RIP City of Heroes
RIP City of Heroes
Yep, integrated GPU. Intel HD Graphics 4600.
RIP City of Heroes
Flippers are, for lack of a better analogy, player run vendors/merchants. They see a market where players are willing to buy an item at X and where players are willing to sell an item at Y. The sellers for whatever reason can’t be bothered to determine what the market is willing to accept as a fair price so they simply sell to who ever is offering most for the item. This supplies the player vendor with inventory that they then can price it at the true market value. It may take a little while to sell but if the player vendor understands the flow of that item as well as it’s price history and as long as they take the TP fee and taxes into account, they can earn a profit that other players aren’t willing to get for themselves.
And since any player can choose to place a sell order at a better price rather than selling to the highest bidder, player vendors aren’t “stealing” anyone’s money or manipulating price.
RIP City of Heroes
All I’m saying is the amount of gold and gems players are hoarding on their accounts have no direct impact as to what the current exchange rate is. Only the pools internal to the exchange matter for calculating the rate.
If the money supply craters tomorrow and nobody has any gold what so ever. The exchange rate is unaffected, it still requires players to sell gems for the rate to go down.
No, it does not have a direct impact. It has an indirect impact. But that was never part of the argument or disscussion. Yes, the gem market gold price is defined by the amount of gem currently in supply, every one knows that.
The argument is about if inflation on the gold side of the market at equal real life gems introdution into the market on the other side(gems get bought with $$$ and sold for gold) has an influence on gem prices. To which the anser is: yes.
I am simply making it clear the current rate is only determined by the current size of the gold and gem pool in the exchange.
Okay, I’ve dredged up John Smith’s outline as to how the exchange works.
There seems to be some confusion:
The currency exchange has a supply of Gems and Gold.If players are converting Gold to Gems, then the Amount of Gold player will receive for their gems goes up.
If players are converting Gems to Gold, then the amount of Gems players receive for Gold goes up.The exchange rate changes based on the scarcity of each supply. You cannot inflate it, it’s an exchange rate. As players purchase in one direction, it entices purchases in the other direction.
He clearly states that only the supply gold and gems internal to the exchange is used to calculate the rate, therefore any amount outside of the exchange isn’t used to calculate the rate. Sure as those external supplies are used to buy or sell gems from/to the exchange the rate will change but until that happens the rate is unchanged by players buying gems with cash or increasing the amount of gold in their wallets.
RIP City of Heroes
(edited by Behellagh.1468)
All I’m saying is the amount of gold and gems players are hoarding on their accounts have no direct impact as to what the current exchange rate is. Only the pools internal to the exchange matter for calculating the rate.
If the money supply craters tomorrow and nobody has any gold what so ever. The exchange rate is unaffected, it still requires players to sell gems for the rate to go down.
RIP City of Heroes
Wow, it’s been a while since a “flippers are ruining it for the rest of us” thread. Wonder what perceived injustice brought this on this time.
RIP City of Heroes
Gems in the exchange pool only increases of the player buying gems with cash sells them for gold. If they are used to buy gem shop items or held they don’t affect the rate at all. Just as players hording gold doesn’t. It’s only when the exchange is used that the ratio of gold to gems are affected as the pools reside internally to the exchange.
And yes, other than the initial supply of gems at launch (a ginormous supply according to JS and a minuscule amount of gold in that pool). Other than Gem rewards from AP chests, yes gems are only created by cash purchases and are destroyed when used in the gem shop for items. The gold/gem exchange simply holds onto any sold to it until someone is willing to buy them.
RIP City of Heroes
(edited by Behellagh.1468)
Dedicated means minimum it borrows from system memory. I assume you are using a rig with an embedded GPU, likely a low end desktop or laptop. On rare occasions if the GPU is part of a motherboard chipset, there may actually be a dedicate bit of physical memory wired to the chipset.
Vista and beyond can manage additional system memory for video card use. The dedicated area is nominally used for the various frame and z-buffers.
What does GPU-Z says about your GPU?
RIP City of Heroes
First selling to highest bidder simply leaves money on the table. Second after the TP fees and taxes you end up with roughly 11.6g. That’s only 4.6g profit if your 7g cost is accurate. And while you can get 10 obsidian shards for 21K karma, the temple must be open to use that NPC vendor to buy them.
The main problem is underselling the estimate of how often this works out in your favor. 30% of the time you’ll get a mystic clovers. Then T6 fine mats or T5 rare are only two possibilities. Many of the others aren’t nearly worth as much and getting one of those, you are out of a fair bit of coin.
