RIP City of Heroes
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Even then marsamo, I’ve seen store bought systems with under 250 watt PSUs.
@gemmx – Is this a mid size tower (wide) or a compact (narrow) system? The two on the left are compact cases, the one on the right is of a standard mid tower design. It’s important because it dictates the physical height of the video card.
Also make and model would be nice.
(edited by Behellagh.1468)
Agree, store bought low end systems have sub par power supplies that barely provide the power the reset of the hardware requires. That said pretty much any video card you can buy will be heads and tails above the 1st gen Intel HD graphics.
And while the CPU isn’t the greatest, it isn’t terrible either. The graphics is certainly holding you back here.
It’s per account.
Here’s a little thing most people don’t know or they do know they freely ignore and that’s the use tax in states. Essentially it says if you buy something out of state, you still have to pay your own state’s sales tax (well the difference in taxes between where you bought it and your state’s). And that’s what many state’s use to pressure payment processors, even Internet companies with no physical presence in state, to pay taxes on the goods they sell. The argument is it actually benefits the resident because they no longer have to track and declare that item for use tax.
“Look, we’re helping” – words you hate to hear out of an elected official.
How do I get my Weaponsmith skill to Level 500?
Well you go to a Weaponsmith station, you can find one in any of the 6 major cities plus a few other places, talk the master and take it as one of your crafting skills.
Well you need to have Weaponsmith at Level 500, as the recipe in the link you posted indicates. The recipe tells you what components you need. Click on those to see what components they need, etc. Some you may be able to buy but a lot of mats required need to be gathered in game or from salvaging exotic gear, in the case of dark matter.
These are all the base ingredients. The ones without prices are ones you need to gather yourself. And those prices listed are per.
(edited by Behellagh.1468)
For a lot of it I would say yes. However the game’s performance does plummet around large groups of other players, especially if they are unleashing their skills at each other (WvW) or at a boss in a group event.
Of course I’m assuming you are running at 1920×1080 resolution at the game’s high preset. There are some settings you can push even further from there like supersampling over normal.
(edited by Behellagh.1468)
Simple, I would stop playing. It’s the lack of a monthly fee combined with the lack of pay walls that are why I play here than some F2P annoyance.
That’s a backpack.
http://wiki.guildwars2.com/wiki/Replica_Job-o-Tron_Backpack_
My opinion is these sales are two fold.
One, GW2 is nearly a 3 year old MMO that requires you to buy in to play and they are looking for a 2nd wave of players who didn’t buy it at $50 when it was on the shelves in 2012. At $10 it’s at Steam impulse buy prices. School is nearly done, get them hooked before the summer Steam sale.
Two, they are priming the pump to sell HoT. Can’t sell an expansion if players don’t already own the base game.
Not necessarily. It just means they were going to look into it.
If anything, good programmers are forward thinkers. That’s what puts them further apart from the mediocre coders. I’m fairly certain there is some form of an abstraction.
Not if the programmers are under time pressure so they could be placed on something else on the schedule. Not if the code was finished before Windows 7 came out.
Every layer of abstraction reduces performance. That’s why from a performance point of view it’s better adding an entirely new renderer, invoked at game startup, for each API supported.
I would recommend to back up the game folder when it’s done. As a fellow 3Mbps person I know I wouldn’t want to redownload the whole game again. 32GB flash drive formatted for NTFS will do it.
The completion % is based on number of files, not overall file size. Some files are quite tiny while others are quite large.
You’ll get one after reset. If you don’t get one after 5PDT, then it’s likely a bug.
0 UTC if you aren’t in the US and are familiar with Pacific Daylight Time.
Hmm, lets check that annoying RMT site we keep getting ads for. 1000g on sale for $120, down from $129. That $120 buys 9600 gems which is about 936g where $129 would be 10320 gems or about 1000g. Ignoring the new delivery problems, the big annoying RMT isn’t really offering much of a deal nowadays.
