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A DPS Guardian build?

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Bloodgruve.6038

Guardians can output just as much DPS as any other class if you’re built for it, with the exception of a few builds.

10/30/0/30/0
20/25/0/25/0
20/25/0/0/25
10/30/30/0/0
To name a few…

Check some of the other threads, lotsa good info.

“Real knowledge is to know the extent of one’s ignorance”

10/25/10/25/x Build Feedback

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Bloodgruve.6038

I would ditch Elusive Power. It’s a poor trait for what we intend to accomplish.

I think of EP as more damage loss mitigation than pure DPS increase. It is handy in areas where dodging is necessary. Dodging just to get the DPS boost is not really a boost though.

I would suggest 10/25/0/25/10 for you. Well rounded with some utility.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

"Damage" Guardian Builds

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Bloodgruve.6038

Scepter will potentially output the highest damage I’ve seen but it’s single target, and its not the best against moving targets. All other weapons can very close in damage output other than staff which is a bit lower.* Traits that give you % damage increases are the best to kick up DPS. Fiery Wrath, Radiant Power, Elusive Power, Unscathed Contender and Power of the Virtuous not mentioning specific weapon traits. Fiery Wrath and Radiant Power are very dependable which is why a 10/25/x/x/x build is good.

I ran a 10/30/0/30/0 build for a long time and completed most of my Dungeon Master title with it. It has utility and versatility to help optimize most weapons which comes in handy. 20/25/0/25/0 is good if you really want GSword. 20/25/0/0/25 Scepter has the highest theoretical damage potential, GSword works well here too. Healing comes from Omnomberry Pie and Sigil of Blood I run on Scepter along with other passive heals, also Zealous Blade is small but noticeable heals.

If fury on Meditations comes in I’ll be running 10/25/30/5/0 most likely.

GL
Blood~

*from my personal testing, I urge you to confirm this on your own.

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(edited by Bloodgruve.6038)

What new spells do U want in the big update

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I want to dual wield Shields n run DPS with um…

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Guardian Mace needs love.

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Mace even w/o WoP is competitive with Sword if Protectors Strike is used for DPS and proc’d quickly. It’s not as mobile but in the right group its a great option for glassy builds due to all its innate healing and the block. Torch is a good off hand if there’s no other burners in the party otherwise Focus and Shield are both good. I use Focus paired with Scepter so that leaves Shield with Mace in most cases unless Torch is needed.

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Feedback on Dungeons & Fractals build

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valour is trash, stick those 30 points in radiance and take right hand strength since you’re using s/f

swap staff with GS, staff is terrible except situations like where your pug sucks at might stacking pre-fight or line of warding in ascalon fractal

Valor isn’t trash if you use it right. I’ve run 10/30/30/0/0 RHS Monks Focus build up in the mid 30’s fractals without problem. The added crit damage makes it absolutely viable and competitive compared to other builds. I honestly haven’t cared to push past mid 30’s and can’t vouch for it above my experience though. Problem with Valor is its mostly played with a x/x/30/30/x build which isn’t great for DPS.

Staff also is a great utility weapon, never leave home without it. It’s damage isn’t real high but its ability to help you run past stuff is great. Nice quick frontal cone damage also. It has its place.

When you’re looking at damage output most Guard weapons have the potential to do about the same DPS with the exception of Staff. In practice if you gear DPS and build with at least a few % damage traits you will be competitive with most other classes/builds from what I’ve tested.

I ran 10/30/0/30/0 for a long time and I was very happy with it, 10/30/0/20/10 will work well. Your build lacks Elusive Power but I view it more as mitigation of damage loss from dodging than a reliable DPS increase. Run Unscathed Contender in situations where you don’t use Wall of Reflection. I would suggest GSword, Sword or Mace for melee and Scepter/Focus for a second weapon set.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

New player, have questions

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Omnom Pie works very well also if you get a good crit rate. I never run without it while using any glassy builds, heals are noticeable.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

sceptor build for an alt Guardian?

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Bloodgruve.6038

My suggestion would be 20/30/0/0/20 or 20/25/0/0/25 for DPS. Unscathed Contender is a nice boost but drops as soon as you get hit, try to not get hit… The second build drops RHS but adds the potential for some good % dmg increases if you have boons being thrown around. It also adjusts to fit GSword quite well and can grab Master of Consecrations to help with Wall of Reflection when needed. Gear wise Zerker is the goal but if you need to mix in some Soldiers do so until you feel comfortable. With UC and boons you’ll kick out a ton of damage which is what Scepter is really good for. I haven’t found any builds across most classes that can match it yet.

