RIP City of Heroes
(edited by Behellagh.1468)
Problem is players misunderstand when they’re told that single core performance is more important than the overall performance of the CPU with all cores fully active.
No thread can, regardless of the number of cores a CPU has, run any faster than it could on a single core. They see that and say “oh the game only uses one core”. No what is being described is the limiting factor. The game itself has 3 primary threads and a half a dozen more that get significant run time. All together there is enough work to keep more than two cores busy just running the game.
Now while HT can be beneficial to (warning getting technical) the scheduler by providing two unrelated threads of code allowing the core’s pipelines to be more fully utilized which increases the average Instruction per Cycle, at the end of the day it’s performance boost amounts to a variable and unpredictable overclock of a non-HT Intel core. The extra L3 cache (8 MB vs 6 MB) is because the CPU is now processing 8 threads Vs just 4 threads. However each core HT or not have identical L1 and L2 cache sizes which means when running two threads at the same time it’s more likely that the HT core will need to access the L3 cache more frequently. L3 cache is slower than L2 and that can negatively affects a HT core’s overall performance.
Now the question at hand is what’s better, an i7 with HT that has a lower clockspeed than an i5 of the next generation. The i7-870 simply can’t compete, even with HT to an i5-2500K. The boost from HT is no match to the increased clock speed and IPC of a Sandy Bridge over the older Nehalem.
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Another idea would be a different background if it’s from ANet. Phisher can’t fake that in the in-game e-mail system.
Mods access the client, API accesses the ANet database servers via the web. You really don’t want people mucking with your client.
I can’t think of anything that would make a noticeable difference in your performance for that price. There really isn’t anything that much faster than your GTX 560 in the $100-125 price range, even the R7 260x or the R9 270 (if you can find a good deal). And anyways the game isn’t all that demanding on a GPU.
I hate it when people think it’s “easy” to add code to do anything.
Erm… because it is? The loot drop table is exactly that, a table that exists in game, that is used in certain algorithms to determine what loot drops (including the ‘zero’ option) are available and what percentage chance there is of each of them dropping . The key word being ‘algorithms’. Which are ALREADY THERE in the software.
The developers themselves told us that if you loot a portal, your account is FLAGGED for beta, even if the actual portal gets deleted or sold. In other words, there is an ACCOUNT FLAG already present in the software.
So basically, you’d need an addition to the loot algorithms that says ‘if FLAG = yes, then loot table = minus portal’. In a properly executed (and understood) system, it really shouldn’t be hard to add a check like this.
But would you let someone modify the primary reward routine to check a flag and act differently if the flag is set? Did you thing they coded up a special routine to just hand out portals?
No they tack the portal to the reward list for that zone and simply let the existing reward system handle it as if it was any other result on the drop tables. There’s likely a mechanism already set up for that allows an action to happen upon receipt of each kind of item and most of the time it’s a null action. This way it’s something in the adding to inventory code and not the reward generation code.
Hue calculation puts at at 184 degrees? which is slightly green of Cyan. But we don’t have a Cyan catagory so green?
It’s interesting that they decided for categories the primary and secondary colors, grey scale and muddled brown.
Edit: oops, swapped green and blue values. So blue?
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So you are saying that there are cheat mods some players are using, big time paying customers, so KongZhong don’t ban them and that’s hurting the game for the rest of you.
I’m sorry that KZW is treating you so poorly but they pretty much have total control how the game servers are run there as well as the gem and other shops. ANet simply provides them the game and the tools to localize it for a small cut of sales the game generates.
Typo on my part, sorry.
There’s a formula to convert RGB into Hue.
This may be due to four of the six dyes in the nightmare set were purple and someone just didn’t bother to figure it out. It clearly wasn’t green like the limonite dye.
Wouldn’t be funny if they game the job to add these colors to the dye categories to someone who’s color blind and it looked like the purple dyes to them.
Someone did do the math right.
More than 10, likely less than 20GB, depending on your language choice.
I hate it when people think it’s “easy” to add code to do anything.
The game had over 1 million accounts at it’s official launch last May. It was still in the top 10 MMOs in China six months later. Recently World of Tanks became a big KongZhong game and doesn’t require you to buy it first, unlike GW2. GW2 was strange like that there.
