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Best PVP Class - 1 January 2014

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Posted by: Bsgapollo.5364

Bsgapollo.5364

S/d thiefs. Barely any counterplay to it.

Stream damage (Ele scepter air auto, Mesmer GS auto), attacks with a 0 or small cast time, AoE fields, cripple, chill, immob, weakness, movement-impeding lines or circles, using LS or the auto to your advantage, evading halfway through FS, keep close quarters, a well-timed CC, and a general understanding of thief animations and aftercasts are all extremely beneficial against S/D.

Everyone has their own opinion. I know how s/d thief works, I know when to land my burst and when I shouldn’t. For example right after a CC since IS has a cast time now. Still, a good thief will run 3 defensive utility slots, mainly shadow refuge, shadow step and infiltrator signet. Making it hard to actually land something if they know how to use it. Combine that with an insane amount of evades, a leap that immobilizes you once you try to kite and voila, you have an overpowered build imo.
No one ever complained about the boon removing, always the evades. Yet Anet decided to remove 1 boon steal from LS and make IS have a cast time. ( the change on IS wasn’t bad btw. )

I can win almost every match 1v1 against a warrior or even spirit rangers, but when I face a s/d thief I absolutely stand no chance what so ever.

There’s a difference between opinion and fact. However much you think you know about S/D, I know ten times more. I’ve mained S/D for half a year, and it has been the build type that I’ve theory crafted, by far, the most.

The moment that your opponent uses Shadow Refuge for purely defensive reasons and not to rez an ally, you’ve won a fight.

The number of evades is again easy to counter once you understand Feline Grace and animations (there’s also a large aftercast on FS that can make a thief extremely vulnerable).

It’s not a leap, but it’s just as predictable as one. The damage on it is very small and the immob is extremely short. Also, the inability to kite is another reason (among many) that you shouldn’t be afraid to keep close quarters.

If you think the change on IS/IR wasn’t bad, please, go play S/D and tell me the result.

The other day I faced a meta 10/30/0/30/0 S/D thief and the vast majority of my damage came from auto attacks, and I won most of our fights. It’s very easy to play against S/D when you have a very good understanding of it. Then it’s our job to try to counter your counters.

I mean’t it wasn’t bad as in, it wasn’t a bad nerf to the class/build. but like I said before, you believe your “facts” and I have reason to believe the build is still extremely broken despise of what other people might say. but hey, I will take your advice, try to improve my skills even more with it, and maybe 1 day i’ll be able to say, well kitten, that s/d thief really outplayed me. Although that day has yet still to come.

Also if you’ve ever played ele before you know there’s very little you can do against this build, just my 2 cents

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Elementalist and PvP: Past and present

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Posted by: Bsgapollo.5364

Bsgapollo.5364

It’s kind of hard to balance ele. If you boost it so much that average ele can beat average warrior then high skilled warrior doesn’t have any chance beat high skilled ele. Of course need to remember that every player is perfect. If somebody lose fight he lose because class is bad, not because he just push random buttons without thinking

That’s how the avarage warriors win nowadays..

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Elementalist and PvP: Past and present

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Phantaram actually used to play 0/20/0/20/30 with valkyrie’s amulet and divinity runes, probably still know the traits out of my head since I played with it so often. Too bad that build doesn’t do jack kitten now anymore lol.

Also you forgot to mention they nerfed divinity from 3% to 2%, which was the rune mostly ele’s used

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

For God sake, buff Ele

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I’ve played the Elementalist since I picked up the game in October of the year of it’s release. I think I understand it.

If you played elementalist truly for that long then you should also know that ele don’t need buffs but other classes need nerfs. I don’t want this game to turn into a condi/(power) creep fest even more then it already is, our heals are very limited the way they are currently and if they would buff other classes even more then it would serve us no use at all anymore.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Best PVP Class - 1 January 2014

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Posted by: Bsgapollo.5364

Bsgapollo.5364

S/d thiefs. Barely any counterplay to it.

Stream damage (Ele scepter air auto, Mesmer GS auto), attacks with a 0 or small cast time, AoE fields, cripple, chill, immob, weakness, movement-impeding lines or circles, using LS or the auto to your advantage, evading halfway through FS, keep close quarters, a well-timed CC, and a general understanding of thief animations and aftercasts are all extremely beneficial against S/D.

