The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
All I know is that perma-stealth thieves are still perma-stealthing.
Your class has nothing to do with how well you do as a commander.
You follow the idiot elementalist if you want….I’ll follow the ranger who knows what he’s doing.
I think you missed the point entirely.
Theres no point, because there is always a lot of people and you find a lot of classes…so wont matter if its an elem, mesmer or guardian…because in the group there will be plenty…the commander is just an icon, period.
Hence depends in the person
You also miss the point =D
It’s not like your class gives you mystical insight on what to do as commander.
However playing survivable class is pretty key.
My first tag was on my thief and I really regretted it.
Not that thieves arent survivable, but when Im using my tag as a Rally point and im invising and blinking around, can cause confusion with the people not in TS.There is no point, because the best survivable class still depends in the person and group, and wont have any kind of benefit by having the commander alive while the whole army is laying in the ground, there is absolutely not benefit having the commander alive the whole fight too.
Hence wont matter no matter how hard someone can think of.
This game is just like this.
Lol. Then u never had a commander that really guides the fight step by step.
That doesnt even make sense towards to what i typed so…read this carefully (for the next smart person too)
IF the commander was something more than a miserable ICON then it would PROBABLY by a TINY bit matter the class for survivality terms which in fact like it was mentioned wont even have a big impact unless you fight a big bunch of noobs which think D/D elem or a Thief is hard to kill or unkillable or the ultimate powerful class.
ICON ehem..commanders dont give you buffs, dont give you more supply, dont give you more stats, dont give you anything other than a miserable ICON in the map, we arent talking about being coordinated we arent talking about a whole server in a TS3 we arent talking about a big bunch of noobs or a big bunch of pros.
I hope you can capiche
I got to disagree. In the Tet Offensive the Vietcongs failed to take the US embassy because they lost their 2 commanders right at the start. They lost more than just 2 extra guns when they lost their commanders.
I would say survivability, morale boost, enemy psychology and buffs/benefits for allies are very important for a commander.
Forget dragon minions. I want to be a Margonite. We are magic.
In your opinion, what are the top 3 classes for a commander?
1) Mesmer
Mesmer is the best zerg vs zerg support class in the game. They have portals to teleport their zergs around. They also have group stealth to hide their units. They also generate clones to absorb damage for their allies. Zergs are much more effective with a good mesmer as their commander. They are also fairly hard to kill, very important as a commander since its never good to lose a commander.
2) Elementalists
Elementalists are the best class for sieges, both offence and defence. They got AoE nukes to terrorize the walls and kill sieges. They got Whirling Winds to protect sieges. They also has the 2nd highest mobility in the game, allowing them to lead a zerg to surprise and overwhelm their enemies. They are also fairly hard to kill, very important as a commander since its never good to lose a commander.
3) Warriors
Warriors are the best class for head on zerg vs zerg action. They can often charge head first into a 10+ men zerg and survive, while their own zerg overwhelm the enemies.
And since they are always at the front line, the zerg will always know where to go. And being the strongest melee unit in the game has a huge psychological effect on the enemy, and a morale boost for his own troops.
I welcome the non-reset decision. Hats off to Anet for listening to the community. ;D
I would suggest that Anet implement my suggestion for the new system. I had spend some time thinking about this and this is the best system I came up with:
1) Bi-Daily match score tally. So every 2 days servers might move up or down a tier.
2) Winner server moves up a tier. Loser server moves down a tier.
3) For playoffs/championships, total annual scores are rallied up. The playoff/championship ranking is determined by annual total score, not current rank. So the top 9 teams with the highest annual scores enter the playoffs for 2 rounds. (1vs8v9, 2vs6vs7, 3vs4vs5). The winners of 1st round moves to round 2.
4) Your servers get bonus annual points for winning in a higher tier (e.g. 30k for tier 1, 15k for tier 2, 7.5k for tier 3). You get a smaller bonus for being 2nd place in a tier(e.g. 10k for tier 1, 5k for tier2, 2.5k for tier 3). No bonus for the loser. This means you cannot lose on purpose to pick on smaller servers. You also want to stay in a higher tier for the higher bonuses.
-This means that everyday in wvw is important. Tiers might be changed very quickly.
-Server will no longer be stuck in the wrong tier (either too high or too low) for weeks.
-Servers will face new opponents all the time. This makes wvw more interesting.
-When playoff/championship happens, it is determined by the total annual score. What that means is that you always want to get as many points as possible. But at the same time as you win, you will face harder and harder opponents. So the only way to get ahead is to beat the opponents of your level.