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What's currently the highest dps build?

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If you’re in a group that doesn’t help with Burning Torch4 is the ticket unless you want to use skills to help. If there’s no need for extra Burning then yea Focus takes the lead. T4 is a dps increase but its very slight. Traited torch gives the extra burn duration but not sure if it actually kicks in with our short duration burns.

Also, I used torch during my testing to keep burning up as I was testing solo.

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(edited by Bloodgruve.6038)

What's currently the highest dps build?

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Bloodgruve.6038

@spoj
T4 is a DPS win, T5 is a loss

@Kelnis
Huh, numbers vary quite a bit, assumed some of the projectiles were missing even from inside the hit box but I was wrong. Consistantly hitting 14 times. Variance is due to Crit %.

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I'm a "noob" Engie in sPvP. Help?

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First 10 levels in sPvP don’t feel very good, after that though you should hit your stride. I personally run a Rifle/SD because its easy to work with, does good burst and has a bunch of control. HGH Grenades is another that a lot of people run. It can be quite effective if you can land your grenades. Really, grab a build you think you’ll like and just practice with it. Its all about adapting to the situation and knowing what your build can and can’t do. When roaming try to stick with as many people as you can unless you need to secure points.

GL out there
Blood~

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Why do grenades have no auto cast?

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my only fear would be that if they made it auto atatck they would nerf away 30-60% more damage

^this. We need the ascended buff, any AA nerf would kill grenades.

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Phantasms. What if.... ?

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you cant recomend it mesmers dps in pve is lowest of all enyway and 60% of it is phantasms
and if phantma is invonreble on first attack if I shatter it before it will suvive than?

Phantasm Mesmer with the right build can be one of the highest DPS in the game depending on how many phantasms you can maintain on the field.

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New player, have questions

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Wall of Reflection and Shield of the Avenger are IMHO two of our best skills, they stop or reflect Projectiles. May be a while before you can grab them though.

Your pull should look like GSword 5>5>4>3>2>autoattack. 4>3 deals damage and uses combo field n finisher to give you Retaliation boon.

Forums use ‘kitten’ as a language filter with people type things like kitten, kitten, kittenhead, and especially kittenkitten…

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(edited by Bloodgruve.6038)

What's currently the highest dps build?

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Scepter/Torch 20/30/0/0/20 has the highest I’ve tested. 20/25/0/0/25 would probably hit harder with boon in PvE if you had high crit%. This is higher than GSword. GSword may win out if WW would consistently hit though.

Blood~

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New player, have questions

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GSword is nice for leveling, the 5 ability will hit up to five targets with a dot, if you activate it a second time it pulls everything you hit with the dot into a tight group. These are Projectiles and iirc can be blocked by LoS. This helps to bunch everything up and aoe it down which GSword is very good at. Line of Sight works too. As you level try out each weapon and look akittens strengths. Most weapons have similar damage output so even if something feels slow its not necessarily low damage, other than staff. Staff is just great utility though.

I carry at least one of each weapon and rarely finish a dungeon with the same weapons and skills as I started with. Pay attention to what each ability on each weapon will do, almost everything has a use. Things get considerably better at 20, 40, 60 and 80 as new traits and builds open up.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Greatsword are awesome for Mesmer

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Why even bother to play mesmer anyway? Warrior Gs 100b+axe has more dps.

This isn’t always true. All factors being equal, Phantasm Mesmers with the right build and 2x Phantasms rolling have slightly better sustained DPS than Warriors. In the best circumstances and the right builds we can out DPS Warriors by a fair margin. On the other hand if we can only maintain 0-1 Phantasms our dps is low. Shatter builds are pretty low sustained dps, but have much better burst.

Warriors are consistent, Mesmers are a rollercoaster. Content and ability to keep phantasms on the field are big factors.

Blood~

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Engineer or Ranger Dungeons/Bossing/PvP/WvW

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Most non-engineers don’t understand engineers and what we can do. This is a very fun class, lotsa viable build options. We have builds that offer competitive DPS, easily matching warrior. Others that have a lot of utility, control, healing and survivability. Rangers are prolly more accepted but that’s mostly due to player ignorance about this class.