Everyone has their own opinion. I know how s/d thief works, I know when to land my burst and when I shouldn’t. For example right after a CC since IS has a cast time now. Still, a good thief will run 3 defensive utility slots, mainly shadow refuge, shadow step and infiltrator signet. Making it hard to actually land something if they know how to use it. Combine that with an insane amount of evades, a leap that immobilizes you once you try to kite and voila, you have an overpowered build imo.
No one ever complained about the boon removing, always the evades. Yet Anet decided to remove 1 boon steal from LS and make IS have a cast time. ( the change on IS wasn’t bad btw. )

I can win almost every match 1v1 against a warrior or even spirit rangers, but when I face a s/d thief I absolutely stand no chance what so ever.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

(edited by Bsgapollo.5364)

Best PVP Class - 1 January 2014

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Posted by: Bsgapollo.5364

Bsgapollo.5364

S/d thiefs. Barely any counterplay to it.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lag in sPvP with 3+ Sec Spikes

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I’ve been having the same issue for a while now, but since it only happens like every 2 days once I didn’t bother to report it.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Tournament match without warriors?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

There is no match without a guardian either. Let’s nerf them too?

The difference between guardians and spirit rangers is guardians only bring 1 food to the table, and that is being fully support by giving boons and holding points for a long time. Rangers on the other hand give ridiculous offensive spells and instant resses that have low cast times.
But hey, I’d rather see s/d thief get nerfed more then ranger, atleast when I’m fighting a ranger I can say to myself what mistakes i’ve made if I happen to die.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Tournament match without warriors?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

You can’t possible compare invul to endure pain, invul negates all incoming damage, (direct/condi) and it can be used to secure a stomp/ress. Let’s not please go that way.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Buff ele

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Am I in the wrong forum? I thought this was the pvp section.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Please do something about spirit rangers

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Posted by: Bsgapollo.5364

Bsgapollo.5364

stop the qq’s already. i play both glass cannon and spirit build on my ranger. if you want to get insane dps, you go power build but dont expect to get that toughness that a spirit ranger has. people wont get satisfied with the things that they have.

btw, i can beat engineers, guards, and thieves 1v1 on my glassy ranger. rangers are in a really good place right now. stop asking for the nerfbat already.

Its funny because even a staff elementalist doing the same dps as a power ranger, but AoE, while providing waterfields he can blast himself up to 4 times , AoE frostarmors , AoE CC´s still isnt viable for high tpvp play….

Ranger is in a bad place atm, saying “i can beat random guys 1v1” doesnt reflect the state of the ranger at all, there are power builds for superior in terms utility while doing similar dps , that still arent viable vs competent opponents. Some random 1v1´s dont say anything about actualy balance or teamplay, a ranger if he isnt traited for spirits, doesnt provide anything to his team outside of a waterfield on 30 sec cd…
Ontop of that the pet AI still behaves horrible with a plethora of pathing issues.
There are so many problems with rangers at the moment its not even funny.

I believe its a design problem but number tweaks could still do alot, but even that wouldnt go the whole way, heck even thieves are better rangers than rangers.
Like why is it that thieves can do up to 2k auto crits with their shortbow, spam 4k clusterbombs while the ranger shortbow does 500 crits at best if you go full zerker, dont even get me started on SB 3 from thief vs SB 3 from ranger, both are backwards 3/4 sec evades, the rangers does lower dps, doesnt cripple and isnt spammable.

As it stands rangers just get outclassed by about anything in this game due to their relyance on pets. Trap ranger? why not bring a necro? Longbow Ranger? Why not bring a Mesmer/staff ele/Rifle warrior? shoutregen ranger? why not get a bunker engi or guard? All those are more effective, the only realy good build , or better said competive build, they are left with is a passive AI build and that leaves a bitter taste in my mouth. They could buff longbow damage by 50% on all abilities and it still wouldnt change a thing in high lvl tpvp, rangers are in dire need of a complete rework, as they are now they are just a hollow shell of the once great gw1 ranger.

tl;dr:
Rangers are outclassed by almost anything and their design is horribly flawed atm.

PS: I dont play ranger

how many times did anet nerf the spirit build? these kinds of qq posts are becoming really annoying.

Yet they are still OP, and are seeing too much play. Warriors got nerfed too, and are still OP. Mindless cheese specs that a noob can play well in HIGH level tourney play. Just because you shave something, doesn’t mean it is fixed, clearly it needs more shaving. It, along with other specs, have ruined pvp in this game.