At least until a couple of days ago, the karma to gold via linen was nearly 100% success rate and the coin you get out of it is less about gambling and more of a sure thing. But the current surge of Linen supply has made this less attractive.
RIP City of Heroes
@pdavis – but selling your item drops on the TP still sinks 15% of the gold you receive so saying that the sinks aren’t being used is wrong. The vast majority of gold players receive is from selling their drops to other players and not gold as a direct reward or selling to NPCs.
RIP City of Heroes
It went down because supply and likely sellers went up, from 12 to 60. You also have to take into account that as supply drops, it exposes some very overpriced items that may have been there for months. 9 days ago it was 108g with 25 in stock. Now it’s just shy of 100g with 60 in stock.
People try to manipulate the market, but unless you know you have the only supply hoarded up there’s a good chance that raising the price by exposing these high priced items already on the market, all you will be doing is flushing out supply from players who also have a spare in bank.
RIP City of Heroes
Don’t expect Steam to handle patching, that’ll still be the game launcher. And the initial install will probably not be faster either.
RIP City of Heroes
Only reason to collect that many is if you are planning to record the item distribution for the wiki.
RIP City of Heroes
That’s not entirely accurate. Even if you had the sinks to remove gold as fast as it was made, if people are buying gems with gold the price will go up.
The ONLY way to influence or reduce prices for gems is to buy gems and convert to gold.
The gem exchange operates independently from the general economy.Ansered by:
Reducing the gold flowing in would decrease the amount of gold that people have available to buy gems. If inflowing gold was aggressively throttled then your gold income is stagnate. If you have only 50 gold and it’s hard to get more, you’re going to spend less on gold to gems than someone who has a few thousand gold and gets more every day.
Going to have to go with Jafw on this one.
True, only the amount of gold -> gem purchases directly affect the gem market.
Untrue, the amount of gold available does not indirectly affect the gem market.
If I have 500 gold, I’m am way more willing to buy gems for gold and even at a higher price then if I had 250 gold. My capactity to buy gems is also reduced at lower gold reserves.
So yes, reducing gold inlux into the game economy (or vice versa increasing drains) would affect gem prices.
But not directly. Someone could have 5000 gold and still only buy gems with cash (because they are a nice guy). What we have is a nasty self-fulling cycle here of players who only buy gems with gold who grind for gold to do so, which raises the price of the next batch of gold bought gems so they feel the need to grind more, which ticks them off. They never have a large pile of gold for long because as soon as something good appears in the gem shop they convert it all to buy gems. Just listen to the howls if two good items come out in consecutive weeks.
RIP City of Heroes
Only if it’s not allowed for players who’ve already had their names anagramed. This way they can’t escape their punishment for their poor choice.
RIP City of Heroes
Ansau’s on point here. The i7-4510u is only a dual core with hyperthreading so it’s very much like a desktop i3. And the default 2GHz clock speed isn’t anything to write home about. And, if I’m right, I’m guessing it’s using the integrated Intel HD Graphics 4400 which is quite weak as well.
But none of that has to do with your in game ping but does have everything to do with your low framerate even on low settings.
Still get us a screen shot if you in game graphic settings as well as CPU-Z and GPU-Z while the game is running, we may be able to steer you to better settings.
RIP City of Heroes
The OMG sticky thread on the Players Helping Players board has a lot of useful stuff.
The wiki is your friend, and the help system in the game.
http://wiki.guildwars2.com/wiki/Main_Page
Server makes no difference except in WvW. In PvE and PvP, we all play together across dynamically spawned copies of maps.
My first character was a mesmer. It’s not that it’s difficult to play in PvE, it’s just not as quick, or seems as quick, at killing things. My 2nd was a thief and the feeling I get from it is more … visceral. Maybe that’s because I played my mesmer as a range attacker and my thief as melee but even with my double pistol range attack, the thief seems faster.
I slightly disagree with Palador’s comments about the Black Lion Treasure Chests. They are primarily a Gem Shop sampler of small items. And as long as you think of them that way then you won’t fall into the trap.
The trap is they occasionally drop tickets or ticket scraps which you can use toward a variety of themed weapon skins unattainable (added to the game world) by any other means. If you acquire one you can sell it for a fair bit of coin. Problem is it’ll likely cost you more coin to get the tickets/scraps to get the skin than what you can sell the skin for, assuming you are selling gold for gems to buy keys to get tickets. Even buying gems with cash you would be better off selling the gems for gold and buying the skin you want from the TP. I’ve tried to compare the BLTC to a Whitman Sampler of chocolates with a “Chance to Win a Car” sticker on the box. Any who buys the box for the chance of getting a car isn’t buying them for their intended purpose.
