OPtion 2 sounds great but the dependent factor to see if someone should get a loot ‘bump’ can’t be time or even time played. Perhaps it’s number of missed looting chances, further dependent on the difficulty of the mob? To implement something like this, a loot parameter would have to be tracked per character. You also have the complexity of a factor Anet already has to give bonus loot to people; Magic Find. That could also be another way to ‘bump’ a player that has been unlucky.
Excellent post.
I have been playing for Team Fortress 2 for quite some time, long before it was to become the war-like hat simulator that it is now.
When the hat system first came out, the method of getting drops for it was 100% random. It ended up that hats were INSANELY valuable because there was a significant portion of the people that would literally never get a hat drop. If I recall, I was one of those people and I played a LOT.
Valve ended up changing the system to a pseudo-RNG. After X amount of time, you were given a chance for a hat to drop, but you would ALWAYS be given a hat after Y amount of time. I’m not sure at the exact mechanics of the system, but it effectively moved all those hatless “brutally unlucky” people up into a more middle of the road “unlucky that they’re not more lucky” group. It almost universally increased the “class” of all the players, and the only group “suffered” were the lucky group of people that had a number of hats drop within a short amount of time. They only really “suffered” in a sense that their group became less exclusive and their hats became less valuable.
Long story short, Valve tried the pure RNG approach for a while, and something like 95% of the people or more were not happy with it. They changed to a pseudo-RNG system with a build up of luck as time passed, and those people became MUCH happier.
I don’t like this comparison between Team Fortress 2 and Guild Wars 2, something is amiss.
I’m pretty sure that nobody think there is special code about that.
http://en.wikipedia.org/wiki/List_of_people_burned_as_heretics
Fear belief.
My thoughts exactly! I have actually enjoyed the all the episodes (and this is from someone who never played Season 1). However my only “concern” and this is just a personal “nitpick” is that my expectations for the next episode are way too high (expecting the chapter to be twice as long, getting a new area like we did with Dry Top) because of the hiatus, then again they were also working on Halloween.
Maybe a temporary World Boss.
Not everything needs to be available forever in a living world. Its bad enough you can buy S1 rewards for laurels (terrible move in my opinion)
I’m not a fan of it, but a thought just occurred to me; are all the Season 1 cosmetics at the Laurel merchant from updates that weren’t a monumental event?
No we don’t.
I feel I’ve gotten more recently.
- 10-25 player instanced content (possibly multiple raids each with different party sizes).
- Less “do this at this time” mechanics.
- Clear objectives and mechanics that don’t require vocal communication or precise coordination.
- More importance given to defense, CC, and support mechanics and less about sheer damage.
- Multiple objectives and roles for players in the group.
- Condition stacking needs to be fixed.
- Appropriate monetary and exclusive rewards for the difficulty and scale.
God no.
I think you can throw them away. Most people have.
If ArenaNet brings about a use for them again, they’ll give them out again, no doubt.
Right, that’s the conclusion I came to back when they were released. But I had the thought to be “prepared” and now it just seems silly when I type it out.
In GW1 story ends after Wind of Change. We ended afflicted plague and its done, but what happened to PC? Is there any info in GW2, in lore books or something? We know a lot about hero and henchman future but nothing about us the player character.
Legendary Spearmarshal Shaskaar Boneheart was murdered by Palawa Joko’s forces, his corpse too mangled to reanimate into the Mordant Crescent.
Skimpy armors need to be abolished. Noone in their right mind would fight with skimpy armor. Especially not heavy armor.
In feudal Japan, the shinobi wore full plate armor. It made maneuverability and stealth as keen as a the katanas they often utilized.
this game is going to wither and die if they keep allowing talking points to dictate where it goes
I was under the impression that a CDI is only a discussion (as has been repeatedly stated by ArenaNet employees). Even if the CDI is about something they’re actually working on, I imagine it’s for introducing any ideas they haven’t thought of (which will likely be considered on if it will be reasonably developed and evaluated as such), and/or how well-aligned the idea is to forum players’ desires (possibly incurring tweaks).
