RIP City of Heroes
RIP City of Heroes
Gee, another suggestion that’ll do more harm to the broader player base because the suggester finds “report and block” too inconvenient to them.
RIP City of Heroes
Only sell to NPCs when you can’t make more on the TP. Don’t be afraid to place sell orders rather than sell immediate. Don’t be afraid to place buy orders rather than buy immediate. Don’t waypoint short distances. It adds up over time.
People ask why do I have so much X currency (mystic coins, laurels, spirit shards, gold, gems) and it’s because I don’t spend them all willy-nilly.
The other side of the equation, the one the OP is looking at is earning and there are numerous ways, already mentioned to do so. One would be T2-T4 raw materials used in making ascended mats. Hard and Seasoned logs, Elder logs not as much as everyone is farming the Elder log farm in Orr. Iron and Platinum ore. Cloth and Leather can really only be farmed on the TP since the prime source is salvaged mid level armors.
RIP City of Heroes
I don’t know what’s more disturbing: the fact that ArenaNet does nothing about insider trading or the fact that they openly mock those who are bothered that stopping insider trading doesn’t seem to be priority (as John Smith has done in this very topic).
He didn’t openly mock it this thread, just the phrase “salami slicing”, expecting it to be some slang the kids use nowadays.
RIP City of Heroes
Two articles on the topic of what is Pay to Win.
http://game-wisdom.com/critical/defining-pay-to-win
http://www.mmogames.com/gamearticles/the-5-tiers-of-pay-to-win/
I fall into the camp that P2W is getting significantly better gear for cash that is not attainable in game.
I don’t count buying in game gold because with RMT sites, anyone can buy in game gold. All that official channels provide is letting the studio/publisher in on a slice of that market. It’s like how it’s better for a government to tax a vice, income, rather than expend the manpower to try and eliminate it, an expense.
RIP City of Heroes
People who say that this does not affect players who don’t invest are wrong. If everyone had the opportunity to invest on an item when a patch launched, there would be more players selling the affected items in the TP. You wouldn’t have only 5 people, who are likely working together, selling the majority of the supply. That means that competition would be relevant, and that the prices would increase by a smaller amount.
To sell the majority of the supply they had to buy it first. And that’s only the supply on the TP. And if the information was first released publicly, with the same lead time, not everyone will be able to take advantage of that information, or even notice it’s posted, and any opportunity will be gone within an hour or two. Certainly more players would get in on it but if you were at work or asleep or out at a movie or dinner, you are just as out of luck as when it was just a leak.
So instead of 5, lets say 5,000 hear about it out of an active player population of 100,000 (yes, yes, numbers … butt) and were in a position to act on it in the hour or two to buy up all the supply.
First, 95% of the active player base unaffected by the leak in the first place since they didn’t/couldn’t take advantage of the information. Second of the 5,000, those who acted sooner than later and had more gold to invest would make more, so it’s not like all 5,000 would split that profit evenly. Third, conversely it also means that those 5 didn’t lose 99.9% of their profit as they obviously had significantly higher sums of gold than most players which to invest. I would SWAG they would have lost only 50-75% of their windfall.
This thread is about players wanting their pound of flesh as most players would have been unaffected even with a public release of any TP related information.
RIP City of Heroes
(edited by Behellagh.1468)
Storage Expander
Bank Tab
I’m easy.
RIP City of Heroes
I don’t disagree, if you read my posts, that information that was available early to some was acted upon by “players”. But constructing a case where CS has enough evidence so they could take away those ill gotten gains is going to take manpower that ANet has better use for. It’s better for them to expend that kind of manpower looking through the mail records looking for the web of accounts associated to RMT, which does real harm.
People would lose out no matter when the information is released simply because not everybody will get it at the same time or be in a position to use it, ie being able to log into the game. Just stocking up or selling an item that the patch affects it’s supply or usefulness isn’t proof as the savior TP player would see the shift in orders and supply and figure someone knows something and hop in. And since it takes a while draining an overstock before the price increases significantly it’s relatively easy to join in.
