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F key for interact bugs out

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Posted by: Bushido.2184

Bushido.2184

Welcome to the world of Wine/Cider-wrapped programs and non-native clients.

It won’t improve and can’t ever be addressed unless they:

1) Release a real, proper Mac client

2) Force Transgaming Inc to debug that specific issue and create a Cider patch

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"When a beta isn't a beta...."

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Posted by: Bushido.2184

Bushido.2184

. . .
2) Gw2 does not says its in beta so basically this whole article was wrong
. . .

At least for the Mac client, it’s still advertised under the label “Beta”, and that is just wrong. They did not create a proper native Mac client; they used a wrapper similar to Wine which makes Windows programs somewhat able to run on Mac. That makes everything buggy as hell, and if the game does manage to work, you only get a fraction of the FPS as you would in a native client.

That got many Mac gamers kitten ed. They were advertising for a buggy, faulty client that’s not even native. Who does that??? But it’s all falsely under the label “Beta” to avoid criticism or to snag a few bucks. Anyone can take a glance on the Mac forums and see the dissatisfaction.

I will just redirect to the following linked thread. Anet needs to drop the misleading label of Beta, as it’s not a “Beta” and has no room to possibly improve because of their decisions.

https://forum-en.gw2archive.eu/forum/support/mac/Offer-A-Refund-To-Mac-Users

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(edited by Bushido.2184)

Congrats Denial Esports for MLG victory!!

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Posted by: Bushido.2184

Bushido.2184

But the thing is, Alcopaul, just like powerful CLI interfaces, competitive gaming has always been niche. The casual market is where the masses are.

And you’re right, GW2 was not made to appease a niche audience. Actually, GW1 was pretty niche being entirely instanced with a max level of 20 and quickly capped stats, and mainly focused on PvP. GW2, however, is undoubtedly becoming more catered to casual gameplay.

This whole conversation is in the context of the PvP systems between the two games. And when we are talking about that, GW1 is still superior.

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Congrats Denial Esports for MLG victory!!

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Posted by: Bushido.2184

Bushido.2184

comparing gw1 and gw2 is like comparing console based OS and touch based OS. sure memorizing commandline commands is cooler and requires more brains than a touching and pinching graphical user interface. but guys, which between the 2 is dead, obsolete and outdated?

Over 95% of all the servers and supercomputers out there in the world running Linux / BSD, and a bunch of programmers would like to disagree with saying the terminal is dead.

For example, I doubt anyone can search for all files matching a certain regular expression, then automatically rename those files in bulk based on a set of rules you define, and create a list of all occurences of people’s names and corresponding dates found within all those files and format it nicely into a new file, on a touch pad all automatically with ease.

Turning around that analogy, actually beyond the surface and the pretty effects and eye candy and casual-friendly touch screen (or gw2), the old one is much more polished, elite, has higher potential and a higher skill ceiling, and is much more powerful than the new generation’s casual-friendly system can ever be.

The problem is, GW1 PvP wasn’t really spectator-friendly and gamers are becoming more casual every passing year.

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(edited by Bushido.2184)

Helseth's rant of the week

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Posted by: Bushido.2184

Bushido.2184

Starcraft. Dota and LoL. Counter-Strike. Those games are truly ‘too competitive’, with a priority of balancing for the 1% and the competitive scene, yet still are played by massive amounts of casual players that still deem it fun.

I miss the point where these games are MMOs. It’s a totally different gametype with totally different desires.

Let me quote the post directly above yours:

GW2 sPvP is a completely separate game than PvE and WvW for all that matters. The goal of paying attention to more casual PvP players is to build a healthy population of potential “pros” and spectators and game interest in general. But since PvE and WvW are SO separate, so much different, they don’t work for that.

And concerning this..

They also started out as just fun games focused 100% on fun and slowly grew into the esport monsters they are today. Anet is trying to skip too many steps.

They are esport monsters today. However, anyone can step in right now and begin enjoying the esport monster game without being there from the beginning when the game was casual and “focused on fun” before progressively getting more competitive.

