Showing Posts For Buzzcrave.6197:

Reason thieves need a nerf

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Then why doesn’t stealth break when you hit a thief?

That seems even more ridiculous. It’s not even stealth, it’s just invisibility.

You can’t really compare gw2 stealth with other game. Although I do prefer other games stealth, but those will have extra buff with it such as 50% evades etc. But in gw2, we don’t have that. You just go invisible, nothing more nothing less. That being said, making stealth to be broken when you get hit in gw2 is not really a good idea.

Snuffles 0 Precision BEST THIEF BUILD

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Why is the skill cap of one weapon set are determined by how many buttons are used? D/P is the easy set up imo. 5 to blind your opponent, while having blind field on you making you invul to melee. Follow up by 2, which deal damage if your enemy is near while having the ability to stealth thus cleanse condi, gaining might and getting a lil bit of healing if you use the normal d/p build. Lastly backstab, and 3 to blind and teleport to your target and immediately 5 to rinse and repeat.

Clearly D/P is the easier weapon set, atleast for someone that is playing on 250ms like me, D/P is the easier one, since I can’t really spam 3 and hoping there is no delay on it.

Snuffles 0 Precision BEST THIEF BUILD

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Too often I’ve seen thieves just leave stealth since they literally couldn’t touch me. (this is in PvP I run sword mainly)

People are talking about WvW doe.

Das why I had to put dat in dere doe >_>

Doesn’t it make your examples pointless then? Making an example of oranges when everyone is talking about apples. Because in reality, S/x thief in WvW is really hard to find.

Snuffles 0 Precision BEST THIEF BUILD

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Too often I’ve seen thieves just leave stealth since they literally couldn’t touch me. (this is in PvP I run sword mainly)

People are talking about WvW doe.

Huge drop down in WvW population ?

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Most servers are farming pve so they can buy guilds for season 2.

When did we become " OP"?

in Warrior

Posted by: Buzzcrave.6197

Buzzcrave.6197

People should stop relying on stats, this is a game that have an active combat mechanics. No sane person will stand toe to toe with a war and just auto attack and click skill. If that is how you play, then this game is not for you. Its pointless to have the best stats in the game if you don’t even know how to play the game.

Active gameplay>passive stats.

Farewell WvW and /Salute TW

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Posted by: Buzzcrave.6197

Buzzcrave.6197

111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111

Arcing slice should immobilize

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Posted by: Buzzcrave.6197

Buzzcrave.6197

It will be too much. Immob is pretty much broken, asking for more will just make the cry louder.

Stealth Spammers

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

Idk where you play, in my matchup the 40-50% of roamers are thief, and the 90% is D/P thief and spam stealth.

In my case i am not wasting my time fighting with thief, the problem is the fight occurs, if i lose, i die. But when i win they go to stealth and try again over and over until kill me. I can’t leave the combat, i CAN’T ignore them, i can’t run away. Every D/P thief is going to try no matter what until win. They have nothing to lose, no risk at all.

If D/P is your main concern, why ask a nerf on stealth when the weapon set is the one abusing it. All other weapon set will not be able to abuse stealth like D/P, so why the kitten all of you keep on asking nerf on stealth that will kill other weapon set but not the one that is abusing the stealth which is D/P.

Dumb kittens.

Stealth Spammers

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

What’s really annoying is when a theif is inside smc and just cnd’s off a wall, over and over. They shouldn’t be able to do that. That’s just poor design. Now when they are out in the open theives are either easy kills or they just blind you till you either block/dodge a few cnd or they disengage. D/P’s a different story…

CnD on a wall is just the incompetent of Anet to change their codes just because they don’t care about WvW. Don’t blame the class because of it. And yes, D/P is another story.

Stealth Spammers

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

… how many stealth spam thief d/p are there compared to any other class …

You ownself realize that all “stealth spammer” you guys are babbling about is using D/P. Wanna know why? Because that is the only weapon set that are able to spam stealth without any risk at all, while having 2 gap closer(one able to blind), an interrupt, an aoe blind field, and yet you still ask for a nerf on “stealth” instead of tweaking the weapon set that are abusing stealth mechanism.

Common sense is out of the world in this thread.

