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Do you feel like a necromancer?

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Posted by: Bhawb.7408

Bhawb.7408

Define what you think a Necromancer is, because it is not a standardized fantasy theme. I feel very much like a Necro when I play.

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SOTG Interview: DS To Get a Unique Condition

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Bhawb.7408

Yeah, frankly condition builds just don’t have any business dealing with siege (or any similar thing). Necros can kinda get away with it in non-standard builds, but that requires (like I said) non-standard builds (hybridization) and/or situational techniques.

Although Golem really does wreck stationary objects.

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SOTG Interview: DS To Get a Unique Condition

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Bhawb.7408

That was a joke, implying that I didn’t do anything except tell someone else to handle it.

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SOTG Interview: DS To Get a Unique Condition

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Bhawb.7408

Disease would be cool, but it doesn’t fit well with other classes. We also are severely lacking any Structural damage as condition builds. Ever try to kill a Treb with Staff/Scepter?

Yep. I summoned Flesh Golem and had him charge it, then told someone else in my group to finish it off.

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MM and condi removal

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Posted by: Bhawb.7408

Bhawb.7408

In tPvP I use
http://gw2skills.net/editor/?fQAQRBHRhG2IjWpermvG9eCQ6R0UX9kCuBHSxuSD-TwAA1CtIcS5kzJjTSjsGNGYBxOkZIA

OH dagger + Consume Conditions gives a good amount of condition removal, and for the rest I have enough healing and tankiness to not worry about it. Plus -10% duration means anything that stays on does 10% less effectiveness.

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Is there ever going to be balance?

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Bhawb.7408

Actually yes, I believe it has been posted at least on the Mesmer forums.

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Minions

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Bhawb.7408

@Kardia, I understand the point of generalizing it for ease, my problem is it causes misconceptions. People think that AI (the logic used to determine aggro) is bad, when it is far more likely to be pathing (their attempts to carry out AI determined responses). It is a very significant difference when it comes to wanting change, one isn’t likely to happen until a major game rework (AI), the other is something that is not only a bigger issue (it effects many, many abilities) but also more fixable.

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Tests in Necromancy

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Bhawb.7408

Saturday I’ll be open any time after the SOAC event is over.

The event is next Saturday not this one :P May 11th not May4th. I am not scheduling anything near my birthday.

YES IT"S MY BIRTHDAY ON THURSDAY!!! :P

Happy Birthday you old fogey. And in that case, extend my saturday to all day.

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wow what a different life y'all lead

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Bhawb.7408

@djtool, it looks like you are using mainly minions in your setup. Since minions are primarily single target damage, there isn’t much of a point spreading vulnerability to an entire team, when you won’t be hitting them much (considering the cost of not having another utility around).

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1 VS 1 Builds?

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Bhawb.7408

Because of the common meta of having only 1 or 2 people attacking enemy home point, my home point defense builds have always been focused around 1v1/2v1/2v2.

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PvP build

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Bhawb.7408

In PvP you have a lot more options than just power or condi. Just go ahead and use one of Nemesis’ builds (they tend to be pretty easy to use and good) until you are comfortable enough to test things out yourself.

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MM and condi removal

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Posted by: Bhawb.7408

Bhawb.7408

In PvE you shouldn’t need more condition removal than Consume Conditions and Putrid Mark. That is a full cleanse every 13 seconds or so, and mobs don’t spam conditions really.

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Minions

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Bhawb.7408

We talk specifically about AI, you are talking about pathing. WvW is an issue because of pathing, and possibly server lag, not their own AI.

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Tests in Necromancy

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Bhawb.7408

Saturday I’ll be open any time after the SOAC event is over.

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So my condition necromancer.....

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Posted by: Bhawb.7408

Bhawb.7408

At low level in a necro condi build your burst (terror) just really isn’t there.

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SOAC Revenge Tourney 2nd Place Finish!

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Bhawb.7408

You’ll have to teach me how to manage the custom arena stuff, but that aside I could do that.

@reedju: Caution – Side effects of too much Bhawb exposure include death, heart disease, and stroke. Less severe effects such as vomiting, dizziness, and extreme annoyance and rage may also occur.

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(edited by Bhawb.7408)

SOAC Revenge Tourney 2nd Place Finish!

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Posted by: Bhawb.7408

Bhawb.7408

You know it
Either day works
Yep. If we’re lucky I’ll even have the old footage up by then
NA

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Where can i complain

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Bhawb.7408

If you want to suggest ways to make the class better, this is as good of a place as you can find. Complaining can be done to your therapist, mom, or significant other.