And as someone else said, it’s a symbiotic relationship between these partners and ANet. Pillorying any of them publicly, assuming ANet had incontrovertible evidence, could blow up in ANet’s face with the backlash from the partner’s followers. So even if they found someone, we won’t ever hear about it and ANet will not cut them loose from the partner program.
You want a head on a spike and you aren’t going to get it. And since you will remained upset with this result, it’s easier for ANet just to notify partners about the NDA and sharing any info learned from patch notes or early access to the build and reiterate about using that to profit.
Which is what I’ve been saying.
RIP City of Heroes
(edited by Behellagh.1468)
Concur D/P Thief for leveling up. Heck of a lot more fun than mesmer but best for picking at the edges of a mob. Although I think they modified it since I leveled so some of the dagger attacks can hit more than one target. But I may be wrong there.
And it’s best to start a new character after such a long absence, it allows you to familiarize yourself to how the various game mechanics now work. There’s been loads of QoL changes that make the game alt friendly. Dyes, skins and minis are now account wide. Unlock them on one character you’ve unlocked it for all. That’s one example.
RIP City of Heroes
I’ve only seen a major issue with Hoelbrak which is buildingless for many seconds. Now Black Citadel always took a few seconds to load completely but it was only things like the giant statues.
RIP City of Heroes
Yes, lasts a second or so. Human sized and shaped. Has a glowing center. Seen them in several locations, most recently just outside of Divinity’s Reach.
I have not done LS3 at all.
Haven’t been in Bloodstone Fen.
Haven’t raided.
RIP City of Heroes
I have a bank tab full of them as well. You aren’t suppose to use them on everything, just exotics.
RIP City of Heroes
Nothing is going to happen. ANet isn’t going to spend the manpower on a witch hunt.
RIP City of Heroes
Players have to learn that buffing other professions to match an OP one isn’t the solution any sane development team with choose, so live with your nerf.
RIP City of Heroes
https://forum-en.gw2archive.eu/forum/support/support/Constant-attempts-to-hack/2844255
https://forum-en.gw2archive.eu/forum/support/support/Hack-Attempt-3/2955387
RIP City of Heroes
I don’t think those maps have anything to do with the API, they are “hand drawn” with the potential locations for gathering nodes. So the ones grayed out are simply aren’t done.
RIP City of Heroes
(edited by Behellagh.1468)
Like I don’t own the game … @Ardenwolfe. I’m not the one who brought up F2P as a negative without elaborating.
RIP City of Heroes
“and other decisions”, see now you are modifying your statement. For players who own the game, NOTHING changed, in terms of game mechanics, in the game when ANet activated P4F.
I think the hate that is attributed to P4F is solely due to ANet’s decision to offer only one SKU for HoT that included the core game rather than also offering a lower price expansion only SKU. Many saw the introduction of P4F a month or so after the pre-purchase price announcement as ANet creating an excuse for a single price for the expansion and that just expanded the salt mine that the lack of a cheaper expansion only created.
I don’t disagree that the content drought caused by the push to get out an expansion, the changes the expansion introduced that was soundly rejected by a non-trivial percentage of the player base that then forced Anet into another content drought as resources were devoted to rejigger the expansion has damaged the health and attitude of the player base.
Those who enjoyed dungeon running and WvW were both disenfranchised by HoT. But now WvW is coming along nicely and some of the lost rewards from dungeons were restored. The only group I see still shortchanged due to HoT in the core game are the small guilds who lost most of their benefits when ANet moved those benefits into HoT with Guild Halls, which aren’t easy or quick to build up enough to restore those benefits lost even with a large active guild.
RIP City of Heroes
Considering how Anet never bother to make this game work on multi core CPUs, upgrade to new DirectX, optimize stuffs, 3 years until HoT for 64 bit client. No, don’t expect Ansel.
The game uses multiple cores, it requires two to even run, it just doesn’t scale to take advantage of all the them to their fullest.
RIP City of Heroes
It’s my understanding he asked about how the game was. Specifically—the Core game—and I never once mentioned Heart of Thorns. And then you made the same recommendation I did. . . .
Hello?
