RIP City of Heroes
RIP City of Heroes
Then may I suggest a Support/Help article that outlines what the correct choice be for the various offenses that aren’t on the drop down that routinely get posted in the forums like this or offensive guild names/tags etc. It would give the those who routinely are the first to reply a link that is “official”.
RIP City of Heroes
Sooooo… the endgame throws you a ton of blues and greens.
Their value is worthless.
Their runes are worthless.
Their luck boost is minimal.
The times you have to stop to salvage them to make some inventory space is to kitten High.I believe this wasn’t intentional by A-net, at least at launch. At that time, they actually believed that the exotic had enough rarity and effort value to justify it as end game gear.
So here is the deal.
Nobody actually wears all the blues and greens that drop on large metas like the silverwastes. All they do is ether salvage or sell them.How about… instead of droping blues and greens, the mobs and bags actually droped mostly salvagable materials. They could ether be salvaged for materials or sold for gold to the vendors or trade-post if you are full. It could be aranged so that ocasionally some good essence of luck would drop for those who still care about it.
The only actual difference that would make is in inventory space, since all the salvageable materials are stack-able, and you are getting rid of those minor runes that barely have any vendor price.
Rares and exotics would continue to drop normally.
This would only occur on lvl80 content, since blues and greens are still valuable on leveling characters.Alternatively, how about having the system give your character salvageable materials instead of blues and greens automatically when you are over-looting them.
Gee, I thought blues and greens were containers of salvageable mats cause that’s how I treat them, salvage for mats, Essence of Luck and maybe an minor rune. With salvage all it’s trivial turning them into a pile of mats.
RIP City of Heroes
We never got a bunny tail. No need for Tyria to have their own version of Josie and the kittencats.
Edit: Ha! So much for 70s cartoons and bad live action movie.
RIP City of Heroes
Does anyone know where to find the “Software Version” of gw2? I found the file version but cannot find the software version.
In game, bring up the options panel, F11, lower left corner. Out of game, no idea.
RIP City of Heroes
Except they aren’t being directly paid to provide content. Just afforded certain courtesies and access because they are already a source of information for the game with a following. ANet uses them to help distribute accurate information across the fan base, rewarding (some) of them with a bounty for new/upgrade HoT and P4F accounts.
That’s totally different than what you are implying.
RIP City of Heroes
Sorry I am not familiar with the lore yet or the entirety of the game for that matter. It’s just a great game, I wish content was pumped out faster while still being quality. 3-4 years and only 1 xpac? I came from WoW, played since vanilla. But the game is just stale, mostly from slow release dates and killing off all the good characters. This game is fun even without knowing anything, I could whirlwind around aimlessly and enjoy myself. The weapon art on the Halloween models are fantastic!!!
Glad you are liking the game :P
If you want to be even more blown away by the game, I would suggest diving in the lore a bit. You can start from the very beginning in Guild Wars 1.
You can still purchase and play:
Guild Wars: Prophecies
Guild Wars: Factions
Guild Wars: Nightfall
Guild Wars: Eye of the NorthPlus, while learning the lore of Guild Wars, you are able to earn Rewards and Achievement Points for Guild Wars 2.
Official Store:
http://store.guildwars.com/store/gw/cat/categoryID.67871700You Can find them much much cheaper on:
Amazon
Game Stop/ EB Games (depending on your location)
A Mom and Pop Game Shop (Pensacola Example being Homefield)Hall of Monuments Calc:
https://hom.guildwars2.com/en/#page=welcomeIf you don’t want to spend any cash and just want to read the lore you can check out the original wiki :
http://wiki.guildwars.com/wiki/Main_PageOnce you know the Lore from Guild Wars, you will find Guild Wars 2 lore more interesting and would appreciate some of the smaller things. It would also make a lot more sense why certain races behave in certain ways
Not to mention, it’s just cool to see how the maps changed from GW1 to GW2… some for the better, some for the worse.
Guild Wars is also available on Steam, at least in the US.
Trilogy
http://store.steampowered.com/app/29570
Eye of the North
http://store.steampowered.com/app/29700
RIP City of Heroes
Guild Wars 3: Quaggans in SPAAACE
After the destruction of their home planet due to the actions of adventurers who disrupted the planet’s natural mechanism for controlling magic, travel with the last surviving species from the planet Tyria as they search for a new world they can call their own.