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wow what a different life y'all lead

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Bhawb.7408

Lich form is going to give you more of a spike in power, Golem is going to give you more sustained damage. Both are perfectly acceptable in power builds, depending on what you are aiming for.

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not like it was going to matter

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Bhawb.7408

MMs can’t bunker like a bunker guardian, it just isn’t doable. No necro build can sit and take damage and aggro like engi/guardian bunkers can, we just don’t have the ability to min/max that much. On the other hand, every “bunker” necro build completely outdoes their damage (this is the case across many different types of necro builds). This is why Necros don’t fit into teams super easily except as Condi builds.

It is like a lot of things, necros aren’t able to fill the super generic roles other classes can (guardian=bunker, thief=glass burst, etc), instead Necro builds have a hybrid aspect to them, pretty much always. A “bunker” MM isn’t as bunker-y as a bunker guardian, but completely and totally outdamages them. A “support” shaman necro can’t support as hard as support ele/guardian, but we still outdamage them. We can’t outburst a thief, but we are innately tankier. We can’t faceroll like a warrior, but we have far more control. The list goes on and on, and it is mainly because so much of what we do is built into our base class (things you can’t trade off), and then you specialize a little on top of that, whereas other classes are able to specialize much better, but at the cost of everything else.

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Necro Downed HP: 1/3 of what it should be

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Bhawb.7408

Again, it had nothing to do with the fact he was bringing up faults, I’m completely fine with that. I disagree with doing it by flaming devs.

The human nature thing was in response to him saying I always disagree. People will always remember bad events more than good, meaning he is only ever going to remember the times I disagree, because in his mind that is all I do. His mind is going to block out any evidence that suggests I do agree (this is a documented fact that people will always accept information that agrees with preconceived ideas, and at least initially reject anything that disagrees). Had nothing to do with bringing up bugs.

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not like it was going to matter

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Bhawb.7408

Our siphoning builds are actually pretty good, you just need to not consider it it’s own thing. Siphoning+regen+leech runes/sigils is going to be giving you a whole lot of health, which in combination with other things can keep us bunkering. But again, its a similar thing to what I said, you won’t bunker quite as well as guardians, but completely outdo them in damage (siphoning ignores armor).

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not like it was going to matter

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Bhawb.7408

I find it hard to talk about anything that isn’t Khalifa’s D/D (or similar), Nemesis’ terror (or similar), or just a standard Rabid condi build in PvP (without using personal experience of me playing a build). Why? Because almost no one tries anything different (by and large). You can throw in the occasional MM, but as a very active MM, the vast majority of them are so terrible at it it makes me understand why people think MMs are so bad. The problem is that the 3 mentioned builds are very effective, so few people try anything different.

The difference between necro bunkers and other bunkers is the way our bunkering works. They are generally better at bunkering multiple people because of their boons, as long as none of those people are a Necro. Once you throw in a Necro with Corrupt Boon (or some other way to tear them off), they drop hard and fast even in 2v1s. Necros on the other hand really can’t 3v1 well, we are too weak to burst and CC, but don’t have that glaring weakness. We also can very easily outdamage other bunker builds.

It just doesn’t fit into the standard yolo queue team as well. You can jump in as a guardian/engi and facetank the team and be helping. You need to have a secondary tanky build if you want to be bunkering as a necro, the trade off is less tankiness for more damage. Support is similar, we can’t support as well as guardians, but when we do we bring a heck of a lot more damage potential.

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Support Necro tips

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Bhawb.7408

Plague + chilling darkness, shaman gear with WoB, healing traits (WoB on picking up downed is amazing), greater marks, and ranged wells with protection on wells is a pretty nice way to support your team. We aren’t going to fill the “standard” support role like guardians (crapping boons all over the battlefield with good healing), but we have very good healing and support in our own way.

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SOTG Interview: DS To Get a Unique Condition

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Bhawb.7408

And the fact that this isn’t necro only, and the only class I can think of with enough chill to pull that off is maybe eles in certain builds.

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not like it was going to matter

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Bhawb.7408

We’re fine in PvE and WvW too, although there is plenty they can do to perfect the class.

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The new condition is fantastic!! :D

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Bhawb.7408

I think the goal is to have the community spew out idea after idea, with varying amounts of refinement, to basically have a massive brain storming session, since the few hundred (or thousand or w/e) amount of people that view the forums are going to be able to throw out way more ideas than ANet internally. Then ofc they have their own ideas, and they can collect it all together and run through the actual talks of what to actually make happen. We’re just getting the process going in a way, and also get to show ANet what the community thinks is lacking in the condition field (I think Mesmers would love a cover condition, wink wink Anet).

