skins. This goes the same for the nodes. Iron Node (most expensive) has a buy of 501g leaving you with an extra 100g+. . If you’re lucky you may get 2 full tickets plus a few scraps.
The promotions have all been garbage considering its an Anniversary Sale. The only thing that has been worth purchasing has been the 3 bag upgrade for 400gem.
Everyone keeps confusing the exchange since they “fixed” it from where it was when the game launched.
You now ask for the cost of getting X of an item and it tells you the price Y rather than you asking how much of X can I get for Y. It is counter-intuitive to me. Prefer the old candy shop method where you ask how many Tootsie rolls I can get for a dollar rather than repetitively hone in on the quantity to match the amount I’m willing to spend.
Left hand side is exchanging gems for gold (you ask for the cost in gems for X gold) and the right hand side is exchanging gold for gems (you ask for the cost in gold for X gems).
At this time 1575 gems will cost you nearly 620 gold while buying 421 gold will cost you 1573 gems.
It’s one of those little annoying things like confusing revenue with profit that will get me to post.
RIP City of Heroes
(edited by Behellagh.1468)
See this post
RIP City of Heroes
You got an Ori mining node (200-227g on the TP) and 28 Ticket scraps out of 66 keys (2 keys dropped). There is slightly more than a 25% chance of not getting a full ticket out of 66 chests so while disappointing it’s not shatteringly bad luck either. You did get 28 ticket scraps which is greater than +1 SD, nearly +2 SD better than average (better than 92% of possible outcomes).
I think overall you were luckier than most.
RIP City of Heroes
Digital River is ANet’s payment processor.
SEPA is Single Euro Payment Area, essentially paying from your bank account in Europe.
RIP City of Heroes
You might be able to find a $200 GTX 1060 3GB card which would run rings around that 950. But the OP really wanted a card closer to $150 than $200 and sadly that’s where there’s a major leap in performance.
RIP City of Heroes
Use GPU-Z to check to see if your GPUs are running the bus at x8 when the game is running. Sometimes the video cards don’t “wake up” from their low power x1 states.
RIP City of Heroes
It’s never about breaking even. Keys and chests aren’t an investment. It’s a capsule toy, a booster pack in MtG, a store’s promo blind gift bag. Maybe you get something you want, good chance you won’t.
Last time I open 25 chests I got the following;
- 25 boosters, duh (17 Combat, 3 Item, 2 XP, 2 Celebration, 1 Heroic)
- 9 TP Express
- 3 Merchant Express
- Bank Express
- 4 Teleport to Friend
- 3 Revive Orbs
- Transmutation Charge
- 3 Tomes of Knowledge
- Taimi’s Dye Kit
- Lion’s Arch Commemorative Dye Kit
- 6 Unidentified Dyes
- 4 Mini Eggs
- 2 Raven Mail Carrier
- Parrot Mail Carrier
- Self-Style Hair Kit
- Total Makeover Kit
- Black Lion Miniature Pet Claim Ticket
- Black Lion Claim Ticket
- 9 Black Lion Claim Ticket scraps
- Black Lion Key
If you want to know, I took a screenshot of my haul that day, that’s why I remember.
The usefulness is entirely in the eye of the beholder. But it’s not a get rich quick scheme. Right now you can buy 25 keys for 1575 gems or a bit under $20€. Converting from gold it’s roughly 640 gold (as today’s wing sale wasn’t kind on the exchange rate as it’s over 41 gold in smaller quantities). Converting $20€ to gold will net you 440 gold (yes the exchange isn’t symmetrical if you didn’t know that already).
Short of pulling a contract, which is extremely long, long odds, there is no way to profit from keys. It’s solely meant to be a “fun” way to get random gem shop stuff, no more, no less.
RIP City of Heroes
I immensely enjoyed leveling Thief and Ele, for different reasons.
Thief is all about speed and single target damage. You whittle groups down.
Ele is all about AoE and conditional damage, aka lighting as many critters on fire and watch them burn.
Haven’t rolled a rev yet so I can’t compare the play style.
RIP City of Heroes
You get blues and greens because it costs you coin to get rid of them. Either by buying salvage kits or selling them on the TP where it’ll “cost” you 15% of whatever it sells for. That is a necessary gold sink which is also why they steer away from dropping any significant direct coin rewards. The TP is moving coin from player to player and each time it takes a 15% cut. It’s also why NPC Vendors offer next to nothing as that coin is a source not a sink. It’s all to keep classical inflation in check.