GL
Blood~

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Decent build for open-world PvE?

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Bloodgruve.6038

0/30/0/10/30 Rifle/SD is what I like for open world. Medkit, Rocket Boots, Toolkit and Rifle Turret. Speedy Kits, Static Discharge, Speedy Gadgets n Invigorating Speed for dodging through mobs, Hair Trigger, Rifle Mod and Modified Amunition. I mix Knights n Zerker gear with Zerker rifle. Runes of Altruism (full time Fury with Medkit) or swiftness duration runes. I don’t solo champs but this works well for everything else.

GL
Blood~

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Is Flamethrower/Elixer Gun truly viable?

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I hear even with Nades the Engi’s DPS is subpar in PvE so I’m looking for a bit more utility/support.

This isn’t true. Some builds are competitive DSP. Grenades/SD is one, Rifle/SD is another. Bombs/SD is higher if the group doesn’t rely on you applying Vulnerability. We can match other classes/builds in DPS aside from a very few that are circumstantially very high.

FT has lower output but it has it’s strengths also. If you’re mindful of your DPS and try to maximize it you will do pretty good.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

balanced build or 2 different builds?

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I started with AH Hammer PVT and progressed to nearly full Zerker DPS. I set HP minimums that I didn’t think I could survive under until I tried. I slowly moved from PVT to Zerker. But in the end I can be effective with 12k HP. My suggestion is just start transitioning out of AH if you run it and out of PVT. I carry a full set of PVT and Zerker gear which I mix n match for the situation PvE vs WvW. Try out 10/30/0/30/0 its a good versatile step into a DPS roll with decent survivability.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Thank you zerk guards!

in Guardian

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thres only like 20-25% dmg difference warr-guard.

Thanks for the praise but this is the stuff that bugs the hell out of me. Go test for yourself and you’ll see that zerk guards can match warriors. There is too much speculation on these boards, very little fact.

“Real knowledge is to know the extent of one’s ignorance”

What's currently the highest dps build?

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I have to bring this topic up again but whats the point of a guardian DPS build with no sustain and no perma vigor. No imp consecrations either so not the most ideal build for fractals either.

If you want a pure DPS build you should look at warriors now with their buffed sustain they are able to easily go full zerker while having like 400+ hp/sec from their sig alone.

I have over 1500h guardian so trust me when I say DPS does not come from traits alone but from sustain and DPS uptime (for how long you are hitting the target). In addition you wanna look at your teammate DPS uptimes. The standad Ah/PoV build with 10 in virtues will:
- Maximise your DPS uptime,
- Allow you to anchor for your team, which means your warrior is going to do what he does best w/o fear of having to back out
-AND you are gonna bring boon support. condition removal and conversion as well as higher uptime on projectile reflection.

Don’t listen to DPS junkies who flex their kitten on getting the fastest CoF clears, an anchor spec in full or almost full zerker gear is still going to give you a higher DPS uptime and MUCH HIGHER team support than any of the garbage specs listed in here. Heck you can even use rune of the scholar and due to the massive AH heal you will be able to proc the 6th piece almost constantly!

Hello, my name is Blood~ and I’m a DPS junkie.

Getting that out of the way I agree that to max DPS you have to “Stay on target!” which can be done in full Zerker. I love this class as it can bring a ton of support while DPS’n or you can go full DPS and be easily competitive with the all mighty warrior. If you are mindful of your DPS output you should do well. I love running in a fast group but only if people can stay on their feet. I personally like full zerker cuz I get bored running AH, too much survivability

TL;DR Play what you like, have fun but be mindful of your DPS output.

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(edited by Bloodgruve.6038)

Need Engineering help Qs looking for As

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Bloodgruve.6038

I kind of agree with Nevir, I don’t see cookiecutter wvw builds. Kinda gotta pick your fights. With Zergs I lean to Power builds, small group or roaming I like Condition. Cons to Power in Zergs is Retaliation will eat away at you and Conditions can get cleared quickly. I don’t do much solo roaming so I run Power. I feel kinda useless running Conditions in a zerg.