How do you come to that conclusion? What numbers did you “crunch” to get that conclusion? I have 12 years of NCSOFT financial data and there is no numbers there that indicate that this was a wrong decision. GW sold OK.
The shelf space question is a chicken or egg problem. I saw the loss of shelf space to due to the expansion of the Cell Phone area at my Best Buys and console games at Walmart and Target well before Steam really took off. At my last informal survey of two Walmarts, two Targets and two Best Buys, the game is no longer on the shelf. Gem Cards at Target and Best Buy yes but neither at Walmart. The game was in stock as recently as a month ago.
No I said they crunched the numbers, based on their experience with the GW model and concluded it would not work so we got what we got. They decided they couldn’t do quick expansions with how GW2 is structured as a game so that left a cash shop to compensate for decreased game sales income until they could get an expansion out.
ESO and WildStar had the hubris to believe that a subscription MMO would still be possible. The last foolish attempt was The Secret World. All three, if rumors are true, are now or will be within the year a B2P with subscription like VIP program and cash shop. That business model only still works with very old MMOs with a large player base. It doesn’t work with new MMOs. ArenaNet wanted B2P work and it was just a matter of keeping the cash flow going long enough to get an expansion out. That was only going to happen with a cash shop.
The GW model only works if you can get an expansion out before your income from sales drops below your costs for creating an expansion. Sure early sale may build up a nest egg, after you pay off your advance from NCSOFT for the game’s initial development but you rather use that to smooth out seasonal variation in income and not because you are currently operating in the red regardless of season.
I’m probably wrong about this but KongZhong looks as if they have a common “debit” account that players use for all their games. They have a variety of payment methods to charge this account.
During the GW2 anniversary in China there are a number of events with prizes keyed on how much you recharge your account during this celebration.
1st event is recharge 30 yuan or less, you get a full makeover kit, 31-100 yuan the kit and 2 keys and 101 to 500 yuan the kit and 12 keys.
2nd event grants you a discount on gems. Recharge 10-499 yuan gives you 20% off, 500 yuan or more gives you 30% off.
The 3rd event, the one linked to is the top 10 players who recharge their account the most during the celebration get parts of a special armor skin, which I don’t recognize (it has glowing white bits), more pieces the higher ranked you are.
So if you want this skin, you are competing with other players to pour as much money into your KongZhong player account. So it’s a fight among “whales”. It’s not even who buys the most gems for use in GW2. GW2 could be a secondary game with World of Tanks being their preferred game and they could win this armor.
This is all KongZhong’s doing. ANet might get a cut from gem and box sales but this is neither, at least until they spend it on gems.
At least that’s what I think it’s about.
They don’t consult with the Devs about the price of a mini pet or when to put in the next outfit and the Devs don’t discuss running the game with them.
Consider the gem store a business doing what business does best. Maximizing their profit.
Sure they do, not only price but drop rates in-game if that item is meant to be dropped as well. Like BL keys, they sell them and they drop or reward. This is all lead dev decisions, back room conferences, publishers and investors, psychologists and marketeers. It’s pretty much what has been since people saw the numbers that WoW drew, then 1000’s of titles saturated the market with all kinds of schemes to tap that money potential. Things were different in times past, but this is the bulk of the industry now.
BL Key drop rates changed as soon as they put something in the chest worth getting, skin tickets. Before then keys dropped as random loot with a much greater frequency including map clearing rewards and as a drop from a BL Chest itself. Pre ticket it would be common to open 7 or 8 chests with 5 keys because keys dropped that frequently.
Yes but equating it like Rox’s quiver, which was introduced as a skin, and saying that since that’s back, why not bunny ears is wrong. It was never a skin to begin with but town head wear.
Players are phrasing it as if the devs are refusing to flip a switch to drop it into the store rather than admitting that they are asking for something that requires some work to get done.
It’s never have been offered as a skin since it’s removal from the shop with town clothes or since the wardrobe came out. So it can’t return because it was never part of it to begin with.
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None of these single pets were ever part of the 3 for X gems packs. If players are willing to spend money on these, kudos to ANet for maximizing their income.
Buggy forum is buggy. She’s on it.