Extremely rare and highly sought after items do “inflate” in price but those aren’t common commodities.
RIP City of Heroes
(edited by Behellagh.1468)
Haven’t seen this topic in a while.
No, you will always be undercut no matter what restrictions you can think of. The 5% posting fee is a barrier whose purpose is to encourage the poster to set the price where they think it will sell. So pick a price in the current range the item is selling for and even if you are undercut, it will still sell, just not right away.
RIP City of Heroes
There are some that are persisting to noon on Tuesday but most are 48 hours.
RIP City of Heroes
They’ve globally toned it way down plus there is a check box in the graphic settings that defaults checked to suppress them even more. Whether that’s enough for you is totally your call.
RIP City of Heroes
1) There is a running joke in the game that most rewards are “two blues and a green”. I pretty much salvage everything short of exotic by default and send the result to the bank collections tab via the Inventory panel (right click the gear on the upper right of the Inventory panel and select “Deposit All Materials”). You can then either hoard the mats for crafting or visit the bank to sell them (on the TP).
2) A way to improve the chance to get something other than “two blues and a green”. Now it seems to me I get slighter better drops now than a year ago but it’s really tough to tell. I wouldn’t say it’s worth grinding just for Essence of Luck (EoL), which is used to raise it, but getting them is a side effect of salvaging blue and green gear as well as ectos. The amount of EoL you need to increase your luck goes up exponentially. 100% requires only 122,700 cumulative EoL while 200% requires 1,373,160 and 300% needs 4.3 million. The wiki tells you a bit more what MF affects and doesn’t affect.
https://wiki.guildwars2.com/wiki/Magic_Find
3) Do you mean XP or Mastery Points? In Central Tyria Mastery Points are tied to achievements rather than finding them sitting around the map like they are in HoT. There is a number tied up in the Personal and Living World Season 2 story. Here’s the list and most take a bit of time to complete.
https://wiki.guildwars2.com/wiki/Mastery_point_unlocks
It it’s XP you need, well never paid a lot of attention to how fast I earned XP or what activity delivers the most. It just comes.
Sorry if this isn’t all that helpful.
RIP City of Heroes
They, shared inventory slots, are 15% off today (at least). Still expensive, just a bit less so.
RIP City of Heroes
I don’t think so, only the armor crafts.
RIP City of Heroes
Then there’s the plant food for Mawdrey which is also one per day.
RIP City of Heroes
No issue with 64-bit here.
RIP City of Heroes
Check out the wiki topic on specializations, that’s what the trait system has evolved into.
http://wiki.guildwars2.com/wiki/Specialization
As for viable ele builds. Well there’s metabattle.com. And you can probably find some YouTube videos on post specialization ele/tempest builds.
Be aware that some new content types like the raid and elite specializations require the Heart of Thorns expansion.
RIP City of Heroes
The box copy is on sale but not the download at Amazon, $39.99.
RIP City of Heroes
Time. That’s all I lost. Recreating my weekly key farmer, didn’t run him yet before the shutdown.
RIP City of Heroes
At least the very least extend the sale for another day … or week.
RIP City of Heroes
Since the patch dropped at Noon EDT, 9a PDT, around 4p GMT/1600 UTC. I would say it will be restored to a state before this.
However the next question I have is will we be getting the previous version of the game or are the servers going to be down until they fixed this version?
RIP City of Heroes
I suspect they didn’t put a default message in because they very rarely take the servers offline for maintenance. Normally even unexpected and urgent bug fixes can be done with the servers online.
Even in this case it sounds like they could fix the problem with the servers running, they just took them down to stop more people being affected.
Because that becomes a CS nightmare fixing all those players who get affected if they kept them up. Best to kill it before NA peak hits.
RIP City of Heroes
game is unable to connect to the login [Merged]
in Account & Technical Support
Posted by: Behellagh.1468
RIP City of Heroes
game is unable to connect to the login [Merged]
in Account & Technical Support
Posted by: Behellagh.1468
Servers are down due to major bug.
RIP City of Heroes
game is unable to connect to the login [Merged]
in Account & Technical Support
Posted by: Behellagh.1468
Servers are down due to major bug and keeping it’s affect from spreading.
RIP City of Heroes
RIP City of Heroes
Tanking is non-existent, from the PoV of face tanking with a healer or two.
This is not true anymore after the release of raids.
Raids are designed to be done with 1 tank, 1 healer and 8 DPSers. Healers are potional but recommended. Tanks are mandatory, you can’t beat the raids without one.
