Warriors are still well known for being the hardest to succeed with and least balanced class in PvP. They are all around terrible, and it takes a really strong team and a great player to make up the difference. 100b can do all the damage it wants, its still terrible without tons of help.
This wouldn’t add any diversity to builds, it would just buff builds that use these abilities or make wells more commonly used in already established builds.
I should be on not long after that, hopefully some of the other guys will be able to manage to get online to get a bit of practice going.
WHAT? Necromancers are one of the strongest classes underwater, hands down.
In addition to what Ascii said, corrupt boon is a single shot spell, you can only remove so many boons with it, and it only affects one person. This makes it very strong in small combat, and for “bursting” away boons. However, if you can get 2-3 people to stand in the well for the duration (or if you get the effect of area denial instead), WoC can outstrip CB. It just depends on what you want out of your utility skill.
Most of your changes are ludicrously strong. Never going to happen, and there is no way that the well changes themselves are warranted.
That said, I like the ritual of protection, the idea of stealing endurance, and changing Blood to a water field. I’m not sure I’d have wells steal the endurance, but I still like the idea in general.
Wells are already arguably some of our strongest skills. At most, they need slight changes in CDs, damage, or other number changes. Duration is not a good way to change them.
It is believed to be 60% (untraited) of your HP, up to 78% (with 30 SR).
Wells can’t last much longer. One more pulse increases a well’s effectiveness by 20%, which is a huge buff to utility skills that already pretty good.
You mean I have to do things? Ugh, fine, time to stal… I mean message gibbly.
Do we have access to our coach? I’m practicing at least solo tonight so I’m not rusty tomorrow.
And honestly, I don’t think many of the teams will win unless they just completely out play everyone. As of now, some of the classes just don’t have good enough build variety to be able to manage different roles, and/or the “super” build the class has isn’t gimmicky enough to carry them.
(edited by Bhawb.7408)
I’m not sure who will win, all I know is I’m going to become a hermit if we lose to the warriors.
Unless you click your abilities :P.
A lot of people simply don’t want to rebind their skills to something they can actually reach on the keyboard.
Clicking your abilities is a big no-no for any kind of play where you want to maximize efficiency (aka, anything higher level). Its better to bind them around your movement keys, or if you have the mouse for it, binding some to the mouse is fine as well.
Ha! Like I’ll miss a chance to show off. On that note, I should probably practice, I haven’t PvPed since the last event…
Are any of the necro’s going to be streaming the event?
Not set up for streaming yet, but I’ll have recordings (and this time less wait… maybe).
The currently accepted knowledge is that DS is equal to 60% of your HP, up to 78% if you have 30 SR. Therefore yes, it increases with vitality.
Lol, half your chat box was him :P
P.S : I just like to take some shot at Bhawb, because each time I do, he seems to be less insulting, and more thinkful. I still respect is knownledge and experience, but not the way he posts about it.
I come off a lot more insulting on the forums than I am trying to be.
Btw, if I’m reading this right, the traited skill is essentially the same but with the wrong display when using ground targetting right? (I always use fast-cast).
@Dark, I’d just get used to it. Honestly I never use ground target anyway, you get used to it eventually (just like skill shots in any other game).
Necros can clear trash easily, we have tons of AoE damage. MMs in PvE are pretty nice because you can run a lot of other builds on top of them, and just use them as extras.
Not to mention the standard condition build is really easy to use to easily get 200+ points per game.
Transferred conditions are transferred at their current duration, same as Epidemic is spread on current duration.
No precedent? There are, in fact, posts from devs about class bugs. There certainly are precedents. Here’s one:
https://forum-en.gw2archive.eu/forum/professions/thief/Bugs-and-Issues-Compilation/first#post115096
This is in reply to a thief bug summary thread and he even mentions a specific bug. There are others, but I’m not going to search them all out to prove my point.
That isn’t the Necro forum. Each forum sees different amount of dev action, and ours is on the low end of it, in our forum there is no precedent.
if shroud stomping gets ‘fixed’ ill cry like a little girl.
I dong think its a bug tho. so can’t see Anet thinking this needs to be fixed. its hardly game breaking.
I liken it to dodge-jumping. Something that was probably a bug, but they have since accepted. There are a lot of games that end up accepting bugs and keeping them as part of the game (hell, I played a game that was successful only for its bugs).
My bad, I had thought you could (I have 400 tailoring too, I should know that :P).
People still use staff on an ele (I understand WvW, but PvP)? Rangers actually use axe main hand?
And my point remains, ours is really effortless (just press the 2 buttons when they are off CD and boom, over 50% chill uptime, base), whereas other classes need to manage combo fields and then using multiple finishers on top, and/or using uncommon weapons (seriously, what ranger uses axe?)
Actually a lot of PvPers do. It depends on what team you expect to run with, and your build (if you are playing a glass necro, you don’t want to be stomping), but plenty of people grab that 30 SR so they can stomp. Personally, I just tell my team that I can’t stomp easily, so its on them to secure the stomp.
You can also craft them if you have the appropriate profession; alternately guildies tend to be nice enough to craft things for free if you give them the mats.
Rabid is the hardest to get, if I recall correctly, isn’t it?
Rabid armor can be farmed very easily with CoF. And there are rabid weapons.
Necros have pretty effortless high chill uptime, other classes need to stretch for it.
no stun breakers :/
I have never done WvW with a stun breaker. It isn’t always necessary.
