I agree that a stomp should land when the invisibility is applied in the midst of performing the stomp. By current logic, if you blind someone who’s stomping it should fail as well, yet that isn’t the case.
Also, a stomp should be restriced to X radius vertically and horizontially. It makes no sense to stomp people 600 units below you and ruins tactical play/positioning.
Then what would be the point of blinding a downed player ? It actually takes skill and good timing to land your blind right so a downed player can’t use his downed skills to interupt you. In the end it would buff certain classes like warrior since they have tons of stability acces and nerf d/p thieves like mad since they can’t stomp anyone anymore with their blinds.
On the last point I agree btw.
Mist Form is currently garbage in the condition/ immobilize spam state we’re in at the moment. I don’t use it in any form of PvP. Armor of earth, lightning flash, and cleansing fire. Mist Form just gets you killed these days as you try to use it at low HP then die to conditions or immobilize.
I still run mistform, it isn’t such a bad skill as people claim to be. I prefer it above armor of earth since it doesn’t make me such a huge corrupt boon target. And being completely invulnerable to damage ( aside from existing conditions on you ) is still better than having -33% damage reduction. It’s also pretty much a guaranteed stomp/ress unless they have a teammate that stealths the downed body.
Corrupt boon? Not a factor, really. You can use armor of earth to secure stomps, cast safely, channel ether renewal safely, channel churning earth safely, all kinds of things. Mist form just isn’t good anymore. It’s another skill that makes us forgo continuing doing damage while we try to survive longer- like being pretty much pigeonholed into ether renewal and not attacking for 3 1/2 seconds every 15 seconds.
It isn’t corrupt boon only, there are other skills out there that steal/convert boons, s/d thief for example ( actually the class I fear the most ). Also the fact that you’re forced to run ether renewal isn’t entirely true. I’ve been running glyph for the past few months and I’ve been doing more then fine with it. Actually for one of the reasons you mentioned yourself is that you can’t do anything for those 3 seconds. It’s basicly the same like an immobolize except you can walk around. If I can’t use my skills or dodge for 3 seconds I probably take more damage then I can heal during that period. Also the fact that the skill is so easy interuptable is one of the reasons why I don’t run it.
If you start the channel and then the downed player gets stealthed, then the stomp should go through. Bad design.
I don’t see how it’s bad design when a player counter reacts to something what his enemy does.
Mist Form is currently garbage in the condition/ immobilize spam state we’re in at the moment. I don’t use it in any form of PvP. Armor of earth, lightning flash, and cleansing fire. Mist Form just gets you killed these days as you try to use it at low HP then die to conditions or immobilize.
I still run mistform, it isn’t such a bad skill as people claim to be. I prefer it above armor of earth since it doesn’t make me such a huge corrupt boon target. And being completely invulnerable to damage ( aside from existing conditions on you ) is still better than having -33% damage reduction. It’s also pretty much a guaranteed stomp/ress unless they have a teammate that stealths the downed body.
You can rez a claimer with glyph of renewal, but I’ve never actually done this. I don’t know what anyone’s success rate with this is.
I tried running with it after they nerfed mistform by making invulnerability a non capture point contribution, the long cast time absolutely kills the utility. A stomp actually takes less time then to cast the skill. I’ve seen some tanky ele’s be succesful with it, but as a glass ele a +3 second cast time is really well.. bad..
Mist form has a long cooldown because you could heal in it, use abilities and had stability. They removed all those cool functionality from it and didn’t fix the cooldown.
Typical way the elementalist is balanced in this game. Now they are supposedly trying to help us survive with the next patch while they are the one that broke it in the first place. They could just undo the useless nerfs instead.
The problem is – The changes will have little to no affect on our survivability. I think moving us up to medium armor level would be a decent start, though i think that would just have to many issues, they could just buff the Toughness/Armor we start with but keep us as Light Armor users. Or they could bump us up a tier in Health. We don’t have the insane damage or survivability as we did way back at the start so i think it is time that we got some buffs.
Actually our survivability hasn’t changed that much, aside from signet of restoration having a decrease in scaling with healing power, not triggering anymore with evasive arcana and not being able to use your heal, utility’s anymore while in mistform I can’t recall anything else that has dramatically changed our survivability.
