The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
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…one of the other servers stuck in a tier with an uneven fight.
This…which only happened because of bandwagon transfers to certain servers in the first place. In a lot of ways things like this ruined WvW for a lot of the other servers in the lower tiers. Granted Anet’s ranking system is doing no one any favors in keeping these uneven fights going week after week, but it would be preposterous to deny that all the bandwagon transfers caused these problems in the first place. Stay where you are people, maintain server pride, and hopefully soon things will start to stabilize again.
Let’s be fair. If a guild wants to transfer to Gate of Madness, would you reject and be hostile toward them because transfers are bad for the game?
Of course not. Anyone would welcome new transfers with open arms.
You don’t actually hate transfers. You hate transfers going to other servers. Big difference.
Let’s face the fact that we all want transfers coming to our respective servers. So instead of trolling other servers’ recruitment efforts, why not work on your own PR and diplomacy? Trolling others won’t help your own server.
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@Bas: My dislike for MMing stems a bit from GW1 where MM’s were really just glorified babysitters. Spamming enchantments on yourself and sporadically remembering to cast death nova one of your meat sacks was tedious and boring for me. Sure it looked cool as hell, but it was also annoying as all hell if you died or couldn’t respec into something else when it came to endgame boss fights (Lich, Shiro, Abbadon, Urgoz, Kanaxai,
Grape ApeMallyx, Dhuum… all of these boss fights were impossible to MM in due to no corpse to rebuild/build. So between being a largely ‘niche’ PvE role, and one I’ve found dubiously boring, well… you can imagine why I’d be unthrilled about the prospect of ever doing it in GW2. All things considered, AI can still get tweaked a little, but all in all, it’s a decent build.
I actually loved MM in GW1. Death Nova+Ancestors’ Rage+Putrid Flesh=KABOOM!!! Level 32 overpowered mobs dies in seconds. Of course in GW2 we can’t pull off crazy stuns like that.
Ever tried running a Dark Aura Bomber in hard mode and win? I did. You just got to time it properly. Mobs goes like “WTF I am level 32 overpowered how did I died???”
I miss my GW1 necro. She was nuts! She is just like that crazy Gothic girl you met in high school. ^^
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Just give everyone in T8 a score of 1 014.736 (-1 of HoD’s 1 014.737, the last place of T7) on reset. Then whoever wins T8 next week will move up to T7, and replaced whoever losses T7.
I am from Kaineng and I don’t care if all 3 teams in T8 gets free points.
I think he means that T1 and T2 don’t really need to recruit anybody, considering you guys are in the top 6 servers for a reason, and should be happy you’re there.
That’s the great misconception. Every single T1/T2 server has recruited in the past. Not everyone posted here on the forums to recruit. Many send private messages to other guild leaders to recruit. But everyone did it.
It is a PR and diplomacy war, the war behind the real war. ^^
Yes, and by your logic, only Asurans can be necromancers.
And by your logic only necromancers can dodge. Look what you said earlier.^^
The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.
Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?
Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.
Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.
You were talking about the picture and what it resembles. Try harder.
Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten
No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.
THIS is Grasping Dead, with skeleton arms.
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I used all mine for siege weapons. They are useless otherwise.
Ya guys no more trolling plz. ^^
Yes, and by your logic, only Asurans can be necromancers.
And by your logic only necromancers can dodge. Look what you said earlier.^^
The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.
Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?
Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.
Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.
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Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^
https://www.guildwars2.com/en-gb/the-game/professions/necromancer/
You’re grasping.
Those hands in Grasping Dead are skeleton hands. They are not ghostly hands as shown in the picture.
They aren’t ghostly at all. Bone minions have flesh, and I do see bone in the picture. You’re wrong.
Look the the main profession page. The turret is a symbol of an engineer’s power. The electricity is a symbol of an elementalist’s power. The big axe is a symbol of a warrior’s power. The pet beside the ranger is a symbol of her power.
And necros got Grasping Dead? O_O
I would actually accept that the picture means absolutely nothing and it is just there to look cool. But if it was indeed Grasping Dead, I will say that picture is an insult to our profession.
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Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^
https://www.guildwars2.com/en-gb/the-game/professions/necromancer/
You’re grasping.
Those hands in Grasping Dead are skeleton hands. They are not ghostly hands as shown in the picture.
Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^
https://www.guildwars2.com/en-gb/the-game/professions/necromancer/
Kiiind of jumping to conclusions there. I mean for starters… Isn’t that the same picture it’s always been?
Well tbh I hasn’t visited that professions page for a while. But last time I was there I never noticed those ghostly hands.
Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^
https://www.guildwars2.com/en-gb/the-game/professions/necromancer/
Fighting style (to be tuned down).
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Amazing what JQ can do when playing against NPCs. Seriously outstanding.
See you next week, “champs”.
Yeah I mean, SoR and SoS they so tired of getting steamrolled by JQ they just stopped playing WvW. You wonder why they always complain about not fielding enough numbers. Its because they know they aint got no chance in hell so why even log into WvW when playing against JQ.
It must be nice not knowing a thing about what SoS internal politics was like from your position, and then deciding to post about it here.
Again, see you next week.
I think I know what happened. I’m thinking ‘some’ people couldn’t handle losing and lacked the intestinal fortitude to even bother fighting back, and instead went the easier, softer way and hopped to BG. But hey, i could be way off. Either way, looking forward to crushing you and your server next week. Maybe this time we can get your guild to quit the game, instead of just the server, lol.
Do you have the slightest idea how much damage your server is doing to this game?
Wait…
What?
You are on Kaineng and were on SBI. All the mass server hoppers have kittened up this game. Don’t point fingers if you have been part of the problem.
Did you even read what the guy I queue posted?
Amazing what JQ can do when playing against NPCs. Seriously outstanding.
See you next week, “champs”.
Yeah I mean, SoR and SoS they so tired of getting steamrolled by JQ they just stopped playing WvW. You wonder why they always complain about not fielding enough numbers. Its because they know they aint got no chance in hell so why even log into WvW when playing against JQ.
It must be nice not knowing a thing about what SoS internal politics was like from your position, and then deciding to post about it here.
Again, see you next week.
I think I know what happened. I’m thinking ‘some’ people couldn’t handle losing and lacked the intestinal fortitude to even bother fighting back, and instead went the easier, softer way and hopped to BG. But hey, i could be way off. Either way, looking forward to crushing you and your server next week. Maybe this time we can get your guild to quit the game, instead of just the server, lol.
Do you have the slightest idea how much damage your server is doing to this game?
How does one become a “super server”. Didn’t BG only get nD and MERC? Or are there more guilds that transferred that I don’t know about?
Super server means having 40 players instead of 20 in your weak time zones. That means you got enough manpower to defend towers to prevent enemies from getting points in their prime time. And when it is your own prime time, you roll over your enemies.
These ideas are terrible. Makes me so glad to have DS.
DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.
Come on that’s not even close to true. DS is useless for your build and your playstyle, but it is far from useless. DS 1 is awesome for DS centric and dagger well builds. Please be more clear in your criticism of things.
If you had stated, DS for condition builds loses it’s value in high level fractals for anything outside of a defensive tool. That is correct. Your comment is seriously jaded and incorrect.
Alright. The point is necro got no damage avoidance. DS is not damage avoidance. Even if it is, it aren’t good enough in high end fractal. Hence necros disappears there.
I already talked about why DS benefits power and critical builds the most, and why that is not fair for other builds. ^^
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The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system. Sure you got 40k hp. But that’s all you got and that won’t last long.
Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?
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They would need to add AA guns to balance.
I hope Tarnished Coast is prepared for the roleplay of their life in t3. Maguuma is going to prove we’re the #1 (e)RP server.
It is gonna be to like City of Heroes. TC will play heroes, while Mag play villains.
That last sentence is the purpose of this thread, the show that we are lacking in the EU Timezone. No matter how well-developed our current players are, we lose things in the EU time slot simply because we don’t have the people to do put up any sort of resistance.
I’m not sure how closely you’ve follow Kaineng’s matchup but we are usually able to fight evenly during the NA Timeslot and do even better during the Oceanic—we just want the ability to offer the same competition during the EU slot.
Are there many servers where this isn’t the case though? which servers can say “oh we’re all good for all the timezones, no more players please”?
No, almost every server wants more players in every timezone. And the only way they get them is by poaching them from another server… that’s what creates bad blood and an overall poor reception to recruiting threads… you’re not recruiting from your own pve-base or from random new players, the recruitment is specifically targeting WvW players on other servers.