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Dev quote from today actually.
Cantha was my favorite GW1 region to work on. And I worked on every GW release. I know a lot of the dev team loved it and would love to revisit it. I kinda agree with critickitten about the negative aspect of tight corridors. Most of that came from hitting technological limits while trying to keep the epic quality of the concept art. I think we could do some really amazing things with those themes in our new engine. Certainly nothing is ruled out. I certainly encourage anyone to express your desire for a Cantha region in GW2 in a positive and friendly way. It could be years away, but it’s worth asking for.
I think Cantha is certianly potential future content. After all they did do the Winds of Change GW:B chapters which I suspect set up alot for a setting for Cantha in GW2.
As for engineering, its worth remembering that the Empire absorbed both the luxons and the Kurzicks, both of who had their own specialised styles of engineering. Fort Aspenwood was fighting over what was basicly a Kurzick sonic weapon.
Cantha also has alot of old magic to it. I wouldnt doubt in the slightest that although canthan technology might not be as ‘sci fi’ as the Pacts, it would still hold its own very effectively.
If I am Cantha I would send spies and assassins into Tyria before the actual invasion. Get an idea of what we are up against first and weaken the enemy by killing their leadership. I would also give weapons to local rebels (Seperatists, Centaurs, Ogres, anyone but Charrs) to further weaken Tyria.
Bhawb is right. Minions are fine, and are perhaps are best 1v1 build outside of Lich Form. You can build for tank or burst, and even the burst build is extremely survivable. ONly bad MM are kited. I run Axe/Focus and Dagger/WH are amazing in keeping people locked down. I usually run staff for aoe and large group zergs.
I run MM in every single facet of the game and only in Huge AoE situations do they really become weak. But that’s essentially WvWvW and 1 or 2 bosses.
Are you seriously trying to claim that only 1 or 2 dungeon bosses has AoE?
So at least we all concluded that minions are useless in large scale wvw zerg vs zerg. So to make up for it minions better be AWESOME in 1v1 right?
Speaking of 1v1, try 1v1ing an elite thief with minions. Here is your typical encounter with elite thieves.
Thief stealths (culling)
Thief attacks you.
Minions just stand there.
You take 4k damage.
You dodged once.
You take 8k damage.
You take 4k damage.
You turn on Death Shroud.
You start attacking thief with you DS skills.
Minion might sometimes start chasing the thief.
Thief stealths (culling)
Minions just stand there.
You take 4k damage.
You dodged once.
You take 8k damage.
You take 4k damage.
Your death Shroud is over.
You start using minion skills and weapon skills.
Minion might sometimes start chasing the thief.
Thief stealths (culling)
Minions just stand there.
You take 4k damage.
You dodged once.
You take 8k damage.
You are downed.
Minions just stand there.
You are dead.
Thief dance over your body.
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If someone has a build that realistically works and i’m talking lvl 30+ Fractals and top tier WvW(probably roaming build?) I’d love to see it.
Those are the two worst possible areas for minions, so of course no one will have a workable build for that.
So once the game becomes hardcore (WvW and high end dungeons) minions are useless. So what does that make minion skills? Medicare skills that’s what. Why would you want to use medicore skills when you could have used hardcore skills?
And it is not like minions are great 1v1. Most people can just kite them all day, without speed boost and without snaring your minions. High mobility classes like thieves and eles can pretty much pretend minions do not exist at all.
So minions are useless/underpowered in dungeons, 1v1 and wvw. That’s on top of a broken AI. What good it is for? Sure you can force yourself to use them. But there are always better and more versatile choices.
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I always get so happy when mesmers turn me into a moa. Free escape. ^^
Necros are pretty much a battleship. They has a lot of hp but move so slow that when swarmed by planes with much higher mobility they go does easily. That’s the same reason why battleships was eventually outclassed by aircraft carriers.
Necromancers sinks like the Yamato.
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oh and for those who say kain bots and the botters are from korea
http://wow.joystiq.com/2012/06/16/south-korea-bans-botting-in-online-rpgs/
sorry bout your luck!
$4,300 fine and 5 year jail. Yeah let’s bot.
I had seen WM training sessions. Trust me they are all human players.
I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).
What incredible discipline and organization!
Zerg of 18 can’t even take a camp from about 6 people (was less when I got there, before I started recording).
Why on earth would a zergball stay balled up vs a disorganized force of ~6?
Why do they NEVER split up to clean up and take the camp? Has a WM zergball EVER split up?
Why don’t they stomp downed players (or even finish them)? Just run by and let them get ressed.