Fact that there are less games on the shelves does not mean GW2’s expansion can’t be? Besides, you really think shelves are the only place where people see new games? Shelves are generally not the place where people learn about new games.
Point being missed.
GW’s model sold as well as it did because there was a version of the game on shelves for years. The first three were each a stand alone game and not a true expansion. That means someone could buy the third one and like it enough to go back and buy the other two. Stores had the space to keep a game that came out 6 months ago on the shelf. With the current tiny amount of space stores currently devote to PC games that aren’t Sims or Blizzard means older games don’t get restocked after they sell out for as long as they use to.
So today if GW came out the first campaign wouldn’t still be on the shelf when the 2nd came out, or the 2nd when the 3rd came out. You don’t get the advantage of someone seeing the series. Some may not want to buy the 3rd if they can’t buy the 1st. Sort of like a book series, who wants to start at book 3. Or some may wrongly assume the later campaigns were expansions and you needed the original which isn’t on the shelf. You lose those sales.
Selling games is a lot like movies. You make the bulk of your sales during the first month or two and then you have a long tail in terms of sales income. So the fact GW2 is making more income every quarter than GW with the single sale and gem shop than spike/tail every six to twelve months works. And that’s important because ANet would not have been able to do what they did with GW for GW2 in getting enough content for a paid expansion before they ran into a cash flow crunch.
So do you think they were just stupid or something? Don’t you think they crunched the numbers at what they did with GW and abandoned it on a whim? No they couldn’t see a way that method would lead to as much money as a cash shop would over time. And so far they’ve been right. If they thought they could pull in another $100-200 million every 12-18 months don’t you think that would be their plan from the start?
Never said expansion is bad. I’m saying the model that GW used isn’t as effective anymore in an age if digital distribution.
And since the game’s underpinnings are very different than GW2, there was no chance that GW2 could deliver a similar amount of content that each GW campaign did every 6-12 months. We got an 80 level true MMO vs three 20-level hub/instance quests MMO.
Sorry you are all comparing apples to emus here.
My god wildstar is doing awful. Great game too. I was on their forum yesterday and they had white knights claiming the numbers for q1 would be through the roof because so many players were coming Back. Wow.
That number, assuming no new box sales, is approximately 50-60K subscriptions. And maybe players who bought 6-12 month subscription packages are back playing but those who stopped haven’t.
Then there’s this rumor.
http://massivelyop.com/2015/05/13/rumor-wildstar-is-coming-to-steam-and-might-be-going-f2p/
That might get old players back to try the changes they’ve implemented and that may pull in some players who left after launch.
There is also this rumor about B&S.
http://massivelyop.com/2015/05/14/rumor-blade-soul-is-being-tested-internally-for-us-release/
B&S is slowly growing in earnings. Still it wasn’t a big hit like AION was when it came out but it’s currently #2 in income behind Lineage.
“How can you say that with any authority? There never was a previous model and if you are talking GW” We where talking about the GW1 model applied to GW2 based on the numbers. Explained in this comment: https://forum-en.gw2archive.eu/forum/game/gw2/NCSOFT-1Q-2015-Results/first#post5061015
It was an ongoing discussion I had with Kill, but because he did not quote me I can understand how it’s a little confusing.
“The only thing GW had was a relatively steady stream of income during it’s first 3 years” So pretty much for it’s real life-spawn. After those 3 years the focus shifted to GW2. Anyway, it’s that steady income I talked about. A year (and two years) after release GW1 made about as much money as it did on release while GW2 had dropped a lot already. So when applied it to GW2 (and if it would work the same) you would have had made more money.
“that’s because it was from a time when PC games on shelves were still a thing” Not sure how you come to the conclusion that because people now also buy a lot of games online that would have any effect on this.
“something that having a new box release every year or so helped, as well as stoking sales of the previous boxes.” So what you are trying to say is that because people buy the game online this would not be true anymore? You do understand these results posted here very much suggest they do. Also you do not explain why it would not work anymore.
“GW2 came out at a time when non-Sims, non-Blizzard PC games had maybe 6 linear feet of shelf space and BestBuy, WalMart and Target? Maybe one side of a small mid floor display at GameStop to hold all unsold PC games from the last 5 years?” So.. what is your point? Many PC gamers buy there games online.. yeah.. fine. How does that change anything about how expansions increase sale and how yearly expansion might work for a more steady income overall? Missing the correlation here.