Seeing a Kaineng recruitment thread feels a bit like bumping into the guy that stole your life savings only to have him ask you for spare change.
If things don’t change, JQ will be king of the hill for a very very long time. That would be bad for wvw as a whole. That’s why servers need to recruit.
This is a very very sad day for wvw. Very sad day indeed.
It is like Greece without Persia. It is like China without Mongolians. It is like Rome without Carthage. It is like USA without USSR. Where’s the fun in that?
Anet should work on changing wvw into 4 teams asap. Surely the combined forces of SoR+BG+Kain can provide SOME kind of challenge to JQ.
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These ideas are terrible. Makes me so glad to have DS.
DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.
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All I can say that I am happy that people like the OP are not designing this game – or any game (for reasons outlined by multiple posters in this thread).
P.S. Is there such a thing as Mary Sue of game design?
Your Mary Sue will lose all her LF and die pretty quick if she start randomly spamming LF skills. Once the LF runs out the necro do not have any damage avoidance or escape abilities.
“Oh so she got to time her skills carefully to use them at the correct situation? But then she aren’t Mary Sue any more!”
Exactly.
Necro being an attrition class should have a counter against each situation. But those skills are highly expensive (20% LF) that they must be used carefully.
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Add this to list:
Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
As happy as I am with any buff we get, how exactly does any of these help us in high end fractal? We still got no defence against crazy mob attacks.
On theory maybe. But in practise necro don’t actually outlast. Necros are not welcomed/excluded from high end fractal because they don’t survive there. In WvW necros are often the priority target because they are easier (more straightforward) to kill than other classes. Just blow though their 40k hp and you get a dead necro.
A lot of people argued that necro is harder to learn but the skill ceiling is higher. Well if that’s true, you would expect necros to flood high end fractals and wvw since necros SHOULD BE stronger when the going gets tough. Not the case. Once the game gets tough and hardcore (high end fractual, wvw) necro under performs or disappears. What does that tell us about necro’s ACTUAL skill ceiling? Actual, not theoretical.
I had said this before. But necro’s solo defensive ability is having more health than other classes. Necro got no damage avoidance whatsoever. And you cannot learn to use your health better. When placed in high end fractuals, where every mob has super high damage, necro got no chance.
The game changer for necros, DS, is clearly not good enough. It requires at least major improvements, or a major overhaul.
Necromancers outlast fine, we do not survive burst damage well, we also lack burst damage. That is our problem in high end PvE, the bosses all do huge burst damage we can’t avoid easily, and we can’t do high burst damage to end fights quickly. It is the inherit shortcomings of an attrition based class with our defensive set.
WvW is a completely different issue. If you play correctly, you will never die in WvW as a necro. It is the same style you use if you are WvWing on a low level character (I often WvW on characters below level 10), you use high range weapons, stay in the back, and use supportive AoE mindset. Again, the reason we die easily here is due to huge burst damage.
In PvP however, necros are the absolute kinds of outlasting. I have had multiple 1v1 fights against what are considered the “best” bunker builds in the game, where the match never finished because the game ran out of time. D/D bunker eles and bunker guardians, with tons of boons and healing, cannot outlast necromancers.
Necromancers being a class of attrition, need to be weak to burst. If we are stronger the longer a fight goes, then obviously our counterplay will be ending the fight quickly (aka bursting). No change to DS will do this without completely overpowering us.
So you agree with me that the necro is weak in high level fractal and wvw because of blast damage. But yet you disagree that necro needs a fix? How did you conclude this?
The only reason why someone would pick a “harder to learn” class is if the class gets “stronger” as the fight gets “tougher”. If there are “easier to learn” classes that also does “tougher” stuff better, why in the world would anyone play the “harder to learn” class?
That my friend, is imbalance.
An attrition class doesn’t mean it is weak to blast. Attrition class means it is designed to outlast. It is designed to survive longer than the enemy. Whatever the enemy throws at it, DoT or blast, the necro should have counter against them. When there are other classes that can outlast a necro in high end fractual and wvw, then necro is no longer an attrition class. So all of that theory goes out the window.
1v1 is not what the game should be balanced around. Very few people plays 1v1 and sPvP. On the other hand a lot of people plays dungeons and WvW.