I love this game…
Uh-oh.
Kinda hoping the PC gets a mate, someone planted this seed in my mind and it won’t die. Like a competitive norn or a playful sylvari. Or an argumentative asura.
Should I keep Season 1 tools for some insanely specific, future update or can I finally throw them away?
… this game will not survive if…
They always cry ‘doom’, too. I used to think this was some form of a threat, but I’m beginning to entertain the idea that this is actually believed.
Another cleverly disguised mount thread.
One thing, i love gw2…
They always type this. Mounts, instanced raids, anything some other game has that this doesn’t, “I love Guild Wars 2”.
The Season 2 episodes of the Living Story can be purchased if you missed the two-week opportunity to unlock an episode.
Season 2 takes place after Season 1, which took place after your Personal Story.
I’m excited about where the finale will take us, given Season 1’s explosive end. Even if I don’t get another (harder) Shadow of the Dragon fight, I’ll be glad to continue my legend with the gang.
That’s precisely what I just typed.
No, I meant you’re missing the point.
Jesus christ.
Not everybody can afford to log in every day…
I’m under the impression that that’s what this game was designed on.
Well then it’s horribly done, because it alienates those that cant every day, but have longer play times on certain days.
It also alienates a majority of those that can play everyday because a good portion of those run out of stuff to do that day because of how the game limits them.I’ve been playing every day since release, I don’t see it.
You’re looking for Dungeon Tokens, yeah? Doesn’t Bag of Wondrous Goods still drop on repeat runs?
Completely missing the point.
That’s precisely what I just typed.
P2W is self explanatory.
That means you don’t know the definition.
I don’t think you want a “definition”, but rather an explanation of what’s Pay-to-Win in ArchAge.
What you’ve typed here just seems like an attack, it’s the herald of a discussion devolving into a fight (the kind where no one convinces the other party to their side (fully or partially) or admits they were wrong (without explaining they weren’t actually wrong), and it’s just a self-serving document of how right they are).
You are free to think what you wish. I cannot correct your thinking. he calls Archeage P2w. I explain that it is not, by using a commonly accepted definition.
Now while anyone can " explain how Archeage is pay2win" for it to have meaning one needs to first work on a definition for pay2win, that everyone can accept.
I offered a definiton everyone agrees on. You and the previous Poster just say " oh we all know it’s pay2win, and can explain how."
The thing is. Either something IS pay2win, or it is not.
But to do so, first you need to provide a definition for pay2win. Neither you, nor the previous poster have.
I have.
Then you say that this will devolve into some kind of fight. Why?
Because I try to use Logic, and knowledge, define the terms being discussed?
I can see that someone that does not understand what pay2win really is, might not wish to engage.
Either way, you ans the previous Poster have demonstrated that all you kno about AA is what you have accepted because of Confirmation Bias. That and a few reddit posts..
" labor points"
Let me clue you in… if Labor Points and potions, makes Aecheage Pay2win. Then Experience Boosters, crafting experience boosters, keys sold in cash shop to open Bliack Lion Chests…etc… anything NOT a cosmetic Item on the BLTP..makes Gw2 …pay2win.
I couldn’t find your definition for Pay-to-Win, would you link it, please?
Also I haven’t typed anything about ArchAge.
This definition was actually linked by someone that said AA was pay2win. he tried to use this definition to prove it.
When I explained that if you actually break down the definition of pay2win, and try to apply it to AA , AA is not pay2 win. BUT, the ONLY way that you can warp and twist, and Loosen the definition of pay2win, so that Archeage fits that definition, it can also be warped, twisted and Loosened to Gw2 does as well.
many interpret Pay2win as simply " purchasing advantage with cash." Under that definition One can say that a crafting exp booster can " lead to pay2win since it means a character can max his crafting abilities sooner than someone that doesn’t use cash" which is what people that TRY to use " The AA labor potions" as pay2win.