The point is that before the shift to digital purchasing, it was essentially free advertising having a box on the shelf. GW’s “new” campaigns kept the brand up in front of eyes of potential customers looking for a new game to buy. A new “expansion”, that campaigns weren’t really, drives sales of the original.
The loss of this vector of getting eyes on product is a big hit in terms of driving purchases. Since shelve space is a limited commodity, what was on the shelves were a mix of what’s new and what’s popular. It’s curated, yes by upfront money from distributors but you didn’t have a near unless number of games to choose from via digital download. Sure Steam recently added curated selections and try to guess your preferences and show you similar titles but that doesn’t replace walking down an aisle of PC games and having an interesting title or box art catch you eye. Or having a chunk of shelf space with a large number of the same title facing you, universal sign of “I’m new”.
So how many GW players started with a later campaign and back filled? So instead of their 1st title being on display for only a few months you have each campaign keeping the brand “Guild Wars” front and center for two years. Then you had the combo box sets appearing for several more years. All of that is free advertising of the brand. All of that drive player sales.
What we have now are a few shelves in stores that use to have multiple aisles for PC gaming. A potential player has to come here to buy the game since it’s not on Steam or any other PC digital distributor of games. GameStop didn’t even carry the box but sold you a serial number for download. Sure you can buy it from Amazon like everything else but again you have to be looking for the game first. Once off the shelve it’s out of sight out of mind.
This is a different era for selling PC games. What helped sales with GW doesn’t exist anymore. You aren’t getting impulse buyers at full price. You aren’t keeping a brand in front of people for years every time they visit the store. Therefore popping out an expansion every 6 to 12 months may work well for those already playing but it won’t drive new people to the game. Not the same way as before.
BTW I am the OP of this thread.
That was added last Sept? with the second feature patch/NPE.
But again you must read the reactions of the ppl in every forums and games …
GW2 Devs must takes the holidays Breaks (Christmass + Summer) = that means -3 less contents months
an extra —3 or -4 if the need time to create the next x-pack
= that means with yearly x-pansions there will less conent ingame (just like last year , when the game launhed in China or even this year content)……
Even the ppl in WoW hate it … and neither we have the next date for the WOw x-pack (they original planned 1 yeal x-packs – that one that the old gg are w8 to listen…)And your idea of less money = that automatically GW2 will goes into the ’’passive’’ mode where it will stop risking to inovate things and will adopt the other games behavour , where they will w8 and copy-paste other games riskless ideas …
Cant you understand that ?
Or shall be harsh enought to be Banned again for 10 days , while i atacked a prestigious PvE raider in a CDI ?The current model resulted in less money, what I suggested was more based on the numbers. And as you see in results posted by the OP, even the mention of a expansion increases income. You can keep repeating it’s not what some people want, but the numbers seem to proof otherwise.
How can you say that with any authority? There never was a previous model and if you are talking GW, the largest quarter they ever had was 4Q2006 with 18,635 million KrW. GW2 has yet to be below that. The best 4 consecutive quarters of GW was 57,830 million KrW (2Q2006 to 1Q2007); the worst 4 consecutive quarters of GW2 was 80,490 million KrW.
The only thing GW had was a relatively steady stream of income during it’s first 3 years and that’s because it was from a time when PC games on shelves were still a thing, something that having a new box release every year or so helped, as well as stoking sales of the previous boxes. GW2 came out at a time when non-Sims, non-Blizzard PC games had maybe 6 linear feet of shelf space and BestBuy, WalMart and Target? Maybe one side of a small mid floor display at GameStop to hold all unsold PC games from the last 5 years?
you can buy the basic quartz crystals on the TP, you only need to charge them…
But you are stuck charging once a day. I think that’s one of the complaints here.
That shouldn’t be your problem, you don’t need to go in, being at the waypoint should be enough to mark the territory as visited. I think you are missing something else.
Why would they change it? Do you think they will change ascended after enough time passes?
Both armors have significant advantage over standard exotic so if you want it, it will take time to craft and once crafted it’s bound to you. No Daddy Warbucks can shortcut the process by buying charged crystals or the armor itself off the TP.
