Its still being worked on. We don’t really have an ETA on when it’ll finally be ready for the big show. Hopefully in the coming weeks, but we can’t commit to anything yet.
We have to make sure this change is developed and tested with the continued server-side optimizations to make sure we release it in a stable and enjoyable state. The last thing we want to do is turn off culling, only to introduce issues elsewhere.
The server-side optimizations I’m referring to is most commonly seen as “skill lag” during massive battles. Hope this helps clear things up a bit
-Bill