If that is pay2win, so is buying a crafting xp booster. That you can subsequently buy on the cash shop.
here’s the definition the guy used. Until I showed that AA doesn’t meet the criteria, then he backpedaled and said.." well forget that definition"
http://www.urbandictionary.com/define.php?term=pay-to-win
“Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.”
PS: I only post the definition so you see I didn’t Pull it out of my rear end. And explain how i even became aware of it. it was posted by someone trying badly, and failing to explain How AA is pay2win, with that definition.
It is not my intention to respark the debate, since that is derailing the thread.
This is My last post on this thread about AA or Pay2win.
How convenient, your last post on ArchAge without explaining Labor Points.
P2W is self explanatory.
That means you don’t know the definition.
I don’t think you want a “definition”, but rather an explanation of what’s Pay-to-Win in ArchAge.
What you’ve typed here just seems like an attack, it’s the herald of a discussion devolving into a fight (the kind where no one convinces the other party to their side (fully or partially) or admits they were wrong (without explaining they weren’t actually wrong), and it’s just a self-serving document of how right they are).
You are free to think what you wish. I cannot correct your thinking. he calls Archeage P2w. I explain that it is not, by using a commonly accepted definition.
Now while anyone can " explain how Archeage is pay2win" for it to have meaning one needs to first work on a definition for pay2win, that everyone can accept.
I offered a definiton everyone agrees on. You and the previous Poster just say " oh we all know it’s pay2win, and can explain how."
The thing is. Either something IS pay2win, or it is not.
But to do so, first you need to provide a definition for pay2win. Neither you, nor the previous poster have.
I have.
Then you say that this will devolve into some kind of fight. Why?
Because I try to use Logic, and knowledge, define the terms being discussed?
I can see that someone that does not understand what pay2win really is, might not wish to engage.
Either way, you ans the previous Poster have demonstrated that all you kno about AA is what you have accepted because of Confirmation Bias. That and a few reddit posts..
" labor points"
Let me clue you in… if Labor Points and potions, makes Aecheage Pay2win. Then Experience Boosters, crafting experience boosters, keys sold in cash shop to open Bliack Lion Chests…etc… anything NOT a cosmetic Item on the BLTP..makes Gw2 …pay2win.
I couldn’t find your definition for Pay-to-Win, would you link it, please?
Also I haven’t typed anything about ArchAge.
Not everybody can afford to log in every day…
I’m under the impression that that’s what this game was designed on.
Well then it’s horribly done, because it alienates those that cant every day, but have longer play times on certain days.
It also alienates a majority of those that can play everyday because a good portion of those run out of stuff to do that day because of how the game limits them.
I’ve been playing every day since release, I don’t see it.
You’re looking for Dungeon Tokens, yeah? Doesn’t Bag of Wondrous Goods still drop on repeat runs?
Not everybody can afford to log in every day…
I’m under the impression that that’s what this game was designed on.
P2W is self explanatory.
That means you don’t know the definition.
I don’t think you want a “definition”, but rather an explanation of what’s Pay-to-Win in ArchAge.
What you’ve typed here just seems like an attack, it’s the herald of a discussion devolving into a fight (the kind where no one convinces the other party to their side (fully or partially) or admits they were wrong (without explaining they weren’t actually wrong), and it’s just a self-serving document of how right they are).
Only being able to do the dungeon paths once a day sucks.
On release, if I remember correctly, the paths could be run as many times as desired. I like it better this way, there was an atmosphere around Citadel of Flame that was just completely unsavory. It’s been eliminated (or at least significantly diminished) with this change.
As a game without a subscription plan, there is no reason you should feel obligated to be playing or not at any given time. Come and go as you please, that’s the point.
I’ve seen this typed so many times, it’s absolutely frustration to read. It is not that simple! ArenaNet breaks into my house at night, presses a gun to my head and demands that I buy Gems!
Terrible policy.
Hmmm have you talked to the police about this?