For me it was initially character slots so I can have one for each profession.
Later it was bank slots, then gathering tools and lastly outfits.
and Keys. Yes I buy keys but along with everything I listed, only when they are on sale.
To break even divide your cost by 0.85. So 50 Ori ingots that cost you 7s in materials to make has to sell for 8s 24c to break even. 41c posting fee that you pay and an 82c sales tax that you won’t even see.
As Illconceived points out the other way is to tack 20% onto your cost as a sure way to price it so there is some profit. 7s x 1.2 × 0.85 = 7s 14c. So roughly 2% profit.
As others have said, i5-2500K. Even ignoring the overclockability, it’s roughly 25% faster than the i7-870.
For GW2, numbers are up slightly, 3.9%, from 4Q 2014 with direct income (not including royalties) of 20,026 million KrW.
“The announcement of a GW2 expansion pack renewed user interest, which led to solid and consistent sales in Year 3 of GW2.”
Overall NCSOFT income is up Year over Year (YoY) by 5.6% but profits are down 2.6%. From last quarter NCSOFT income is down 20.0% and profits down 42.9%. Profits this quarter are 18.9% of this quarter’s income at 35,601 million KrW.
Lineage is up 61% YoY but down 31.7% from last quarter.
Lineage II is down 5% YoY and down 43.5% from last quarter.
AION is down 17.8% YoY and down 12.8% from last quarter.
B&S is up 39.2% YoY and up 8.9% from last quarter.
GW2 is down 20.3% YoY but up 3.9% from last quarter.
Wildstar is down 52.8% from last quarter.
Other Games is up 23.9% YoY and up 9.5% from last quarter.
Royalties are down 42.5% YoY and down 21.0% from last quarter.
GW2 is currently #3 in income this quarter behind Lineage and Blade & Soul. GW2 direct income (non-royalty) is 10.6% of NCSOFT’s quarterly income.
1Q 2015 numbers in millions of KrW
Lineage – 66,024
Lineage II – 11,010
AION – 18,258
Blade & Soul – 26,771
Guild Wars 2 – 20,026
WildStar – 2,593
Other – 17,800
Royalty – 25,631
You can get the English release here.
So you are looking for any reply or a particular one? Because from my point of view, assuming that we aren’t getting one and plan accordingly means preparing for the worse but allowing the chance of being surprised. In either case I’m not planning to spend any coin guessing the true impact until it’s in front of me.
A monster gaming rig is well over a $1500. A budget gaming rig is maybe $500-600. $400 isn’t a gaming rig.
http://techreport.com/review/28198/the-tech-report-system-guide-may-2015-edition/9
http://www.tomshardware.com/reviews/build-budget-gaming-pc,4065.html
http://www.tomshardware.com/reviews/build-budget-gaming-pc,4021.html
At $400 you will start sacrificing quality to save a few bucks up front. 1st to go is a quality PSU which is dumb but people do it anyway. Then a case with good ventilation and ease of assembly.
In the end it’ll always be tears.
So you are looking for a mostly safe area near where a boss spawns.
in Account & Technical Support
Posted by: Behellagh.1468
Well first you need to accept you will get sub 60 fps performance in certain areas doing certain activities. Cities, multi-level structures, crowds of players will all negatively affect your frame rate. So don’t freak out in those areas or activities.
Graphic settings that can help. Reflections off or terrain only. Shadows on medium. Character model limit on medium along with character quality matching it. This first limits how many other players are shown and the second how many of them aren’t a generic character model.
Render sampling can hurt at supersample but that’s GPU not CPU. I don’t see a problem with the rest at their settings when you select the high default setting. Experiment to see if they make a noticeable difference on your setup.
In the end it’s up to the user to balance between “pretty” and frame rate.
400 USD is a tad low for a full blown rig (with case, PSU, drives).
But what difference does it matter knowing before the fact?
