Compared to a lot of pvp games, yeah the community is pretty good.
I’ve noticed more random BM in matches lately though… not sure why.
Huge, huge respect to ORNG, they played fantastic.
To people jumping on the anti-abjured bandwagon though; you have to appreciate that 3 out of 4 of the matches today were come from behind victories. If you think there’s problems with Abjured’s comp or roster, you’re delusional. Abjured made mistakes, and they lost for it.
I’d go so far to say that the Orng comp was actually inferior. The reason they won was amazing teamwork, and critical clutch plays. I think Eurantien called it actually: What beats Abjured is perfectly played zerk pressure. Orng wasn’t perfect today, but they had enough moments to throw Abjured off balance.
(edited by Brigg.6189)
I’ve had processor temp issues where it throttles down to like 25% cpu speed. Causes what happened to op.
You can watch for it in resource monitor, “Maximum Frequency”
The only time it’s especially strong is on a zerk build. Zerk builds are difficult in this meta.
I would say it’s comparable to lich in team fight presence though.
http://www.twitch.tv/briggzgw2/c/6144168
http://www.twitch.tv/briggzgw2/c/6144230
^ kitten dude, are there builds you do like?
“typical hambow” – You know back in my day GS/LB was the warrior meta. Of course there was probably only five people playing it.
It’s not as bad as you make it sound atm, but yes, it’s a neutered spec.
Yeah, I feel for you Lux. People tend to hate whatever doesn’t fit their assumption of how the game should be.
You’re framing it like it’s hating on non-meta though, and I don’t think that’s really it. It’s just a widely despised build, and there’s some ok arguments that it makes bad matches. I don’t really agree with banning it, but I understand the choice. Sure people want to see diversity, but I can’t imagine viewers want a tourny flooded with turrets either.
Maybe a more transparent banning system would be better. A vote well in advance from viewers, teams, or organizers or something.
Ehh, I mean this is practically a bunker build, it’s just innately hard to kill. I don’t know why you would qq about this build being tanky when so many other bunker builds are tougher to kill. This is one of the easiest celestial kills with focused fire.
But yes, it’s low skill. Yes I want more interesting warrior builds to be meta.
Watched this last night and it was well done with good matches. Nice casting, nice job.
I’m generally in favor of less restrictions, but for an amateur type of tourny the turret rule seems reasonable. More interesting viewing, more interesting playing. Bummer that it affected team Fortuna, bu it’s your tourny and you can run it how you want imo.
State of pvp is the best it has ever been… at least that’s what the anet news announcement show.
is that wrong?
best counter to this build, desync out of my kitten skullcrack
These threads, it’s like deja vu. Abjured is not unbeatable, but they deserve respect for what they’ve done. Trying to claim that it’s comp, secretz, cheese, lack of competition, or incentives, etc … it’s all excuses, and they get used for anyone that’s on top.
Remember when people made Apex out to be this unbeatable, tanky, cheese comp, no skill, worst meta ever, etc. etc.?
Yeah, I’ve got sheath but I just need some practice on mace for it.
Things I’m still trying to get used to are how to open and whether I should be tunneling people vs. GS hit and runs.
Agreed with OP. Mace was always a decent weapon but it just seems like it could have used compensation for the skullcrack nerf. Maybe you could stick the cripple on counterblow. Pair that with leg specialist and you could really punish someone.
Played with this and liked it, surprisingly survivable even with zerker ammy. I didn’t try valkyrie because it didn’t seem like I needed to.
I like zerk stance and balanced stance for this build, but it seems like the last slot is a wildcard. Kinda crazy but you could do signet of fury or might in that slot.
BTW Burr, I never played a lot of mace builds so I feel like my mechanics are pretty mediocre with it. Do you have any streams using it? I’d like to see how you play it.
Also, I think Burr’s right that this does counter the meta to an extent. I’ve always found mace hard to play in big teamfights, and it doesn’t have the aoe rez denial that hammer does. But, cele meta has people spread across 3 points fightings in 2s and 3s, that’s a pretty good niche for this build. It’s got the mobility to play 3 points too, unlike say, a deeps guard.
(edited by Brigg.6189)
For a new player:
Obvious starting class is warrior. Strong offense/defense, easy to pick up.
Ele if you want more advanced button mashing.
Guard for easy to learn deeps.
Ranger if you liked WoW hunter.
Medium difficulty would be engineer, necro, and mesmer.
Hard mode is thief.
Find your builds here: http://metabattle.com/wiki/MetaBattle_Wiki
quad mace new meta
So GS/LB is on old, fantastic zerk build. It works ok right now, but not quite good enough to be “meta”. It’s more of just a fun option to do if you’re bored with the meta specs.
Traits runes are indeed personal preference; the core is really CI and burst mastery, those both synergize nicely with the build.
Don’t discount fury uptime either, it’s especially beneficial for low crit builds. GS gives some sure, but in general you’re going to be favoring LB burst for guaranteed condi clear and aoe pressure.
Looks like a solid build, I’ll have to see if I can still land some skullcracks.
Also, are there any other valid amulet options you’ve found for this? Maybe valkyrie? I love zerk, but I wonder if something tankier will buy you more time to build adrenaline.
Not that you can directly compare class weapons… but just putting rifle warrior next to longbow ranger is pretty sad. Ranger longbow is superior is pretty much everything except missing killshot… but of course they have totally different class/F1 mechanics to replace it.
much troll
Senpai please, to what do you attribute such glorious ranking?