Funny
We ask to tweak D/P = Thiefs are gonna rage QQ, “Deleting my thief” " only build viable" " free loot bag"

Nobody said D/p is the only build available? Which of my post said that? Stop making false accusation, and I believe most thief know that d/p is OP, hence I dont kittening mind if they tweak it in order for the weapon set to be less “stealth spam”. But if you change stealth, it’ll ruin all other weapon set that rely on stealth, and mind you all these weapon sets can not spam blind field/stealth spam with no target/no risk.

FYI, if you have problem with D/D, its L2P issue. So a thief that obviously walk/blink to you(seriously how the kitten can you not realize it? And how slow your reaction is? Stop kb turn and mouse click skill please!) and CnD in your face is OP? kittening joke!

(edited by Buzzcrave.6197)

Stealth Spammers

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Posted by: Buzzcrave.6197

Buzzcrave.6197

… how many stealth spam thief d/p are there compared to any other class …

You ownself realize that all “stealth spammer” you guys are babbling about is using D/P. Wanna know why? Because that is the only weapon set that are able to spam stealth without any risk at all, while having 2 gap closer(one able to blind), an interrupt, an aoe blind field, and yet you still ask for a nerf on “stealth” instead of tweaking the weapon set that are abusing stealth mechanism.

Common sense is out of the world in this thread.

(edited by Buzzcrave.6197)

Dancing Dagger

in Thief

Posted by: Buzzcrave.6197

Buzzcrave.6197

No, please no. I don’t mind changing the animation and make it single target with higher damage, but making it does multiple condition as well? That will just make P/D to be OP as hell.

Stealth Spammers

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

Stop making stealth look like kitten and asking for a “stealth nerf” when D/P is the one who make “stealth spam” possible with no risk at all. This is the same kitten all over again. P/W used to be fine, but with haste it is OP as kitten. But look at what everyone want, nerf P/W damage and stuff, when haste is the one that made it OP. And in the end, haste still get nerfed, and people still call it OP. Same goes with Frenzy+bull rush+100b.

Most people keep on asking a nerf that is not needed, thus making a certain weapon set/whole build of it to be useless, and in this case most of thief setup will be useless. Might as well just completely remove thief from the game.

(edited by Buzzcrave.6197)

FSP got an upscaled mesmer hacking in EB

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Sad thing is, you are going to get infracted for posting this on the forum.

Stealth Spammers

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Stealth is not the issue here. D/P is. This weapon set need to go, simple as that. Don’t kitten stealth just because one weapon set make stealth look OP please! Most people are asking a nerf that will make all thief build to be not viable, when by just nerfing D/P will make the “permastealth”/“Stealth spammers” problem to go away.

Discussion: Downed/dead state and zerging

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Rallying is fine, the main issue is hard ressing. OP is talking about zerging, and what does zerg gets from zerging? More numbers=while half of them dealing with invaders, the other quarter can ress their dead people=non stop zerg. This is the issue here, hard ressing. If those dead people from the zerg need to run back from spawn, then it’ll be fine. It does give the defenders a room to breath a.k.a time to repair the wall/gates. But with hard ressing, defenders won’t get any chance to do that, nor the time to regroup.

Make so hard ressing can only be done when the player that is ressing the dead is out of combat. With this, no more hard ressing in the middle of the fight. No more hard ressing under AC fire and no more freaking unstoppable 100 man zerg. Not only that, skill play can also be done. With this changes, at last a 25 man can wipe a large zerg, without worrying those zerg will be able to get up from fallen a.k.a kissing the floor and totally dead and fight again due to hard ressing. Do change this and I might come back and play gw2.

@Johs Davis
https://forum-en.gw2archive.eu/forum/wuv/wuv/Defeated-State/first and hundreds more.

Would like to see some of conversation upon this matter? How bout learn to search old thread and read it.

(edited by Buzzcrave.6197)

If you are crafting Zojja's armor

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Posted by: Buzzcrave.6197

Buzzcrave.6197

If you have the money then just craft it, simple as that.

Thieves need a parry/retaliation move.

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Posted by: Buzzcrave.6197

Buzzcrave.6197

I actually liked the 3rd option, while we’re at it, make it we represent the npcs as well. With this we can hide all day long with ambient creatures and strike the people that come to get their stack.

Edit: Would actually be funny to see a map queue but no one is there because everyone is in disguise.

Sea of Sorrows vs Tarnished Coast vs Maguuma week 7

in Match-ups

Posted by: Buzzcrave.6197

Buzzcrave.6197

All the non important people are talking kitten and stuff, thinking they represent the whole player base of a server. It is amusing!

