RIP City of Heroes
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No as the game lists the nVidia 7800 as minimum requirements. That is also ignoring the fact the Geforce 6150SE is a motherboard chipset integrated GPU that was exceptionally weak compared with just about anything when it came out.
CPU wise you’ve met the minimum requirements but without a better video card, forget it.
Edit: Now if you want to add a video card you will need to go very low end unless you also swap out that 250 watt PSU and even then that 250 watt PSU may not provide the enough wattage at the right voltages to support even a GT 730 using GDDR5 memory.
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Cool. Have fun.
I imagine this is for screen shots. Back in CoH I believe the settings for players were none, everyone but ourselves and everyone.
Oh I agree, it’s just they weren’t interested in coming up with a better way to handle the permanent passes in the engine.
So many to choose from. I’ll pick something new for me.
And if the OP hasn’t figured it out my opinion on the subject, it’s no. We have way points for quick movement and “toys” like the broom and carpet.
role playing…
You don’t have to go full out but you create characters on their heroic journey. Therefore saving people by fending off creatures is really your characters motivation, reward should be secondary. And that was the point of my previous post.
Of course if you are a max level hero, you might skip ones being handled by lower level heroes to go after the ones with better reward and only help out once in a while (10 minutes until boss spawns).
Because you are suppose to be a frelling hero?
You need to fix that @TheNatural. You replaced the GPU with an SSD, I suspect an editing problem.
Leveling comes quickly enough I just do stuff and it happens.
The hypothesis being presented is that there are accounts flagged as lucky and/or unlucky and the RNG will then skew in the appropriated direction. However multiple independent trials using probability will naturally lead to lucky and unlucky individuals all on it’s own, no need to stack the deck by marking accounts. This is the RNG is RNG explanation.
So for us to prove this, we would have to show a deviation from the expected distribution and that is going to be nearly impossible. Impossible because you can’t eliminate the variation in conditions that may impact availability of rewards. Do we know that event A and B use the same drop tables with the same weights for instance? Is there even a chance for a precursor from critter X on map Y. Is it more likely in higher level than lower level maps? We have all these unknowns and any conclusion we may come to could simply be dismissed because we didn’t take some factor unknown to us in account when collecting and analyzing the data.
Ectos drop rate was easily tested. Get a bunch of appropriate level rares, get a bunch of mystic/master salvage kits and click away. And when too many players all had sub par results, specifically multiples weren’t dropping any more, it was enough to warrant an investigation. This, this is a lot more complicated for players to test.
And the same is true with the royal terrace pass. I believe it’s done this way to make sure players with two week version of the passes can’t permanently park a character there well beyond the length of the pass. Everyone parked there is tossed upon login and have to activate their pass to get back in/on. It looks as if activating the pass bestows a hidden buff onto the player when clicked on and that is what is checked at login and I think we lose buffs upon logoff so … we get the boot.
I’m sure players would like a more elegant solution but IIRC the two week passes came first and then the permanent ones. But simply checking to see if you have it on you is unlikely to happen.
Are you kidding? With Silverwastes you have to ask how we have so many rares to salvage? I made like 2 stacks of Ectoplasms trying to get my portal stone. Turning that button off for rares at least would be AMAZING! X_X
The glut of rares coming from this has savaged the prices of rare upgrades, ectos and the few T5+T6 salvage that still had value. Silk Scraps are up some 50% in terms of supply with prices around 2s each.
Looking at the price on GW2TP graph there is an interesting cycle during the day in NA with prices depressed at night and rise during the day.
Maxwell v1 (GM10x) on the desktop are the GTX 745/750/750 Ti. Maxwell v2 (GM20x) are the GTX 960-980 and the Titan X.
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I didn’t participate at all, I thought it was a fools errand. I only have X amount of time to play so I’m going to play what I want.
Players in the guild I rep did and several got portals.
Players are irrationally driven to do things they wouldn’t normally do, and then call it grind. What was the reward here? A chance to play on a closed beta server? It’s not like you are going to get an advantage when the expansion drops. You may even be tired of the content already.