Bad idea. Most commander already spent all their badges on sieges b4 they saved up 100g.
Heck, even my exotic gear is mostly from PvE karma vendors in Orr. The WvW exotic gear was way too pricey in badge cost, there’s no selection of stats and I had tons of karma laying around and there are no WvW karma vendors with good gear anyway. :-p
I feel like the Oliver Twist of GW2. “Please sir, may I have another?”
All the badges I got I spend on siege weapons. It was the only way I can afford to be a commander and not go bankrupt. T_T
I will totally rage if they roll out new items that costs badges. As of today I only got ONE badge left.
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Any more opinion on this?
Play sPvP and see how you like that smaller scale pvp. If you hate it, no sorry you won’t like lower tier.
So ultimately, WvW isn’t about server pride or loyalty. It’s just a group of guilds versus another group of guilds. They just happen to represent a server at a specific moment, but is far less reflective of its entirety.
Depends on the guilds in your server. Some guilds are more patience and will work with the server, recruit guilds, and slowly improve. Others would jump ship to T1. You don’t know which guild would do what, so it is all luck. That’s the sad part of the current state of wvw.
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“Hoots.9564:
VoTF is the jewel of all the guilds leaving sos so far, will be interesting to see where they land.
That’s still assuming they do leave. Going with the current rumormill though, and say they do transfer, SoR makes the most sense to me as the best destination in the NA bracket, with a big maybe for Kaineng. I still say they end up moving back to the EU servers thoughWithout wanting to sound like I am trying to recruit, Kaineng would be an excellent destination for any EU guild. It has an NA and Oceanic/SEA that is equal to if not stronger than BG, which is why we did so well against them in previous weeks. However we literally have nothing during EU, and HB gets to plaint the whole map in a boring 4-6 hours against little to no resistance. If we had even 1 major EU guild I rekon we could have beaten BG during the first couple of weeks and would we well on our way to T1.
Just from playing tonight however we are seeing the transfers taking effect and running into 4 big guilds where there used to be only 2 is making things tough, especially in gaining back ground after the EU time zone.
I’ll still be really interested in seeing how this plays out. I think this does a lot to solidify Kaineng’s position in T2 which I think is fantastic given the quality of the fights going on. Past reset night we are never queued and entire guilds can hop map as they please. That in itself is reason enough for me to never want to be in T1 ^^
Income evolution for the past 2 weeks shows Kain only has the advantage during Oceanic where you get to paint the whole map in a boring 4-6 hours against little to no resistance.
http://mos.millenium.org/servers/view/51/22
http://mos.millenium.org/servers/view/51/21
Why are you taking shots against Kaineng in a thread that got nothing to do with Kaineng?
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. I think having some of the same people from SoS going to BG server may yield some of the same problems. Also it requires a lot of organization to do so. If guilds are going to move servers why not take a look at Kaineng instead of all wanting to go to BG and attempt to stack one server..
Isn’t this what made kaineng, kaineng? The idea of “stacking” one server. Oh the hypocrisy!
Kaineng oceanic is super stacked. I don’t think any other server can take on our Oceanic time head on. However the other timezones are still open. ^^
Wok Fo A Livin from [HzH] here. I am a commander on the Jade Quarry server and I personally would love to see more guilds go to Kaineng server. A few larger guilds are going to BG now but I think going to Kaineng would have been a better idea. I think having some of the same people from SoS going to BG server may yield some of the same problems. Also it requires a lot of organization to do so. If guilds are going to move servers why not take a look at Kaineng instead of all wanting to go to BG and attempt to stack one server. BG has had a chance at tier one already and Kaineng has not. Kaineng also may have a more solid presence in oceanic hours. I think constructing a server that has not been in tier one yet may be a better idea. I hope Kaineng gets more solid guilds and coverage for WvW. I would love to have you guys in tier one.
I think BG and Kaineng are looking for different timezone guilds. BG is looking for Oceanic guilds, while Kaineng is looking for EU and NA.
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Sorry gotta step outside nice-guy mode for a minute.