Stop trying to defend your broken spec of a class.

You don’t even lift bro!

All is vain.

needs more shaving? you have a lot of nerve to say that. MM’s destroy spirit rangers in teamq and soloq now. do u think that 33% reduction on our storm spirit didnt hurt us? most teams take spirit rangers just for the rez spirit atm. our ability to defend a home node was severely reduced. anet made spirit rangers only good for team support after the patch and i think thats already more than enough.

Oh poor you, a 33% nerf while the spirit isn’t even bound to what kind of power you have, buhuuu.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Tournament match without warriors?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I’d rather face 2 Warriors then 1 disgusting s/d thief.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

compare S/D and S/F

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Not that I was talking to you, but if you were replying to my question, I was kinda hoping for a short answer.. a bunch of numbers combined with skills makes it very complicated and confusing.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

compare S/D and S/F

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Posted by: Bsgapollo.5364

Bsgapollo.5364

s/f is better for might-stacking than s/d. That’s a fact; you can find the optimal rotations for both s/d and s/f in my guide (link’s in my sig). I also made a vid of the s/f rotation, found in my guide.

As far as DPS goes, you’re only using s/f and s/d for might-stacking anyway, then you’re summoning the LH and AA’ing with it, so OH dagger and focus are only doing dmg in the initial might-stacking rotation. They do very nearly equal DPS during that rotation, but focus stacks more might, so use that.

Could you perhaps explain shortly why you think s/f is better for might stacking compared to s/d ? Really don’t wanna go through that giant post of yours..

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

How exactly are ele's not viable?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Can you please go back to the warrior forums ? If you don’t know what you’re talking about you have no business here.

If you can’t beat the average fotm summer-time Warrior on a D/D or S/D Ele you are complete and utter trash and should uninstall. A high-level Warrior should give you a run for your money but you should still be able to maintain a fairly even win-loss ratio against them.

In a Warrior/Ele fight it’s all about who makes more mistakes in a row. Both classes have the ability to recover from what should be fatal mistakes, both classes have the ability to kite and control, both classes have the ability to heal to full when they aren’t pressured. Warriors and Ele’s are like peas in a pod.

LOL, have you ever even played ele before outside of wvw ? D/d is complete trash in pvp since ele’s are forced to run berserker now. And incase you haven’t noticed yet, when you’re running berserker you kittening melt in teamfights. It goes beyond my mind that you actually dare to compare a warrior making a mistake and an ele making a mistake. For a warrior it means a fraction of it’s health gone, for an ele it’s instant death.

Please take a screenshot of your pvp experience as an ele. I’d love to see how many games you actually played. I bet you don’t even have over 200 games.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

(edited by Bsgapollo.5364)

For God sake, buff Ele

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Posted by: Bsgapollo.5364

Bsgapollo.5364

All I can say: yes it’s super annoying to play tPvP as an ele. You get discredited alot of times. When your team wins, it was the others carrying you. When you lose it’s clearly the eles fault because he was to “selfish” to bring a “viable” class.

Still I don’t want to see this class becoming the next warriors. There is a reason I play elementalist: it’s the competition. The feeling of joy when you showed those ignorant people what a well played ele still can do.

I’m all in for some small buffs, but please ANet, don’t overdo it. I would instantly leave this game when ele would get to the same absurd level warriors are right now.

I personally would like it more if other classes were toned down a bit to a similar level. This balance rollercoaster we had since launch is just not healthy in the long run, worsening up balance even more.

That’s what people have been suggesting from the start, nerf the ridiculous cheese builds like spirit rangers and the 1 button wins like signet of spite. It’s absolutely stupid things like that even exist in the game.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

How exactly are ele's not viable?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Because 3.25s cast time is instant, right?

Use eyes.

Yea and if you miss 1 dodge youre instantly dead. No other class in the game can accomplish ANYTHING like this. This type of damage is a completely other ballpark than any other ability in the game. And pls, dont come at me claiming that you always dodge whenever youre about to take damage because thats pure nonsense.

4 hits, and I was dead. while a warrior is a heavy armor class and I’m a light armor class.
I’ve gotten 9k backstabs from thieves before as well. Same goes for mesmers, a decent shatter combo can 1 shot me. Almost every class has 1 shot combo builds. On the top of my head I can probably name for every class a 1 shot build.