That assumes competitive != fun , but that is simply not true. You can have competitive gameplay with potential for a high skill ceiling while still being fun. HOWEVER, there will always be those people who don’t find that sort of stuff really fun. Always.

Well, what do you do then? Water down the gameplay and lower the skill ceiling so they can find it acceptable? One particular audience can’t and won’t be satisfied with all aspects of the game if the game has different modes meant to satisfy different audiences.

And that is why many people are upset.

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(edited by Bushido.2184)

Helseth's rant of the week

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Posted by: Bushido.2184

Bushido.2184

Exactly. That’s totall what’s happening. This PvP wants to be too competitive thus giving no content for casuals to play, and the competitive scene is too small to have impact because the game isn’t appailing and ‘fun’.

Starcraft. Dota and LoL. Counter-Strike. Those games are truly ‘too competitive’, with a priority of balancing for the 1% and the competitive scene, yet still are played by massive amounts of casual players that still deem it fun.

Not to mention that GW2 also has more than 1 mode of play, WvW and the overshadowing PvE behemoth that’s already a casual’s paradise.

Yes, people have different definitions of fun. However, if the audience that desires balanced and competitive gameplay over quirky gimmicks or easier gameplay (alternatively read as: low skill ceiling) become ignored even in the game mode meant for them, then they have nowhere to go in GW2. If anything, it’s the exact opposite of that quoted statement; there will be no content for the competitive scene but content for the more casual players.

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Let's unite for a Mac OS X native client

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Posted by: Bushido.2184

Bushido.2184

Except that if they did it in OpenGL it would be a massive pain for having the game on windows which is their primary market, not to mention most graphics cards are designed to be best utilised y directX. There is a reason it is still the most widely used format. Also directX is a Microsoft property I think, so of course if you want to develop a game for Windows then you’re going to be developing on directX

This is all actually false and rooted in FUD that was spread around, as Valve has shown that OpenGL performance, even on Windows, is highly competitive with DirectX. In that particular scenario, OpenGL was even faster because of overhead in DirectX not present in OpenGL.

Yeah it’s made by Microsoft, hence DirectXbox, and intended to be exclusive for MS products (read: vendor lock). That is why it is so significant and important to decide if you ever ever possibly want to port to other platforms beforehand. Now Anet would require much more work for porting and may be why they are silent on the subject of a native port.

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Let's unite for a Mac OS X native client

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Posted by: Bushido.2184

Bushido.2184

Guild wars 2 was created with DirectX for graphics (MS platform exclusive), instead of OpenGL which would allow much easier porting to other platforms like Mac and Linux.

Now, in order to have a real and proper native Mac port, everything in DirectX would have to be rewritten in OpenGL. It would have not been a problem if they used OpenGL from the beginning, but now it’s too late.

So, that would be an allocation of resources to porting that they may not like to take. Don’t hold your breath I guess.

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Is living world monopolising the dev time?

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Posted by: Bushido.2184

Bushido.2184

Exactly. It seems they made their choice. All we can do is remind them of it, but i feel sooner or later people will jump ship to other MMOs that focus far more in “WvW”-style gameplay then GW2 does.
Maybe thats why ANet doesnt want to invest a lot of time and money in it, because it’ll have to compete with MMO’s that did make it their primairy focus.

CU, the spiritual successor of the legendary DAoC, was announced only recently. Seriously, there was just so much potential for GW2 to be ‘the’ RvR game of this generation but there was simply little effort put into it.

What major competitors for RvR MMOs were there? WoW RvR is a joke; there were no serious competitors. But Anet blew this amazing opportunity and focused all their resources into Temporary PvE Content, and another company utilized this opportunity (of dissatisfaction of the WvW playerbase and the hype) to announce their MMO to be everything GW2 was not.

And now, even if Anet was to take a paradigm shift and place more resources into WvW to attract that audience, it will all become absolutely worthless in 2 years or so; the RvR or PvP playerbases will have moved on.