Free-to-play is in reference to the current state of the game. Going from what it was to what it is. Please don’t read more into it than that.
Which is what exactly? The core game going F2P didn’t change the core game in anyway I can think of. What HoT did is a different matter.
RIP City of Heroes
In practice there never ever were fixed servers. Every map instance runs in it’s own virtual machine it’s just originally server was a criteria for spawning an instance. Servers were always a construct in this game for WvW since we don’t have PvP or RP exclusive servers.
RIP City of Heroes
Well just before they pulled desert borderlands, they modified the maps to eliminate the choke points on the map that limited movement through much of the map. Of course it was only there for a week or so before alpine came back.
Now if you followed the WvW polls at all, there were still support for desert, either as part of a rotation or mixing of alpine and desert simultaneously (either 2 alpine/1 desert or 2 desert/1 alpine).
RIP City of Heroes
True, numbers could be down because Overwatch came out.
But the issues players experienced with HoT may have made it easier for them to take time off which then in turn affected cash sale of gems.
- HoT punched the dungeon runner community in the face by gutting rewards.
- HoT punched the WvW community in the face by creating borderland maps that was all choke points.
- HoT punched the solo community in the face with zones that were nearly impossible to transverse solo.
- HoT punched the players who could only play for a very limited time per day in the face with zone events so long and infrequent it was impossible to earn any meaningful reward.
Now most of these are fixed to one degree or another but those players who grew frustrated and walked away may not know that. Maybe the return of the living story will bring back some of these players.
RIP City of Heroes
(edited by Behellagh.1468)
Participating in the CDI or the recent polls is like voting. If you choose not to let your voice be heard, then you really can’t complain about the changes they made because of it.
RIP City of Heroes
how can you not understand that Anet stand to profit hugely from this. it has direct link to our wallets. item A gets leaked for patch… player stocks A while majority is unaware. Patch day hits, item A raises in price 1000×. people flock to gemstore CC in hand and donate money to convert gems to gold, to give to Anet(not only in gem purchase, but tax on sales in BLTC) to afford new price of item A.
Christs sake, its like someone in FEMA buying out a local grocery store cuz he knows a mass epidemic is commin and then raises prices when it hits. then the masses going to FEMA to buy food rations to spend at said grocery store… FEMA makes bank, so does informant, and the rests wallets are a little/lot lighter now uneccessarily.
Grats.
RIP City of Heroes
No because there is no way to convert gold into cash. Gold can be used in lieu of cash to purchase items in the gem shop but that only hurts ANet.
But in the end they can’t really sanction anyone without a smoking gun, like a partner or employee using their account to profit on the TP.
RIP City of Heroes
Agreed, removed the time gate.
Celestial is a dead stat like most stats since HoT came out.
I’d argue that’s the reverse of ideal. At least by the games initial design. You weren’t supposed to have a gear progression or big blocks in gear. But, here we are with some stats being locked behind like 25g per piece and others at a couple gold max. That just seems counter to initial design and feels like it’s become the same standard MMO design of grinding for new gear every so often.
25 times 10 silver is 2.5 gold, not 25.
There was a glut of quartz before HoT was announced and it was going for 50-60c each. Smart market investors figured, as ANet has done in other cases, that a need for quartz was going to be introduced and the 8 million units on the TP was drained to under 200k when HoT launched. And they were right as charged quartz was need for guild halls, some new stat combos and a few of crafted legendary weapons.
RIP City of Heroes
The question I have then is why do you want the game to fail while others still enjoy it?
The same reason you want it to succeed while others don’t enjoy it: selfishness. Or are you going to pretend that your preferences inherently carry more weight than the person to whom you addressed this question?
Or do you think those players are experiencing a case of mass delusion?
I’m sorry, you’re going to have to be more specific if you earnestly want to foster discussion. As is, your ad hominem is too vague to illicit an actual reply.
No because my position isn’t about wanting to deny someone something they enjoy. It’s the attitude of “those people are having fun in the pool but since I don’t I must stop them” that I have an issue with. There are lots of thing I don’t enjoy that others do and I don’t make it my crusade to deny them it. That position isn’t selfishness, it’s sadism.