Bunking knowing when to attack, or disengage. mostly common sense, and rezzing dead teammates. Lots of rezzes.
But how do these things improve your number of games played?
much troll
Senpai please, to what do you attribute such glorious ranking?
^rekt by reflect
but seriously it was a good stream, you play better zerk than me.
Thing is though, I feel like the devs have forced out dps warrior. It’s like they want us to be tanky dps, so that’s what I’m resigned to doing right now. Defiant stance can be countered too easy (wanted to punch that dude that full healed you at mid), surge is inferior now that you can’t precast out of combat, mending is lol. You know where I’m going with this.
Yeah it’s not as fun, but there’s still goofy stuff you can do to put out burst with say, a celestial setup that’s just going to be more flexible. Rampage isn’t near as dangerous in cele, but still good for securing kills.
Dude, reve damage is awful unless you get high crit, which you can’t do with a cele amulet. If anything you may as well run solider or clerics and bunker with it, but we all know the problems with that.
My position is waiting to play the map.
^ true, sadly. You given up on zerk builds yet then?
Also to OP: What would a dagger do that axe doesn’t right now?
mad cause bad. I got several exotics
Oh, I think there was a dev post that for next season there should be tweaks to the grindy-ness of the LB. No details though.
^healing signet is what makes warriors tanky, not health. Tank warrior was pretty poor before HS.
BTW does kick work as a decent setup for most burst skills? I haven’t actually tried using it like that, more just as part of a stun juggle.
I think defiant stance could work with your build… if you dropped some physical skills. Defiant stance works best with endure pain, zerk, and mobility imo (chaining the invulns while you deliver dps, then mobility to disengage when on cd).
I know that’s not what you want, but in my experience only partial-physical builds work, not 3x physical.
No cheese mode?
Also it looks like TCG split into TCG and Orange Logo?
I could understand giving it some extra health, it dies pretty fast.
Unranked/ranked queue is for “balanced” games. For your own sake, never expect good matches out of hotjoin. It’s for practicing your own mechanics only.
Zerker power used to be tier 1 too, moving to grandmaster was a big blow to pvp dps.
Same goes for unsuspecting foe.
Frenzy nerf, sigil of paralyzation nerf, bladetrail nerf… all hurt dps delivery option in pvp as well.
Don’t mean to qq, but yes I really have a hard time justifying running zerk builds on warrior in pvp these days.
Oh man, Schwar is back? Inb4 b&.
Also you streaming?
It’s a nice idea, but I think people pick classes for a lot of reasons other than their personality. I mean, I started as guardian in beta but didn’t like the gameplay, so I switched warrior. Clearly I’m the guardian horoscope here though because it sounds much better.
Less condis, not more plz.
As far as dps over time, yeah it’s a close call on which trait is better. But, pvp is often about spike dps, and that’s where it delivers (although it does work better with a mace). Just something to try out maybe. You could also substitute mace for shield, and get good final thrust crits off of shield stun.
On traits too, you’re actually close to a pretty standard pvp setup: 0 0 6 2 6. That burst mastery trait is excellent if you really want to be comboing between bursts from your two weapon sets + you get leg specialist.
I think you have a reasonable base right now, these are just some strong alternatives.
(edited by Brigg.6189)
I like you revised build. Here’s a couple of tweaks to consider:
Unsuspecting foe trait
Sigil of paralyzation on the hammer
Sigils with weapon swap effects; good investments now that you have fast hands trait
It doesn’t quite fit with your build, but leg specialist is an excellent cc trait, especially with hammer #3. It can help you guarantee your big cc lands.
mercy rune hambow still cheesin. not dead yet
Also, watch Sizer or Magic Toker on twitch. Watch, emulate, repeat, and be patient. Thief is one of the hardest classes to acclimate to.
Good changes, lets see how it plays out.
Actually that’s a fun idea. Could you publish any stats about classes and their win rate, mmr, or ranks?
OP is right on. I’d refine it slightly:
2 pts per tick defending a node while enemy is present.
1 pt per tick fighting for uncapped node
0 pts per tick while assaulting a node.
Defending a point while the enemy is engaged is highly valuable, your team is accumulating points.
Contesting an uncapped points is medium value because you’re keeping the other team stalled.
Attacking a point is worthless unless you actually score the decap. The other team is generating points and you’re not.
Also, I think it’s fair to just be in the general area for these points, not exactly on the node. If you chase someone off of your point without losing it, that’s still valuable.
FYI I did a survey on this a little bit ago (https://forum-en.gw2archive.eu/forum/game/pvp/SPVP-Tier-List/first#post4494738, no balance changes since then iirc). This was the result. Ele/eng were borderline S depending on how you want to assign letter grades.
Ele 4.49 A+
Eng 4.27 A+
Teef 3.68 A-
War 3.58 A-
Mes 3.54 A-
Guard 3.37 B+
Nec 3.16 B
Rngr 3.02 B
It’s supposed to show a combination of skill + effort. Previous LBs you could be #1 with ~10 games played.
You do want some kind of combination, but the current LB is too heavy on “effort”. It was just a trial season, hopefully it gets adjusted soon.
There’s already some evidence for this. TCG scrimmed against Abjured before WTS 1 and results were mixed. Noscoc did get bursted some, but seeing him troll TCG with flesh worm and spectral walk was amazing to watch. It was actually one of those rare times where it didn’t feel either side had a significant comp advantage, and it purely came down to who executed better.