Why would they let us res the superviser over and over and ultimately fail taking the camp, leaving before things actually get messy?
Why don’t they touch anything behind them or to the side right next to them?
We already know the answer to all these WATs…
I’m guessing multiboxing isn’t against the GW2 ToS. It isn’t on WoW from what I’ve heard, though I’ve never played that game. But it’s just stupid fighting them… feels like PvE.
I notice that WM never finish their kill. They down someone and then they just change target/move on without killing the enemy. WM just expects that the pugs would finish the enemies off for them, while they deal with the standing foes. But that zerg was purely WM so no one broke off to finish downed foes.
I notice you (the thief) was downed and no one touched you at all.
To WM, it must have seem like the enemy keep sending reinforcements. When in fact it was just people res-ing + self heals.
WM got to have assigned people to finish foes. They can’t expect pugs to finish foes for them all the time. Specially this week since WM was assigned to EB, so no other guild was there.
I am from Kaineng, and here is my take on why DB and Mag is losing.
Yesterday in DB BL the DBs outnumbered Kaineng by a lot, like 2 to 1. Yet we still held on to Bay after back and forth siege of over 2 hours. Meanwhile DB lose their holdings in EB and else where. So while DB had pretty much their whole BL, their total score never went above 200.
Let’s say yesterday was different. Lets say Kaineng lose Bay in DB BL. DB wins right?
Nope.
It doesn’t matter. DB BL was the only place they got. Their score would not be high.
So my question to DB is why are you guys putting so many men in your own BL? It was not necessary at all. Your whole zerg was just banging your head against Bay. This does not give you any points. Instead you should move your men to other BLs and look for easy towers to take.
I don’t think Kaineng has that many more manpower than you. But we are better at population distribution.
4 problems with minions
1) Broken AI
2) Movement speed.
3) Damage
4) Dies in seconds in WvW zergs1) They have fixed the over-aggressive AI, which was annoying. By now, they tend to do well, they work much better in tPvP where you will be 1v1 a lot, and I haven’t noticed them sitting around as much. It is still a problem on occasion though, and those occasions suck.
2) Flesh Golem has built in cripple every auto attack, both ranged can’t be kited, bone fiend has built in cripple and immobilize (immobilize needs fixing though), and shadow fiend has gap-closer.
actually, the flesh golem cripples every third attack. This attack also has a more exaggerated movement and hits for 1k versus the average 700~
In 1v1 the enemy will always move around. It take forever for that 3rd attack to happen. And even when it does it often misses. And even if it does hit, the cripple lasts only a few seconds.
And do you know that if your enemy kites away from your Flesh Golem long enough, that cripple combo chain was “forgotten” and never happens? This might be a bug but I had seen this many times.
4 problems with minions
1) Broken AI
2) Movement speed.
3) Damage
4) Dies in seconds in WvW zergs1) They have fixed the over-aggressive AI, which was annoying. By now, they tend to do well, they work much better in tPvP where you will be 1v1 a lot, and I haven’t noticed them sitting around as much. It is still a problem on occasion though, and those occasions suck.
2) Flesh Golem has built in cripple every auto attack, both ranged can’t be kited, bone fiend has built in cripple and immobilize (immobilize needs fixing though), and shadow fiend has gap-closer. Plus dagger 3 is an immobilize, focus 5 is a chill, axe 3 is a cripple, staff 3 is a chill, and warhorn 4 is a daze plus warhorn 5 is a cripple. That is cc in every intelligent minion build (you should never use scepter), on at least 2 weapons.
3) Minions are best fit into a bunker build, you get 27k hp, 3k armor, and some (not a lot) of health coming in from siphoning. They don’t do a lot of damage because it would unbalance them.
4) They are terrible in nearly every large-scale WvW application, so you shouldn’t be using them anyway.
1) No the AI is still broken.
2) Snares would help but it is very unbalanced. To get away from a d/d ele you better snare her. To get away from a warrior you better snare him. To get away from a thief you must snare him. To get away from a minion necro? LOL just run around in circles (no need for snares) as you kill the necro. Those 1 second snares from the minion doesn’t do anything EVEN if they do hit.
3) You cannot judge skills base on best case scenarios. This is assuming the necro spec for life siphoning minions. That’s the same as assuming that thieves won’t abuse culling, and say that stealth is very balanced. Minions do not deal enough damage to be effective, period. In wvw you see d/d eles, warriors and thieves killing people all the time. When was the last time you see minions killing people?