And I’ve made that point. On the micro scale everyone has the same chance but binomial distribution shows how skewed it gets over time. The 2 sigma range may narrow relative to overall number of rewards but the tails will still be there.
Again it’s a perception problem dealing with probability. While each trial is fair we know that cumulatively players will see very different results over time. It’s recognizing and acknowledging that, which from the sticky JS started seems to.
I like the warning. If I’m salvaging loot with my copper fed and I get a popup I know that I almost made a dreadful mistake, even with rarity highlighting on sometimes seeing an item is rare in a mix of blues and greens is not obvious. Normally I sort before salvaging at an NPC since a list with colors is a lot easier to notice that rare in your third bag.
But at times if you are buying and cracking a lot of rares it is a tad annoying. I would support a checkbox if it resets when you close your inventory.
Chuck that isn’t what this thread is about. Also you’re mis interpreting what Anet said. They are doing the next beta by both random email and by the portal drops. So if you didn’t get a portal drop there’s still a chance you get in through selection from email.
or you are misinterpreting and it means " If you aren’t selected from the mailing list you still have a chance to by looting a portal. The whole point of newsletter was to select a player base for the BETA’s. By making it available to everyone completely nulls there reasoning for newsletter.So RNG conundrum again.
But then why invite everyone to try for a portal if only those on the list could get one?
The mailing list got the first round of players into the stress test, the portals was the means to expand the number participation. Again under the rational that RNG is fair to all.
Partial Dx12 support will be available on nVidia Fermi CPU and on and AMD GCN GPUs and on.
Problem throwing out model number ranges is both companies have a bad habit of rebadging old GPUs with the current GPU family even though they aren’t. And last I read the Fermi drivers weren’t quite working yet but that was a month or so ago.
And to be clear, 98% support isn’t 100% so it’s still partial in my book.
At least City of Heroes let you choose your brief color under skirts. If I remember you even had a choice in briefs.
XP in Asia is down to 15.6% according to Statcounter. Europe 5.9%, NA 6.8%, SA 10.7% and Oceania 3.8%. China specifically 29.3%.
I wouldn’t mind buying some new gear, but I only buy armor. I like to mix and match. What’s the point of doing a full outfit?
They’re easier to do and sell as well as armor. Why go back. Players been complaining about transmutation charges anyways.
And this is while the game is playing? Click on the little ? next to the x4 2.0, it will pop up a little Dx program in a window. What does it say when that little windowed program is running?
That’s fine it’s suppose to be a x16. There’s a couple of mATX motherboards whose one PCIe slot looks x16 but is actually x4.
Did you update your video driver recently? Other than inspecting the pins in the slot closely, inspect and or clean the edge contacts on the video card and making sure it’s fully inserted the entire length of the slot, I have nothing.
Sorry.
People read into those statements what they wanted to read. When they game didn’t match their interpretation they got upset.
Another rant, move along.
What motherboard do you have? Do you use any other PCIe slots?
No game can hold onto all of their players so it’s natural to look at getting new players to replace the, even if only temporary, departed.
Content designed to satisfy existing players usually means high end which new players will have to take time to get to and they feel discouraged that they can’t participate when it comes out. There’s a reason WoW is offering a “Instant 90” option for only $60.
Turn down the sensitivity of your mouse then. I never have that happen. The worse is not noticing that one copper higher than the top bid puts me in the seller list so my order for 250 selects multiple sellers at way above the amount I was planning to bid at.
Never had a mouse over the price with a loose mouse wheel problem either.
Even with my case it’s a PEBCAK problem. If you are going to spend your pretend money, pay attention before you press OK.
Yes, a higher level player will get more XP than a lower level player at a low level event. If not, why would they bother to join in.
I am wondering why no dev is replying here. Would like to get an answer on why some players have 2-5 portals in a freaking day and others get nothing at all over a whole week.
