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Thief Stealth = Worst Mistake In The Game

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

And on the note of taking stealth out of the game, thieves are not made to be warriors we do not take damage they have to evade/ stealth and stay mobile, this is why thieve have best mobility and best utility of stealth we die extremely easily. My mediocre guardian and my mesmer destroy most thieves that are noobs or good players. against skilled players I normally die and die hard. When I fight engi or guard/ war I am hard pressed to constantly evade/ stealth otherwise I am dead.

Thief Stealth = Worst Mistake In The Game

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Stealth does not make Thieves disappear.

Tell that to my ranger pet – thieves have this core mechanic that totally and fully puts the rangers’ core mechanic out of the game.

You see…this is what I’m talking about.

Stealth is not a core mechanic of thieves. You remove thieves from the game and stealth is still there. You remove rangers from the game and pets aren’t in the game. See the difference?

Fundamental difference between core mechanics of thief and core mechanics of stealth. Stealth is not a core class mechanic anymore than the Burning condition is a Guardians core class mechanic.

Just run “Sic Em!” after the up coming patch and your problems will be solved…well other than the fact ANet has yet to make Rangers as viable as literally any other class outside of sPvP because they’re seemingly obsessed with halfassing class mechanics.

Stealth attacks are a unique mechanic EXCLUSIVE to thieves. no other classes attacks change when in stealth, despite half the classes in game having stealth access. In addition we have an entire traitline dedicated to stealth. So yeah I’d say stealth is pretty built in to thief CORE design

Unique mechanics built into the class that’re exclusive to the class are exactly the thing we should be talking about. If you notice, we are in compete agreement on the subject. Stealth is not a mechanic of thieves, thieves use stealth more frequently than every other class, they have mechanics that rely on it, but it’s not their core mechanic. My Engineer can’t use Stealth Attacks, nor has the ability to trait to remove conditions or heal in stealth just as a thief can’t use tool belt skills or trait to be immune to conditions below 25% hp. Core mechanics of stealth are being targeted far too often when it’s not, has not, and likely will continue not to be the issue.

Thief core mechanics revolve around stealth, not vice versa. You fix the thief you fix the problem. Again, if thieves just magically disappear from the game Stealth mechanics will not magically disappear as well. The class needs major work and everyone is pointing at something that isn’t the problem.

Obscure is correct stealth is not broken, but I disagree on it not being a mechanic of the thief. Almost all thief builds rely on stealth to allow any form of damage mitigation and viability, excluding S/d, but people are qqing about that so it will be nerfed soon. The thief class is not broken. Should they look at the trait allocation and make it slightly more structured on how you spec to have the damage and stealth both being utilised without blindly nerfing the class to ground.

S/D Thief discussion

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Wow whenever any decent thief build gets made somebody has to, cry and call for a nerf.
a few things I find common in these types of threads, so and so has trouble killing a thief who either is good as a thief, or is emulating good thieves out there, they think thieves should just sit there and take a beating like a war or guard does, they get kitten ed at our main mobility defense/ stealth defense, the only two ways we have at mitigating damage and have decent dps. and last but not least they probably are not good enough at the game or know how each class works, and wants everything kittened down to WoW standards, where anyone can feel accomplished with no skill or effort. That is all.

looking for input

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Here is my build as of now 20/25/10/0/15.
I am using mix of Ssins and zerker armor with ruby orbs, and full zerker trinkets. Currnetly D/d and SB. Using this build in fractals and wvw doing havoc.

What can I do to make it more viable?
http://gw2skills.net/editor/?fYAQNAoYVlUmCOXcy9E/JFxOjhqTuCO1/AZ1UgzWC-jAzAYrAh5AJMBiIAm8EGTkKqthioxqWwUlLqW5CYvB8GMa1SBExyI-e