Well, adrenaline loss on miss is just perplexing because it doesn’t affect LB: the #1 used warrior weapon and #1 weapon for using CI. Now, that fact is even more amplified.
Warrior is the best, no contest. If you want to run a semi-legit tanky lockdown here’s a couple options:
LB/Hammer with leg specialist trait
LB/Mace+X
LB/Sword+sword condi (tons of immob),
If you wanted to be less meta you could run with something like axe+mace/mace+shield, or maybe hammer/mace+shield or really whatever you want.
(edited by Brigg.6189)
Humility on the GW2 forums? Impossible!
Here’s a resource also, although I don’t main guardian: http://metabattle.com/wiki/Build:Guardian_-_Meditation_DPS
You must be talking about WvW. There are fantastic dual wield specs in PVE and sPVP. Axe/mace is better dps than GS, but GS is valued in WvW because it combines mobility with dps very nicely. That’s just kind of the nature of GW2 though, there’s a lot of weapon diversity, which means meta builds get pretty specialized for what you’re trying to do. GW2 is not about playing the weaponset you want in every situation imo, it’s about picking weapons based on the situation. It’s kind of the price of having high weapon diversity that some weapons become situationally better.
You could still do Sw+sw/LB condi or hybrid spec and be very effective roaming though. I really love Sw+shield/Axe+Mace myself, but it’s not a meta spec, and it is more difficult to play.
I mean, I guess this is ok, but I kinda of like being able to get full damage with 1 bar. I mean hell, with burst mastery you could do eviscerate→AS for a huge spike.
The crazy thing about AS is the short cast time imo. Great as supplemental spike damage, doesn’t quite stand on it’s own.
Ok, I think you’re implying that dual-wielding doesn’t give a big enough dps advantage?
It’s true GS is a very strong dps, but dual wielding has a lot of nice options too. Sw/Sw is great condi damage. IIRC axe/mace is better standalone dps than GS atm. Axe offhand is a little weak.
I’m not sure I get what the problem is here.
yeah pretty spot on, except that I think the GS change was fine. But yes, only bow builds feel viable atm (even more so than before).
Yeah, I use stow weapon as ‘R’. This works for everything except flurry, earthshaker, and eviscerate I think.
I confess I can’t remember what the CD for a cancel cast was prepatch, but it sure feels short atm.
Yeah, that pretty much sums it up. I miss my burst warrior days, but GS-LB is playing very well as semi-tanky dps atm. Adrenaline changes have a minor impact on the spec, and I think I actually prefer the new GS and SoR as standalone changes.
I think you’re crazy about mace dps, but agree on the GS. GS-LB builds might actually be slightly better than pre-patch.
2/10 troll
War vs. necro usually comes down to positioning and initiation. If the necro has time and room to kite around the warrior, or a well placed flesh worm, they will be able to break through the warrior’s condi defense. If the warrior gets the drop on necro, they have the advantage.
I would trade it for necro staff #4.
Wait till you compare Necromancers Dark Pact with Warriors Pin Down.
It’s these little things that make you laugh till you cry.
Don’t stop there, you could compare signet of spite to the warrior condi utility… oh wait there’s not one.
You can’t compare class skills in a vacuum. It’s just not that simple.
I would trade it for necro staff #4.
d/d ele comes to mind. Mobility, cc, and a couple get out of jail options, medium damage.
Necro is high cc and damage, with low mobility and cc defense.
Warrior master race has the potential to mix any of the roles you mentioned depending on weapon selection, with strong sustain and cc defense. That said, the meta hambow would be high cc, medium damage, low mobility.
Minions and spirit weapons are going to need burning, torment and confusion on their autoattacks. Devs plz lissen.
Hambow is better in teamfights, axebow is better in 1v1s. It’s not uncommon to see 1 of each on a team. Typically you’d pick depending on what role you want to do. I can elaborate if you need.
Alright, let me kind of play devil’s advocate here:
You have the tools at your disposal to do this gamemode, but say not enough people want to do it.
I do agree that officially supporting the mode with a queue and ranking system would draw more players to it. That said, as a dev if I was asked to implement this mode officially, I’d want some assurance that players actually will play it. If the potential is already in game but there’s not much interest then it doesn’t sound like a good bet.
TBH I think the reason we even got the courtyard map was because so many players do dueling servers and because of the mistpedia 2s tournies. That shows there’s interest. Then, when they implement the TDM courtyard map… and it doesn’t get a lot of action.
Anyways, I’m not saying it’s a bad idea. I’m just saying the devs would probably take more attention if the unofficial version was getting a lot of player support. Maybe it really just needs some inertia to get the idea rolling; someone organizing unofficial tournies, or a couple good, dedicated TDM custom servers.
Also, with the current custom map controls on courtyard, could you implement 3v3s as kind of a proof of concept? You could advertise the room here maybe so people can try it out.
Any reason to not use the TDM map? Modifying an existing dueling map sounds nice, but I bet it’s a lot more work than you think.
I have turn left bound to Q,A,Z and turn right bound to E,D,C. That way, I don’t need to be very precise when I keyturn.