Tanking is usually done by necromancers but in theory any class can do it, you just need to make sure you as a tank have 400 more toughness than the rest of your party to reliably keep aggro.
Healing is usually done by druids (rangers) but tempest (elementalist) is also a popular healer choice.
But raid tank isn’t a traditional HP sponge but someone who can hold the aggro and can drag the boss to various spots according to the mechanic.
RIP City of Heroes
And how is those six being floating resources any different than them no long actively working on new legendary weapons. In either case new legendary weapons aren’t being worked on.
And I’ve seen Brook’s Law in action. New people require training and additional oversight until they’ve been successfully integrated. That training and oversight comes from your experienced employees, the very ones you are trying to ease the workload off of. So if you are in a crunch in your department, staffing up during the crunch will, for a while at least reduce the department’s throughput. Now for how long is totally related to how quickly that new employee can adopt to “how things are done” since I’m assuming they at least are competent with most of the tool chain the department uses. These groups aren’t dozens of people but a handful so pulling one awayfrom their work to oversee a new hire, even if we are talking 20%, significantly impacts that group’s output.
So the best time to add personal is when you actually aren’t busy, however if reduced income is an issue, having more personal than you need now so you have enough when the crunch comes may not be fiduciarily responsible behavior.
I’ve worked at software companies for 30 years now. Every single one is run as a fire department. It’s always crunch time, there are always fires that need to be put out right now. Maybe it’s east coast Vs west coast thing but none of my programmer friends who don’t work where I work are someplace that embraced agile development or any other of the “better” practices. Instead management chooses things like open floor plans, hot bunking and standing desks but the old waterfall method is sadly alive and well.
RIP City of Heroes
(edited by Behellagh.1468)
the premise that the game would die with 6 people working on legendaries is not based on anything.
Even MO never claimed the game will die without those devs working on the expansion.also you miss his point, the legendaries are not simply some extra. they are part of the last product, you and the developers are acting like hot is over, but it hasnt been delivered as advertised.
his point is that anet is reneging on the last product they sold, supposedly to improve the next product they want to sell.
the only way your reasoning makes sense is if you assume
1) delivering on legendaries will bankrupt the company
2) if the company doesnt go bankrupt, they will later deliver on what they sold you at no new cosneither of which is likely.
1) because even though earnings are down, a 1 million investment(hiring more developers) over the next 2 years, would not come close to breaking their backs
2) because last time they were in the same situation, they chose to develop legendaries as part of HOT, in order to enrich their new product, rather than include them in the old product they already sold.from anet’s best for business side, the question is, is the loss of integrity going to negatively impact earnings more than the cost of hiring 6 additional devs for 2 years.
from the consumer side, its weather the loss of trust in the developer will change the percieved value of the product. or more simply, do you feel comfortable doing business with these guys.
i personally think the loss is greater than their money saved, especially outside of box sales.
It’s not that the game would die because of those six, it was that those six were being held up by other departments because of the workloads of those departments. So you could have six people twiddling their thumbs, blocked from finishing off any additional legendary weapons or you reassign them. Of course the ideal solution is to staff up those departments with the bottlenecks but doing that tends to make the bottleneck worse.
Brook’s Law – adding manpower to a late software project makes it later
RIP City of Heroes
I get enough every week that I don’t need to craft up to key farm anymore. Do the tutorial and eat 8 tombs.
RIP City of Heroes
Well another aspect of GW2 is the loss of the hard MMO trinity. All professions have melee and range abilities. All can heal to some degree, at least themselves. Tanking is non-existent, from the PoV of face tanking with a healer or two. The “caster” classes in this game are Elementalist, Mesmer and Necromancer. While there is an elite specialization to Range that’s called a Druid, I don’t know WoW at all to make a comparison.
I assume you and your friend poked around our game’s wiki.
http://wiki.guildwars2.com/wiki/Profession
Two major differences between other MMOs and here, first every zone has viable activities for max level characters, so no zone is simply level through and never return. If you rush to the end you miss out on a lot of viable, rewarding content.
And second is learning to dodge attacks. This game has a semi-active combat system (no blocks and counters like BnS) as most skills don’t root you and your armor and HP aren’t enough simply to hold your ground and face tank. You survive by avoiding the damage.
RIP City of Heroes
(edited by Behellagh.1468)
No, CoherentUI includes a full browser front end built off of webkit. It doesn’t use any installed browser on your system.
RIP City of Heroes
Actually HoT is a lot easier now than when it first came out. There were some chapters in LS2 that were very difficult and others that were very easy to solo.