RIP City of Heroes
I don’t think it ever was going simple, it started simple and from a player PoV was needlessly complicated.
Traits 2.0 simplified using traits, while making unlocking them a pain, and Traits 3.0 takes it one step further by combining like/synergistic traits. Plus it gives them the ability to add additional specializations in the future (if you believe that will ever happen short of another paid expansion but who knows).
RIP City of Heroes
You can only get Karma from doing, events, hearts and fractals. Allowing a player to buy it eliminates it’s purpose of rewarding for doing.
Again, MMOs are marathons and not sprints. Not everything that takes time is a “time sink” as strange as that sounds.
RIP City of Heroes
Don’t know, last time I saw it was a couple of weeks ago when I forgot to stop and sell junk and dump mats during one long play session.
RIP City of Heroes
First, you won’t find mat nodes until you get into the higher area of that map. Level 6 or 7. 2nd you will be told about gathering mats when you level to 8 and will be given your first set. NPC merchants in the higher levels of that map should have them. Not sure if the nodes only become visible at level 8 and higher.
You can always get them from the NPC merchant in the Grove between the bank and TP.
RIP City of Heroes
CPU-Z – http://www.cpuid.com/softwares/cpu-z.html
GPU-Z – http://www.techpowerup.com/gpuz/
Basically they give us an overview of your CPU, motherboard chipset, memory, and graphics chip, it’s memory as well as current clockspeed, temps, etc. They are hardware information only.
How to run a scandisk in Win 8.1
http://www.dummies.com/how-to/content/how-to-run-an-error-check-on-a-drive-from-windows-.html
RIP City of Heroes
Most crafting guides are about how to level your character the fastest or cheapest way with crafting and not about using it.
If you don’t realize this, on your inventory pane there’s a gear in the upper right, if you click it there are options one which is Deposit All Materials. This will send any crafting mats to your Material Storage tab at the bank which is also accessible at the crafting stations (crafting first pulls from inventory then Material Storage). This way you can empty your inventory of mats for crafting at any time. Material Storage can hold 250 of each material, expandable with Storage Expanders at the cost of 800 Gems per additional 250, up to 1500 maximum storage for each crafting material.
The only confusing thing for me wasn’t it obvious, when I started, that to make an item you first have to craft the individual parts of that item. Now you can click on a known recipe and if you don’t have that element, you can click on that element to select that known recipe, etc. You will still need to experiment to find “new” recipes that are level appropriate for you to craft but once you get the idea of one “type”, puzzling out the others are trivial. As in, you use this tier 2 fine material to get gear with this attribute. So you can switch out the tier 2 to see what other gear or switch out the gear parts, say for sword, and try dagger with the original tier 1. Play around, it’s not that tough once you get the hang of it.
RIP City of Heroes
Not necessarily. Someone with an old gaming rig may not be able to toss $100s into improving it due to their situation but tossing $10 for a game on sale on Steam or for gems, no problem.
RIP City of Heroes
Whatever latest project Monty Oum was working on.
Was being the key word. RIP Monty.
RIP City of Heroes
and for that more intelligent sort of girl who likes boys’ games and books."
Not sure whether I should be highly insulted, or mildly flattered?
It’s a rule book on playing with miniatures, tin soldiers. Wonder what HG would think of Warhammer and all the other miniatures based games nowadays.
RIP City of Heroes
Well since the i7 4790k came out June 2014, that wasn’t the CPU you were using in 2013/2014.
RIP City of Heroes
It’s the strength of you CPU that determines how acceptable WvW is for you.
RIP City of Heroes
If you don’t bother trying to mine every minor nugget of info from their pod casts, interviews, etc. and try to interpret some vague comment into something meaningful and then construct your hopes on that foundation, then you can’t be disappointed. Best to remain blissfully ignorant until they actual have something concrete to say, not implied, hinted or a meaningful wink given.
It’s like when you were a child and your parents tell you that if you eat all of your dinner that you’ll all go someplace special and instead going to Dairy Queen or the play ground or even the drive-in to watch a movie, you all go to Home Depot to look at paint swatches. If you never get your expectations up, you will never be disappointed.
RIP City of Heroes
(edited by Behellagh.1468)
Like when and for how much, requirements isn’t something they’ve shared yet either.
So I would suggest you find another device to backup/transfer some of your files over.
WinDirStat is a nice way to see where and what is hogging all your drive space.