What? Are you looking for a boss you can AFK at? Good luck with that.
in Account & Technical Support
Posted by: Behellagh.1468
In my eyes this is the only game i have problems with out of 150 games. If they want to be Intel fanboys let them but there is no excuse. In my eyes they did the job half right. Left me in the dust. Does not feel good. I am not upgrading when 99% of my other games run perfect
You have 150 that have sub-par requirements to run. GW2 needs a lot of resources from the cpu. While you can still play GW2 decently, you can’t get great performance without upgrading your budget AMD chip to an Intel one. The price difference is shown in the quality.
now I got people on here telling me what freaking game I own, I have lots of games Crysis 3 , bioshock infinate , Battlefields , Flight Sim X, Witcher series , Arkham City, Skyrim, The Secret World, Civ5, Starcraft 2, etc etc etc… Arma2/3. Gw2 just runs bad, fluctuates fps drastically.
All those games are very GPU dependent. This game simply isn’t. And the variable workload on the CPU between areas with few players and many significantly affects frame rate.
Here, this is an old review with the 2nd gen FX CPUs came out. They reviewer tested at two settings, one at low resolution, one at high.
http://www.xbitlabs.com/articles/cpu/display/fx-8350-8320-6300-4300_6.html#sect0
The gap between the two shows how GPU limited a game can be. But if you notice, there are some games that perform, either at low or high resolution as well with an FX-8350 and an i3-3240. And a few games show a large improvement in performance at the low resolution going from an i3 to an i5 (2 cores/4 threads Vs 4 cores/4 threads), Far Cry 2 for instance.
If the FX-8350 barely keeps ahead of a 2 core/4 thread i3 in Far Cry 2 and an i5 with it’s 4 core/4 thread showing a 60+% improvement, what does that say about the performance of the cores in the FX-8350? Sure, once you crank up the graphics the gap between the FX-8350 and an i5-3570K drops from 50% to 15% in favor of Intel but that’s the GPU that’s limiting frame rate and not the CPU.
The point is GW2 isn’t graphics heavy and therefore sub par CPU performance does affect this game a lot more than those that are graphics heavy. And if all you play are games that are graphic card dependent to determine the game’s overall performance, you simply aren’t going to see how CPU performance impacts your gaming.
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in Account & Technical Support
Posted by: Behellagh.1468
It has nothing to do with Intel Vs AMD beyond objective benchmarking of general performance. Intel cores are faster in terms of performance even eliminating any advantage from automatic overclocking.
And really the problem with the game’s renderer is when other players are around beyond X number. Parties in dungeons are fine. Zergs, not so much. Also areas that are multiple levels (mainly the cities) seem to bog down the renderer a bit but it’s the portion of the game’s loop that handles all the players around you and adding them into the scene that shatters the frame rate. They could all just be standing around and you’ll see a major hit. Having an endless stream of attack animations go off, forget about it. But it’s not a problem with large groups of NPCs, just players.
in Account & Technical Support
Posted by: Behellagh.1468
SEE this is proof , perfect example why Arena net needs to fix their stuff. Totally leaving us AMD users in the dust. Thanks for clarifying this for Arena Net. They need to realize that not everyone uses Intel. Once again this is the only game I have performance problems with out of 150 games. Everything from flight sims to fps shooters all run wonderfully.
It is not ANet’s resposibility to fix AMD’s lousy core performance. Overclocking the 960 will do little simply because that isn’t where the game’s performance is being limited. The game itself is not graphically intensive that a GTX 960 would be noticeably faster than a GTX 560Ti on the same system.
The renderer is a block of code that loops for every frame. The AMD FX core runs that loop slower than a cores from Intel or even older AMD models. Beginning and end of story.
Now if a game is so graphics intensive that it does get jammed up at the GPU end of things, then CPU performance doesn’t matter as much or at all (Metro cranked to max graphics for example). You wouldn’t notice the lack of core performance on an FX over an Intel. But this is not the case here.
Could it be faster? That’ll be nice but it’ll affect everyone’s brand of CPU equally. It won’t be fixing just AMD FX.
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in Account & Technical Support
Posted by: Behellagh.1468
As most people have figured out over the lifespan of the game, GW2 is horribly optimized for AMD processors. It runs so much better on an Intel.
And I wouldn’t say it’s all AMD’s fault, as certain processors of theirs that SHOULD be able to handle the game just fine don’t seem to perform very well.
There really is no getting around the fact that GW2 is horribly optimized for AMD processors and you will almost always get a better performance from an Intel.