RIP City of Heroes
I don’t know if you’re familiar with the real-life concept of arbitrage, but it is a thing and it is possible to do in the GW2 TP.
Well arbitrage is more about buying and selling the same item between different markets than buying/refining and selling the result for profit. Plus the 15% cost of selling on the TP requires a major markup simply to be profitable. It occasionally happens but it’s rather short lived.
RIP City of Heroes
What we don’t see is the raw number of mats actually being injected into the game as well as their true consumption. All we see is the excess, due to being overpriced, accumulate on the TP and call it supply.
This is true. However, I just recently saw a post on reddit that is sticking with me. Opening and salvaging over 1800 caches netted so many leather/ore/wood/cloth. Yes, I know – small sample, veracity of poster, all the qualifiers. However the results were rather stark. There was about half as much leather as any other material. Out of all of those bags only 4 salvaged to hardened leather. Like I said, take it with a grain of salt but it feels true to me based on my experiences.
I also know this is not quite what you were talking about with regards to supply into the economy and consumption. Maybe it’s more balanced than we realize and the other mats are dropping in excess, but it feels bad. I am always starved for leather and that’s my bottleneck when I want to craft. And it’s not like I am crafting like a madman.
This is my observation as well. Frankly, I think that, if they want the market to be neutral, they should make it so – Equalize refinement and salvage rates across materials. Have all materials refine at a 3:1 ratio, and Inscripitions/Insignias craft with 50/50 ratios of metal/wood and leather/cloth, instead of the current monstrosity. Then let the economy balance around that.
The thing is it was that at the start and it quickly became obvious that some mats accumulated quicker on the TP, leading to a glut at vendor (or less at the time) prices. Trying to fix that particular glut is way Bolts of Damask’s recipe need twice as much T3/4/5 cloth as ascended squares and ingots. And to punch it up even more they increased the cost of refining bolts of silk from 2 to 3.
These are the knobs and levers ANet has available to influence the market. Salvage and bag rates, recipe changes and new uses. This asymmetrical nature with recipes is in response to gluts when symmetric failed.
RIP City of Heroes
I get all my leather and cloth for my personal use out of salvaged armor. The trick is knowing the estimated drop rate, so you can bid at a price that will save you significant coin and what level ranges the tier you want drops from.
I would rather put up a bunch of bids and go play what I want to do rather mindlessly farm the same content I feel I need to, for weeks, to simply the mats I need for free. My game playing time is more valuable than that.
RIP City of Heroes
It’s not a “business practice” for crying out loud. It’s expecting ethical behavior from your testers and “influencers” who were shown a preview. You would think that after the last crackdown someone would be so stupid.
It’s more likely someone(s) looked at the festival mats for Halloween and speculate that ANet would likely come up with a way to use that mat to drain the excess.
There is also movement, on Chattering Skulls. down 5.8 million @ 30c with 1.25 million @ 30c to go and Nougat Center, down 1.4 million @ 30c with 6.3 million @ 30c to go. This is looking at the past month.
All three had 10+ million on the TP at minimum TP price. That’s begging for something new to tap into that excess, not to mention all that’ll drop during the event. And being the “raw” mat, if ANet introduces a new refined mat, it’ll likely still use those raw mats in some degree.
RIP City of Heroes
Well then. Don’t really know how to take this, because there are several markets that you should step in and address ANet. You kittened the leather market. It was in a bad place, but you made so many changes simultaneously that you took it to an equally bad place on the other end of the spectrum.
I don’t think you’ve learned at all, as now you appear to be doing the same thing but to your policies regarding the economy instead of the economy itself. All you need to do is start making smaller changes, and making fewer changes at a time.
Take leather for example, you could have started off by only increasing the amount of leather scraps needed for refinement, and then evaluated if that had the desired effect or not enough.
Take seaweed. Instead of adding a farm, you could have added an extra node or two in a few different maps that were easier/quicker to get to than the old ones.
But like PvP class balancing, the general economy isn’t something you want to micro manage.
What we don’t see is the raw number of mats actually being injected into the game as well as their true consumption. All we see is the excess, due to being overpriced, accumulate on the TP and call it supply.
