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They will definitely sell it again, as it is more profit for Anet. It’s just profitable to create an artificial sense of urgency (limited time, now or never) but it really is not now or never; they will want to repeat the sales, after enough time has widened the gap and they can create this sense of urgency again.
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Counter stealth by dodging CnD. It’s a simple concept and if you conserve your dodge you can be fine.
BTW, if you’re complaining about thieves being “uncatchable” that’s kind of the point behind the whole class. Being able to escape is the core design behind the thief. It’s frustrating, but not OP.
Stealth through any other ability besides CnD is not preventable. And black powder+hs is not blockable/evadable. Actually, this is more unconditional, provides blinds, blind stomps, shared fields, etc, and most thieves I see use this rather than CnD. It also helps counter the only current counter to stealth: swing your weapon, blow some AoE cooldowns, and hope you’re lucky. But you were blinded that one lucky swing.
So no, CnD being blockable is completely irrelevant.
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I just started playing GW2 again a month and a half ago and have pretty much been no-lifing WvW on Kaineng. I’m the kind of dude who would love if everyone on the server was mad organized, all on TS, and cooperative.
Was a regular in the public TS and there were quite a few times where my dream of organized, competitive groups actually happened. After a while, I was invited into RE, and started rolling with them. Cool, a competitive WvW guild.
After I started becoming familiar with Kaineng’s WvW community, I started to realize it is really fragmented. Some guilds have some strife and don’t cooperate, etc, but I also noticed recruitment messages for RE’s TS; the server is to join RE’s own TS instead of the public one. And despite Caephire’s post above me, all of last week RE used the private, password-protected channel for operations instead of the public TS or even RE’s public WvW channels. And, to further this isolation, an active oceanic WvWer who knows his stuff wanted to join the TS. After I whispered a server admin the situation, he was still never moved in.
This seems a bit exclusive, and also discourages cooperation between guilds, and creates the PUG situation described by the OP, which indeed is a vicious cycle and continues the raging and venting towards PUGs.
I ultimately still do not understand why not use the public TS, even after hearing the “pros” for breaking off from the public TS for WvW operations. Spies? There are better solutions than total isolation. Actually, the topic was brought up today in TS. The arguments for using the public TS were totally ignored, and the argument against was that people use open-mic and it’s annoying. So apparently the issue isn’t spies.
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TL:DR, it seems like the server is becoming more fragmented and exclusive behavior is further affecting the server’s performance, potential, and community, and should be addressed, and other servers reading this thread can also learn from this situation
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(edited by Bushido.2184)
It doesn’t change the numbers it shows on tooltip damages or the profile page total Crit Chance, but for me the +damage has been very noticeable (zerker axe and having high Crit Damage makes it much easier to see the changes in damage)
I haven’t done any tests on the crit chance
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Bringing this post back from the dead because this bug is still here after all these months. This bug is quite annoying.
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The .1% burst damage was just a quick “bandaid fix” that never got a proper solution, and has sticked till today without being addressed almost 9 months now, which is sad. It needs to be reworked entirely.
And the crit damage being in Discipline is a bad idea. All it does is encourage glass-cannons and discourage building any other way. Crit damage loses its worth very fast if you’re not stacking up precision.
And then you have 2 stats from Discipline that become worthless.
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Bringing this post back from the dead because after so many months this bug is still here.
It’s still not working, and it does seem like a font issue. The support is already there. If it is a font issue, it would be very very quick to fix this bug.
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Oh God now I want to reinstall GW1.
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YESYESYESYESYES!!
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dear anet, can you please start over with PvP and stop making new stuff ontop of your old bad kittenty stuff?
This
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This has been suggested many times before, but I am creating a new topic to suggest it only for sPvP to reduce the headaches and inherent problems of implementing it for PvE.
This was an amazing feature. Save your gear setup, runes, and traits into a .txt file and allow quick saving/loading and chat linking your build. There are so many benefits from this and no negatives.
You may even make it that it will save the model of gear, such as it saves you had “Nightmare Axe” and will load it if you have it in your vault, and if not, default to the plain Axe. Or, with a little more work, implement a save option for your preferred models of gear that will load.