Giving us extra health or armor won’t solve anything imo, before the game was made they must have thought things through which classes to give light/medium/heavy armor. Changing those “plans” just because a class isn’t working in the current meta isn’t a solution, in fact it would probably only cause more trouble in the near future with balance. If anything they should simple nerf the traits and skills people have been saying from the start that were overpowered, not buff 1 single class “to keep up” with the other unbalanced things that are currently in the game.
Like other people said already, no one wants a power creep fest, nerfing is a better solution then buffing imo.
I would make this in the warrior forum instead of here so some of them actually read it. The people who defend that class come up with some pretty hilarious replies sometimes. I think i saw one threatening to quit his warrior and play an easymode ele if his healing signet got nerfed, i wonder if he will ever get around to doing that.
Pretty sure he would to back to war within 5 mins. lol
Most of Ele Utilities are of high cool down, even if they are pretty average. I would go as far to say that most of the Utilities are pretty poor.
Conjures – 60 second duration? 15 uses? What is that all about?
Signets – Most average with even worse actives that make the passive better…
Glyphs – Long cool downs, lesser ele sucks. Renewal sucks as well
Arcane – Meh. Blast finisher every 30seconds? 5 crit hits every 45seconds? just meh
Cantrips – Mostly rubbish or have very long cool downs. Some just too weak.Sorry but if you think conjures are weak, you have never played this class.
Conjures aren’t used at high lv tpvp gameplay. Fiery/Icebow perhaps but mainly used for trolls.
It’s too much work. They would have to rework the mesmer his second downstate ability and thiefs their 3th. If people can stomp other people while being stealthed those 2 skills would serve no purpose at all anymore.
I don’t think stealthing downed players is too big of an issue in the game, there are only a handfull of skills that can do it as well, shadowrefuge being one of them. It’s actually the only way to prevent an invulnerability stomp. If anything needs a nerf it would be shadowrefuge itself, for a 60 second cooldown utility it gives insanely a lot, 90 seconds or even more would be the right approach in my eyes.
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Then I’ll stop commenting on this topic, as I get zero enjoyment out of staff ele, and I’m no zerg tool to be used when commanded.
I disagree heartily with your all eles SHOULD be using staff or x/f statement. It’s false.
And Bsgapollo, I think almost all elementalists run 20-30. That is my thought. Only super burst ones are running less, and they do NOT make up the majority of elementalists by any regard.
Then yes you were right. Like I said before in my post most ele’s do infact run 10-20 arcane at least. It just seemed like you were indicating they do not. And every weapon is actually pretty viable on ele, it just depends on what mode you’re playing and what situation you’re in.
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
I’m not wrong, and don’t so quickly jump to saying so without reading the source on which I’m commenting. Leafy said “most eles are only using 10-20 in arcana.” I prescribe to the thought that those quoted words are false.
It seems as if you do as well, so perhaps you should amend what you’re saying.
Before I comment on anything else I need to know first if you’re indicating that most ele’s run more then 10/20 arcane or less ? “most eles are only using 10-20 in arcana.” That’s a really vague sentence and can go both ways.
(edited by Bsgapollo.5364)
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
Note that you had to specify “pvp” there…. The OP doesn;t indicate whether they’re talking about PvE, PvP or WvW, all of which require different builds.
I said especially in pvp, that doesn’t mean it isn’t used in pve. Actually most ele’s that I know run 30 in pve. Including myself. It’s a big part of your survivability/support to the team.
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
Kinda sucks Grouch is moving to WvW if that’s true. I actually care more about that then anything else from that list.
Every good player will somewhat know how strong sword dagger thiefs and even sword pistol thiefs are. Just sword in itself is so strong. The ability to use any skill on your weapon when ever you want is already broken in my eyes but that’s not what this threads about. I honestly would like to see a redo on this weapon. I’m all for thief having moblity, but it mainly should be used as a defensive ability. Shortbow is a perfect example of what evade and blink skills should be like. Disabling shot does little damage, cripples an opponent for 2 seconds and makes you evade. Infiltrator arrow is purely a blink that causes a blind where you land, it also costs 6 Initiative compared to 3 on infiltrator’s strike.
I know they have been working on these things. Cause they are nerfing vigor traits on certain classes. But indirectly they are buffing skills such as Flanking strike and Pistol whip. Every class will have less evades except for thiefs. It’s stupid that I blow every cooldown on a thief while they are mindlessly spamming evades and when I finally run out of cooldowns they can chase me whenever they want. Even after I used ride the lightning as a disengage.
