When I started doing the math of abilities, I gave up on p/p and swapped to rifle/grenades.
That said, I have toyed with the idea of doing p/p as a power/crit. For one, I like the flow of p/p moves. Its fun to play.
Math says it should be pretty viable.
2 hit reliably on coated bullets p1. giving .324×2 aoe. x3 on triple hits. More then that I am not sure even works, as never could clearly tell if it was happening.
.9s cast thus, .65 scaling aoe direct damage. rifle is .59. grenades… much much more. (but they are kindof op)
The direct bleed is direct hits only of course, piercing, but not aoe on explosion.
This is very important in this choice. The aoe only scales with direct damage, not cond. 2s direct bleed. .05/s scaling. .1 cond scaling.
PDV scales at .37/hit. 5 hits. 2second duration. Lower then war volley for sure. but still decent. 1.85power .1×10s scaling. 1cond.
Statics .37/hit direct. Not amazing. 2-4 stacks of confuse will likely do more in a fairly even power to cond ratio. But is also dependent on your target using skills. if they don’t attack, they dont take any damage.
Blowtorch .915 or .305 and 6s/2s of burn. .25×6 scaling. 1.5scaling full duration burn
PDV is 1.85power scaling every 8s, for 2s. +1cond
P1 at .65 +.1cond every .9s, is 1.3power scaling for 1.8s. (of note, if p1 is hitting 3times per target, pdv is a dps loss.)
Blowtorchs is .915 power +1.5cond every 12s. Burn makes even 3 hits of p1 do less overall, while p1 would technically burst more.
Pistols I feel work better with a power/crit then cond build in fact yes. Conditions gain a damage value innately from level. Free damage. Might also gives +conditions.
So, focus first on crit %, that will give both condition procs and scale your power. (which also comes free from might. ) Then focus on gaining power.
This then leads to the question.
Zerkers or rampagers. power/crit/crit damage. or power/crit/cond damage.
that I do not know.
spvp options are fairly limited. Ideally, I would want like, 500power, 700prec, 200tough, 200 cond, 10% crit damage. something like that.
Runes? a recent topic discussed condition duration. And I was surprised at how effective it was. PDV has nearly a 100% uptime without any. 6s duration on burn is fairly long. I don’t feel trying to achieve 100% duration on burns is a good idea. A target can only have 1 burn on it, from every source. if you have 100% duration burns, no one elses burns will do any damage. Wasted. poison has the same problem technically.
Longer duration confuse is always good. longer immoblize/cripple/blind.
You need 50% to get p1’s direct bleed to 3s. a huge boost in direct damage dps. Increasing the cond coeff per shot from .1 to .15. sounds low taken like that.
But consider over the course of 12s blow torch, the burn is 1.5 cond.
12s of p1 is 13 shots. .1 per shotx13=1.3 that single target bleed is almost doing as much as the burn. Granted 13 shots is only p1. pdv taking 2s would mean 11 shots, blowtorch would take 1 shot. 10 shots.
Pve/wvw food can give +40% duration by itself. HUGE.