Necro’s high hp got nothing to do with this. Most other classes have better defence than necro. Ride the Lightning, heavy armor and stealth just to name a few.
4) Sorry but minions are terrible in dungeons too. Any boss with aoe would kill them in seconds. So minions are useless in both dungeons and wvw, the two HARDCORE modes of GW2. That means minions are useless once the battle/game becomes hardcore. So minions are mediocre skills, at best. And that my friend is the problem.
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4 problems with minions
1) Broken AI
You cannot be in battle, and then like 10 seconds later the minions starts attacking. This is not acceptable.
2) Movement speed.
Minions needs a walking/running speed boost more than anything else. As it is right now, we have 3 minions (Flesh Minion, Bone Horror, Shadown Fiend) that will never hit any player that has half a brain to kite. The enemy just run around you in circles and the minions would rarely hit the enemy in 1v1.
In GW1 the enemies at least had to stop running when casting, so your minions can hit them. Now they rarely do.
3) Damage
Minions’ 500-600 damage a hit (after trait) is very laughable, when you got classes that can throw out 4,000 to 8,000 damage in one hit. Sure that ignores your power, but come on they can do better.
4) Dies in seconds in WvW zergs
Even with that 50% hp boost, minions dies in seconds in WvW. And back to that 24 second cool down it goes.
So minions are weak for both 1v1 and WvW.
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There are hints that Cantha will be the enemy in GW2. They have a huge population and have a city the size of 1/4 of the continent. They expelled all non-humans and oppositions from Cantha. The whole continent is now united and ruled under the iron fist of the " tyrannical and fierce" Emperor Usoku.
While the humans in Tyria has been weakened into a minor state, the humans in Cantha has never been more united.
Here is my prediction:
With Zhaitan gone, the sea ways are opened again. Cantha will first send spies and assassins to study and weaken Tyria. Then Cantha will send a huge invasion fleet to attack Tyria. They would encourage humans in Tyria to join them, to regain the former glory of the human kingdoms by defeating all other races, enslaving Charrs and Asuras alike. The Tyrians would naturally refuse, and war begins.
There will be huge sea (Turtle Ship+Atakebune vs Man of War) and land battles in Tyria for over a year. Eventually the Tyrians and their non-human allies would stop the invasion, and take the fight into Cantha to free the suppressed. Fighting in Kaineng City would involve a lot of urban fighting.
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I don’t know why so many nonKorean Kaineng people are so boastful. There’s a running joke that Kaineng is “Carried by Koreans.”
I agree that our NA crew needs improvement. Right now in T3 we are usually only +350 to +400 around NA prime time. And in Oceanic times we becomes +500 to +600. When we face T1 foes we might end up losing, unless we improve.
Lots to learn still.
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Finally a good thread! Oh, and in addition to ele/mesmer/thief, let me also add the following:
Guard
Warrior
Engi
RangerNow if we could ever get all 7 of those classes into one zerg we would totally be unstoppable!
sigh
(meanwhile, all necros go cry in a corner. T_T)
For those talking smack about Jang and others’ typing in Englikittenype just 1 full sentance in his native language without looking it up or Google Translator or such…Even if you DID look it it up or Google it, guarantee there’ll be parts that are grammatically horrible to a native speaker. Talk down about their game skills, about their zergs, whatever…But these guys can communicate with us, no matter how poorly, in our native tongue, do NOT demean that.
You’re really good at attacking things that don’t exist. Also, we can’t talk about how bad WM is, because the mods delete and infract those posts in minutes. Maybe this one will survive: WM is bad at PvP and the reason they left t1 is because they got tired of wiping. They will leave Kaineng if it ever gets to t1.
I don’t care. WM is bad, this isn’t the same WM that won those championships, right? I know we never had the coverage to hang in scores but I went to EB expecting something much more fearsome. Fighting the Zerg is like bullfighting. As long as you know potential approach angles or control which direction they can attack from they become declawed kittens.
Play their veil, mass invis., and portal game back at them and they will seek out softer targets, like a properly glorified Karma train (which they are.)
I found it funny how even in T3 the trash talk is still happening. They speak as if Mag and DB never have zergs.
There were many times where Mag and DB clearly outnumber Kaineng on maps. But Kaineng still held on and eventually win.
What does it take to get some respect around here?
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Any opinions on this?
Hi.I have been playing GW2 for a while now as a necromancer and i have maxed out my gear.Im missing out only the ascended amulet.Also i am level 28 in Fotm.
I no longer have any use of dungeons but i do some on daily bases for my guild mates that need the gear.