Also now that I’m on the subject of thiefs, whenever a thief uses a stealth skill such as backstab they should be revealed when dodged, blocked or invul’d. It’s the same with basilisk venom, I’d like to see them get punished for mistakes.
I’m not asking for much Anet, but please try to look more into balance what is too strong and whats not.
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what about a lava themed map?
instead of falling to their doom, what if they fell into hot lava instead?
they would suffer burning and cripple, but they still have some chance to crawl out of the burning hot lava if they try.
I hope they add stars too to the map.
Warrior is totally broken.
If you are a non-berserker elementalist, an afk warrior regenerates more HP than the damage you can deal.
I can confirm that.
The hell did I just read, people uninstalling the game because they won’t get (8?) daily achievement points ? This is the kitten pve’ers have to deal with ? Oh the horror..
1076
I mostly take vitality instead. my defense is for burst resistance, not for sustain
Toughness gives burst resistance. Vitality gives sustain resistance.
Wrong, he was right.
Vitality is meant for surviving a single huge burst. toughness is for sustain over duration.
At least they didn’t planned to nerf us. As Vissarion said, if they would restore RtL, ele would be fine again !
They wouldn’t be. They buffed other classes too hard.
They said they would help this issue by making animations bigger, that was said a couple months ago though..
Most of these builds have been around for the past 5/6 months, they’re still as broken as from the start, the only build that has been nerfed decently is hambow warrior and the storm spirit from rangers. Everything else received such a small nerf that you can’t even consider it as a nerf. I wouldn’t get your hopes up on it being changed any time soon.
Ele can still hit like a truck while wielding Barbarian amulet which gives 20k hp. I hit 13k Fire Grab on a warri with Barbarian amulet on. With might stacking you can get around 2,5k power as well and 75% crit chance with fury, around 50% crit dmg with Arcane trait.
Please show me a screenshot where an ele can hit 13k fire grabs inside pvp.
Also make sure your opponent has no armor on and 25 stacks of vulnerability, that way you might actually reach it.As zerker:
http://oi44.tinypic.com/fa3b5t.jpg
This is without my bloodlust stacks which give 250 extra power. I can normally stack up to 15-20 might by myself.
I can get you screens of doing it on moving targets as well but it will increase the chance of my enemies having vulnerability/myself having might/banner buffs from others.
Target golem has 2180 armor which is more than many PvP players run.
This is with Barbarian ele & 25 bloodlust stacks:
http://oi44.tinypic.com/1w900.jpg
For fun here is zerker ele with buffs:
And what traits did you run to reach that ridiculous number ? 30/30/10/0/0 that dies with a breeze from any other class ?
You ran 7 in air already to get 10% extra crit damage. Barely anyone runs that in an actual match, pretty sure you waited for the light golem to be below 33% health so you’d get the 20% damage boost which is completely overrated by some people. Personally I don’t run it myself, and you had another 10% damage while attuned to fire. Every ele that is some what competetive almost never goes 10 in fire.
If not for those traits I would also have to guess you were running scholar which is absolute garbage in any actual situation.
It’s all fun and games to see these high numbers, but don’t misslead the people to think ele’s have absurds amount of damage and survivability at the same time.
Ele can still hit like a truck while wielding Barbarian amulet which gives 20k hp. I hit 13k Fire Grab on a warri with Barbarian amulet on. With might stacking you can get around 2,5k power as well and 75% crit chance with fury, around 50% crit dmg with Arcane trait.
Please show me a screenshot where an ele can hit 13k fire grabs inside pvp.
Also make sure your opponent has no armor on and 25 stacks of vulnerability, that way you might actually reach it.
Go play an ele and make a video. Come back when you’re done.
Eles are by far the worst class in the game at the moment. They most certainly aren’t able to become “virtually unkillable”, even in WvW, and… Sustained burst? Really? Not only does that not qualify as burst, by definition, but that’s completely untrue anyways. You clearly have never played the class before.
No they are not that bad. People have been complaining about eles ever since they got nerfed awhile back. Playing ele at the time was godmode. Now that it is in a decent spot, most people can’t adapt.
If you’ve never played a defensive oriented ele in WvW, I don’t know what to say to you. I watched two GC thieves and one warrior chasing around an ele the other day. They couldn’t kill him. If that isn’t unkillable, I don’t think you have a clue.
Now tell me this.. Why can a GC ele do more damage to me on my bunker guardian than any other class?