What ANet didn’t foresee that the sudden spike in price caused the supply that normally flowed onto the TP to constrict as players who once sold their excess moved to hoarding. So while demand increased as expected, supply to the TP suddenly constricted and you end up with a positive feedback loop that pushes prices higher which encourages more hoarding which pushes prices higher still.
Their hope is when the price gets high enough, the lure of a pile of gold will be too great. And once the price looks like it may go into freefall, it will as others start dumping their hoard. Once the urge to hoard is gone, the market will stabilize in the price range ANet expected, based on the true supply and demand they but we don’t.
That’s why I would love to see the actual number bought/sold on the TP over the last 24 hours and the average unit price. That velocity is more useful in my opinion that how many overpriced items and underbid offers have accumulated on the TP in it’s lifetime or the current low ask and high bid.
RIP City of Heroes
I remember a time when buying green wood, converting it to planks and then promote the green wood planks to soft wood planks was outrageously profitable. And I can sort of think of another more recent case, both which I wouldn’t have noticed without sites like gw2shinies or gw2profits. I normally promote some mat daily, to use up my daily reward of 3 spirit shards, so I stumbled upon them as part of my daily routine.
RIP City of Heroes
Do Anet directly pay content creators in that way? Not sure.
That being said, I don’t think it’s unreasonable for those content creators or ‘influencers’ that are financially benefiting from selling the game via their media sites be required to disclose that.
Look at the problems non disclosure created on YouTube recently. Not sure we need a list of them, but they should definitely be required as part of any agreement to promote the game, to disclose clearly that they are making money off of their relationship with Anet.
I have noticed many put it in the description, but no where else. And who reads the descriptions? Exactly.
Just wondering…where else would the You-tube content creators put the notice? Most don’t post, or rarely post, on the forums.
I know WP has a link for purchasing the game, and I also know he has stated that ArenaNet does not pay him, otherwise. The perk he does get, is a couple of days early access to some content.
I looked at 4 content creators with referral links and 3 include a shout out to ArenaNet for supporting them in the description section below the video. Sometimes above the “fold”, sometimes not.
- Many thanks to Arenanet, as please be aware these links support my channel!
- This video is created with the support of ArenaNet.
- This video was made with support from ArenaNet.
And support means assistance rather than a paid promotion to put out a pro-friendly video.
RIP City of Heroes
(edited by Behellagh.1468)
So as long as ANet is OK with AFK pet/minion farming, if that’s the primary source for those raw materials, then I’m happy that my costs for mats have returned to a more favorable, to me, price range.
I think Anet has sufficiently demonstrated that they are not okay with AFK pet/minion farming, as there have been instances of people getting booted and/or infracted by GMs for failure to respond while doing such things.
Yes and no, they were very specific as to what is and isn’t allowed. There is a lot of grey.
It’s still GM’s call whether you are AFK farming or not and that they provide enough of a leeway in the player’s favor that it can continue. Of course this all requires players reporting suspected AFKers so a GM can check them out. But they don’t want to action a parent dealing with an infant, player swapping the laundry from washer to dryer, making something to eat down in the kitchen or taking a bit longer than expected in the loo. But if you walk away for hours, then there may be sanctions involved but they are more likely to simply move your character to a safer location first.
RIP City of Heroes
There are a lot of strategies for “poor” players. You can get level 80 exotic armor from Dungeons, WvW, the temples on Orr, Fractals, each with their own game mode currency and sometimes a bit of gold (karma with Orr). You may have to do a little research to figure out where to go for which stats.
Then there’s using crafting tools like those on GW2Efficiency to determine the cheapest way to craft a particular item, like buying intermediate items (with buy orders) from the TP than 100% crafting from scratch. Plus craft pieces when you have the mats. No reason to wait until you have all the mats for an entire set.
Then there are alternative sets on the TP you can find with tools like GW2BLTC which allows you to search by prefix stats. For example looking at Level 80 Berserker medium armor, yes it would cost you 60 – 85g to buy an Emblazoned set with an empty rune slot but there’s also Niko’s armor that has Superior Runes of Infiltration baked in for 20 – 30g.
Plus if you do your dailies while playing, that’s 2g each time. And sometimes you need to rob Peter to pay Paul. Note what mats you need for your short term crafting goals and sell the rest to raise capital. Sometimes it’s surprising to find out how much the mats you are simply accumulating in your bank’s collection tab is worth. For that setting up an API key for GW2Efficiency and have it calculate the value of your collections tab. Sometimes you will be surprised that unused pile of T1/2 gems or food mats are worth that much.