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If that’s the case, then make gw2 for any one linux distro. i would be happy to get any linux and play gw2, as opposed to buying windows (again). Besides alot of linux distros use similar builds, any one with sense should be able to make it work if a-net just makes a basic distro for one of the most popular ones.
Yup, target a specific distro. The Steam beta was supposedly Ubuntu only, but in a few hours after released it was already up and running on Arch Linux, and it’s not even Debian-based. The community is a community full of hackers and will gladly make it work on their own distro one way or another; the community does that work for you.
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There’s only positives that come out of this, and I really don’t think this is hard to implement. Please inform the devs about this when they get back to work on Monday.
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For Choice 2, you also have to consider Discipline’s horrible stats it gives and the major Strength trait, which is your choice between a flat +10% GS damage or axe (which I suggest you grab GS because this build is not speccing into Arms and you won’t benefit from crit as much).
Also since you’re not speccing into Arms, the crit damage bonus from Discipline is of less use to you. And so, -10 points from Discipline and +10 to Strength will be better dps.
From the boonhate you would need 4+ boons on the opponent at all times to give more dps with your greatsword.
Also, you may want to consider replacing the axe offhand with a mace or shield. Axe 5 does less dps than the autoattack, except it doesn’t have the hit limit of 3. A block skill/interrupt or a ranged AoE knockdown with a shorter cooldown than Backbreaker may better suit small-scale PvP.
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Anet, your philosophy was that excessive UI takes away from immersion. If it’s not needed, it’s not needed. Keep It Simple. Now live up to your words.
Give us the option to get rid of the clutter if we so desire.
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When depositing items into the bank, items should automatically merge to another stack if there already is one in the bank. This will reduce duplicate items that are not yet stacks of 250, and ease bank management.
Consider allowing double-clicking to automatically deposit to an existing stack, and manual dragging to an empty slot still create a separate stack as it does currently.
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Whine away on your warrior, though. Given how much attention you consistently get on patches, it’s a matter of time before warriors get to have full uptime while keeping thief burst levels of damage on plate armor and about 6-7k more health.
At least thief dagger is single target.
Obviously you haven’t actually played Warrior in PvP.
And no, Warriors haven’t gotten attention to their blatant issues at all throughout these patches. Buffing Warriors in PvP by increasing their strength in PvE? Heck, it even took a month to hotfix the Frenzy they broke themselves.
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(edited by Bushido.2184)
I personally prefer short durations with large effects than long durations with lesser effects. It encourages using it more tactically instead of just spamming for max uptime, and gives greater rewarding/punishment for its execution depending on its timing.
Anyways, for us, I’d still prefer regeneration because any damage we do take tends to really stick to us.
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Dogged March is cool. Too bad we have no sustain for it to matter.
Destruction of the Empowered is not cool. There’s better (and more reliable and stable) choices for damage without having to invest grandmaster in a flawed trait line.
Result: nothing changed, except finally hotfixing Frenzy after a month. Oh, they forgot to hotfix Last Chance and Sigil of Rage’s duration (again). Oh well, maybe next month..
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(edited by Bushido.2184)
Dota and LoL are successful esports that revolve around locked team compositions and team builds rather than “loadouts”.
But currently there are just many fundamental problems with the game that discourage it from becoming an esport.
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It’s when after you hit an enemy, if its hp is 25% or less. Also it’s probably not worth getting because Anet forgot to compensate for the quickness nerf by increasing its duration (AGAIN).
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+1 for cyrillic, also fix Japanese kana please (worked in gw1)
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(edited by Bushido.2184)
There is not a desire for mounts!
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I really don’t think there should be any more classes for now, until they balance the existing classes. Speaking of variation, it’s long-known that Warriors need sustain, but if they do get sustain or a more defensive/supportive role, the line between Warriors and Guardians is blurry. There’s no need for even another profession whose role is undefined or already accomplished by other professions.