Not kittened off that I have to farm or didn’t get a portal but this RNG thing is broken for sure and no dev comes to give info to us. for their own sake they should just reply and get over with it
Because the player base for beta has already been selected. The ones that signed up for the newsletter were thrown into the “qualify” loot table. Then a selection of those is chosen and they mark the account. For that player to receive they just have to farm maguuma waste. They’ll keep getting some until its over. So many will not get one because they weren’t selected from the “qualify” table. this is why some have farmed a couple days and have multiple. And others will farm there until it ends and get nothing. If it was really random that would select from the overall player base, not by signing up for a newsletter.
Yep. Known game flaw, could be readily fixed, but won’t be.
Megaservers made it much worse, as things like the Fire Elemental die in 10 seconds so a player at it’s level may not get credit at all. A couple of the Maw prequels even the 80’s don’t get credit for. Get used to being told not to worry about it for many such issues. Just play the parts of the game that work.
Well that seems more due to a limit on how many players damage are tracked at a boss event. If you aren’t one of the first X who attack the boss, or part of a party with a member who was, you simply miss out. The reason for players LFG at a boss events before the boss appears. Or so I’m told.
Mathematically, any system involving randomness generates streaks, good or bad.
Using a stateless RNG will certainly result in streaks and the type of distributions that the OP and others have highlighted. One of the more interesting eye openers for me is that, for a fair ‘coin toss’, if you sum heads as +1 and tails as -1, after a few hundred tosses, the odds of a sum near zero is quite small. It will likely have drifted above or below zero.
Actually the Law of Large Numbers state that more trials will bring the actual result closer to the expected with a decreasing variance from the expected results relative to the number of trials. After a 1000 tosses you may have 8 more heads but 8 out of 1000 tosses is better than 8 out of 100 or 500.
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The fundamental problem with MMOs is that the players burn through content quicker than it can be made and released. I find dynamic events still fun after all these years. And I tend to hang around only on three low level maps. And I’m putting in maybe 10 to 20 hours a week if that. Call me odd but I like doing DEs while strip mining maps of their mats unless I’m rushed for time.
I’m not tired of Maw for instance. It’s comfortable and it’s fun seeing all those players in one place. It’s as fun as riding on a same local rollercoaster for the 20th time. It’s old hat but I still enjoy it, well the screams of my fellow passengers.
Hmm, maybe I should roll an Asura next then.
the maw is a really really crappy roller coaster, more like an everyone come here to get tickets redeemable for a prize.
And thats the problem, most of the content has very little innate joy or challenge built in.
even in the theme park, when you have mastered the shooting game, or the skeeball, there is still a feeling of mastery/skill/focus when you do it right. Too many of the rewarding things in GW feel like attendence rewards, or rewarding you for walking 2 miles across the themepark.So yeah, you will never design a themepark with enough rides, if it is a design that is mostly about seeing something. people will always see everything eventually. It has to also be about compelling experiences, and that is where anet hasnt delivered well enough. Incentivizing/creating compelling experiences.
It all boils down to who ANet was targeting with the game. Let’s assume they were shooting for a casual audience, which is kind of supported by the extreme lengths they went to stress a co-op environment in PvE. What’s a casual player? Someone who can only play a couple of days a week? Someone who can only play 1/2 an hour a night? If you design your content to be friendly to that group, encounters that take no more than 15 minutes to do, then yeah, someone who plays 4 hours daily will see all that as a grind. It’s a string of mini games with a cookie at the end or as you suggested skee-ball tickets they can collect to cash in for crappy items.
Sure we have a few dungeons and fractals for longer play. We have Orr as a series of interlocking metas events to unlock temples. We have Teq. So you can do a bunch of short content for mostly useless items for a level 80 or you can do a few longer content for bigger rewards. Either way you will end up doing the same thing over and over and over again if you are a regular player with long game sessions. Voila, content grind.
That’s why LSs ran four weeks yet only have a day or two of content for hardcore players. The whole game is targeted to casuals who can’t play as frequently or as long but can open their wallet to buy gems.
Yay seems this thread is still up. Welp. I wanted to share this with you guys
The game has been written entirely in DirectX 11. Then they ported it to DirectX 12. For 6 weeks (2 engineers). Enough said. Initial performance charts show at least 10% overall improvement, dramatically less CPU usage and more work for the GPU.
