I thought the same thing until I played some matches with hammer. Most of that stab you can play around with some patience/effort, and when you do land a stun you can get some big damage juggles.
Not saying it’s easy, especially when you add in evasion/block/blind spam… but it can work. Don’t forget that hammer auto damage is actually pretty high too.
I’ve run this GS/Hammer with zerk ammy nearly to diamond solo. It works if you’re experienced on warrior and know what you can/can’t do with it. Rampage can still win teamfights, it’s just a bit tougher.
Axe/mace/sw + shield and to a lesser extent LB are all alternatives to hammer. I wouldn’t drop GS though.
It is kinda funny how you can trait for 30% more damage on them and they’re still mostly bad.
Gratsss, gj. Do you know how many total games it took?
98% manmode spec, just missing defiant stance
Hrrmm, I wouldn’t give warrior boon removal for the sake of sticking to class themes… but I’d love a way to ignore or remove protection. That’s kinda been the problem with DotE imo, I’d rather have someone stripping boons instead of a warrior with “boon hate” because of prot.
Stance CD reduction is a little scary, especially because stance builds are already pretty decent (as far as warrior builds go).
I agree with most other stuff, but I also think warrior damage needs to stay high, so careful with changing zerk power.
Also buff physicals plox.
Yeah I mean, in a perfect world every class should be able to fill a variety if not every role, but do so with distinct pros/cons. The game started off not great for that, but it’s kind of spun out of control in the name of balance. I don’t know how much you can blame the devs for that, because balance is hard, but yeah, I wish we could go back to more like launch in this respect.
Take old school warrior for example. Weak to condi, low healing, no prot, devastating cleave/cc/mobility. In theory, it needed a support giving condi removal and prot/healing to be at full potential. Of course the flaw was that there were other classes that could do just as well without needing that support (mes/thief). Devs answer by giving warrior self sustain and condi management… game creeps towards less individuality.
Same kinda story for many classes imo.
Not sure it would be that much fun in GW2… but you could do this if they beefed up custom arena controls. If they just had an option for setting respawn timer, you could set courtyard to end after 5 kills with a super long respawn.
Somebody who tanks the rest of the match because they see the match is lost is ruining any enjoyment 9 other people have. That person is a selfish jerk, a kitten kitten.
I am honestly not sure why the “enjoyment 9 other people have” should even factor into the decision making process as to whether to AFK or not.
First of all, they’re (probably) anonymous people on the internet who aren’t even going to mourn your death.
Secondly, its about how YOU want to spend YOUR time. Not about how others want you to spend your time. Unless of course, you’re getting paid, then I retract this statement.
Or maybe you’re one of those people who also considers yourself a selfish jerk who ruins the lives of countless future generations when you use electricity?
Yeah, I like queueing for ranked pvp, but I prefer to /dance during matches instead of fighting. Sometimes my teammates get mad when I do this but it’s just how I want to spend my time.
And how long was PU left unadressed?
Some OP things are left a long time, some last a short time. Frankly I’d be happy the devs can at least sometimes fix things fast instead of the usual 3 months or whatever. I wouldn’t take it personally that this time it’s ranger, it happens to everyone.
Do you mean like this condi mesmer nerf within 24hrs of that patch?
Mesmer
Maim the Disillusioned: Reduced the torment from 2 stacks for 6 seconds to 1 stack for 6 seconds.
I think profession or amulet would be fine if it was randomized by account instead of the same for everyone =/. Shouldn’t really exist unless you can do that.
Ehh, remember that ele was actually out of the meta for a pretty long time before celestial buffs came. Anything is strong if their numbers are high enough.
Also, I’m not sure about condi meta. There’s a lot of condi, and a lot of condi clear available. If condi comes back, expect to see a lot of shoutbow.
any trait calcs updated with this stuff?
INB4 something no one wanted or asked for.
It’s not much different tbh. People take the games a little more seriously, more attention to objectives and not just zerging kills.
Not that rampage isn’t innately strong, but no, only bad warriors faceroll in rampage.
A good warrior should be executing proper stun juggles with it. 2-5-4-1-1-1 for example, more options available if quickness procs
This is kind of right, except that DPS warrior was not meta, so rampage wasn’t meta. It was a solid “fun” build.
Rampage didn’t need to be buffed, it’s already the right choice in a dps build. Problem is, it’s the only thing that pushes dps warrior into the meta right now. It needs a nerf, but only if you take down some of the other apex builds with it (cough mesmer/ele).
Trouble with rampage right now is that it’s balanced vs. some classes, OP vs. others.
Thief and mesmer have no trouble vs. rampage
Ele and guardian are about even; if they have cooldowns available they should be able to outlast
Necro, ranger, and engis get dunked on
It’s true, the game is probably the most balanced it’s ever been, and it’s likely about to start from scratch again.
Yeah, we’re gonna have to throw the tourny and let CN take it. Maybe they’ll bank roll another series then.
Maybe some kind of stacking debuff for deaths. Either progressively increased respawn time, or maybe stat debuff (that wears off over time).
I love Lordrosicky threads. Such hyperbole, much response
Not good vs. decent AOE condi cleanse. Shoutbow, ele, elixir gun, and more counter this pretty hard.
Main thing is that this game is not balanced/designed for 1v1, it’s balanced for 5v5 conquest. There’s super cheesy specs in 1v1s, and builds that just can’t be killed 1v1.
If you really want to subject yourself to that, there’s numerous custom arena dueling servers.
Needs a stronger penalty for death imo. Maybe a temporary debuff to dmg/healing.