I’ve been playing since Dec 1st, 2012, and I have not seen this so called change in direction that some are claiming has happen.
Then you haven’t been paying attention. Like, at all. Or worse, you have but you’ve deluded yourself into thinking what’s been very clear, very obvious to everyone for years isn’t actually so. If you had been paying attention, or if you’d been capable of being honest with yourself, these are some of the changes in direction you would have noticed:
– “everyone should have the best statistical gear by the time they hit level 80” -> ascended gear
– “cosmetic skins are the end game” -> more and more weapon and outfit skins added to the cash shop
– “we don’t make grindy games” -> masteries and gates in HOT
– “have fun now, not later” -> masteries and gates in HOT
– “we’re fine if you take breaks from our game” -> limited availability of LS season 1
– “the only criteria for our content is ‘is it fun?’” -> run around a zone in a giant zerg auto-attacking for stacks of bags of loot
– “we want our players to work together in DEs” -> those of you who want Legendaries must compete with players who just want to complete DEs as intendedThere are more examples, of course (many of them), but I suspect this has illustrated the point adequately enough.
I did not come from GW. My choice of GW2 was solely driven by the B2P model as I sank over a thousand in my previous MMO only to be rewarded by it’s sudden closure. I wasn’t ever going down that route ever again and F2P MMOs simply had too many paywalls to get anything but a taste of the game. I had seen none of ANet’s videos only a few very positive review at MMO news sites.
Ascended and Fractals, IMO, are the result of two things ANet realized very early on. First it was too easy and quick for players to get exotics armor and weapons. In a game where the business model relied heavily on the cash shop to fund future development, they needed a way to keep players playing and that eventually was time gated ascended crafting.
And to give an in game reason they introduced Fractals, which required agony resistance that is only found or slotable in ascended gear. Also Fractals was the solution to another problem they found very early on, that dungeons were fundamentally broken to an extent that they couldn’t even be salvaged as instanced 5 man content. Couldn’t simply pull them since they were needed for the personal story so they created an instanced content hub that players could choose difficulty levels with fractals. Ideally ANet would add additional fractals over time but their eyes were too big for the plate.
While cosmetics for some are the end game, I do see how that conflicts with having some in the cash shop. After all GW had that as well.
As we level from 1 to 80 we gain new abilities and access to new areas of the game. I saw masteries the same way since it was just a way to add leveling without calling it leveling. I would have made it a tad less flexable in the HoT zone because with the wrong choice of what to level next could stop your progress in the story or through the maps cold. It was clunky.
The reward system for the metas in HoT was what made it not “have fun now”. While there are pros and cons to have them run on a train schedule, the fact it was pretty much all or nothing to get decent rewards was what made these metas unbearable to do.
Well MMOs live and die on players playing regularly and one way to do that was to have content that they only had a month to do before it vanished, just like holiday or annual events. This is a prime example of ANet experimenting with the MMO model, a true living world where the world changes over time and there is no going back to do that over.
And yes, they screwed up, sometimes royally like DEs or metas that precursor crafters needed failure to continue. Someone dropped the ball big time there by not realizing they are putting players in situations with cross purposes. But they apologized profusely about that and fixed them.
But I don’t see the fundamental nature of the game; that is B2P; super co-op PvE where you shouldn’t fear seeing another player; instant PvP, PvE not needed; and a multi server capture the flag that includes siege weapons. There were missteps, some blindingly stupid ones where the player base simply shook their collective heads in disbelief. But nothing that every dissuaded me from logging in daily and playing for an hour or two.
RIP City of Heroes
Let me guess, you are one of the people who expected GW2 to be just like GW but bigger. Same degree of complexity around traits and professions. Same new expansion every year that was as big as the original game. No cash shop except of things like character slots. And because it’s not you have been rallying against GW2 since launch.
Am I close?
I thought that vanilla GW2 was great and did not play GW1.
What I want is some sort of response from the community in regards to what Anet did.While I no longer play this game, it would be soul crushing to know that completely changing your direction mid an MMO, not delivering on the promises and abandoning parts of the game would be met with a revenue increase.