So why the frowns RMT users. ANet provides a similar safe service, with ease picking up your cash bought gold, while being only 6% less than the RMT with the possible shaddy gold supply. So …
Have gems crashed overnight? I was curious so I just had a look… Gem exchange currently has 2000 gems turning into ~333g. That means you’d need only a meagre 6000 gems for ~1000g. I’m in the EU so I can’t compare to actual ANet $ price tags, but with 4k gems at €50 and 8k gems at €100 that works out at €75 for ~1000g right now. (At current exchange rates that’s around $80-85.)
I may be missing something, but doesn’t this actually make ANet the cheaper option? Sounds like illegal gold buyers are getting a really bad deal!
Right now big RMT is 1000 gold for $110. 8800 gems ($110) is 970 gold.
No. My figures came directly off the in-game gem>gold exchange and when I checked yesterday, 2000 gems were worth ~333g. (Today it’s ~341g.) That means you’d only need 6000 gems, not 8800, to get ~1000g from the TP directly.
Colour me confused, but are there multiple exchanges?
In any case, illegal gold buyers… looks like you can get a better deal directly through ANet and you won’t be risking your account doing it. Go donate some money for HoT development!
I’m at the Gem Exchange right now. 999 gold is 8058 gems … 8040 gems … 8023 gems … 8012 gems … etc, it’s always changing. It looks to me you are looking at the Gold to Gem exchange rate and not the Gem to Gold which is 28-29% less. 2000 gems cost around 345g at the moment.
Nope, I was looking at Gem to Gold, just like you. I know it fluctuates, but not generally by more than a few gold, day to day, when there are no special offers or such to increase demand for gems. Which is why I wondered how it could be possible that I see 2000 gems can be traded for X gold, and you see the same 2000 gems can be traded to get Y gold, with a difference too significant to be explained away by normal fluctuations.
Sorry to disagree but you couldn’t be.
Below is a screen shot the exchange I took moments ago. It shows 999 gold costing 8865 gems while 8865 gems cost 1402.5 gold and change. Normalize that to your 2000 gem number and you get 316.4g. Normalizing to 1000 gold and you get 6321 gems. But the buying gold with gems side of the exchange clearly shows it costing 8865 and not 6321 gems.
Ergo you were using the wrong side of the exchange. It’s not terribly clear since they revamped it but the left side is for buying gold where you list the amount of gold you want and it lists the cost in gems while the right side you list the amount of gems you want and it liest the cost in gold.
The old exchange you list want you wanted to spend and it told you want you would receive. Now it’s bass ackwards.
(edited by Behellagh.1468)
Transmutation, dyes and make-over kits are all part of the “customize your character so they are unique” end game meta. It’s not surprising that all these things can cost gems to acquire. And while there are gem store armors and unique dyes, the game does come with a heck of a lot you could get in game or at least via the TP (not talking gem shop resellers).
On top of this dyes in game are RNG based. You can’t cook up a specific dye. And in the day when dyes were character bound and UniDyes dropped from harvesting carrots like no tomorrow, the purer more vibrant colors were still expensive. RNG naturally leads to the TP as a secondary (or the primary) source for dyes.
Problem is that after nearly three years and an account wide unlock of dyes, what was once unique is now seen more often. And that’s where Gem Shop Themed dyes come in. Boom! Uniqueness is back in spades, if you can afford it.
Add to that the inevitable problem with global unlocks and RNG. That the closer you are to completion, the greater the chance in rolling a dye that’s useless to you. Multiply dye cabinet completeness across the player base you end up with a massive pile of cheap dyes flooding the TP while players drive up the price on the less common ones. Voila, an increasing price gap between common and rarer dyes, again not talking about Gem Shop Themed ones.
If it’s an “annoyance” then it’s at least a negative impact to the player it’s annoying. Don’t want to it to be annoying, then don’t put yourself in situations where you die frequently via critters or other players.
(edited by Behellagh.1468)
I mean, back in the days when it costed to repair the armor I could see the purpose of it being a gold sink to hold currency inflation. But now that is free of charge, I just fail to see the point of it.
Its just an annoyance players have to deal from time to time. Like, every few days, after dying a few times, you gotta remember to stop by the repair and fix your armor.
So why not just remove it? Or am I missing something?
So death has a penalty, the inconvenience of getting your armor repaired. Otherwise you can die 50 times in on dungeon or boss train and never need to learn to get better.
Armor breaking and needing to fix it is a time out until you learn to play better.