Warrior, axe build
Guardian, meditations
Thief, backstab build
Engineer, rifle with static discharge
Rangers, greatsword (yes I’ve seen certain rangers reach 7k crits with Maul.)
Mesmer, shatter build obviously
Necro’s, power build with ds/lichform
Elementalists, Arcane build

Although some might not be as effective as the elementalist his 1 shot builds, it only seems like that cause there are way more other viable builds for these classes then this kitten. I can guarantee you almost no elementalist runs this, in all honestly, it’s a pretty bad build if you ask me.

Also a good tip is when you see the elementalist rais his feet up in the air from a distance, you know he’s gonna lightning flash towards you to do the combo cause there’s no reason for him to cast earthquake from a distance.

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Level 80 Elementalist, experienced player in pvp, trying out pve for now.

(edited by Bsgapollo.5364)

How exactly are ele's not viable?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Most people are just bad at games and blame the game design rather than their own skills.

Quoted for truth. Elementalist at the current moment have an absolutely amazing kit: mobility, damage mitigation, self-healing, and burst damage. The problem is that most of the Ele community is still singing the ‘oh poor me Elementalists are such trash’ song.

Remember, people, it took weeks before anyone realized that Warriors were really really strong after they got buffed. All it’s gonna take is one high-level Elementalist player with a cool frag video to make the masses realize that Ele’s are back in business!

Can you please go back to the warrior forums ? If you don’t know what you’re talking about you have no business here.

As for the op, The guy was probably running double arcane, it can 1 shot light armor classes. but once the combo is done the ele is finished, he has no sustainability what so ever and he used all of his burst already in that 1 combo. So if you happen to dodge it I can almost guarantee you, you’ll win 99% of the time.
Also, not a lot of ele’s can pull this off, it requires a lot actions per minute, so if you see a ele do this, you can be pretty sure he’s an experienced player.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Balance is imposible

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Posted by: Bsgapollo.5364

Bsgapollo.5364

For those who haven’t figured it out already, balance is impossible to get in gw2. Many of the top pvp players figured this out a long time ago and quit. I’m not saying that you can’t enjoy pvp all the same but don’t expect balance and i will tell you why.
The trait system is to complex for balance to be achieved in this game. When the devs are trying to balance 1 skill they have to take into account all that traits that might affect it and then compare it to all the other classes and their skills with traits. Can you even imagine what’s that like?
Just think how weapon skills there are and then add all the utilities and then think of all the traits that can change those skills.
This game will never be balanced and it was never meant to be. GW2 pvp is about builds and counters to those builds. That’s why pvp teams are supposed to take bunkers, counter to bunkers, counters to condi spammers and so on.
If you are all expecting some sort of magical balance which allows you to kill a counter to your build with skill alone i am sad to tell you that will never happen. You can take comfort in finding builds and think of that as having skills but when it comes down to the action it’s not very much skill involved, there is some but not much.
TL;DR GW2 is about builds not skill

I’d say making a good build takes some knowledge/skill, however, when everyone starts copying those builds and faceroll with them ~cough spirit ranger, hambow, etc..~ I can see your point.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Rangers only have 1 viable build.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

S/d thief is still extremely good and broken, I’d 10x rather face a d/p thief then this bullkitten.

I’d rather face a D/P build too, but only because I understand how D/P works and how to counter it, and once you know those two things, D/P becomes farrrr worse than S/D (unless in the hands of an extremely skilled player like Caed, but any good player can make a bad build work well).

I encourage you to try actually playing an S/D thief in its current state though. We have two decent skills, one kinda bad skill that we still absolutely have to use for condi removal and mobility (the main attraction of the weapon set), and two virtually worthless skills. Our defensive resources are also extremely lacking compared to other classes as well; pretty much the only one that we have is evades, and given that every evade comes at the cost of time we could’ve spent doing damage, and that evades don’t go through condis, the build has honestly fallen into pretty bad shape. Our offensive resources don’t really make up for it, either; we don’t have a consistent stream of damage like condi builds do, we have virtually no CC or area control, and our skill coefficients aren’t nearly as high as those you might see on warriors, either.