RIP City of Heroes
(edited by Behellagh.1468)
When they started to write the game in 2007, the GTX 580 was future tech. Not that GPU was ever an issue with this game.
As for WvW I have a feeling they never did a large scale test of players (bots) until near the end of development and thats when they found the weakness in the game renderer, and they’ve been patching the engine since. It simply doesn’t scale up well with loads of other players about, not a problem with loads of NPCs, just players. 5 man dungeon runs probably didn’t show any problems.
RIP City of Heroes
Move it between characters via your bank and not mail.
RIP City of Heroes
Designed to run with two cores on 32-bit XP.
RIP City of Heroes
Doesn’t bother anyone that they resurrected a 15 month old dead thread.
RIP City of Heroes
I assume it’s for either in the 2nd spot on top or the side.
RIP City of Heroes
STOP POSTING SCREENSHOTS OF THE BLOODY PHISHING LINK. ARE YOU DAFT MAN!
RIP City of Heroes
Ah … no. You get a choice of Primeval, Kryton or Profane skins. I certainly didn’t get any armor.
RIP City of Heroes
All you lost is the free one time per piece transmutation. You have the skin, it’ll just cost transmutation charges to apply elsewhere. What you are stuck with is a light armor skin.
Remember, this is just a skin, no stats. And really there’s just the heroic edition and deluxe now. If you haven’t used the skin yet, stick it in your bank for a rainy day when you want to roll a necro, mesmer or elementalist.
RIP City of Heroes
(edited by Behellagh.1468)
Fraps.
RIP City of Heroes
No, slow cores sucks on GW2. AMD currently doesn’t have a CPU with fast cores.
RIP City of Heroes
I know, saw your list earlier. I was just talking out loud about the short term alternatives and concluding that the Haswell-E was the way to go.
Still ignoring the peripherals the rig itself is a reasonable $2300 for a 32GB, pair of GTX 970 setup. Saved a bit by reusing the case and existing drives. And you didn’t go insane with the $960 octo-core so that’s a plus.
It should last you for a few years.
RIP City of Heroes
Unlike the 3 or 4 that get posted here or Player Helping Player daily. Or the sticky link on this forum.
https://forum-en.gw2archive.eu/forum/support/support/Please-Take-Care-with-In-Game-Mails
RIP City of Heroes
This comes off as ego stroking. What, is nobody listening to you sage advice?
RIP City of Heroes
So from what I can tell the Skyline CPUs will have 20 PCIe lanes and with the right chipset support x8/x8/x4. The soon to arrive Broadwell for socket 1150 will still only support x8/x8 with it’s 16 PCIe lanes.
So if x16/x16/x8 is important, that only leaves you with the Haswell-E.
RIP City of Heroes
I know but that has nothing to do with i7s over an i5. That’s Haswell-E over Haswell.
RIP City of Heroes
Where is this BS about i7s bringing out the “full potential” of multi GPUs coming from? The mainstream i5 and i7s are both quad cores. HT on an i7 simply lets a core be a bit more efficient at two threads than if those two threads were simply multitasking. If anything Haswell-E’s ability to allow x16/x16 over x8/x8 probably provides more of a kick.
RIP City of Heroes
Well Intel’s “Skylake” CPUs should be out Aug-Sept. Mainstream DDR4 support (as well as DDR-3L).
Note the new socket, 1151. For Socket 1150 users the mainstream desktop Broadwell line should be out in a few weeks which is likely to kick up the performance a bit.
RIP City of Heroes
(edited by Behellagh.1468)
Just didn’t want you to spend that much on an “ecosystem” that’s on the way out.
I do want to point out that the Haswell-E line is a bit of overkill when it comes to gaming. You are spending a lot of money on not a lot of extra performance.
RIP City of Heroes
Ah, and Fx-4130, even worse, first gen Bulldozer core. At least it’s not 1st gen Phenom with it’s L3 cache issue and low clock speed.
And you don’t need to blow 2-3K on an entire new system. You can get a reasonable decent rig, DIY, for $1500. Be aware that we are on the cusp of DDR4 shift in RAM which will affect CPUs since they all currently have the memory controller built in. Late next year is AMD’s “Zen” line of CPUs and Intel has already started with their high end Haswell-E line, nothing mainstream yet.
RIP City of Heroes
i can play witcher 3 on low without issues and i can play evolve on medium. as well as dragon age inquisition, tho i know those are offline games.
Which is entirely immaterial to this discussion. Different engine, different style of game.
RIP City of Heroes