So from a business perspective, it may actually be more profitable to make GW2’s strong point (PvE) stronger at this point, because the other areas of the game seem to have a grim future when competition, focusing on specializing in a different area and catering to a different audience, come into the market.

tl;dr, I agree with Terrahero 100%

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(edited by Bushido.2184)

Why is GW2 combat log so bad?

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Posted by: Bushido.2184

Bushido.2184

And Chorazin, you could also ask similar question about command line…for those uninitiated, just look how extensive it was:

http://www.darkageofcamelot.com/content/slash-commands

Let me just stop you right there…

I’d much rather have a config screen than hack the command line. What’s next? Set your config with peek/poke?

Most of those commands had an equivalent somewhere in the GUI, but this is a convenience for some. Typing a command is very quick, compared to flipping through 3 pages of windows and a specific sequence of certain button-clicking to toggle something. These are MMOs; it’s so repetitive and tedious after a while, and also the downside of using commands (remembering them) is lessened.

But yes, both were options. However, GW2 does seem to be targetting an even more casual audience, and not only the gameplay, but the tools we are given reflects that. The combat log is horrible, there are no filters, no customization, not enough info given, no control given.

And going back to slash commands in DAoC since it was brought up, there was a command called /who. With it, you can even do something complex like “Find all Clerics between lvs 40-45 in this certain zone in this certain guild”. That is control and usefulness.

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Why is GW2 combat log so bad?

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Posted by: Bushido.2184

Bushido.2184

I doubt it’s a performance thing. DAoC had it, keeping track of so many stats that it’s absurd, for every player in the game at all times, and during massive battles.

In 2001 with Pentium 3 servers.

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What happened to Kaineng?

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Posted by: Bushido.2184

Bushido.2184

Pretty much everything that TCDJ said. Most of the community is basically those who were here before the bandwagoners came to try and pump up to t1, minus [WvW]. But in the process Kaineng got some guilds who came not to bandwagon, but for other reasons like being tired of queues.

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WvW seems a bit broken right now

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Posted by: Bushido.2184

Bushido.2184

Due to the core mechanics of the game and the lack of dedicated healers or a holy trinity, don’t expect it to change any time soon. WvW has always had blobbing the most effective strategy mid-fight, and always will until the day it dies.

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how involved are developers in wvw?

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Posted by: Bushido.2184

Bushido.2184

I’ve seen one. On Kaineng. Then he transferred over to TC recently. Loooool.

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Get your own Sacrx

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Posted by: Bushido.2184

Bushido.2184

Thanks

Very nice, lulz

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(edited by Bushido.2184)

Get your own Sacrx

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Posted by: Bushido.2184

Bushido.2184

Source code, or not downloading some random executable off the internet

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Why not remove commanders?

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Posted by: Bushido.2184

Bushido.2184

Real medieval battles also didn’t stack 40 footsoldiers in a squeezed ball, but spread out. Something this game will never do because of the fundamental mechanics.

Thing is, even with the commander tag removed, it doesn’t solve the fact that blobbing (in both uses of the term, #1 many players in the same spot on the map and #2 stacking up as close as possible in combat) is the most effective strategy, especially #2 which will probably never change unless some serious rework is done.

All it will do is make this less frequent, and when it does happen, pugs will stand even less of a chance versus the organized guilds.

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(edited by Bushido.2184)

Any ETA on fixing the unplayable lag

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Posted by: Bushido.2184

Bushido.2184

Easy fix of skill lag:

  • move to lower tier server

Players and guilds transferring servers to “fix” the problem = crazy revenue for Anet. I can’t think of any other sane reason for letting a game-breaking formula remain for so long, even after acknowledging it’s a problem.

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Why do WvW updates always encourage blobbing?

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Posted by: Bushido.2184

Bushido.2184

Every aspect of WvW encourages blobbing and zerging, and the game’s fundamental mechanics and lack of the holy trinity makes sticking close the only viable strategy. Many recent threads have been made on this already, and still it is not addressed.

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AoE Cap making GW2 a Zerg Game

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Posted by: Bushido.2184

Bushido.2184

Take a good look at that video. It may not be the best quality recording, but take notice of the large, open field. Now look at GW2’s WvW fields. Now look at DAoC open fields again.