Instead i do wvw and some spvp.But in the end we get some servers in wvw that are not worth fighting…We conquer entire world…so it is not fun at all.
My question is are u going to add any hardcore dungeon or any other content that will satisfy all those people with high end gear?
Since dungeons as they are now are kinda 2 easy for us….
Most of my guild got dungeon master in the hard mode of the dungeons before the patch.
If u are planing to get something for us can u specify will it be dungeon related and when approximately it will be added?TYVM
There is no hard mode in GW2.
I just finished Arah Story. The last section have the player on an airship, where you fight off dragon minions. That’s a very cool idea. However it wasn’t done properly. The dragon minions came up right next to airship, so the players just need to spam the cannon attack, which would always hit since they are so close, to take them down.
Instead, airship/naval battles should be conducted by ships that fights in a distance. Very often the attacks would miss. The ships only gets close when they are trying to board the enemy ship.
Some examples:
https://www.youtube.com/watch?v=yum3DmuSxSs
https://www.youtube.com/watch?v=GcPf1UxhEDo
What I suggest, for future missions of this type, is to replace the weapons by cannons that requires AoE manual aiming. The players have to judge the speed and angle before firing and hope their attacks hits the target.
Maybe have one player steering the ship, while the rest aim the cannons.
This would be great for the future naval battles in the “Canthan Invasion of Tyria”. Come on we ALL know its coming. :P
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I hope Zhaitan would be back in a major world event.
Role playing has to be set in a distance past so it won’t effect anything today. So I would say in the Age of Giants. Talk about Lupi, Jotuns, Norns, Mursaats, Seers, Dwarfs, Forgottens and their fight against the Elder Dragons in 10,000 BE.
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My Norn necromancer Chipsy. See what you can do. ^^
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Depends on what you looks you want to go for. If you want Maleficent type of look then Norn Female.
I love how elitist always attack others instead of the issue at hand.
http://www.thefreedictionary.com/elitist
Until you finish GW1 Winds of Change in Hard Mode and get Zei Ri as a hero, do not lecture me about player skills.
http://www.thefreedictionary.com/hypocrite
I thought you might want to brush up on your English a little.
Someone was attacking my player ability, so I got to defend myself. And here you are calling me an elitist.
BTW you are still not on topic. All I hear from you is attack after attack after attack. Classic troll is classic.
All contents in the game should be assessable to everyone, casual or hard core. Everyone playing this game right now paid for it. Why should casual players be “punished” just because they got real life to deal with?
You paid for access to the game; nothing else. If you logged on, and only attained level 15, should you expect to be able to do Arah Explorable Mode? I mean, you paid for the game, right?! Why are they keeping this content from us!
It’s the same thing.
This kind of attitude of entitlement is really hilarious to me.
When did I say a level 15 should be able to do a level 80 dungeon? Where did I say that? Queue me on it if you see it. :P
I repeat for the hundredth time. I am saying that certain dungeon paths are way too long for casual players and should be divided into parts. This got nothing to do with difficulty. Its simply an issue with time.
You elitist trolls really got to stay on topic. Other than being a decent player, I am also an experienced forum user so I know all your tricks. Won’t work on me bro.
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You’re really comparing GW1 to GW2 CHIPS?
Domain of Anguish dungeon runs took average pugs 2 hours to complete. Only the very best and highly coordinated speedrunners did it in under 25 minutes. You also needed a full set of consumables to make sure you didn’t wipe.
Also, if you wiped in Domain of Anguish, the entire instance reset. You had to start it over from the beginning. But this wasn’t even unique to DoA. Every single dungeon, every single mission in the whole world, until Heart of the North, followed this same rule: If you wiped, that was it.
And you’re complaining about not being able to res-zerg, and an Arah run that takes under an hour?
GW1 had a different type of skill. It’s also find this really amusing: Your double-standard, with regards to how you to expect any sort of respect for how well you say you played that game, when you don’t show the same sentiment who play GW2 better than you do.
I love how elitist always attack others instead of the issue at hand. It forces others to go on defensive, and then they change the topic altogether. Finally they get the thread locked, which puts a huge grim on their faces.
It is no wonder why guys from Anet like Robert never hears any good suggestions from here. And why they think that removing res-rushing was a great idea. Elitist trolls that just attack other non-elitist players all day. Thanks for ruining the game for casual players. Thanks for cutting our server money.