I have made precisely seven calls to the police about Josh Foreman and Colin Johnson’s B&E, assault, battery, and animal abuse. They won’t lift a finger, because ARENANET OWNS THE POLICE!
That horse head they left in my bed was pretty tasty, though, kind of a mixed blessing.
As a game without a subscription plan, there is no reason you should feel obligated to be playing or not at any given time. Come and go as you please, that’s the point.
I’ve seen this typed so many times, it’s absolutely frustration to read. It is not that simple! ArenaNet breaks into my house at night, presses a gun to my head and demands that I buy Gems!
Terrible policy.
If there’s some sorta surplus of the donations, I’d like to change the Lionguard’s outfits to something along a blackguard’s attire.
Section by section, a pair of contractors (dredge and asura) would utilize harsh metals and sleek design to rebuild the city. But originally, I thought it would be neat to have players “vote” for contractors, simultaneously, for sections of the city, but not as if a piece of another city was placed there. Just designs and construction influenced by region, but a representation of Lion’s Arch.
Anet should run an adopt-a-dev for gw1 program so the team can experience all the things that players loved and give them a better development direction.
Unless they roll a Paragon.
Hey now… i liked my Paragon! LOL. I just had all my alts (mercenaries) do the heavy lifting, and I kept shouting things at them. Plus with my secondary as ranger, I’d throw the bear in the mix.
But getting back to the OP. I have developed a pretty deep connection to my characters in GW2, just as I did with GW1. Mind you a lot of it is due to my own backstories for said characters, and not GW2’s ability to define my personal story.
I’m referencing how the community adapted to playing with Paragons: almost next to not at all.
(edited by Boneheart.3561)
never played fallout 3 though, so perhaps that was worse.
You spend quite a number of hours perfecting your kitten nal and honing your killer instinct, just so the last boss stands seven feet in front of you to be shot in the face. He’s not even wearing armor.
I should’ve just flat-out typed it was good, rather than “I wouldn’t say it’s bad”. When I stated “It could’ve been better”, that should’ve been all the explanation needed for expressing that the fight wasn’t ‘great’ or ‘perfect’.
… and i dont think anyone can say it was good…
But I just did. Indirectly, I just typed that I liked it. This is the second time someone has told me that I’m wrong and that I didn’t like something.
… i dont think there has been a more underwelming ending boss fight i can remember in my entire history of playing games.
Fallout 3. “Bang, bang, YOU WIN”.
Anet should run an adopt-a-dev for gw1 program so the team can experience all the things that players loved and give them a better development direction.
Unless they roll a Paragon.
Zhaitan could’ve been better, but I wouldn’t call it bad.
Is it possible I was so pumped from the music and everything leading up to the encounter that it drowned out disappointment.
I’m a Gwamm with a 50/50 HoM.
And?
I understand that this is a forum and that we are all entitled to our opinion, but as a GW1 vet, please remember that there are plenty of us playing GW2 and enjoying ourselves. Keep that in mind next time you see a God Walking Amongst Mere Mortals title in GW2.
And I wonder, how many like me, are not enjoying ourselves?
That might make an interesting poll for Anet.
I was under the impression that your initial post (and this post) conveyed that Guild Wars players would relate to your issues with Guild Wars 2. So, some people that played Guild Wars (including me) typed that they cannot relate (in a few cases, not entirely).
Perhaps your stance requires reevaluation.
I don’t see it.
I came to Guild Wars from Warhammer Online and it satisfied an itch(es) that WAR couldn’t (or at least refused to, the tools were seemingly already in-game but not being utilized). But ultimately I ran into an annoyance(es), making it the fifth online game I couldn’t bring myself to play past two years.
I’m connected to my 2 characters.
I’ve never had this much fun before.
I don’t feel restricted or find anything off limits (like I did in Guild Wars).
I’m not feeling a grind (because I’m not doing it).
I don’t play First-Person Shooters.
I’m most certainly playing the game how I want to.