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Here are armor resources you can use in the future.
http://wiki.guildwars2.com/wiki/Armor
http://argos-soft.net/GW2/ArmorGallery/
(edited by Behellagh.1468)
Thanks everyone, is there a known chance (like %) for the sprocket occurring?
Wiki says 20%. Warning however, you may develop a overwhelming desire to get every last ore node that pops up on your mini-map.
Hmm, lets check that annoying RMT site we keep getting ads for. 1000g on sale for $120, down from $129. That $120 buys 9600 gems which is about 936g where $129 would be 10320 gems or about 1000g. Ignoring the new delivery problems, the big annoying RMT isn’t really offering much of a deal nowadays.
So why the frowns RMT users. ANet provides a similar safe service, with ease picking up your cash bought gold, while being only 6% less than the RMT with the possible shaddy gold supply. So …
Have gems crashed overnight? I was curious so I just had a look… Gem exchange currently has 2000 gems turning into ~333g. That means you’d need only a meagre 6000 gems for ~1000g. I’m in the EU so I can’t compare to actual ANet $ price tags, but with 4k gems at €50 and 8k gems at €100 that works out at €75 for ~1000g right now. (At current exchange rates that’s around $80-85.)
I may be missing something, but doesn’t this actually make ANet the cheaper option? Sounds like illegal gold buyers are getting a really bad deal!
Right now big RMT is 1000 gold for $110. 8800 gems ($110) is 970 gold.
No. My figures came directly off the in-game gem>gold exchange and when I checked yesterday, 2000 gems were worth ~333g. (Today it’s ~341g.) That means you’d only need 6000 gems, not 8800, to get ~1000g from the TP directly.
Colour me confused, but are there multiple exchanges?
In any case, illegal gold buyers… looks like you can get a better deal directly through ANet and you won’t be risking your account doing it. Go donate some money for HoT development!
I’m at the Gem Exchange right now. 999 gold is 8058 gems … 8040 gems … 8023 gems … 8012 gems … etc, it’s always changing. It looks to me you are looking at the Gold to Gem exchange rate and not the Gem to Gold which is 28-29% less. 2000 gems cost around 345g at the moment.
(edited by Behellagh.1468)
BTW, GW2Spidy Exchange Rates are off, by a lot and have been off since early August 2014. A simple check at the in game Gem Exchange will show this. The Gold->Gem rate is too high and the Gem->Gold rate is too low.
Sorry but i’m not a native english speaking person, and i really don’t understand
what “off” means in this relation (can’t mean offline, right ?) .The graphs on Spidey looks like the graphs on GW2TP to me, so it seems they both
are working.
Off meaning inaccurate. All values are within a couple of minutes of 20:37 UTC. Remember the rates are shifting all the time.
Gold to Gem rate per 100 gems.
GW2TP – 17.12g
GW2Spidy – 18.64g
The API – 17.69g
In Game Exchange – 17.50g (when converting 100 gems)
Gem to Gold rate per 100 gems.
GW2Spidy – 11.26g
The API – 12.60g
In Game Exchange – 12.50g (when converting 18g)
So the question is who do you use, who is more accurate when looking up rates.
For gold to gems – % difference from in game Gem Exchange
GW2TP – 97.8%
GW2Spidy – 106.5%
API – 101.1%
For gems to gold
GW2Spidy – 90.1%
API – 100.8%
Also the ratio between the two rates (Gem to Gold/Gold to Gem) on GW2Spidy has grown.
In July 2014 it was 72.24%. Pretty much the same gap since GW2Spidy started tracking. By Sept 2014 it expanded to 66.53%. Now it’s 60.4%. You can see that the actual exchange data it’s roughly 71.4% and the API is 71.2%.
That’s why I say the data from GW2Spidy for gems is inaccurate. It lists converson to gems at a higher rate, conversion to gold at a lower rate. While GW2TP only updates every 30 minutes, it is much closer to the Gold to Gem rate than GW2Spidy is.
If you are talking about the Gem Shop Gathering Tools first unless you are going by theme, there is not connection to crafting. And if you are picking one for the first time I would pick the Watchwork Pick simply due to it’s additional income generation.