If you are returning, be aware you need to respec your character as a big change preceding HoT was the specialization changes aka Traits 3.0. Understanding the synergies between traits and your skills, something I never cared about since Core Tyria content was relatively easy, is necessary to develop a good skill rotation. The fight at the end of LS2 Chapter 4 was death after death. Just recently with my now tuned build it was one death and cleared. I was shocked by the difference.
RIP City of Heroes
(edited by Behellagh.1468)
And that explains why the Gem Shop portion of the TP is currently down.
Yes, the TP is actually an in game web browser if people didn’t know that.
RIP City of Heroes
Like “Grind”, “Pay to Win”’s definition is in the eye of the beholder.
RIP City of Heroes
Another case of taking a generality and trying to apply it to a specific case as the phrase refers to all the activities or class of activities in the game. You don’t have to wait around (for long) to do a world boss since there is a world boss event every 15 minutes. However if all you want to do is Teq, then you might have to wait 4 hours.
In the case of the bloodstone creatures, 2 1/2 out of every 3 hours, 5 creatures can be triggered across 16 zones. But if all you want to do is shark, well then like Teq you will have to wait, so go one of the other activities in the game until it’s time.
RIP City of Heroes
Roquen gave a really good response for you and I’ll leave it as that.
Except he didn’t give a good response. If you make a list of everything that was listed at the HoT announcement, the only thing they didn’t make fully good on was a full set of new legendary weapons. If wasn’t promising on x, y and z and delivering only on x; it’s promising a through m and while delivering everything else except partially delivering on h.
The only way any development team can avoid breaking any “promises” is by not saying anything or couching it in the most general terms possible (“we’re working on stuff that we think you will like”). It was likely the backlash from this 2013 post that caused ANet to go dark with future plans for as long as they did.
RIP City of Heroes
2 days for the lunatic outfit… thanks anet these sales are so inconvenient do the bigger ones at the beginning or end of the month… when you know people have money… its just business sense…would have made 100-200 off me but now… you get nothing… well played… silly kittens…
Sorry, this sale is tied to the game’s anniversary which happens to fall at the end of a month. However since it was public knowledge that they’ve always had sales around the anniversary, buy gems early. It’s not like they go bad.
RIP City of Heroes
This is all about the OP rationalizing to us why they are still here heckling from the cheap seats.
If the devs ever do reactivate legendary weapon development I’m sure the OP will still use the “broken promise” of 2013 as a reason to still not support the company.
As a software developer there are times when a feature initially looks easy and limit in scope turns out to be neither. Scope meaning needing to drag devs in from other aspects of the project to work on the parts that affect their areas. And when you are talking about game software, the whole question of “is this fun/enjoyable” can torpedo the prototype, which is what is likely happened in 2013. I do give them points for giving us precursor crafting for HoT.
RIP City of Heroes
(edited by Behellagh.1468)
Earlier in the thread I linked to an MMOGAMES article on 5 tiers of Pay to Win. I’ll summarize them here.
- Convenience Items – these include boosters, inventory slots and the like. Even the author acknowledges that most players don’t see this as Pay to Win. For GW2, most players consider these items as either way overpriced for convenience, like the perma-gathering tools, salvage kits, gathering nodes or the passes to hubs like the airship; or they are worthless drops from BLC like boosters, express contacts, revive orbs. Only a few like bank, bag and collection slots are popular convenience items.
- Subscriptions – Since GW2 doesn’t have these this doesn’t apply to us. Many so called F2P games offer subscriptions but under the name Gold tier or VIP.
- Content Check – Many F2P games lock off content from it’s F2P players, offering access as a perk to their “not a subscription” VIP tier or as a one time fee just like a paid expansion in a non-F2P game as ours. Of course this means WoW is also “Pay to Win” and pretty much any MMO that ever sells expansions, like GW2.
- Buying Gold – Well can’t deny we don’t have this but as I stated earlier that as long as RMT companies exist, a player can buy in game currency in every popular MMO, at risk and any game officially offering this simply wants a cut of the money players are already spending with the lure being risk free but at a lower exchange rate. In GW2 gold can be often used to short cut time-gated material crafting as well as acquiring ultra rare (tiny supply/huge demand) items like precursors, legendaries, limited available minis, etc.
- Purchased Power – direct selling of more powerful gear that can only be acquired with cash. GW2 doesn’t have this. This is what most players think of when the phrase “Pay to Win” is tossed around.
Let the nitpicking begin.
RIP City of Heroes