And while it’s hard to farm for hard leather, it’s easy and quick to farm say Potatoes and Elder Wood at their daily farm locations and sell them, with sell orders not sell immediate. You can find those as well on GW2Efficiency along with permanent ore node locations. Plus at various times players have posted routes where you can farm high demand wood relatively quickly (under half and hour) and sell them for a couple of gold a day. This may be quicker than trying to farm T6 leather.
I’m just listing alternatives since we were all in your shoes at one time.
RIP City of Heroes
There was, before the release of HoT, a list of affiliates with referral links that pay a bounty for each paid and even P4F account opened with those links. But those most were long time GW2 content creators, YouTube or streaming, who already devoted quite a bit of their coverage to GW and GW2.
I wouldn’t say they were influencers, more devoted fans with pre-existing communities that ANet provided a means for them to get a cash thank you, amount determined by their followers, rather than just a T-shirt or fancy night light.
I would list the ones I know but I’m getting a vibe from the OP that they are compiling a list for a witch hunt, especially anyone who ever says anything positive about the game.
RIP City of Heroes
(edited by Behellagh.1468)
Usual suspects.
Is the card in a true x16 slot and not simply a physical x16 slot. Some slots that look x16 are really x4/x2/x1.
Did you remember to plug in the PCIe power cable.
Is the card being thermally throttled.
Check GPU-Z while the game is running to make sure the card is running at x16 and not x1. This is the 2nd set of numbers, after the @ sign, on the Bus Interface line, about halfway down on the right column.
RIP City of Heroes
Autoloot? It’s a Godsend for normal players. No more hitting F every 2 seconds when in combat.
Sure Rangers with a Pet or Necros with minions parked on a critter spawn point with autoloot are allowed as long as they don’t have any skill on auto attack or heal. There was the question if autolooting reset the AFK timer. No idea if that was considered a bug and fixed or not.
And looking at the various charts, it appears in both of your examples are related to the release of Season 3 Episode 2 of the Living World. New content always draw players away from their default activities which changes the flow of gear and mats onto the TP. Interestingly the price of Linen Scrap didn’t spike like Bolts of Linen or Thin Leather Sections and Squares did.
But now some two or three weeks after the new content dropped players are returning to their normal play routines which in turn return the price of those mats back to their previous trading range.
So as long as ANet is OK with AFK pet/minion farming, if that’s the primary source for those raw materials, then I’m happy that my costs for mats have returned to a more favorable, to me, price range.
RIP City of Heroes
(edited by Behellagh.1468)
or check to see if your Sylvari is glowing if you can’t see the sky.
RIP City of Heroes
Google “4K site:forum-en.guildwars2.com” for the plethora of similar topics over the years.
And welcome to the club, I’m sure someone is having T-shirts printed.
RIP City of Heroes
Or working according to plan.
Remember what we see as supply on the TP isn’t really the supply that’s out there or an indication of the supply being injected into the game on average daily. ANet can. What determines the day to day price on the TP is only the supply the players are willing to post daily, not the amount they use or keep or sell on the TP way outside of the trading range, effectively using the TP as storage.
The only concern I have with this laissez-faire approach of waiting for the market to “break” so the hoarded mats will flood onto the TP thus resetting the price is that unlike a real economy, players can check themselves out if it becomes intolerable. That will hurt the player population and that’s bad for the game as a whole.
And while I agree that ANet shouldn’t be twiddling with the economy’s knobs and levers frequently, sometimes I think they let it run open loop for far too long.
RIP City of Heroes
(edited by Behellagh.1468)
No, 13 plus the free one is the max.
RIP City of Heroes
There’s a bit of a range with the 2015 version of a Retina Mac Book Pro where the top end version not sounding half bad if you keep thermal throttling in check. But yes the lower end ones with integrated graphics and two physical cores … yeah you can do better.
- True quad core or Intel desktop i5 or i7, current generation so the -6xxx series.
- 8 or 16 GB of DDR4 memory.
- 6GB GTX 1060
- 256/512 GB SSD for OS and a game or two.
I have no idea what additional loads Win 10’s Game DVR will put on the system. But I would include a large conventional HD for session storage.