That is why uncapped AoE works for DAoC to make people spread out, but does not work for GW2. There is no place to spread out to. There was once a time where there was no AoE cap in GW2, and as mentioned earlier, all it does is make no zerg even get close to each other and creates a huge gap of a no-man’s-land killzone.

GW2 mechanics are just so different from DAoC that it can never emulate the tactical gameplay that DAoC provided. You have to stack to support, and HAVE to stack to gain any boons.

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(edited by Bushido.2184)

Server Match up is terrible

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Posted by: Bushido.2184

Bushido.2184

All I can say is that getting smashed four weeks in a row from servers 2 – 6 levels higher is killing moral on Kaineng. Sure we are out matched but over half of our WvW players have finally stopped playing. We could have fun even if we didn’t win before, now it’s making people quit and leave. Give us some dignity and drop us a few tiers… please… if random matchups put a server against massively OP servers for or more than four weeks in a row then it shouldn’t be so random… add some logic so the same server cant draw the short straw every time.

Having a system that takes months to balance when WvW guilds migrate can kill the game for some people.

All of this right here

For people who get paid to develop games for a living I really can’t believe that you guys didn’t account for the variables that could destroy or enhance a servers performance. Maybe if we had an Arenanet dev in a Kaineng WvW guild they would understand the situation… oh wait we did… they left to Tarnished Coast /goodbye

Like fileark said, 4 weeks of this garbage it’s not even worth playing. Most of us are asking ourselves, “is it friday yet?”

btw you guys take forever to figure kitten out

LOL so true

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(edited by Bushido.2184)

Why do commanders ask us to stack...

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Posted by: Bushido.2184

Bushido.2184

Can someone explain to me why people think it’s still gonna be the same (balling up tightly) even if the aoe cap is raised?

When there was no AoE cap, people still did not spread out; it was just range wars. This may partly be due to the fact that there is just so little plain, open field.

Also, almost all targeted or controlled support / heals were traded for support that affects only people close to you.

This would mean that Warriors running shouts would indeed heal the whole entire zerg each shout, and each Shake It Off may heal 60+ conditions per shout, per war. That scaling is ridiculous.

The trinity was removed and attempted to create more positional support and awareness, but in the end this positional support was just less control given to the players and have “4 closest allies” targets, requiring sticking close for max potential. With this lack of control also comes less tactical reasons to position yourself strategically and more spread out such as in DAoC and GW1 GvG.

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(edited by Bushido.2184)

Why do commanders ask us to stack...

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Posted by: Bushido.2184

Bushido.2184

DAoC promoted spreading out groups to create open field fights.

1. Open field (lol) and not the million narrow roads, passages, and gates found in WvW

2. No AoE cap (off-topic side note, this surprisingly also allowed groups of 8 able to kill groups of 40+ if they are skilled)

3. Casting gets interrupted on hit, causing them to have to reposition smartly

4. Many single-target spells and heals

GW2, on the other hand…

1. No single-target heals. Most are AoE or “4 closest allies”, encouraging stacking

2. AoE limit encourages stacking to minimize damage from the ridiculous amounts of AoEs. Also, when WvW had no AoE cap, it was not like DAoC open field and everyone spreading out, but it went to the other extreme. It was AoE range wars, and this is because there is very little flat, open field compared to DAoC. There is no alternative.

3. With dedicated healers and protection replaced by self-healing, there’s no reason not to all focus-fire and overwhelm them

4. Most support skills are “4 closest allies”

5. Blast combos are once again “4 closest allies” and are maximized in potential and amount of blasts if everyone was stacked.

The pattern goes on. So, it is just superior to stack on the commander, and there is no tactical reason to spread out as long as the zergball is always moving their feet.

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(edited by Bushido.2184)

Looking for a great defensive build for WvW

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Posted by: Bushido.2184

Bushido.2184

To Warlord: I specifically said “Shake It Off will heal 10 conditions total, FGJ 5.”. I do not see how that is misleading.

