they more then doubled the chance for the trait shrapnel to activate.
However, to suggest its more then direct damage is silly and flat out wrong.
Especially in a dungeon, where bleeds are capped at 25 from all sources.
And using shrapnel grenades, with shrapnel trait will nearly cap 25 bleeds all by yourself.To suggest it is less than direct damage is silly and flat-out wrong. Do the math.
And yeah, bleed capping is the biggest problem. Nonetheless it’s still way more than anything you’ll ever get with direct damage on grenades.
grenade 1 at .33.
is still.
.33* 920average weapon damage* 2700power/2600=315.3 (7 stacks of might hgh, and + 250 bloodlust, 245 cond from might.)
315.3* 1.1* 1.05* 1.04* 1.05* 1.05= 417.5
(10% explosion, 5% not full end, 4% for 4 boons, 5% force,5% rune of str)
417.5+443=650 average damage.
50% crit chance with fury. 112% damage crits. hrm. zerkers does need more crit, should swap some stats for higher dps. 250 prec, would be better then 250 power here.
650×24 stacks of vul=807 average damage
3 grenades per .85s, 2420 per .85s, or 2831 dps.Shrapnel is .55 per, 5s cd, and 3 15s bleeds.
1222 average per, or 3666 on a throw. 5s cd
1912+551=2463 bleed over 15s.Bear in mind, this is versus a 2600 armor target.
Rabid. 1161 power, 1906 prec, 2401 cond, 7might, lets give this one 250 cond sigil, 5% force still rune of str still 60% damage crits
Shrapnel trait 15s bleed 3 per throw.
42.5+.05cond=120/s. 15s 1800 per bleed. 270 average per grenade, 810 per throw
171 direct, 222 average with crit.
275 av with 24 vul.
825.8 per 85s. 966 dps
810 bleed per throw.
shrapnel grenade
226damage, 285 with traits, 370 ave with crit, 459 with vul,
1378 av per throw 5s cd
5400 bleed (1800×3)1 shrapnel, 5 grenade 1
Zerker,
15766 direct, 2463 bleed
18229 total.
rabid
5507 direct, 9450 bleed
14957 totalBarrage adds more direct damage.
Discharge adds more direct damage.
Swapping out some power for prec adds more direct damage.
Attacking a lower armored target adds more direct damage.Direct damage simply scales better, and has more things that can buff its damage.
10% to grenades, 10% scholar, or 5% rune of str. 5% end is not full, 10% end IS full, 1% per boon, etc. Vulnerability 25% damage to direct only. 5% force sigil.http://www.guildwars2guru.com/topic/77313-engineer-dps-calculations/
I can’t be bothered to make sense of whatever you tried to write there. Here:
http://www.guildwars2guru.com/topic/77313-engineer-dps-calculations/This is pre-patch, too. Note how pre-buff grenades is already way more damage even than pre-nerf grenades.
wrong math, wrong traits. take your pick.
Claiming hip shot only does 603 dps, while explosive shot does 323dps should have given you a hint something was wrong with his math.