Warriors’ unique traitline got “bandage fixed” around launch to be +0.1% burst damage per point and never fixed since, and the whole concept of +burst damage when only 2 skills actually benefit from it, traits that encourage NOT to use your class mechanic, 2nd points given from their traitline is Crit Damage which encourages glasscannons etc, all needs to be reworked entirely.
Traits across the board need tweaking. Eles just got hit with their one viable build in a way that further kills the other non-viable builds, they need to split PvE/PvP and stop balancing PvP for PvE, and ultimately they need to just spend some time polishing the existing professions and balance so there’s more build diversity.
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(edited by Bushido.2184)
Brawn IS terrible. Maybe if the stats are not +3% burst damage and crit strike which loses effectiveness on any build not stacking on crit chance, the trait would be better. For now, it’s just not worth it. There’s already so many more options without a crappy trait line:
1) Arms, 25 pts gives almost a nonstop +10% damage
2) Arms 20 has Forceful Greatsword.
2) Strength 10, +11% damage
3) Strength 20, flat 10% dmg for GS, or 10% crit dmg for axe, or 5% dmg
4) Strength 25 gives a flat 3% damage
Also, Discipline 25 is worthless. 1 stack of short-lasting might on swap. I don’t think the boon hate trait’s the problem, it’s just Brawn sucks.
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(edited by Bushido.2184)
And you forgot to kick it, that’ll help
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@Hugs, However, having a focus to become an esport also means having a focus to create a “polished competitive game with fun combat and a healthy competition”, in order to make that possible.
Having such a game is a requirement for esports, but esports is not really a requirement for having such a polished competitive game. You just get that as a side-effect, if you really are focusing on becoming an esport. Which judging from their efforts from the past 8 months or so, Anet is not.
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(edited by Bushido.2184)
There are 3 requirements for esports:
1) Balanced, competitive and polished to the extreme
2) Support and ease of access to watching replays, meaningful leaderboards, and a robust spectating mode which also encourages casting (see Starcraft)
3) Must actually be entertaining to watch for the audience. Of these 3, I believe GW2 lacks this the most, for these reasons:
Lack of pacing. From beginning to the end, pacing is the same stale point-holding throughout, and I’d dare to say that pacing is nonexistent. Despite secondary objectives and the more recent effort to create some sort of pacing (Foefire and Silent Storm), it still falls short from adequate. Compare this to the most successful esports such as
Starcraft, where the beginning gives time and breathing room for casters to provide information to the audience about the players/tournament/etc, proceedingly unfolds what plans and strategies each are building upon, and has an early/mid/late-game cycle.
Counter-Strike. The monetary aspect gives it much more depth than just a 1-life-per-round shooter. There are eco rounds, teams must take into account their economy, and rounds (and strategies) are not stagnant, but constantly fluctuating round-per-round and changing along with it.
Dota/LoL/Warcraft. Same reasons for Starcraft
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Unclear actions happening and skills. From arbitrary signets floating above peoples’ heads, to skills with no animations, to invisible traits activating, to the many Warrior animations that all look very similar, to the screen filled with Ele particle effects, this all contributes to GW2 not being entertaining to watch, and quite possibly confusing for the audience to follow or casters to explain what’s happening.
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The current game mode. Another ingredient for esport games, along with pacing, are suspense and “moments of awesomeness”. There will never be a GW2 equivalent of a brilliantly executed Starcraft strategy that completely turned the tables, a Dota wipe that won the game, the suspense of the last round of Counter-Strike with the scores 15-15, or the kill that won the round/game, none of that.
There is no window for individual players to shine. Poorly executed skills do not punish players. If a game was won 501-499, what would happen? People will not be astonished as in Counter-Strike, people cannot attribute that win to anything; it may even be attributed by many as luck. As someone else on the forums put it, the only possible game-changing play he can think of MIGHT be a well-placed Fear on a point that gives a few seconds advantage that would just so happen to win the game.
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Here is a clip of what Kotaku calls the greatest moment of Esport history, demonstrating all of the above. It would be great if GW2 could address a few of these points and supply pacing, greater rewarding/punishing of executed tactics, and give these “moments of awesomeness.”
http://www.youtube.com/watch?feature=player_embedded&v=np_5BHmaSI4
Sorry for the lengthy post. Yes we can cast, but ultimately there is more to an esport than just people volunteering to cast or the community hosting a tournament.