Well atleast you gave some good counter arguments, s/d just seems broken in my eyes simply because you are still able to spam evades so much, I’ve met plently of s/d thieves already who completely kitten on me. There’s little counter play to it since everything is so random. When I’m facing a d/p thief I can actually say I’ve been outplayed when I die. The same doesn’t go for s/d thiefs.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Rangers only have 1 viable build.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

just think of spirits as moving signets. at least, spirits die not like signets.. signets are just plain boring. spirits take rangers to the frontline. they make rangers tankier and more aggressive. spirit rangers ftw!!!

what rangers need is more buffs on spirits. anet, please give us back that 33% damage on our storm spirit already. thank you.

spirits should be removed from the game. along with other passives & evade spamming.

Maybe you haven’t noticed- it already has been virtually removed. Even before the thief nerfs, though, S/D thieves were extremely vulnerable anyways due to casting times, immobs, the LS in the FS/LS chain, and an overall lack of damage from simply trying to spam 3.

As for my input: while I think that spirits should be removed, keep in mind that eles have 0 viable builds (they do have plenty of fun but inferior ones, though), and all of the thief’s “viable” builds are extremely gimmicky and easily countered, while builds like S/D have joined the ranks of “inferior but fun” builds.

S/d thief is still extremely good and broken, I’d 10x rather face a d/p thief then this bullkitten.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Rangers only have 1 viable build.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

just think of spirits as moving signets. at least, spirits die not like signets.. signets are just plain boring. spirits take rangers to the frontline. they make rangers tankier and more aggressive. spirit rangers ftw!!!

what rangers need is more buffs on spirits. anet, please give us back that 33% damage on our storm spirit already. thank you.

spirits should be removed from the game. along with other passives & evade spamming.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Passive builds shouldn't be banned

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Posted by: Bsgapollo.5364

Bsgapollo.5364

how many times do you want to nerf spirit ranger? get over it, dude. if you can’t handle the meta just play another game. we don’t need anymore qq’s.

Coming from a spirit ranger… LOOOOOOL

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

One Day. Please do this ANet

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Add gems back as well please.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

too many clones/pets!

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

I finally figured out why we get no love !

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I’d love to see them do good in competitive tpvp.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Elementalist in leaderboards

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Have you ever played a staff ele? I’m guessing no.

The sar-chasm is wide with this one…

Staff ele is literally the only thing I play btw.

I just read scrub yesterday, didn’t even notice the team support part in that sentence cause I was so kittening tired lol.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lyssa Runes Rebalance

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Why nerf this? For some builds, this is basically the only access to stability and condition removal they have.

because some classes don’t have elite’s every 50 seconds for a full condi cleanse which does make it seem a bit unfair, wouldn’t you agree?

Nerf all runes that some classes cant use. Engineer cannot inflict fear so nerf Runes of the Necromancers 6th tier trait since it doesn’t benefit. Why does my Guardian only have 30+ second cooldown heals so I can’t abuse on heal runes as well as my Thief.

That’s not the point you kittening kitten , it means peopel can spam the rune while it has serious benefits, a full condi cleanse and all boons for 5 seconds. Tell me, how are other classes like elementalist or rangers supposed to get their condi cleanses/boons, through traits and far weaker runes like hoelbrak.

Elementalists have some of the best condition removal in the game so I don’t know what you want and Rangers have had a condition removal problem forever and it’s not like you can’t just use it with a higher cooldown.

lol no, ele’s got nerfed with their condi removal since it got moved a tier up. and that’s not the point once again. Every class has something different that they can do better than then the other class, for example a thief has the most acces to stealth, an ele will have the most healing abilities, a guardian has the better support skills, a warrior has more acces to stability and CC, and so on..

it doesn’t matter if ele’s or rangers have more condition removal than other classes. We’re talking about a spefic rune here and why it’s stupid that it gives so much without having an internal cooldown.

You said it yourself, it’s not like I can’t use the rune but that would mean I can only take advantage of it every 120 seconds or higher unlike every 50 seconds compared to a thief/warrior.

And give me the time to edit my post, don’t want to get infracted again by a mod lol.

Guardians actually have more cc and stability than Warriors and just because one Elementalist trait got moved doesn’t mean they still aren’t one of the best. If you are admitting some classes are better at things isn’t it obviously the same with runes. Also Guardian has more healing too lol.

ya know what you’re right. cause I see so much guardians having stability without the expection of stand your ground and every freaking guardian is running hammer nowadays for CC.