I cannot finish the WvW meta or play GW2

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Posted by: Buzzcrave.6197

Buzzcrave.6197

I bandwagon on a stacked server and now regretting it is a better title for this thread.

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Exactly! Beside that, you’ve already killed a player, spike him in downed state, making him kissing the floor in defeated state and now you need to kill the same player just because your enemy blob is 2-4 times bigger than your numbers that it let them to mass ress those defeated players in the middle of a fight. Does that really make sense?

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Why do you think this would discourage zerging? People will not want to die so they group tighter to avoid being spiked down by AoE and zealous thieves. Thus more zerging. Then the zerg will just overrun the smaller zergs causing them to have to respawn and run all the way back. What about 5-man teams? If one of them goes down it can throw a comp out of wack. Now they either have to die to respawn or run away from the fight instead of finishing off the remaining enemy and rezzing up their teammate.

Downstate doesnt belong in pvp or wvw

Guys, I am talking about DEFEATED STATE which is this:

http://bluescreenofawesome.com/wp-content/uploads/2012/10/GuildWars2-Death.png

Not DOWNED STATE which is this:

http://i1.ytimg.com/vi/T9NMgKOlWrU/maxresdefault.jpg

Please know the difference!!!

this already happens now. at least if you couldn’t combat-rez defeated players, then a 5-man group who managed to kill a few zergers would have more of a chance versus greater numbers instead of what happens now, which is a few stragglers stay behind to rez the fallen while the rest of zerg surges forward ad infinitum.

This guy get it. Seriously, people please read. We’re talking about DEFEATED STATE not DOWNED STATE.

I was talking about defeated state. Stop yelling. Why punish people in a 5-man group that get unlucky? Nothing you have suggested would make this game any better. It would make what you wish to stop, which is zerging, to be even more prevalent as the risk of death decreases greatly with the more people you run.

This guys already answered your question, and yet you still refuse to read it.

this already happens now. at least if you couldn’t combat-rez defeated players, then a 5-man group who managed to kill a few zergers would have more of a chance versus greater numbers instead of what happens now, which is a few stragglers stay behind to rez the fallen while the rest of zerg surges forward ad infinitum.

You said my idea will be bad for small group, but no it won’t. A good 5 man roaming group should know when to engage/disengage, and most of the good 5 man roaming group won’t let their member to be in “defeated state”. They will ress their member on “downed state”, thus making w/e you said is moot(Look at RIOT, hardly any of their video let their member be in defeated state, they will try their best to ress their downed state members). Beside, like what scerevisiae said, it’ll be better for the 5 man if this change is implemented. What will the 5 man not want is for the people they killed get up again thus making it an unending fight. It’ll be pointless if the enemy they kill are able to get up from “defeated state” over and over again just because the enemy have superior number to fight them while ressing their “defeated players”.

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Personally, I’ve never had an issue with the downed state in WvW/PvP as it does add that aspect of being able to rally which can be intense as your last sliver of health is almost gone and then someone you attacked dies and bam you’re back in the game. As for preventing resing while in combat, I still have never really had an issue with it. Combat ressing does favor the larger group, but then being a larger group is always going to have its advantages so I doubt it would have as much impact on a 20vs50-80 battle. More impact though in a 50-80vs50-80 battle I would think. I imagine though players will just start playing a lesser variety of classes and builds, and all just go facerolling tank and how boring would that be? I’ve personally enjoyed many battles that raged on for minutes because both sides were evenly matched and evenly resurrecting downed friends and it just made it seem so much more epic to see which side would come out on top.

The whole ‘breaking the zerg’ concept is itself a broken idea. The game was designed to be a zerging game, even in PvE. The only places where the game isn’t designed for zerging is PvP, dungeons, fractals, and storyline instances. Ok, well a lot of PvE can be done without a zerg, but nothing prevents it, plus the mega boss battles are purely zerg oriented. It’s not like they designed Tequatl such that both his left and right foot have to be attacked simultaneously, along with his head and tail in order to defeat him or to have any other tactic other than stack up, buff, 1,1,1,1,1,1, timewarp…etc.