30/10/0/0/30 has been working well for me lately. Got some burst for small group and grenades for zergs. Runes of Altruism give you almost full up-time on Fury with Medkit. Rocket Boots and Speedy Kits help you travel. This isn’t one you’ll want to stand in the front lines with though, stay back and enjoy the ranged.

Lotsa other options out there too.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Best mesmer pve build?

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Phantasms do better in longer sustained fights. Shatter does better on trash and burst. I like 10/30/0/0/30 as you can change traits around to bolster one or the other. If your group gives you a few seconds to retrait before bosses this build is quite versatile. I like to run Sword/Pistol, Sword/Sword and Staff with this depending on the situation. iLock targeting something with a pile of conditions can do some serious damage over a longer fight.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

What's currently the highest dps build?

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Bloodgruve.6038

20/25/0/0/25 is the highest theoretical DPS, but only if Unscathed can be kept up 100%. Otherwise, 10/30/30/0/0 or 20/30/20/0/0 swapping between GS and 1HS to take advantage of cooldowns is best. Otherwise, 20/25/25/0/0 is ideal if you’re sticking with GS only.

These are all good and pretty close together on damage output. I’ve been playing around with a 10/30/30/0/0 M/T Monks Focus lately, if you hit with Protectors Strike your damage is only ~5% less then Sword and to me it has more of a ‘Guardian feel’. GSword 20/30/20/0/0 does surprisingly well too, utility isn’t the best though.

20/25/0/0/25 can throw some very nice numbers but in practice its not much higher than any of the others in the long run IMHO. Nice for Consecration utility though.

Blood~

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DPS/Tanky Build

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I like to run a few builds.
For ‘Tanky/DPS’ I run 0/30/0/20/20 FT/Rifle/SD with Medkit, FT, Toolkit n Rifle Turret. Knights armor, Zerker trinkets n Rifle. 6x Runes of Altruism (almost full up time on Fury with Medkit). When DPS’n make sure you use not only FT but Surprise Shot, Throw Wrench, TK3 and Rifle3 n 5 for damage output. EG can be used instead of TK and EG4 hits hard also.

For DPS I use 10/30/0/0/30 Rifle SD. Medkit, Rifle Turret, Toolkit and PBR. -or- 30/10/0/0/30 Grenades SD, sub Grenade Kit for PBR.
Zerker gear on both with Runes of Altruism again for Fury. Switch through GK, Toolbelt skills, Rifle3 n 5 and TK 3 for damage.

GL out there
Blood~

“Real knowledge is to know the extent of one’s ignorance”

Shatter PVE Mesmer

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@Ansau.7326:
I will still insist on that if both played well – they will be equal. Main difference will lie in amount of effort and awareness needed though. Therefore phantasmal builds are better suggested for new players. Hell, even I will advise phantasm build if someone asked me about new mesmer’s build.

I’ve tried but I don’t see them being equal in terms of sustained DPS. I’ve tested and had others test, the potential DPS of Phantasm is well above Shatter from what we’ve seen. Maintaining 2x phantasms will out dps Shatter, maintaining 1 phantasms is only slightly lower than Shatter.

If there is a build that would increase the damage of Shatter to even 2x Phantasm levels I would love to see it and play it. Also, this is only concerning DPS, not looking at utility or survivability.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Most offensive weapon sets

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In the mists with bleeds calculated in I was figuring 5x conditions is where the iLock pushes ahead of iDuelist. But thats only one test parameter and I’m not sure about scaling.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Most offensive weapon sets

in Mesmer

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iLock hits pretty hard with conditions on the target. Is there a point where it will out damage iDuelist?

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Kit Damage decreased on prepatch value

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Engi is now my main and really what I’m interested in playing. I am also very concerned with this. I’m fine with waiting on an upgrade but I want to know if we will or won’t get it. Dev’s please give us some direction here.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Shatter PVE Mesmer

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I’ve been trying to look at different builds n from what I’m seeing Phantasms just have a lot better sustained DPS but lack the burst that shatter gives. Also, iDuelist is pulling ahead on sustained DPS unless you can iLock with 5+ conditions, is this what others are seeing? I sidelined my mesmer after the Celerity change but am interested in getting back to it. This build any good for PvE? More Phantasm but a touch of Shatter for trash.