For the sake of all of you guys playing, I do not want the game to die, even though it no longer will have me as a customer, however I want Anet to realize that going back on their promises is wrong and that they should choose a stable direction for a game that is now all over the place (no matter it is casual or hardcore).
I think that that is what a lot of ex players are seeking here with venting their frustrations out. They want the company to learn and be better at maintaining the game and delivering more content. They do not like the fact that Anet’s response to a fall in revenue is to release the next expansion faster, because that might mean that they will put even less work into it.
This isn’t Wildstar. I don’t think that we’re here to go “oh yes, the game is dying, die faster Guild Wars 2!”, but rather to show that we’re angry and upset with the current mismanagement.
I’ve been playing since Dec 1st, 2012, and I have not seen this so called change in direction that some are claiming has happen.
Well, that’s not true, HoT was a departure from what I thought made Central Tyria great but the last couple of patches has redeemed a fair part of it. But at the core this game is still super casual for PvE players, so much so that playing any other MMO has me wishing those were more like GW2.
I see a studio that plays with the MMO formula in interesting ways, sometimes good, sometimes not so good, trying to find a place where their vision about the game aligns with that of the player while still paying the bills with a B2P business model.
Were their missteps, heck yes. Did it take “too long” to correct some of those, sure. But I don’t think the game is no longer what I bought in December 2012. I still think it’s fundamentally the same game.
RIP City of Heroes
Back in the day, you could get Mist Walker as a PvP skin and since in PvP you’re 80 … I don’t know.
It’s 80 from the WvW vendor.
RIP City of Heroes
(edited by Behellagh.1468)
I don’t want less time between paying $50. I want the same amount of content for $50 in every package that costs that. HoT did not provide the same quantity for $50 that Core did.
Do you want GW2 to survive for a few more years at least?
Not in the current form no.
That’s fair enough. Do you still play the game that in your opinion is not worth continuing?
I play WvW only and that is only because of my guild.
The question I have then is why do you want the game to fail while others still enjoy it? Or do you think those players are experiencing a case of mass delusion?
I want anet to learn some lessons and do GW3.
Let me guess, you are one of the people who expected GW2 to be just like GW but bigger. Same degree of complexity around traits and professions. Same new expansion every year that was as big as the original game. No cash shop except of things like character slots. And because it’s not you have been rallying against GW2 since launch.
Am I close?
RIP City of Heroes
I don’t want less time between paying $50. I want the same amount of content for $50 in every package that costs that. HoT did not provide the same quantity for $50 that Core did.
Do you want GW2 to survive for a few more years at least?
Not in the current form no.
That’s fair enough. Do you still play the game that in your opinion is not worth continuing?
I play WvW only and that is only because of my guild.
The question I have then is why do you want the game to fail while others still enjoy it? Or do you think those players are experiencing a case of mass delusion?
RIP City of Heroes
Agreed, removed the time gate.
Celestial is a dead stat like most stats since HoT came out.
Except charged quartz is used in some HoT stats as well. As well as some crafted precursors. Charged quartz is the non-ascended ascended mat the devs fall back on when they want to add a time-gate without creating a whole new time-gated material.
RIP City of Heroes
Gem cards are also available on Amazon and Target stores (at least around me).
RIP City of Heroes
The biggest unexpected hitch that I saw when crafting ascended armor, was the acquisition of enough bloodstone dust, empyreal fragments and dragonite ore to craft the vision crystals (normal and lesser) you will need since you can’t simply buy it. You need 1500 of each for a full armor set and while I didn’t have a problem with bloodstone dust even before LS 3, I didn’t collect the other two anywhere near as fast. That’s probably because of what events I participate in regularly but I had around 11,000 bloodstone dust but under 4000 of either of the other two. I nearly hosted myself by feeding Princess before I realized how much I needed dragonite ore.
The primary ascended mats you need can be bought (expensive) or crafted (time-gated but slightly less expensive). Ascended recipes cost gold and laurels and Augur’s stones that are needed to craft vision crystals cost spirit shards.
RIP City of Heroes
(edited by Behellagh.1468)
My two cents.