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Looking for a great defensive build for WvW

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Posted by: Bushido.2184

Bushido.2184

http://gw2skills.net/editor/?fIAQNBiYDbkzp5NGS5BHOggeohVxWoKAHpHkBakGA

PTV with soldier’s runes. If you never command, you can swap out a bit of PTV for knight’s (cleric’s is not worth it).

Despite being a frontlining meleetrainer sticking to the commander and breaking their lines, you can still deal decent damage (as you will see below). I also suggest grabbing a dual wield set with Bloodlust on both weapons to build some stacks from uncontested camps/towers/mercenaries whenever you can.

Shake It Off will heal 10 conditions total, FGJ 5. Also FGJ benefits from the +30% boon duration and shorter cooldown, making a few warriors running this grant mass Fury and damage, and you don’t really need Signet of Rage. With the change to Leg Specialist and Empower Allies, take Empower Allies. It’s +750 power to the group.

Warbanners are where it’s at. It is just freakin amazing. I don’t think there’s any better elite than adding up to 5 players to your army and preventing that 1 death that could rally 5 of their dudes. Also it can rez keep lords. I believe there was already a thread made saying Warbanners are OP because people can constantly chain rez the lord. Anyways, just take it.

You may also switch Defy Pain for Merciless Hammer, whichever you prefer.

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(edited by Bushido.2184)

Which build would you pick for WvW, and why?

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Posted by: Bushido.2184

Bushido.2184

Going with just the choices you listed, A/A is almost out of the question because mobility is needed. I’d say the first build, slightly modified if possible. This is the modded build.

The Str 10 trait that removes conditions on your main heal is underwhelming. With the falling trait, you benefit from it because of the landscape, and for sieging. You can drop down from a tower, create a stomp, and knock people off rams and cause havoc. You can run back inside and re-do this as much as you can (though very dangerous). This also helps tremendously when surprise attacking with your zerg by jumping down the wall together.

Just 5 more pts in Arms to get +10% damage on bleeding enemies which synergizes with 5 Arms minor and everyone in the zerg spamming bleeds.

With Dogged March, Moblity Strikes is not as needed (and it doesn’t affect cripple/chill which you really get spammed with in zergfights). Also, you can take Melandru runes and Chickpea Soup (-28% condition duration, very cheap) to get a passive -86% snare duration.

Those 15 points can be placed elsewhere. 10 of those points can be in Str 20 for +10% gs damage, or to get Empower Allies. Now you can also use the longbow’s great burst with no downside.

Hope this helps.

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(edited by Bushido.2184)

Why do guards/veterans have [spikes]?

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Posted by: Bushido.2184

Bushido.2184

Why are deers armed with swords and bears with axes?

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Please remove Out-of-Combat Speed in WvW

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Posted by: Bushido.2184

Bushido.2184

There’s 2 separate issues here, let’s not mistake one for the other.

1) Blobbing is too effective. This may be due to the fact that most support skills are AoE, or “Target the 4 closest Allies”, and the game is so heavy on AoE there is the benefit of negating AoE damage by stacking up so only 5 get hit.

2) Roaming the map as a single, large zerg instead of separated groups is too effective and discourages the latter. This is due to the maps being too small.

The OP is referring to #2.

I doubt that Anet will put the effort to change the map geometry, and removing the out-of-combat speed is a lazy, quick fix to achieve similar effects.

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Adrenal Health New Values inside.

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Posted by: Bushido.2184

Bushido.2184

Healing Power will improve your big heal as well…

Its probably close to 10k with 1500 healing power

Actually you heal for only +1 health per healing power for Healing Surge. 1 health.

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Delete Warrior

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Posted by: Bushido.2184

Bushido.2184

Starting to lose hope warriors will ever be fixed. They have already admitted they are aware of the problem. Months have passed. It’s the same routine patch after patch..

This time, sustain still isn’t addressed and now we have arbitrary changes and nerfs (Axe MH comes to mind).

So yes, shelving my Warrior until they get put in the right direction for once. Which will be quite a while considering there’s monthy-only patches and many times balancing is just skipped..