How’s that for a non-ancient and non-singleplayer game. Its high paced MOBA, if you don’t know what it is.
So much for “overhauling the whole game engine”. At this point I’m going to go ahead and call ANet lazy.
Oh btw since you guys like to bring finances and subscriptions and kitten like that. Snail Games is a F2P company. With a game portfolio that could only wish for the income Gw2 is getting.
Since our game isn’t written in DirectX 11 and that significant changes exist between Dx9 and Dx10 (changes from Dx10 to 11 aren’t as significant) or did you forget that our game is written in Dx9?
And even if it was, current performance may be acceptable to ANet so it’s not a priority other than dabbling around the edges.
The issue is that AMD skimped on the FPU/Vector unit and placed their money on the dual Int units for their current line of CPUs.
and guess what games run on? FPU/Vector.
That’s why FX is a poor choice for games like GW2 that are majorly ran against your CPU.
No it doesn’t but fine … whatever.
It’s just that simple.
Shutting off one core per module for the game might give you a boost in framerate but the game isn’t the only thing running on your system and those other cores will run other threads and drag the module’s performance back down. Just let the OS handle the assignment of threads across cores.
What the OP is seeing is not terrible performance but performance on par with the relative single core performance of their CPU. A 2.8GHz Phenom II quad or hex core would have similar performance.
Three days after hell freezes over…
seriously though, best guesses put in sometime in August, as thats the 3rd year aniversary of GW2. Other than that, it’s all just guesses and speculations.
There are a lot of people who like to “wind up” those around them post boss event just that way. Downside of having those codes published. Same with shopped screen shots of inventory and bank slots.
It doesn’t seem unreasonable to feel that “RNG is borked” when there are people looting a beta portal within 15 minutes and people who’ve farmed for 30+ hours and never seen one drop. ’Nuff said.
If something is dropping randomly but rarely, why can’t it do as you describe? Isn’t that how random things drop?
Exactly. While everyone has the same chance when a reward is determined, it doesn’t mean that over time everyone will get the same number of a particular item. It’s a mathematical certainty that they won’t.
https://forum-en.gw2archive.eu/forum/game/gw2/RNG-Conspiracy-Conundrum/page/2#post5033417
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Funny the Twitch stream I saw oft repeated “work in progress” when it came down to details.
Well there seems to be an uptick in getting exotic drops in the last week or so. I too rarely get them and I got three in the last week to 10 days. And I don’t “grind”, just do DEs and an occasional boss. Probability is a strange mistress. Populations also get runs of good luck, not just individuals.
Fixing unlucky streaks I can get behind but punishing the those who had lady luck smile on them, no. Players will start to fear getting something good. You might as well shift to a system that simply count the number of times you are up for a particular reward and give it to you on the nth time and reset the counter. No luck, pure deterministic and boring.
Yes but the question I was replying to was getting a respec on ascended gear.
Balance changes occur all the time, should players get respecs then?
How much of this is speculation, does anyone have any hard numbers? Didn’t the devs say some of those bonuses will be split between a character’s base line stats and upgrades? Why don’t we wait until we see what they’ve done, get a few more facts before we break out the torches and pitchforks?
Closed beta means closed, not everyone, most or even some will get/got an invite. But it doesn’t mean someone didn’t get 12.
I think they really need to allow all ascended gear to be re-stated, like they did back when magic find gear needed to be changed, however I think allowing exotic gear would be a step to far, exotics are not expensive these days.
This really frosts my gourd.
Why? Because one of the selling points when Ascended was shoved down our throats was that it was not required, and that exotics were almost as good. Well, guess what. Some of us stuck with exotics because we didn’t want the whole re-gear thing that others demanded. Now you want to stick us with re-gearing again while you play the “Ascended is too expensive or time consuming” card?
You know what. To heck with that. If ANet doesn’t want to offer a re-stat to everyone at L80, then I say no re-stat for anyone. So you “worked” or spent on Ascended? Big deal, that’s why it was put into the game. If you don’t want the same courtesies extended to all players, I hope no one gets a re-stat.