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(edited by Bushido.2184)
Is anyone actually going to pick up the 30 Disc. “boon hate” trait knowing that it may just average to 9% or 12% extra damage, after focusing on a crappy trait line giving .1% more burst damage (that no one ever uses anyways), when we already have stuff like:
1) +9% passive crit from Disc 10 (not using adrenal)
2) +12% passive DAMAGE from Arms 10 (not using adrenal). This alone is more consistent and more unconditional damage than requiring to have the enemy constantly have 4 boons up just to equal its damage.
3) Flat +10% GS damage from Arms 20, also two +damage traits for Axe you may spec in
4) The new defensive -33% snare trait will mean less Warriors will trait full glass-cannon, and the Quickness nerf will encourage this with less people going 30 Arms (for Last Stand), which is the Precision trait line. All of this results in much less effectiveness from Crit Damage, which is pretty much Discipline’s only saving grace.
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(edited by Bushido.2184)
Balanced Stance. Stability / Stunbreaker is needed.
Signet of Stamina. Better condition removal options are desperately needed, and this is the best option we must settle with.
Signet of Rage — the rest of the elites suck for PvP.
One utility left that is optional for your build..
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It’s true the game mechanics are totally different. GW2 is more focused on damage mitigation or avoiding it entirely, and healing for when you are already losing. That just does not go well with the core of how the Warrior plays, having to go up and rely on toughness to soak up damage without other means of mitigation. I believe that’s one of the main problems.
And without better damage mitigation, the current Frenzy (and the Warrior’s overall low power curve) is just too much.
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(edited by Bushido.2184)
Did he just say they are focusing on doing small tweaks to balance at a time….? Really??
What about globally nerfing Quickness across the board without regards to how it affects other mechanics or systems?
Was there any thought in how much more burst-dependent Warriors are, that Frenzy’s penalty might have to reflect this global change, or that classes without Quickness (ele) become generally more powerful as a result?
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(edited by Bushido.2184)
Drawing Guy, it probably won’t see a change in functionality. It was like that in GW1, but even heavier: 100% damage taken, for only a 33% attack speed increase. It was not uncommon to see Warriors instantly explode if not used properly.
That’s not to say it wasn’t balanced. Obviously, no one would have taken it if Warriors had the same lack of survivability as they do in GW2.
Yes, they not only need to look at the Warrior’s survivability, but now also rebalancing the skill Frenzy to reflect the changes they did across the board.
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(edited by Bushido.2184)
I still think Warrior would be fine if the best classes didn’t have such over the top survivability tools.
Warriors just need survivability tools of their own, especially since they are in-your-face melee with no other sustain mechanisms, besides toughness.
And, in GW2, evasion and mobility > toughness.
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(edited by Bushido.2184)
Well then, this was a serious side-effect nerf specifically to Warriors even though it was meant to be an across-the-board haste nerf, and I’m surprised Anet did not see (or just ignored) this.
Quickness was always more effective on Warriors than other professions because of class mechanics. While Rangers can consistently attack at range, Warriors have smaller windows to attack and must compress their damage. The larger availability of stuns also go well with this compression compared to haste on a Thief.
That said, Warriors also have the greatest negative effect. You don’t usually pop haste to heal; you pop it when there’s an opportunity to spike, and this negative effect is much less and calculable if the heal was already used. Also, dodging is not often used while hasted. And after the haste, Thieves have additional class mechanics (stealth and shadowsteps) for survivability. Warriors, however, have no additional mechanic but a flat-out +50% damage taken with an already inadequate self-heal.
To top it all off, even after Frenzy was nerfed, you still take the negative effect at full strength with no compensation. 1 additional second may be more detrimental than helpful; it is like .5 seconds of pre-nerf Frenzy damage added, which is little. This is not GW1 and Frenzy cannot be cancel-stanced, you are exposed to being focused 1 more second under +50% damage taken.