Perhaps 2 isn’t for you.
… it doesn’t have to make sense.
(five minutes after Super Adventure Box update goes live)
ANet, what were you thinking!! [Merged]
I just logged in for the first time in over a year. I saw a new zone had opened up, and that past story was available (at-least S2)
I then saw it would cost me money to access old content everyone else received for free, then promptly uninstalled.
I hate Lion’s Arch, I hope the money from Queen’s Jubilee and the Zephyrites goes toward some blackguard armor and metal structures.
Kessex Hills still has a toxin problem, so if the removal of the toxin takes place, that should make the debris easier to deal with. Just gotta figure out how to secure that area from bandits and centaurs, first.
Because you get the legendary for the skin, not the stats. You get ascended for the stats, not the skins, well some people may like the skins, but the general idea was that they were for stats, not skins.
Can’t ascended armour have the best stats but also a nice skin? I’m not asking for an amazing look. I’m suggesting that armour that takes so much time and effort to craft should have a slightly special appearance. Atm, ascended armour is just very very “meh” imo.
There’s also the future of Legendary armor to consider. Don’t wanna set the bar too high.
Admittedly, I was playing as the English, but that’s not the point!
lol
In Civilization, I came to Ghandi as an ally (Tokugawa). He declared war for no reason, and I beat him into submission. That oughtta calm him down, right? Nope.
I don’t think he has anything on the bloodthirst of Montezuma in V, though.
I can’t believe this conversation is taking place. This is somehow more absurd than the open world dungeons, and people are agreeing with it.
I have been eating pizza for nearly thirty years.
Not every day.
Unfortunately, I don’t think this text will convey the gravity with which I state that. Perhaps you have just never found the thing(s) you love.
Or perhaps you should stop presuming things if you know nothing about a person.
I find “tours” and hide-and-seek boring. Cleaving someone’s skull in half and speaking to someone/reading a book about the area of that cleaved skull interest me, not necessarily in that order.
Cool. Maybe you should find another game then, since gw2 is lore and story oriented.
Just giving the same advice as you tried to give me.I mentioned in another post, probably not this thread, that I think the game’s designed to afford you the time to play other games. As in games that facilitate gameplay/content you favor, not to fill in time between Guild Wars 2 (which would be silly).
The game is pretty casual, so you might get that feeling, yes.
If you look from the economic point of view it’s better to have more potential costumers than less.
Adding in features and content that would still keep the game casual yet it could give the already bored players more things to do ingame, would at least in this case be a win win situation, both for ANET and the community. I understand that the lategame content isn’t your thing, but that doesn’t mean it’s not a thing for other players.
No, I don’t have the money for pizza everyday, that’s horrible spending for non-upperclass citizens. But I have been playing the game for two years every day, if that counts.
I’ve made no assumption, “perhaps” is a word used to express uncertainty or possibility.
I gave no advice, I offered a point of view to better sculpt your critique or understanding of this game. The game facilitates my desire for bloodshed well enough, I’ll likely be here ’til I or ArenaNet perish.
Stop making these assumptions and being so hostile, no one will take you seriously.
I will give this one advice, though: let ArenaNet worry about their money. If you’re even reading this.
Yepp, With daily runs I meant you only do it once since there’s a cap, but you don’t have to do all of that every day. You do what you like/need.
You might find lore related things boring, but that’s what some players to do actually have fun. If there would be new things ingame that would be perfect, since we could be doing that instead of creating “boring” things like that.
And about loving something and not getting bored.. this only works in theory.
For example, if you love pizza and keep eating it, eventually you’ll get sick of it and won’t want to eat it again (or at least for some time).
I have been eating pizza for nearly thirty years. Unfortunately, I don’t think this text will convey the gravity with which I state that. Perhaps you have just never found the thing(s) you love.
I don’t exactly care about the Daily limit, and there is nothing I will ever “need” since it’s a video game. It’s rare that I’ll do something with a Daily limit more than once in a day, but not unheard of.