As for case, CPU cooling (you will want 3rd party CPU cooling) and Power Supply, I would check out articles with sample builds. Just don’t go “cheap” or HUGE on the power supply, a high quality 550-750 watt 80 Gold unit should be more than enough while keeping heat it’s generating low.
This isn’t a bad overview with a sample configs at different price points (US). You can use this as a starting point. I would start with their “sweet” and “sweeter” spot configs.
http://techreport.com/review/30606/the-tech-report-system-guide-october-2016-edition
Also you may need to be a realist when striving for 60 FPS in this game. There are some area and activities which will impact FPS negatively with little that you can do hardware wise to “fix” that. Anywhere there’s a large player population on screen and/or in combat will impact FPS.
RIP City of Heroes
What does the “average” player use mystic coins for? I’m not sure if I ever used any in my 4 years playing.
Average players do not craft multiple legendary weapons.
Average players don’t try to one man a Guild Hall.
Average players don’t try to craft every exotic weapon with a unique name.
Why does an “Average” player need them to drop for free in the quantities you all are asking for? The corner stone to the crafting system is the TP, a place where players who have something they don’t want get sold to players who do want it, for gold so the 1st set of players can buy what they want from another group who is selling what they don’t want. We are all suppose to use it. It’s the primary gold sink. Yet there’s a segment of the population who refuse to use it, wanting to farm everything on their own, acquiring as much as they need quickly. A supply source like that would drive the price of everything down to vendor. Scarcity of supply is a cornerstone of a viable economy because it counters the voracious demand and sets a value on that scarce item to keep demand in check with the flow of supply into the marketplace.
RIP City of Heroes
(edited by Behellagh.1468)
What JS is saying is we players get a price for X stuck in our minds, Hardened Leather at 50c or even 3s so when the price rises to 25s we hoard rather than sell, which would bring the price down. His solution is to do nothing in hopes that when it gets to 50s it’ll be too attractive not to dump our hoard onto the TP and that will crash the price hopefully to the point that the price will stabilize at a level that’ll not encourage hoarding.
RIP City of Heroes
Hardened Leather is another example where ANet introduced a new use (patches) for a heavily overstocked material (T6 leather) and it went from glut (5 million pre HoT) to shortage (25-50K post HoT) in a few months. Since T6 mats for cloth and leather are gathered via salvaging, with only a chance tied to the salvage kit quality, or high level bags, it’s much tougher to farm than T6 ore and wood.
And instead of the price stabilizing, supplies got low enough that it became the new flipping poster child which then encouraged players who think they may need them for future crafting to hoard any that they got rather than help discourage flipping by undercutting asks on the TP.
ANet’s solution is to add cloth and leather nodes to GH and WvW. But I don’t think that it will be enough.
RIP City of Heroes
The login cookie is set to expire in 24 hours.
RIP City of Heroes
To put it in a less LOL way, while your new PC may perform fairly well with modern game engines built around DirectX 11 support and multicore scaling, GW2 is not one of those games.
GW2’s game engine is built exclusively around Dx9 and only two primary threads. It’s also bottlenecked by single core performance rather than GPU performance. So lots of lower performing cores like what the FX-8320 has doesn’t directly help this game at all.
RIP City of Heroes
Hi im a new player here maybe i got problem
in Account & Technical Support
Posted by: Behellagh.1468
To be fair to the OP, it’s in the smaller, light grey text explaining what the * means on the ordering page.
RIP City of Heroes
Basically I only sell mats from drops or salvaged drops when my collection space overflows, currently at 1000. Then I sell 250 of them on the TP.
My reasoning is I have a lot of crafting disciplines I haven’t leveled to max yet, so let me save everything so I don’t have to buy anything if I can avoid it when I do start to level them.
The only overflow mats I have in my bank are ascended raw mats like bloodstone dust which are account bound. Well that and Mystic Coins due to their price back when I was quite poor.
RIP City of Heroes
It’s a 1 module/ 2 “core” AMD APU. I would not expect beyond minimal settings and even that your FPS won’t be all that great.
What was your older laptop’s specs? You might have actually downgraded.
RIP City of Heroes
One good reason to have more bags is also when considering that people do things other than PVE.
For example I raid and have a d DPS and Healing set.