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mesmer vs necro pve

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Bhawb.7408

Mesmers have very strong niche utility because of portals and Time Warp that you will never replace with someone else. If you are okay knowing that people basically just want you for your portal and Time Warp (don’t get me wrong, they are okay otherwise, but that is the reason they are brought over others consistently), then Mesmer is fine for you. Necros in PvE have more choices. You can use a power build, you can be tanky, you can use conditions, you can support, you can do a ton of different things. This also means that those things can be filled (to some degree) by another class, because there are other tanks, other power builds, other condition builds, etc.

Both are totally viable in PvE groups.

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Necromancer: Patch Notes

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Bhawb.7408

Oh I’m not saying that there isn’t more to do with Epidemic, I just look forward to when the game progresses to that point in competitive play, where people are comboing skills off each other. It has some of the highest potential of every skill out there, I was just pointing out one specific use that I would love to see.

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Necro Downed HP: 1/3 of what it should be

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Bhawb.7408

Are you indirectly calling me an idiot?

I might not know how they code, or how they are working.

Should it be a reason to accept everything?

Accept that Pet AI have been bugged forever?
Accept that we have 1/3 the downed state HP of everyone around in WvW/PvE?

In your opinion, we should just stay quiet and wait for when ever they have the time to do it. You know what happen when you stop talking about a bug? They don’t get resolved.They didn’t even give us an official answer yet other then the unamed moderator.

“Maybe it isn’t a priority for them”

That would also be an issue.

“I agree with people often enough, no one remembers because that isn’t how the human brain works.”

that’s an assumption. You could also re-read all your lasts replies. But hey, what do I know.

I honestly had no intention of calling you an idiot, I apologize if it came out that way. I was just referencing conspiracy theories (I mean come on, have you heard how idiotic some of them are? For example the 9/11 ones are bafflingly stupid.) with respect to people who don’t understand how something works not being able to make accurate thoughts about reality. 9/11 is a great example, to people who understand nothing about Physics (or engineering), it totally made sense that a fire that wasn’t hot enough to melt the steel shouldn’t cause the tower to fall. However to anyone with a remote clue to engineering and physics that theory was so stupid it actually makes your head hurt a little.

I agree it still needs to be brought up, and that all new bugs need to be addressed. I don’t agree that you need to belittle ANet at every opportunity because they aren’t fast enough for your tastes, that isn’t a good way to get your point across.

It not being priority being an issue is your opinion. We don’t know what all they are trying to accomplish, and depending on difficulty of the fix, it might just not be top priority.

And not really. Humans are amazingly good at remembering the bad and forgetting the good. If you don’t want to believe me go ahead.

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(edited by Bhawb.7408)

Are you serious?

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Bhawb.7408

It was an attempt at humor (I laughed), don’t take it literally.

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Tests in Necromancy

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Bhawb.7408

SOAC is setting up a twitch? Sweet. And we need more people guys, if it means anything, you’ll get to play with me (woo!).

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Necro Downed HP: 1/3 of what it should be

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Bhawb.7408

I agree with people often enough, no one remembers because that isn’t how the human brain works.

As for the bug, this assumes that it is the only bug that they have to deal with. Maybe it isn’t a priority for them, maybe it is more complex (and thus gets lower priority because it takes too long), maybe they didn’t know about it until recently. Its like how most conspiracy theories are invented by idiots who know nothing about the subject. It happens all the time, people who don’t understand the actual workings of something are always the one to talk about how easy it is to fix it, and then blame others for not fixing it. Like how people blame the President for not passing laws.

Uh, no, I have far more time on WvW or PvE than tPvP. I talk about tPvP the most because I like it, but I’ve done far more in WvW than I have in tournaments.

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Necromancer: Patch Notes

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Bhawb.7408

@Skyro, I’m still waiting for a team of 2 well coordinated Terror necros with Epidemic completely destroy team fights by having Epidemic’d fears every 10 seconds.

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Necromancer: Patch Notes

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Bhawb.7408

Wells are no more difficult to dodge roll out of (and render absolutely useless) than Epidemic is, except one has 3x the CD of the other. It’s 15s CD is reason enough for it to not be a guaranteed hit every time, even one decent Epidemic will apply huge pressure.