As for comparing GW1 and GW2, you seems to have forgotten how HARD it was to get party wiped in GW1. Your whole team has to be doing something very very wrong to get party wiped. Usually when fights go bad you would have at least 3 or 4 guys that can escape, and they can come back to Rebirth the rest of the team. And you also seems to have forgotten how easy bosses like Shiro and Lich are, when compared to GW2 bosses. That’s not to mention there were boss killer skills like Empathy that allows you to take out bosses quickly. Lastly you forgotten how easy it was to kill regular mobs in GW1, so even if your fight went badly you would have killed a few mobs off to make the fight easier next time (there is progress). In GW2 mobs just heals back up to 100%.
But that’s a discussion for another time. Why don’t we all go back to the topic at hand.
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I already finished Arah paths 1 to 3. I farmed enough in Arah for the Arah armor. But I refuse to touch path 4 because everyone in my guild said it was brutal time wise. I do not have 4+ hours to burn on this, with the risk of failing and not getting anything.
Just the thought of a 4+ hour long dungeon (success not guaranteed) turns me away. I am not even going to attempt it until it gets changed. It got nothing to do with my player skills, which is very decent btw.
you’re saying that it will take you 4+ hours when a guy linked you a video where it was completed in 43 minutes? It is a skill issue.
Here we go again. Elitist calling everyone else noob.
Until you finish GW1 Winds of Change in Hard Mode and get Zei Ri as a hero, do not lecture me about player skills.
You have to understand that there are players out there who can only play for 2 hours a day. Anet need to cater the game to them too if they want their money.
I am not saying making the dungeons easier. I am saying that they should break certain long dungeons down into smaller pieces for each path, part 1,2,3, etc. By breaking the dungeons down they allow and encourage the casual players to try these dungeons.
Those that can play 12 hours a day, think of this as a way of paying for the server. The casual’s money is just as good as the hardcore ’s money. And there are A LOT more casual players than hardcore players.
And having in mind that skilled does not equal hardcore, there’s no reason why going trough that dungeon should take you over 2 hours. If you managed to reach level 80 you should be well aware of what your class is able to do and how properly do a dungeon. If it’s too hard for you, don’t whine and practice on other dungeons.
One extra guy that doesn’t play these dungeons is one extra guy that’s playing another game. And when they play another game they might not come back and buy GW2’s next expansion. Is this want we want? Who will pay for our servers?
Rule #1: You never turn any player away, casual or hardcore.
My idea does not turn any hardcore away, because the difficulty wasn’t reduced at all. On the other hand it will bring in/maintain the casual population.
Shortening boss fights would reduce the difficulty, therefore turning hardcore players away. Besides you I have not seen casual population complain that much either.
Once again I am not saying they should nerf the dungeons. I just want them to divide certain dungeons paths into parts and sectors, so they are more accessible to those casual players.
There is no longer any death penalty in GW2 (unlike GW1). So I don’t see how dividing a dungeon into parts will affect difficulty in any way.
Penalty for dying is laying on the floor, shortening the dungeons is cutting some bosses away making the difficulty easier. It also cuts loot away.
All contents in the game should be assessable to everyone, casual or hard core. Everyone playing this game right now paid for it. Why should casual players be “punished” just because they got real life to deal with?
Only unskilled players are punished. Learn to play by doing easier dungeons first until you’re the master of your class instead of whining that Arah is too hard.
I already finished Arah paths 1 to 3. I farmed enough in Arah for the Arah armor. But I refuse to touch path 4 because everyone in my guild said it was brutal time wise. I do not have 4+ hours to burn on this, with the risk of failing and not getting anything.
Just the thought of a 4+ hour long dungeon (success not guaranteed) turns me away. I am not even going to attempt it until it gets changed. It got nothing to do with my player skills, which is very decent btw.
In the mean time, I will wvw with those precious 2 hours that I got.
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You have to understand that there are players out there who can only play for 2 hours a day. Anet need to cater the game to them too if they want their money.
Are you implying that Anet doesn’t have content catered to those types of players?
Or are you implying all content must bend to the desires of a portion of its community?
Perhaps I’m misunderstanding, or maybe I just have tact but your demands sound selfish.
As for the idea of breaking dungeons up into parts, that is already the case. It’s usually broken up into 3 parts.
All contents in the game should be assessable to everyone, casual or hard core. Everyone playing this game right now paid for it. Why should casual players be “punished” just because they got real life to deal with?
LOL they nerfed all dungeons cuz they listen to complaints about people that want everything served on a plate…25 min dungeons? why so u can get dungeonmaster in 24h?Get serious it is already a noob friendly game.Dungeons were the only thing that was for HC players.Now its nerfed…
Once again I am not saying they should nerf the dungeons. I just want them to divide certain dungeons paths into parts and sectors, so they are more accessible to those casual players.