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(edited by Bushido.2184)

So where is that sustain we were promised?

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Posted by: Bushido.2184

Bushido.2184

Lol, sustaining the fail indeed.

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(edited by Bushido.2184)

So can somebody explain the nerf?

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Posted by: Bushido.2184

Bushido.2184

Though Warriors did receive some buffs (then again, all professions did), every way I played warrior got nerfed. Everything.

  • PvE+PvP 20/25/10/0/15 with AXE mainhand. Axe mainhand got arbitrarily changed and kittented on, mainly affecting PvP. This does not make sense, as Warriors are godly in PvE but lowest tier in PvP. This nerf affects PvP much worse than PvE, which is exactly the opposite of what changes need to be done for the Warrior. Already made a large post about this single change, I won’t make another Text Wall of China here.
  • WvW Hammer 0/0/10/30/30 nerfed with the introduction of the sparkling shiny Cleansing Ire merge (which, as stated before, is a poor solution to remove snare conditions), and the change to Leg Specialist. I also won’t be surprised if Hammer Shock just immobilizes 1 player and not the others.
  • Sword got revamped. This change is good to promote it as a primary weapon you will be using. How I and many others used it, however, was for the utility it provided. We aren’t specced for condition damage at all. We just wanted the snares and gap closers it provides since (surprise!) that’s what we need.

Here’s the nerfs I see, besides the change to berserker’s rage and heightened focus.

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(edited by Bushido.2184)

Why PvP Warrior will never be balanced

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Posted by: Bushido.2184

Bushido.2184

Agree with the OP 100%, well said. And their “Slow and Steady” philosophy to prevent the whack-a-mole balance that they fear (which ironically has already happened) cannot possibly work if they continue to release balance patches only every 2-3 months.

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(edited by Bushido.2184)

Best supported English EU server?

in WvW

Posted by: Bushido.2184

Bushido.2184

If you are looking for a server that has people on no matter what time of day, your best bet is to try an NA server (it doesn’t have to be the top 3 tiers either). People around the world tend to go to NA servers and so it has constant coverage, while I’ve heard that in EU servers it’s mainly EU players.

Hope this helps.

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(edited by Bushido.2184)

Map API / Mumble Mashup

in API Development

Posted by: Bushido.2184

Bushido.2184

This sounds truly amazing.

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(edited by Bushido.2184)

Supposed upcoming changes to the warrior

in Warrior

Posted by: Bushido.2184

Bushido.2184

Why is axe mainhand no good anymore?

I know about the change in #1 chain, but i don’t see much issue with that inside PvE. But in pvp i see why that’s bad though. Is there anything else that makes axe mainhand worse now?

In PvP, it’s worse than the obvious that much more damage is moved to the last chop and is easily dodgeable. Warriors have to fight kiting, so the last attack of the chain is naturally less often reached, and periods of no attacking means that other skills are more frequently found off cooldown (including gap closers) that you must sacrifice for the sake of reaching that last chop (which will just be dodged). It’s a flat nerf, and makes you less flexible, which is exactly what Warriors didn’t need.

For PvE, you’re right. It’s not that big of an issue, and the flexibility lost doesn’t matter as much.

And the problem with Warriors has been that it’s lowest tier in PvP, but godly in PvE. This change does not reduce much its power in PvE, but arbitrarily over-nerfs it for PvP.

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Supposed upcoming changes to the warrior

in Warrior

Posted by: Bushido.2184

Bushido.2184

Well, there goes mainhand axe… :<

And yeah, nothing stacks with swiftness anyways.

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(edited by Bushido.2184)

Why the Maguuma hate

in WvW

Posted by: Bushido.2184

Bushido.2184

Oh my… Just read the whole thread and I must say..

This thread is so full of win

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(edited by Bushido.2184)

Balance changes

in Guild Wars 2 Discussion

Posted by: Bushido.2184

Bushido.2184

However, I’m willing to hold judgement until we actually see the thing in action for a week or two. I’m sure they’ve been testing the heck out of it, so it’s more than likely it isn’t nearly as stupid as it sounds right now.