..shortened for brevity…
I think the best solution to all this would be for Anet to simply be open with the player base about what they intend to change. Send out the info when it hits any sort of distribution outside of Anet. Let the investors fight over it at that point. As it stands currently, people are profiting thousands of gold off information that they shouldn’t have. They have an unfair advantage in that they are free and clear to invest and such with little to no competition with others on the TP (as opposed to patch day when thousands of people will jump on opportunities).
Partners are evangelists for the game. It helps them to promote the updates to their followers if they are informed about the changes and even play them ahead of time. That is not ever going to change.
Trying to “hide” the economy changes from an early access client is just asking for an OOPS when the actual patch gets dropped. Simply looking over the existing patch notes show that not everything they intend to be in a patch gets there on the first attempt.
RIP City of Heroes
1) I think HoT is worth it now, more if you can get it on sale. Amazon for instance is selling the box edition of the game $10 off, so $40.
As @Linken points out, simply login to the game to “bank” LS3 Ep1 to your account so it costs nothing if you ever buy HoT.
As for getting HoT for free, that’s what ANet said about expansions, that the core game and all previous expansions will be included for free. But we don’t know when the next expansion is coming. All that they’ve indicated is it would be quicker than the 3 years the first one took.
2) Cash shop is all cosmetic, convenience and account upgrades (character slots and such).
3) PvE uses Megaservers to keep zones populated. WvW has teamed up a number of servers. You can see which servers are still on their own and who is teamed up with who here. – http://mos.millenium.org/na
4) Goals … crafting ascended armor and weapons for your main. Go after various collections/achievements, do fractals, explore for map completion, tryout a new profession. Lots of things you can do without having HoT.
But if you want to go someplace totally new. Have access to the “elite” professions and the new heavy class. Learn to glide. Possibly even looking into raids. Then HoT may be something you would be interested in.
RIP City of Heroes
When you see threads where players lament about how easy world bosses are, about only needing to auto attack, how face roll the content is, how event scaling is only about making bosses bigger bags of HPs, how some wish for more content like the marionette battle, it’s easy too see why the devs thought more mechanic oriented encounters, more intelligent critter AI. The issue is they went from 1st gear to 6th in one shift.
This isn’t the first MMO where I’ve seen devs swing the difficulty pendulum all the way to the other side in their first box expansion. There is a thin line between challenging and frustrating. And if you are too close to the game, playing it constantly while developing it, you may not be able to see it.
RIP City of Heroes
My two cents.
There are too many “coincidences” when you look at tracking sites where the supply is drained or an enormous number of buy orders appear for an item only to have something significant happen to that item in the patch that drop a few days later to not be the result of an information leak. And I don’t think anybody is saying it’s okay to break NDA by using that knowledge to profit.
But as others pointed out, the example Slamfunction is using is problematic, because in that example with the apples, the issue is temporal in nature, it’s 20/20 hindsight. No matter when the information is dropped, someone will cry “but if only I knew”.
Also if there was a 100% effective lock down on information about a change what would shake up the TP, it’s still those who can react the fastest who will make the most profit. There will always be players at work, in class, sleeping when a patch and it’s notes drop and by the time they are aware of the change it will be too late to make any significant profit. So the real issue isn’t either of these cases; it’s solely about wanting ANet to root out the leakers and punish them.
That isn’t as easy or clear cut as you would think. Primarily because if it was an ANet Partner, that partner would have to be monumentally stupid to use any account that could easily be tracked back to them or publicly talk about taking advantage of that information ahead of time.
ANet could identify the accounts that drained the TP supply or started buying up vast quantities of new supply. But some of those players may only be following their nose, that the tools they use notified them about the rapid supply drain or onslaught of bids or rapid changes in prices and they quickly joined in. A “The Dukes are trying to corner the market on frozen concentrated orange juice, they must know something” moment (Re: Trading Places).
But lets say Anet got a list of accounts that participated in the preemptive trading. If none of them are partners what is ANet going to do, bring them down to the virtual station and virtual waterboard them to find out the name of the leaker? Beyond checking friends lists and guildies there is very little ANet could do. And in the end it would all be circumstantial as players may be friends or guildmates with several partners. I know I am.