You keep talking about WvWvW, you do realize we’re in the pvp forums right?
I’d be interested in a dev answer on this too, mainly because:
- Necromancers still have mobility as a weakness
-Thieves still quickly die to focusYet warriors lost their weakness to condition and are now the true jack of all trades (which eles lost meaning they now have no class role anymore).
That doesn’t apply when they’re using an evade build such as s/d.
They could fix nr 5 by giving players the option to instantly kill themselves when they’re downed. If you know no one is going to be able to ress you, might as well just throw in the white flag and start that respawn timer asap.
Why do eles complain so much? They can already spec in a way to have the highest sustained burst in the game (mostly seen in PvP), and they can also spec completely differently and be virtually unkillable (mostly seen in WvW).
So the question stands…. why do they complain so much?
From where do you get this absurd information? Have you ever played an ele before yourself?
Got curious, opened twitch, saw he plays engi :s, closed twitch
He’s always played engi. He was actually the person that made engi competitive in tpvp. No one else would play it.
Cotton candy anyone :p ?
Please just remove this map from tpvp already.
depends on what the thief is running. If you have defeated an s/d thief you should spit on his body and tell him that he should go uninstall. It’s one of the most disgusting builds you’ll probably ever fight against. Other then that, ele’s stand a pretty good chance against every other thief build from my knowledge.
Fear is the only condition that behaves in an odd manner. Stun Breaks will break Fear (unlike immobilize which isn’t removed by stun breaks), but it is also a condition so condi immunity will also make you immune to fear. I am not certain if stability also makes you immune to fear.
it does.
Why aren’t immobilizes removed by stunbreakers?
errr i think because it is not a control effect? O_O
Yet immobolize is treated like a control effect since you aren’t able to move. And positioning is pretty important in this game.
Condi necro isn’t viable anymore, yet anet still nerf bleed stacks, condi durations, weakness icds… Give necros new power weapons and build options then. Currently, the only “kinda” viable build is MM. Ele, mesmer, warrior(hammer spammer), thief(perma evade) all of these classes can easily faceroll a necro if you assume both of players use their characters at the same skill level. Stop nerfing necro and start nerfing hammer spam warriors, perma evade spam thieves, undying eles and zerker tank guards. All of these class builds are superior op against any necro/ranger/engi build plus these builds are a lot easier to play. I can’t understand why they nerf necros while there’s this kind of ultra op builds. They can’t even give an explanation, there’s no dev messages in necro forums since 1 month. Because there’s no logical explanation to necro nerfs.
What game have you been playing ?
Most cc requires you to be in close distance and have obvious animations. Fear on the other hand is instant, can do tons of damage and has a pretty low cooldown in DS.
If fear would get a more obvious animation and wouldn’t do so much damage. Then I’m fine with it being removed as a condition. Otherwise it would be too strong imo.
Lightning flash does dmg, blink doesn’t.
Some people really overreact when calling thiefs bad, although they’re not on top of the food chain atm they have still a lot of viable specs.
I usually read in the pvp forums how new players get trashtalked for making a mistake or entering soloque immediately when you’re a beginner, I’m a 100% against this since everyone started some where, also that’s why there is a matchmaking system, so new players don’t get put up with more experienced ones.
However.. It seems like pve is no different. I’ve been playing Gw2 since beta we1. Always enjoyed pvp more then pve since I like the idea of being competitive and beating other players with no gear advantage, purely skill. Now, the past few days I’ve been trying out pve, obviously I tried to find party’s to try out a dungeon.. I’m a level 80 elementalist with full exotic gear and ascended trinkets, just this past hour. every time I asked people to willingly explain me the dungeon they kicked me.
I actually have plently of experience on how to play my character I’m just asking for some information how the dungeon is and what I can expect. All it takes is like 5 minutes of explaining and I’m on my way.
It’s honestly no surprise why new players on gw2 just turn the game down and try something else with a community like this. Maybe I’ve been unlucky, I’ll try out some more parties and see how it goes. If it doesn’t work out, oh well, back to some pvp action I guess.
These are the fairest points I’ve heard so far. The cannon being undodgable is a weird decision to me, but I still believe that just means you need to be more aggressive in taking it. With marks on the portal, you can dodge in I’m pretty sure. I think I’ve done that before. Also the treb is based on toughness too…So really that’s one point said to different ways xD. Make cannon dodgable.