LOL do you know how much they actually test their balance patches?

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(edited by Bushido.2184)

Nerf Applied Fortitude

in WvW

Posted by: Bushido.2184

Bushido.2184

It doesn’t get removed on death, it gets removed on downed. Misleading text on a permanent investment ftw. Either way, it does seem pretty strong. If it gets nerfed I demand a refund

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WvW: Clerics, Shouts, and Math

in Warrior

Posted by: Bushido.2184

Bushido.2184

I played full support healing/cleric scepter/dagger ele, staff ele, Guardian and warrior in WvW group fights. Warrior is the worst, unfortunately due to lack of boon sharing/stabiltiy etc etc.

This game does not tailor to healing your buddies at all and so every time you go into that line of thinking you get punished by not being rewarded as say if you went dps. The terrible returns from healing power is the best example.

Cleric’s gear is only good for group healing warriors.

Solo/small teams is always better for PTV.

Still however, healing for warrior is probably the worst. Warriors are the class that, in truth, probably needs the most out of their healing due to where their playstyle puts them in fights, but they fail to meet their healing needs.

You guys are right, and I’m starting to have second thoughts. Yeah it’s nice to have a bit of healing power because with such a high health pool you can afford a little, but the returns are indeed awful. The only reason it can even be remotely considered is because of the fact that in WvW the AoE cap is often reached. Even then, it just seems better if it was Knights instead of Clerics,

because as Ottohi said, we are the class that need heals the most but are the worst for that role. Probably better to just embrace the extra damage since going the healing route is not rewarded enough; let the Eles and Guardians do that. And almost always hitting the full meleecleave means that the benefit from precision is even better. (and the crit damage from 30 pts for burst mastery if you grab it)

I’ve changed my mind, Clerics suck. Cheers.

Also, +1 health per Healpower for Healing Surge is laughable.

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(edited by Bushido.2184)

WvW: Clerics, Shouts, and Math

in Warrior

Posted by: Bushido.2184

Bushido.2184

The only difference between Soldiers and Clerics is the vitality and healing power, and for Clerics the healing power is the major stat. Killahmayne is right that in large fights HP goes down pretty quickly, which is why PTV is so popular despite the damage decrease. But, is a 30k+ health pool really necessary? I’d imagine if a group of Warriors dropped a bit of that for Clerics it would be better.

Changing excessive health pool to Knights for precision or Clerics is another problem, which would be better. But then again, most hammer warriors aren’t speccing for raw damage, but for the CC.

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(edited by Bushido.2184)

WvW: Clerics, Shouts, and Math

in Warrior

Posted by: Bushido.2184

Bushido.2184

With so many people swearing PTV is the way to go, seeing GvGs where almost all the warriors are stacking PTV, and seeing the usefulness myself, I wondered how efficient would Clerics be in the typical Soldier Runes / Shake It Off / FGJ hammer build. Vitality is a linear stat, while toughness and healing power gain more effectiveness for longer fights, so let’s find out where the threshold is that Clerics would give the collective more hp than PTV.

This is the formula for the Vigorous Shouts trait, given by Anet staff.
40+((Level^2) x 0.18) + (Healing x 0.8)

1000 Vitality vs 1000 Healing Power (10k hp from Vitality, +800 health per shout per person affected)

Let’s be generous. Let’s assume that only 4 people benefit from each shout, not 5, and that each took the full heal. We will also assume that:

  • FGJ is used every 20 seconds
  • Shake It Off is used on an average every 30 seconds
  • You don’t pop FGJ before you engage, but right after the fight starts and you benefit from the heal

For a fight that’s a minute and 10 seconds or so, that is about 4 FGJs and 2-3 SIOs popped. Let’s say only 2 SIOs were used:
800 * 4 (people affected per shout) * 6 (shouts used) = 19200 health.

+92% total health for the group of frontliners added than the vitality gives, whether it’s 100 Healpower or 1000.

This is being very generous and more realistic than wasting Shake It Off right when cooldown is up, and saying 5 people were affected (while very often, you do affect the full 5).