Simply not worth the effort to type sometimes on these forums, no matter in what angle you explain it to some people they will always believe they’re right in their perspective.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lyssa Runes Rebalance

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Why nerf this? For some builds, this is basically the only access to stability and condition removal they have.

because some classes don’t have elite’s every 50 seconds for a full condi cleanse which does make it seem a bit unfair, wouldn’t you agree?

So does this trigger when using Nature’s Renewal or Charge?

I don’t see the issue for Summon Flesh Golem, Signet of Fury, or Basilisk Venom. We’re in a condition heavy meta, nerfing ways to manage conditions just buffs condition builds more.

A better solution for balance would be to implement weaker low recharge Elite’s on the professions that currently don’t have them.

it doesn’t for the 2 above skills, only the ones you mentioned like signet of fury.

Okay, it says on the wiki there’s a 45 second ICD anyways so it wouldn’t matter too much for those two skills anyways.

Given how powerful condition builds have been shown to be, I really don’t have an issue with lyssa as is. If the concern is overall balance between classes give the ones that can’t already do so the option to utilize lyssa more frequently.

ok so I was wrong that it didn’t have an eternal cooldown, nonetheless it’s still basicly the same, no class has almost an ult every 45 seconds or less. If the cooldown would be between 60-90 seconds that would be reasonable.

For me as an ele I don’t really have an issue with it either, I just wait 5 seconds until the boons are gone and I go back into being offensive, however for a condi class like necro I can imagine it being a pain in the kitten .

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lyssa Runes Rebalance

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Why nerf this? For some builds, this is basically the only access to stability and condition removal they have.

because some classes don’t have elite’s every 50 seconds for a full condi cleanse which does make it seem a bit unfair, wouldn’t you agree?

Nerf all runes that some classes cant use. Engineer cannot inflict fear so nerf Runes of the Necromancers 6th tier trait since it doesn’t benefit. Why does my Guardian only have 30+ second cooldown heals so I can’t abuse on heal runes as well as my Thief.

That’s not the point you kittening kitten , it means peopel can spam the rune while it has serious benefits, a full condi cleanse and all boons for 5 seconds. Tell me, how are other classes like elementalist or rangers supposed to get their condi cleanses/boons, through traits and far weaker runes like hoelbrak.

Elementalists have some of the best condition removal in the game so I don’t know what you want and Rangers have had a condition removal problem forever and it’s not like you can’t just use it with a higher cooldown.

lol no, ele’s got nerfed with their condi removal since it got moved a tier up. and that’s not the point once again. Every class has something different that they can do better than then the other class, for example a thief has the most acces to stealth, an ele will have the most healing abilities, a guardian has the better support skills, a warrior has more acces to stability and CC, and so on..

it doesn’t matter if ele’s or rangers have more condition removal than other classes. We’re talking about a spefic rune here and why it’s stupid that it gives so much without having an internal cooldown.

You said it yourself, it’s not like I can’t use the rune but that would mean I can only take advantage of it every 120 seconds or higher unlike every 50 seconds compared to a thief/warrior.

And give me the time to edit my post, don’t want to get infracted again by a mod lol.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lyssa Runes Rebalance

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Why nerf this? For some builds, this is basically the only access to stability and condition removal they have.

because some classes don’t have elite’s every 50 seconds for a full condi cleanse which does make it seem a bit unfair, wouldn’t you agree?

So does this trigger when using Nature’s Renewal or Charge?

I don’t see the issue for Summon Flesh Golem, Signet of Fury, or Basilisk Venom. We’re in a condition heavy meta, nerfing ways to manage conditions just buffs condition builds more.

A better solution for balance would be to implement weaker low recharge Elite’s on the professions that currently don’t have them.

it doesn’t for the 2 above skills, only the ones you mentioned like signet of fury.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lyssa Runes Rebalance

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Why nerf this? For some builds, this is basically the only access to stability and condition removal they have.

because some classes don’t have elite’s every 50 seconds for a full condi cleanse which does make it seem a bit unfair, wouldn’t you agree?

Nerf all runes that some classes cant use. Engineer cannot inflict fear so nerf Runes of the Necromancers 6th tier trait since it doesn’t benefit. Why does my Guardian only have 30+ second cooldown heals so I can’t abuse on heal runes as well as my Thief.