There is no longer any death penalty in GW2 (unlike GW1). So I don’t see how dividing a dungeon into parts will affect difficulty in any way.
Well thank god the poster of this topic isn’t one of the best players in the world. So shouldn’t worry about it.
But in all seriousness thats how dungeons should be. Long and challenging. I mean I think I would kinda bored if I go into a dungeon in which in the games lore has been under the sea for many years and is freaking huge on the outside just to come in and get through it in less than 20 minutes. Kinda makes me feel I just walked through it without dealing with any enemies trying to block my path to my goal at the end.
I understand you. But as it is right now many dungeons are turning away those casual players with only 2 hours to play a day. Those casual players might be very good and very skilled. But they simply do not have 4 hours to play, so they never gets them done.
The solution is: Don’t play that dungeon.
So long as the rewards obtained in it are obtainable elsewhere (path 1-3) your point is moot and confining from a game designer’s perspective.
One extra guy that doesn’t play these dungeons is one extra guy that’s playing another game. And when they play another game they might not come back and buy GW2’s next expansion. Is this want we want? Who will pay for our servers?
Rule #1: You never turn any player away, casual or hardcore.
My idea does not turn any hardcore away, because the difficulty wasn’t reduced at all. On the other hand it will bring in/maintain the casual population.
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Your suggestion is awesome but obsolete because this IS ALREADY the case
http://www.youtube.com/watch?v=akoLjsITrk0
This group does arah p4 in 43 min. That means there is no path that takes longer. I really like the dungeons in GW2 and the time it takes to complete them.You are right. But honestly you and I both know this doesn’t fix the problem.
Reduced title to 25 minutes. ^^
why would you do that? Do you want all dungeons to be CoF? That’s the reason I don’t ever go to CoF. It’s too easy! Arah is supposed to be the hardest dungeon. I’ve been preparing for it for ages. It should not be nerfed. It shouldn’t be run by everyone either.
You have to understand that there are players out there who can only play for 2 hours a day. Anet need to cater the game to them too if they want their money.
I am not saying making the dungeons easier. I am saying that they should break certain long dungeons down into smaller pieces for each path, part 1,2,3, etc. By breaking the dungeons down they allow and encourage the casual players to try these dungeons.
Those that can play 12 hours a day, think of this as a way of paying for the server. The casual’s money is just as good as the hardcore ’s money. And there are A LOT more casual players than hardcore players.
Your suggestion is awesome but obsolete because this IS ALREADY the case
http://www.youtube.com/watch?v=akoLjsITrk0
This group does arah p4 in 43 min. That means there is no path that takes longer. I really like the dungeons in GW2 and the time it takes to complete them.
You are right. But honestly you and I both know this doesn’t fix the problem.
Reduced from 45 minutes to 25 minutes to get my point though. ^^
I actually think that ALL story mode dungeons should be easy. They do not even give a reward for those armors. So you cannot farm armors in the story mode anyways. And they are required before exploration mode. So it make sense for them to be easy, so casuals can read up the story.
Most missions in the personal story are very easy for the same reason.
But then again, maybe not THIS easy…
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About your last point, I prefer running dungeons my way.
When it is a bug it isn’t exploiting
Assuming you and your 4 other team mates are the 5 best player in the world. All of you have legendary and exotic items. When you 5 go into a dungeon, any dungeon, it should not take you over 25 minutes to complete, from start to finish, without need for any exploits.
If a dungeon takes these 5 best players in the world over 25 minutes, it is way too long.
Why?
Because if the said dungeons takes over 25 minutes for these best players in the world, that dungeon is not accessible for casual players at all.
Casual players might be very skillful and knows what they are doing. But they have limit play time everyday. Some only have 2 hours a day. When the dungeon takes over 25 minutes, on top of time need for finding a group, dungeons becomes too time consuming for these casual players. They will be limited by time, not skills.
Remember that I am talking about the best of the best players here. If they take 25 minutes, other players will take longer. Each time the average player fails, the time required might double (50 minutes). So by limiting the time to 25 minutes in the best case scenario, we are giving the casual player a window of 5 times of failures within his/her 2 hour play time.
If Anet wants to make a long dungeon, they would need to divide the dungeon up into parts and sectors, so players can complete one sector at a time. For example, Arah dungeon path 4 part 1, Arah dungeon path 4 part 2, etc. This way players will not be limited by time.