If you don’t like it, feel free to not like it, but don’t pretend that it is the sole ability out there that is a low CD high damage ceiling but requires a lot of setup to pull off.

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Things i dont understand

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Bhawb.7408

Answer to every question is either:
Because ANet felt this was the best decision for gameplay/balance
Because of mechanics/graphic interplay that causes some things to bug out

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The new condition is fantastic!! :D

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Bhawb.7408

It was never going to be part of this patch, SOTG just said they wanted to add one in and wanted feedback on the new condition.

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Necro Downed HP: 1/3 of what it should be

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Bhawb.7408

GJ ANET,
patch is here but no fix for this gamebreking bug, maybe you can start to do something

Because you know for sure that this is just a bug where they wave a magic wand and BOOM everything is fixed. It isn’t always just so easy to fix things that appear to be easy issues within coding.

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Necromancer: Patch Notes

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Bhawb.7408

No, DS 5 was just something they were going to add in and wanted input about. It was never going to be this patch though.

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Are you serious?

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Bhawb.7408

We had 2 patches in a row (if I remember correctly) with a ton of necro changes. It was going to end up being light eventually.

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SOTG Interview: DS To Get a Unique Condition

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Bhawb.7408

Fear is on 4 classes: Necro, Thief, Warrior, and Ranger. Thiefs have to steal from a necro (or associated enemy in PvE) and Rangers have to have either a wolf or a shark pet. Necros and Warriors are the only ones that can get it on their skill bar (what I believe you meant to say).

Basically (forgot about rangers). Necros have overwhelming access to fear (plus traits to improve it), but it is still accessible at least in part by other classes. Stealth is somewhat similar (mostly thieves, but there is minimal access by Mesmers).

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Are you serious?

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Bhawb.7408

Next month is their “bug fix” patch. This one was more of a balance patch, but we got a lot more balancing in the last patches.

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Necromancer: Patch Notes

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Bhawb.7408

Why are people disappointed when they just had SOTG and this is pretty much exactly what they said.

Also, 25% HP & 10% toughness isn’t something to laugh at for Flesh Golem, considering he is over 50% of your minion DPS as an MM.

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Trait suggestion: Boon Pain

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Bhawb.7408

Null field rips all boons, we corrupt them. That corruption is pretty significant, because it doesn’t just leave you with no boons, it leaves you with stacks of conditions on top of it.

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Imagine if the new condition...

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Bhawb.7408

It’s an un-fun mechanic in my mind. The counterplay is to not move… oh great, that should be fun when I’m playing a thief and not moving means I die nearly instantly. I’m sure they could make the ticks not ridiculous when you move, but it just becomes an annoyance more of a fun, interesting interaction.

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Pathetic minion AI

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Bhawb.7408

There solution doesn’t work. And like the guy before me said, they tested it in the mist.

If I remember correctly, the solution was to auto attack.

The video was done in Orr, so regardless of where it was tested, we showed it to work outside of the mist. WvW they seem to bug more often.

Bas and Bhawb figured out how to get the minions to work every time, go listen to the podcast on it. sittingonacouch.com

They don’t work 100% of the time, as much as I wish they did. They get stuck on pathing issues every so often (I caught flesh golem getting stuck on the way up to treb on Khylo on video).

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SOTG Interview: DS To Get a Unique Condition

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Bhawb.7408

So now this is the question:
Why something for multiples classes when you can build a unique mechanic fo necros? expecially if this new one will be in our Death Shround, that is OUR speciality, and is not an utility skill.
Do you think to improve it for others like a simple skill or more like a combo?

Because they want to keep the number of boons/conditions relatively small (as in, not the ridiculous hex/enchantment system). That means while it might not be super accessible by other classes(fear is only accessible to 3 classes, 2 of which have very limited access), it will still keep the condi # down, instead of every single class getting multiple of their own conditions, basically reinstating the old hex system.

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Tests in Necromancy

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Bhawb.7408

Maestra De Muerte
nr1bhawb
Yes
530ish hours
Depends on the build. I’m average on any build I haven’t used often, fairly good with ones I use often, and I’d consider myself very good on minion builds.
I can be online pretty much whenever on the weekends. M/Tu 3-6pm PST, Th 12-5pm PST, F 3-10pm PST I’m available.

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Your bleed ticks

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Bhawb.7408

So yeah, you would need 2750 condition damage to tick for 180. I am hitting for more like 120-130.

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Your bleed ticks

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Bhawb.7408

I’m pretty sure I tick more like 140 without corruption or food, and only 20 in curses, I’ll test it out later though if no one else answers.

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