That’s 6 pieces of armor, 6 for the accessories and 2 spaces for the weapons.
That alone fills an entire bag. In raids infusions get filled with primary stat not AR, so you need separate gear.I also have another set for Fractals which use infusions to boost Agony Resistance.
Which takes up another bag.I also have a more survival set for WvW.
That’s 3 bags which are necessary for performance. It’s not random junk.
But do you alternate between Raid, WvW, Fractals and PVE sets so frequently that a two minute trip to the bank to get the right set would be a significant inconvenience?
RIP City of Heroes
I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.This isn’t Dark Souls or The Witcher. This is a problem of your own making because you don’t want to stop at a bank to swap gear.
What if bank tabs are full?
How is having more bank tabs any different?Cause the devs decided that 160 slots plus 14 shared on a character should be enough for anybody and a player needs to learn to manage it.
Yes. And, because their original estimations about the amount of space needed for anyone were final, they introduced shared slots, then increased their number 2 times, and increased the number of bank tabs.
Which gets us the current number, that is definitely final. Just as the previous ones were.
Bag slot, 400 gems for up to 20 inventory slots.
Single shared inventory slot, 700 gems, 5 for the price of 4. The 13 slots cost 7490 gems, that’s over $90 in cash bought gems or over 2000 gold in gold bought gems.
Plus completely different purpose. You’re comparing Apples to Sirloin.
RIP City of Heroes
I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.This isn’t Dark Souls or The Witcher. This is a problem of your own making because you don’t want to stop at a bank to swap gear.
What if bank tabs are full?
How is having more bank tabs any different?Cause the devs decided that 160 slots plus 14 shared on a character should be enough for anybody and a player needs to learn to manage it.
ANet’s game, ANet’s arbitrary limits. Deal.
You can 100 inventory slots with the 5 default slots and you can push it to 160 with the additional three more. There’s your gear space right there. Sorry but you have to choose between loot space and spare gear space, you can’t have both.
Like I said, this isn’t Dark Souls or The Witcher. Inventory management is part of the genre.
RIP City of Heroes
And you still have to WP to somewhere that has an armor repair NPC/node, it doesn’t repair simply by WPing. As they state, the penalty is the time sink to go to a repair location and since there are only a couple on each map, the time to make your way back to the area you were.
Open guild window, go to guild hall, repair, open guild window, leave guild hall. No walking to repair station, no money used, no walking back.
Oh I know. But he implied that WPing itself repairs armor.
RIP City of Heroes
Problem is they have a whip skin as a focus.
RIP City of Heroes
Max Level Boost you should have gotten simply by owning HoT.
Note the upgrade in the Gem Shop upgrades the vanilla HoT to the Deluxe, not the original GW2 or P4F/F2P version to HoT Deluxe. Just want to be clear about that.
This is what’s available in the Gem Shop
Upgrade your Guild Wars 2: Heart of Thorns edition to Digital Deluxe and receive:
- Additional Character Slot
- Heart of Thorns Glider Skin
- Miniature Revenant Rytlock
- Revenant Finisher for PvP and WvW
- Mordremoth’s Bane Guild Hall Decoration
Items will be delivered to you at your next log-in.
RIP City of Heroes
(edited by Behellagh.1468)
I know the search system is terrible on these forums so it’s easy not to even bother looking.
Problem is if you go to that post you see I linked nearly a dozen other threads, some going back a few years.
The issue is it’s a lot of work to do it right. It’s another entire set of icons for all skills, all items, as well as the UI panels, all of which is pixel art. So IMO, soon isn’t coming Soon™.
RIP City of Heroes
I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.This isn’t Dark Souls or The Witcher. This is a problem of your own making because you don’t want to stop at a bank to swap gear.
What if bank tabs are full?
How is having more bank tabs any different?
Cause the devs decided that 160 slots plus 14 shared on a character should be enough for anybody and a player needs to learn to manage it.
RIP City of Heroes
https://forum-en.gw2archive.eu/forum/support/support/UI-on-4K-Resolution-is-terrible
It’s like half a page down.
RIP City of Heroes
I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.
This isn’t Dark Souls or The Witcher. This is a problem of your own making because you don’t want to stop at a bank to swap gear.
RIP City of Heroes
I’m not sure where exactly to post this, so I’ll post it here and hope it gets to where it needs to go.