BTW, GW2Spidy Exchange Rates are off, by a lot and have been off since early August 2014. A simple check at the in game Gem Exchange will show this. The Gold->Gem rate is too high and the Gem->Gold rate is too low.
ANet doesn’t decide which stores sell their Gem Cards. For instance the Targets, Best Buys and Walmarts up here in New England, at least the 6 stores I routinely visit, still carry Gem Cards. All the $25 card and some the $15 card.
As for taxes I don’t know about your state but in mine gift cards from physical stores, which Gem Cards are considered to be, aren’t taxed while purchases over the Internet are. And purchases directly from ANet are taxed according to the laws in your state. Tax money that ANet is responsible to pay to the state. Well it’s the company that ANet hired to process payments and they handle who gets taxed by how much etc.
So you are seeing GW2.EXE at 80-90% in the Processes tab in the Task Manager (Win 7, I know it’s changed in Win and not just your overall CPU usage in the performance tab?
When was this? Initial loading, standing around in a city or wilderness? In a WvW zerg or World Boss battle with loads of other players about?
And an SSD wouldn’t affect CPU usage.
Hmm, lets check that annoying RMT site we keep getting ads for. 1000g on sale for $120, down from $129. That $120 buys 9600 gems which is about 936g where $129 would be 10320 gems or about 1000g. Ignoring the new delivery problems, the big annoying RMT isn’t really offering much of a deal nowadays.
So why the frowns RMT users. ANet provides a similar safe service, with ease picking up your cash bought gold, while being only 6% less than the RMT with the possible shaddy gold supply. So …
Have gems crashed overnight? I was curious so I just had a look… Gem exchange currently has 2000 gems turning into ~333g. That means you’d need only a meagre 6000 gems for ~1000g. I’m in the EU so I can’t compare to actual ANet $ price tags, but with 4k gems at €50 and 8k gems at €100 that works out at €75 for ~1000g right now. (At current exchange rates that’s around $80-85.)
I may be missing something, but doesn’t this actually make ANet the cheaper option? Sounds like illegal gold buyers are getting a really bad deal!
Right now big RMT is 1000 gold for $110. 8800 gems ($110) is 970 gold.
But like OpenGL, Vulkan will be fighting against the Microsoft’s Dx API on the Windows platform and lose. I can see it as a crossplatform API for Linux, Mac and maybe even some future consoles and mobile devices. But back before Dx9 when OpenGL was the superior API, and backed by id, John Carmack and other game development big wigs, OpenGL simply couldn’t prevail over DirectX. And once DirectX caught up feature wise and with a saner API like OpenGL, that killed killed it off right there for Windows.
Well that and Microsoft slapping a kitten poor OpenGL 1.1 emulator on Vista.
I second the above suggestion to add a questionnaire into the money transfer.
Would give you some good data mining as well as put people off illegal money transfers.The “gold buyers aren’t bad people” analogy doesn’t work for me. Let them play by the same rules as the rest of us, don’t make excuses for them. They KNOW they are buying botted or stolen gold / gear. Ban them the same as gold sellers.
Buying gold from RMT sites because you get a bit more gold for your dollar is the same rational as trading outside of the TP to avoid the taxes and fees. The notion that ANet is screwing the player over from their rightful gold so they try to work around the systems in place that prevent scamming.
Not to my knowledge. I believe they use the Havok physics engine.
And Hail to the King, Baby!
Hmm, lets check that annoying RMT site we keep getting ads for. 1000g on sale for $120, down from $129. That $120 buys 9600 gems which is about 936g where $129 would be 10320 gems or about 1000g. Ignoring the new delivery problems, the big annoying RMT isn’t really offering much of a deal nowadays.
So why the frowns RMT users. ANet provides a similar safe service, with ease picking up your cash bought gold, while being only 6% less than the RMT with the possible shaddy gold supply. So …
I’m assuming along with the exchange restriction they have established better means and tools to follow gold.
At least the automated reply is an acknowledgement that they got it and the ticket is in the system and that your e-mail isn’t spam filing any attempts from them for clarification.
maddoctor You are wrong as AMD Mantle – Works On Nvidia GPU’s
http://wccftech.com/amd-mantle-api-require-gcn-work-nvidia-graphic-cards/
Thank you for proving you don’t know what you are talking about.