What would be better than breaking the zerg model itself would be to redesign WvW such that players aren’t solely in charge of balancing how many players there on each WvW team. i.e. a system that evenly distributes WvW guilds and players between teams for the duration of each matchup or season, based on gathered WvW statistics, players’ normal WvW playing times, and so on. Then at least teams would be a bit more intelligently balanced in size, and theoretically also in skill. At that time, teams not wishing to go all one big blob could still break up into smaller teams while those wanting to blob up still can. Which tactic comes out on top would still be up to the players themselves, but at least some programmatic effort could be made to help ensure both sides have nearly equal numbers of equal skilled players across all time zones.

Which of any of my post stated that I am talking about downed state? kittening read for kitten sake.

Defeated State

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

OR you could learn to interrupt people.

I agree with this guy.
Although I also agree with the OP to a certain degree, I don’t feel that it’s that big of an issue. Usually if someone is downed they’re finished. If someone tries to res them they’ll be nuked with AOE’s and give up within a few seconds. I’ve only ever encountered this being a problem a handfull of times. For the most part the dead will stay dead for a short while before WPing unless they’re really selfish and stay dead waiting to be ressed getting people killed in the process.
If anything the dead are hurting the allies and helping the enemy. All the people trying to res the dead end up getting dead themselves by pushing their luck.
Still, I agree to an extent. I’m just saying that unless it’s 10 to 1 odds, it’s rarely a problem. Otherwise the dead will just be bombed with AOE’s and the people trying to res them will be swarmed by anyone who’s paying attention.

OP idea is addressing a small group vs a zerg. Not zerg vs zerg, in which case what you say is true. But OP idea is to help make it possible so smaller group can wither the large group down to eventually defeating them with better skills.

Thank you for understanding. Now, if only Anet Dev will read this thread!

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Why do you think this would discourage zerging? People will not want to die so they group tighter to avoid being spiked down by AoE and zealous thieves. Thus more zerging. Then the zerg will just overrun the smaller zergs causing them to have to respawn and run all the way back. What about 5-man teams? If one of them goes down it can throw a comp out of wack. Now they either have to die to respawn or run away from the fight instead of finishing off the remaining enemy and rezzing up their teammate.

Downstate doesnt belong in pvp or wvw

Guys, I am talking about DEFEATED STATE which is this:

http://bluescreenofawesome.com/wp-content/uploads/2012/10/GuildWars2-Death.png

Not DOWNED STATE which is this:

http://i1.ytimg.com/vi/T9NMgKOlWrU/maxresdefault.jpg

Please know the difference!!!

this already happens now. at least if you couldn’t combat-rez defeated players, then a 5-man group who managed to kill a few zergers would have more of a chance versus greater numbers instead of what happens now, which is a few stragglers stay behind to rez the fallen while the rest of zerg surges forward ad infinitum.

This guy get it. Seriously, people please read. We’re talking about DEFEATED STATE not DOWNED STATE.

CDI- Process Evolution

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Sounds like we want devs to pick topics based on a short vote during the CDI process evolution phase.

I vote at this time that we discuss Commander functionality next as it also impacts PVE. This topic however would be discussed in the WvW forums.

Regarding your question Cactus i will ask DC to do a summary of valuable points garnered from the discussion. He is however away for the holiday so we should be patient in that regard in terms of a reply.

Chris

https://forum-en.gw2archive.eu/forum/wuv/wuv/Defeated-State/first#post3263170

Please read this thread and think about it as it does help the undermanned server to face the over stacked server.

CnD suggestion

in Thief

Posted by: Buzzcrave.6197

Buzzcrave.6197

No a different note, I should’ve rolled an Asuran thief. That CnD graphic on the Asura is hard to tell.

If you listen properly, asuran thief will yell out when he CnD.

People who don’t pay attention to enemies with aegis, when they are blinded, or when they are simply not facing their enemy will miss, but that’s from the player being unreliable, not the skill.

This guy speaks the truth. I can CnD all day long inside a blob. Thief is all about awareness to me, if you lack that then play a warrior.

(edited by Buzzcrave.6197)

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Awesome idea, Buzzcrave, i love that. especially since it’s not just the usual whining about downed state. should be implemented as soon as possible.

also, how about not allowing ppl to ress in enemy territory, like inside keeps/towers/camps?

This isnt a bad idea at all, could also make dead bodies not able to ress for xx min after dying, each time u die again it will increase in time, or simply a penalty after 3 deaths causing u to ress at a WP only

I like both ideas, but those will be too hardcore or a few step further than what I suggested and they are against what Anet wanted, which is catering the casuals. Sad to think of it that way, but we just need to give a suggestion that are acceptable by the dev. Making defeated player can be ress only out of combat does sound about right to me.