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Ascended Weapons and kits

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I hope they do something here. I run a Rifle/SD build mostly where I’m not sitting in a Kit for long but I love this class for all it’s Kits and build options. If they don’t increase Kits or have them scale with equipped weapons then that puts us in a bad spot. If your ‘second weapon’ is a kit that can’t scale up that means we realistically have only one weapon set option. C’mon Anet…

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How to maximize PvE DPS

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I’ve done a fair amount of testing and I’ve found one build that can come real close to some other builds and classes but haven’t found any that top the DPS pole, assuming that you have 3x phantasms and my testing is somewhat accurate. I‘ve found a few that work quite well and are competitive. 10/30/0/5/25 is strong on single targets. It uses Sw/Sw and Sw/P for weapons. 10/30/0/0/30 with Empowering Mantras can push some serious damage as well. Prolly other builds that can do more also. Sword has the best AA and Blurred Frenzy hits pretty hard. Goal is to simply get 3x Duelists out, they’ll hit decently well and maintain an average of 15 stacks of bleeding and are ranged. Stay on the target with auto attacks, use Blurred Frenzy on cooldown and Illusionary Repost if you can quickly reset a phantasm. iDuelists with their bleeds comprise around 60% of your damage so keep them going.

This is strictly for pushing DPS and there’s not a lot of utility. This is probably not an optimal dungeon build, its simply the highest damage output I’ve found.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

Wish list for balance patch after pax

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Bloodgruve.6038

Static Discharge – Change ground targeted toolbelt skills to hit the target other than aiming with the camera.

Turrets- better mechanics needed, either mobility or toughness could improve them.

Mortar – Longer range or mobility needed.

Elixir X – Remove randomness, break it into 2 elites.

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Grenade Kit autoattack? Please?

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Razer Nostromo + Logitec g600, best investments I’ve made for gaming. Great for Engineers.

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Rifle SD build

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Bloodgruve.6038

I run a 10/30/0/0/30 Rifle/SD in PvP and PvE. All Zerker except Neck and Back which are Soldiers. If you’re looking for DPS go Runes of the Scholar or Ruby Orbs. If you need more Vigor go 0/30/0/10/30.

In my testing this can come very close to Bombs or Grenades with sustained damage if you’re in a group that already stacks 25 vulnerability without your help. To max damage make sure to get in the Pry Bar on cooldown and hit your toolbelt’s on cooldown too. Its a high damage, easy and fun build, just gotta be proactive with staying on your feet.

GL
Blood~

“Real knowledge is to know the extent of one’s ignorance”

Best Guardian dps build?

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Bloodgruve.6038

PvE wise 20/25/0/25/0 GSword/Staff is testing out highest for me in PvE. Another route may be 20/25/25/0/0 but haven’t tried it, not sure if the added crit damage would out weigh the loss of 2h Mastery.

Blood~

Really? Staff?

You’ll spend most of your time in GSword if you want to do damage. Staff is there for a pre-fight Empower and if you have to back out n get some HP back. Mostly utility.

I tested 20/30/20/0/0 and it was the highest so far. All you’re really getting though is damage, very little utility and you gotta be proactive about staying on your feet. 20/25/0/0/25 GSword could prolly match it or beat it if you could maintain boons. Gonna test this one also.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

Best Guardian dps build?

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Bloodgruve.6038

PvE wise 20/25/0/25/0 GSword/Staff is testing out highest for me in PvE. Another route may be 20/25/25/0/0 but haven’t tried it, not sure if the added crit damage would out weigh the loss of 2h Mastery.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

Leveling build/ guide?

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Bloodgruve.6038

Never did a lot with turrets but here’s my suggestions as you level.

20 – Speedy Kits trait
30 – Speedy Kits and Hair Trigger
40 – Things open up, Bombs with Short Fuse n Forceful Explosions, Rifle with Hair Trigger n Static Discharge, Flame Thrower with Juggernaut, Fireforged Trigger and Deadly Mixture, Turrets with Accelerant Packed Turrets n Deployable Turrets.
60 – Most builds open, Grenades with Grenadier opens up.

I went with Static Discharge a lot when leveling, burst stuff down fast and move on. Works great with Rifle and if you’re under 40 just swap Speedy Kits for Static Discharge when you’re not traveling. Bombs are another great leveling tool, you can kite most anything that doesn’t shoot at you.