Kaineng – right now on your own BL… What exactly is your strategy? Are you afraid of BG? Why attack our south supply when Bay is wide open for you? If everyone else is afraid to say it because of this cool forum vibe we have, I understand, but for the last two weeks it seems to me like you folks are just plain afraid to face BG. This isn’t about score – that was decided by PVEDoor a long time ago. Come on, step up to the plate and show us what you got. Right now, I can safely say that FA is far better than you folks and deserve to be here a lot more than you do. I’m just saying what everyone is thinking here. Sorry I’m the first TC to do it.
I don’t know what you saw. But for the past 3 days in my play time I had been fighting pretty much only BG each time I log on. BG BL is totally uncontested by either Kain and TC. TC BL is all BG vs TC, since Kain cannot spare any men there. Kain BL is all BG vs Kain, since I rarely see any TC there. EB is fought by all 3 sides.
Sorry gotta step outside nice-guy mode for a minute.
Kaineng – right now on your own BL… What exactly is your strategy? Are you afraid of BG? Why attack our south supply when Bay is wide open for you? If everyone else is afraid to say it because of this cool forum vibe we have, I understand, but for the last two weeks it seems to me like you folks are just plain afraid to face BG. This isn’t about score – that was decided by PVEDoor a long time ago. Come on, step up to the plate and show us what you got. Right now, I can safely say that FA is far better than you folks and deserve to be here a lot more than you do. I’m just saying what everyone is thinking here. Sorry I’m the first TC to do it.
I don’t know what you saw. But for the past 3 days I had been fighting pretty much only BG each time I log on. BG BL is totally uncontested by either Kain and TC. TC BL is all BG vs TC, since Kain cannot spare any men there. Kain BL is all BG vs Kain, since I rarely see any TC there. EB is fought by all 3 sides.
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Define bandwagoners.
Everything that selected “Kaineng” in home server list and clicked the “Transfer” button during and after its final two weeks in tier 8.
Kaineng was tier 5 material due to the efforts of tons of individuals and of major guilds like SoS, CnB, KAIN I think also, and others I can’t remember.
I daresay Kain would of comfortably advanced to tier 5 long before War Machine overshown its original denizens efforts, considering that the screenshot below is what things looked like BEFORE the bandwagon jumped.
Not to sound like a jerkward, but I’m gonna say this because I like Kaineng’s members who stuck it out through DR. See that screenshot below? Can you point out the [WM], or [Re] or whatever tags came to be in the periods after that?
Kain was destined to move up long before those goofballs all hopped to it, yet all the credit was given to War Machine. Once again, just going to say the entire time taking Devona’s Rests zergs on head on, Kaineng was tier 5 material and would of ended up there eventually. That credit for its moving out of tier 8 was given to War Machine disgusts me.
As a member of Ferguson’s Crossing, I remember some great things of Kaineng long before that period of transfers. The only thing in particular I remember about War Machine was how they liked to constantly cap the bay by blinking mesmers through the underwater wall in Bay, and at times failed miserably and got caught doing it. (See second screenshot.) The portal bombing tactics they brought with them was nothing new and epic for tier 8 either, I’m pretty sure I remember [PRO] and some other Devona’s Rest groups beginning to use them while they were still here.
In other words, anyone who thinks that Kaineng moved out of tier 8 only because of [WM] is seriously overrating War Machine. Kaineng would of crushed tier 7 and tier 6 regardless the moment it broke the messed up rating gap that plagued the tier.
Many other servers got transfers. JQ, SoR, BG, Mag, FA. All of them got tons of transfers. Transfers are fair game. If you view bandwagons as a sin of wvw, well too bad that’s part of the game. Other servers got better PR skills than your server. Other servers are willing to pay people to come over. etc. Diplomacy is part of wvw. It is what it is.
The next section are pure toxic and poison that tries to get our guilds to hate each other. I LOL at your attempt. Sorry but at the moment the guilds of Kaineng loves each other and are working on further improving coordination.
I don’t view it as a sin, my complaint is how little credit old Kaineng gets for its massive efforts it put in week through week before all those guilds and individuals transferred to it in its last two weeks of tier 8 domination.
I’m not even from Kaineng, but even I can’t help be frustrated when every other server hails War Machine as if it were some heroic messiah who brought Kaineng out of the tier 8 pit into a great match up in tier 2. Because the reality is, War Machine made little difference in that Kaineng would of advanced without it and eventually found balanced, competitive match ups somewhere between tier 6 and 5 depending on how often tier 4 servers fall into 5. In the very least it would of had a grand rematch with Devona’s Rest.