You do sound upset and tbh I don’t see it getting any better for you, I really do not see them allowing exotics to be re stated, a full set of exotic armor is around 15-20g which is not a big deal, ascended however is more like 300g, the qq that will be seen on these forums if they do not allow for re stating ascended will be on a massive scale, and arenanet will have to give in to it, like they have on many occasions when there was major qq on the forums. The amount of people qqing about exotics though will be small in comparison and tbh does not hold much weight.
15-20g may not be a big deal for you, but it is for those of us casuals who do not farm the same map over and over and over again for gold or what not and do not frequent dungeons or fractals.
If they offer a stat change, they should offer it to anyone with affected armor. Whether the armor is ascended, exotic, or even basic.
If you are so casual that 15-20g is a big deal then you don’t have ascended armor or weapons because those aren’t items one casually acquire.
Very Phantom of the Opera … but blue.
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Here are the problems with RNG in general and with this game specifically:
1. “RNG is RNG”… this is a meaningless statement. It is invoked in nearly every thread on these forums but it has no meaning. It is just as valid to say “God did it” or “just because”. “RNG is RNG” covers every possible outcome in existence. There is no counterargument because the first argument was a catchall statement. If you ever find yourself typing “rng is rng” rethink what you are typing.
2. RNG is working as intended… another meaningless statement, and even if it is true, maybe the problem is what is intended.
3. Pure randomness: Maybe the fact that the system lets one player get no precursor in 8000hrs and another player get 13 in 1000hrs IS the problem. Sure in a purely random system this is allowed… but why do we have a purely random system? What’s so great about purely random? Why is that the status quo? Wouldn’t a semi-random system which broke both bad and good streaks be better? everyone would get lucky sometimes but no one would be super rich from drops or super poor from lack of drops.
Expanding on the last point, streak breakers are good for both players and Anet’s profits. A new player who loots 4 precursors in a row is unlikely to keep playing the game. They instantly got enough money to buy everything they could possibly want and they will quickly get bored and leave., never spending any money. A player with terrible luck will eventually burn out and stop buying gems and eventually stop playing all together. Getting no loot is no fun. By having a system that mitigates these extremes you keep players more balanced, more likely to have goals to work for and actual make progress towards, which keeps them in the game spending money.
1. No it’s not meaningless statement. It’s shorthand for not inserting a talk about binomial distribution of n-independent trials. I gave an example a few posts up that demonstrates that. Even with a relatively modest definition of rare, 1%, I showed that statistically after 229 drops that 10 players should end up with nothing while 3 players should end up with a total of 19 of them. The conspiracy is nothing more than a person not versed in prob & stats using these expected results as evidence that something is very wrong.
2. It’s a valid statement assuming that;
3. ANet decided on RNG as the means to giver every player, doing every type of activity and equal chance to get the most desirable class of reward. Each check of the loot table is the same for each and every player. From the individual player’s PoV it’s all on the up and up, everyone gets to spin the wheel with Drew. And from the macro scale the correct number of items are distributed relative to total number of spins. The problem as I pointed out in (1) is that probability theory shows the distribution of rewards using this method are skewed. Even after 1000 drop spins 7 will only get at 3 to 5 but 8 lucky players will get 15 to 19.
So while each player as the same chance, and you can’t stay that isn’t the definition of fair. The total number of items rewarded jives with the frequency selected and number of attempts so that’s copacetic. The problem is that of actual distribution across the playerbase even though RNG is fair and the number of items rewarded align with expectations.
The objection is calling it a conspiracy as oppose to a side effect. A dreadful side effect if you are on the left side of the curve. And unless they crunched the numbers even devs may have underestimated the how bad it would be and not have the foresight for needing a streak breaker. That’s why we had a sticky on RNG fixes until recently.
But GW was of a different design (hub/instance) than GW2 which allowed quick content development.
The only fault I have with LS was the lack of replayability for future characters. You could participate in it if it was there and when it’s gone, sorry Charlie. And due to the casual MMO player they were targeting the actual new content could be played quickly be the more devoted MMO player which left them bored, but I wasn’t one of them. The four weeks a LS stayed simply wasn’t enough time for me in most cases to do the content to get the title or item on completion. LS2 fixed my problems.