OR you could learn to interrupt people.

Hahaha, this is cute. I don’t mean to be rude but it is. Do you realize I am talking about outnumbered small organize group against a whole map queue? No matter how organize/skillful a small group may be, they can not one shot a map queue blob, because of aoe cap. With that being said, the only way to kill a map queue is by thinning them piece by piece. Problem is, when you are killing 1/4 of the blob, the other 2/4 will try to ress the ones that are in defeated state(the remaining 1/4 of the blob). When that happen, the small group will still be at huge disadvantage, no matter how many time they kill the blob, they’ll come back instantly through mass ress.

If they run back from spawn, then it’ll be fine since they won’t be in combat for a few minutes=easier for the small skillful group. But with the way mass ressing defeated players now, it is just impossible to do so.

(edited by Buzzcrave.6197)

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Now all we need is a dev to see this thread and read it.

Defeated State

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

OP is absolutely right.

The fact that you can resurrect dead players right there in the middle of a siege, even with arrow carts bombarding you, and with 4 players it only takes a few seconds, makes blobs almost entirely unkillable.

It’s by far the most insulting mechanic for undermanned server.

But ANets inability to see their flaws on their own mechanics probably means this will never change.

Glad more people agreeing with this, I just hope Anet will take this into consideration, because I don’t see any other way for an undermanned server to face a 80 man blob…unless they want players to transfer to T1 server so they’ll generate more income. If so, well played Anet.

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Your suggestion would hurt small groups too, not workable.

How will it hurt small group? In case you have mistaken, I am talking about defeated state, which is you are dead and not downed. Dead on the floor doing nothing. Beside, most small group are comped up and they know what they are doing, moving together and blasting for sustain. They hardly die unless it is for perm immob/stupid positioning. A good small organized group will thin the blob numbers by killing a few of them at a times, while regrouping for health and buff. But it’ll be pointless if the blob can get back up in a fight due to mass ress on defeated players.

The downed state should also be looked at, HP should be drastically reduced I think when downed, and the rallying mechanic reworked along with it. Downed state works fine as-is in PVE and sPvP, but it’s a horrible mechanic in WvW that punishes players that down enemies when outnumbered.

Downed state is fine imo. The main perpetrator is a defeated player being ress over and over again. In a small group, you can’t mass ress your player since you are 20v60-80. Ain’t small group got time for that, but for a blob of 60-80, it is easy for them. While 60 of them are fighting the 20 man small group, the other can go and ress their defeated player. This is a big issue here, since not only you have to fight a blob of 80, but those blob have a kittening extra lives. And mathematically speaking, with the aoe cap and kitten, you will never ever one shot a blob of 80 with a 20 man group. It is just not possible. You need to thin them little by little, but this won’t work if people will just get back up from a defeated state.

Autoport them to WP. Problem solved.

Then it’ll hurt me a lot since I always make a fail jump and die by falling damage :\

(edited by Buzzcrave.6197)

Defeated State

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Posted by: Buzzcrave.6197

Buzzcrave.6197

If you are a small group that work on killing a huge blob, mass ressing a defeated player is one of your main enemy. The feeling when you killed 10 players by your initial push to reduce your enemy blob from 80 to 70 just to see they are being ressed back by their blob. As the battle prolonged, the small group will eventually lose due to no sustain/utility on CD.

This mechanism also defeat the purpose of defending a keep when you are overwhelmed. What is the point of defending a keep with sieges when your enemy blob are able to mass ress every defeated players thus making their numbers to never go down=no breathing space for the defender.

How to fix this? Simply making a player unable to ress a defeated player if he is in combat. In order to ress a defeated player you need to be out of combat. I hate how this game has been dumb downed to go blob or go home. Please make this happen Anet.

p/s: Defeated state != Downed state.

Edit: Please read all the replies before you post as it does contribute to this matter

(edited by Buzzcrave.6197)

How many thiefs will be left

in Thief

Posted by: Buzzcrave.6197

Buzzcrave.6197

I know a guy that finished his bolt the day before dec 10 patch is out. Poor guy.