I find “tours” and hide-and-seek boring. Cleaving someone’s skull in half and speaking to someone/reading a book about the area of that cleaved skull interest me, not necessarily in that order.
I mentioned in another post, probably not this thread, that I think the game’s designed to afford you the time to play other games. As in games that facilitate gameplay/content you favor, not to fill in time between Guild Wars 2 (which would be silly).
Hmm, in a way that’s what I meant. I just don’t really know how to express it in a good way.
What I wanted to say is that while you’re leveling you still have a different experience. You’re becoming stronger, you gain new skills and you’re basically learning how to play that class. Once you’re done with it, you’ll end up doing things like doing daily dungeon runs to get your exotic armor…
I never cared for best-in-slot, I got lv80 content done with jury-rigged Traits and Masterwork lv75 armor. I remember this because I didn’t like the look for Exalted or Masquerade, compared to Feathered.
… doing daily wb boss runs, doing daily fractal runs, doing daily gathering/crafting runs, ect. It all starts to cycle.
I’ve never had a schedule, but I would do the appropriate content for whatever item I wanted, like a single Exotic Fractals bag, or Infusing rings (this is when I played with my friend, I did Fractals every day mostly to play with them). Pick and choosing what World Boss I liked to fight (Mark II Golem is pretty fun early in the morning, with not so many people there, but that was pre-Megasever), but I never did a run of gathering or crafting. I pick up materials wherever I go and I rarely craft. I played SPvP before Reward Tracks, and since I have nine characters I’m also doing other Personal Story’s, WvW, and watching dungeon cutscenes (which has the threat of getting me kicked).
Of course you can spice things up by doing other fun stuff like going on a tour of a zone or something like that. The guild i’m running is well aware of that, that’s why we’re doing weekly tours of zones while another member talks about the lore and stuff like that – just so players (both old and new) can get immersed ingame. We’re doing hide and seek events and things like that, just so we can do more non-daily things to make the ingame experience more dynamic.
That sounds boring as hell.
But the main problem still remains. Many players feel like the late game is stagnating. That doesn’t mean that the game doesn’t offer much when you start playing it (cause it does – I still believe that as a core game, GW2 has way more to offer than any other mmorpg on the market) or even when you play it for a year and more. It’s just that after doing the same thing over and over again, you get bored of it eventually, that’s why new and fresh things are extremely important not just for GW2 but anything in life, really :p
I think this is the only time “do what you love” is apt. The idea is that if you love it, you can’t get bored, although my experience I just described wasn’t monotonous like you’ve detailed.
Dry Top seems to be giving them more than other zones. I believe I got the majority of mine from Heavy Crafting Bag, though, I’ve never farmed.
In gw2 endgame pretty much starts when you reach level 80, since before reaching that level, you are still going trough a process in which you’re gaining levels.
After you reach level 80, you start doing things on repeat every day.
There’s something about this explanation I don’t like. My experience was never about leveling, quite the opposite. I was trying to keep from leveling because I was stuck in this sense of “level-appropriate zones”, and would end up two or three levels above the occupied zone from doing everything appropriate to my level (map completion, Events, dungeons). It wasn’t until I got to the Cursed Shore steps of my Personal Story that I realized your level wasn’t strictly important (yes, despite the tell from Honor of the Waves and up).
Being lv80 just means I can go wherever I want and not have my axe taken from me and buried in my butt, I’m still doing what I did back at release….. Just to be clear, that means I’m doing everything because I still find it fun (despite the annoyances that are ‘no fun allowed’ players, my contempt for them would fill an ocean).
Why remove content, after promising that it’ll all be permanent?
I do remember not being the only person to interpret the announcement of permanent content to mean the Living Story episodes and the map, that the Events and NPCs could and would change (Prosperity).
Maybe the Geodes aren’t in your Wallet so as to elicit the compulsion to spend, so when more Tiers or items are introduced, you’re back in Dry Top for a little longer than “a trip to the store”.