I’m kinda with Doon on this one. Mace was already somewhat underused, the next updates are going to be even worse. I’m not sure if reverting the cast time is the right thing, but something should be done.
^
Also remember this moment because it’s probably the last time NA beats CN
Anyone have replays to both sets?
^sounds like tournament organizers/streamers would have the option
It’s still strange. With how dominate longbow builds are for warrior right now…. the changes they discuss affect LB the least of any weapon.
believe it when I see it
well, I’ve rarely felt like it’s a good play to use healing surge at the start or right before combat. That’s a 30s cd, it’s a long time before you’re gonna get that heal again.
I really think the best thing would be to reduce the cd of surge in light of these updates. The healing values can be adjusted accordingly.
The real power of healing surge was that you could cast it before fights, not just during.
And it puts the nail in the coffin for healing surge.
Any skill that moves your character pretty much
GS #3/5, sword #2, axe burst, hammer burst are all movement skills. The immob is immediately cured when you activate the ability, but it can be reapplied during the animation
Overall I like the changes, but I’m concerned about the following collateral damage:
- Healing surge is pretty much trash now. Precasting surge for adrenaline was about the only reason left to take this as a heal. Suggest decreasing the CD.
- Using mace for the burst ability is going to be really kitten tough. I hate to say this but maybe it should be reverted back to instant cast…
So I’m not a lol player, but doesn’t that game get by primarily on 1 game mode? Is the difference that their game mode is just better?
Agreed with bigmonto.
Here’s a couple things too:
Warrior has some of the largest telegraphs, which leaves it open to a lot of counterplay from skilled players. The short story is that it’s typically strong against low skilled opponents, weaker against high skilled. That said, there’s things you can still do to play at a high level with it:
-Cancel casting: Not going to land an ability (hammer #5, for example)? Cancel it, save yourself the cooldown. Some warrior combos can only be executed with cancel casts as well.
-Count dodges: Applies to every class, but especially important for warrior with the big tels. Against a good opponent you should try to bait/wait for them to use their dodges, then use your big hits.
-Timing: A funny phenomena is that many warrior abilties sync well to the duration of dodge rolls. The absolute best time to land an eviscerate is immediately after seeing your opponent dodge.
-Use your utilities as tools to accomplish a goal, not spam. With a few exceptions I think you should rarely ever open with berserker stance, for example. It should be saved to anticipate a condi spike, or to guarantee landing a combo of abilities when needed (without getting blinded, kited, or feared).
-Anticipation hits: This is rare to see, but it’s the mark of an excellent player imo. I’ve seen Tarcis precast earthshaker in anticipation of a thief teleporting to him, landing the ability as soon as the thief arrives. Earthshaker and skullcrack are excellent abilities to precast because they can open the door to initiate a combo or juggle, but also have a low penalty for missing.
The theme here is that while warrior is open to a lot of counterplay, there’s steps you can take to ensure that your hits land when you need them too.
(edited by Brigg.6189)
Anything with a bunker guard is going to be good; I’d really like to say just play what he’s best at. If you’re totally open though, there’s a couple ideas:
-Warrior + guardian = teamfight menace. Warrior is already a great teamfighter/point fighter, but when you add in prot from the guardian and extra stab and cleanees, it’s a beast. Any bow spec for warrior is strong (hambow/axebow/gslb)
-Guardian + good roamer (thief/maybe mesmer). Assuming you can communicate well, it’s a big advantage to have a high mobility roamer that can pressure other points, but rotate back when the guard needs help. Thief is the king there, but mesmer can be great fun with portal. Not to mention you can portal your guardian into teamfights when needed.
I, for one, welcome our new overlord, Eurantien
^ continues to ignore the point.
There’s plenty to qq about with gw2 pvp. Supporting pvp events is not one of them.
(edited by Brigg.6189)
gw2 players would complain about free ice cream.
Events budget for the year probably goes generally to things like pax, e3, etc. Be happy as a pvper that they’re here promoting pvp at these events and not like… living world crap.
yeah, no past broadcasts but I’ve seen him stream a lot, and you can check ToL tournies, mistpedia tournies, or 2v2 weeklies (maybe check Blu’s channel). He did lose 2v1 vs Shad in 2s twice though :P, and I think Caed does well against him when he’s playing on NA (but there is lag).
Simple analysis is that NA ran low mobility, high support teamfighting comp, while eu ran a more balanced team with strong 1v1/2v2 potential and higher mobility.
Both teams fight on 3 points, but NA tries to rotate in support to win drawn out fights while EU rotates in burst players to spike and kill.
I think it’s a nice idea…
but, if it’s anything like ranks you’ll be getting qq threads about how it takes too long to get
So you mentioned practice lobby with no rewards as an addition, but that’s pretty much how I view hotjoin now. It’s not for competitive matches, just fooling around. I wouldn’t be heartbroken if it was changed to 0 reward but I don’t think it’s necessary, just needs to be less than solo/team queue.
I hope you’re just trolling, but if not, please quit pvp.
I’ll have to try confirming this but good post, thanks.
