Why do these threads exist? You want to run a good build run meta. You refuse to do that, just run whatever the kitten you want.
Because there are passable non-meta builds, and there are also complete garbage builds.
I run a SD rifle build now, in pretty much all things. with slight varients for spvp, dungeon pve, and solo pve.
Its far far more satisfying to play then grenades.
I used to be heavy into mathing out optimal stats, rotations, etc. I have not done so since coming back. this build is based on play, not theorycrafting. so it might be improved on, and its optimal dps is unknown to me. I can’t give you a figure, other then, “its good enough”.
crit from firearms, and ferocity, but little power/cond duration from explosives. (HOT should buff this build nicely.)
DPS rotation is mostly, use skills as they CD. throw wrench, surprise shot at the same time, drop rifle turret after surprise shot, engage autofire. jumpshot. launch ram, Blunderbuss, swap toolkit, prybary, . personal battering ram. blow your rifle turret before the 7s surprise shot CD is up. (lets you get autofire dps, and reset before surprise shot is back up. smack/whack/thwak until blunderbuss is up. (10s cd)
Can blow up healing turrets for damage too.
Full end 10% is more then bomb on dodge. so don’t try to use that to increase damage.
Solo. swap out modified ammo for hair trigger.
2 in alch for invig speed instead of accel packed an option too.
Lots of good/possible options in tools. Prybar is strong damage and part of core, so the 10% damage, and 20% recharge is strong. Also, whack/smack/thwak is higher coeff then hipshot, with both having their 10% rifle, and 10% wrench. whack/smack also giving vul stacks.
SD deals double damage with surprise shot for some reason when auto attack is engaged.
you have 3 targeted toolbelt skills so SD will aim properly with them.
Ram has good damage attached to it. Rifle also does damage itself, and double damage SD on surprise shot, with short CD. Toolkit has prybar, higher dps AUTO, and throw wrench with decent damage if lined up properly.
Utility goggles are not horrible. 10stacks of vul, and targeted SD. Bigger cd then ram. stun break+fury on large cd on the gadget itself. again, ram adding more damage. Gadgeteer is better with goggles though.
Minefield/throw mine. short CD. not targeted SD. but fires 2 SD. one on cast, one on activate iirc. Mine itself is strong damage. throw mine also blast combo, short CD and strong damage.
Rocket boots also deals direct targeted damage on toolbelt with short cd. With blast combo, direct damage, and CC clear on gadget.
(edited by Casia.4281)