GL
Blood~

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Looking for a very specific build.

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Here’s my story. Hit 80 and geared up a set of full Zerker and a WvW set of full Rabid. Ran with zergs for a while in Rabid and got discouraged as it just wasn’t very effective. With even a few coordinated players in a zerg they can wipe conditions very easily. My Rabid is sitting in the bank and I either run Zerker or Knights in WvW now as I get more actual kills.

Rabid is quite effective in small group skirmishes and PvP though. I personally like 30/10/0/10/20 with Hair Trigger, Invigorating Speed, Speedy Kits and Speedy Gadgets. Medkit, Rocket Boots, Slick Boots and Grenade Kit. Rifle for power, P/S for Rabid.

Not meant to dissuade you from running the build but if your resources are limited you may wanna test it out with yellow gear first.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

[PvE] Dungeon Speedrun Zerk Build

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Bloodgruve.6038

So, in my test Acid Bomb can crit for a total of 10872 or 724.8DPS

It should be doing a lot more DPS than that, even without Deadly Mixture.

How did you come to reach this number? How were you testing this?

All of the testing I’ve done is on the Invulnerable Golem in the Mists for my own comparisons of different classes and build. So 10/30/0/0/30 Rifle with Sigil of Force, Scholars x6 and Zerker Amulet. I triggerd AB under the golem, made sure bleeds were left on the target and calculated the max potential Crit total of six ticks. No might or vulnerability on the target, 2600 armor. So these numbers are lower than what you would see in PvE with buffs. I usually make my calculations using a 2 to 5 minute test period and am more concerned about sustained damage than burst. I simply listed this value in comparison to the values I got from Pry Bar, Throw Wrench and Static Discharge testing in the same environment. I calculate DPS by Damage/Cooldown for a simple view, then can throw in crit rate and crit damage % for more accuracy. My full calculations take into account cast times and utilization of abilities and autoattacks. The value stated was full criticals on AB.

10872/15= 724.8. If the fight is shorter than 15 seconds the dps value increases significantly, if it is longer than 15 seconds it still adds 724.8 dps if it is used every cooldown and averaged over the length of the encounter.

//

I think most classes are actually much closer in performance in their “optimal” damage dealing specs than people realize, the difference of course is ease of use and what other party buffs they can bring to the table.

First part, the DPS doesn’t really increase its just simply front loaded and short fights take advantage of that nicely.

Second part, this is true from what I’m seeing. Engi’s are on the upper end though. I really wanted my Mesmer and Guard to do better but it is what it is
Blood~

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

My FT PvE Build.

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Posted by: Bloodgruve.6038

Bloodgruve.6038

After some more testing IDK if I would call the build I linked an FT build either as its more of a ‘Hit your cooldowns’ build. You ‘rest’ in FT whenever you’re waiting but its not a lot. Whats nice with flamethrower though is even if you get a partial auto attack chain you’re getting continuous damage and you use Napalm and Incendiary Ammo for full time Burning. You’re only maintaining 3-4 stacks of might so not sure if it’s worth Juggernaut either like Phin said. Also, after another go at it I’ve brought the numbers much closer to Grenades and Bombs, was using PBR instead of TK in my initial calculations.

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

My FT PvE Build.

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Posted by: Bloodgruve.6038

Bloodgruve.6038

Yea, mine is more an attempt to bring DPS up closer to our other builds plain and simple. My attempt was to stay in FT as much as possible but switching is required to push DPS. Its a selfish build and nothing else, for the guys who wanna see big numbers or more like lotsa medium numbers. Juggernaut may be able to be dropped as you’re not gaining as much might by switching kits all the time and even running might duration runes you’re still only sitting at 6-7 stacks consistently. I’ll test it out with something closer to Phin’s build as it looks like it could work well.

“Real knowledge is to know the extent of one’s ignorance”

My FT PvE Build.

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Posted by: Bloodgruve.6038

Bloodgruve.6038

I’ve been doing so DPS testing, wasted a day building a spreadsheet to compare builds and classes. Although not 100% accurate I think its giving me some decent numbers to compare. From my testing Bomb Kit/SD is the highest DPS if you have others in the group supplying 18+ stacks of vulnerability. Grenades/SD matches it if you supply 15 stacks. But with a FT/SD build you are only about 11% behind them in DPS. The trick is to cycle through your cooldowns and hit them as soon as they become available, and it works well for us Engi’s cuz we don’t have swap cooldowns to hinder us. If you hit FT2, R3, R4, TK3 and all your toolbelt skills on cooldown you will do respectable damage. Static Discharge and damaging toolbelts add respectable dps. It’s also rewarding game play once you get used to it.