You are getting it all wrong. No guild is taking credit for anything. In fact we are emphasising on how important PUGs are to our wvw efforts. We are doing everything we can to train and encourage PUGs to stay and fight, no matter how tough things get.
Define bandwagoners.
Everything that selected “Kaineng” in home server list and clicked the “Transfer” button during and after its final two weeks in tier 8.
Kaineng was tier 5 material due to the efforts of tons of individuals and of major guilds like SoS, CnB, KAIN I think also, and others I can’t remember.
I daresay Kain would of comfortably advanced to tier 5 long before War Machine overshown its original denizens efforts, considering that the screenshot below is what things looked like BEFORE the bandwagon jumped.
Not to sound like a jerkward, but I’m gonna say this because I like Kaineng’s members who stuck it out through DR. See that screenshot below? Can you point out the [WM], or [Re] or whatever tags came to be in the periods after that?
Kain was destined to move up long before those goofballs all hopped to it, yet all the credit was given to War Machine. Once again, just going to say the entire time taking Devona’s Rests zergs on head on, Kaineng was tier 5 material and would of ended up there eventually. That credit for its moving out of tier 8 was given to War Machine disgusts me.
As a member of Ferguson’s Crossing, I remember some great things of Kaineng long before that period of transfers. The only thing in particular I remember about War Machine was how they liked to constantly cap the bay by blinking mesmers through the underwater wall in Bay, and at times failed miserably and got caught doing it. (See second screenshot.) The portal bombing tactics they brought with them was nothing new and epic for tier 8 either, I’m pretty sure I remember [PRO] and some other Devona’s Rest groups beginning to use them while they were still here.
In other words, anyone who thinks that Kaineng moved out of tier 8 only because of [WM] is seriously overrating War Machine. Kaineng would of crushed tier 7 and tier 6 regardless the moment it broke the messed up rating gap that plagued the tier.
JQ, SoR, BG, Mag, FA. All of them got tons of transfers. Transfers are fair game. If you view bandwagons as a sin of wvw, well too bad that’s part of the game. Your hatred for transfers came from the fact that your server didn’t get any. Well sorry but your server lost the diplomacy war. Other servers got better PR skills than your server. Other servers are willing to pay people to come over. etc. Diplomacy is part of wvw. It is what it is.
The next section are pure toxic and poison that tries to get our guilds to hate each other. I LOL at your attempt. Sorry but at the moment the guilds of Kaineng loves each other and are working on further improving coordination.
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Well first let me say I like the DS mechanic as is, not to say it couldn’t use some fine tuning.
But LOL at this idea of yours.. I got to say this is the single most rediculously OP suggestion I’ve seen on these boards.. 30 seconds of spam-able immobile? Really? Endless knockdowns pulls and immobile.. Sounds fair..
No need to focus on the specific skills right now. Just discuss the general idea of removing DS and adding LF skills.
I personally really hate how the DS is setup. It took away all my skills. I can’t even heal.
First thing i Need to ask is why would you need to be able to use your heal while in DS? DS is a different life bar. its letting you live longer so your heal cooldown will be ready when you get to your “normal” life bar.
While i would like to see some changes to DS i am happy with its current system that lets me stay alive much much longer. I am a condition necro and yes the DS abilities dont help much in the way of offense but you shouldnt be looking at DS as an offense. Necro in general is more of a defensive class designed to outlive your enemy. As the fight goes and being able to go in and out of DS and get past your next heal cooldown is a very powerful tool if you use it that way. You can even throw the Plague elite ability in there and you can survive some crazy stuff that most otehr classes could not.
I personally would still be okay with DS even if it had no abilities while in the form, the fact that the (4) lets you stay in DS a little longer and do some aoe damage is a bonus. (2) teleport and chill is also a nice bonus to have when teh target runs
DS flat out lets you live longer. to me thats one of the best class mechanics
@Chips i think your problem with DS is that you just want it to be more of an offensive ability
On theory maybe. But in practise necro don’t actually outlast. Necros are not welcomed/excluded from high end fractal because they don’t survive there. In WvW necros are often the priority target because they are easier (more straightforward) to kill than other classes. Just blow though their 40k hp and you get a dead necro.