Treb can be destroyed and is dodgeable. Also has a way smaller radius then skyhammer.
I played with Dragon’s Tooth a bit after reading this post. If you cancel-cast Dragon’s Tooth or get interrupted in any way while casting it, the animation for DT will still complete, but it will not actually do damage. The skill will be put on a 4s CD rather than 6s. This is working kind of like how rez banner (Battle Standard) worked for warriors previously. So, in essence, the skill is doing damage when it should, but the animation can be misleading if you didn’t actually get the full cast off.
I’ll write myself a note to bring it up on Monday. Thanks!
What do you mean by “full cast” and “while casting it”, the 1 second casting time of the skill itself, or the entire animation’s duration that continues to play after the skill is fully casted and until it hits the ground?
Because the skill will deal no damage in both scenarios. DT will do nothing even if it isn’t interrupted or cancel-casted, as long as you get CC after it. If, for example, you cast DT and Fire Grab right after it, and if your opponent interrupts not your DT, but your Fire Grab especifically, DT will still deal no damage if it didn’t hit the ground yet. It doesn’t makes any intuitive sense this way. You have already “fired it off”, you have already gone through its natural casting time, if it is still meant to deal no damage, then the design behind the skill is not very intuitive.
Once the loading bar disappears it should do damage regardless if you’re down/cc’d. I’ll try to pay attention to this in the future if that’s actually the case.
1. no. i have “fear me!” equipped always.
2. no. i play warriors only.
3. hmmm. i’m a casual player. i’ll say i enjoy all maps equally casually.*those people rage because they refuse to adapt. *
because hitting 1 button that fears people off the ledge makes you soooo skillful.
Facing the portal usually fixes that problem. Don’t face a ledge and use your stun breakers to get out of CC. It’s easy to counter. As a thief i don’t have much CC that fears, knock back etc so the only chance i have is to use Steal on a necro and fear or i try to not face a ledge so they can’t fear, knock me back off the ledge.
It’s not that hard.
Actually that was just one of the many problems with this map. There are certain advantages that are ridiculous, 1 is placing marks infront of the portal, you can’t dodge when you enter the portal so you take a kitten ton of condi’s, and your opponent can use them again because they are off cooldown. second thing is skyhammer itself. It’s undodgeable which makes other classes have greater advantages over others. For example a warrior can activate endure pain while still holding the point, an ele/mesmer can only use invulnerability to avoid the damage but they would start losing the point in the meantime. 3thly the cannons damage is based on how much toughness you have, making heavy armor classes or professions that stack toughness better over others since they are able to tank more. And the list goes on..
There’s a reason why most people dislike this map. It’s usually filled by cheese builds and depends on pure luck/what profession you’re playing in order to win.
1. no. i have “fear me!” equipped always.
2. no. i play warriors only.
3. hmmm. i’m a casual player. i’ll say i enjoy all maps equally casually.*those people rage because they refuse to adapt. *
because hitting 1 button that fears people off the ledge makes you soooo skillful.
So i’ve had it a couple times already whenever I go down or when I’m CC’d dragon’s tooth does no damage. Just 2 mins ago I would have won a 2v1 if my dragon’s tooth damaged his down body before his teammate could ress him. It’s the second fire skill on scepter from elementalist.
http://wiki.guildwars2.com/wiki/Dragon's_Tooth
Someone actually made a post a couple days ago what they exactly nerfed and what not. I believe the thread was called elementalist and pvp, past and present. The post was very detailed but I can’t find it anywhere. In short, it was a pretty big list.
What ? Then what would be the purpose to hide behind objects. Not even 1 skill in the game can do this, why should we even start with it now?
A few necro skills can target people through walls. I’m not an advocate for staff getting one of these abilities, I’m just pointing out that there are skills which don’t need LoS.
Tell me besides marks.
What ? Then what would be the purpose to hide behind objects. Not even 1 skill in the game can do this, why should we even start with it now?
Well we do get the occasional crazy who thinks Ele’s are a top-tier class in SPvP, no community is complete without it’s share of crazies -_-
He said there are NO ele builds at top tier.
He decided to make tiers by BUILD and not by class. And then showed for each class which build belongs to which tier. And Ele has no top tier builds.
That makes more sense already
Snip
Am I reading this right ? In ever tier you listed elementalist as nr. 1? Imagine me saying this with a british accent, Are you out of your mind ?