Short of a smoking gun, all ANet can do is send out a strongly worded e-mail to partners after each occurrence of such shenanigans reminding them about the NDA and possible sanctions.
RIP City of Heroes
(edited by Behellagh.1468)
The biggest problem, OP, is that changing either the time gate or the tradeability has economic implications. Re-balancing the sources and sinks and updating the item flags takes attention from other aspects of the game.
I’m against gating in principle — I don’t like the devs making decisions for me about where to go or what to craft. However, once those gates are in place, it’s not ‘cheap’ to remove them.
The question isn’t: is it bad that celestial stats are affected by both gating and binding? (Yes, of course it’s frustrating.) The question is: how important is it to change? How often does anyone craft it? How many people use it? How much better will their experience be if ANet changes things? And then compare that to how much effort it takes to do it well.
tl;dr I’d love it if ANet had never gated or bound the mats involved; I’d welcome the change if they made it. I just don’t think it’s worth it to us for ANet to worry about it.
But charged quartz is also needed it a few of the crafted precursors in making an item for the collection, also Mawdrey and ascended back piece. Also charge quartz is needed is three of the eight new quad insignia/inscriptions, not just celestial. I think the issue is players want to craft a full set and are annoyed by the unexpected time gate.
RIP City of Heroes
People trading on inside information are taking money from other speculators (primarily) and from market makers (secondary). Instead of buying and selling at 1c, they put in offers at 2c to vacuum up a lot of apples – from speculators that had been holding a bunch at 1c waiting for an opportunity to double their money, or from market makers offering spread trades. The ‘sell as you go’ guy is actually a little bit better off as a direct effect, since he’ll get 2c for his apples instead of the 1c he would have gotten by just selling regardless of price.
While i completely agree with the main points of your post, I just wanted to point out that you cant sell anything for 1c on the tp, the minimum is 2c.
Why?
Because the minimum listing fee (5%) is 1c and the minimum sales tax (10%) is also 1c.So if you are selling something for 2c on the tp, all you do is give your apple away for free, as you pay 1c (50%) listing fee and only get 1c in your pickup tab after 1c (50%) sales tax gets deducted.
You are being pedantic Wanze. Fine, change copper to silver or add a 0 to the end. You know what the point was.
RIP City of Heroes
Zero, zip, nada. 5000+ hours.
RIP City of Heroes
Because it is mostly used in crafting exotic/ascended but entirely optional items. The very top tier items should not be attainable without effort which means time. It’s also used indirectly as a time gate for Guild Halls as they shouldn’t be able to be built overnight simply with vast piles of gold.
From an economy standpoint, right now with the time gate, the supply of raw quartz crystals on the market have been falling and thus prices have been going up. If removed, it would skyrocket the price of quartz as supply on the TP dwindles.
So why not add more quartz nodes? For story reasons, quartz was a Zephyrite sourced material which is why it’s scattered in Dry Top due to the crash or in home instances when players bought a Gift of Quartz during the two previous visits by the Zephyrites. Adding more nodes in the world to compensate for increased demand of a gate-less charged quartz doesn’t make sense in the story narrative.
RIP City of Heroes
(edited by Behellagh.1468)
Again, this looks like an issue with CoherentUI_Host.
Edit (Eliot Lee’s post)
RIP City of Heroes
(edited by Behellagh.1468)
FYI, if you see players gliding above you, that’s because they have the expansion.
You should check out the wiki on the following subjects. The trait and skill system was reworked a number of times. Dailies too were significantly altered as were skill points. Monthlies were done away with and now we have a Login Reward. Skill Points have split into Hero Points and Spirit Shards.
https://wiki.guildwars2.com/wiki/Specialization
https://wiki.guildwars2.com/wiki/Daily
https://wiki.guildwars2.com/wiki/Login_rewards
https://wiki.guildwars2.com/wiki/Hero_point
https://wiki.guildwars2.com/wiki/Spirit_Shard
RIP City of Heroes
Freesync only worked with Freesync monitors I thought and I thought they were all 144Hz.