This is absolute overkill, Anet. Please wake up.
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(edited by Bushido.2184)
T1: Ele
? ? ?
? ? ?
T4: Warrior
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As it stands, burst is the only viable option in the metagame partly because Warriors have little potential for sustain or survivability, and this is the profession that needs the ability to stick to a target the most.
This seems like an interesting project. Can you edit the links, because right now it’s saying “Bad Link”?.
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Okay, now I’m really sure no Anet employee has bothered playing tPvP as a Warrior.
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They are hard to compare side-by-side because both are conditional. Eviscerate needs to be seriously charged, and 10 sec recharge if missed. Heartseeker they just need to be already damaged.
I have ended up just leaving my burst unused and just get passive +damage from traits. The long delay after the eviscerate (and it being worthless and almost guaranteed to miss while crippled), just means I will use it as an execute to do maybe 1 more autoattack compressed into that time frame.
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When I picture a Warrior, I see an in-your-face playstyle where you have ARMOR and do sustained damage, a battle of outlasting the other.
But in reality, there is no such viable build, and you play Warrior like a Thief, except without stealth. Go in, burst, run for dear life. This is not a Warrior.
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Eviscerate is very underwhelming for a burst skill you must charge up, especially compared to a spammable skill that competes in damage AND has a longer range, which more efficiently negates that short pause in the beginning of activating a leap.
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(edited by Bushido.2184)
Samsung Laptops also get bricked (not all) if you run Linux on them (Unless you don’t use UEFI)
I saw that on Phoronix. The comments were also interesting, and one dude said “If software can brick the system, then the system is faulty to begin with.” It’s not really Linux’s fault that the UEFI was poorly implemented and tested only on certain software (Windows).
AMD also released another catalyst driver, claiming up to 300% performance gain in TF2. Keywords “up to”. Still, glad they are giving Linux attention and I hope GW2 will get a client in the future :)
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(edited by Bushido.2184)
Sword > Utility, while Axe > Damage. Depends on your second weapon set really. With sword, all the skills AND the burst serve as utility (even the burst can be used defensively: immobilize and leap away).
Or, you can just use both :p Axe/Mace can be your pewpew dmg set and Sword/Shield utility.
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(edited by Bushido.2184)
I completely agree with the OP. Also, I have seen so many people, friends, forum posters, and myself point out the “pacing” issue, even though sometimes it’s been called different aliases.
All the successful esports, including Starcraft, Dota, and Counter-Strike have all had great pacing. Sadly, this component of success is just lacking.
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Like what Ayestes said, your best bet is to take runes of Lyssa and signet of stamina. Then stamina and your elite will remove all conditions, though it is a long CD. This will make Warrior not get totally facerolled vs any class that often dumps conditions.
Mending alone, in practice, just doesn’t cut it. And shake it off is a joke for condition removal. This almost means that signet of stamina is mandatory.
Also, since when is warhorn adequate in removing conditions?
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(edited by Bushido.2184)
Sick of joining a 5v5 room and people say “THIS IS DUELS ONLY!!1”. Now I just join the 16-player rooms or cap anyways and let them deal with it. A few people can’t just claim ownership of the public room for themselves and tell others they can’t play normally.
When custom servers are implemented, this Duels Only crap will be lessened for sure though.
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Pretty sure this would be a great addition that also will sell a lot, but.. How would this ever fit in with personal story or even explaining from a story/RPG point of view how the heck this actually happened??
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Sword is extremely useful for utility in sPvP.
Example build 1: MH hammer, OH sword/shield. Hammer is the main general weapon, and sword/shield set has all the utility you need. Even the burst can be used defensively, to have a long immobilize and leap away. Sword fills what’s lacking much more than axe.
Example 2: Axe/Mace and Sword/Shield roamer. Axe is for massive damage, but since axe doesn’t provide much except damage, there’s also the sword.
Both are decent, but which you should use really depends on your other weapon set.
EDIT: formatting
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(edited by Bushido.2184)
It’s planned, and more goodies. Still not many details yet though.
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