That’s not the point , it means peopel can spam the rune while it has serious benefits, a full condi cleanse and all boons for 5 seconds. Tell me, how do you think classes like elementalist or rangers are supposed to get their condi cleanses/boons? Through traits and far weaker runes like hoelbrak..

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

(edited by Bsgapollo.5364)

Elementalist in leaderboards

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Man you’re such a scrub for not 1v1ing his 1v1 build with your team support build. =D

Have you ever played a staff ele? I’m guessing no.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Lyssa Runes Rebalance

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Why nerf this? For some builds, this is basically the only access to stability and condition removal they have.

because some classes don’t have elite’s every 50 seconds for a full condi cleanse which does make it seem a bit unfair, wouldn’t you agree?

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

A short sPvP Beginner's Perspective

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Don’t play tPvP until you’re at least rank 15, please.

That’s why we have a MMS.. If you’re as good as you claim you are then you won’t even come close to being with him in tpvp.

Pretty cool you had a good first experience. the best way to learn to game would be pvp probably, pve is just mindlessly killing mobs and you’re not paying attention to other people their skills and wvw is usually a zerg fest. Tell your friends about this, maybe they’re willing to give it a shot as well.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

I can't see myself on the Leaderboard

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Do you see a % ? If so you’re not in the top 1k

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

So I acquired an alt that had super low MMR.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

That means the MMS is working, which is a good thing.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

All other classes must be nerfed but mine

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I think balance is very good, but there are a ton of poorly designed mechanics, such as Healing Signet, Diamond Skin, pet builds and the proliferation of evades. (Just to emphasize, I think these mechanics are bad design, not imbalanced.)

Elementalists obviously need some buffs, though.

For context, I play condition necromancer.

it was already mentioned in the past that elementalists don’t need buffs, other classes need nerfs. The ridiculous cheese builds like s/d thief, hambow, spirit ranger, and chain fear builds simply need to go.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Continuous struggle against Condi classes

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Posted by: Bsgapollo.5364

Bsgapollo.5364

First of all, don’t stop to cleanse every single little condition. It’s very often not worth your time or cooldowns.
Second, do you run ether renewal?

Funny how our best heal is unreliable because of too much CC.

Yeah that’s why I run glyph, any good player with immediately interupt and on top of that you are basicly unable to do anything for those 3.5 seconds, meaning during the time you are casting that skill everyone will be able to land their burst on you since you can’t dodgeroll without losing the heal. Almost the same like an immobolize imo.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Esper from Wildstar vs Elementalist from Gw2

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Posted by: Bsgapollo.5364

Bsgapollo.5364

So who’s better?

Superman or goku from dragonball Z?

I’m betting it’s goku, since his powerlevel is over 9000!

Super swaga’s beat anythin’

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

option of arcane wave being ground targetable

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Which is a very small amount of time. You can just do it while you’re casting the field too.

That’s a good suggestion actually, nonetheless, I still prefer the old way

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

option of arcane wave being ground targetable

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Posted by: Bsgapollo.5364

Bsgapollo.5364

You can use fast casting and semi fast casting for ground targeted skills anyway. Somehow I also find it hard to believe that the majority of ele players hate this update.

what he said! use fast ground targeting… pretty much what you are asking for

no because that would change every other ground targetable skill as well lol, and it’s still different then actually being instant since I have to get my mouse right.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

option of arcane wave being ground targetable

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I’ve seen some comments that people hate it they have to double click twice now. I can understand that some people actually like this change but that doesn’t mean the majority of ele players have to suffer because of them. It’s really annoying when you are trying to perform a might stack combo.

Please make it an option like you are able to watch condi’s in the old way and the new way.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

PvP build help

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Posted by: Bsgapollo.5364

Bsgapollo.5364

A good ranged class would be, mesmer, elementalist, ranger and necro. I could say engineer as well, but since most of their skills are at 600 range untraited I wouldn’t say they have extremely much range except for nades.

I would advice not to play elementalist since i’ve heard a lot already from beginners how difficult they have it with this class. I wish I could say elementalist since it’s the class I main and I would love to see people play it more but then again, I don’t want you to have a first bad expierence in pvp either.

Mesmer sounds like a pretty solid choice, it’s seems they have a lot of build diversity lately, they can build pretty much however they want, condi, dps, and so on.. I think it’s a great class to start off with since you basicly have a lot of acces to what every class has as well, Stealth, invulnerability, blinks, and lots of more things I can’t think of right now.