RIP City of Heroes
Did you select the empty slot before applying? Also you have to do it in the hero panel.
Likely Just stating the obvious but those are two hitches I bumped into but should have known better.
RIP City of Heroes
Since all messages pass through ANet’s chat server, doesn’t make whispers harder to track than say.
And again, they don’t use F2P accounts even to advertise and they never will because of the restrictions. Much easier to buy new accounts with stolen credit card info or player’s legit accounts that got compromised to do their work. Any “you must be this tall to ride” restrictions isn’t going to slow them down one bit.
That’s one reason ANet now go after their customers by following the gold which means not showing how ANet is detecting them to early because it will be worked around as soon as the RMT shops realize it but instead ban hammer the RMT accounts en masse and take gold and items purchased by players through those accounts away.
RIP City of Heroes
Of course RMT can hurt a game’s economy. That’s why there’s the gem to gold section of the exchange, to provide a legit way to purchase gold with cash. That’s why there is a gold seller category on the report function. That’s why the P4F version of the core game has the various chat and trade restrictions.
Eliminating whispers will just mean they will spam /map or /say. Remember it’s not the F2P accounts that are doing this but fully paid ones. So what then? Restrict /map and /say? If you put a level or play time then these accounts will first be leveled, used to farm gold and then end their live as a short lived billboard. Anyway you can think of to try to prevent RMT spam by preemptively restricting accounts will be worked around by RMT quickly and all you will be hurting are legitimate players.
RIP City of Heroes
Well. Let’s see Guild Wars 2 went free to play, I’m not sure that has helped overall revenue when you give away your product for free. The base game is very dated compared to other free to play games out there.
Black lion keys need to be overhauled and updated, I’m simply not excited when I obtain one. This is due to the average drop being trash, even with 3 drops I’m always starting at a useless booster (yes they are mostly useless to me, outside of WvW reward tracks), a tome of knowledge (10 min of game play, or 30 sec crafting) and unidentified dye (< 1g on the tp). Basically an Azurite orb for mawdrey is more valuable to me, then something you sell for real world money.
Black lion services are out of whack too…. Why on earth would I pay 800 gems to change the name of my character, when I can simply pay 800 gems to make a new one. Even then, nothing on any toon that is soulbound, is even worth that much even if I deleted it. I’m perplexed to how this stays so expensive.
Armor and outfits are absolutely kittened, I understand it takes time to make a quality armor set. However a good chunk of what you sell in the store are incompatible with each other. Scarfs, Glasses, and Hats should have some sort of priority in outfits. I don’t understand why its “Okay” that I can’t mix and match two separate gem store purchases together.
You want my money Arena Net, Give me a reason to hand it over.
Core game went F2P because HoT was going to be the new SKU for the game and the core game comes with HoT. Plus after 3 years and numerous permanent discounts and sales, it’s likely their key sales weren’t a major part of their income. Remember the HoT pre-sales became the only way to buy access to the core game months before the core game went F2P. Only a few retailers who had boxes in stock were still selling the core game.
Again, the purpose of BL Chests are to expose players to minor items on the gem store. I’ll say it again, it’s a sampler that include a chance to “win big”. You are suppose to be buying it for the “junk” they contain, not expecting a big prize every 5 keys. And since you are always guaranteed a booster from a chest, you shouldn’t be shocked you get boosters.
Have you bothered to look up the name change cost on other MMO’s with cash shops? Cash shops that you can only access with cash? The prices are pretty much in line with the industry. And in GW1 it was $15 for a name change while here it’s $10 or some amount of in game earned gold.
Well I think character auras should have their own slot(s) rather than take an armor slot with some meh piece of armor. But it makes sense that scarves are shoulder pieces and in a design where there is only a head slot, that you can have either glasses or a hat (without hair). And I find it odd that on one hand you acknowledge that armor is more complicated than outfits but on the other still want to mix them. It’s because you can mix them that armors are more complicated, as well as the total number of variations across profession and race.
RIP City of Heroes
(edited by Behellagh.1468)