A lot of people argued that necro is harder to learn but the skill ceiling is higher. Well if that’s true, you would expect necros to flood high end fractals and wvw since necros SHOULD BE stronger when the going gets tough. Not the case. Once the game gets tough and hardcore (high end fractual, wvw) necro under performs or disappears. What does that tell us about necro’s ACTUAL skill ceiling? Actual, not theoretical.
I had said this before. But necro’s solo defensive ability is having more health than other classes. Necro got no damage avoidance whatsoever. And you cannot learn to use your health better. When placed in high end fractuals, where every mob has super high damage, necro got no chance.
The game changer for necros, DS, is clearly not good enough. It requires at least major improvements, or a major overhaul.
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When you DS you cannot use any of your regular skills. You cannot be healed. Your whole skill bar is replaced by 4 DS skills, which only benefits one specific build of power and critical.
Do you have any concept of CDs? I can blow all my CDs, go into DS, use its abilities (and also take no “real” damage while this is happening) and then pop back out in a few seconds when my abilities are back up. The lowest CDs we have even on big abilities like epidemic are still at least 10 seconds long, if you can’t plan your DS use around big abilities like that, it is 100% an l2p issue.
What about my staff2 that have 4.5 sec recharge?
What if Corrosive Poison Cloud just happens to be a skill that I carry? Oops sorry I just weakned myself so my DS1 is useless now.
Cool down is not the issue at hand here. I am talking about the “lack of synergy” that DS have with non-power/non-crit necro builds.
BTW DS doesn’t improve your cool downs. You are only using DS because it is available. If you use DS this way then clearly “timing of skill usage” is not an issue for you. So you are spamming utilities 1,2,3 on recharge, and then going into DS. What build might that be? Power and critical wellbomber build that’s what. So yes if you happen to run a power and critical wellbomber build, DS is great for you. Of course it is great there, and I already talked about this. But DS only “fully” benefits from builds like this, and that’s the main problem.
Any necro builds that requires timing, your method of playing won’t work. Those builds you cannot just spam utilities 1,2,3 and then go into DS. Those builds do not work that way. When you go into DS you are disabling your skills that aren’t on recharge.
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“Hoots.9564:
VoTF is the jewel of all the guilds leaving sos so far, will be interesting to see where they land.
That’s still assuming they do leave. Going with the current rumormill though, and say they do transfer, SoR makes the most sense to me as the best destination in the NA bracket, with a big maybe for Kaineng. I still say they end up moving back to the EU servers though."VoTF could actually continue to build on their reputation if they stay on the N/A servers. EU servers would mean queue times and just joining the multitude of guilds in the prime time over there.
I completely agree that VoTF transferring to SoR would make the most sense considering that their strength would come to cover a weak spot and bring some balance back in T1 for the weeks to come.
I honestly think knowing their tenacity and resolve in the battle they do love the challenge and will transfer to SoR.
I hope they consider Kaineng. Kaineng is a very competitive server that lacks an EU crew.
I’m proud to still be on SBI even after guilds seeking challenges elsewhere left. Other servers can say what you want about us, and you can act better than us by saying that you’ve stayed strong while we’ve fallen, but we had a really good and long haul in T1. We’re still going to fight as hard as we can with what we’ve got now, and the fights are still as good as ever. That’s what matters.
I am proud of you. Keep up the good fight!
Wow, recruiting again. How many bandwagon guilds did Kaineng loose to BG this week?
Don’t think anyone is going off Kaineng. This recruitment is focusing on Europeon timezones, where the server lacks coverage. We also could use a bit more manpower in NA prime time. ^^
The reddit interview with Mike Ferguson makes it pretty clear that the OP is 100% correct.
It blows my mind that they are ignoring the best and most fun part of GW2, which is WvW.
Come on Anet give us something!
Every MMO that had a designer/developer make a specific comment about an upcoming feature or fix ate said comment at every turn when it was even a second late or wasn’t everything everyone thought it would be.
Most companies simply don’t allow designer/developers to be interviewed leaving the user base completely in the dark because of complaining like this. I suggest players be satisfied that ANet is talking about the issues and focusing more on real fixes rather than incremental patches.