11/22: BG/SoS/Mag (Gold League Round 6)

in Match-ups

Posted by: Buzzcrave.6197

Buzzcrave.6197

Retiring after long night in BG bl

May the SEA/OCX be merciful to us

KH who took over for you were not as good as you guys. It was fantastic fighting you Ark. All the comments in TS were of how fun those fights near your tower were. I was starting to poke at your stuff just to get you guys to show up so we could start a fight again. Hopefully I’ll meet up with more of you guys for a nice fight again. Just… not under arrow carts please.

Also, we took your WP’d hills and T3 lake shortly after you guys left the map. KH kept running away from fights so we got fed up and just rolled over them.

KH held Lake and Hills for about 4-ish hours after Ark stopped running for the night. Kinda a loose definition of “shortly.”

<3

All that time we were poking at you guys to come fight open field. I wasn’t interested in taking your tower or keep at all, or else you would’ve seen a golem rush. Unfortunately, all you guys ever did was run to your tower and fight under arrowcarts. At least Ark had the balls to face us open field

Says the guy that want an open field fight when he have 80 man with him that keep on chain ressing all his blobs while constantly having catas/trebs/ruins cannons/sup ac/sup ballista. Open field fight… right.

(edited by Buzzcrave.6197)

Leg specialist hammer VS sword

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Leg specialist got changed to having a 5 second cool down.

It isn’t very good now.

It got changed because of the arrow cart utilizing traits at that time and people like to whine about stuff all the time so it got nerfed hard.

What do you expect when people whine instead of learning how to deal with stuff.

The easiest fix is to make sieges skill will not be affected by the players using it. But eh, Anet love to fix something that doesn’t need to be fix, while leaving the stuff that need to be fixed remained the same.

Worst wvw player

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Stop keyboard turning?

Making Immobilized to be manageable

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Posted by: Buzzcrave.6197

Buzzcrave.6197

immobilize is a cc condition. you can remove it.

can’t you just wait for the stack to build and then cleanse it in one shot using condition removal ?

In a zerg fight, especially when you’re condi bombed by necros, it seems like immobilized is the last condition to be cleansed.

Immobilized shouldn’t be able to be stacked, it should be FCFS, you only need to deal with the first immobilized while negate the others that are used on you when the first one is still active. You can still chain immobilized by timing your skill(more skill required) so a group can chain immobilized a person, instead of right now you can spam it like a kittening noob and it’ll work even better with no skill required(Anet love to caters to their casual players).

What if the person have dogged march+melandru+lemongrass thus making immobilized to be useless? What I’ve stated on my OP will negate those combination by making immobilized to be unaffected by these -condition duration so you won’t get an immobilized skill that only lasted 0.5 sec.

(edited by Buzzcrave.6197)

Making Immobilized to be manageable

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Posted by: Buzzcrave.6197

Buzzcrave.6197

When I saw that Immobilize stacked, I realized things were going to be bad. No matter how many condition removals I run, I can’t get rid of it in a zerg. I think it would be better reclassified into the stuns, dazes and knockdowns category.

Not having the power to cleanse your desired condition is frustrating as well. I do hope Anet will look on this matter, and not just making the class balancing only from sPvP perspective, but WvW as well. As it is right now, it is broken as kitten in WvW.

Making Immobilized to be manageable

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

I know everyone is QQing about this, getting a 20 sec immobilized in a zerg fight while getting condi bomb is insane. It is amazing Anet never think of something like this that can be abuse. Here is my idea on this matter, making immobilized a condition that is not stackable, able to be cleanse, however it won’t get affected by -conditions runes/food.

With this, immobilized time will not drop to 1/2 sec due to people stacking melandru+lemongrass. The skill that apply immobilized will still be decent if this changes are made, and it won’t be too powerful as it is right now. No more 1/2 sec immobilized, no more 20 sec immobilized, the skill will do as what the tooltip tells you http://wiki.guildwars2.com/wiki/Throw_Bolas . You will still be able to chain immobilized on someone, but it requires coordination which will increases the level of skills required in a group. As it is right now, 5 warriors spamming bolas will stack it up to 20 sec which is ridiculous.

What says you Anet?

(edited by Buzzcrave.6197)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

in Match-ups

Posted by: Buzzcrave.6197

Buzzcrave.6197

And what is this kitten about PVT? No one is telling anyone how to play their characters, but if you’re not winning fights because of you need to feel special and not roll an optimized build, you only have yourself to blame.