As it is right now, Arah dungeon path 4 is impossible for any casual player that only have 2 hours a day to play. This path 4 takes over 4 hours for a lot of players. Some spent 12 hours in this dungeon and still failed it. It isn’t fair to have contents totally inaccessible for these casual players just because they got real life stuff to deal with.
Anet please consider this. Thanks.
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Its been a great week fighting YB and CD. Good luck! ^^
Healing? If only we got Scourge Healing and Backfire from GW1 she would have been a walk in the park.
So many thing were taken away.
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NEO alliance does have one. But ya, 200 limit. I think there’s a TS as well,
Is that chipsy, the same chipsy I see in ybbl night after night?
~X [RE]
EDIT: Sry, I would have t osay WM has one, and SoS as well (pretty sure they have a huge TS). I would assume virtually every guild here has one, but no server wide one yet. On of the topics / discussions I believe the GL’s are talking about.
Yup that’s me. :P
I think we need to set up a server wide TS or Vent to make communications easier. Maybe a small one for commanders only. But we got to communicate.
We never kick anyone but yesterday we took one random guardian and on the end we was so close to kick that !@#$.
- 32 fractals and he dont know what is combo field and finisher,
- We start in water. He multiple times click on leave this fractal because “dolphin phase is imposible to make”.
- Mindlesly rush into mobs in Ascalon and die on every group and cry.
- On boss die in the middle of meteors and starts yelling why noone come and ress him.
- In Colossus fractal die 5 times for too many hammerstacks and twice while pickup hammer with low HP.
- He also kill last cultist so mobs spawn in both sides.
- Our mesmer must port him through winds because he still falling (We try him learn how to use stability but after 10 minutes fo chating we found when he dont buy any stability skill at all and havent skill points for that (on lvl 32 fractals kitten .
- At all he die and cry on almost every encounter.
- His failuring dont stop him in writing tons of advices about what we must do what we do wrong and how bad players we are.Some players simply deserve a kick.
Did you check his Fractal lvl, AR gear?
Maybe it was a guy below 30 lvl that jast go for daily without the proper skills.We should be able to see others fractal lvl like character lvl.
Wammos are dumb as ever.
Casual players do not have time to overcome anything. They want to log in for their 2 hours of free time and enjoy themselves.
All these ideas that are clearly designed for elitists and hard core should have been made in a separated “Hard Mode” just like GW1.
BTW does Kaineng have their own TS or Vent server?
Also to everyone complaining about the ‘lvl 80 scaling nerf’, please remember this is a GOOD THING. Since 80s are scaled harshly down to the appropriate dungeon level, there is little to no difference between taking an 80 in full exotics, to taking a lvl 35 in full greens.
This is a GREAT change, it lets lower levels get in on the action and removes some of the elitist ‘80 only’ mentality when it comes to pug groups.
And to everyone complaining about ‘not being able to play how you want with a full team of 5 condition build necros’. The game was never intended for this, they never said you could easily clear all content no matter what you did (really? you wanted that?). They stated that you could clear with a carefully built team of any class combination… so 5 necros will still work, as long as some are built support, some control, and some dps… THAT is how it is supposed to work.
Try taking 5 necros with Jagged Horror in to face Lupi and let me know how that turns out.
Skills like Signet of Undeath should affect dead allies. There is a very small window for allies to be downed, when the boss is right next to them.
And give me back Empathy please. Mobs shouldn’t be be allowed to auto attack without ways to shut them down.
Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.
My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.
In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. The only things in GW1 that turns PUGs away was hard mode Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.
We don’t know that it’s killing PuGs everywhere. We do know that even with waypoint rush, dungeons used to kill PuGs everywhere. Same with pretty much everything in GW1, people got better and the stuff became easy for the majority.
Nope. Things in GW1 got easier thanks to Ritualists with SoS and Shelter. And mesmer got some awesome buffs toward the end of GW1.
And in GW1 mobs very rarely one hit kill you unless you are stacked with superior runes. Nor do they have billions of hp.
Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.
My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.
In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. The only things in GW1 that turns PUGs away was hard mode Titan quests, Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.
I also hear in gw1 that they didnt allow res-zerg rushing. Correct me if I’m wrong since I didnt play gw1
Res skills in GW1 are MUCH STRONGER than GW2 ones. You do not need to res-rush because you usually will quickly get ressed by an ally. In fact even if res-rush is allowed in GW1 no one will bother with it. Tons of people would secondary monk to carry Rebirth to res people.
For example in GW2 Signet of Undeath doesn’t even work when the player is actually dead (like, dead after downed). So the only way to res your ally is to go right next to him and hope that one hit kill boss do not see you.
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