And they didn’t abandon it for an expansion. Everything in the living stories have led up to opening up a new area. LS1 was the awakening of the dragon, LS2 the corruption that of the Sylvari that the Pale Tree has been holding at bay. And if you think we aren’t going to see another LS starting post expansion I think you will be wrong.
ANet did fumble LS a bit but the idea is a strong one. One that encourages players to play at least a few days every two weeks because an apparently empty world is a death knell to an MMO. But those that missed out for whatever reason felt punished on soured their opinion on LS. Add them to the hard core who thought it was too easy and were disappointed that a massive content dump wasn’t ever coming (at the time) and you get this undercurrent of hate.
The problem that you Devata and others from GW have is at the time when GW2 was launching, all that was left playing GW were uber-diehard players and you expected a new and exciting challenge and found a kiddy amusement park with few if any challenging activities. I never played GW so what I found I enjoyed. I think there’s a lot more of players like me than players like you.
Sure there are things they can improve. The reward system so heavily relying on RNG means, only through the fault of probability, that some players will have terrible luck while others have all the luck. You don’t have an X because you were good, just lucky (or rich). This discourages a reward via skill oriented player, as well as the low participation requirement to get a full drop. Why should skill matter if a key masher has the same chance of getting an X?
It’s not a death by a thousand cuts but the choices made to cater to a broader gaming audience have really annoyed a variety of vocal, more hard core players. And within the echo chamber of the forums we end up with “storms” of negativity like this week.
Don’t like SAO anymore or just getting grief because of it?
Oh fudge, wrong thread. So embarrassed.
Too many tabs up. Writing too many replies at once.
As I said in an earlier post. But let me simplify it hear.
You have 100 players.
There is a 1 in 100 chance of X dropping as loot.
Everyone gets 229 loot drops from the same source.
The distribution of X is:
10 get 0
23 get 1
27 get 2
20 get 3
12 get 4
5 get 5
2 get 6
1 get 7
To the 10 that got 0 and seeing some players got 5-7, it’s only natural to think the fix is in or something is broken but that’s the mathematical distribution. We have 10 unlucky players and 7 lucky ones. Nothing is broken here. The fix isn’t in. It’s just math and the nature of probability.
The question is whether ANet has paid off that advance from NCSOFT and haven’t taken another, in which case NCSOFT is nothing more than a another monthly bill to ANet like power or the snack machine vendor. Was the income remaining post NCSOFT enough to allowed ANet to create this expansion without relying on their sugar daddy? In which case “here’s your cut of the expansion sales”. Only reason for any politeness is the off chance ANet needs to tap them again for development if the current income drops to low.
A drop in income is a primary concern for ANet and a cursory one for NCSOFT. If income can’t support the current staff it’s ANet who will do the cutting, as any company would, to stay profitable. All NCSOFT can say is they aren’t willing to prop them up with another advance against future sales.
So you like some others are disappointed over GW2 in comparison to GW. You don’t like how rewards are handled, income generated, content creation rate, etc. Well then maybe the game isn’t targeted for those with such a litmus test like you. Nobody can make a product that everyone likes. A company sets forth a design, implement and at the end of the day hope people like it enough the pay them.
If the game’s income fades away like Lineage II has, so be it. We get X-years of play from it and move on. Do we move onto another ANet MMO, NCSOFT MMO or someone elses or another game genre altogether, who knows. But what’s not going to happen is wholesale changes of how the game works or it’s income model. We aren’t ever going to get a paid box expansion every year. We aren’t going to get the skin portion of the Gem Shop shuttered and those items added directly into the game as earnable rewards. We aren’t going to get the zillions of traits you had in GW. They aren’t going to get rid of the Gem Exchange to eliminate what some call P2W.
All I see are predictions of the games demise unless the devs denounce their GW2 and return to the heavenly embrace of GW. It’s no difference than people who denounce an MMO because PvP sucks or the content is to casual. WildStar shows what you get listening to those voices.
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