I’m not belittling anyone. I’m conveying my complete bafflement at the lack of redressment of this problem. I made no ad hominems, I didn’t call anyone an idiot, as you called me, or my actions, in your post preceding mine. I’m confused and annoyed at why this significant bug gets apparently ignored.
Nor did I call you an idiot. I said the people belittling the devs are making idiotic statements. If you did no such thing, then it follows that you made no idiotic statements.
The devs almost never post in response to bugs. In many many months, we’ve had 2 red posts, one saying they read the forums, the other addressing a component of a change they wanted to revert. There is absolutely no precedent on which to base a reasonable expectation for a dev post.
Do Turrets and spirits die upon Moa? That argument of “not being able to use your utilities” is flawed in that; you can’t use your abilities when downed neither, but minions stay alive then too.
Hence why consistency would be nice.
You learn the new size and how to aim them properly. I’d suggest not using marks to pull targets until you are familiar with the new size.
Acknowledgement or disavowal of the bug at least should be warranted. I understand being supportive of the game, but I can’t understand how you can defend the wall of silence we’ve gotten on this issue for what, a month? I don’t care if it’s so complex they would have to hire a team of expert coders to figure it out, just a word about the status of this would be much appreciated. I don’t understand how you defend this issue, Bhawb.
I’m not, I agree they need to fix it. Coming on here to belittle the very people you want to fix a bug is absolutely idiotic, however, and my posts here have mainly been aimed at that. If you want to defend people who are outright attacking the very people you need to fix this issue, feel free.
And bugs don’t get personal notes that they will be fixed with kissey faces on them hand delivered by a dev. They don’t do it on the vast majority of bugs, they haven’t felt it necessary to do it here; if they did start posting in response to bugs, it sets a precedent, one that means they will now be expected to post in every single bug post. Why people seem to feel every bug they find is worthy of a dev response is beyond me (especially when they rarely do respond), but if you seriously think the devs haven’t noticed this issue by now I can’t help you.
No problem. Its actually something I’m surprised people don’t take advantage of. Minion builds do crazy damage, and with Guardians being able to buff them + eles being able to indirectly buff the crap out of them with fields, they don’t suffer in team fights (assuming your team is coordinated). I need to find a ranger who’d be willing to run spirits now that they got that buff, now that I think about it.
I definitely agree they need to make it so AI works 100% of the time. I don’t think they should have increased speed though, I think that should be the MM’s job to control the enemy, while the enemy tries to run away.
1) They do this in PvE, I think it would be a welcome change
2) Redundant point, if they leave leash range they come back anyway, and they already attack your target so long as you are changing their aggro (need to iron out the bugs here though, aggro should always work).
3) I think they should keep Shadow Fiend melee, but instead give him the proper changes/buffs to survive longer, and maybe a bit better active. Otherwise he is great because of his high attack rate (mo attack mo siphons).
4) No thanks, this is effectively what Flesh Wurm does. Like I said above I’d prefer they just slightly buff his active.
5) Minions are affected by boons. This is why MM + AoE allied buffing is very strong (spirits, guardians, eles). But I do agree they need some better healing
6) Agreed, all minions should have out of combat regen like Fleshy
This is worthy of a hotfix. The only reasonable inference to make is that there is no team lead for necromancers and nobody is paying attention to us outside of sPvP.
Obviously. There is no way that it might be a complex issue they aren’t sure how to fix yet, that would be ridiculous. Because its not like Necros haven’t had some of the most bug fixes since launch right?
You mean blind?
Flesh Golem just got a huge boost to its HP and a decent buff to toughness.
Consistency’s sake. No one else can use their utilities, and a significant use of minions is them attacking while alive. Same reason they shouldn’t go on CD, because no one else’s utilities do.
Sure, I’m useless. But if my minions are still around, that is the majority of my DPS and survivability running around. The only thing Moa takes from me is CC and burst.
@ above me, what about armor of earth then? breaks stun 7 secs IMMUNITY to stuns, and gives protection. the spectral thingy doesn’t match this by far.
3% LF per hit = 1.8% eHP heal per hit, or at base hp 324 healing per hit and you will pretty easily have a near full HP bar at the end of it. Thieves can’t steal my LF generation, necros can’t corrupt or rip it, and warriors don’t get bonus damage off it, I’ll keep the current spectral armor over that, thanks.
Minions staying alive makes Moa a laughably useless elite. Oh no, you took away a little of my damage for a few seconds, whatever will I do?
I agree with Nay, they should die, but when I’m out of Moa they should be up to summon again.
Warriors aren’t hard to use, they just pigeon-holed into glass burst builds and require a lot of help to get their job done consistently. Even I can use a Warrior burst build in PvP to decent effect, it isn’t hard, its just bad.
@Forz, that is debatable.
Overall, its something I rarely notice. PvE I just don’t go down often (I mean come on, its PvE guys), and when you do Downed 1 healing is really good. WvW I rarely notice it either, since I play in the back, so if I’m going down its because the zerg was broken; in which case I’m dead anyway.
I still hope they address this, but at the very least I don’t personally find it game breaking. I’d bet that someone who plays as a closer range build might see it as more of an issue though.
Different classes have different needs and different ways they are balanced.
Or, and this is a crazy thought I know, its a bug, and the only way to actually know why is to break open the entire coding of GW2 and mull over it until you find the single line where a guy forgot a semi colon.
Nothing. You can never make everyone happy. People have vastly varying opinions as to what a Necromancer should be, and there is no way to cover all of those bases.