It was fun but tough to balance, probably be even worse in GW2 because you have more build freedom.
I think everyone would build tanky/cc/mobility, and rely on the environment for kills. Basically skyhammer.
I think your problem is with other players, not the system.
Even if you did something like split queues for different maps, people would flock to the popular maps.
Not to mention Abjured won WTS 1 vs Rom, so I think most people expected a repeat.
All the perks of thief like boon steal, teleports, stealth, and spammable evade frames?
You should play mesmer
GW2 has the best PvP in any MMO…I find that reason enough to play.
dis
Everyone here forgets the game’s genre. It’s an MMO! That means grinding! Players who grind are rewarded more than skilled players. That’s the whole idea of any mmo, and the leaderboards represent that! You think that just because we are getting a moba map you should be ranked the same way? If you want to be rewarded for skillful play, stop playing an MMO!
I’m fine with the current system. In fact, I think rank should be solely determined by the total number of games played, win or lose!
much troll
^yeah, I think that’s as good as you can do with what you got
One suggestion for that: You can do a sigmoid function based on wins as a multiplier for QI that rolls off for a high number of wins (never will exceed 1x multiplier).
So for example:
QInew=QI * 1/(1+EXP(-Wins/C))
C= is a coefficient for how fast the wins multiplier will rolloff. Set to whatever. At C # of wins, you’ll have 73% multiplier, 88% at 2C, 98% at 4C.
Nice and simple, works well for top 1000 players.
Points/game is ok, but if you extend it out of the top 1000 you’re going to have a ton of 1-0 or 2-0 players.
Ideally, you want some kind of weighted formula that cares about # of games a little bit, especially at super low numbers of games.
I’ve actually been playing the dual sword build, but it’s just as brainless as shoutbow (all stances instead of all shouts.) I’ll probably just concentrate on overall PvP basics, I think that will really help with the other professions.
This is actually kind of correct, because warrior is largely about being good at the basics. It’s not like thief where you’re comboing a lot of instant cast abilities, or high apm like engineer or elementalist.
What separates good warriors from average warriors is learning when and how to be aggressive and defensive, learning how to reliably land long-cast abilities, and picking the right time to use long CDs.
Playing zerker is going to make you much better at all of these things, imo. It’s less forgiving when you make mistakes, more rewarding when you land good damage. It’s easy to just kind of cruise along with mediocre play as celestial.
that’s basically the first LB incarnation, which just becomes the winning streak board. Get a series of wins for inflated mmr, then never play again, stay on top of boards.
The new system might work ok if average players didn’t accumulate points, only players that consistently win good games.
Sifting through the current leaderboard I can see instances of:
Wins: +1, +2, +3 pts
Losses: -2 ,-1, 0, +1 pts
That’s the same point allocation as last season. That means if the current LB ranking is changed, it’s in some hidden way.
Also, I fit the median points per game (PPG) of players with a 50% win ratio and found that they average .3 points per game. For reference, .38 PPG was good enough to achieve top 10 on the previous leaderboard.
So as of right now, the leaderboard appears to have negligeable change from last season. I think the only possibility left is that you’ll get diminishing returns on points based on how many games you play… but it seems unlikely.
^Woah dude, if I want to play naked I shouldn’t be punished for that.
You don’t have to play meta, but you need to play a good build.
The key is the accruing points. You need a system that somehow stabilizes after playing a lot of games. Points deducted from losses need to start to equal points from wins.
But yeah, I’d really like to know what’s changed.
Lulz, and if they actually gave rewards for this non-season, there would be a qq thread from people saying they didn’t play because there were no rewards.
OK gusie listen
im decent pvp
but my gf left me
coz of lederborsd
i mean W T F
i enter new leaderrbord after reset
and i say i am decent
i adapt
i see no gaurd so i think ok go gaurd
i go imba heal guard
adn i am gona mid
and i heal and i heal and i heal moar
but w t f
i am alone
no one helps no loves
1vall
i die no win
next game i say ho ho ho no guard no gaurd at all i go imba power crit wahtever
but guy at srat say ok gusy lisen plan
1 close 1 animal 1 far rest mid
ok ok i say i am mid coz far is noob
burt map say i am 1 mid rest animal no close no far
and i die hard lol
loost
then enters next
and i say lol i know now i follow plan noooobs
w t f skyham
i change imba engi canon trololol
so caanon here i comes
1 mesmer hiding and pul no prob i push and push broken glass canon all mine
i shoot a shoot b shoot c
w t f
non see abc
they all canon gate coz it causy no push nothing just fight fight fight
chase chase chse
i say go b go a and go c
all say lol noob u here for golds
lossst
gf now half interest
i say ok lissen good i win next i go up 90%
but i dont
all ranks 10 for goold
next is same and next
70% and down
ranks down too
i go guard i am mad no guard love
i go engi bunker power right no nothing
i do ele i go war ooops w t f war nerfes
69% and down
gf dont impresss say she leaving now
all is vain
This is the “celestial meta”, where strong celestial classes (ele, engi, warrior) replaced bunkers, make up the core of them team, and 1-3 roaming dps are used (thief, guard, ranger, mesmer, or necro).
Turret engi can be used as a side-point bunker in low tiers.
Nice. The first half was moving pretty slow, but I know coming into GW2 is a tough adjustment.
1. Every class represented
2. Lots of kills, but not an instagibfest.
3. No AI builds
Needless to say the game still has issues and balance isn’t perfect, but I still thought this was one of the best tournies yet. Good stuff.