All in all, I am still waiting on someone on the forums to point out another MMO that has this much content (PvE, WvW, sPvP) within the first year of release and wasn’t a disaster. If that company exists, why aren’t the people complaining here playing that game? Relative to all other competitors, ANet delivered a massive system that mostly works great with some expected and unexpected flaws. They haven’t shied away from talking about said flaws either. I say we give them the benefit of the doubt this soon after release.
Just an opinion.
It doesn’t take much careful reading to figure out that Anet doesn’t really have solutions for any significant WvW issue. Read the 2nd part of that interview again … he talks about having only two software people to handle EVERYTHING related to server issues (lag, culling, queues) and WvW game mechanics. Look at all the times he says he doesn’t even know what’s behind some of the issues because they don’t have the resources to find out. The bottom line is that anybody who enjoys WvW type of play needs to either accept GW2 for what it is or wait for another game to come out, because this one isn’t going to change much at all. It’s often fun to propose things we feel would make the game better, but they aren’t going to happen if they require a different engine, more bandwidth, or different code … the resources simply are not there.
But where are their resources being used on? NC Soft aren’t making any other title that I even heard of. Tell them to send over a few programmers to help out. The GW franchise is their most successful franchise in North America by far. Surely they should put in more resources to make sure it remains successful.
aww man I don’t like the answers at all….looks like march will not introduce anything exciting. How are they able to create all the pve content, but cant introduce a new map. The borderland maps are very plain looking and seem like they were rushed to complete for game launch. seriously anet if u need extra people that are wvw focused only, i know a ton of programmers i can send over.
or how about u use one of the existing pve maps and alter it for wvw.
If gw 2 loses all their wvw players, believe me pve will fall appart too, so please Anet pleas put as much effort as u can in this
I am also puzzled as to why they don’t use PvE maps for WvW. Just add a lord to each waypoint for take over. There won’t be any tower or keeps so you don’t even need sieges. Purely open field combat where strategy and tactics wins the day.
BlTCHSLAPS CHIPS.6018 You still didnt make any evidence that confirms that DS doesnt benefit all builds in at least one way, making your argument flawed and the while whine post proof of what is wrong with the relationship between devs and the community.
To everyone, please note one of the examples why we cant have nice things.
-Highly offensive comment that offers nothing to the discussion.
-Claiming that I didn’t provide evidence and examples when I did.
-Claiming that my arguement is flawed without prove.
-Trying to place die-hard necro fans as superior to necro complainers.
-Accuse Anet of ignoring the necro forums due to necro complainers without prove.
It is people like you that make the game stagnant by refusing change and ruin productive forum discussions.
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The “game changers” for other professions benefits all builds. Thief stealth clearly benefits all builds. Mesmer portal clearly benefits all builds. etc.
Those aren’t the class mechanic, those are just regular utility or weapons skills. Why are you comparing class mechanics to utility and weapon skills? Some necro builds take more advantage of the class mechanic than others – so what? It’s the same for all professions…condition mesmers don’t get as much damage off of shatter 1 as power mesmers…not all warriors take the reduced Burst skill CD or shouts granting adrenaline…etc etc
The huge difference is that all those class mechanics work alongside the player’s regular skills. Mesmer clones do not disable your regular skill bar. Thief stealing do not disable your regular skill bar. etc.
When you DS you cannot use any of your regular skills. You cannot be healed. Your whole skill bar is replaced by 4 DS skills, which only benefits one specific build of power and critical.
For example a conditionmancer that uses staff and Epidemic is worst off when he has DS on. DS doesn’t support his build. In fact DS shuts down his whole build. A zerg might be scared of the necro when he spreads conditions. But once he turns on DS, they LOL at him since he is no longer a threat.
“While we would like to add new maps to the game at some point, creating maps is our most labor intensive process and WvW maps take quite a lot more effort to build than any other type of map so we’re exploring some other avenues to create new gameplay opportunites until we have enough time to properly build and test any new maps.”
How is 3 of the 4 WvW maps being copy-pastas of each other with each section being named differently labor intensive? It must be hard renaming a tower redbriar from greenbriar. ><
I got to agree with this. There is tactically only 2 different maps in WvW: EB and BL.
meh join a server full of transfers…..sounds super stable
Guilds came to Kaineng for various reasons. It is actually easier for new transfers to fit into Kaineng, since many people had experienced the same thing. Moving to Kaineng is like moving to Canada.
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