Ranger is very passive, so if you are having diffculty with handling multiple things at the same time I believe this is the right choice for you. Most comon build would be spirit ranger, they have quite a lot of survivability and good dps at the same time.

Necro’s are the condi nukers, if you pull of a good fear combo you can literally 100-0 someone. They can also strip/convert boons from targets which is very effective against pretty much any class that can stack a lot of boons. I’ve seen a few necro’s run power specs as well pretty decently but would die pretty fast due the lack of toughness you would normaly get from a condi build.

I’m sure I could even go more into detail but it would get boring then, there are plently of guides as well on the forums so make sure to check those out.

Also, some good advice, when I started playing the game all I did was watch streams. It’s a good way to learn from other people who are more experienced at the game then yourself. There’s a sticky in the pvp discussion forums who are the more known streamers.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

signet passive not working

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I think you can reset them by starting the cast and canceling it, but that obviously doesn’t work for instant casts.

aaah i see! thanks!
healing signet 1.25 seconds activation time
ether signet 1.00 seconds activation time
so activate and then dodge roll then i guess.

or press escape.

ooo u mean press activate than then the escape key immediately will cancel skill activation as well? O_O

Yes, feel free to test it out. Atleast you don’t have to waste endurance then.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Earth Magic XI is too strong.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Condition builds lack the power necessary to bring elementalists below the 90% threshold. This is because elementalists harbour a variety of heals from water, and also often run with at least some toughness. This is not an Ele is op pls nerf thread. Simply, this particular trait completely negates counter-play in certain scenarios, which I do not feel is in the best interest of the game.

Maybe make it so that while above 90% health, conditions applied to you have a 66% reduced duration. This would increase the effort needed to bring them below that threshold.

The trait already by itself is so bad, yet you are asking for a nerf, how many ele’s do you see running with this particular trait?

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

signet passive not working

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Posted by: Bsgapollo.5364

Bsgapollo.5364

I think you can reset them by starting the cast and canceling it, but that obviously doesn’t work for instant casts.

aaah i see! thanks!
healing signet 1.25 seconds activation time
ether signet 1.00 seconds activation time
so activate and then dodge roll then i guess.

or press escape.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Why do people still talk about rank?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Rank doesn’t mean anything, I’ve seen rank 40 people play better than rank 60. It’s just something to brag about and have the feeling you’re better then other people while in reality it doesn’t have anything to do with how truly skillfull you are.

Although I can’t deny that I’d rather have a rank 30 in my team then a rank 10, simply because they are more likely to understand the game mechanics then people with lower rank. However, if there does happen to be a low rank on my team I won’t say anything to that would offend his gameplay. Everyone started somewhere.

I think that questions was about leaderboard position.
And as for me, that means a lot.
Like when you enter top100 and hold there for at least 10 games, you can basically say, that in general, you’re better than those guys, hanging around ~500. And when I say better, I mean you can outplay them, you know mechanics better and feel your charachter better than they.
Being a thief myself, I can easily name all good thieves from my skill bracket, and each of them require certain counterplay, while any other thief can be dealt with ease.
That is the same for any other class, every player can name few of each class, that gave him the most trouble compared to others and I’ve found that most of these hard players are placed in top100 soloQ/teamQ.
So yes, rank means a lot, when you are trying to estimate whether you are possible to stay in fight with 10% hp or not, or when you are trying to calculate chances for win.
And if difference between you and your opponent is more than ~250 positions it also means much.

Rank or leadboards, my answer still remains the same. They both mean nothing to me.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

2013: The Year in PvP

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Posted by: Bsgapollo.5364

Bsgapollo.5364

some good moments in there indeed, too bad there aren’t any clips from TP in it, they had some insanely close matches during pax as well.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

Why do people still talk about rank?

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Rank doesn’t mean anything, I’ve seen rank 40 people play better than rank 60. It’s just something to brag about and have the feeling you’re better then other people while in reality it doesn’t have anything to do with how truly skillfull you are.

Although I can’t deny that I’d rather have a rank 30 in my team then a rank 10, simply because they are more likely to understand the game mechanics then people with lower rank. However, if there does happen to be a low rank on my team I won’t say anything to that would offend his gameplay. Everyone started somewhere.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.