Again, you don’t write code that’s optimized for one brand of processor over another. The game is written to run okay on two cores and better with three or four. AMD decided to fight Intel’s fewer faster cores with more slower cores. That may work for Cinebench or any software that will spawn an identical worker thread for every core detected but that approach will not work with software that uses only a few cores worth of performance.
The fault lies with AMD’s approach to “fixing” the multithreaded benchmark results while sacrificing single core performance. Okay idea for business servers, not great for the desktop.
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I don’t think we are saying it’s not worth doing, it’s just not something that will ever rise to a priority for ANet to invest the money and manpower to do.
And it’s very different developing with it for a new game as shown in that video than retrofitting an old.
What resources mate. Kings of Wushu is scheduled for release Q4’2015 and 2 of their engineers rewrote the game’s renderer for 6 weeks at this stage of development (when they are supposed to finalize the development and iron out bugs, not introduce new ones by implementing new renderer tech)
I’m willing to bet that ANet has better staff than Snail Games.
P.S: Just had a thought. Is ANet managing their staff the way their engine is managing hardware resources? :O pun intended
Skip a WTS tourney, give the prize money to bunch of devs on top of their regular salaries to code out Dx 11/12 support. Nobody will complain.
Again new game, still in development, not out yet. Also I would wager those two likely wrote the original renderer they replaced. It is not uncommon for those who wrote the original code to be several times faster at adding or fixing code than tossing it to someone new.
Also, don’t forget that the bones of this game’s renderer go back to the original GW one and has been retrofitted for Dx9 support Dx8 to Dx9, not as big of a paradigm shift as Dx9 to Dx10 (or Dx11/12).
So unless you can make a strong case to show that the effort required will retain players better than new content or get new players to buy the game, it will be a tough sell to the money guys.
I don’t think we are saying it’s not worth doing, it’s just not something that will ever rise to a priority for ANet to invest the money and manpower to do.
I know. And that’s the reason threads like this one exist to show the merits of better APIs so maybe Anet devs put it on higher priority. Really same reason we see Bunny Ears, Berserker meta, Ascended gear and similar threads for other things. I can understand for things like Mounts and Duels to cause debates, but I will never understand why anyone would be opposed to adding a better API that is promising to allow massive scale battles (WvW or Open World bosses) to be playable at high frame rates.
Again, not opposed but trying to sell them on the business case of doing it isn’t going to be made with numerous threads calling them idiots for not jumping on it with whatever manpower and budget required to make it so. Simply something new comes along, Dx12, Mantle, Vulkan, Oculus Rift, etc. doesn’t mean that a developer will jump all over it and fold it in as a patch.
The games that do this are either have game engines used for multiple titles or are licensed to or from 3rd parties. In the first case that means you likely have a larger budget to draw from and adding these features for a new title means you can back port to existing ones nearly for free (options screen). If you license it then you have to “keep up with the Jones’” and match feature for feature with other licensed engines. Again it’s a bigger income stream than a single game.
Don’t confuse practical reasons why it’ll likely to not happen with thinking it would not be a welcome improvement. But so many are trivializing the ease of adding even Dx10/11 support.
A local college basketball coach normally reply to fans asking why player X doesn’t get more playing time with “well who do you want to sit out?” Same is true here, if you want ANet to put the manpower and budget toward this, what are you willing to live without longer? Are you willing for ANet to layoff content staff to hire more game engine staff? Because at the end of the day, the labor budget isn’t going to get magically bigger just because you want Dx11/12.
They have several times. Give it time the staff will be back.
Because they get bumped every day and we have multiple ones being bumped everyday.
I don’t think we are saying it’s not worth doing, it’s just not something that will ever rise to a priority for ANet to invest the money and manpower to do.
And it’s very different developing with it for a new game as shown in that video than retrofitting an old.
I’m only annoyed at all the duplicate threads on the subject, just as I am with mounts or dueling or “add Dx12/fix sub optimized game” threads.
Well definitely the problem is the CPU throttling. Whether it’s thermal or another reason is the question.
Wouldn’t hurt to blow the dust out of the CPU heatsink and make sure the case fan profiles punch up the RPM as the CPU and case temp goes up.
Yeah, the Win 10 loader has already been installed as an optional Windows patch a month or two ago.
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