PVT with 50 man melee train in a 80 man blob that out-1s a 15-25 guild group. It’s insane when some people dare to bash on a guild that run small in numbers fighting 80 man, and saying that guild suck in open field when they lost a fight. Pugs or organized, that blob numbers+PVT is really hard to crack and don’t forget those chain ress on tons of defeated players really making blob busting way harder.

This only adds to the viability of rolling PVT. If you’re having trouble surviving then you should be investing in stats that beef you up. You’re only contributing to your server if you’re alive. Downed/dead players = 0 DPS.

Also, I wasn’t bashing on any smaller guilds. It’s really up to your server to rally with a commander. And if you’re running small ops then you shouldn’t be engaging zergs 3-4 times your group in the first place. We work with guilds that run solely small ops that actually encourage pugs to rally on the main commander instead of their groups. Shout out to JINX for consistently doing this.

You don’t get the point here. There is no way mag can bring up that number that your server have 24/7, outside of NA prime Mag is pretty much dead. Mag doesn’t have the coverage nor the numbers, so instead of playing the spamming 1 game, some of us try a different method. It does work at times, but when it is against a 50 man PVT melee in a 80 man blob, it’s hard to crack. One mistake, and we’re wiped. While you guys can have as many mistake as you want, but your numbers will carry you with the fight. And with the broken chain ressing mechanism, its even worst.

And if I take your suggestion, and make all the guild do PVT, do you think a 25 PVT can win against 50 PVT in a 80 man blob? Coverage yo. Much strong. Many people. Wow.

(edited by Buzzcrave.6197)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

in Match-ups

Posted by: Buzzcrave.6197

Buzzcrave.6197

And what is this kitten about PVT? No one is telling anyone how to play their characters, but if you’re not winning fights because of you need to feel special and not roll an optimized build, you only have yourself to blame.

PVT with 50 man melee train in a 80 man blob that out-1s a 15-25 guild group. It’s insane when some people dare to bash on a guild that run small in numbers fighting 80 man, and saying that guild suck in open field when they lost a fight. Pugs or organized, that blob numbers+PVT is really hard to crack and don’t forget those chain ress on tons of defeated players really making blob busting way harder.

SoR/Blackgate/Mag 11/08/2013 Gold week 4

in Match-ups

Posted by: Buzzcrave.6197

Buzzcrave.6197

I think its funny how Mag roamers have complained about plex runes, condi, tanky builds, zergs, ads to fights, etc. They have no clue what T-1 roamers have had to fight in a JQ/SoR/BG match-up for weeks on end. Just by the rage I see from the posts, I think if they ever “roamed” in a T-1 match-up, it would make them have an aneurysm.

Like it or not, it is the Meta, no sense in complaining about it, just adapt or go duel for the week until the match-up is over.

TL;DR
When you’re bad at the game, join the rest of the plex runes, condi, tanky builds, zergs, adds to fight, etc to be good at it.

The D/P "permanent" Stealth conspiracy

in Thief

Posted by: Buzzcrave.6197

Buzzcrave.6197

wow
such skills needed for d/p
much stealth spam
many LOL

GW2 Livestream: Edge of the Mists

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

All I see is mobs and capturing points for people to cap, to make it worst they get gold/karma for it as well. Well, now all the karma train players can just go to this map instead of clogging WvW maps and make a queue, making organize guilds unable to play.

Now all Anet need to do is to make WvW achievements to be WvW incentive. For example, defending keeps 200 times. With this, instead of letting the keeps to be flipped, they need to defend it=more fighting.

Most useless class in WvW?

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

Rally bots.

Hands.

Down.

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: Buzzcrave.6197

Buzzcrave.6197

So JQ’s FC participation consisted of a 30 zerg and a 2v1 that tried to stomp…

Hahahahahhhaaahah this is gold. Can’t get better than this!

Rejoice thief players!

in Thief

Posted by: Buzzcrave.6197

Buzzcrave.6197

Funny thing is all the qq on thief is because the abuse of permastealth d/p in WvW, so you sPvP players that keep on saying d/p is still good in sPvP can shut your pile hole, because no one give a kitten.

(edited by Buzzcrave.6197)

Rejoice thief players!

in Thief

Posted by: Buzzcrave.6197

Buzzcrave.6197

All the baddies d/p will now quit, thus making less QQ on thief! So be happy about it!

Hacking in WvW?

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

Notice when the video is posted? Anet still haven’t do kitten about it.