I guess I was on a break from playing GW2 when they decided to take away the cost of repairing armor. Since they have, I don’t really understand the point of having to repair your armor anyway? I never had a problem having enough coin to repair my armor, just by playing the game naturally…. so what was the point of making armor repairs free?
It just seems like a waste of time at this point, I can go in and get hulk smashed by many bosses many times, only to turn around and instantly have my armor repaired on my next WP trip…. FOR FREE…. I feel like, at least when I had to pay for it, it taught me a lesson, I felt like “welp, better go at this at a different direction…. maybe get a better group, etc etc”
So, can somebody explain to me why even have armor repair anymore?
They took it away as part of their April 2014 Feature pack (welcome back) which included major changes like megaservers, the wardrobe system and world boss timers. The reasoning they stated at the time:
We feel the time penalty to return and repair accomplishes our goal enough to not need a secondary cost that punishes newer and less experienced players the most.
Plus it didn’t amount to much as a gold sink in the grand scheme of things. And you still have to WP to somewhere that has an armor repair NPC/node, it doesn’t repair simply by WPing. As they state, the penalty is the time sink to go to a repair location and since there are only a couple on each map, the time to make your way back to the area you were.
At the end of the day, there still has to be a death penalty to encourage players to play “better”.
RIP City of Heroes
(edited by Behellagh.1468)
My point doesn’t revolve around market destabilization but on gameplay itself. When the rewards from a single activity outshine those from other activities by such a large amount, it causes players to abandon other game types. The fact that ABML is so much more lucrative means that players will forego other parts of the game in order to farm gold at ABML. This is not a healthy mentality for the game and it needs to be brought in line by ANet asap
My point is that it hasn’t hurt the game, despite it being hugely popular for months. You can only multiloot for 20 minutes every couple of hours, unlike Silverwastes (which could be 24/7).
There’s no question it has changed markets and there’s no question it has changed people’s farming and playing habits. But that’s a far cry from establishing a reason for suggesting that anything needs to be done “soon” let alone “ASAP.”
Silverwastes has been around for years. The flood of ectos started mid-June. When did AB multi become the default answer to “how do I earn gold quick?” when asked here? What feature dropped then or paradigm shift in player behavior occurred then?
At the very least AB multi may even sold a few more copies of HoT.
RIP City of Heroes
Unless there’s data that says they can make more money rotating stock in and out the gem shop. They are shooting for consistent cash flow from the shop.
RIP City of Heroes
True, if he was on during LS2 it’s free. And it’s true you can join someone who has it to play, but you don’t get the rewards you need to make Mawdrey/Mawdry II. And if you don’t care about story …
Then there’s any of the permanent passes, like Royal Terrace, Air Ship, etc. for 1000 gems. I find it useful but there are those who don’t.
RIP City of Heroes
I don’t understand how this went form reward and incentive to rep a guild to this whole freedom thing.
A reward or incentive to rep that has NO gain for the guild being repped would not limit the freedom of the player. The 100% rep isn’t the OPs suggestion the OP is asking for some sort of reward or incentive for repping a guild. As it stands now guilds are for the most part glorified chat channels that you can have 4(I think it’s 4) of.
Maybe have it timed like some weekly/monthly thing rep each guild a certain amount of time to earn a monthly reward that month. Yes it is kind of like buying advertisment space, or representation, but as it stands what are the benefits of reping?
The thing is I toggle between guilds several times a week depending on what I’m doing or if I need to dump something in my personal guild bank. Having an incentive that requires a full week of repping to earn “punishes” me even though 90+% of the time I’m on my main guild. Of course “punishing” is a poor choice of words but others use that term when the game requires them to participate in something they normally don’t do, see Gift of Battle in WvW.
RIP City of Heroes
Watchwork Mining Pick – 1000 gems
Copper-fed Salvage-o-matic – 800 gems
After those two it becomes debatable. Things like additional bank tabs at 600 gems each; Living Story Season 2 for 1280 if you don’t have it unlocked; shared inventory slots at 700/1890/2800 for 1/3/5 are useful if you alt a lot; storage expander for 800 gems if you like hording mats.
Then there’s holding on to whatever you have left and wait until something that does interest you shows up at the shop or go on sale, not like gems go bad.
RIP City of Heroes