“Real knowledge is to know the extent of one’s ignorance”

[PvE] Dungeon Speedrun Zerk Build

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Posted by: Bloodgruve.6038

Bloodgruve.6038

It seems they are equally situational. I believe Throw Wrench hits in a line but I could be mistaken. SD will bounce 3x times also but they are not true AoE. I can consistently get both hits on TR. I really like the block, pull n cripple of toolkit so I’ll be sticking to that. Over the course of a dungeon run it’s prolly a wash in the end unless you can keep everything stationary. I’ll prolly math it out later. EG does bring some nice stuff to the table though.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)

PvE+WvW+Dungeon Engineer Request

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Posted by: Bloodgruve.6038

Bloodgruve.6038

0/30/0/10/30 Rifle/FT with Static Discharge traited does pretty good damage and gives you a bit more survivability. Use Rifle Turret and Toolkit along side it for higher damage toolbelt/SD abilities. I was surprised with its damage but you have to hit all your damaging cooldowns. Rifle 3&5, TK3 and your toolbelt abilities to achieve good dps. Mix Knights, Zerker and Soldiers to your preference.

GL
Blood~

“Real knowledge is to know the extent of one’s ignorance”

My engineer seems squishy...

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Posted by: Bloodgruve.6038

Bloodgruve.6038

I prefer Power over Conditions in WvW. Conditions are great in smaller skirmishes but they don’t stick around long against a zerg with even a few good players. Power seems to do well in both scenarios though. If you feel squishy, maybe mix half Knights n half Soldiers, and this may help show you where to find um. Karma gets you Soldiers pretty easily. Try Rifle/Grenades/HGH 30/0/0/30/10 or Rifle/FT/HGH 0/30/0/30/10. I am liking FT lately, good in zergs and coupled with Rifle gives some control to smaller fights with pushbacks, blinds and immobilize. I’ve started running a Rifle/SD build now which I like a bit more but its squishy as kitten.

GL
Blood~

“Real knowledge is to know the extent of one’s ignorance”

The Current WvW Engi HGH Meta

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Posted by: Bloodgruve.6038

Bloodgruve.6038

I started of running Rabid HGH Grenades but it wasn’t very effective in large zergs. I moved to Power HGH Grenades and I felt better but was still lacking. The few builds I run now are a 0/30/0/10/30 Rifle/SD, Power Rifle/FT 0/30/0/20/20 and a Power P/S FT/ EG 0/20/0/30/20. I sorta prefer them over grenades for various reasons but mostly that I’ve had better luck with them. Rifle/SD for small group roaming and FT for larger zerg play seems to work well. I can elaborate some if there is interest.

GL
Blood~

“Real knowledge is to know the extent of one’s ignorance”

[PvE] Dungeon Speedrun Zerk Build

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Bloodgruve.6038

Bomb Auto Attack does more than throw wrench + SD last time I tested it. Prybar including confusion should hit for around 13k in the t-bearce test. Acid Bomb should be around 25k in those same conditions.

To put it another way, acid bomb hits for about 2/3 of a single bomb AA, but pulses 5 times.

That basically puts it at 3x the damage of a bomb per cast.

So, in my test Acid Bomb can crit for a total of 10872 or 724.8DPS

Prybar Crit for 3.9K or 312DPS
Throw Wrench n SD crit for a total of 5600 or 350DPS
Thats 672DPS not including Confusion.
If Confusion ticks once over the cooldown it adds 63DPS which would bring it above that of Acid Bomb.

Bomb Auto crits for 3K with this setup.

Pry Bar has a coefficient of 2.0, Throw Wrench is .75 and Acid Bomb has .75 also, not sure on SD. In my tests I had no Might, with a full 25 stack I think TK may come out ahead, especially if Confusion ticks more then once within the 6.5 second up time. But its too late for me to do the math on it tonight. IDK, whatcha think?

Blood~

“Real knowledge is to know the extent of one’s ignorance”