None of this is showing an nVidia PC GPU running “Mantle”. These articles are from the time AMD was showing that a close to the metal graphics driver, similar to what’s found in consoles, could be implemented for Windows and that there is nothing hardware related to AMD GPUs that would preclude nVidia from supporting it. Of course nVidia won’t.
And then Microsoft drops Dx12 on everyone which makes Mantle dead because the era of supporting hardware vendor APIs died with 3DFX Glide.
Oh rerally? Its you that has no clue to what you are talking about
Fact: AMD Mantle API does not require GCN – Will work with Nvidia Graphic Cards
AMD is Nvidia GPU competitor so I wouldn’t excpet to Nvidia to have interest in Mantal, however it doesn’t mean that Mantal won’t work on Nvidia GPU’s which it does in fact. So nice try!
Lets stop derailing the thread before its locked.
I didn’t say anywhere that Mantle required GCN. It’s just currently AMD only supports Mantle on GCN architecture.
I said the questioned answered at AMD’s presentation was there isn’t anything hardware specific about AMD GPUs that would preclude another company such as nVidia or Intel to write a Mantle driver.
Now that AMD presentation was in Nov 2013 during APU13. Mantle showed it could be done and what the results were like so Microsoft appropriated the idea, as Microsoft is apt to do, in a creation of a “standard” and March 2014 they announce Dx12. It’s Mantle-ish without the politics of one hardware vendor originating/controlling the API.
Here’s the presentation. Edit: Skipped to the part about other hardware support.
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Surprised nobody is screaming NARC for those that report.
I’m talking about anybody, not just Gold Sellers.
The problem is if you get a lot of gold being mailed to you, the mail cap plus this 500g limit is going to back fill your mail because you can’t selectively skip a big transfer to empty a lot of little ones.
We aren’t saying it’s all that common. Just occasionally.
The debate here is between those who believe it’s okay to offend because they never are and if you are too bad Vs the follow the rules you agreed to crowd.
Not necessarily.
Of course an actual attack on another (or group) is inappropriate and should be handled appropriately. The issue, for some of us at least, is what constitutes offensive when it comes to a word or phrase. Choosing to take offense at a collection of letters on screen (when they are not directed as an attack against anyone) is not a measure of whether or not the individual typing them is being offensive. If it were then anything that anyone could ever possibly say could be “offensive.”
And ANet in the end is the arbiter of that. All they ask is if you see something, report it and then ANet can make the final determination. If ANet thinks it’s offensive, it’s offensive.
For instance many don’t realize that the word Gyp/Gip is a slur. The group that it’s a slur to is tiny in comparison but a slur is a slur and all slurs should be treated the same. What’s not open to debate is if it’s a slur or not or if you shouldn’t mind if you do find it objectionable because of the “sticks and stones” defense.
And all of this goes back to the effort to make public chat, civil, as civil is defined by ANet.
@ Everyone attacking 1/3rd of my comment.
I see the purpose of my reply went completely over your heads so let me explain. Regardless of what you think, speech is a right. In terms of “you must respect the rights of others” speech, being a right, should be respected according to that rule. And people will use this right regardless of how loud anyone screams at anet to change it.
Telling anet to outright ban people for saying nothing of context or target fails to show respect of that person’s right.
Now… I still have 2.5 bits that nobody has challenged yet. Feel free to debate with me about that too.
And it’s ANet’s right to limit speech in their game. The laid out the kind of speech that they deem unacceptable and request players who believe they’ve seen occurrences of this to report it so ANet can determine if the speech in question does go against their rules.
Just like if you start making other patrons in a restaurant upset with your “free speech” the restaurant can legally toss you out. And they don’t even need you to agree to a set of published rules. This game, like the restaurant is private property.
They can still send you 3000 gold. It’s just you can only withdraw 500g a week in total from mail or a guild bank. Any leftover in the mail stays there until it’s all depleted.
We aren’t saying it’s all that common. Just occasionally.
The debate here is between those who believe it’s okay to offend because they never are and if you are too bad Vs the follow the rules you agreed to crowd.