This is only a little over a minute in. The amount of health for the collective only further exceeds Vitality the longer the fight goes on.

For yourself only, the difference of health at 1000 Healpower 0 Vit would be -5200 health on Clerics with 6 shouts. However, Clerics added seems to be superior for group compositions, where every Warrior is using a bit of Clerics instead of PTV to the max. With a more reasonable mix of 200 Healpower 800 Vit that would be -1040 health to yourself compared to the original 10k. Obviously the commander needs to build more for himself than the group.

This does not take into account water blasts, main heals, or condition removal at all, which also gains effectiveness if the collective is using Soldiers runes too (it loses effectiveness with Warriors that build for themselves with Melandrus+Poultry and Leek Soup).

You don’t have to stack full clerics and go down to a 23k health pool again. But, with Vitality being linear, what about finding the sweetspot between Clerics and PTV?

Despite all of this, I see this is not popular at all. Maybe it’s that the usefulness of a bit of Clerics is shrouded in doubt; maybe it’s just that too many build for themselves for more independence than team compositions.

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(edited by Bushido.2184)

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Bushido.2184

Bushido.2184

Stopped playing for a long time because of:

1) Ludicrously slow rate of balancing and once-a-month patches (and often balancing is just skipped)

2) Their philosophy is slow balancing to prevent whack-a-mole balance, but that has already happened. Poor solutions (nerf the one viable ele build in such a way that further breaks many other non-viable builds, BLINDLY nerf Quickness across the board which ended up breaking Frenzy, and to this day Sigil of Rage and all traits regarding Quickness have not been compensated. Others, like buffing Wars in PvP by strengthening their PvE, are just not the best solution. Updates are too infrequent for their philosophy to even work.

3) Lack of communication with the community. Responses like Soon™ or “We are aware of the situation and have a secret in-house solution we made while completely ignoring the community’s suggestions, but it will be super awesome just wait and see!” responses don’t count.

4) Too much focus on temporary content. Yes, Anet has stated that Living Story development is with a separate team and doesn’t interfere with regular development, but those resources can be much better allocated.

5) Does not fix non-critical bugs. And I have personally reported tons of bugs (some multiple times through multiple ways) since beta/launch days that have not been fixed.

If this keeps up, probably will stop playing again.

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(edited by Bushido.2184)

Rate classes in WvW

in WvW

Posted by: Bushido.2184

Bushido.2184

T1
Ele
Guardian

T2
Necro
Mesmer
Warrior
Engi

T3
Thief

T4
Ranger

Rangers just seem to not bring much to a teamfight, and what they do provide, other classes can do better. And Thieves absolutely shine for everything else besides zerg vs zerg.

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(edited by Bushido.2184)

"the cart update" 6-11-13

in WvW

Posted by: Bushido.2184

Bushido.2184

Wierd, I just downloaded patch, logged in and have no world ability points refunded.

Me neither. Maybe it resets when you level..

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Claiming Towers

in WvW

Posted by: Bushido.2184

Bushido.2184

Maybe someone ninja’d it from your server.

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WvW ranks take too much time

in WvW

Posted by: Bushido.2184

Bushido.2184

As Bigglesworth said, having it character-bound defeats the purpose of having WvW rank titles which supposedly reflects your experience and time commitment.

I’m all for long progression; I’d prefer very long progression than everything handed to me on a silver platter. However, having it character-bound just makes no sense.

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What are the lines you hear the most?

in Audio

Posted by: Bushido.2184

Bushido.2184

(out of combat and adrenaline is decreasing)

Ready to unleash!
Just getting started.
ADRENALINE RISING!!

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What armor sets do you guys run in WvW?

in Warrior

Posted by: Bushido.2184

Bushido.2184

For those who ever consider adding in berserker gear for crit damage, take a look at the awesome table in the wiki page Item Nomenclature

So, it’s very efficient to have zerker jewelstones, and very inefficient to have it on leg and headgear. I personally run all exotic emerald jewellry (knights stats) with zerker jewels in them, knights on helm, chest, legs, and zerker on the rest.

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(edited by Bushido.2184)