I laugh at the notion that a GPU developed in 2009 and is the underlying basic architecture of every nVidia GPU since then is “very old”.
AMD chose to support the GCN architecture from 2011, which happens to be the same set that supports Mantle.
Got to draw the line somewhere and that line is normally at major architecture changes.
stuff
1.) Freedom of speech is a right (at least in NA servers. idk about the others :P).
No
Obligatory xkcd: Freedom of speech.
Expanding upon this.
http://legal-dictionary.thefreedictionary.com/Freedom+of+Speech
maddoctor You are wrong as AMD Mantle – Works On Nvidia GPU’s
http://wccftech.com/amd-mantle-api-require-gcn-work-nvidia-graphic-cards/
Thank you for proving you don’t know what you are talking about.
None of this is showing an nVidia PC GPU running “Mantle”. These articles are from the time AMD was showing that a close to the metal graphics driver, similar to what’s found in consoles, could be implemented for Windows and that there is nothing hardware related to AMD GPUs that would preclude nVidia from supporting it. Of course nVidia won’t.
And then Microsoft drops Dx12 on everyone which makes Mantle dead because the era of supporting hardware vendor APIs died with 3DFX Glide.
Im curious if people trolling this thread or they dont want to gain better performance? Or maybe they playing on potato and doesnt want rest of the playerbase to enjoy smooth gameplay?
No, we wouldn’t mind better performance but dislike those that are constantly softballing the effort required to add additional render pipelines that support newer APIs. It is hardly trivial. It requires those with “deep magic” understanding of the newer APIs and may require massaging of all the game’s assets to be compatible with Dx9 and additional rendering APIs. It’s a specialized skill set. Not every code slinger can jump in feet first and knock it out.
Turbine did it because they have multiple products using the same engine so multiple income streams.
SoE/Daybreak did it because again, multiple products using the same engine so development cost is spread out.
WoW did it because they are sitting on a Smaug size pile of gold and can afford to without significantly impacting their bottom line.
Dice did it because the license the Frostbite Engine and the same can be said with other game companies that license their engines to 3rd parties. Have to compete with each other so if one does it, everybody needs to do it.
To do it right, it isn’t trivial. It isn’t a selling point for MMOs. Nobody is rating or comparing MMOs based on frame rate. A ROI argument needs to be made internal to the company if the cost to do this will be offset by additional income Vs doing nothing or very little (tweaking the current engine and rendering code). It’s a business decision at the end of the day and if a business argument can’t be made to do it, it won’t get done. Do not forget that in the life of ANet, they’ve had total income, GW and GW2, of less the $600 million over 15 years.
Backward compatible doesn’t mean that a Dx9 game will suddenly become faster. It just means you can still use those API calls so the app doesn’t simply break.
And note that they passed the buck by saying that the Dx9 to Dx11 port is like Dx9 to Dx10 and then they link to this.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb205073(v=vs.85).aspx
That’s a whole lot of difference there.
And then you have to do the Dx10 to Dx11 fixes.
Then you have the additional features in Dx11 over Dx9.
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476876%28v=vs.85%29.aspx
(edited by Behellagh.1468)
Face it, if 90% of games available require powerful GPU, and only Gw2 requires powerful CPU, where do you think 90% of people will invest more money at? Especially after the bullkitten Intel pulls with each generation, having to upgrade the motherboard to upgrade the CPU. Fun times.
That is true at the moment except with DX 12 Microsoft found way for DX12 to uses all of your cpu cores to work with the gpu not just one core so you get huge gaines from that alone. Which alot of people don’t understand yet while DX11 would offer performance gain aswell but you still would be cpu bottle necked to one cpu core.
Dx11 allows the Dx3D API to be called from multiple threads safely. However the Dx11 driver is executing those calls from a single thread. What Dx12 does is it allows portions of the driver code to execute from within each thread using the Dx12 API and reduce the portion of the driver that is still tied to the primary thread. This is on top of the reduced CPU setup overhead when using Dx3D API. It doesn’t automagically turn a single thread renderer into a multithreaded one, just make it more efficient by letting parts of the driver to run within each thread.
We don’t even have a scalable multthreaded renderer.
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